Browse files
𑁍/🞉𑁍🞉/YOTЯƎᗡAHƧ.🞉𑁍🞉.SHADERTOY
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@@ -14,6 +14,10 @@ fract(cos(dot(seed.xy ,vec2(4.898,7.23))) * 23421.631*0.));/*1.*/
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/*
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⠀
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𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠
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@@ -26,7 +30,32 @@ fract(cos(dot(seed.xy ,vec2(4.898,7.23))) * 23421.631*0.));/*1.*/
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⠀
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*/
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-
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/* ·⊹· */
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const vec2 C01P = vec2(0.,(1.+1./sqrt(2.)));
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@@ -246,5 +275,5 @@ sum += vec3(mod(floor(1.-loopNum), 2.));
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sum += vec3(0.,.958,.487);
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}
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}
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fragColor = vec4(sum / SAMPLE_NUM, 1.0);
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}
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/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\timmoↄ\0000IIIIIIII0000\OOOOIIIIIIIIOOOO\ƨtɘƨatab\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\:ƨqtth\4Ԑ-ਟԐმ0-0180-მ202\ꟼᒐ.ИOᗡO⅃AꓨƎM\_fi1481202280მ202\̊dɘw\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/
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/*⠀ ⠀💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⸭⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⸭⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠⠀ ⠀*/
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/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\timmoↄ\0000IIIIIIII0000\OOOOIIIIIIIIOOOO\ƨtɘƨatab\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\:ƨqtth\4Ԑ-ਟԐმ0-0180-მ202\ꟼᒐ.ИOᗡO⅃AꓨƎM\_fi1481202280მ202\̊dɘw\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/
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/*
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⠀
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𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠
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⠀
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*/
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/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\timmoↄ\0000IIIIIIII0000\OOOOIIIIIIIIOOOO\ƨtɘƨatab\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\:ƨqtth\4Ԑ-ਟԐმ0-0180-მ202\ꟼᒐ.ИOᗡO⅃AꓨƎM\_fi1481202280მ202\̊dɘw\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/
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/*⠀ ⠀💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⸭⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⸭⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠⠀ ⠀*/
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/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\timmoↄ\0000IIIIIIII0000\OOOOIIIIIIIIOOOO\ƨtɘƨatab\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\:ƨqtth\4Ԑ-ਟԐმ0-0180-მ202\ꟼᒐ.ИOᗡO⅃AꓨƎM\_fi1481202280მ202\̊dɘw\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/
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/**/
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/*#define C(p,r) if(dot(pos-p,pos-p)<r*r){pos=(pos-p)*r*r/dot(pos-p,pos-p)+p;n++;}else*/
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/*float IIS(vec2 pos){float n=0.;for(int i=0;i<19683;i++){*/
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/*C(vec2(0,(1.+1./sqrt(2.))),(.5+sqrt(2.)/2.))*/
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/*C(vec2(0,-(1.+1./sqrt(2.))),(.5+sqrt(2.)/2.))*/
