File size: 13,907 Bytes
5c2b46e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 | #usda 1.0
(
customLayerData = {
dictionary audioSettings = {
double dopplerLimit = 2
double dopplerScale = 1
double nonSpatialTimeScale = 1
double spatialTimeScale = 1
double speedOfSound = 340
}
dictionary cameraSettings = {
dictionary Front = {
double3 position = (1000.000000000002, -2.220446049250317e-13, 0)
double radius = 500
}
dictionary OmniverseKit_Front = {
double3 position = (0, 0, 1000)
double radius = 10
double3 target = (0, 0, 900)
}
dictionary OmniverseKit_Persp = {
double3 position = (7711.011706823173, 7707.511706823175, 8947.44871854192)
double radius = 100
double3 target = (7653.27667990421, 7649.776679904212, 8889.713691622957)
}
dictionary OmniverseKit_Right = {
double3 position = (-1000, -4.930380657631324e-30, -2.220446049250313e-13)
double radius = 10
double3 target = (-900, -4.930380657631324e-30, -1.9984014443252818e-13)
}
dictionary OmniverseKit_Top = {
double3 position = (2.3869795029440866e-13, 1000, -2.6645352591003757e-13)
double radius = 10
double3 target = (1.9984014443252818e-13, 900, -1.9984014443252818e-13)
}
dictionary Perspective = {
double3 position = (7.241225223054727, 7.8091118467306275, 6.239697093480477)
double3 target = (0.8199831986338388, 0.37404819644164, 0.19595158776175836)
}
dictionary Right = {
double3 position = (0, -1000, -2.220446049250313e-13)
double radius = 500
}
dictionary Top = {
double3 position = (0, 0, 49999.999997496605)
double radius = 2.8629262924194334
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary navmeshSettings = {
double agentHeight = 180
double agentRadius = 20
bool excludeRigidBodies = 1
int ver = 2
double voxelCeiling = 460
}
dictionary omni_layer = {
string authoring_layer = "./default_environment.usd"
dictionary locked = {
}
dictionary muteness = {
}
}
dictionary renderSettings = {
}
}
defaultPrim = "World"
endTimeCode = 1
metersPerUnit = 1
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Z"
)
def Camera "OmniverseKit_Right" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 5000
float horizontalApertureOffset = 0
token projection = "orthographic"
float verticalAperture = 3648.4849
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, -2.220446049250313e-16, 1, 0), (0, -1, -2.220446049250313e-16, 0), (0, -1000, -2.220446049250313e-13, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
def Camera "OmniverseKit_Front" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 5000
float horizontalApertureOffset = 0
token projection = "orthographic"
float verticalAperture = 3648.4849
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (0, 1.0000000000000002, -2.220446049250313e-16, 0), (-2.220446049250313e-16, 0, 1.0000000000000002, 0), (1.0000000000000002, -2.220446049250313e-16, 0, 0), (1000.000000000002, -2.220446049250317e-13, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
def Xform "World" (
kind = "component"
)
{
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]
def Scope "Looks" (
kind = "model"
)
{
def Material "theGrid"
{
token outputs:mdl:displacement.connect = </World/Looks/theGrid/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/theGrid/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/theGrid/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
float inputs:albedo_add = 0 (
customData = {
float default = 0
dictionary soft_range = {
float max = 1
float min = -1
}
}
displayGroup = "Albedo"
displayName = "Albedo Add"
doc = "Adds a constant value to the diffuse color "
hidden = false
)
color3f inputs:diffuse_color_constant = (0.2, 0.2, 0.2) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
asset inputs:diffuse_texture = @./texture/Wireframe/Wireframe_blue.png@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Albedo"
displayName = "Albedo Map"
hidden = false
renderType = "texture_2d"
)
color3f inputs:diffuse_tint = (1, 1, 1) (
customData = {
float3 default = (1, 1, 1)
}
displayGroup = "Albedo"
displayName = "Color Tint"
doc = "When enabled, this color value is multiplied over the final albedo color"
hidden = false
renderType = "color"
)
color3f inputs:emissive_color = (1, 1, 1) (
customData = {
float3 default = (1, 0.1, 0.1)
}
displayGroup = "Emissive"
displayName = "Emissive Color"
doc = "The emission color"
hidden = false
renderType = "color"
)
asset inputs:emissive_color_texture = @./texture/Wireframe/WireframeBlur_basecolor.png@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Emissive"
displayName = "Emissive Color map"
doc = "The emissive color texture"
hidden = false
renderType = "texture_2d"
)
float inputs:emissive_intensity = 1000 (
customData = {
float default = 40
}
displayGroup = "Emissive"
displayName = "Emissive Intensity"
doc = "Intensity of the emission"
hidden = false
)
asset inputs:emissive_mask_texture = @./texture/Wireframe/WireframeBlur_blue.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
displayGroup = "Emissive"
displayName = "Emissive Mask map"
doc = "The texture masking the emissive color"
hidden = false
renderType = "texture_2d"
)
bool inputs:enable_emission = 1 (
customData = {
bool default = 0
}
displayGroup = "Emissive"
displayName = "Enable Emission"
doc = "Enables the emission of light from the material"
hidden = false
)
bool inputs:project_uvw = 1 (
customData = {
bool default = 0
}
displayGroup = "UV"
displayName = "Enable Project UVW Coordinates"
doc = "When enabled, UV coordinates will be generated by projecting them from a coordinate system"
hidden = false
)
float inputs:specular_level = 0.5 (
customData = {
float default = 0.5
dictionary soft_range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Specular"
doc = "The specular level (intensity) of the material"
hidden = false
)
bool inputs:world_or_object = 1 (
customData = {
bool default = 0
}
displayGroup = "UV"
displayName = "Enable World Space"
doc = "When enabled, uses world space for projection, otherwise object space is used"
hidden = false
)
token outputs:out (
renderType = "material"
)
}
}
}
def Xform "Enviroment" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding = </World/Looks/theGrid> (
bindMaterialAs = "weakerThanDescendants"
)
token visibility = "inherited"
float3 xformOp:rotateZYX = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
def Mesh "Geometry" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
float3[] extent = [(-0.5, -0.5, 0), (0.5, 0.5, 0)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 3, 2]
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
interpolation = "faceVarying"
)
point3f[] points = [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0)]
texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1)] (
interpolation = "faceVarying"
)
uniform token subdivisionScheme = "none"
token visibility = "inherited"
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (100, 100, 1)
double3 xformOp:translate = (-0.425, 0.425, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
def Xform "GroundPlane"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
def Plane "CollisionPlane" (
prepend apiSchemas = ["PhysicsCollisionAPI"]
)
{
uniform token axis = "Z"
uniform token purpose = "guide"
float3 xformOp:scale = (0.01, 0.01, 0.01)
uniform token[] xformOpOrder = ["xformOp:scale"]
}
}
def SphereLight "SphereLight" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float intensity = 30000
float radius = 0.25
float shaping:cone:angle = 180
float shaping:cone:softness
float shaping:focus
color3f shaping:focusTint
asset shaping:ies:file
token visibility = "inherited"
quatd xformOp:orient = (0.5000000000000001, 0.5, 0.49999999999999994, 0.5)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 2.5)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
def Camera "OmniverseKit_Top" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 28.629263
float horizontalApertureOffset = 0
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -50000)
token projection = "orthographic"
float verticalAperture = 24.415663
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (-2.220446049250313e-16, -1, 0, 0), (1, -2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (0, 0, 49999.999997496605, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
over "Render" (
hide_in_stage_window = true
)
{
}
|