diff --git a/.gitattributes b/.gitattributes index d4900c13cf87872edf4477755fefae10341a6f55..5e6950dd6158cbcfc53f3515a255cc2f0f691502 100644 --- a/.gitattributes +++ b/.gitattributes @@ -118,3 +118,11 @@ reports/runtime/results/external/50311b4ffa94/hand_saw.usd filter=lfs diff=lfs m reports/runtime/results/external/5108ff4c827d/safety_cone.usd filter=lfs diff=lfs merge=lfs -text reports/runtime/results/external/559efa3c4267/fire_extinguisher.usd filter=lfs diff=lfs merge=lfs -text reports/runtime/results/external/5660dc9b8876/storage_rack.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/57f58785b5ad/steel_drum.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/5915c44ffa7e/saftey_helmet.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/5f3ea0e80067/safety_barrier.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/631e7b35af71/shovel.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/6ebc1364544d/pallet.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/7225ec500b4d/gas_cylinder.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/880230ee48f1/platform_dolly.usd filter=lfs diff=lfs merge=lfs -text +reports/runtime/results/external/88a869560298/bollard.usd filter=lfs diff=lfs merge=lfs -text diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2a49ce550ff306f39e16e8ec3e6cc653b912765d --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.281, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.671, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 167.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 2, "unit": null}, "universal_surface_materials_with_mdl": {"value": 2, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 2, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 289480, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 289480 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA120680:World110.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "carb", "message": "Client carb.profiler.gpu.plugin has acquired [carb::settings::ISettings v1.1] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA121080:World111.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..37be87b2ed74571275080c7d05929e3b915144c9 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.014291246, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.4544607298656918, 1.2118952796418452, 1.0469476245621336, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..9bf8bd8a32a472829f9ff89b256bc74b605b3d6a --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8aea71b0c804239a0d1eedfa3864d3fa305ba10408ab29ed7124b7c9e74c035 +size 636094 diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..173b49dce362bb6d1c1ea274677fd5d2e6207a8d --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c88d78dc2582a79901e70577e5a315b87e4f3f0f7921b56408133a09e36d04b +size 6065 diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..f0f1e3179210ea88e570f0f67407ff2a8dbd088c --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.078, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.25, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 250.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.275767, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.2758 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..92bd248e094e01b4b694773cf585f10d7a46def3 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.014291246, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.4544607298656918, 1.2118952796418452, 1.0469476245621336, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3b8984f788a929a4647ac7579d0a27549326ab --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.859, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 3, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 3 prim(s)", "Segmented coverage fell to 0.0000 after stripping 3 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c25ec1e0fce83e8a7db9ccca313dd5088ce13685 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "fail", "duration": 12.265, "message": "Slope drop FAILED: The asset remained too far from the ramp after contact for 24 consecutive frame(s); peak clearance 0.2234m at frame 403. Review collision contact gaps, restitution, and the video for an upward launch.", "failure_details": {"maximum_clearance_m": 0.223408, "separation_frame": 403, "consecutive_separation_frames": 24}, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.4925, "unit": null}, "slope_drop_initial_z_min": {"value": 9.9643, "unit": null}, "slope_drop_bbox_height": {"value": 0.882, "unit": null}, "_timing_capture_frame_total_s": {"value": 3.469, "unit": null}, "_timing_capture_frame_count": {"value": 26, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 133.42, "unit": null}, "_timing_encode_video_total_s": {"value": 0.454, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 1, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 0, "unit": null}, "slope_drop_max_clearance": {"value": 0.2234, "unit": "m"}, "slope_drop_separation_frames": {"value": 24, "unit": null}, "slope_drop_separation_frame": {"value": 403, "unit": null}, "slope_drop_horiz_time": {"value": 0.512, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": [], "kit_logs": [{"level": "warning", "channel": "carb", "message": "Client gpu.foundation.plugin has acquired [carb::cudainterop::CudaInterop v0.20] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e7af344a666df2d6e5af2c17b7fd2867c3927ed1 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba8286cfa6e95ac166e47ebec582536851c5b6cd8fe48d11374a6d59972b5120 +size 147460 diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..a2018737c2c0a3c0b96dca54b61eb26e0dbb516c --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,430 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.4925416927931523, 9.964310086564831) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@ + ) + { + over "Steel_Drum" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.5178512e-8, 0.00013856908, 0.4418979) + float3 physics:diagonalInertia = (1.547929, 1.5460854, 0.79563296) + float physics:mass = 19 + quatf physics:principalAxes = (0.9902765, -0.0007390442, 0.00010503914, 0.139111) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + double3 xformOp:translate = (-2.55262477821816e-11, -9.72153926248609e-8, -0.0010227330492060815) + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 7.0559998, 0.088199995) + double3 xformOp:translate = (0, 0, 4.848225280301602) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.848225280301602) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 14.1119995, 0.088199995) + double3 xformOp:translate = (0, 0, -0.044099998474121105) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017843468, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818385, 0), (-1.7496960717462624, -3.4925417414008484, 10.754737919128138, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/57f58785b5ad/.simready/validation.json b/reports/runtime/results/external/57f58785b5ad/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..402a959c5b0e9bb694b9d2d50737207829f25aaf --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": false, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": false, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": false, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/57f58785b5ad/steel_drum.usd b/reports/runtime/results/external/57f58785b5ad/steel_drum.usd new file mode 100644 index 0000000000000000000000000000000000000000..62d8235f6015d2b5ced8882cfa693575d6e71e49 --- /dev/null +++ b/reports/runtime/results/external/57f58785b5ad/steel_drum.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cdefc16dbda2b786f25b1adfdc11fc17969cbb63cd747fdc12424c5f72806754 +size 3210028 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d80444829c6af3f69ab0956e7290888e69e1e238 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:308f198d1fbaab8dfebb3df33162281329fe0e9f300cb34a44a93572fc49db90 +size 102280 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d6578575bbbbd729fd78d1fef9b8c8735d94a50d --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bf2bb9208b08862c4ee078e9866c096e3f53813a890c34d82ef2def4436d97cb +size 101481 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..4553f666792a4fc0eb6410dba2919a3c6df146a2 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.328, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.234, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 77.12, "unit": null}, "_timing_encode_video_total_s": {"value": 0.312, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 1e-05, "unit": null}, "culling_xz_mean_diff": {"value": 1e-06, "unit": null}, "culling_xz_worst_angle": {"value": 0.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..292726a65bd141e60d4180cd1b53d6fc4f09f42e --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Saftey_Helmet" + { + over "helmet_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..9888225fe7dca6aafcc789f77b92200939b1d749 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0402928f83ccc61281eb4b58f0c3e4333b1eed48c028ba838046085c1d77c65d +size 138782 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..f4e75f624920685cd5d7393ca0fb77e45ea35ee5 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 16.328, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.2356, "unit": null}, "ground_drop_bbox_height": {"value": 0.157, "unit": null}, "ground_drop_effective_fall": {"value": 0.1356, "unit": null}, "_timing_capture_frame_total_s": {"value": 5.577, "unit": null}, "_timing_capture_frame_count": {"value": 41, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 136.02, "unit": null}, "_timing_encode_video_total_s": {"value": 0.625, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.154, "unit": null}, "ground_drop_rest_time": {"value": 2.196, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.15s, settled at 2.20s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..301162ca7f793045f5a7da26726542dcd9089568 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,367 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.23555128276348114) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + over "Saftey_Helmet" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (1.30414985e-8, 0.0065471358, 0.067184635) + float3 physics:diagonalInertia = (0.003046606, 0.0021754531, 0.003730974) + float physics:mass = 0.4 + quatf physics:principalAxes = (0.9971321, 0.07568051, -2.5648252e-8, 3.3792855e-7) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.5527137e-15, 1.3969839e-9, -0.001021862) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0057405955, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.18255057792493293, 0.4868015418316513, 0.5569582165695398, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5139cb2a4c831b161a74c5dab8cfa8641502cc2f --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7c62e7d2053e31ff897a34a5685c5ea7b1cfaa6291e44f89cbb1a0e4ac7f37d +size 358705 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..400a705b7306f6a662fd3c80e15c3f028b19b48a --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.625, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.547, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 84.9, "unit": null}, "_timing_encode_video_total_s": {"value": 0.438, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.793103, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 23, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.701682, "unit": null}, "light_response_min_pair_change": {"value": 0.025288, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 79.3% variation, 0% blank"], "kit_logs": [{"level": "warning", "channel": "carb", "message": "Client omni.renderercapture.plugin has acquired [carb::filesystem::IFileSystem v1.3] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..da801a9026b7a537615626de7e4592179f18c005 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,328 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Saftey_Helmet" + { + over "helmet_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..e0c009df9315997f53d2a0cf0083ca5f5ca9602d --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aec2f5a08f59569552f735293e0f8815887bfa51830be69e94d87dae78add54e +size 725841 diff --git 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0000000000000000000000000000000000000000..27b564aed1a661d2535396de1e1eec91fae8cd2b --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df1cb2e41d6b72235b73d85404d59a2d4300c9ae3ab760792373c544d02ee4b9 +size 755381 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ff646bda0253ab43b93f76be2f0949111a856c53 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d635ffac48ae7a561c1eaa1427ef658256b14aff9b4b9f8f29343ec08af2c67f +size 693755 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2b2a3acc38f1fc3b447eb8556ba65cfa1226c3dd --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.188, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.702, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 175.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 191945, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 191945 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F1C80:World20.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0100:World21.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..30abdc5bfe220e5e3dc55d719598b892a5388025 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..88462958c0f5bbc960ce3e934ee58b858e68ceaa --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a297b458bf2cce729fdd19863bba51a2991c1c8e304b4b71a8dd4d4f9c73e951 +size 92506 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..648f0e4af3b89ce8440324f253b73218e3aa4332 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.281, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.578, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 72.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.172, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..eb8cb64fa2e77079aaf046a0f2826725ae114e44 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,322 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Saftey_Helmet" + { + over "helmet_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1347d23e19482ff03e73427f7d89ea14462ccb02 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a05a9163e680cf5176262809ba4e8cfa4852dfcaf86c60653413e976a10eb0c1 +size 152955 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6f4855430d877df15ae6284c5f7505a6ec91d806 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d96062bcb5d4b7c8edcdda4c055304b1dbaf163328dcd845a5764be5f71757d +size 121886 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..7dc48876edd5929eb8b9097c6786a04c60d21fff --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.61, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.939, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 96.95, "unit": null}, "_timing_encode_video_total_s": {"value": 0.391, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..78aed91f09fd4590a4f18a5739cf98ca6c7bb94c --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,255 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Saftey_Helmet" + { + over "helmet_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..9e8466769b87e116aede022ce8d36a73ba499323 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1626dd4bcde9688e6219efc1db5437d723c17c3b67d0dccb06d84c1bdbae8b86 +size 153383 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c42a9f8f730a7e4131938f6b847fb852661daa60 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b371ccfc188e19e280d9c564753c6d5142917b49423c202e038bf1283e1d7f7 +size 309868 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..8caf7f9c36f3bfe3427ec61a635390b965c2fc13 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.703, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.141, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 70.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.182986, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 18.30% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..292726a65bd141e60d4180cd1b53d6fc4f09f42e --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Saftey_Helmet" + { + over "helmet_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..440f485c02f0b1c7c57617956c8e23c8c5fab013 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dba313dc63621f1d4f12a30d118c961ed36dcc542dc9f8ad27b48822e7d5b7d0 +size 755591 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..f1a91cb63b63edb0f5c2ca3ca391efd757824b9b --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87971583cfc4ecbe1d8724530e4c86d6f5409f72db87b6d409e14aa17824ff73 +size 741619 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..706651fc09e273e55d2ad6e523e76226bf79ab9f --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a742f311c0ed51561b563eebdf80c7998d7388d0af561312f1042c7c32684482 +size 828878 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..2e2c76b422dcd6e74bd217d89c520a67ea5e5387 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:79c9bd8279d298d7374a400e05a558972bf5e5defdbe215d9b01436edb2cbef0 +size 612682 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d3ad16fbda9a305035e2db93ff6063d375346caf --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.203, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.719, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 179.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 191547, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 191547 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0100:World17.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0380:World18.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..30abdc5bfe220e5e3dc55d719598b892a5388025 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..0c27837410882bf037561df08975071fe182c801 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7cb98cb629d3122cca89fc7098f14a4933026d35dc799827c005e33b7ae63cc7 +size 389704 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..3773bb875ccdf300367f357143d22e40892f777f --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a1f9e134ed70925322413530a63dce314a84b867f809772a9df3ea3f5ce8e3b3 +size 5990 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c2142f4d93690236da82d868995b79011e6d6fea --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.203, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.234, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 234.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.182472, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.1825 with labels as authored"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b1cf1b615763e5815d71c88411531de56ae3ba53 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.004545131, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9e9cfdff10656f15fc1b75493496ca925b43c80e --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.015, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 2, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 2 prim(s)", "Segmented coverage fell to 0.0000 after stripping 2 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..7b391ecdf00b32cfbcd155b3e1ab8c9cd3658d64 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 33.36, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -1.1249, "unit": null}, "slope_drop_initial_z_min": {"value": 3.0641, "unit": null}, "slope_drop_bbox_height": {"value": 0.157, "unit": null}, "_timing_capture_frame_total_s": {"value": 5.967, "unit": null}, "_timing_capture_frame_count": {"value": 49, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 121.78, "unit": null}, "_timing_encode_video_total_s": {"value": 0.766, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.019, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_left_slope_frame": {"value": 288, "unit": null}, "slope_drop_horiz_time": {"value": 0.217, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.22s, no penetration"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5d3e3b4604beb3a2fc529a66a2c9c43f32e4eb7e --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:734339deda971f897365416fc9ce22fa5b379cdb66fe8eb146a27afbcf5a3692 +size 211249 diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..0f4c20d265d088ba2ef494c55e91e0d333686504 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,432 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -1.124922415793788, 3.0640948965825463) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@ + ) + { + over "Saftey_Helmet" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (1.30414985e-8, 0.0065471358, 0.067184635) + float3 physics:diagonalInertia = (0.003046606, 0.0021754531, 0.003730974) + float physics:mass = 0.4 + quatf physics:principalAxes = (0.9971321, 0.07568051, -2.5648252e-8, 3.3792855e-7) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.5527137e-15, 2.1041286e-8, -0.0010219767) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 2.2726865, 0.028408581) + double3 xformOp:translate = (0, 0, 1.561578292933038) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 1.561578292933038) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 4.545373, 0.028408581) + double3 xformOp:translate = (0, 0, -0.014204290509223939) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.005740596, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381839, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818388, 0), (-0.5629117592399212, -1.124922405273145, 3.254683354335463, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5915c44ffa7e/.simready/validation.json b/reports/runtime/results/external/5915c44ffa7e/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/5915c44ffa7e/saftey_helmet.usd b/reports/runtime/results/external/5915c44ffa7e/saftey_helmet.usd new file mode 100644 index 0000000000000000000000000000000000000000..d3c0eb5b584ed5a36afe65e632476824918043fe --- /dev/null +++ b/reports/runtime/results/external/5915c44ffa7e/saftey_helmet.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:65272f5b76501bb996c8d60687f8d0763a854d522d75fc3cf60114595b5ddc92 +size 3248556 diff --git 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b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a4c7fd785929d5be6eb7e0ef8b3fd1855fb609eb7b619c60474a48d005a2c66 +size 149382 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..5770788d0cb660530ce246b4f9b7a6157a864635 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.89, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.484, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 92.