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/*C(vec2((1.+1./sqrt(2.)),0),(.5+sqrt(2.)/2.))*/
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/*C(vec2(-(1.+1./sqrt(2.)),0),(.5+sqrt(2.)/2.))*/
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/*C(vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/
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/*C(vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/
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/*C(vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/
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/*C(vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/
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/*C(vec2(0,0),.5)*/
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/*C(vec2(0,0),(3./2.-sqrt(2.)))*/
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/*C(vec2(0,(1./(2.+sqrt(2.)))),(sqrt(2.)/2.-.5))*/
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/*C(vec2(0,-(1./(2.+sqrt(2.)))),(sqrt(2.)/2.-.5))*/
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/*C(vec2(-(1./(2.+sqrt(2.))),0),(sqrt(2.)/2.-.5))*/
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/*C(vec2((1./(2.+sqrt(2.))),0),(sqrt(2.)/2.-.5))*/
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/*break;}return n;}*/
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/*void mainImage(out vec4 f,in vec2 c){vec3 s=vec3(0);*/
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/*float r=iResolution.x/iResolution.y/2.0;vec2 p=c/iResolution.yy-vec2(r,.5);*/
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/*if(dot(p,p)>.25)s+=vec3(1.0);else{float n=IIS(p);s+=n>0.?vec3(mod(floor(1.-n),2.)):vec3(0.,.958,.487);}f=vec4(s,1.0);}*/
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/**/
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/* ·⊹· */
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const vec2 C01P = vec2(0.,(1.+1./sqrt(2.)));
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sum += vec3(0.,.958,.487);
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}
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}
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fragColor = vec4((sum / SAMPLE_NUM)*1.+(1.-1.), 1.0);
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}
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𑁍/🞉𑁍🞉/ИOƧᒐ.YOTЯƎᗡAHƧ.🞉𑁍🞉.SHADERTOY.JSON
CHANGED
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@@ -3,8 +3,8 @@
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"info": {
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"id": "NfcXRs",
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"date": "1787196661",
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-
"viewed":
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"name": "🞉𑁍🞉",
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"description": "𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𔗢᯽𔗢 𔗢᯽𔗢\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗🞉𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🞉🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𔗢᯽𔗢 𔗢᯽𔗢\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠",
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"likes": 5,
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"published": "Public API",
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@@ -25,7 +25,7 @@
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"channel": 0
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}
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],
