; outfit.asi ; Ryosuke839 ; ; If you don't want to see the weapon, you have to just add ';' on the top of the line or delete the line. ; Redundant lines will be used for dual weapons or grenades. ; When you stay in pause menu for more than 1 second, this file will be reloaded and models will be reset. ; BoneID is same as used in ifp. You can check it by using GTAAnimManager. ; ; WeaponID ; If this weapon slot is used, the model will be placed at secondary coordinate. ; Primary coordinate Secondary coordinate ; BoneID X Pos Y Pos Z Pos X Rot Y Rot Z Rot BoneID X Pos Y Pos Z Pos X Rot Y Rot Z Rot 1 -1 24 0.0 0.0 0.0 0.0 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; BRASSKNUCKLE 2 -1 3 -0.15 -0.1 -0.1 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GOLFCLUB 3 -1 41 0.15 0.2 0.1 7.5 97.5 -45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; NIGHTSTICK 4 -1 41 0.15 0.15 0.05 7.5 97.5 -45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; KNIFE 5 -1 3 -0.05 -0.1 -0.1 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; BASEBALLBAT 6 -1 3 -0.05 -0.1 -0.1 180.0 75.0 97.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SHOVEL 7 -1 3 -0.05 -0.1 -0.1 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; POOLCUE 8 -1 3 -0.05 -0.1 -0.1 180.0 75.0 7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; KATANA 9 -1 1 0.05 0.15 0.2 -90.0 165.0 15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CHAINSAW 10 -1 51 0.05 0.05 0.05 -22.5 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DILDO1 11 -1 51 0.05 0.05 0.05 0.0 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DILDO2 12 -1 51 0.05 0.05 0.05 0.0 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; VIBE1 13 -1 51 0.05 0.05 0.05 0.0 90.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; VIBE2 14 -1 51 0.05 0.05 0.05 -15.0 75.0 45.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; FLOWERS 15 -1 51 0.1 0.15 0.0 0.0 90.0 -135.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CANE 16 -1 3 0.2 0.15 -0.05 30.0 135.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE 16 -1 3 0.1 0.15 0.1 30.0 15.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE 16 -1 3 0.3 0.1 -0.05 30.0 135.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE 16 -1 3 0.2 0.1 0.1 30.0 15.0 -15.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; GRENADE 17 -1 3 0.1 0.15 -0.1 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS 17 -1 3 0.15 0.15 0.05 30.0 30.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS 17 -1 3 0.2 0.1 -0.1 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS 17 -1 3 0.25 0.1 0.05 30.0 30.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEARGAS 18 -1 3 0.1 0.05 -0.2 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV 18 -1 3 0.2 0.05 0.15 30.0 22.5 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV 18 -1 3 0.2 0.05 -0.2 30.0 150.0 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV 18 -1 3 0.3 0.05 0.15 30.0 22.5 90.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MOLOTOV 19 -1 2 0.15 0.05 -0.2 0.0 7.5 -60.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; ROCKET 19 -1 2 0.15 0.05 0.2 0.0 7.5 -60.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; ROCKET 22 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL 22 -1 41 -0.05 -0.05 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL 23 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PISTOL_SILENCED 24 -1 51 -0.05 -0.05 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DESERT_EAGLE 25 6 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 1 0.05 -0.05 -0.15 22.5 15.0 -167.5 ; SHOTGUN 26 -1 1 0.1 0.0 -0.15 37.5 15.0 -167.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SAWNOFF 26 -1 1 0.1 -0.05 0.2 37.5 180.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SAWNOFF 27 6 3 0.35 -0.2 -0.05 -15.0 187.5 0.0 1 0.15 0.0 -0.2 22.5 15.0 -167.5 ; SPAS12 28 -1 41 0.1 -0.1 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MICRO_UZI 28 -1 51 0.1 -0.1 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MICRO_UZI 29 5 3 0.3 -0.15 0.0 187.5 165.0 0.0 41 0.1 -0.15 -0.1 -75.0 30.0 -22.5 ; MP5 30 7 3 0.25 -0.15 -0.1 187.5 -165.0 0.0 3 0.25 -0.1 0.05 187.5 180.0 0.0 ; AK47 31 7 3 0.25 -0.15 -0.1 187.5 -165.0 0.0 3 0.25 -0.1 0.05 187.5 180.0 0.0 ; M4 32 -1 51 0.1 -0.1 0.1 -97.5 0.0 -7.5 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEC9 32 -1 41 0.1 -0.1 -0.05 -82.5 0.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; TEC9 33 -1 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; COUNTRYRIFLE 34 -1 3 0.25 -0.15 -0.1 -15.0 187.5 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SNIPERRIFLE 35 -1 3 0.2 -0.2 -0.1 0.0 15.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; RLAUNCHER 36 -1 3 0.1 -0.2 -0.1 0.0 15.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; RLAUNCHER_HS 37 -1 3 0.55 -0.1 0.0 0.0 -15.0 180.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; FTHROWER 38 -1 3 0.4 -0.35 -0.1 60.0 -90.0 75.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; MINIGUN 39 -1 3 0.0 0.25 0.05 180.0 90.0 30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SATCHEL_CHARGE 39 -1 3 0.0 0.1 0.3 180.0 90.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SATCHEL_CHARGE 40 -1 2 0.15 0.1 -0.15 -120.0 0.0 180.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; DETONATOR 41 -1 2 0.2 0.15 0.15 0.0 90.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; SPRAYCAN 42 -1 2 0.35 0.2 0.2 0.0 135.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; EXTINGUISHER 43 -1 1 0.1 0.2 0.05 -135.0 -165.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; CAMERA 44 -1 5 0.1 0.1 0.0 0.0 0.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; NIGHTVISION 45 -1 5 0.1 0.1 0.0 0.0 0.0 -30.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; INFRARED 46 -1 3 0.1 -0.15 0.0 0.0 90.0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 ; PARACHUTE