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.375, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 2e-05, "unit": null}, "culling_xz_mean_diff": {"value": 4e-06, "unit": null}, "culling_xz_worst_angle": {"value": 315.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b7efa654189c6518c95ff597b90080345b395d72 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Barrier" + { + over "safety_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..792b2784bdab77adc353dbf480fcefeba8111f15 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f2b214f6810031c1dbfc8d714633769b3477db8168486603a1db6d29c41b9a0 +size 222377 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..6e972f22500e6caa559c084045b74c4970383098 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 21.844, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 1.5312, "unit": null}, "ground_drop_bbox_height": {"value": 1.0208, "unit": null}, "ground_drop_effective_fall": {"value": 1.4312, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.75, "unit": null}, "_timing_capture_frame_count": {"value": 49, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 158.16, "unit": null}, "_timing_encode_video_total_s": {"value": 0.859, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.529, "unit": null}, "ground_drop_rest_time": {"value": 2.7, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.53s, settled at 2.70s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..726adc17a86916a918bc8d1ef581b3197706f019 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,367 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.531199991703034) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + over "Safety_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.0772073e-7, 2.582924e-7, 0.52472305) + float3 physics:diagonalInertia = (5.9433146, 24.892061, 21.236176) + float physics:mass = 48.7 + quatf physics:principalAxes = (1, -0.000008799335, -0.000002123404, 0.0000013600092) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-4.2632564e-14, -1.4210855e-13, -0.0010219216) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.04445597, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.4136970723875255, 3.769858859700055, 3.926018457970104, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..382743eac2fab46f97ccd9258568b707d14f1713 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:15857b200eac0d692b1e9ca737a48286514894630bb7090241de468d1c9d752b +size 476642 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c15062993da97ef75dfb53f6b852ea0dd69cf665 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 8.031, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.192, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 106.4, "unit": null}, "_timing_encode_video_total_s": {"value": 0.563, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.655172, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 19, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.754061, "unit": null}, "light_response_min_pair_change": {"value": 0.025872, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 65.5% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..118dc93ca32ce5127a40aab2d303a3adfe5bf864 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,328 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Barrier" + { + over "safety_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..a8a7260a549e2bdcf417209b88826eaf1e755f82 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a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..03256cc711d83f6f28650d3664c18166281b8af3 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1cf57ea4819fc5a177bc70b194b6bf4fdbe746f2c606be6132fae3411d280a60 +size 968179 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c7c54e699578859f9159297569435ae8e6a69d3a --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9604e0028545b44fa22d29f52a8d37b08c245e4a7db3757eeba895d165f1de5a +size 650843 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..73ab502a9ad9777fe0bf7aedc9804e80ac5ec5c4 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.891, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.811, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 202.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 121475, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 121475 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000020622120F00:World554.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000020622121180:World555.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6d6d8c5194e2958fad259a7cc82dad23485081a5 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..cd26794503baea02587a5f88020ee1a7bb79bffc --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:de47b449ea4279dfdf3040d973c5724d1bb7e1cad0c92ce25a036db0eaf6d554 +size 133165 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..b27fc682099755829f4415181875553018bfa57c --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.391, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.779, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 97.38, "unit": null}, "_timing_encode_video_total_s": {"value": 0.172, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 1, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "_render_blank_retry[normals_xz_008.png]": {"value": "attempts=1 recovered=True", "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..679fe2e2f92326691da43b581ea9c8a97cfc5b3e --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,322 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Barrier" + { + over "safety_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c43ea18f22efb14dc2190e132ded5ead34133fdc --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa9a25a53a23e8845da627d7392beaf661be9fc31a4cbaa4317f0e7e11a18748 +size 212152 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..42000b6ea579539569c73f1b5d97240025c77f2b --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4c1815fc3738b2bbee0e7b95127b03a4d0558e0e8a236483eb380a78a0db2024 +size 176121 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..7f3671d68c70684f2cc3a8b93ca86662f6f1074f --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.172, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.19, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 109.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.453, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..f0db806ffc1af78625d77ae87cb53122b54d9433 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,255 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Barrier" + { + over "safety_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..10ff5d2f3d5152fdf3ba626b3648fea0a075eaee --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a51d0dd489cd08a94222cc274b852d83b28f5b3a2fbfa015554e1375cb55115 +size 141425 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..9f08891a2d0b2628837eed7401e74a45bd02e56c --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84c98a65c8dc40fb89e32e27e7201e62106e52bfae143c170e9c574175cbcb1f +size 336674 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0ff2c98cafc017142bfac877d47b727318b234ea --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.844, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.156, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 78.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.115074, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 11.51% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b7efa654189c6518c95ff597b90080345b395d72 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Safety_Barrier" + { + over "safety_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..be4f869f867b02e07a2fce00f59b4ca6fbf98e22 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2267a47e686acea9347bbd8f98215667c6277934f436181ce9226bd143e85ce4 +size 681981 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a2fe7ed88b3bbf52266a3e326945bc50986454ca --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:671be38f6a23b83c92af7644db287bfed573d784000cfdd35926f56fc5e21901 +size 666974 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..5a82e19f42b25575e908fb025c4bd98b07f6d1f8 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7d6fa8f3214ade3833388c0f11ac301172d8ef82c0cd145e9fab095851ba80a7 +size 934528 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..7affff200500a3543ed5daf3bb7f41da814a3933 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b92ddf9141f51b64b99c4a3561f2dba903316bddedbae90453dd2519007212b3 +size 658260 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c69d4a16688e0816d8824384b3cd67a4deb075d0 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.968, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.859, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 214.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 120315, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 120315 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000020622120F00:World551.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000020622121B80:World552.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6d6d8c5194e2958fad259a7cc82dad23485081a5 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..e4c5d26320a145a9259b36f4dc2024250f1682d1 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a02ea61461a5fbfe06458a6b08f4ae81d286cda6c0cbb71f2f196751681e9aac +size 407660 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..29f6cd6826553bad350937b916b577bac42ec434 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f05dd7909a5b6caca2352e7a2545ff85db18f59f7f80180052afbf4652a03983 +size 7358 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9f6358aebdee468b3bef32ca7e0b9ad940ed4293 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.391, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.265, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 265.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.113345, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.1133 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..e8e98ea5d23aac8efc73d771b2a93700f288cdad --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02928458, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9312477434103772, 2.4833273157610063, 1.7520636551148476, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..8f99a25c3f0e5a9fbb6c2547ce2710944ed45e40 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.984, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 2, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 2 prim(s)", "Segmented coverage fell to 0.0000 after stripping 2 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9d0e4c95157a272af5083f7f49693868112fa874 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 29.14, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -8.7116, "unit": null}, "slope_drop_initial_z_min": {"value": 22.6593, "unit": null}, "slope_drop_bbox_height": {"value": 1.0208, "unit": null}, "_timing_capture_frame_total_s": {"value": 8.473, "unit": null}, "_timing_capture_frame_count": {"value": 54, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 156.91, "unit": null}, "_timing_encode_video_total_s": {"value": 0.922, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.1139, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.55, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.55s, no penetration"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/5f3ea0e80067/safety_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1a76ab54280b7d2791ccb8d97de5a8ac9b4740b3 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f087e72c51f9eef0ea7ba912356e97759e6f128c02f6186d3a00279c1b4e209a +size 303960 diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..82f62ff0bc05d47c5cee9da15d6f56ca462712f4 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,432 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -8.711555733036146, 22.659333048345005) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_barrier/simready_usd/safety_barrier.usd@ + ) + { + over "Safety_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.0772073e-7, 2.582924e-7, 0.52472305) + float3 physics:diagonalInertia = (5.9433146, 24.892061, 21.236176) + float physics:mass = 48.7 + quatf physics:principalAxes = (1, -0.000008799335, -0.000002123404, 0.0000013600092) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-4.2632564e-14, 2.520791e-7, -0.0010231119) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 17.6, 0.22) + double3 xformOp:translate = (0, 0, 12.093079610993673) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 12.093079610993673) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 35.2, 0.22) + double3 xformOp:translate = (0, 0, -0.1100000023841858) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.04445597, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818377, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818377, 0), (-4.359266675941359, -8.711555606996594, 24.04107482483515, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/5f3ea0e80067/.simready/validation.json b/reports/runtime/results/external/5f3ea0e80067/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/5f3ea0e80067/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": 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diagnostic orange matte material; verifies the orange color is continuously visible. 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\"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..5ab8af314ac47596a8a038c546b3d2c98ed39bd6 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,349 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Shovel" + { + over "bolt_001" + { + over "bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "blade_001" + { + over "blade" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..3d46fa8ee0961cb986f0986ece331d6ce2221197 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec4f613490381bc9422dd8a511b936c094552ceac9036764f21f676594873fa5 +size 91867 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..58fd2d587d8d7b26aeba5b6e7c4cc732bd5bed00 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 18.547, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.2, "unit": null}, "ground_drop_bbox_height": {"value": 0.0827, "unit": null}, "ground_drop_effective_fall": {"value": 0.1, "unit": null}, "_timing_capture_frame_total_s": {"value": 5.514, "unit": null}, "_timing_capture_frame_count": {"value": 41, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 134.49, "unit": null}, "_timing_encode_video_total_s": {"value": 0.578, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.129, "unit": null}, "ground_drop_rest_time": {"value": 2.196, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.13s, settled at 2.20s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..bc1d36db565958eb9b8df867155f03bdcb8fd433 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,367 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.2) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + over "Shovel" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.000055894685, -0.17471275, 0.0227255) + float3 physics:diagonalInertia = (0.08404343, 0.0023397524, 0.086258486) + float physics:mass = 1.1067516 + quatf physics:principalAxes = (0.9994872, 0.032022484, -0.000020115209, 0.00006329475) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-7.275958e-12, 1.4901161e-8, -0.0010218441) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.019542195, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.6214405794279704, 1.65717488593487, 1.069434928503213, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c445943784ef9ff0245e950224c2a116342659ce --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a55df4fc0bbf818b277fbd2208ff2f94dd161e9239b3cf29ed60cf3bbcc6c6e +size 265172 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..17d1cdc1efd58c7b4f579b6304cbed8427965f5d --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.734, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.751, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 91.7, "unit": null}, "_timing_encode_video_total_s": {"value": 0.422, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.206897, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 6, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.788392, "unit": null}, "light_response_min_pair_change": {"value": 0.003213, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 20.7% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..dca3b79e230572a8868c20626eff9eb4c4fce1dd --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,357 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Shovel" + { + over "bolt_001" + { + over "bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "blade_001" + { + over "blade" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f1a4578807bea093270708cdf3ee54fcb8670a1a --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7528d7c896f371f61a30a5385f3b521cec36ac78939d02d80bfeeeea6236409 +size 915201 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..c6933ef076c275b9416e976a88689209bf9c5a66 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:96a0e049811458097ca72a9e639f47c524fc9f3b76209bc96acd31bbe15938c5 +size 907342 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..83a347115cd068844cc21b268c3d96987c4e46e9 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3461cffc9e974f5fe3ea42fc478d65c576782a9c1f30fc4bb770de879814fc09 +size 909531 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..a46497331ef2782cedd6efccfe78f2c0003ac10d --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:659f8984ff4b5b720fcb65ca6ae2a697f764dffba19467e64d15ad75b7b3500b +size 828936 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..b9db8af0c51da2c3b7342fd9a97898cf28889380 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.328, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.765, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 191.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 3, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 3, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 3, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 29206, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 29206 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA120B80:World67.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA121300:World68.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..ae96af306c0108e1802dac19574f695939e775d4 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..168277c4e3ec1905c7b459b4a7f280498567b413 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5dc901759c61579f68e07965a21921d0182dad928369e34f3448969ecddde08f +size 63481 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..704824c64995c1f99b3f72fffd7a064e673541b3 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.203, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 5.312, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 664.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.141, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 9, "unit": null}, "_render_blank_retry_unrecovered": {"value": 9, "unit": null}, "_render_blank_retry[visibility_check_001.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_001.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_002.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_003.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_004.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_005.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_006.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_007.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_008.png]": {"value": "attempts=6 recovered=False", "unit": null}, "normals_xz_avg_dark": {"value": 2.6e-05, "unit": null}, "normals_xz_max_dark": {"value": 0.000205, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..9dbbf587dc41df94925f541403f31f45af41273e --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,355 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Shovel" + { + over "bolt_001" + { + over "bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "blade_001" + { + over "blade" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_001" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b24efea9d8854a7edc200a7fee4c5c85b1b690a1 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4556d0c1ba749256bf065544bfd63b173d19c68cfcfe11dda9ae566b65a33077 +size 109655 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b6aaf40f4d92dd442fafc8e638adea55c8ebf007 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:82a670c53f3509b8c0fd5bb57b11e9ef07a3d65a4e4cd1a26ed3df16123cb204 +size 86672 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..41f0f66c3e37b28f8e37b8eefbdda4dfedfb50b9 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.047, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.624, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 81.2, "unit": null}, "_timing_encode_video_total_s": {"value": 0.391, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..33a81c594059adb5c01bdbd2b8a6481a974f6f5d --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,284 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Shovel" + { + over "bolt_001" + { + over "bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "blade_001" + { + over "blade" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..d3569fbeac15eb5dc7579e7ad69777a837498eea --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5729d06946bdb00dad989a7fb3596cec7c1f9298911c78b0d7425665bd406f56 +size 156244 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c7ec7a72afd83114916aa02fd889b87cecb837dd --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:872045ef497e7ab48ed352896cbade5b72a788c7f2a1f9b8cbce94b8dbc94281 +size 195569 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..8f0a0278843ca696704588076952bd4e31e64ddc --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.812, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.125, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 62.