NeoSim-Assets / tacex_data /Sensors /GF225 /optical_simulator.py
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"""
Optical simulator for vitai sensor simulator.
Generate tactile rgb image using sensor camera depth info.
This file implements the optical simulator using mlp rendering.
Strict image resolution is 480 x 480 for gf225 sensor.
For other tactile resolutions lower than that, downsampling is applied.
"""
from __future__ import annotations
import os
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
from typing import TYPE_CHECKING
import cv2
import omni.ui
from vitai_core.utils.logger import get_logger
if TYPE_CHECKING:
from .optical_simulator_cfg import OpticalSimulatorCfg
from vitai_core.sensors.gf225.gf225 import GF225Sensor
class MLP(nn.Module):
"""Multi-layer perceptron for normal-to-color mapping in optical simulation."""
dropout_p = 0.05
def __init__(self, input_size = 5, output_size = 3, hidden_size = 32):
super().__init__()
self.fc1 = nn.Linear(input_size, hidden_size)
self.fc2 = nn.Linear(hidden_size, hidden_size)
self.fc3 = nn.Linear(hidden_size, hidden_size)
self.fc4 = nn.Linear(hidden_size, output_size)
self.drop = nn.Dropout(p=self.dropout_p)
def forward(self, x):
x = F.relu(self.fc1(x))
x = self.drop(x)
x = F.relu(self.fc2(x))
x = self.drop(x)
x = self.fc3(x)
x = self.drop(x)
x = self.fc4(x)
return x
class OpticalSimulator:
"""Optical simulation approach for GF225 sensor via camera depth data.
Uses MLP-based rendering to convert depth maps to tactile RGB images.
"""
cfg: OpticalSimulatorCfg
def __init__(self, cfg: OpticalSimulatorCfg, sensor: "GF225Sensor"):
"""Initialize the optical simulator.
Args:
cfg: Configuration for optical simulator
sensor: Parent GF225 sensor instance
"""
self.cfg = cfg
self.sensor = sensor
self._logger = get_logger("vitai.optical_sim", prim=str(sensor.cfg.prim_path))
def _initialize_impl(self):
"""Initialize optical simulator assets and models."""
if self.cfg.device is None:
self._device = self.sensor.device
else:
self._device = self.cfg.device
self._num_envs = self.sensor._num_envs
# Load optical sim assets
assets_dir = os.path.join(os.path.dirname(__file__), "optical_sim_utils")
self.bg_img = np.load(os.path.join(assets_dir, "vitai_bg.npy"))
self.bg_render = np.load(os.path.join(assets_dir, "init_bg_fots_vitai.npy"))
self.bg_depth = np.load(os.path.join(assets_dir, "ini_depth_sim_d0.npy"))
# Load optical MLP model
self.mlp = MLP().to(self._device)
weights_path = os.path.join(assets_dir, "mlp_n2c_vitai5.pth")
self.mlp.load_state_dict(torch.load(weights_path, map_location=self._device))
self.mlp.eval()
self._logger.debug(
f"Optical simulator initialized: device={self._device}, "
f"num_envs={self._num_envs}, "
f"tactile_res={self.cfg.tactile_img_res}"
)
# Helper method for optical simulation
def _padding(self,img):
if len(img.shape)==2:
return np.pad(img, ((1,1), (1,1)), "symmetric")
elif len(img.shape) == 3:
return np.pad(img, ((1,1), (1,1), (0,0)), "symmetric")
return img
def _generate_normals(self, height_map):
"""Generate surface normals from height map.
Args:
height_map: 2D array of height values
Returns:
Surface normals as (H, W, 3) array
"""
h, w = height_map.shape
top = height_map[0:h-2, 1:w-1]
bot = height_map[2:h, 1:w-1]
left = height_map[1:h-1, 0:w-2]
right = height_map[1:h-1, 2:w]
dzdx = (bot - top) / 2.0
dzdy = (right - left) / 2.0
direction = np.ones((h - 2, w - 2, 3))
direction[:, :, 0] = -dzdy
direction[:, :, 1] = dzdx
magnitude = np.sqrt(direction[:, :, 0] ** 2 + direction[:, :, 1] ** 2 + direction[:, :, 2] ** 2)
normal = direction / magnitude[:, :, np.newaxis]
normal = self._padding(normal)
normal = (normal + 1.0) * 0.5
return normal
def _smooth_height_map(self, height_map):
"""Smooth height map using multi-scale Gaussian blurring.
