diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 0d53c2b69344712e91c6133ed0576679f0515009..a225317a7c2cbe943e0f5838a6d2a50c93fbcc47 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 484cf2678518e8aacdc8be817c582ffdb9efae1d..f029da069bc9d66866e420030710d94f45f9b22b 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0068298276, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0068298276, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 4e233992122bbbb3b58556917ada22a855c98042..3b16a6b1008c707dc300cf7ad9bbc5e0af63b03e 100644 --- a/reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -1.652526065385395, 4.717362986424303) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/jerrycan/simready_usd/jerrycan.usd@ - ) - { - over "Jerrycan" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888) - float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184) - float physics:mass = 2 - quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10) - float3 xformOp:scale = (0.001, 0.001, 0.001) - float3 xformOp:translate = (1.4210855e-13, 4.438167e-8, -0.0010219677) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 3.3386068, 0.041732587) - double3 xformOp:translate = (0, 0, 2.2939793788286345) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 2.2939793788286345) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 6.6772137, 0.041732587) - double3 xformOp:translate = (0, 0, -0.020866292562154776) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0084536625, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818443, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818443, 0), (-0.8289498102317234, -1.6525260605192704, 5.091436182454673, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -1.652526065385395, 4.717362986424303) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@ + ) + { + over "Jerrycan" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888) + float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184) + float physics:mass = 2 + quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10) + float3 xformOp:scale = (0.001, 0.001, 0.001) + float3 xformOp:translate = (1.4210855e-13, 4.438167e-8, -0.0010219677) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 3.3386068, 0.041732587) + double3 xformOp:translate = (0, 0, 2.2939793788286345) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 2.2939793788286345) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 6.6772137, 0.041732587) + double3 xformOp:translate = (0, 0, -0.020866292562154776) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0084536625, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818443, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818443, 0), (-0.8289498102317234, -1.6525260605192704, 5.091436182454673, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 34362e723e532029836ef4d4c0ec507d01155158..7293ff1f6493ef5dbf07aca70dc9accc57579981 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,3415 +1,3415 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Roller_Conveyor" - { - over "leg_01" - { - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_01" - { - over "wheel_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_02" - { - over "foot_mount_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_02" - { - over "wheel_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_03" - { - over "leg_frame_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_03" - { - over "wheel_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_04" - { - over "pin_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_04" - { - over "wheel_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "rollers" - { - over "roller_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame" - { - over "frame_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "motor_box" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - - over "rails" - { - over "side_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_links" - { - over "roller_link_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "fasteners" - { - over "washer_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_41" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "brackets" - { - over "lower_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "lower_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "braces" - { - over "cross_brace_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_up_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_03_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - - over "tie_bar_up_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_20_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Roller_Conveyor" + { + over "leg_01" + { + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_01" + { + over "wheel_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_02" + { + over "foot_mount_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_02" + { + over "wheel_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_03" + { + over "leg_frame_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_03" + { + over "wheel_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_04" + { + over "pin_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_04" + { + over "wheel_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "rollers" + { + over "roller_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame" + { + over "frame_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "motor_box" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + + over "rails" + { + over "side_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_links" + { + over "roller_link_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "fasteners" + { + over "washer_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_41" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "brackets" + { + over "lower_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lower_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "braces" + { + over "cross_brace_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_up_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_03_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + + over "tie_bar_up_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_20_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 6c6f28faa365ba0242cbd0eb435bd4fa2a54670e..d9590eafd6f8dd49705d944900c9feddee93326d 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,677 +1,677 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.9527254475010061) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - over "Roller_Conveyor" - { - over "leg_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) - point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) - float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) - vector3f physics:velocity = (-5.5950033e-10, 4.4062426e-10, -0.12262502) - quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1920929e-7, 1.7881393e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) - point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) - float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) - vector3f physics:velocity = (-5.5309396e-10, 4.406246e-10, -0.12262502) - quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, -2.3841858e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10) - point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) - float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) - vector3f physics:velocity = (-5.497873e-10, 4.3044857e-10, -0.12262502) - quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, -0.0010221375) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) - point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) - float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) - vector3f physics:velocity = (-5.433809e-10, 4.3044868e-10, -0.12262502) - quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, -0.0010221375) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) - float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) - float physics:mass = 70.446205 - quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) - vector3f physics:velocity = (-2.2155994e-11, 2.8366379e-11, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 7.450581e-9, -0.0010223759) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) - vector3f physics:velocity = (-5.9265143e-10, 4.6596427e-10, -0.12262502) - quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4505806e-8, 1.1920929e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.0004234e-8, -2.913726e-10) - vector3f physics:velocity = (-5.8624416e-10, 4.6596466e-10, -0.12262502) - quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (8.940697e-8, 0, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10) - vector3f physics:velocity = (-5.9265143e-10, 4.635436e-10, -0.12262502) - quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, -0.0010220779) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) - vector3f physics:velocity = (-5.8624383e-10, 4.635437e-10, -0.12262502) - quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, -0.0010220779) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "rollers" - { - over "roller_09" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5546048e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206146, -2.8312206e-7, -0.0010224951) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_16" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5810221e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_22" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5998901e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_19" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5923406e-10, -1.0869696e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -0.0010224951) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_02" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.531963e-10, -1.0869735e-10, -0.12262502) - quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020614, -2.9802322e-7, -0.0010224355) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_10" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.558377e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -1.1920929e-7, -0.0010224355) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_04" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.535737e-10, -1.0869735e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206128, -1.7881393e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_05" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5395074e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -0.0010223759) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_15" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5772467e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223759) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_01" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5281891e-10, -1.0869735e-10, -0.12262502) - quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206088, -1.7881393e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_21" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5961162e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206149, -5.9604645e-8, -0.0010224355) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_11" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.562151e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206114, -3.2410026e-7, -0.0010224951) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_06" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.543283e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_14" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5734727e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020612, -2.5331974e-7, -0.0010222567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_18" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.588565e-10, -1.08696836e-10, -0.12262502) - quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -0.0010224951) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_08" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5508325e-10, -1.0869735e-10, -0.12262502) - quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_13" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5697005e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206125, -3.501773e-7, -0.0010223759) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_12" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5659266e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -1.4156103e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_07" - { - vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5470569e-10, -1.0869721e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -0.0010225547) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_17" - { - vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) - vector3f physics:velocity = (1.5847944e-10, -1.08697086e-10, -0.12262502) - quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, -0.0010223163) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.031046439, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.9872747777140569, 2.6327327442961095, 2.5861558386144323, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.9527254475010061) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + over "Roller_Conveyor" + { + over "leg_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) + point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) + float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) + vector3f physics:velocity = (-5.5950033e-10, 4.4062426e-10, -0.12262502) + quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1920929e-7, 1.7881393e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) + point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) + float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) + vector3f physics:velocity = (-5.5309396e-10, 4.406246e-10, -0.12262502) + quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -2.3841858e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10) + point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) + float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) + vector3f physics:velocity = (-5.497873e-10, 4.3044857e-10, -0.12262502) + quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, -0.0010221375) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) + point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) + float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) + vector3f physics:velocity = (-5.433809e-10, 4.3044868e-10, -0.12262502) + quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, -0.0010221375) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) + float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) + float physics:mass = 70.446205 + quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) + vector3f physics:velocity = (-2.2155994e-11, 2.8366379e-11, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 7.450581e-9, -0.0010223759) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) + vector3f physics:velocity = (-5.9265143e-10, 4.6596427e-10, -0.12262502) + quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, 1.1920929e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.0004234e-8, -2.913726e-10) + vector3f physics:velocity = (-5.8624416e-10, 4.6596466e-10, -0.12262502) + quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (8.940697e-8, 0, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10) + vector3f physics:velocity = (-5.9265143e-10, 4.635436e-10, -0.12262502) + quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, -0.0010220779) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10) + vector3f physics:velocity = (-5.8624383e-10, 4.635437e-10, -0.12262502) + quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, -0.0010220779) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "rollers" + { + over "roller_09" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5546048e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206146, -2.8312206e-7, -0.0010224951) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_16" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5810221e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_22" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5998901e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_19" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5923406e-10, -1.0869696e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -0.0010224951) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_02" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.531963e-10, -1.0869735e-10, -0.12262502) + quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020614, -2.9802322e-7, -0.0010224355) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_10" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.558377e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -1.1920929e-7, -0.0010224355) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_04" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.535737e-10, -1.0869735e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206128, -1.7881393e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_05" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5395074e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -0.0010223759) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_15" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5772467e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223759) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_01" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5281891e-10, -1.0869735e-10, -0.12262502) + quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206088, -1.7881393e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_21" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5961162e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206149, -5.9604645e-8, -0.0010224355) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_11" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.562151e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206114, -3.2410026e-7, -0.0010224951) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_06" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.543283e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_14" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5734727e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020612, -2.5331974e-7, -0.0010222567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_18" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.588565e-10, -1.08696836e-10, -0.12262502) + quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -0.0010224951) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_08" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5508325e-10, -1.0869735e-10, -0.12262502) + quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_13" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5697005e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206125, -3.501773e-7, -0.0010223759) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_12" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5659266e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -1.4156103e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_07" + { + vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5470569e-10, -1.0869721e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -0.0010225547) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_17" + { + vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10) + vector3f physics:velocity = (1.5847944e-10, -1.08697086e-10, -0.12262502) + quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, -0.0010223163) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.031046439, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.9872747777140569, 2.6327327442961095, 2.5861558386144323, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda index dde45b04302e3c13dffac26e0f2c60b6d9e15632..86ab855b7405d8c68be86798ded9da1034d8e9f7 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -1,1131 +1,1131 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:ecoMode:enabled - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.1) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - over "Roller_Conveyor" - { - over "leg_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) - float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1920929e-7, 2.3841858e-7, 6.109476e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) - float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, -1.7881393e-7, 3.8743018e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) - float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, 1.5795231e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) - float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, 2.2500754e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) - float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) - float physics:mass = 70.446205 - quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -3.7252903e-9, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "Joints" - { - over "leg_01_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_01_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "leg_02_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_02_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "leg_03_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_03_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "leg_04_swivel_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "wheel_04_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_09_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_16_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_22_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_19_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_02_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_10_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_04_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_05_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_15_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_01_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_21_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_11_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_06_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_14_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_18_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_08_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_13_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_12_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_07_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - - over "roller_17_spin_joint" ( - delete apiSchemas = ["PhysicsDriveAPI:angular"] - prepend apiSchemas = ["PhysicsDriveAPI:angular"] - ) - { - float drive:angular:physics:damping = 1000 - float drive:angular:physics:maxForce = 10000000 - float drive:angular:physics:stiffness = 0 - float drive:angular:physics:targetVelocity = 45 - float physics:lowerLimit = -30 - float physics:upperLimit = 30 - } - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4505806e-8, 1.7881393e-7, 8.34465e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 5.364418e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, 1.5795231e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, 2.4735928e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "rollers" - { - over "roller_09" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206146, -2.9802322e-7, -1.5497207e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_16" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_22" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, 1.4305115e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_19" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -1.5497207e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_02" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020614, -2.3841858e-7, -1.5497207e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_10" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -1.3411045e-7, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_04" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206128, -1.1920929e-7, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_05" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_15" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_01" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206088, -1.1920929e-7, 8.34465e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_21" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206149, 0, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_11" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206114, -3.3527613e-7, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_06" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_14" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020612, -2.682209e-7, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_18" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -9.536743e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_08" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_13" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206125, -3.6507845e-7, -3.576279e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_12" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -1.527369e-7, 2.3841858e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_07" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -1.5497207e-7) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_17" - { - vector3f physics:angularVelocity = (0, 0, 0) - vector3f physics:velocity = (0, 0, 0) - quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, 8.34465e-8) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 0 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Camera "Camera" - { - float2 clippingRange = (0.031046443, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883919, 2.7755575615628914e-17, 0), (-0.14887604148169312, -0.39700277728451483, 0.905662585680298, 0), (0.31799936400190804, 0.8479983040050877, 0.42399915200254457, -0), (0.9872702669467194, 2.632745010222964, 1.730342494348576, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } - - def Xform "JM_Arrow_1" - { - quatf xformOp:orient = (0.7072386, -0.68289775, -0.1829323, 0) - double3 xformOp:translate = (-0.2410205453634262, -0.6299999952316284, 0.12100043402910501) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1229120206832886 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.058997769927978526 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.0614560103416443) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4916480827331544 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.019665923309326178 - double3 xformOp:translate = (0, 0, 0.3687360620498658) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_3" - { - quatf xformOp:orient = (0.70723945, -0.68289536, -0.182938, 0) - double3 xformOp:translate = (-0.24102044105529785, 0.6299999952316284, 0.1210000551525944) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1229120206832886 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.058997769927978526 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.0614560103416443) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4916480827331544 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.019665923309326178 - double3 xformOp:translate = (0, 0, 0.3687360620498658) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_5" - { - quatf xformOp:orient = (0.7072396, 0.6828701, 0.1830316, 0) - double3 xformOp:translate = (0.23497922718524933, -0.6299998760223389, 0.12100036640889159) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1229120206832886 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.058997769927978526 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.0614560103416443) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4916480827331544 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.019665923309326178 - double3 xformOp:translate = (0, 0, 0.3687360620498658) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } - - def Xform "JM_Arrow_7" - { - quatf xformOp:orient = (0.7072341, 0.6828742, 0.18303782, 0) - double3 xformOp:translate = (0.2349792718887329, 0.6299994587898254, 0.12100034094050197) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] - - def Cone "Head" - { - uniform token axis = "Z" - double height = 0.1229120206832886 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.058997769927978526 - float xformOp:rotateX = 180 - double3 xformOp:translate = (0, 0, 0.0614560103416443) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] - } - - def Cylinder "Shaft" - { - uniform token axis = "Z" - double height = 0.4916480827331544 - color3f[] primvars:displayColor = [(1, 0, 0)] - double radius = 0.019665923309326178 - double3 xformOp:translate = (0, 0, 0.3687360620498658) - uniform token[] xformOpOrder = ["xformOp:translate"] - } - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + over "Roller_Conveyor" + { + over "leg_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) + float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1920929e-7, 2.3841858e-7, 6.109476e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) + float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -1.7881393e-7, 3.8743018e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) + float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, 1.5795231e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) + float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, 2.2500754e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) + float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) + float physics:mass = 70.446205 + quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -3.7252903e-9, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "leg_01_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_01_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "leg_02_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_02_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "leg_03_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_03_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "leg_04_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_04_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_09_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_16_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_22_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_19_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_02_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_10_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_04_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_05_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_15_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_01_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_21_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_11_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_06_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_14_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_18_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_08_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_13_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_12_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_07_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "roller_17_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, 1.7881393e-7, 8.34465e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 5.364418e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, 1.5795231e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, 2.4735928e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "rollers" + { + over "roller_09" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206146, -2.9802322e-7, -1.5497207e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_16" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_22" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, 1.4305115e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_19" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -1.5497207e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_02" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020614, -2.3841858e-7, -1.5497207e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_10" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -1.3411045e-7, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_04" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206128, -1.1920929e-7, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_05" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_15" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_01" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206088, -1.1920929e-7, 