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.027658, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 2.77% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..5ab8af314ac47596a8a038c546b3d2c98ed39bd6 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,349 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Shovel" + { + over "bolt_001" + { + over "bolt" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "blade_001" + { + over "blade" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_001" + { + over "handle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..d0b57df44bc02cbfc23167dfede29447c57b7148 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a6e973a0451db71d61473f9c361aec7b3b2f0211757f826529fc62781c0574d +size 1028021 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..dcd37cbf405716832aa99bf3b13509649457a79d --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:63f3b5475f5e8b4162913a8b24ec69ee73a8e8e24a802f894265ab76a9ca8707 +size 1008140 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ef5a31d9deba5a8bb1e472e2e1b71cfa4d40b7f3 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:efe6439d6a98eeadcd4093925c71c8dcc8eb234eba1ca40907ae49e463df3ccc +size 961027 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..4098a076d64dad30a27bba029fc8bdca23e17607 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be78b0b690a6101e2da86369985db0c38b0956d20d979996856eb977d8f9db4b +size 741518 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d350a72f1ce9eba7098b8b5e65246c452ef540ca --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.313, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.781, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 195.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 3, "unit": null}, "universal_surface_materials_with_mdl": {"value": 3, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 3, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 28851, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 28851 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA120680:World64.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA120900:World65.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..ae96af306c0108e1802dac19574f695939e775d4 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..12c643512b8326a74eaa3181fbc44f4d7da1c0ba --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:34e153373b31fc985a75a4baf384b6d86c18eb8cf2603151e7bc40b5de602f2b +size 224284 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..be29940b2cf8ebcf4ae6729a42322ac819317f76 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cecd547b5c0cd7f58a85ec8271f5439020edce6255eccfc895618ec196c423f1 +size 6034 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..05e2837b0484d6dd7e7ef93ec457ccd71b5092d0 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.047, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.235, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 235.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.027164, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.0272 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..4dd8261437826fb61a9f962c32c330cbef06050c --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011634566, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845144, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.42399915200254407, -0), (0.3699784503939572, 0.986609201050553, 0.5346630118373797, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..cda4e80ebb2134ecc75471ef3bd020623781eb4a --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.922, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 4, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 4 prim(s)", "Segmented coverage fell to 0.0000 after stripping 4 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..cd6830df0ad64092701776b8567deaffc5108237 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 27.281, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.8295, "unit": null}, "slope_drop_initial_z_min": {"value": 9.753, "unit": null}, "slope_drop_bbox_height": {"value": 0.0827, "unit": null}, "_timing_capture_frame_total_s": {"value": 6.155, "unit": null}, "_timing_capture_frame_count": {"value": 48, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 128.23, "unit": null}, "_timing_encode_video_total_s": {"value": 0.735, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0161, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_left_slope_frame": {"value": 641, "unit": null}, "slope_drop_horiz_time": {"value": 0.196, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.20s, no penetration"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/631e7b35af71/shovel.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..a493018afe7eb96a7ded19315ba867b85abeebfb --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1008f785454c5cb8f84ad7c797dc73e2d99a5b19702495bb45324e7f964f28af +size 177287 diff --git a/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..35a4ad8e6a0a19ce8ee595aebc2d977b3cd88a39 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,432 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.8294725686386015, 9.753032774687826) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/shovel/simready_usd/shovel.usd@ + ) + { + over "Shovel" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.000055894685, -0.17471275, 0.0227255) + float3 physics:diagonalInertia = (0.08404343, 0.0023397524, 0.086258486) + float physics:mass = 1.1067516 + quatf physics:principalAxes = (0.9994872, 0.032022484, -0.000020115209, 0.00006329475) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-7.275958e-12, 2.682952e-8, -0.0010224292) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 7.736703, 0.09670879) + double3 xformOp:translate = (0, 0, 5.315941039675018) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 5.315941039675018) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 15.473406, 0.09670879) + double3 xformOp:translate = (0, 0, -0.04835439324378968) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.019542197, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.9162699671138141, -3.8294725552238424, 10.177133964819227, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/631e7b35af71/.simready/validation.json b/reports/runtime/results/external/631e7b35af71/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/631e7b35af71/shovel.usd b/reports/runtime/results/external/631e7b35af71/shovel.usd new file mode 100644 index 0000000000000000000000000000000000000000..de9168f6abac9f4d4cfc60ebd3aab1fda1173190 --- /dev/null +++ b/reports/runtime/results/external/631e7b35af71/shovel.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8a1ac0cf015ff15f8cf12223b8be57b52454986c6f1638f8fcc1ac8035058ee2 +size 3150154 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f0e0b2ce43ed44ea6e78f8e21c720a7dec0fc544 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5d695862823a5fdd8134019452a9b2ca68ae543cc2d87c3637bbcc34555e6693 +size 289283 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f3fa21b0a5a5732b47fa276b1c83c3631089398c --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae3f098c2ea1e8dae5ef0adbe48c781fbc98c435d128a833a08d4218145bfe56 +size 289876 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..a67074ec936fdf4ea4331670ccac5d011d46e6ba --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 4.328, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.814, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 113.37, "unit": null}, "_timing_encode_video_total_s": {"value": 0.437, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 0.000153, "unit": null}, "culling_xz_mean_diff": {"value": 2.4e-05, "unit": null}, "culling_xz_worst_angle": {"value": 225.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6a410578cb3e677aee4d867f575b70298f9b5101 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet" + { + over "pallet" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..c1b4deb16f8f13546fa944b4ac381d821af989c3 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2feae0057925cca70ee5408e3e905ec11740f1f63ee937c71f4b867bd4504fe +size 160070 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..39f1cdee1c8d4f9cae0a2e3b11a2d1d90c41d2be --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 20.782, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.2175, "unit": null}, "ground_drop_bbox_height": {"value": 0.145, "unit": null}, "ground_drop_effective_fall": {"value": 0.1175, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.595, "unit": null}, "_timing_capture_frame_count": {"value": 41, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 185.24, "unit": null}, "_timing_encode_video_total_s": {"value": 0.86, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.142, "unit": null}, "ground_drop_rest_time": {"value": 2.183, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.14s, settled at 2.18s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..11652b9437074dadbc95ad494c868a529b192c83 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,364 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.21750023156403486) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + over "Pallet" + { + over "pallet" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.001021854) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02020726, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.6425895644302098, 1.713572171813893, 1.1462753885053443, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..76892c3963e4ff15413fc259c41d0e588f67003e --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e0b09cf392c77cf4dc242c9e438a04a7dd85603ff5dd16faaef0eec4d0a010c5 +size 578791 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..3e4f3519ee7edc7c10716f8bb16abe933812ffb2 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 8.032, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.388, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 112.93, "unit": null}, "_timing_encode_video_total_s": {"value": 0.594, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.344828, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 10, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.628747, "unit": null}, "light_response_min_pair_change": {"value": 0.012503, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 34.5% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..1e7e778b8fcabc77040bda58cb845020ee24c9f4 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,328 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet" + { + over "pallet" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..dcae3eb63581aaa4e46a22005c4c4f937365a20b --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:81b8e424cbdefa80937bb20385d8d80c1eff584ad62538f5f825e091f89ee602 +size 797618 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..4c43b3e169072795f8b6743013d1877776f60406 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f43f4d3714245aa040849b313456267b51c56adc2bd77edf2f1b0f24dd711250 +size 783802 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..a38fa64ffacef6b4e6a43635b6ded1d8670d7df5 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64db4ade28ceb456818c0d5b63402044b952b58932039695c9507e786244d1b8 +size 931355 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..257c35afc427b63ae668305e8048ad531e055984 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:da9fb5e612370881ee114093ff09e8b3586d86f6ade71d8d1978997a8106f22c +size 801220 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2547ea518e35c6333e2d2ba0d248aa42fe6c5f8a --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.469, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.844, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 211.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 234786, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 234786 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002055A120280:World414.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002055A121900:World415.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..2331bc9a4a5a1ae7c08200f57ea7a70583c563f3 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2f2f69379626c01dfbd8bbf0db1c1e9b5ab8f131 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:25f668be8f1263b9193a883dd42cbbb731eae302810f914689cdc5f86fa13564 +size 278083 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d56dc7a87dc3d81710ed21a0996d9fe751fa747e --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.562, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.875, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 109.37, "unit": null}, "_timing_encode_video_total_s": {"value": 0.218, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "normals_xz_avg_dark": {"value": 0.007388, "unit": null}, "normals_xz_max_dark": {"value": 0.045294, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.7%, max dark=4.5%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..56ce5a4faa0789572d0d1518cc64260731582739 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,322 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet" + { + over "pallet" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..3a75d32fb86cd144276f3db98040abe46e95d257 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e43b4ef73d0c368fe9dd613290def56bb7efbeff1e313892702188eb347a0b1 +size 261859 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e5e7038efa7af1f1e762182f4619edfa8bf1efb6 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e4e85432c1d87faad72a72940345ee8b5342a37527b0fe17e71d984edd0351ec +size 270415 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..89c50dac61aa052f54f0a3367268359b00664c9e --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.079, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.421, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 121.05, "unit": null}, "_timing_encode_video_total_s": {"value": 0.485, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..4ac46f7f03118c291a89c27cd0a98b74904730f7 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,255 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet" + { + over "pallet" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..6b5eb02f86dafd33c5ceca5f1a351b254d5eeba1 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:837fb1c5190221c7336ed3d716f9b5e6b785cf4e7f81b0a52ffeee80bd0efe8d +size 153118 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..cdd916ffe62dd2477c4761cffd18b3360c9041cb --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08ea8e4a8e53dfbb5a774451ff738b2765d1436a90f62fe713e33ce42c5d2ae8 +size 471345 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..47120e62dfeed69bf7a01b6b4a410f5f071c6120 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.859, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.172, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 86.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.227915, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 22.79% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6a410578cb3e677aee4d867f575b70298f9b5101 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Pallet" + { + over "pallet" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..79ad5838228427d2904a0a1ed810b20cbb303578 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:815778c692eb0744640290c9164d827dbb3ccad2f09ff9122d099513f04414d2 +size 869925 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..b94845293db289c995262a6eadc027e06938c25c --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2468f7109e5d0891577105c16e32568e81ce849f193db9df1afa7ec57f43ef9 +size 844462 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..6e2a2b3686cbb5533e1368791e94bfc4d9023189 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:869460448aa50b9fd72846a3fe283b27f3de73bfa66efea6dbcb197e5ad8dcb8 +size 1070487 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..5ba670da97b08ec8e45ab5d5a5fffeb58ef52575 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c5f0d08361339c96c436af3e7480fad35c0b41eaa473a30bc560abe68197706b +size 797941 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..669055cf539f94fa76f4c219dc28750660dca8d9 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.812, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.86, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 215.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 231040, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 231040 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002055A120280:World411.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002055A121900:World412.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..2331bc9a4a5a1ae7c08200f57ea7a70583c563f3 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..439530b90cdc02d66bb820cdab88b774fc0d0615 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47691b315c01040f8c406aa46017ae2bcfc3412e425fc387213875500e1af276 +size 630337 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..bbce28b879020175ecaf1101464a55931765b52a --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f8f63d4fb4ea1803f073e298ab4932412e4c9cd6a0344e4c357fab63acdad0b +size 6298 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..78196d0375e776765f882675252d46bccdc625db --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.375, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.297, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 297.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.227148, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.2271 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..3ad4789093fc7c5f36a09fa7c8b6650986c80888 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016585656, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 0, 0), (-0.14887604148169284, -0.3970027772845142, 0.905662585680298, 0), (0.3179993640019079, 0.8479983040050878, 0.42399915200254396, -0), (0.5274227847828648, 1.4064607594209726, 0.7757303777435353, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..cc88018496f3d46c20e65bdb808df651e3a9b024 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.156, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 2, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 2 prim(s)", "Segmented coverage fell to 0.0000 after stripping 2 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c204e581d5dd079bf5ed06c3ec2afc5359180c33 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 50.703, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.9598, "unit": null}, "slope_drop_initial_z_min": {"value": 10.1742, "unit": null}, "slope_drop_bbox_height": {"value": 0.145, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.424, "unit": null}, "_timing_capture_frame_count": {"value": 49, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 151.51, "unit": null}, "_timing_encode_video_total_s": {"value": 0.907, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.018, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.233, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.23s, no penetration"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/6ebc1364544d/pallet.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..81a03e27666da2afa7f843c900296dc3b4302815 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:91f161af36642bf27bed16930b5180f61fae01223dc0a42bdfa1050a485da1bf +size 249587 diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..e1fa4af3bd6491c930b49f3daa84f97a6f4ae539 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,429 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.9597979746446663, 10.17415245570108) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pallet/simready_usd/pallet.usd@ + ) + { + over "Pallet" + { + over "pallet" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 1.1545277e-7, -0.0010224204) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 8, 0.1) + double3 xformOp:translate = (0, 0, 5.49685424949238) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 5.49685424949238) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 16, 0.1) + double3 xformOp:translate = (0, 0, -0.05) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.020207262, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818438, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818438, 0), (-1.9814850385209553, -3.959797916918281, 10.642438251259362, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/6ebc1364544d/.simready/validation.json b/reports/runtime/results/external/6ebc1364544d/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/6ebc1364544d/pallet.usd b/reports/runtime/results/external/6ebc1364544d/pallet.usd new file mode 100644 index 0000000000000000000000000000000000000000..9ea663ad46a7d85ef30e68f7dd815be072b43654 --- /dev/null +++ b/reports/runtime/results/external/6ebc1364544d/pallet.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c379eb21a79eb9a9992f92b76d75a4e16bf73bfb6b5bc0da1fa1751226dddf6 +size 5877057 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..89e045eb739f94ce93842460241447878184c96a --- /dev/null +++ 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Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.346, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 84.12, "unit": null}, "_timing_encode_video_total_s": {"value": 0.359, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 6e-05, "unit": null}, "culling_xz_mean_diff": {"value": 1.6e-05, "unit": null}, "culling_xz_worst_angle": {"value": 180.