Args:
height_map: Raw depth/height map from camera
Returns:
Smoothed height map
"""
diff_depth = np.abs(height_map - self.bg_depth)
diff_depth[np.where(abs(diff_depth) < 6e-5)] = 0.0
diff_depth *= 1000.0
diff_depth /= (0.05107 * 2)
contact_mask = diff_depth > (np.max(diff_depth) * 0.4)
height_map = diff_depth
zq_back = height_map.copy()
kernel_sizes = [101, 51, 21, 11, 5]
for k in kernel_sizes:
height_map = cv2.GaussianBlur(height_map.astype(np.float32), (k, k), 0)
height_map[contact_mask] = zq_back[contact_mask]
height_map = cv2.GaussianBlur(height_map.astype(np.float32), (5, 5), 0)
return height_map
def _preproc_mlp(self, normal):
"""Preprocess normals for MLP input.
Args:
normal: Surface normal map (H, W, 3)
Returns:
Torch tensor ready for MLP input (N, 5) where N = H * W
"""
h, w = normal.shape[:2]
rows, cols = np.indices((h, w))
n_pixels = h * w
xy_coords = np.stack([rows.ravel(), cols.ravel()], axis=1)
nxyz = normal.reshape(n_pixels, 3)
# Normalize coordinates based on actual image size
norm_x = xy_coords[:, 0] / float(h)
norm_y = xy_coords[:, 1] / float(w)
input_data = np.column_stack((norm_x, norm_y, nxyz))
return torch.tensor(input_data, dtype=torch.float32, device=self._device)
# excute in main loop and output marker image
def optical_simulation(self):
"""Simulate tactile RGB image from depth data.
Returns:
Torch tensor of shape (num_envs, H, W, 3) containing RGB images
"""
if "camera_depth" not in self.sensor._data.output:
self._logger.warning("No camera depth data found, returning zero image")
return torch.zeros(
(self._num_envs, self.cfg.tactile_img_res[1], self.cfg.tactile_img_res[0], 3),
device=self._device,
dtype=torch.uint8,
)
# Process each environment
# For now, process first environment (TODO: extend to multi-env)
depth_tensor = self.sensor._data.output["camera_depth"][0]
if depth_tensor.dim() == 3:
depth_tensor = depth_tensor.squeeze(-1)
height_map = depth_tensor.cpu().numpy()
# Processing pipeline
height_map = self._smooth_height_map(height_map)
normal = self._generate_normals(height_map)
img_n = self._preproc_mlp(normal)
# MLP inference
with torch.no_grad():
sim_img_r = self.mlp(img_n)
# Post-process
sim_img_r = sim_img_r.cpu().numpy()
out_diff = (sim_img_r * 2 - 1) * 255
h, w = height_map.shape
sim_img = out_diff.reshape(h, w, 3).astype(np.float32)
sim_img = sim_img + self.bg_img
sim_img = np.clip(sim_img, 0, 255).astype(np.uint8)
return torch.tensor(sim_img, device=self._device).unsqueeze(0)
def compute_indentation_depth(self):
"""Compute indentation depth from optical simulation.
TODO: Implement indentation depth calculation
"""
return torch.zeros(self._num_envs, device=self._device)
def reset(self):
pass
def _set_debug_vis_impl(self, debug_vis: bool):
"""Setup debug visualization for optical simulation."""
if debug_vis and not hasattr(self, "_debug_windows"):
self._debug_windows = {}
self._debug_img_providers = {}
def _debug_vis_callback(self, event):
"""Debug visualization callback for showing tactile RGB output."""
if self.sensor._prim_view is None:
return
for i, prim in enumerate(self.sensor._prim_view.prims):
if "tactile_rgb" not in self.sensor.cfg.data_types:
continue
attr = prim.GetAttribute("debug_tactile_rgb")
if not attr.IsValid():
continue
show_img = attr.Get()
if show_img:
if str(i) not in self._debug_windows:
self._debug_windows[str(i)] = omni.ui.Window(
f"{self.sensor._prim_view.prim_paths[i]}/optical_sim",
width=self.cfg.tactile_img_res[0],
height=self.cfg.tactile_img_res[1],
)
self._debug_img_providers[str(i)] = omni.ui.ByteImageProvider()
# Get image data
img_data = self.sensor.data.output["tactile_rgb"][i]
if isinstance(img_data, torch.Tensor):
img_np = img_data.cpu().numpy()
else:
img_np = img_data
# Convert to RGBA
if img_np.shape[-1] == 3:
alpha = np.full((img_np.shape[0], img_np.shape[1], 1), 255, dtype=img_np.dtype)
img_np = np.concatenate([img_np, alpha], axis=-1)
# Update provider
self._debug_img_providers[str(i)].set_bytes_data(
img_np.flatten().tolist(),
[img_np.shape[1], img_np.shape[0]]
)
with self._debug_windows[str(i)].frame:
omni.ui.ImageWithProvider(self._debug_img_providers[str(i)])
elif str(i) in self._debug_windows:
self._debug_windows[str(i)].visible = False