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"code": "/*\nCreated by soma_arc, Kazushi Ahara - 2015\nThis work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.\n*/\n\n// from Syntopia http://blog.hvidtfeldts.net/index.php/2015/01/path-tracing-3d-fractals/\nvec2 rand2n(vec2 co, float sampleIndex) {\nvec2 seed = co * (sampleIndex + 1.0);\nseed+=vec2(-1,1);\n// implementation based on: lumina.sourceforge.net/Tutorials/Noise.html\nreturn vec2(fract(sin(dot(seed.xy ,vec2(12.9898,78.233))) * 43758.5453*0.),/*1.*/\nfract(cos(dot(seed.xy ,vec2(4.898,7.23))) * 23421.631*0.));/*1.*/\n}\n\n\n\n/*\n⠀\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n𔗢᯽𔗢 𔗢᯽𔗢\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n⠀\n*/\n\n\n\n/* ·⊹· */\nconst vec2 C01P = vec2(0.,(1.+1./sqrt(2.)));\nconst float C01R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C02P = vec2(0.,-(1.+1./sqrt(2.)));\nconst float C02R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C03P = vec2((1.+1./sqrt(2.)),0.);\nconst float C03R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C04P = vec2(-(1.+1./sqrt(2.)),0.);\nconst float C04R = (1./2.+sqrt(2.)/2.);\n/* ·⊹· */\n\n/* ꞉⊹꞉ */\nconst vec2 C001P = vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C001R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C002P = vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C002R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C003P = vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C003R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C004P = vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C004R = sqrt(2.)/7.-1./14.;\n/* ꞉⊹꞉ */\n\n\n\nconst vec2 C0P = vec2(0.,0.);\nconst float C0R = .5*(3.-sqrt(8.));\n\n\n\n/* ⵔ */\nconst vec2 C1P = vec2(0.,0.);\nconst float C1R = .5*(3.-sqrt(8.))/(3.-sqrt(8.));\n\nconst vec2 C2P = vec2(0.,.5*(2.-sqrt(2.)));\nconst float C2R = .5*(sqrt(2.)-1.);\n\nconst vec2 C3P = vec2(0.,.5*-(2.-sqrt(2.)));\nconst float C3R = .5*(sqrt(2.)-1.);\n\nconst vec2 C4P = vec2(.5*-(2.-sqrt(2.)),0.);\nconst float C4R = .5*(sqrt(2.)-1.);\n\nconst vec2 C5P = vec2(.5*(2.-sqrt(2.)),0.);\nconst float C5R = .5*(sqrt(2.)-1.);\n/* ⵔ */\n\n\n/* · */\nconst vec2 C6P = vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C6R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C7P = vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C7R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C8P = vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C8R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C9P = vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C9R = (sqrt(2.)/7.-1./14.);\n/* · */\n\nvec2 circleInverse(vec2 pos, vec2 circlePos, float circleR){\nreturn ((pos - circlePos) * circleR * circleR)/(length(pos - circlePos) * length(pos - circlePos) ) + circlePos;\n}\n\n\n\nconst int ITERATIONS =19683;\n\n\n\nfloat IIS(vec2 pos){\nfloat loopNum = 0.;\nbool cont = false;\nfor(int i = 0 ; i < ITERATIONS ; i++){\ncont = false;\n\n//if(distance(pos, C0P) < C0R){\n//pos = circleInverse(pos, C0P, C0R);\n//cont = true;\n//loopNum++;\n\nif(distance(pos, C01P) < C01R){\npos = circleInverse(pos, C01P, C01R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C02P) < C02R){\npos = circleInverse(pos, C02P, C02R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C03P) < C03R){\npos = circleInverse(pos, C03P, C03R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C04P) < C04R){\npos = circleInverse(pos, C04P, C04R);\ncont = true;\nloopNum++;\n\n\n//}else if(distance(pos, C001P) < C001R){\n//pos = circleInverse(pos, C001P, C001R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C002P) < C002R){\n//pos = circleInverse(pos, C002P, C002R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C003P) < C003R){\n//pos = circleInverse(pos, C003P, C003R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C004P) < C004R){\n//pos = circleInverse(pos, C004P, C004R);\n//cont = true;\n//loopNum++;\n\n\n\n}else if(distance(pos, C1P) < C1R){\npos = circleInverse(pos, C1P, C1R);\ncont = true;\nloopNum++;\n//}else if(distance(pos, C2P) < C2R){\n//pos = circleInverse(pos, C2P, C2R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C3P) < C3R){\n//pos = circleInverse(pos, C3P, C3R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C4P) < C4R){\n//pos = circleInverse(pos, C4P, C4R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C5P) < C5R){\n//pos = circleInverse(pos, C5P, C5R);\n//cont = true;\n//loopNum++;\n\n\n\n}else if(distance(pos, C6P) < C6R){\npos = circleInverse(pos, C6P, C6R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C7P) < C7R){\npos = circleInverse(pos, C7P, C7R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C8P) < C8R){\npos = circleInverse(pos, C8P, C8R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C9P) < C9R){\npos = circleInverse(pos, C9P, C9R);\ncont = true;\nloopNum++;\n\n\n\n}\nif(cont == false) break;\n}\n\nreturn loopNum;\n}\n\nvec3 hsv2rgb(vec3 c)\n{\nvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\nvec3 p = abs(fract(c.xxx + K.xyz) * 2. - K.www);\nreturn c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n\n\nconst float SAMPLE_NUM =1.;/*243*/\nvoid mainImage( out vec4 fragColor, in vec2 fragCoord ){\nvec3 sum = vec3(0);\nfloat ratio = iResolution.x / iResolution.y / 2.0;\n\n\nfor(float i = 0. ; i < SAMPLE_NUM ; i++){\nvec2 position = ((fragCoord.xy + rand2n(fragCoord.xy, i)) / iResolution.yy) - vec2(ratio, 0.5);\n\n\nposition *= 1.;\n\n\nif (distance(position, vec2(0.0)) > .5) {\nsum += vec3(1.0); \ncontinue;\n}\n// -----------------------------------\n\nfloat loopNum = IIS(position);\nif (loopNum > 0.) {\nsum += vec3(mod(floor(1.-loopNum), 2.));\n/*sum += hsv2rgb(vec3(0.0 * iTime / 1.0 + .5 * loopNum, 1.,1.));*/\n} else {\nsum += vec3(0.,.958,.487);\n}\n}\nfragColor = vec4(sum / SAMPLE_NUM, 1.0);\n}",
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"name": "Image",
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"description": "",
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"type": "image"
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"info": {
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"id": "NfcXRs",
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"date": "1787196661",
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+
"viewed": 42,
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"name": "𖡹𐫰⚪𔗢🞉𑁍⩩᯽𖦸 𖦸᯽⩩𑁍🞉𔗢⚪𐫰𖡹",
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"description": "𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𔗢᯽𔗢 𔗢᯽𔗢\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗🞉𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🞉🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𔗢᯽𔗢 𔗢᯽𔗢\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠",
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"likes": 5,
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"published": "Public API",
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"channel": 0
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}
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],
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+
"code": "/*\nCreated by soma_arc, Kazushi Ahara - 2015\nThis work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.\n*/\n\n// from Syntopia http://blog.hvidtfeldts.net/index.php/2015/01/path-tracing-3d-fractals/\nvec2 rand2n(vec2 co, float sampleIndex) {\nvec2 seed = co * (sampleIndex + 1.0);\nseed+=vec2(-1,1);\n// implementation based on: lumina.sourceforge.net/Tutorials/Noise.html\nreturn vec2(fract(sin(dot(seed.xy ,vec2(12.9898,78.233))) * 43758.5453*0.),/*1.*/\nfract(cos(dot(seed.xy ,vec2(4.898,7.23))) * 23421.631*0.));/*1.*/\n}\n\n\n\n/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\\timmoↄ\\0000IIIIIIII0000\\OOOOIIIIIIIIOOOO\\ƨtɘƨatab\\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\\\:ƨqtth\\4Ԑ-ਟԐმ0-0180-მ202\\ꟼᒐ.