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..9ecc2962455c1e7bb62af60c2f0c2748344a0e80 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,375 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Gas_Cylinder" + { + over "cylinder" + { + over "cylinder_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "valve" + { + over "handwheel" + { + over "handwheel_shell" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "nut_m6" + { + over "nut_hex" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "valve_main" + { + over "valve_brass" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "valve_spindle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e3c0de9309dbfc3e8dbec55e3e3cfcaa9dae4a6e --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1242007c233043c8c4ffd24374d48f6bd952790f4de931c179af09abab4f5f2f +size 145527 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..216102f4ff9900999ae10f0738db81bdbbf17f4e --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 28.953, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 2.0963, "unit": null}, "ground_drop_bbox_height": {"value": 1.3975, "unit": null}, "ground_drop_effective_fall": {"value": 1.9963, "unit": null}, "_timing_capture_frame_total_s": {"value": 8.891, "unit": null}, "_timing_capture_frame_count": {"value": 63, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 141.13, "unit": null}, "_timing_encode_video_total_s": {"value": 1.047, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.625, "unit": null}, "ground_drop_rest_time": {"value": 3.65, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.62s, settled at 3.65s"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..c91371e1135b59aa1918d030ce325e044ebb7e00 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,367 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 2.0962500572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + over "Gas_Cylinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444) + float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056) + float physics:mass = 49.935425 + quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0913936e-11, 7.959855e-12, -0.0010216236) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.02826029, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8986754254810153, 2.3964678012721357, 3.992723165122298, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..49db94b8f634c230faa26d0c19e718af8e1da3e4 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e6338d4a0d71fb5e3b824387b1387ee098e050a8abfd9cc134749a645c7ad6ea +size 281966 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..357fabec13bac44ae4320ce918988984582f5118 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 8.235, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.392, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 113.07, "unit": null}, "_timing_encode_video_total_s": {"value": 0.516, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.551724, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 16, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.761213, "unit": null}, "light_response_min_pair_change": {"value": 0.011359, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 55.2% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..f1e95b5a24890d9015a956921512f35105b1aa41 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,383 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Gas_Cylinder" + { + over "cylinder" + { + over "cylinder_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "valve" + { + over "handwheel" + { + over "handwheel_shell" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "nut_m6" + { + over "nut_hex" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "valve_main" + { + over "valve_brass" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "valve_spindle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..dd50e511f5cda0ca55133cfdb3adb41deab9844d --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:944c0b4c9fdc58676a95cfd89b1318871df0a92fe703095f09ff6cb9fd313b01 +size 878883 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..1bb1c93b7f43aa7647b9eeca0edcfd2f288b0c53 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:85ea44c3c57f3a9a535532c41b1f34e021cbf68c5527ca21268aef12eb2f0ea9 +size 876639 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..8f33e0f2442d377231675836234218f1c2975680 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9c21c862ef9768b954a29348394b08c0227dc1ca9caf334416a6ac432990283 +size 980814 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f04e3cdeb264197cad8157cefe51fe5d9d8737f2 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d5b2fada8a8fca5d2b791fe717c9ce0f2bee880d846d5c933e3f548d9883e53b +size 829643 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..a27efb0cb739dbb5b428da4f016f8bf9a0c7f3e7 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.187, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.892, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 223.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 3, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 3, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 3, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 94074, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 94074 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002044E120F80:World181.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002044E121700:World182.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b85996a5a46668b335d32ab34bbf3db4a09d44f0 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d83bc1188ac650f6ffb726d84934e6be6f936977 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0cf0f3c6bdb908c5f82ce64dfa78d1e7b04f7710be4fd7e51217f4b8f288be5 +size 68139 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..ce019b4702f9b5508e50fe47ec7ed41dc1c3a48c --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.312, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.578, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 197.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.156, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 2, "unit": null}, "_render_blank_retry_unrecovered": {"value": 1, "unit": null}, "_render_blank_retry[normals_xz_005.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_006.png]": {"value": "attempts=1 recovered=True", "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..f600090d40d66c207054a3097a17e374ac9acd77 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,385 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Gas_Cylinder" + { + over "cylinder" + { + over "cylinder_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "valve" + { + over "handwheel" + { + over "handwheel_shell" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "nut_m6" + { + over "nut_hex" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "valve_main" + { + over "valve_brass" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "valve_spindle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..07aad1eb30bbcba7572055999e259cffb52f5ad8 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b783d96e0aa51bfe7e072151c7c73725f8af4c8087288902c39a81199721c4bb +size 82719 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5e6548a64d5e3e313f9eb09e32279a440397c166 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:303682b273c0cbf84bf2b813f7b753974d534299397e3ae1ebf741f2ec470528 +size 98824 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0c303387e2de763568d10dcdccaf885ffe8bf799 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.656, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.157, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 107.85, "unit": null}, "_timing_encode_video_total_s": {"value": 0.437, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..5edc4d3ca9ee15ab8300e7f04d6ed572d66132db --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,310 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Gas_Cylinder" + { + over "cylinder" + { + over "cylinder_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "valve" + { + over "handwheel" + { + over "handwheel_shell" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "nut_m6" + { + over "nut_hex" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "valve_main" + { + over "valve_brass" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "valve_spindle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ec0a1c5af75390003af4ecb1d9a28656bdb705a4 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bca626c672869c1dcac8ef9036082f46551d52cfcf64f69ff45f114dddff8486 +size 146077 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..30738b4b02182b519a2693ed815e8c3813084d8b --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76253251cbe7949d473e6cd3cc3191ccc980f779f6751636e95c741858921278 +size 232951 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..ffc969f3157880e0e5e88a8fe9713592699fb341 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.0, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.157, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 78.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.089565, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 8.96% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..9ecc2962455c1e7bb62af60c2f0c2748344a0e80 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,375 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Gas_Cylinder" + { + over "cylinder" + { + over "cylinder_body" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "valve" + { + over "handwheel" + { + over "handwheel_shell" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "nut_m6" + { + over "nut_hex" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "valve_main" + { + over "valve_brass" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "valve_spindle" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f49cc57064de4281b27fb1e4b54b12536ba0a0d1 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a071394ace8cd1fab98ebf8d359db4b00395a0aae4537a02c7394da856b354da +size 979108 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..096b5936f94c21c8fe162a4e9579c46b9d2cf231 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a363658c7c5be06c405e60f1ce0260b188eb7b9ec31b541e661addbf4b7cb8c1 +size 976687 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..1452ea88d15b1ab3f7e9d8cea589952b5b65bc6d --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:50c3596746128e038d9447fd67990a3055b54a4ded4b318bd0d0ef514c5c986b +size 1033052 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..bd4f30307624743cdc4441550aae3610b022b872 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df115bf8fcd07e07653a16f678368e20501080e5cfafefad100b19c57510bcf3 +size 792207 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..e69b9bc442ce57ecb4b8e1535792d848950698bf --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.234, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.892, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 223.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 3, "unit": null}, "universal_surface_materials_with_mdl": {"value": 3, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 3, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 93626, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 93626 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002044E121200:World178.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002044E121980:World179.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b85996a5a46668b335d32ab34bbf3db4a09d44f0 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..58a66af717241f8f0a8ae4761e48c8a94c195e72 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b28c342ae5ef2aa6837f0e93693a8ff5b91479284d4e3627f46f4236c01dda49 +size 228950 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..af932d285a4e3df0d1d9fc087bb52c72608d6e22 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2f984ea08146dc01501a30a4b3d50d4647adb94f08a457739085543dacd3db26 +size 5754 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..dd6cd81266f1aacc8eaf2db44a0c839249beaa8d --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.454, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.375, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 375.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.089038, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.0890 with labels as authored"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b3221997eaa7ebafc189f51e124de1f9a176555e --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.016699757, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..65b7d05ae22be23f7afa785676d6bfe7c4b63d45 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.156, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 4, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 4 prim(s)", "Segmented coverage fell to 0.0000 after stripping 4 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..91efbf44dff33332901f53d0bdbecd732224ef64 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 31.516, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -5.5338, "unit": null}, "slope_drop_initial_z_min": {"value": 15.4214, "unit": null}, "slope_drop_bbox_height": {"value": 1.3975, "unit": null}, "_timing_capture_frame_total_s": {"value": 8.203, "unit": null}, "_timing_capture_frame_count": {"value": 55, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 149.15, "unit": null}, "_timing_encode_video_total_s": {"value": 1.047, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0075, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.65, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.65s, no penetration"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/7225ec500b4d/gas_cylinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ac9dc172737c76b8c263a0e0322e50d60134f2ad --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49a2810c04cf8361ada746d483a6f685a4eab577fb9dfe924876ac9d923d3fb7 +size 206644 diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..b31c14c982eba9fb0bf071c14e0b228e4e84d7cb --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,432 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -5.533817820620227, 15.421421907035892) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@ + ) + { + over "Gas_Cylinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444) + float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056) + float physics:mass = 49.935425 + quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.0913936e-11, 5.2523305e-8, -0.0010222412) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 11.18, 0.13975) + double3 xformOp:translate = (0, 0, 7.681854023353952) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 7.681854023353952) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 22.36, 0.13975) + double3 xformOp:translate = (0, 0, -0.06987500190734865) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.028260302, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818402, 0), (-2.771150652611334, -5.5338177943585745, 16.673890936035374, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/7225ec500b4d/.simready/validation.json b/reports/runtime/results/external/7225ec500b4d/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/7225ec500b4d/gas_cylinder.usd b/reports/runtime/results/external/7225ec500b4d/gas_cylinder.usd new file mode 100644 index 0000000000000000000000000000000000000000..c881cc4a5d92177ae4cca2ba348a904ba60bce2b --- /dev/null +++ b/reports/runtime/results/external/7225ec500b4d/gas_cylinder.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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0000000000000000000000000000000000000000..b28914b4955d56460d6f33069202c9c94477d9db --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:30a813b7b892a104c4d4acff73096ab2e80bddf2acd5b83749a3933be9e93110 +size 115943 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0d503eff851c2b391b4ec5dc982fde7b749ecba9 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 4.125, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.467, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 91.69, "unit": null}, "_timing_encode_video_total_s": {"value": 0.359, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 6e-06, "unit": null}, "culling_xz_mean_diff": {"value": 1e-06, "unit": null}, "culling_xz_worst_angle": {"value": 180.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..515bd81bee9ed0b71d0f6dfdaf1e67d4c7662cdd --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d6af6faee0dbef62095e06b2d76982ed05bd44fe --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:531c4f41e89f0afffb10f2ee328a4e9b5e4b58a11eb856b88b90a6bf3679ab56 +size 196681 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..df435bb6589ce7eb03d8325e899154bb7a9bb9c9 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 23.281, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 2.055, "unit": null}, "ground_drop_bbox_height": {"value": 1.37, "unit": null}, "ground_drop_effective_fall": {"value": 1.955, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.0, "unit": null}, "_timing_capture_frame_count": {"value": 49, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 142.86, "unit": null}, "_timing_encode_video_total_s": {"value": 0.765, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.621, "unit": null}, "ground_drop_rest_time": {"value": 2.733, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.62s, settled at 2.73s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..80268195ffec2cb6bc90c7730b6e2b073a29596f --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,367 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 2.0550001859664917) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + over "Concrete_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) + float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) + float physics:mass = 3772 + quatf physics:principalAxes = (1, 0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 0, -0.0010217428) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.060621783, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (1.92776884649592, 5.140716923989121, 5.309847838539512, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..b98ec9046f55006c9b06aa9f78336ca99ecbaa07 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:af5eab967a93faee0f466cea9070b4faf026272f289551bb81f205f1f63e6e0f +size 389686 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2643d59ba22dfb9b5fbb0aca043ff78e7094e516 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.672, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.204, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 106.8, "unit": null}, "_timing_encode_video_total_s": {"value": 0.5, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.448276, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 13, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.784261, "unit": null}, "light_response_min_pair_change": {"value": 0.001407, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 44.8% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..1e291e7a4cd9928657ca08d1c581558e8b1fa22d --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,328 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f30650044f070bd3170dba1dee06e9b915215d0c --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc2fc853a7199410cedb78526e10d796067d503ae0aa0dd79fb5531b301a0f04 +size 940796 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..6c6fff1fb6d3db8ddde8e0e0cadfacee4af330bb --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0a20fe24259ddeb4c288f05088f62bac1b38eab775fbeb5befcc6bf5cb5ad7c5 +size 931969 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..51a4abc07e32238bf6c9d15bac578b92053daff1 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f51dcba09310e82039777435b559a69040c7b814484c4930df4989fe29fd6c1 +size 870155 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..7b96876355ce25036c653a26e38eb561d0c365d1 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf303804eb5002e9a8242612b2a8a397e8970dfd0ceff76c95d8bd9ed99e0f18 +size 890017 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..becedd55323e72323a25c6c553205dc9065215a7 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.594, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.766, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 191.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 286869, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 286869 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002035C121400:World103.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002035C120780:World104.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..8ecaeda6ba6566f5a070c823d4fcde3b1bf5fb70 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..ce1180f00f39b58eff33a83464a48a776ef232ff --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:85ded5b81c9ce2807c527ec6308725d0e6263e57d072fa6dc5848243c351489a +size 107612 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..dd48207ac0704a88ed3ed25d32c5e5027ff6218a --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.203, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.624, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 78.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.171, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6208802b461badf18d8fb19f56fd5ab3556fe458 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,322 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..2519094856c1e4ab1089225f00764e1b61456672 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4250553467a9f5eb779d2970eb10e6a9f10d5839e6b3b1378689d12a2e4ab363 +size 157491 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..bfaf59aa4ccd21206a60ba18dd1f1dc396067b39 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:73891eb83833653e0ca5fe1551afc36f849218ac426589eae3064cd7be47c1ac +size 147027 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..8e8ca0481e9a77609fe4b7a7b3771101b85b216f --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.609, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.97, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 98.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.422, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..2f705625e892d4d52abffdb15fc9a3023ab109d2 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,255 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b18541154ed9b26f4c462409e3fc4d32df644cbc --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:78194dc60871dc54bc96898c396da527ad3a4ab7e223e2ad7116c0e7b6f22c00 +size 140595 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..d7e821dadbbb7ff3ae8d4fbfd4d3a2f95c7763eb --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:46d6f2255a81a617b7596f1ccce306e69403261d0fb42c9193f63849d1d941ce +size 392225 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..e9127a776816653756e712c5bf059448db4d95df --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.859, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.157, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 78.