8.34465e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_21" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206149, 0, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_11" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206114, -3.3527613e-7, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_06" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_14" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020612, -2.682209e-7, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_18" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -9.536743e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_08" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_13" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206125, -3.6507845e-7, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_12" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -1.527369e-7, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_07" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -1.5497207e-7) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_17" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, 8.34465e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.031046443, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883919, 2.7755575615628914e-17, 0), (-0.14887604148169312, -0.39700277728451483, 0.905662585680298, 0), (0.31799936400190804, 0.8479983040050877, 0.42399915200254457, -0), (0.9872702669467194, 2.632745010222964, 1.730342494348576, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.7072386, -0.68289775, -0.1829323, 0) + double3 xformOp:translate = (-0.2410205453634262, -0.6299999952316284, 0.12100043402910501) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1229120206832886 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.058997769927978526 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.0614560103416443) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4916480827331544 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.019665923309326178 + double3 xformOp:translate = (0, 0, 0.3687360620498658) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.70723945, -0.68289536, -0.182938, 0) + double3 xformOp:translate = (-0.24102044105529785, 0.6299999952316284, 0.1210000551525944) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1229120206832886 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.058997769927978526 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.0614560103416443) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4916480827331544 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.019665923309326178 + double3 xformOp:translate = (0, 0, 0.3687360620498658) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_5" + { + quatf xformOp:orient = (0.7072396, 0.6828701, 0.1830316, 0) + double3 xformOp:translate = (0.23497922718524933, -0.6299998760223389, 0.12100036640889159) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1229120206832886 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.058997769927978526 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.0614560103416443) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4916480827331544 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.019665923309326178 + double3 xformOp:translate = (0, 0, 0.3687360620498658) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_7" + { + quatf xformOp:orient = (0.7072341, 0.6828742, 0.18303782, 0) + double3 xformOp:translate = (0.2349792718887329, 0.6299994587898254, 0.12100034094050197) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.1229120206832886 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.058997769927978526 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.0614560103416443) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.4916480827331544 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.019665923309326178 + double3 xformOp:translate = (0, 0, 0.3687360620498658) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda index 065920171d7b539a8bc548a58426cfe861a9e669..31d33aba278878fd6970d46cd8a461d18d9b4a76 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,3423 +1,3423 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Roller_Conveyor" - { - over "leg_01" - { - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_01" - { - over "wheel_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_02" - { - over "foot_mount_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_02" - { - over "wheel_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_03" - { - over "leg_frame_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_03" - { - over "wheel_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_04" - { - over "pin_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_04" - { - over "wheel_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "rollers" - { - over "roller_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame" - { - over "frame_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "motor_box" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - - over "rails" - { - over "side_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_links" - { - over "roller_link_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "fasteners" - { - over "washer_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_41" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "brackets" - { - over "lower_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "lower_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "braces" - { - over "cross_brace_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_up_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_03_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - - over "tie_bar_up_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_20_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Roller_Conveyor" + { + over "leg_01" + { + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_01" + { + over "wheel_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_02" + { + over "foot_mount_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_02" + { + over "wheel_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_03" + { + over "leg_frame_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_03" + { + over "wheel_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_04" + { + over "pin_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_04" + { + over "wheel_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "rollers" + { + over "roller_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame" + { + over "frame_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "motor_box" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + + over "rails" + { + over "side_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_links" + { + over "roller_link_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "fasteners" + { + over "washer_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_41" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "brackets" + { + over "lower_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lower_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "braces" + { + over "cross_brace_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_up_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_03_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + + over "tie_bar_up_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_20_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 9b770542bf401780791822fdeba601581900de83..5f415f1c84ee8083ae92ff640e0cc00c9cf95a80 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index d1b63dfe6d2ae3b2d515f7491119cf3bd9d26daf..83b4dbe393777acf2e316b34cffd858cb52abc3d 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,3975 +1,3975 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Roller_Conveyor" - { - over "leg_01" - { - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "shaft_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_01" - { - over "wheel_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_02" - { - over "foot_mount_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_frame_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "shaft_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_02" - { - over "wheel_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_03" - { - over "leg_frame_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "shaft_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_03" - { - over "wheel_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_04" - { - over "pin_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_frame_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "foot_mount_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "adjust_handle_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "shaft_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "wheel_04" - { - over "wheel_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "rollers" - { - over "roller_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame" - { - over "frame_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "frame_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "frame_part_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "frame_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "frame_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "motor_box" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "frame_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rails" - { - over "side_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "side_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "guard_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "guard_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_end_cap_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_end_cap_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_end_cap_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "rail_end_cap_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "side_clip_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "side_clip_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "roller_links" - { - over "roller_link_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "roller_link_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "fasteners" - { - over "washer_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_41" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bolt_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pin_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "washer_top_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "brackets" - { - over "lower_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "lower_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_clamp_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "corner_bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "corner_bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "corner_bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "corner_bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_03_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "top_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_03_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_03_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_01_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "top_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_01_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_01_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "top_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_02_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_02_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_02_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_04_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "top_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_04_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_part_04_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "braces" - { - over "cross_brace_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tie_bar_low_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tie_bar_mid_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tie_bar_low_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tie_bar_mid_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "tie_bar_up_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "roller_03_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - - over "tie_bar_up_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - - over "roller_20_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Roller_Conveyor" + { + over "leg_01" + { + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "shaft_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_01" + { + over "wheel_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_02" + { + over "foot_mount_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_frame_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "shaft_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_02" + { + over "wheel_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_03" + { + over "leg_frame_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "shaft_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_03" + { + over "wheel_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_04" + { + over "pin_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_frame_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "foot_mount_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "adjust_handle_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "shaft_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_04" + { + over "wheel_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "rollers" + { + over "roller_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame" + { + over "frame_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "frame_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "frame_part_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "frame_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "frame_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "motor_box" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "frame_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rails" + { + over "side_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "guard_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "guard_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_end_cap_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_end_cap_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_end_cap_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "rail_end_cap_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_clip_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_clip_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "roller_links" + { + over "roller_link_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "roller_link_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "fasteners" + { + over "washer_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_41" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pin_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "washer_top_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "brackets" + { + over "lower_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "lower_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_clamp_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "corner_bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "corner_bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "corner_bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "corner_bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_03_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "top_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_03_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_03_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_01_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "top_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_01_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_01_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "top_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_02_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_02_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_02_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_04_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "top_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_04_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_part_04_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "braces" + { + over "cross_brace_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tie_bar_low_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tie_bar_mid_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tie_bar_low_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tie_bar_mid_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "tie_bar_up_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "roller_03_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + + over "tie_bar_up_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + + over "roller_20_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda index e4f19f77cdd6500e83c523be81a2f243fac14a0a..d9eb3b176cbd45ab4d667858b71297dbeb28057b 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,3350 +1,3350 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Roller_Conveyor" - { - over "leg_01" - { - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_01" - { - over "wheel_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_02" - { - over "foot_mount_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_02" - { - over "wheel_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_03" - { - over "leg_frame_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_03" - { - over "wheel_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_04" - { - over "pin_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_04" - { - over "wheel_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "rollers" - { - over "roller_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame" - { - over "frame_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "motor_box" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - - over "rails" - { - over "side_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_links" - { - over "roller_link_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "fasteners" - { - over "washer_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_41" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "brackets" - { - over "lower_bracket_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "lower_bracket_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "braces" - { - over "cross_brace_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_up_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_03_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - - over "tie_bar_up_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_20_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Roller_Conveyor" + { + over "leg_01" + { + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_01" + { + over "wheel_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_02" + { + over "foot_mount_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_02" + { + over "wheel_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_03" + { + over "leg_frame_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_03" + { + over "wheel_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_04" + { + over "pin_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_04" + { + over "wheel_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "rollers" + { + over "roller_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame" + { + over "frame_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "motor_box" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + + over "rails" + { + over "side_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_links" + { + over "roller_link_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "fasteners" + { + over "washer_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_41" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "brackets" + { + over "lower_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lower_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "braces" + { + over "cross_brace_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_up_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_03_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + + over "tie_bar_up_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_20_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda index 34362e723e532029836ef4d4c0ec507d01155158..7293ff1f6493ef5dbf07aca70dc9accc57579981 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,3415 +1,3415 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Roller_Conveyor" - { - over "leg_01" - { - over "pin_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_01" - { - over "wheel_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_02" - { - over "foot_mount_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_02" - { - over "wheel_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_03" - { - over "leg_frame_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_03" - { - over "wheel_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "leg_04" - { - over "pin_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "foot_mount_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "adjust_handle_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shaft_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "wheel_04" - { - over "wheel_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "rollers" - { - over "roller_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "wheel_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "frame" - { - over "frame_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "motor_box" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "frame_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - - over "rails" - { - over "side_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "guard_rail_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "rail_end_cap_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "side_clip_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "roller_links" - { - over "roller_link_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "roller_link_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "fasteners" - { - over "washer_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_41" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_25" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_26" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_27" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_28" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_29" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_30" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_31" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_32" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_33" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_34" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_35" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_36" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_37" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_38" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_39" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bolt_40" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pin_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "washer_top_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = 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material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_clamp_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_mount_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "corner_bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_03_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_02_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_5" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "top_plate_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_2" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_4" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_part_04_3" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "braces" - { - over "cross_brace_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_low_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_mid_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "tie_bar_up_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_03_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - - over "tie_bar_up_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - - over "roller_20_collider" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - custom rel material:binding:physics = None - } - } - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Roller_Conveyor" + { + over "leg_01" + { + over "pin_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_01" + { + over "wheel_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_02" + { + over "foot_mount_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_02" + { + over "wheel_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_03" + { + over "leg_frame_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_03" + { + over "wheel_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "leg_04" + { + over "pin_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "foot_mount_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "adjust_handle_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shaft_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_04" + { + over "wheel_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "rollers" + { + over "roller_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "frame" + { + over "frame_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "motor_box" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "frame_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + + over "rails" + { + over "side_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "guard_rail_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "rail_end_cap_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_clip_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "roller_links" + { + over "roller_link_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "roller_link_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "fasteners" + { + over "washer_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_41" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_25" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_26" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_27" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_28" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_29" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_30" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_31" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_32" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_33" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_34" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_35" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_36" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_37" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_38" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_39" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_40" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pin_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "washer_top_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "brackets" + { + over "lower_bracket_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lower_bracket_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_clamp_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_mount_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "corner_bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_03_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_02_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_5" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "top_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_2" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_4" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_part_04_3" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "braces" + { + over "cross_brace_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_low_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_mid_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "tie_bar_up_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_03_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + + over "tie_bar_up_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + + over "roller_20_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + custom rel material:binding:physics = None + } + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 9b770542bf401780791822fdeba601581900de83..5f415f1c84ee8083ae92ff640e0cc00c9cf95a80 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index e1df46266032b709f3428c8f399084f46b6c6d1a..1c399378ea50ed43863a3fb05ad40992d41b2601 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.020766962, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020766962, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 6fb2049dfa31ac1ac123f1ae5953bca35b0346e4..b0430cbfd171b7ce2b868ac13c22c075ab2806b3 100644 --- a/reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,742 +1,742 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -6.083834632014617, 16.250128498869053) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/roller_conveyor/simready_usd/roller_conveyor.usd@ - ) - { - over "Roller_Conveyor" - { - over "leg_01" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10) - point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) - float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) - vector3f physics:velocity = (-3.2963243e-10, 8.3854856e-10, -0.12262502) - quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.1920929e-7, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_02" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10) - point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) - float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) - float physics:mass = 1.130087 - quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) - vector3f physics:velocity = (-3.2528943e-10, 8.3854856e-10, -0.12262502) - quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (1.4901161e-7, -9.69792e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_03" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10) - point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) - float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) - vector3f physics:velocity = (-3.240825e-10, 8.222172e-10, -0.12262502) - quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-2.0861626e-7, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "leg_04" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10) - point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) - float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) - float physics:mass = 1.130079 - quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) - vector3f physics:velocity = (-3.1973968e-10, 8.222172e-10, -0.12262502) - quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.4901161e-7, -9.69792e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "frame" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) - float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) - float physics:mass = 70.446205 - quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) - vector3f physics:velocity = (-2.2289547e-11, 4.009413e-11, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_01" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10) - vector3f physics:velocity = (-3.48574e-10, 8.879216e-10, -0.12262502) - quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.4505806e-8, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_02" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10) - vector3f physics:velocity = (-3.4423037e-10, 8.879216e-10, -0.12262502) - quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (8.940697e-8, -4.929549e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_03" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10) - vector3f physics:velocity = (-3.4857398e-10, 8.8628077e-10, -0.12262502) - quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.6391277e-7, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "wheel_04" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10) - vector3f physics:velocity = (-3.4423037e-10, 8.8628077e-10, -0.12262502) - quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.7881393e-7, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "rollers" - { - over "roller_09" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.9121716e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206146, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_16" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.091247e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206142, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_22" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.21916e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206093, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_19" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.167843e-11, -2.2600855e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_02" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.758676e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020614, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_10" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.937754e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_04" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.784259e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206128, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_05" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.80969e-11, -2.2600855e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206102, -9.69792e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_15" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.065665e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_01" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.733094e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206088, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_21" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.193425e-11, -2.2600855e-10, -0.12262502) - quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206149, -4.929549e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_11" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.963336e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206114, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_06" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.835425e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -4.929549e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_14" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.039931e-11, -2.2600855e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.003020612, -9.69792e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_18" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.1422605e-11, -2.2600855e-10, -0.12262502) - quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.001021138) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_08" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.886589e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206118, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_13" - { - vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.0145e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206125, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_12" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.9889186e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_07" - { - vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (7.861007e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.00302061, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "roller_17" - { - vector3f physics:angularVelocity = (1.1939873e-7, 4.5712635e-8, -1.9751414e-10) - vector3f physics:velocity = (8.1168294e-11, -2.2601253e-10, -0.12262502) - quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-0.0030206116, -9.69792e-7, -0.0010192307) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 12.291203, 0.15364003) - double3 xformOp:translate = (0, 0, 8.445368290082877) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 8.445368290082877) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 24.582405, 0.15364003) - double3 xformOp:translate = (0, 0, -0.07682001292705537) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.031046448, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818435, 0), (-3.0443547507824635, -6.083834878492058, 17.17606413181101, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -6.083834632014617, 16.250128498869053) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@ + ) + { + over "Roller_Conveyor" + { + over "leg_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10) + point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256) + float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232) + vector3f physics:velocity = (-3.2963243e-10, 8.3854856e-10, -0.12262502) + quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1920929e-7, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10) + point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947) + float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485) + float physics:mass = 1.130087 + quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275) + vector3f physics:velocity = (-3.2528943e-10, 8.3854856e-10, -0.12262502) + quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -9.69792e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10) + point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809) + float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707) + vector3f physics:velocity = (-3.240825e-10, 8.222172e-10, -0.12262502) + quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.0861626e-7, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "leg_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10) + point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966) + float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105) + float physics:mass = 1.130079 + quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138) + vector3f physics:velocity = (-3.1973968e-10, 8.222172e-10, -0.12262502) + quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.4901161e-7, -9.69792e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "frame" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032) + float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394) + float physics:mass = 70.446205 + quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754) + vector3f physics:velocity = (-2.2289547e-11, 4.009413e-11, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10) + vector3f physics:velocity = (-3.48574e-10, 8.879216e-10, -0.12262502) + quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10) + vector3f physics:velocity = (-3.4423037e-10, 8.879216e-10, -0.12262502) + quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (8.940697e-8, -4.929549e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10) + vector3f physics:velocity = (-3.4857398e-10, 8.8628077e-10, -0.12262502) + quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.6391277e-7, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10) + vector3f physics:velocity = (-3.4423037e-10, 8.8628077e-10, -0.12262502) + quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.7881393e-7, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "rollers" + { + over "roller_09" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.9121716e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206146, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_16" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.091247e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206142, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_22" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.21916e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206093, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_19" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.167843e-11, -2.2600855e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_02" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.758676e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020614, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_10" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.937754e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_04" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.784259e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206128, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_05" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.80969e-11, -2.2600855e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206102, -9.69792e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_15" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.065665e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_01" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.733094e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206088, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_21" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.193425e-11, -2.2600855e-10, -0.12262502) + quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206149, -4.929549e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_11" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.963336e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206114, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_06" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.835425e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -4.929549e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_14" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.039931e-11, -2.2600855e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.003020612, -9.69792e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_18" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.1422605e-11, -2.2600855e-10, -0.12262502) + quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.001021138) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_08" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.886589e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206118, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_13" + { + vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.0145e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206125, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_12" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.9889186e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_07" + { + vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (7.861007e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.00302061, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "roller_17" + { + vector3f physics:angularVelocity = (1.1939873e-7, 4.5712635e-8, -1.9751414e-10) + vector3f physics:velocity = (8.1168294e-11, -2.2601253e-10, -0.12262502) + quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-0.0030206116, -9.69792e-7, -0.0010192307) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 12.291203, 0.15364003) + double3 xformOp:translate = (0, 0, 8.445368290082877) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 8.445368290082877) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 24.582405, 0.15364003) + double3 xformOp:translate = (0, 0, -0.07682001292705537) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.031046448, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818435, 0), (-3.0443547507824635, -6.083834878492058, 17.17606413181101, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 87ed4d719e73298b2cbe26a50c134f32ffac243b..2e7bdef40a9c8b963e0b8491f5c9e2eba78e4bd0 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,733 +1,733 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Machine_guard" - { - over "brackets" - { - over "bracket_set_01" - { - over "bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_04" - { - over "bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_02" - { - over "clamp_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_03" - { - over "bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "posts" - { - over "post_right_001" - { - over "post_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "post_left_001" - { - over "post_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "pc_plate" - { - over "pc_plate_screws" - { - over "pc_plate_screw_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "pc_plate_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_frame_001" - { - over "panel_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Machine_guard" + { + over "brackets" + { + over "bracket_set_01" + { + over "bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_04" + { + over "bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_02" + { + over "clamp_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_03" + { + over "bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "posts" + { + over "post_right_001" + { + over "post_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "post_left_001" + { + over "post_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "pc_plate" + { + over "pc_plate_screws" + { + over "pc_plate_screw_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "pc_plate_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_frame_001" + { + over "panel_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index b438aaf80421aeab934c11152d7247d9c2e57ef5..8ccf89c1152c4fed59c09e96ad89d33132c97dd5 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 3.0000000226493624) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - over "Machine_guard" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816) - float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404) - float physics:mass = 40.774254 - quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.0010218847) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.04043517, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (1.285835787146319, 3.4288954063131527, 5.713936791949074, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 3.0000000226493624) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + over "Machine_guard" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816) + float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404) + float physics:mass = 40.774254 + quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010218847) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.04043517, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (1.285835787146319, 3.4288954063131527, 5.713936791949074, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda index d51f2aa73c670fbf39ad7ad5d1cd5a21d0bbe257..014e9b5f3ee43a5bbf78b7f5344db8ee4206c69f 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,741 +1,741 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Machine_guard" - { - over "brackets" - { - over "bracket_set_01" - { - over "bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_04" - { - over "bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_02" - { - over "clamp_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_03" - { - over "bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "posts" - { - over "post_right_001" - { - over "post_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "post_left_001" - { - over "post_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "pc_plate" - { - over "pc_plate_screws" - { - over "pc_plate_screw_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "pc_plate_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_frame_001" - { - over "panel_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Machine_guard" + { + over "brackets" + { + over "bracket_set_01" + { + over "bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_04" + { + over "bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_02" + { + over "clamp_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_03" + { + over "bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "posts" + { + over "post_right_001" + { + over "post_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "post_left_001" + { + over "post_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "pc_plate" + { + over "pc_plate_screws" + { + over "pc_plate_screw_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "pc_plate_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_frame_001" + { + over "panel_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 0dc81491283ccb314b119fce4ab70c18130924b4..64d28416725b512c00264d4c98d91fbc427e1514 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 57f699dcfde74190902f6d81de0d61b8e3b33e95..1fd5083711573d4eb16ea4920545b2972cfe23cb 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,811 +1,811 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Machine_guard" - { - over "brackets" - { - over "bracket_set_01" - { - over "bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "bracket_set_04" - { - over "bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "bracket_set_02" - { - over "clamp_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "bracket_set_03" - { - over "bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "clamp_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "posts" - { - over "post_right_001" - { - over "post_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "post_left_001" - { - over "post_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "post_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - - over "pc_plate" - { - over "pc_plate_screws" - { - over "pc_plate_screw_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_screw_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "pc_plate_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "pc_plate_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "panel_frame_001" - { - over "panel_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Machine_guard" + { + over "brackets" + { + over "bracket_set_01" + { + over "bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "bracket_set_04" + { + over "bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "bracket_set_02" + { + over "clamp_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "bracket_set_03" + { + over "bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "clamp_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "posts" + { + over "post_right_001" + { + over "post_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "post_left_001" + { + over "post_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "post_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "pc_plate" + { + over "pc_plate_screws" + { + over "pc_plate_screw_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_screw_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "pc_plate_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "pc_plate_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "panel_frame_001" + { + over "panel_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda index 82b04f34cef1d2a75b774e50719f10bc3db53e41..6e6d7c91cabebd2f0a60a044cd16e12ce84cafdd 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,668 +1,668 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Machine_guard" - { - over "brackets" - { - over "bracket_set_01" - { - over "bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_04" - { - over "bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_02" - { - over "clamp_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_03" - { - over "bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "posts" - { - over "post_right_001" - { - over "post_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "post_left_001" - { - over "post_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "pc_plate" - { - over "pc_plate_screws" - { - over "pc_plate_screw_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "pc_plate_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_frame_001" - { - over "panel_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Machine_guard" + { + over "brackets" + { + over "bracket_set_01" + { + over "bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_04" + { + over "bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_02" + { + over "clamp_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_03" + { + over "bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "posts" + { + over "post_right_001" + { + over "post_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "post_left_001" + { + over "post_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "pc_plate" + { + over "pc_plate_screws" + { + over "pc_plate_screw_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "pc_plate_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_frame_001" + { + over "panel_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda index 87ed4d719e73298b2cbe26a50c134f32ffac243b..2e7bdef40a9c8b963e0b8491f5c9e2eba78e4bd0 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,733 +1,733 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Machine_guard" - { - over "brackets" - { - over "bracket_set_01" - { - over "bracket_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_04" - { - over "bracket_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_02" - { - over "clamp_bolt_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "bracket_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bracket_set_03" - { - over "bracket_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "clamp_bolt_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "posts" - { - over "post_right_001" - { - over "post_cap_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "post_left_001" - { - over "post_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "post_cap_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - - over "pc_plate" - { - over "pc_plate_screws" - { - over "pc_plate_screw_08" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_21" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_16" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_11" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_19" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_04" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_14" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_24" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_05" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_07" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_03" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_22" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_06" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_09" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_15" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_01" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_13" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_10" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_17" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_20" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_23" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_12" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_02" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_screw_18" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "pc_plate_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "pc_plate_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "panel_frame_001" - { - over "panel_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Machine_guard" + { + over "brackets" + { + over "bracket_set_01" + { + over "bracket_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_04" + { + over "bracket_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_02" + { + over "clamp_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bracket_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bracket_set_03" + { + over "bracket_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "clamp_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "posts" + { + over "post_right_001" + { + over "post_cap_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "post_left_001" + { + over "post_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "post_cap_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "pc_plate" + { + over "pc_plate_screws" + { + over "pc_plate_screw_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_21" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_19" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_24" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_22" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_17" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_20" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_23" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_screw_18" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "pc_plate_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "pc_plate_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "panel_frame_001" + { + over "panel_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 0dc81491283ccb314b119fce4ab70c18130924b4..64d28416725b512c00264d4c98d91fbc427e1514 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index e9c16aa262f9814451835af477722d55518af9d1..275a7c593974256432ae483667c906cb3cebf2ed 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.028317334, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028317334, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 819deacea29d16e9954dbd3dc9f973246b57128e..c10c3d1b8322b7730bf53f55b9db460e8ba219ed 100644 --- a/reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -7.91959595908706, 21.9733045589825) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/machine_guard/simready_usd/machine_guard.usd@ - ) - { - over "Machine_guard" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816) - float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404) - float physics:mass = 40.774254 - quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -2.3613389e-7, -0.0010221493) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 16, 0.2) - double3 xformOp:translate = (0, 0, 10.99370854878486) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 10.99370854878486) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 32, 0.2) - double3 xformOp:translate = (0, 0, -0.10000000045298725) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.040435173, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-3.964995010854377, -7.919596103231036, 23.76579248195198, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -7.91959595908706, 21.9733045589825) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@ + ) + { + over "Machine_guard" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816) + float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404) + float physics:mass = 40.774254 + quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -2.3613389e-7, -0.0010221493) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 16, 0.2) + double3 xformOp:translate = (0, 0, 10.99370854878486) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 10.99370854878486) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 32, 0.2) + double3 xformOp:translate = (0, 0, -0.10000000045298725) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.040435173, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-3.964995010854377, -7.919596103231036, 23.76579248195198, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 620d43a0017227bf4025f3a494580138a663427e..bbaeea3784df1c40e0eca6580eb680e59803e58d 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Anvil" - { - over "anvil" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Anvil" + { + over "anvil" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 20ecc21b57abf91058e8e7bc3a358145cfc8c1c7..07d5afb6806aa299cf93ec2ac075ccba0f0209bb 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.255000002682209) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - over "Anvil" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914) - float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983) - float physics:mass = 29.678621 - quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450581e-9, 1.8189894e-12, -0.0010218695) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070725414, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.22490637138405808, 0.5997503137576238, 0.6393642257143308, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.255000002682209) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + over "Anvil" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914) + float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983) + float physics:mass = 29.678621 + quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450581e-9, 1.8189894e-12, -0.0010218695) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070725414, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.22490637138405808, 0.5997503137576238, 0.6393642257143308, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda index b5f06e8b7b7b22a2fdf6de802487404e79d8838a..1fef0aff8fcb2eacc70afe257d32fcb2b272167d 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,328 +1,328 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Anvil" - { - over "anvil" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Anvil" + { + over "anvil" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index ef4d51480b82ccb76a8639a568e1b2ca2d17495c..9810a2db1149d5bd3b3f2987da435b6dea3d475b 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index fec56d1926c54478283fdac9dac3ed857ba4bbf2..f28047ce533b2f053fab2481b275d51deba6c1ca 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,322 +1,322 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Anvil" - { - over "anvil" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Anvil" + { + over "anvil" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda index 7a857bc40fcbcf2005a85bae4994c36609606fc1..57d87aff6914fc8db39588fd293407a21d307e81 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,255 +1,255 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Anvil" - { - over "anvil" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Anvil" + { + over "anvil" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda index 620d43a0017227bf4025f3a494580138a663427e..bbaeea3784df1c40e0eca6580eb680e59803e58d 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,320 +1,320 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Anvil" - { - over "anvil" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Anvil" + { + over "anvil" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index ef4d51480b82ccb76a8639a568e1b2ca2d17495c..9810a2db1149d5bd3b3f2987da435b6dea3d475b 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 497051b77ce77502a51e3090d595b7908ff45c23..bf813bca17346ec3db0edb9adf493acc33c67b5d 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0049308063, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0049308063, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 7034cae97a27ba539b29b431caf3a53d2c0cf50c..a23518de9f53f172d7a06dc859765f9c50176857 100644 --- a/reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0, -1.3859293855345738, 3.6473285098725894) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/anvil/simready_usd/anvil.usd@ - ) - { - over "Anvil" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914) - float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983) - float physics:mass = 29.678621 - quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (7.450581e-9, 3.944998e-8, -0.0010217567) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 2.8000002, 0.035000004) - double3 xformOp:translate = (0, 0, 1.9238991183775511) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 1.9238991183775511) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 5.6000004, 0.035000004) - double3 xformOp:translate = (0, 0, -0.017500001192092895) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070725414, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-0.6935197416937662, -1.3859293658095841, 3.870521581513389, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -1.3859293855345738, 3.6473285098725894) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@ + ) + { + over "Anvil" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914) + float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983) + float physics:mass = 29.678621 + quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450581e-9, 3.944998e-8, -0.0010217567) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 2.8000002, 0.035000004) + double3 xformOp:translate = (0, 0, 1.9238991183775511) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.9238991183775511) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 5.6000004, 0.035000004) + double3 xformOp:translate = (0, 0, -0.017500001192092895) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070725414, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-0.6935197416937662, -1.3859293658095841, 3.870521581513389, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 754646a76cd8aae4e738fd81ee22b11c8d308982..08ce749307562fd34d850d30219d75da59bfb100 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Paint_Bucket" - { - over "bucket_assy" - { - over "paint_bucket_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lid_assy" - { - over "lid" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bail_assy" - { - over "handle_wire" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Paint_Bucket" + { + over "bucket_assy" + { + over "paint_bucket_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lid_assy" + { + over "lid" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bail_assy" + { + over "handle_wire" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index 4350b228bdf4b965af7040535dd8a7ac966f07b5..7cac74c4754e4438c9e0b870029658553ddc3053 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,384 +1,384 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.573150023818016) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - over "Paint_Bucket" - { - over "bucket_assy" - { - vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) - vector3f physics:velocity = (8.9640936e-13, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lid_assy" - { - vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) - vector3f physics:velocity = (-4.277166e-11, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "bail_assy" - { - vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) - vector3f physics:velocity = (-2.6511597e-12, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, 0, -0.0010218471) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.007741843, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.24822775546000064, 0.6565069628632244, 1.0919425896245332, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.573150023818016) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + over "Paint_Bucket" + { + over "bucket_assy" + { + vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) + vector3f physics:velocity = (8.9640936e-13, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lid_assy" + { + vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) + vector3f physics:velocity = (-4.277166e-11, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "bail_assy" + { + vector3f physics:angularVelocity = (0, -1.3819364e-8, 0) + vector3f physics:velocity = (-2.6511597e-12, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010218471) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.007741843, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.24822775546000064, 0.6565069628632244, 1.0919425896245332, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda index 3828984ce61311c25998a8b1cbec85dba33ff6af..bc3c33d54ebba2f259aafc3b5a5cb36990c02057 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,357 +1,357 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Paint_Bucket" - { - over "bucket_assy" - { - over "paint_bucket_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lid_assy" - { - over "lid" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bail_assy" - { - over "handle_wire" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Paint_Bucket" + { + over "bucket_assy" + { + over "paint_bucket_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lid_assy" + { + over "lid" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bail_assy" + { + over "handle_wire" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 2533f94543915e121e2becdbc1dc7ecfb512716e..69c7635a3cd5fa951f49b16e18d74cf94e2d44f1 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 3d546e0e6c42d6d03fc48f78b7f938bb7616eba0..bbaa77d380993f79a8ee779e3ecea480d36f2e59 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,355 +1,355 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Paint_Bucket" - { - over "bucket_assy" - { - over "paint_bucket_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "lid_assy" - { - over "lid" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - - over "bail_assy" - { - over "handle_wire" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Paint_Bucket" + { + over "bucket_assy" + { + over "paint_bucket_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "lid_assy" + { + over "lid" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "bail_assy" + { + over "handle_wire" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda index 8d1761a9c10cdd3540af20525508d5ddebdaac78..5da773d73e1621e4061949ebcd5178c4a18b032a 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,284 +1,284 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Paint_Bucket" - { - over "bucket_assy" - { - over "paint_bucket_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lid_assy" - { - over "lid" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bail_assy" - { - over "handle_wire" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Paint_Bucket" + { + over "bucket_assy" + { + over "paint_bucket_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lid_assy" + { + over "lid" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bail_assy" + { + over "handle_wire" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda index 754646a76cd8aae4e738fd81ee22b11c8d308982..08ce749307562fd34d850d30219d75da59bfb100 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,349 +1,349 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Paint_Bucket" - { - over "bucket_assy" - { - over "paint_bucket_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "lid_assy" - { - over "lid" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - - over "bail_assy" - { - over "handle_wire" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Paint_Bucket" + { + over "bucket_assy" + { + over "paint_bucket_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "lid_assy" + { + over "lid" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "bail_assy" + { + over "handle_wire" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 2533f94543915e121e2becdbc1dc7ecfb512716e..69c7635a3cd5fa951f49b16e18d74cf94e2d44f1 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index 360fcce5072068b015b5f9e2a5dc6f008d6f413f..5c4663359c6efa97b8fdc4b3f05f293d8459b0dd 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0070798104, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0070798104, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 79ee3272bdc3f8e71370deeef99528eb13be8b1b..c37ec4795217576e0f80294205506870d1cdfb08 100644 --- a/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,449 +1,449 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (-0.002037644386291504, -1.5130388689880814, 4.358203670586421) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/paint_bucket/simready_usd/paint_bucket.usd@ - ) - { - over "Paint_Bucket" - { - over "bucket_assy" - { - vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) - vector3f physics:velocity = (8.964091e-13, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "lid_assy" - { - vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) - vector3f physics:velocity = (-7.649476e-11, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - - over "bail_assy" - { - vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) - vector3f physics:velocity = (-5.390863e-12, 0, -0.12262502) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 3.0568001, 0.03821) - double3 xformOp:translate = (0, 0, 2.1003480960138137) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 2.1003480960138137) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 6.1136003, 0.03821) - double3 xformOp:translate = (0, 0, -0.01910500079393387) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.0077418294, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818374, 0), (-0.759148805843993, -1.5130388713302831, 4.700572855771826, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0.002037644386291504, -1.5130388689880814, 4.358203670586421) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@ + ) + { + over "Paint_Bucket" + { + over "bucket_assy" + { + vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) + vector3f physics:velocity = (8.964091e-13, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "lid_assy" + { + vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) + vector3f physics:velocity = (-7.649476e-11, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "bail_assy" + { + vector3f physics:angularVelocity = (0, -2.4491532e-8, 0) + vector3f physics:velocity = (-5.390863e-12, 0, -0.12262502) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 3.0568001, 0.03821) + double3 xformOp:translate = (0, 0, 2.1003480960138137) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 2.1003480960138137) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 6.1136003, 0.03821) + double3 xformOp:translate = (0, 0, -0.01910500079393387) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0077418294, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818374, 0), (-0.759148805843993, -1.5130388713302831, 4.700572855771826, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 94590d749754bc50c5e7fddb10d27cdc7d733f32..72fdba7878ee09e707e2e8a1dc057bba97e04b8a 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,553 +1,553 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "H_Frame_Scaffolding" - { - over "leg_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck" - { - over "deck_plank_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_plank_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "H_Frame_Scaffolding" + { + over "leg_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck" + { + over "deck_plank_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_plank_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index f3b84e353c7d5a6d95967e83f4793a9d0f562123..6319b2d06c8dd27f70803c141d58948f46161a8c 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 2.707480788230896) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - over "H_Frame_Scaffolding" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308) - float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944) - float physics:mass = 46.000298 - quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.1159077e-13, 7.450581e-9, -0.0010217428) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.03649449, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.1605219882432156, 3.0947266567451317, 5.156826839407413, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 2.707480788230896) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + over "H_Frame_Scaffolding" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308) + float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944) + float physics:mass = 46.000298 + quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.1159077e-13, 7.450581e-9, -0.0010217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.03649449, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.1605219882432156, 3.0947266567451317, 5.156826839407413, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda index ca32863913b3308cd63b1a98dbe1a0eeddf99263..563127fc986c0186cf50eed7876d13d5b7c6a369 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,561 +1,561 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "H_Frame_Scaffolding" - { - over "leg_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck" - { - over "deck_plank_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_plank_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "H_Frame_Scaffolding" + { + over "leg_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck" + { + over "deck_plank_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_plank_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda index 94cabe30fafde64e1349116e584139fec3d3c827..80d00a33fd45dabfc5889f8579509473f488f2c9 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda index 054ef3b059ad7093073b3ca5e89d12d5f2342689..a25336c84b0f2b98220257f7d79df00dee6dd6b3 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -1,601 +1,601 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "H_Frame_Scaffolding" - { - over "leg_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "leg_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_front_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_front_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_rear_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "cross_brace_rear_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_center_bolt_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_center_bolt_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_front_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_front_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_front_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_front_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_rear_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_rear_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_rear_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "brace_lock_pin_rear_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck" - { - over "deck_plank_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_hook_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_end_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_hook_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_plank_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_hook_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_hook_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - - over "deck_end_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - uniform bool doubleSided = 1 - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - custom bool singleSided = 0 - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 2000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "H_Frame_Scaffolding" + { + over "leg_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "leg_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_front_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_front_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_rear_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "cross_brace_rear_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_center_bolt_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_center_bolt_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_front_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_front_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_front_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_front_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_rear_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_rear_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_rear_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "brace_lock_pin_rear_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck" + { + over "deck_plank_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_hook_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_end_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_hook_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_plank_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_hook_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_hook_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "deck_end_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda index 8724652d287016dd41b0c107a17eba49f077e437..36a312018eb8a5e666f83261d4c38d31d6ab5d4c 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -1,488 +1,488 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "H_Frame_Scaffolding" - { - over "leg_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck" - { - over "deck_plank_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_plank_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.8, 0.8, 0.8) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "H_Frame_Scaffolding" + { + over "leg_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck" + { + over "deck_plank_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_plank_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/presence/isaac_sim/test_scene.usda index 94590d749754bc50c5e7fddb10d27cdc7d733f32..72fdba7878ee09e707e2e8a1dc057bba97e04b8a 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/presence/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -1,553 +1,553 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "H_Frame_Scaffolding" - { - over "leg_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "leg_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_front_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_inner" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "cross_brace_rear_outer" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_center_bolt_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_front_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_left_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_lower" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "brace_lock_pin_rear_right_upper" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck" - { - over "deck_plank_front" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_right" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_plank_rear" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_front_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_hook_rear_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "deck_end_frame_left" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "H_Frame_Scaffolding" + { + over "leg_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "leg_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_front_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_inner" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "cross_brace_rear_outer" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_center_bolt_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_front_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_left_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "brace_lock_pin_rear_right_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck" + { + over "deck_plank_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_right" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_plank_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_front_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_hook_rear_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "deck_end_frame_left" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda index 94cabe30fafde64e1349116e584139fec3d3c827..80d00a33fd45dabfc5889f8579509473f488f2c9 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -1,300 +1,300 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.35, 0.35, 0.35) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda index bbe0fa7a144baba80ba4dfbca3dfde2305b3c4cc..3416e9af04deeb1dfcd7cc21b9d7b7e468920f3b 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -1,293 +1,293 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.030954223, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.030954223, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda index 8901bf12c2eb0b6379fa50da385a7dbf7d4dad52..a598a47958a4a9ea33e81ea63af2d2605a547a28 100644 --- a/reports/runtime/results/external/f11cca6653ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f11cca6653ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -1,432 +1,432 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (5.066394805908203e-7, -7.1473846277506965, 20.262814345466253) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ - ) - { - over "H_Frame_Scaffolding" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308) - float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944) - float physics:mass = 46.000298 - quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (5.1159077e-13, -1.5803991e-8, -0.0010231162) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Slope" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - float3[] extent = [(-1, -1, -1), (1, 1, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] - custom bool primvars:doNotCastShadows = 1 - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - float3 xformOp:scale = (50, 14.439898, 0.18049872) - double3 xformOp:translate = (0, 0, 9.921751517470653) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.15, 0.6, 0.2) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Xform "SlopeCollision" - { - float xformOp:rotateX = 45 - float xformOp:rotateZ = 180 - double3 xformOp:translate = (0, 0, 9.921751517470653) - uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] - - def Cube "Box" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] - ) - { - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - double size = 1 - token visibility = "invisible" - float3 xformOp:scale = (100, 28.879795, 0.18049872) - double3 xformOp:translate = (0, 0, -0.09024935960769653) - uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.03649452, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.196116135138184, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818396, 0), (-3.578581992205563, -7.147384635652693, 21.88051278189824, 1) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (5.066394805908203e-7, -7.1473846277506965, 20.262814345466253) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@ + ) + { + over "H_Frame_Scaffolding" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308) + float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944) + float physics:mass = 46.000298 + quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.1159077e-13, -1.5803991e-8, -0.0010231162) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 14.439898, 0.18049872) + double3 xformOp:translate = (0, 0, 9.921751517470653) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 9.921751517470653) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 28.879795, 0.18049872) + double3 xformOp:translate = (0, 0, -0.09024935960769653) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.03649452, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.196116135138184, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818396, 0), (-3.578581992205563, -7.147384635652693, 21.88051278189824, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda index 47cbc41a43604ad15d8e1c6464f94123ca4a27cd..72e88c9bb6978182ff662a78467ca1d93efa2fa7 100644 --- a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -1,340 +1,340 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handheld_Welding_Shield" - { - over "lens" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shield_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "lens_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (1, 1, 1) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.006150524, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.19558628049614452, 0.5215634183816756, 0.4795051832612677, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handheld_Welding_Shield" + { + over "lens" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shield_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lens_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.006150524, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.19558628049614452, 0.5215634183816756, 0.4795051832612677, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda index bf9a3b76a5e6fd3ad02fe555b1d6571ee77f31d8..c9e835fd2f09b31e80cf9f9aed66b96eff94a515 100644 --- a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -1,367 +1,367 @@ -#usda 1.0 -( - endTimeCode = 864000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 240 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - double3 xformOp:translate = (0, 0, 0.6561704277992249) - uniform token[] xformOpOrder = ["xformOp:translate"] - - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ - ) - { - over "Handheld_Welding_Shield" ( - prepend apiSchemas = ["PhysicsMassAPI"] - ) - { - vector3f physics:angularVelocity = (0, 0, 0) - point3f physics:centerOfMass = (0.000019102226, -0.024849316, 0.27635035) - float3 physics:diagonalInertia = (0.002577308, 0.0034509317, 0.0015773051) - float physics:mass = 0.21765465 - quatf physics:principalAxes = (0.9956039, -0.093663976, 0.000024136745, -0.000094631985) - vector3f physics:velocity = (0, 0, -0.12262501) - quatf xformOp:orient = (1, 0, 0, 0) - float3 xformOp:scale = (1, 1, 1) - float3 xformOp:translate = (-1.8189894e-12, -1.4901161e-8, -0.001021862) - token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 1 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.25, 0.35, 0.6) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.3, 0.4, 0.7) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DomeLight "DomeLight_1" - { - float inputs:intensity = 1000 - } - } - - def PhysicsScene "PhysicsScene" ( - prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] - ) - { - vector3f physics:gravityDirection = (0, 0, -1) - float physics:gravityMagnitude = 9.81 - uniform token physxScene:broadphaseType = "GPU" - bool physxScene:enableEnhancedDeterminism = 0 - bool physxScene:enableGPUDynamics = 1 - bool physxScene:enableStabilization = 1 - uniform token physxScene:solverType = "TGS" - uint physxScene:timeStepsPerSecond = 240 - } - - def Xform "GroundPlane" - { - def Mesh "CollisionMesh" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding:physics = ( - bindMaterialAs = "weakerThanDescendants" - ) - uniform token physics:approximation = "convexHull" - point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] - token visibility = "invisible" - } - - def "PhysMaterial" ( - prepend apiSchemas = ["PhysicsMaterialAPI"] - ) - { - float physics:dynamicFriction = 0.4 - float physics:restitution = 0 - float physics:staticFriction = 0.5 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.008860253, 1000) - float focalLength = 35 - float horizontalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.2817554841368669, 0.751347953975447, 1.2500569515676536, 0.9999999999999998) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.6561704277992249) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @../../../../../../../../../assets/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ + ) + { + over "Handheld_Welding_Shield" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.000019102226, -0.024849316, 0.27635035) + float3 physics:diagonalInertia = (0.002577308, 0.0034509317, 0.0015773051) + float physics:mass = 0.21765465 + quatf physics:principalAxes = (0.9956039, -0.093663976, 0.000024136745, -0.000094631985) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.8189894e-12, -1.4901161e-8, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.008860253, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.2817554841368669, 0.751347953975447, 1.2500569515676536, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/light_response/isaac_sim/test_scene.usda index b5d95139b6b3dc3df19f7a6c2e97cf0a3bd7498e..7332d6faed6dd6b950cc06f79bac27078a9faa2f 100644 --- a/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/light_response/isaac_sim/test_scene.usda +++ b/reports/runtime/results/external/f79c50f1c24d/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -1,348 +1,348 @@ -#usda 1.0 -( - endTimeCode = 1000000 - metersPerUnit = 1 - startTimeCode = 0 - timeCodesPerSecond = 60 - upAxis = "Z" -) - -def "Render" ( - hide_in_stage_window = true - no_delete = true -) -{ - def "OmniverseKit" - { - def "HydraTextures" ( - hide_in_stage_window = true - no_delete = true - ) - { - def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( - prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] - hide_in_stage_window = true - no_delete = true - ) - { - rel camera = - token omni:rtx:ambientOcclusion:denoiserMode = "none" - token omni:rtx:background:source:texture:textureMode = "repeatMirrored" - token omni:rtx:background:source:type = "domeLight" - bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 - token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" - bool omni:rtx:dlss:frameGeneration = 0 - float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) - bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 - bool omni:rtx:material:db:syncLoads = 1 - token omni:rtx:post:dlss:execMode = "performance" - bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 - bool omni:rtx:post:registeredCompositing:invertToneMap = 1 - bool omni:rtx:pt:adaptiveSampling:filterError = 0 - uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 - uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 - uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 - int omni:rtx:pt:samplesPerIteration = 16 - bool omni:rtx:reflections:denoiser:enabled = 0 - token omni:rtx:rendermode = "RealTimePathTracing" - color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) - bool omni:rtx:rt:demoire = 0 - bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 - int omni:rtx:rt:sss:samples = 1 - uint omni:rtx:rtpt:maxVolumeBounces = 15 - float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 - bool omni:rtx:scene:hydra:materialSyncLoads = 1 - bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 - rel orderedVars = - custom bool overrideClipRange = 0 - uniform int2 resolution = (1024, 1024) - } - } - } - - def RenderSettings "OmniverseGlobalRenderSettings" ( - prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] - no_delete = true - ) - { - rel products = - } - - def "Vars" - { - def RenderVar "LdrColor" ( - hide_in_stage_window = true - no_delete = true - ) - { - uniform string sourceName = "LdrColor" - uniform token sourceType = "raw" - } - } -} - -over "OmniverseKit_Persp" -{ - float exposure:fStop = 5 - float exposure:responsivity = 1.1026709 - float exposure:time = 0.02 -} - -def "World" -{ - def Xform "AssetRoot" - { - def "Asset" ( - prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ - ) - { - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0.9, 0.2, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - - over "Handheld_Welding_Shield" - { - over "lens" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "shield_body" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - - over "lens_frame" ( - prepend apiSchemas = ["MaterialBindingAPI"] - ) - { - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - rel material:binding:physics = None - } - } - } - } - - def Xform "Room" - { - def Mesh "Bottom" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -50, -52), (50, 50, -50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "Floor" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] - ) - { - float3[] extent = [(-50, -50, -2), (50, 50, 0)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] - uniform token physics:approximation = "convexHull" - bool physics:collisionEnabled = 0 - point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] - custom bool primvars:doNotCastShadows = 1 - token visibility = "invisible" - } - - def Mesh "North" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, -52, -50), (50, -50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "South" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-50, 50, -50), (50, 52, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "West" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(-52, -50, -50), (-50, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - - def Mesh "East" ( - prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] - ) - { - float3[] extent = [(50, -50, -50), (52, 50, 50)] - int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] - int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] - rel material:binding = ( - bindMaterialAs = "strongerThanDescendants" - ) - normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] - uniform token physics:approximation = "convexHull" - point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] - custom bool primvars:doNotCastShadows = 1 - - def Material "_FlatColorMaterial" - { - token outputs:surface.connect = - - def Shader "Shader" - { - uniform token info:id = "UsdPreviewSurface" - color3f inputs:diffuseColor = (0, 0, 0) - float inputs:metallic = 0 - float inputs:roughness = 1 - color3f inputs:specularColor = (0, 0, 0) - token outputs:surface - } - } - } - } - - def Xform "Lights" - { - def DistantLight "DistantLight_1" - { - float inputs:angle = 1 - float inputs:intensity = 3000 - float3 xformOp:rotateXYZ = (45, 0, 90) - uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] - } - - def DomeLight "DomeLight_2" - { - float inputs:intensity = 150 - } - } - - def Camera "Camera" - { - float2 clippingRange = (0.006150524, 10000) - float focalLength = 35 - float horizontalAperture = 36 - float verticalAperture = 36 - matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.19558628049614452, 0.5215634183816756, 0.4795051832612677, 1.0000000000000002) ) - uniform token[] xformOpOrder = ["xformOp:transform"] - } -} - +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @../../../../../../../../../assets/handheld_welding_shield/simready_usd/handheld_welding_shield.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Handheld_Welding_Shield" + { + over "lens" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "shield_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "lens_frame" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.006150524, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.19558628049614452, 0.5215634183816756, 0.4795051832612677, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} +