ИOᗡO⅃AꓨƎM\\_fi1481202280მ202\\̊dɘw\\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/\n/*⠀ ⠀💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⸭⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⸭⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠⠀ ⠀*/\n/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\\timmoↄ\\0000IIIIIIII0000\\OOOOIIIIIIIIOOOO\\ƨtɘƨatab\\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\\\:ƨqtth\\4Ԑ-ਟԐმ0-0180-მ202\\ꟼᒐ.ИOᗡO⅃AꓨƎM\\_fi1481202280მ202\\̊dɘw\\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/\n\n/*\n⠀\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n𔗢᯽𔗢 𔗢᯽𔗢\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n◦୦◦◯◦୦◦⠀ ⠀◦୦◦◯◦୦◦\n𖣠⚪𔗢⚪🞋⚪𔗢⚪𖣠\n⠀\n*/\n\n/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\\timmoↄ\\0000IIIIIIII0000\\OOOOIIIIIIIIOOOO\\ƨtɘƨatab\\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\\\:ƨqtth\\4Ԑ-ਟԐმ0-0180-მ202\\ꟼᒐ.ИOᗡO⅃AꓨƎM\\_fi1481202280მ202\\̊dɘw\\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/\n/*⠀ ⠀💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⸭⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⸭⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠⠀ ⠀*/\n/*⠀ ⠀987ↄfaԐ9ਟɘ80მ1dɘ0Ԑ2aԐↄმbffd71b2მਟf9Ԑ07ↄ7\\timmoↄ\\0000IIIIIIII0000\\OOOOIIIIIIIIOOOO\\ƨtɘƨatab\\Ԑ44:oↄ.ɘↄafϱniϱϱuh\\\\:ƨqtth\\4Ԑ-ਟԐმ0-0180-მ202\\ꟼᒐ.ИOᗡO⅃AꓨƎM\\_fi1481202280მ202\\̊dɘw\\ꓨЯⓄ.ƎVIHϽЯA.ᗺƎW\\\\:ꟼTTH HTTP://WEB.ARCHIVE.ⓄRG/web/20260822021841if_/MEGALODON.JP/2026-0810-0635-34/https://huggingface.co:443/datasets/OOOOIIIIIIIIOOOO/0000IIIIIIII0000/commit/7c7039f562d17bffd6c3a230eb1608e593afc789⠀ ⠀*/\n\n/**/\n/*#define C(p,r) if(dot(pos-p,pos-p)<r*r){pos=(pos-p)*r*r/dot(pos-p,pos-p)+p;n++;}else*/\n/*float IIS(vec2 pos){float n=0.;for(int i=0;i<19683;i++){*/\n/*C(vec2(0,(1.+1./sqrt(2.))),(.5+sqrt(2.)/2.))*/\n/*C(vec2(0,-(1.+1./sqrt(2.))),(.5+sqrt(2.)/2.))*/\n/*C(vec2((1.+1./sqrt(2.)),0),(.5+sqrt(2.)/2.))*/\n/*C(vec2(-(1.+1./sqrt(2.)),0),(.5+sqrt(2.)/2.))*/\n/*C(vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/\n/*C(vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/\n/*C(vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/\n/*C(vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.))),(sqrt(2.)/7.-1./14.))*/\n/*C(vec2(0,0),.5)*/\n/*C(vec2(0,0),(3./2.-sqrt(2.)))*/\n/*C(vec2(0,(1./(2.+sqrt(2.)))),(sqrt(2.)/2.-.5))*/\n/*C(vec2(0,-(1./(2.+sqrt(2.)))),(sqrt(2.)/2.-.5))*/\n/*C(vec2(-(1./(2.+sqrt(2.))),0),(sqrt(2.)/2.-.5))*/\n/*C(vec2((1./(2.+sqrt(2.))),0),(sqrt(2.)/2.-.5))*/\n/*break;}return n;}*/\n/*void mainImage(out vec4 f,in vec2 c){vec3 s=vec3(0);*/\n/*float r=iResolution.x/iResolution.y/2.0;vec2 p=c/iResolution.yy-vec2(r,.5);*/\n/*if(dot(p,p)>.25)s+=vec3(1.0);else{float n=IIS(p);s+=n>0.?vec3(mod(floor(1.-n),2.)):vec3(0.,.958,.487);}f=vec4(s,1.0);}*/\n/**/\n\n/* ·⊹· */\nconst vec2 C01P = vec2(0.,(1.+1./sqrt(2.)));\nconst float C01R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C02P = vec2(0.,-(1.+1./sqrt(2.)));\nconst float C02R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C03P = vec2((1.+1./sqrt(2.)),0.);\nconst float C03R = (1./2.+sqrt(2.)/2.);\n\nconst vec2 C04P = vec2(-(1.+1./sqrt(2.)),0.);\nconst float C04R = (1./2.+sqrt(2.)/2.);\n/* ·⊹· */\n\n/* ꞉⊹꞉ */\nconst vec2 C001P = vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C001R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C002P = vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C002R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C003P = vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C003R = sqrt(2.)/7.-1./14.;\n\nconst vec2 C004P = vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C004R = sqrt(2.)/7.-1./14.;\n/* ꞉⊹꞉ */\n\n\n\nconst vec2 C0P = vec2(0.,0.);\nconst float C0R = .5*(3.-sqrt(8.));\n\n\n\n/* ⵔ */\nconst vec2 C1P = vec2(0.,0.);\nconst float C1R = .5*(3.-sqrt(8.))/(3.-sqrt(8.));\n\nconst vec2 C2P = vec2(0.,.5*(2.-sqrt(2.)));\nconst float C2R = .5*(sqrt(2.)-1.);\n\nconst vec2 C3P = vec2(0.,.5*-(2.-sqrt(2.)));\nconst float C3R = .5*(sqrt(2.)-1.);\n\nconst vec2 C4P = vec2(.5*-(2.-sqrt(2.)),0.);\nconst float C4R = .5*(sqrt(2.)