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.274033, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 27.40% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..515bd81bee9ed0b71d0f6dfdaf1e67d4c7662cdd --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Concrete_Barrier" + { + over "concrete_barrier" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..74b31a057007f4255d1810ba8ecb79762db2f1d6 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f8ca540416830c89eca920584c47a5dcdb978cb28fdfaff3bb8a95dc41dcebfc +size 977892 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..6b832bdafd7fcf9e5590b4e854f144b76acd1b58 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b5b09017aa754502d6276b8b6aab9e81832a18105acc8577f2c4a08b8425537 +size 949384 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..a1e99aa3cf0fc10518a70fb561447b9825ac1ed7 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8d1f32bf4482bd7e902f1b4519282619fbdf00321272c55660986858576709b9 +size 957974 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..d84ee5f276a375929ba02902807e013a97aae89c --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a7e93f69334eeaec29128d6f937830fb1de01987b00fb18ac50aab31fc76ace3 +size 896219 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..87d565735f3d8960a9d8cfca431a63c473b0dceb --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.453, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.797, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 199.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 286565, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 286565 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002035C120A00:World100.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:000002035C120780:World101.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..8ecaeda6ba6566f5a070c823d4fcde3b1bf5fb70 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..4ef090b8a78e5b14c208cd667774456a23af1569 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:953bca9e33a0a5b81667faf8639ef330a99df7e0e4ab97fa3e35dc10fe170482 +size 577597 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..fd05ea091d23c3657e094eb39c186e6a88ed2bc9 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec156bd6edd153a6c2c69db3103b9ea649d5ddde9a0c6b0c65b4c6c8e904df1d +size 5720 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..01a2852176ae7a46fe7ff4de726ec5e4f12a2e54 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.094, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.265, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 265.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.273518, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.2735 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..e411bfa00720abc76199d8310f62f85e84bfbe14 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.039565314, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0c674253d747768db6b1ddbc4d9f91fb616cdfb2 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.875, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 2, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 2 prim(s)", "Segmented coverage fell to 0.0000 after stripping 2 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..5dd51d6648c9e0497837e8ba747c85c0dd276f73 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 31.188, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -11.8794, "unit": null}, "slope_drop_initial_z_min": {"value": 30.82, "unit": null}, "slope_drop_bbox_height": {"value": 1.37, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.718, "unit": null}, "_timing_capture_frame_count": {"value": 55, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 140.33, "unit": null}, "_timing_encode_video_total_s": {"value": 0.969, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0158, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.637, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.64s, no penetration"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/80aadfe310b3/concrete_barrier.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..6f8e1bba0c7c9932032ff9839e4c5854b4f43f23 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:96fcbda4ac8954289fffad1f27063c3d017556f9cca91ed37383fffddac266c3 +size 259951 diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6385a727371e5d7bcf3bd2485f769c58da90db6f --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,432 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -11.879394868023404, 30.81995915355037) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@ + ) + { + over "Concrete_Barrier" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167) + float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222) + float physics:mass = 3772 + quatf physics:principalAxes = (1, 0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, 3.367734e-7, -0.0010218519) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 24.000002, 0.3) + double3 xformOp:translate = (0, 0, 16.49056405902932) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 16.49056405902932) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 48.000004, 0.3) + double3 xformOp:translate = (0, 0, -0.15000001192092896) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.060621783, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381836, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381836, 0), (-5.9444549016819215, -11.8793946996367, 32.693339269924635, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/80aadfe310b3/.simready/validation.json b/reports/runtime/results/external/80aadfe310b3/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/80aadfe310b3/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/80aadfe310b3/concrete_barrier.usd b/reports/runtime/results/external/80aadfe310b3/concrete_barrier.usd new file mode 100644 index 0000000000000000000000000000000000000000..e9859cdfe6e462229112830132580d7473a39de1 Binary files /dev/null and b/reports/runtime/results/external/80aadfe310b3/concrete_barrier.usd differ diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 new file 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+size 239184 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0e64897cd72aa05d34f6bdbf39bf94ea79534d01 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.953, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.781, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 111.31, "unit": null}, "_timing_encode_video_total_s": {"value": 0.422, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 2.4e-05, "unit": null}, "culling_xz_mean_diff": {"value": 4e-06, "unit": null}, "culling_xz_worst_angle": {"value": 45.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..7847b66756443a590893a01cd92ba646333c7740 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,1147 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..e14e5ec0f3dfeae2214989c6351089523280b206 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03590ab445b77065bca8beaceeb242b332655ac37bb5dcb9aa768532bd171545 +size 149892 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..66c89897063b228fb99aa203788cc380735b46c5 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 27.438, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.288, "unit": null}, "ground_drop_bbox_height": {"value": 0.192, "unit": null}, "ground_drop_effective_fall": {"value": 0.188, "unit": null}, "_timing_capture_frame_total_s": {"value": 7.089, "unit": null}, "_timing_capture_frame_count": {"value": 44, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 161.11, "unit": null}, "_timing_encode_video_total_s": {"value": 0.735, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.183, "unit": null}, "ground_drop_rest_time": {"value": 2.408, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.18s, settled at 2.41s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..129f8b6334a37761f721608828fde6f45a903daa --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,474 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.28800032161598565) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591403e-10) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (-9.3283534e-11, 3.36221e-11, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450637e-9, -1.621811e-8, -0.001021898) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (-1.7957222e-10, -2.0650266e-11, -0.12262501) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (-1.7957216e-10, -1.6257861e-11, -0.12262501) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (-1.8184819e-10, -2.0650398e-11, -0.12262501) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (-1.8184797e-10, -1.6257889e-11, -0.12262501) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -0.001021898) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10) + vector3f physics:velocity = (-2.604884e-10, -6.301333e-11, -0.12262501) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10) + vector3f physics:velocity = (-2.6048846e-10, -6.7405734e-11, -0.12262501) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, -5.9604645e-8, -0.0010218682) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10) + vector3f physics:velocity = (-2.5821262e-10, -6.7405706e-11, -0.12262501) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.6391277e-7, 8.940697e-8, -0.0010218384) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10) + vector3f physics:velocity = (-2.5821256e-10, -6.30133e-11, -0.12262501) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, -0.0010218086) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017176172, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.5462011535992279, 1.4565363915547034, 1.111757586944668, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5a715fc6872a170454db364d1656e4eea22f7e0a --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a07a9d8977fe6755a5a63559862ceb876adb1318b1298e6ea6153e9528e56edf +size 106954 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..7ab58f2ddb168a7d951dd22c22e4b8dc8f284be6 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 47.625, "message": "", "failure_details": null, "description": "For each authored joint on the asset, applies a type-aware excitation (including a temporary external D6 driver for PhysX spherical joints, a balanced force-at-lever-arm probe for Newton spherical joints, and a linear-velocity nudge for other supported non-scalar joints) and verifies that relative motion between the joint's connected bodies actually occurs. Validates that joints aren't seized, their axis is correctly authored, and the bodies they connect are free to move per the joint type.", "expected_video": "Each authored joint is exercised one at a time. The two bodies connected by that joint visibly move relative to each other in the joint's allowed direction (rotate around the axis for a revolute joint, slide for a prismatic, etc.). A joint that produces no visible relative motion fails the check.", "test_version": "2.2.0", "metrics": {"_timing_capture_frame_total_s": {"value": 7.406, "unit": null}, "_timing_capture_frame_count": {"value": 45, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 164.58, "unit": null}, "_timing_encode_video_total_s": {"value": 0.704, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "jm_joint_caster_01_swivel_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_caster_01_swivel_joint_trans_pct": {"value": 111.67, "unit": null}, "jm_joint_caster_01_swivel_joint_bbox_m": {"value": 0.1433, "unit": null}, "jm_joint_caster_01_swivel_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_wheel_01_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_01_spin_joint_trans_pct": {"value": 110.48, "unit": null}, "jm_joint_wheel_01_spin_joint_bbox_m": {"value": 0.1806, "unit": null}, "jm_joint_wheel_01_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_caster_02_swivel_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_caster_02_swivel_joint_trans_pct": {"value": 109.81, "unit": null}, "jm_joint_caster_02_swivel_joint_bbox_m": {"value": 0.1433, "unit": null}, "jm_joint_caster_02_swivel_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_wheel_02_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_02_spin_joint_trans_pct": {"value": 59.38, "unit": null}, "jm_joint_wheel_02_spin_joint_bbox_m": {"value": 0.1806, "unit": null}, "jm_joint_wheel_02_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_caster_03_swivel_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_caster_03_swivel_joint_trans_pct": {"value": 113.05, "unit": null}, "jm_joint_caster_03_swivel_joint_bbox_m": {"value": 0.1433, "unit": null}, "jm_joint_caster_03_swivel_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_wheel_03_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_03_spin_joint_trans_pct": {"value": 90.71, "unit": null}, "jm_joint_wheel_03_spin_joint_bbox_m": {"value": 0.1806, "unit": null}, "jm_joint_wheel_03_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_caster_04_swivel_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_caster_04_swivel_joint_trans_pct": {"value": 114.86, "unit": null}, "jm_joint_caster_04_swivel_joint_bbox_m": {"value": 0.1433, "unit": null}, "jm_joint_caster_04_swivel_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_wheel_04_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_wheel_04_spin_joint_trans_pct": {"value": 75.31, "unit": null}, "jm_joint_wheel_04_spin_joint_bbox_m": {"value": 0.1806, "unit": null}, "jm_joint_wheel_04_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joints_total": {"value": 8, "unit": null}, "jm_joints_passed": {"value": 8, "unit": null}, "jm_joints_failed": {"value": 0, "unit": null}, "jm_joint_caster_01_swivel_joint_status": {"value": "passed", "unit": null}, "jm_joint_wheel_01_spin_joint_status": {"value": "passed", "unit": null}, "jm_joint_caster_02_swivel_joint_status": {"value": "passed", "unit": null}, "jm_joint_wheel_02_spin_joint_status": {"value": "passed", "unit": null}, "jm_joint_caster_03_swivel_joint_status": {"value": "passed", "unit": null}, "jm_joint_wheel_03_spin_joint_status": {"value": "passed", "unit": null}, "jm_joint_caster_04_swivel_joint_status": {"value": "passed", "unit": null}, "jm_joint_wheel_04_spin_joint_status": {"value": "passed", "unit": null}}, "media": [{"filename": "joint_movement.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Joint movement PASSED: 8/8 joints responded"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "joint_movement", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet004_multibody/joint_movement.py", "test_output_name": "joint_movement", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..42bf4cf6b762fdc39954b370d5807722b1618de7 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -0,0 +1,668 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.7252335e-9, -1.621811e-8, -3.576279e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, 1.6391278e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, 1.6391278e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -2.0861625e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "caster_01_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_01_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_02_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_02_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_03_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_03_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "caster_04_swivel_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "wheel_04_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, 3.1292437e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (5.9604645e-8, -5.9604645e-8, -1.3411045e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 8.940697e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.017215086, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839154, -2.7755575615628914e-17, 0), (-0.1488760414816929, -0.39700277728451455, 0.9056625856802981, 0), (0.3179993640019078, 0.8479983040050879, 0.42399915200254423, -0), (0.5489766423281629, 1.4539685558148883, 0.9158395919535729, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } + + def Xform "JM_Arrow_1" + { + quatf xformOp:orient = (0.68634254, -0.70724475, -0.16952501, 0) + double3 xformOp:translate = (0.3174000680446625, 0.14299995452165604, 0.16249994064782883) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_3" + { + quatf xformOp:orient = (0.62388945, -0.7652295, -0.15870003, 0) + double3 xformOp:translate = (-0.23459993302822113, 0.14299995824694633, 0.16249994361742318) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_5" + { + quatf xformOp:orient = (0.7200278, -0.6688365, -0.18498035, 0) + double3 xformOp:translate = (-0.23459985852241516, -0.14299991354346275, 0.1625000238418583) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } + + def Xform "JM_Arrow_7" + { + quatf xformOp:orient = (0.785141, -0.589974, -0.18837285, 0) + double3 xformOp:translate = (0.31739988923072815, -0.14299998804926872, 0.1625000238418583) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"] + + def Cone "Head" + { + uniform token axis = "Z" + double height = 0.06800000190734865 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.03264000091552735 + float xformOp:rotateX = 180 + double3 xformOp:translate = (0, 0, 0.03400000095367432) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"] + } + + def Cylinder "Shaft" + { + uniform token axis = "Z" + double height = 0.2720000076293946 + color3f[] primvars:displayColor = [(1, 0, 0)] + double radius = 0.010880000305175783 + double3 xformOp:translate = (0, 0, 0.20400000572204594) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..330afa9d0b99f5bd6bfa947c4f63966702a11bd2 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe5f3123e1ee75b61040bd74220569943e065966000b489a5c1b271990ad5ba9 +size 321102 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..f5b70c2a5401cb13bf1289d513578208c8b836b5 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 8.094, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.077, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 102.57, "unit": null}, "_timing_encode_video_total_s": {"value": 0.516, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.241379, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 7, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.663857, "unit": null}, "light_response_min_pair_change": {"value": 0.002354, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 24.1% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..a0c77e49c12aa3e7ca66d5ed35dc582562507218 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,1155 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..1b21f1407a83361025db4fec2bc6ce08028e6993 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba0c04a45075de5e247a6d66b7bd19ce60162ff007b891bc62dd66b8dd175626 +size 706773 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..9231dfd301b26e13f761c98975ec6ac94f78e964 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b1fe91e6ed2a54392bd659429a4b7ea1785634a65e08a2694976df6de764c14 +size 702366 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..2b4f971b758938ceef55af0b0491c9e908eecd6b --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a3d58289c7cb048e34bd3b2fc3e5f61499bc52393613a428894923fde6795f07 +size 900883 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..30d85de4a27018382aa576cfef388fc12dc593c8 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:21feda94a9dfd6fd4c9ab612bdfd6eef32b212cb6101d92aa77e87d7b849016d +size 711454 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d859053935be8ce6b9afe958205a757514812915 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.812, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.75, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 187.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 4, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 4, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 4, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 177264, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 177264 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000205DA121D80:World460.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000205DA120480:World461.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..164773ae12ba56b4bacfffcaf5e9b807c1f6f31b --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7aec12593e87527fbc18ba5adb2df621cb32e448 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fe963e422a206a9bf8e415a38ad81f09e18c331478bdc33950ef17e28d5ffed +size 228045 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0fd60d616350addec4d3228cdfd559116f42fc27 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.344, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.906, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 113.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.235, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "normals_xz_avg_dark": {"value": 0.000142, "unit": null}, "normals_xz_max_dark": {"value": 0.000506, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.1%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..bae4cdc8a25cda5a68a028de5fd1b3666fe69033 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,1265 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..11b0314a94db8caa3cb87f2da4dfe1166d2ee1a9 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4a1622e3f9f6842a115221cfa124a25b0c6e136bfb2486d8e3c14ec60e41fdb7 +size 146343 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..522f3c08f6d4f6e49092ed9edba654bab9b3acd2 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1c54aa9e592d6158317441104120c8ff9c1ce3da1a65816ac22d4d081dd95eaf +size 176856 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..7662e39c316de3aaa170ea8f2ed0f51808e74702 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.875, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.357, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 117.85, "unit": null}, "_timing_encode_video_total_s": {"value": 0.484, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..aea20b99976c78a02f02dd6f65cb87c8cb8d3ecd --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,1082 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..37a260877b85ecf579e7f45280760a6bc9a12ada --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e9fb5dac77e540e37971349736199787c5c89d2de41a95e6851a2f18a5794a78 +size 148435 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..1c001bcaff1cd5dc8aaa9fd2ef19ea1bbd688a79 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df0d6c3a750ace5c60560ebd4b81c7ef32d3c11e4618e67124fe2f0a866bcc6c +size 277083 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..1ee06e7116d55e2419ac791b9e31597dabc5b5ec --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.187, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.156, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 78.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.168917, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 16.89% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..7847b66756443a590893a01cd92ba646333c7740 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,1147 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Platform_Dolly" + { + over "base" + { + over "fasteners" + { + over "caster_nut_10" + { + over "caster_nut_010" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_11" + { + over "caster_nut_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_16" + { + over "caster_bolt_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_14" + { + over "caster_bolt_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_06" + { + over "caster_bolt_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_15" + { + over "caster_bolt_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_09" + { + over "caster_nut_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_12" + { + over "caster_nut_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_09" + { + over "caster_bolt_09" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_04" + { + over "caster_bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_01" + { + over "caster_nut_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_02" + { + over "plug_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_08" + { + over "caster_bolt_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_04" + { + over "caster_nut_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_06" + { + over "caster_nut_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_05" + { + over "caster_nut_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_05" + { + over "caster_bolt_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_14" + { + over "caster_nut_14" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_06" + { + over "plug_06" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_10" + { + over "caster_bolt_10" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_07" + { + over "caster_nut_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_15" + { + over "caster_nut_15" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_01" + { + over "plug_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_01" + { + over "caster_bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_05" + { + over "plug_05" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_13" + { + over "caster_nut_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_07" + { + over "caster_bolt_07" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_12" + { + over "caster_bolt_12" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_04" + { + over "plug_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_08" + { + over "caster_nut_08" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_11" + { + over "caster_bolt_11" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_02" + { + over "caster_nut_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_02" + { + over "caster_bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "plug_03" + { + over "plug_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_03" + { + over "caster_nut_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_nut_16" + { + over "caster_nut_16" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_03" + { + over "caster_bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_bolt_13" + { + over "caster_bolt_13" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_mount_plate_01" + { + over "caster_mount_plate_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_04" + { + over "caster_mount_plate_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_02" + { + over "caster_mount_plate_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_mount_plate_03" + { + over "caster_mount_plate_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "dolly_plate" + { + over "dolly_plate" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_03" + { + over "caster_yoke_03" + { + over "caster_yoke_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_03" + { + over "caster_race_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_04" + { + over "caster_race_04" + { + over "caster_race_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_04" + { + over "caster_yoke_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_02" + { + over "caster_race_02" + { + over "caster_race_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_yoke_02" + { + over "caster_yoke_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "caster_swivel_01" + { + over "caster_yoke_01" + { + over "caster_yoke_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "caster_race_01" + { + over "caster_race_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_01" + { + over "wheel_core_01" + { + over "wheel_core_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_01" + { + over "wheel_tread_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_02" + { + over "wheel_core_02" + { + over "wheel_core_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_02" + { + over "wheel_tread_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_03" + { + over "wheel_tread_03" + { + over "wheel_tread_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_core_03" + { + over "wheel_core_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + + over "wheel_04" + { + over "wheel_core_04" + { + over "wheel_core_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "wheel_tread_04" + { + over "wheel_tread_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_collider" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..709be99cfbe12e12beb32760d9a528b0e1cb60f6 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03c0640c4d68bf7e53aaf24e90024b26c3d1d3b5a28930114aed27a9596df95a +size 1040825 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..129a10e20f1ae930e93d2bd817712a9bab229289 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03bf819c3ed4b8d8380715093ba0b680edbe6c8e2cdb907594c2b95271cec495 +size 1012875 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..85926927cff769106063eeea7beb61ed32285d1e --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a910d7862b0d3345a915095769ee6b23558a9ca21e37093f628ca9bfa2dfa864 +size 1013514 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..cd1240ef14826e739e6604a2be929c26b5ee4166 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf6c2a73ffa1333c8c5a05adf9c686de3410bf128294e711e05fd6677ad28481 +size 863471 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..081d1bbd8d1af569d8ed44f562a758fba0ae8237 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 6.25, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.891, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 222.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 4, "unit": null}, "universal_surface_materials_with_mdl": {"value": 4, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 4, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 176868, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 176868 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000205DA120C00:World457.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000205DA120980:World458.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..164773ae12ba56b4bacfffcaf5e9b807c1f6f31b --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..aff1ec5bb6de8aa8d3a4754f87540ff670e860da --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cfae76e5369c68894356e9ada221ac0320ab0c8906929ddfd2ba1590079fbf19 +size 505917 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..2d1da5eae5d448e10352094e2b1f097406125b32 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e7185b14da000a651351232feae362803673ad420181d8e3c098e768919f9b82 +size 5553 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..da40ef9e5528bc17ddc390c6e26040f71470592f --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.265, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.297, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 297.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.168395, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.1684 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..9ff13f339af2aae08076577e98e9143b3dc5b08a --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011960263, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d14ed2a1e62345a58dd80d1765c4875942ba98d4 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.141, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 5, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 5 prim(s)", "Segmented coverage fell to 0.0000 after stripping 5 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9da31799d7929c98efe23d794394a55b5cf698dc --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 30.625, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.3658, "unit": null}, "slope_drop_initial_z_min": {"value": 8.5962, "unit": null}, "slope_drop_bbox_height": {"value": 0.192, "unit": null}, "_timing_capture_frame_total_s": {"value": 6.827, "unit": null}, "_timing_capture_frame_count": {"value": 50, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 136.54, "unit": null}, "_timing_encode_video_total_s": {"value": 0.781, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0182, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_horiz_time": {"value": 0.296, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.30s, no penetration"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/880230ee48f1/platform_dolly.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..0f7c55eb73c9e8c5a7d8eff47a26f1b36e12dd12 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:913db993078e697265b97c69b1d94d8d505c8f86963d4671ea10964bcd4cc495 +size 279085 diff --git a/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..dd548e190ace65dde13e52bc727c0f6ef899cb35 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,539 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.3658283728569067, 8.59615494832547) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@ + ) + { + over "Platform_Dolly" + { + over "base" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510583e-9) + point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373) + float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034) + float physics:mass = 4.4866076 + quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364) + vector3f physics:velocity = (-1.2153828e-12, 2.6038152e-10, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.450637e-9, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_03" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510554e-9) + point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595) + float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453) + float physics:mass = 0.32700714 + quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888) + vector3f physics:velocity = (-7.864291e-11, -1.559366e-10, -0.12262501) + quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_04" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.551048e-9) + point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461) + float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965) + float physics:mass = 0.32700717 + quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297) + vector3f physics:velocity = (-7.864291e-11, -1.2172492e-10, -0.12262501) + quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-8.940697e-8, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_02" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) + point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444) + float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812) + float physics:mass = 0.32700723 + quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848) + vector3f physics:velocity = (-9.63699e-11, -1.5594308e-10, -0.12262501) + quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010192596) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "caster_swivel_01" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510608e-9) + point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595) + float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767) + float physics:mass = 0.32700685 + quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982) + vector3f physics:velocity = (-9.636852e-11, -1.2172492e-10, -0.12262501) + quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-5.9604645e-8, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_01" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510608e-9) + vector3f physics:velocity = (-1.7396112e-10, -4.8013993e-10, -0.12262501) + quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 3.3559493e-7, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_02" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9) + vector3f physics:velocity = (-1.7396251e-10, -5.1435806e-10, -0.12262501) + quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (7.4505806e-8, 9.717637e-8, -0.0010192596) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_03" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510554e-9) + vector3f physics:velocity = (-1.5623552e-10, -5.143516e-10, -0.12262501) + quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.6391277e-7, 3.3559493e-7, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "wheel_04" + { + vector3f physics:angularVelocity = (-3.9009907e-7, 8.409658e-8, 3.551048e-9) + vector3f physics:velocity = (-1.5623552e-10, -4.8014e-10, -0.12262501) + quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.1920929e-7, 9.717637e-8, -0.0010183059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 6.8, 0.085) + double3 xformOp:translate = (0, 0, 4.672326243123742) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.672326243123742) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 13.6, 0.085) + double3 xformOp:translate = (0, 0, -0.0425000011920929) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.017176172, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.684262146570372, -3.3658283242687226, 9.028497754893559, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/880230ee48f1/.simready/validation.json b/reports/runtime/results/external/880230ee48f1/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..5c0d9ae0f0ec695cb802eaf9c846864dafa52db5 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/.simready/validation.json @@ -0,0 +1,330 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + }, + "FET_004_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "joint_movement": { + "passed": true, + "name": "joint_movement", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet004_multibody/joint_movement.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.2.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/880230ee48f1/platform_dolly.usd b/reports/runtime/results/external/880230ee48f1/platform_dolly.usd new file mode 100644 index 0000000000000000000000000000000000000000..60f43d680db27382996c02c60521b3cb1572ccb1 --- /dev/null +++ b/reports/runtime/results/external/880230ee48f1/platform_dolly.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03996b71ef75e765691f7ed61351a67fa518a8456ffe8fcffd06d7a53a37e2ff +size 3109575 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..7c88ff71583dfe54cf28bd750fe9d3163046987a --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:beeff92c9535ff0cec274105886c61df3928da68bc7ff0819021d77cbe0e9479 +size 92668 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..dbf28ac15a9b7abebd4515bdc504963e0f7af815 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:50ea8ccb59e4685723f34f894a3e7d6f98188a34b81f237516c495ad1e548d6a +size 92726 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..6de01054fc0321feb85c1b13c4325a40019e96bf --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.656, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.28, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 80.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.344, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 3.8e-05, "unit": null}, "culling_xz_mean_diff": {"value": 7e-06, "unit": null}, "culling_xz_worst_angle": {"value": 0.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..724c353e4a2f0de327905e959172ee2dc884f643 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d209e81e696fa50ec09af4b69308ef4cf0a18ea5 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab0004953b28ed322148addfb7934308cf7c1e1c2aec8cb90e84b05da2c49aca +size 264540 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..ff667eb0702826cf0c3923c37dcffc8a45ab0c96 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 45.109, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 1.35, "unit": null}, "ground_drop_bbox_height": {"value": 0.9, "unit": null}, "ground_drop_effective_fall": {"value": 1.25, "unit": null}, "_timing_capture_frame_total_s": {"value": 12.765, "unit": null}, "_timing_capture_frame_count": {"value": 98, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 130.26, "unit": null}, "_timing_encode_video_total_s": {"value": 1.39, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.492, "unit": null}, "ground_drop_rest_time": {"value": 5.967, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.49s, settled at 5.97s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..7a1ae751ba04ef4d8fa2c499505b10ec955e604c --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,364 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 1.3500001060978484) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + over "Bollard" + { + over "bollard" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.0506438e-11, -1.0118512e-8, -0.0010217059) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.018207181, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.578987181995435, 1.5439658136359127, 2.571472169877551, 0.9999999999999999) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f39e774b8493ba1b14d019dbade869cbf7805993 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:628c327f9a4a45dd59cb498cb231269ea1b357517401bbce3b8868688557bbfd +size 330116 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..72e5c0e330d73d0cebaa04c9a684041a6a7548fd --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.344, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.985, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 99.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.453, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.586207, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 17, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.756745, "unit": null}, "light_response_min_pair_change": {"value": 0.023631, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 58.6% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..20b0e608ac09b63e7cd09c59d36927e688ee32c1 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,328 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..678bad9334660e69d58f24940c92fb45e901f387 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8dd588fa39c1e3ab799a449da0076266a0e40b4dedbe44fc33bf52f84c459640 +size 761284 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..21328c1e38e6340334b7ff5e48d0b8e9940b03cc --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83e93b0656201c1ea8c86d2590f51526eb7d7554f820b1a1378799819c72e9c7 +size 760927 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..c64b5d1b9994a10f74ed2b618a15d365d27b00c7 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d3a6c9009241fac71b1f000a9d176c00108f066805799e943a3e0253e7f07f5d +size 945208 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..20f282f8c486f79f102b665f5b75f23f60f975ef --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:686ddf2dd76534a81edcf2cbacbca1c2de140d5ac24ea54fc2c56847174d7f21 +size 668950 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..842217c505c126b57c2849c09ec6b7eaa6de2cef --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.86, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.845, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 211.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 105534, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 105534 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C0480:World73.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C0C00:World74.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..5e2c43555f4cdae7dc4ac9248a2cde5ccd609b49 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..5b3cc6e6b3d90d31a184bb8d8f731c8b403f1472 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84e7e7d4f435db2c9c753519844cfdecbf3175a47ca40d85fbda748edc5f8c71 +size 79643 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..f5663381acb32fade9ad29087068450019aea5af --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.688, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.142, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 142.