-1.);\n\nconst vec2 C5P = vec2(.5*(2.-sqrt(2.)),0.);\nconst float C5R = .5*(sqrt(2.)-1.);\n/* ⵔ */\n\n\n/* · */\nconst vec2 C6P = vec2((1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C6R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C7P = vec2(-(1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C7R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C8P = vec2((1./(3.*sqrt(2.)-2.)),-(1./(3.*sqrt(2.)-2.)));\nconst float C8R = (sqrt(2.)/7.-1./14.);\n\nconst vec2 C9P = vec2(-(1./(3.*sqrt(2.)-2.)),(1./(3.*sqrt(2.)-2.)));\nconst float C9R = (sqrt(2.)/7.-1./14.);\n/* · */\n\nvec2 circleInverse(vec2 pos, vec2 circlePos, float circleR){\nreturn ((pos - circlePos) * circleR * circleR)/(length(pos - circlePos) * length(pos - circlePos) ) + circlePos;\n}\n\n\n\nconst int ITERATIONS =19683;\n\n\n\nfloat IIS(vec2 pos){\nfloat loopNum = 0.;\nbool cont = false;\nfor(int i = 0 ; i < ITERATIONS ; i++){\ncont = false;\n\n//if(distance(pos, C0P) < C0R){\n//pos = circleInverse(pos, C0P, C0R);\n//cont = true;\n//loopNum++;\n\nif(distance(pos, C01P) < C01R){\npos = circleInverse(pos, C01P, C01R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C02P) < C02R){\npos = circleInverse(pos, C02P, C02R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C03P) < C03R){\npos = circleInverse(pos, C03P, C03R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C04P) < C04R){\npos = circleInverse(pos, C04P, C04R);\ncont = true;\nloopNum++;\n\n\n//}else if(distance(pos, C001P) < C001R){\n//pos = circleInverse(pos, C001P, C001R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C002P) < C002R){\n//pos = circleInverse(pos, C002P, C002R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C003P) < C003R){\n//pos = circleInverse(pos, C003P, C003R);\n//cont = true;\n//loopNum++;\n\n//}else if(distance(pos, C004P) < C004R){\n//pos = circleInverse(pos, C004P, C004R);\n//cont = true;\n//loopNum++;\n\n\n\n}else if(distance(pos, C1P) < C1R){\npos = circleInverse(pos, C1P, C1R);\ncont = true;\nloopNum++;\n//}else if(distance(pos, C2P) < C2R){\n//pos = circleInverse(pos, C2P, C2R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C3P) < C3R){\n//pos = circleInverse(pos, C3P, C3R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C4P) < C4R){\n//pos = circleInverse(pos, C4P, C4R);\n//cont = true;\n//loopNum++;\n//}else if(distance(pos, C5P) < C5R){\n//pos = circleInverse(pos, C5P, C5R);\n//cont = true;\n//loopNum++;\n\n\n\n}else if(distance(pos, C6P) < C6R){\npos = circleInverse(pos, C6P, C6R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C7P) < C7R){\npos = circleInverse(pos, C7P, C7R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C8P) < C8R){\npos = circleInverse(pos, C8P, C8R);\ncont = true;\nloopNum++;\n\n}else if(distance(pos, C9P) < C9R){\npos = circleInverse(pos, C9P, C9R);\ncont = true;\nloopNum++;\n\n\n\n}\nif(cont == false) break;\n}\n\nreturn loopNum;\n}\n\nvec3 hsv2rgb(vec3 c)\n{\nvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\nvec3 p = abs(fract(c.xxx + K.xyz) * 2. - K.www);\nreturn c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n\n\nconst float SAMPLE_NUM =1.;/*243*/\nvoid mainImage( out vec4 fragColor, in vec2 fragCoord ){\nvec3 sum = vec3(0);\nfloat ratio = iResolution.x / iResolution.y / 2.0;\n\n\nfor(float i = 0. ; i < SAMPLE_NUM ; i++){\nvec2 position = ((fragCoord.xy + rand2n(fragCoord.xy, i)) / iResolution.yy) - vec2(ratio, 0.5);\n\n\nposition *= 1.;\n\n\nif (distance(position, vec2(0.0)) > .5) {\nsum += vec3(1.0); \ncontinue;\n}\n// -----------------------------------\n\nfloat loopNum = IIS(position);\nif (loopNum > 0.) {\nsum += vec3(mod(floor(1.-loopNum), 2.));\n/*sum += hsv2rgb(vec3(0.0 * iTime / 1.0 + .5 * loopNum, 1.,1.));*/\n} else {\nsum += vec3(0.,.958,.487);\n}\n}\nfragColor = vec4((sum / SAMPLE_NUM)*1.+(1.-1.), 1.0);\n}",
|
| 29 |
"name": "Image",
|
| 30 |
"description": "",
|
| 31 |
"type": "image"
|