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.156, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 1, "unit": null}, "_render_blank_retry_unrecovered": {"value": 1, "unit": null}, "_render_blank_retry[normals_xz_006.png]": {"value": "attempts=6 recovered=False", "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..6d13d2e5af3493241395c75c132cdfa388acdc3d --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,322 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d5477cb42d018dab90d88454ebb8de0f763d23c8 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be63ab447a0e7de6365279646abe575e0cc31395df590425839b0894d554f80f +size 93646 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..06f5c8df44d044b690f5979a13426c42aff95cd5 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:131647f8f5c16f8f0a326b5cde6de6968378ac8728d12b2e05502a768e58c4dd +size 124161 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..f02538e61acf8c4256ba6f247c693fa495239db3 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.359, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.844, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 92.2, "unit": null}, "_timing_encode_video_total_s": {"value": 0.375, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..1df4a0d411ccb465db7d455cda351e00327dde8f --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,255 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..79525050ef309325107c26efc5dee75dceeb2184 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6361999cac4c582d49132f8810f99ba8652ece03873365d958b15e45a4493696 +size 147824 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..9aab48f5bd6343ca194af69d973ef45e54140a66 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:102c935c382297b752433aaff0435847e88bf4b93c27db86ba611f3c413c0169 +size 257492 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9e20d6c711c83db1b575462045c829c325a1fad5 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.735, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.125, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 62.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.100562, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 10.06% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..724c353e4a2f0de327905e959172ee2dc884f643 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,320 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Bollard" + { + over "bollard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..866a77eeec74630df5bbcf9b0e9f6bcaea2c6df4 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a125ffa496ab0e3eb4c5afdf56144e058258565501d1788e101d2ae256289df6 +size 910810 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..a1e955c26985442e81436c905b0d425fcb63005d --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe2d4a2bca6d643991d2f3a24319e7c7544b4e35392be6d5be375f7d26a2242e +size 899515 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..5380af1d971c99d04f3279acd9cc048a9f683a15 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6690ddea86a32d2f079f02ad14bdd22eb5db37051a07a8b903fd4a8620d9dbb +size 1053875 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..15b3314c2ad1e95addd091bd75847506348cd2a5 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95d870d408eedfcbb486ff4d37aa127bee2e7898441190f7ac956ad0d7381b0e +size 694805 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..5e09c769205e26af30a9878db5c7761abb34c44a --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.688, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.922, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 230.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 105010, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 105010 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C0C00:World70.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C1880:World71.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..5e2c43555f4cdae7dc4ac9248a2cde5ccd609b49 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f13b35a3f6f6367cca0c0701a03a870fb182165c --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e36f22f2d2ea44259eb66155ec3ef30f3edee8c4db2ce1274ecd5ed61ff8a46 +size 350812 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png new file mode 100644 index 0000000000000000000000000000000000000000..0ed93e351f2b4481ef54c6ed99e42faeb5c8d351 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eba452bc42cd4dae91518cea9f1145dd469818935d9b40f8f7bf110048d5c148 +size 5877 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..0d6622e9461e2c9ad39824fc8ad2fd693b8c1765 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 1.203, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.297, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 297.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.099929, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.0999 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..8de7b548b10085aa5c565f67af0c439f85801097 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda @@ -0,0 +1,293 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.011221854, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png new file mode 100644 index 0000000000000000000000000000000000000000..1e3fa6d1c4aace512706f27ffde757c878e58e53 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d69112264db6c2c1b6f6bc930b7d7cf38c27a4fead1b5000259265c5405c66ef +size 3129 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..9e0d2d8a23495b0ad77e22ef8541da58f01d168d --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.922, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 2, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 2 prim(s)", "Segmented coverage fell to 0.0000 after stripping 2 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/result.json b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..d8c77872e0868726b7222b41c00f2168e7b4f315 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 23.922, "message": "", "failure_details": null, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.5638, "unit": null}, "slope_drop_initial_z_min": {"value": 9.981, "unit": null}, "slope_drop_bbox_height": {"value": 0.9, "unit": null}, "_timing_capture_frame_total_s": {"value": 6.718, "unit": null}, "_timing_capture_frame_count": {"value": 53, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 126.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.937, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 0, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 1, "unit": null}, "slope_drop_max_clearance": {"value": 0.0062, "unit": "m"}, "slope_drop_separation_frames": {"value": 0, "unit": null}, "slope_drop_left_slope_frame": {"value": 570, "unit": null}, "slope_drop_horiz_time": {"value": 0.517, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Slope drop PASSED: sliding at 0.52s, no penetration"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/88a869560298/bollard.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..d8e643688706672b32b2964fc5392ca28a7d002c --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2cf2c7030735a9e08571d35867909068c7ec6b7a757816874737f471b3e0c43d +size 210592 diff --git a/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..39fd4612564aa44298b60111bf1e44a63f5cc78f --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda @@ -0,0 +1,429 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (-0, -3.5638184018759818, 9.980987649200237) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@ + ) + { + over "Bollard" + { + over "bollard" + { + vector3f physics:angularVelocity = (0, 0, 0) + vector3f physics:velocity = (0, 0, -0.12262501) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-3.0506438e-11, -5.286645e-8, -0.0010224392) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Slope" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + float3[] extent = [(-1, -1, -1), (1, 1, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)] + custom bool primvars:doNotCastShadows = 1 + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + float3 xformOp:scale = (50, 7.2000003, 0.09) + double3 xformOp:translate = (0, 0, 4.947169136458037) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"] + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.15, 0.6, 0.2) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Xform "SlopeCollision" + { + float xformOp:rotateX = 45 + float xformOp:rotateZ = 180 + double3 xformOp:translate = (0, 0, 4.947169136458037) + uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"] + + def Cube "Box" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"] + ) + { + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + double size = 1 + token visibility = "invisible" + float3 xformOp:scale = (100, 14.400001, 0.09) + double3 xformOp:translate = (0, 0, -0.045000002837212706) + uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"] + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.018207196, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818352, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818352, 0), (-1.7853623890086365, -3.563818428309207, 10.787548914780974, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88a869560298/.simready/validation.json b/reports/runtime/results/external/88a869560298/.simready/validation.json new file mode 100644 index 0000000000000000000000000000000000000000..6b47e2d24dd714916fb595d2ec6e5cbfb9c82216 --- /dev/null +++ b/reports/runtime/results/external/88a869560298/.simready/validation.json @@ -0,0 +1,314 @@ +{ + "SimReady_Metadata": { + "validation": { + "profile": "Robotics-Prop", + "profile_version": "4.0.0", + "validated_features": { + "2026-10-30": { + "FET_000_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.007']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.004']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.RV.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_000_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_001_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "1.0.1" + }, + "FET_003_MUJOCO": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_NEWTON": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_003_PHYSX": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.4.0" + }, + "FET_003_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_004_MUJOCO": { + "blocking_failure": false, + "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.MUJOCO.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_NEWTON": { + "blocking_failure": false, + "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]", + "optional requirements": "['com.nvidia.simready.NEWTON.COL.001', 'com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_004_PHYSX": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.4.0" + }, + "FET_004_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]", + "optional requirements": "['com.nvidia.simready.RB.MB.001']", + "passed": false, + "version": "0.2.0" + }, + "FET_005_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.GSP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_MDL": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_006_OPENPBR": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.VM.PBR.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_006_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_007_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.NVM.001', 'com.nvidia.simready.NVM.002', 'com.nvidia.simready.NVM.003']", + "passed": false, + "version": "0.2.0" + }, + "FET_010_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "optional requirements": "['com.nvidia.simready.DISP.001']", + "passed": false, + "version": "0.1.0" + }, + "FET_011_RTX": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_011_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.2.0" + }, + "FET_031_STANDARD": { + "blocking_failure": false, + "dependencies": "[]", + "passed": true, + "version": "0.1.0" + }, + "FET_033_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]", + "passed": true, + "version": "0.4.0" + }, + "FET_046_STANDARD": { + "blocking_failure": false, + "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]", + "passed": true, + "version": "0.1.0" + }, + "FET_100_ISAAC": { + "blocking_failure": false, + "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]", + "optional requirements": "['com.nvidia.simready.ISA.001']", + "passed": false, + "version": "0.4.0" + } + } + } + }, + "runtime_testing": { + "tested_features": { + "2026-10-30T01:42:23.697266+00:00": { + "FET_001_STANDARD": { + "passed": true, + "version": "1.0.1", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "culling_xz": { + "passed": true, + "name": "culling_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "light_response": { + "passed": true, + "name": "light_response", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "normals_xz": { + "passed": true, + "name": "normals_xz", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "pivot": { + "passed": true, + "name": "pivot", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + }, + "presence": { + "passed": true, + "name": "presence", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", + "provider": "simready_benchmark_kit_suite", + "version": "2.0.0" + } + } + } + } + }, + "FET_006_STANDARD": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "preview_surface_renders": { + "passed": true, + "name": "preview_surface_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.4.0" + } + } + } + } + }, + "FET_006_MDL": { + "passed": true, + "version": "0.2.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "mdl_renders": { + "passed": true, + "name": "mdl_renders", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", + "provider": "simready_benchmark_kit_suite", + "version": "0.3.0" + } + } + } + } + }, + "FET_011_RTX": { + "passed": true, + "version": "0.1.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "semantic_labels_seg_labelled": { + "passed": true, + "name": "semantic_labels_seg_labelled", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + }, + "semantic_labels_seg_stripped": { + "passed": true, + "name": "semantic_labels_seg_stripped", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", + "provider": "simready_benchmark_kit_suite", + "version": "1.0.0" + } + } + } + } + }, + "FET_003_PHYSX": { + "passed": true, + "version": "0.4.0", + "engines": { + "isaac_sim": { + "passed": true, + "tests": { + "ground_drop": { + "passed": true, + "name": "ground_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.2.0" + }, + "slope_drop": { + "passed": true, + "name": "slope_drop", + "test_file": "/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", + "provider": "simready_benchmark_kit_suite", + "version": "3.3.0" + } + } + } + } + } + } + } + } + } +} \ No newline at end of file diff --git a/reports/runtime/results/external/88a869560298/bollard.usd b/reports/runtime/results/external/88a869560298/bollard.usd new file mode 100644 index 0000000000000000000000000000000000000000..91997e890a566dd5d8e20a6d097cd58b5805cd3e --- /dev/null +++ b/reports/runtime/results/external/88a869560298/bollard.usd @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:56933db9e366ab677c4aa41433b4387cb9f6fd138d0b89549a1ba2449a3c22c0 +size 403734 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 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+version https://git-lfs.github.com/spec/v1 +oid sha256:2b0280779b214017f844fcc5ba4702b375dee063675095bda22d92aaae4adbf8 +size 96654 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..e9530c34a5019363030ef384cae78902dd5fe4a0 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 3.969, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (a tilted spin) under dome lighting with a diagnostic orange matte material; verifies the orange color is continuously visible. Catches winding-order errors that present only at oblique view angles, which the pure-X and pure-Z variants might miss.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw. Orange diagnostic surface fills the silhouette at every frame. Holes in the silhouette indicate inverted winding only seen at oblique angles.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.28, "unit": null}, "_timing_capture_frame_count": {"value": 16, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 80.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.344, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "culling_xz_max_diff": {"value": 0.000126, "unit": null}, "culling_xz_mean_diff": {"value": 3.3e-05, "unit": null}, "culling_xz_worst_angle": {"value": 180.0, "unit": null}, "culling_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "culling_xz_culling_off.mp4", "role": "summary", "kind": "video"}, {"filename": "culling_xz_culling_on.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["XZ-axis culling PASSED (max object pixel diff: 0.0%)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "culling_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/culling_xz.py", "test_output_name": "culling_xz", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..39c12eb2029a4e19ab5deb8c761bca5e6c3339fd --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda @@ -0,0 +1,544 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..1d8ad5bea664ba01e9c5e3eacd42c738e369a493 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9b314be84a13eca3b69f7d71f6e4a279f60b170dcafb2e2c32ef95405044df0 +size 91407 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..2e15daf4b5f1687e3de64291d67eec371dbdf8db --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 28.828, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.2, "unit": null}, "ground_drop_bbox_height": {"value": 0.1042, "unit": null}, "ground_drop_effective_fall": {"value": 0.1, "unit": null}, "_timing_capture_frame_total_s": {"value": 6.006, "unit": null}, "_timing_capture_frame_count": {"value": 41, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 146.49, "unit": null}, "_timing_encode_video_total_s": {"value": 0.578, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.129, "unit": null}, "ground_drop_rest_time": {"value": 2.175, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.13s, settled at 2.17s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..693ab8083dac4e4a0664dcb5d531a4b2b3a99b57 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda @@ -0,0 +1,482 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.19999999895681925) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + over "Angle_Grinder" + { + over "head" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) + float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) + float physics:mass = 0.2774979 + quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) + vector3f physics:velocity = (1.8346124e-9, 6.9210987e-10, -0.122624986) + quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) + float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) + float physics:mass = 0.26567006 + quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) + vector3f physics:velocity = (-2.4404347e-9, -2.4041569e-9, -0.122624986) + quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinding_disc" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492588e-7) + point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) + float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) + float physics:mass = 0.12724763 + quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) + vector3f physics:velocity = (-3.750743e-9, -3.4043328e-9, -0.122624986) + quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_sub" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) + float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) + float physics:mass = 0.095893435 + quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) + vector3f physics:velocity = (6.0827127e-10, 8.160343e-10, -0.122625) + quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, -0.0010217834) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) + float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) + float physics:mass = 0.09545935 + quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) + vector3f physics:velocity = (1.9434385e-9, 1.2286007e-9, -0.12262499) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -0.0010218133) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "button" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) + float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) + float physics:mass = 0.0012733485 + quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) + vector3f physics:velocity = (1.153277e-9, 1.5479317e-9, -0.12262499) + quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -0.0010217984) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) + float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) + float physics:mass = 1.2290305 + quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) + vector3f physics:velocity = (7.9986456e-10, 1.2263814e-9, -0.122625) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, -0.0010217984) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "power_cord" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7) + point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) + float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) + float physics:mass = 0.007927839 + quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) + vector3f physics:velocity = (-2.5905567e-9, 1.3221538e-10, -0.122625016) + quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, -0.0010217536) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 9.81 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Xform "GroundPlane" + { + def Mesh "CollisionMesh" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding:physics = ( + bindMaterialAs = "weakerThanDescendants" + ) + uniform token physics:approximation = "convexHull" + point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)] + token visibility = "invisible" + } + + def "PhysMaterial" ( + prepend apiSchemas = ["PhysicsMaterialAPI"] + ) + { + float physics:dynamicFriction = 0.4 + float physics:restitution = 0 + float physics:staticFriction = 0.5 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.012275912, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.39037344411033426, 1.04099521021096, 0.7720620765546676, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..f15ca96b92be83853c5228dd55bb077008246892 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/joint_movement.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab0b9db77eb6170a6cba99888a6c931cc69cd1591debadc722a1b624dcf836f2 +size 84433 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..50aa5c988a07b159ed8dd6e3a2e09984da6b5d8a --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 53.875, "message": "", "failure_details": null, "description": "For each authored joint on the asset, applies a type-aware excitation (including a temporary external D6 driver for PhysX spherical joints, a balanced force-at-lever-arm probe for Newton spherical joints, and a linear-velocity nudge for other supported non-scalar joints) and verifies that relative motion between the joint's connected bodies actually occurs. Validates that joints aren't seized, their axis is correctly authored, and the bodies they connect are free to move per the joint type.", "expected_video": "Each authored joint is exercised one at a time. The two bodies connected by that joint visibly move relative to each other in the joint's allowed direction (rotate around the axis for a revolute joint, slide for a prismatic, etc.). A joint that produces no visible relative motion fails the check.", "test_version": "2.2.0", "metrics": {"_timing_capture_frame_total_s": {"value": 6.796, "unit": null}, "_timing_capture_frame_count": {"value": 45, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 151.02, "unit": null}, "_timing_encode_video_total_s": {"value": 0.687, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "jm_joint_disc_spin_joint_rot_deg": {"value": 30.0, "unit": null}, "jm_joint_disc_spin_joint_trans_pct": {"value": 79.41, "unit": null}, "jm_joint_disc_spin_joint_bbox_m": {"value": 0.1629, "unit": null}, "jm_joint_disc_spin_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joint_trigger_joint_rot_deg": {"value": 0.0, "unit": null}, "jm_joint_trigger_joint_trans_pct": {"value": 13.65, "unit": null}, "jm_joint_trigger_joint_bbox_m": {"value": 0.0293, "unit": null}, "jm_joint_trigger_joint_pct_of_travel": {"value": 100.0, "unit": null}, "jm_joints_total": {"value": 2, "unit": null}, "jm_joints_passed": {"value": 2, "unit": null}, "jm_joints_failed": {"value": 0, "unit": null}, "jm_joint_disc_spin_joint_status": {"value": "passed", "unit": null}, "jm_joint_trigger_joint_status": {"value": "passed", "unit": null}}, "media": [{"filename": "joint_movement.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Joint movement PASSED: 2/2 joints responded"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "joint_movement", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet004_multibody/joint_movement.py", "test_output_name": "joint_movement", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..d55d310608af42f7cf73ed1cda0f6f7fe8f006b7 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda @@ -0,0 +1,481 @@ +#usda 1.0 +( + endTimeCode = 864000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 240 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:ecoMode:enabled + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + double3 xformOp:translate = (0, 0, 0.1) + uniform token[] xformOpOrder = ["xformOp:translate"] + + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + over "Angle_Grinder" + { + over "head" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317) + float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515) + float physics:mass = 0.2774979 + quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinder" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715) + float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405) + float physics:mass = 0.26567006 + quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, 3.1292437e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "grinding_disc" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894) + float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518) + float physics:mass = 0.12724763 + quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_sub" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378) + float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499) + float physics:mass = 0.095893435 + quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (0, -5.9604645e-8, 2.3841858e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_front" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594) + float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818) + float physics:mass = 0.09545935 + quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -1.3411045e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "button" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402) + float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8) + float physics:mass = 0.0012733485 + quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -5.9604646e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "handle_main_rear" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955) + float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001) + float physics:mass = 1.2290305 + quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, 0, 0, 0) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, 8.940697e-9) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "power_cord" ( + prepend apiSchemas = ["PhysicsMassAPI"] + ) + { + vector3f physics:angularVelocity = (0, 0, 0) + point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604) + float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106) + float physics:mass = 0.007927839 + quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7) + vector3f physics:velocity = (0, 0, 0) + quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8) + float3 xformOp:scale = (1, 1, 1) + float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, 4.61936e-8) + token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] + } + + over "Joints" + { + over "disc_spin_joint" ( + delete apiSchemas = ["PhysicsDriveAPI:angular"] + prepend apiSchemas = ["PhysicsDriveAPI:angular"] + ) + { + float drive:angular:physics:damping = 1000 + float drive:angular:physics:maxForce = 10000000 + float drive:angular:physics:stiffness = 0 + float drive:angular:physics:targetVelocity = 45 + float physics:lowerLimit = -30 + float physics:upperLimit = 30 + } + + over "trigger_joint" + { + float drive:linear:physics:damping = 1000 + float drive:linear:physics:maxForce = 10000000 + float drive:linear:physics:stiffness = 0 + float drive:linear:physics:targetVelocity = -0.05 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.25, 0.35, 0.6) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.3, 0.4, 0.7) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def PhysicsScene "PhysicsScene" ( + prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"] + ) + { + vector3f physics:gravityDirection = (0, 0, -1) + float physics:gravityMagnitude = 0 + uniform token physxScene:broadphaseType = "GPU" + bool physxScene:enableEnhancedDeterminism = 0 + bool physxScene:enableGPUDynamics = 1 + bool physxScene:enableStabilization = 1 + uniform token physxScene:solverType = "TGS" + uint physxScene:timeStepsPerSecond = 240 + } + + def Camera "Camera" + { + float2 clippingRange = (0.012686351, 1000) + float focalLength = 35 + float horizontalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839115, 0, 0), (-0.1488760414816927, -0.39700277728451444, 0.9056625856802979, 0), (0.3179993640019075, 0.8479983040050879, 0.42399915200254407, -0), (0.3953335461031506, 1.0656768181858944, 0.689859227731558, 0.9999999999999998) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..3364a35c00538adafd88fc2ddd4458646a2a3ccc --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8edf5989238e7d0442747af55525672e00f1ea3f7f42f00b2d255a37ecab0b45 +size 268902 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..4463307be1b566f5a624b25792a2f0065d408f74 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.172, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 3.079, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 102.63, "unit": null}, "_timing_encode_video_total_s": {"value": 0.516, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.241379, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 7, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.796062, "unit": null}, "light_response_min_pair_change": {"value": 0.004016, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 24.1% variation, 0% blank"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..f1cefef5232cb07228f07fdbd9d68290235efd63 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda @@ -0,0 +1,552 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0, 0, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ada27096826ef29ef677e2f3ad1d6a55ef8b7ae6 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9bdce9e52f0da129d8a30b4507c551c398341e61919da5c5d45f6c8b47559045 +size 805552 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..d4b9ced0e07b81709109af2da1a52d761630b772 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f973d6d7c087394d245e9915ebd9f907e2e7726f28605c369f8b4243a4a77d64 +size 804913 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png new file mode 100644 index 0000000000000000000000000000000000000000..ad7b0fe09179001bafce17a7bfc736b4aa02fe29 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0a981d605e231fceba3d0e953d6025fb621a525539a8faaa4fc6b07ab77af83a +size 931360 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png new file mode 100644 index 0000000000000000000000000000000000000000..b760268c42509816b7cd097f87380007679af174 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c23e5f2e1b826e381bdd96543e3b3835aa6b0c78d51d584aeeed19a5436167a +size 736440 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..af7b51fe70f9de370f5d2bd2979f48237736a42a --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 2.719, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.765, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 191.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 6, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 6, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 6, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 26356, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 26356 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C1880:World28.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:0000029ECE0C1B00:World29.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..7fb2939cfb070f3bed1ab1a941674d54d168ec71 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda @@ -0,0 +1,300 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.35, 0.35, 0.35) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..55f33108eb906b842d0a8accce09ddac95591214 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f9a5069392ce06ff32998c6228d06266b8bd98836a26273cd4195cebbf729af +size 80584 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..261ff8398316c6cd028f5ae2965bd54ad8741114 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 7.469, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 5.062, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 632.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.172, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 8, "unit": null}, "_render_blank_retry_unrecovered": {"value": 8, "unit": null}, "_render_blank_retry[visibility_check_001.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_001.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_002.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_004.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_005.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_006.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_007.png]": {"value": "attempts=6 recovered=False", "unit": null}, "_render_blank_retry[normals_xz_008.png]": {"value": "attempts=6 recovered=False", "unit": null}, "normals_xz_avg_dark": {"value": 0.000234, "unit": null}, "normals_xz_max_dark": {"value": 0.000968, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.1%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..123404eac235182aafbbd29512993f3f47bf72fb --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda @@ -0,0 +1,586 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + uniform bool doubleSided = 1 + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + custom bool singleSided = 0 + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 2000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..acd77e8fe25ec696d9ff81469a680d40e4ec9bb2 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4c33d084fa0d25e2e29826dcfc7649fd2b8ca158921be9f8937d6d3123707442 +size 129664 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..aae0b8463838d6b2fecadcace92b5ccc3cc2b24e --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d087af480bbd9478d03d1a01b8c5da07d2cca5291bb348d728adc253805fba5f +size 101018 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..cb0a4f32be3c0c4214f4796d49f7ed83b906e238 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 5.891, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.876, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 93.8, "unit": null}, "_timing_encode_video_total_s": {"value": 0.406, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.8, "unit": null}, "pivot_pivot_height_pct": {"value": -0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 1, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.80)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..599661b32867c3d92c86e1f9483590e68a8f837d --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda @@ -0,0 +1,479 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 1 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.8, 0.8, 0.8) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + } + } + + def Xform "Lights" + { + def DistantLight "DistantLight_1" + { + float inputs:angle = 1 + float inputs:intensity = 3000 + float3 xformOp:rotateXYZ = (45, 0, 90) + uniform token[] xformOpOrder = ["xformOp:rotateXYZ"] + } + + def DomeLight "DomeLight_2" + { + float inputs:intensity = 150 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) ) + uniform token[] xformOpOrder = ["xformOp:transform"] + } +} + diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png new file mode 100644 index 0000000000000000000000000000000000000000..4cd754c98f669e8f745491c683518c114a2f597a --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2639cb103ce5ed6ef2d1de059e943d12b240c23178e8ebb51a635861b857b8fc +size 154702 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png new file mode 100644 index 0000000000000000000000000000000000000000..f9b61800104acdcbc03e7891694f1bf0b5ecd093 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b49d37f8871948b3d09bb661d0947d85889704f2426ecf12716de7b3c70fffe4 +size 194298 diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/result.json b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/result.json new file mode 100644 index 0000000000000000000000000000000000000000..c16c5f24d7326f25a0d94f6f7574736475053895 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/result.json @@ -0,0 +1 @@ +{"status": "pass", "duration": 0.953, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.141, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 70.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.025069, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 2.51% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/88f731d58190/angle_grinder.usd", "session_id": "kit_139580_1", "engine": "isaac_sim", "engine_version": "6.0.1"} \ No newline at end of file diff --git a/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda new file mode 100644 index 0000000000000000000000000000000000000000..39c12eb2029a4e19ab5deb8c761bca5e6c3339fd --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda @@ -0,0 +1,544 @@ +#usda 1.0 +( + endTimeCode = 1000000 + metersPerUnit = 1 + startTimeCode = 0 + timeCodesPerSecond = 60 + upAxis = "Z" +) + +def "Render" ( + hide_in_stage_window = true + no_delete = true +) +{ + def "OmniverseKit" + { + def "HydraTextures" ( + hide_in_stage_window = true + no_delete = true + ) + { + def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" ( + prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"] + hide_in_stage_window = true + no_delete = true + ) + { + rel camera = + token omni:rtx:ambientOcclusion:denoiserMode = "none" + token omni:rtx:background:source:texture:textureMode = "repeatMirrored" + token omni:rtx:background:source:type = "domeLight" + bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1 + token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None" + bool omni:rtx:dlss:frameGeneration = 0 + float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1) + bool omni:rtx:indirectDiffuse:denoiser:enabled = 0 + bool omni:rtx:material:db:syncLoads = 1 + token omni:rtx:post:dlss:execMode = "performance" + bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1 + bool omni:rtx:post:registeredCompositing:invertToneMap = 1 + bool omni:rtx:pt:adaptiveSampling:filterError = 0 + uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2 + uint omni:rtx:pt:maxSamplesPerLaunch = 2073600 + uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12 + int omni:rtx:pt:samplesPerIteration = 16 + bool omni:rtx:reflections:denoiser:enabled = 0 + token omni:rtx:rendermode = "RealTimePathTracing" + color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1) + bool omni:rtx:rt:demoire = 0 + bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1 + int omni:rtx:rt:sss:samples = 1 + uint omni:rtx:rtpt:maxVolumeBounces = 15 + float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08 + bool omni:rtx:scene:hydra:materialSyncLoads = 1 + bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1 + rel orderedVars = + custom bool overrideClipRange = 0 + uniform int2 resolution = (1024, 1024) + } + } + } + + def RenderSettings "OmniverseGlobalRenderSettings" ( + prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"] + no_delete = true + ) + { + rel products = + } + + def "Vars" + { + def RenderVar "LdrColor" ( + hide_in_stage_window = true + no_delete = true + ) + { + uniform string sourceName = "LdrColor" + uniform token sourceType = "raw" + } + } +} + +over "OmniverseKit_Persp" +{ + float exposure:fStop = 5 + float exposure:responsivity = 1.1026709 + float exposure:time = 0.02 +} + +def "World" +{ + def Xform "AssetRoot" + { + def "Asset" ( + prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@ + ) + { + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (0.9, 0.2, 0) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + + over "Angle_Grinder" + { + over "head" + { + over "bolt_01" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_02" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_03" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "bolt_04" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_lower" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "gear_case_upper" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinder" + { + over "clamping_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "wheel_guard" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "grinding_disc" + { + over "grinding_disc" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_sub" + { + over "nonslip_grip" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_core" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "side_handle_flange" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "stud" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_front" + { + over "button_housing" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_front" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "button" + { + over "button" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "handle_main_rear" + { + over "housing_collar" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_main" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "housing_rear" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + + over "power_cord" + { + over "cable" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + + over "strain_relief" ( + prepend apiSchemas = ["MaterialBindingAPI"] + ) + { + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + rel material:binding:physics = None + } + } + } + } + } + + def Xform "Room" + { + def Mesh "Bottom" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -50, -52), (50, 50, -50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "Floor" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"] + ) + { + float3[] extent = [(-50, -50, -2), (50, 50, 0)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] + uniform token physics:approximation = "convexHull" + bool physics:collisionEnabled = 0 + point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)] + custom bool primvars:doNotCastShadows = 1 + token visibility = "invisible" + } + + def Mesh "North" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, -52, -50), (50, -50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "South" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-50, 50, -50), (50, 52, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "West" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(-52, -50, -50), (-50, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + + def Mesh "East" ( + prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"] + ) + { + float3[] extent = [(50, -50, -50), (52, 50, 50)] + int[] faceVertexCounts = [4, 4, 4, 4, 4, 4] + int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0] + rel material:binding = ( + bindMaterialAs = "strongerThanDescendants" + ) + normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] + uniform token physics:approximation = "convexHull" + point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)] + custom bool primvars:doNotCastShadows = 1 + + def Material "_FlatColorMaterial" + { + token outputs:surface.connect = + + def Shader "Shader" + { + uniform token info:id = "UsdPreviewSurface" + color3f inputs:diffuseColor = (1, 1, 1) + float inputs:metallic = 0 + float inputs:roughness = 1 + color3f inputs:specularColor = (0, 0, 0) + token outputs:surface + } + } + } + } + + def Xform "Lights" + { + def DomeLight "DomeLight_1" + { + float inputs:intensity = 1000 + } + } + + def Camera "Camera" + { + float2 clippingRange = (0.0076043103, 10000) + float focalLength = 35 + float horizontalAperture = 36 + float verticalAperture = 36 + matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 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a/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png b/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png new file mode 100644 index 0000000000000000000000000000000000000000..0ef0a8425fb9fd08e2d37306710d19efb0e13e02 --- /dev/null +++ b/reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:577d947b802e8256c2d5ab83b51a71696ab616efc2ce1ddb038a7265d6d2855d +size 969123