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Update README.md

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Adjustment of subheading spacing

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  1. README.md +8 -8
README.md CHANGED
@@ -53,13 +53,13 @@ Tester1/
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  │ └── ...
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  ```
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- ## `Gaze_object_output/`
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  This directory contains **gaze–object annotation files** for each scene.
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  **File format**
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  - `<scene_id>`: scene index (starting from 0)
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  - Each row corresponds to one time step / frame
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  ---
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- #### Gaze Target Information
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  - `Stare_obj`: ID of the object being gazed at
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  - `0` indicates background or no valid gaze target
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  - `Stare_area`: coarse gaze region label on the screen
@@ -73,7 +73,7 @@ The screen resolution is **5740 × 1010**, and gaze regions are defined as:
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  | `MB` | Rear-view mirror | `[2890, 210] – [3540, 400]` |
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  ---
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- #### Vehicle Screen Positions
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  - `Car{i}_screen_X`, `Car{i}_screen_Y`: 2D screen-space coordinates of risk-relevant vehicles
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  - Coordinates are aligned with the same frame as gaze annotations
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  - Missing vehicles are filled with `0`
@@ -87,14 +87,14 @@ These files jointly describe **where the driver is looking** and **where potenti
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- ## `Tester1_feature_csv/`
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  This directory contains **per-frame driving state and scene feature files** for each scene.
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  **File format**
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  - `<scene_id>`: scene index (starting from 0)
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  - Each row corresponds to one time step / frame
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  - Rows are time-aligned with gaze annotations and instance segmentation outputs
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  ---
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- #### Ego Vehicle and Driver State
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  - `time`: timestamp (Unix time)
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  - `steering`: steering wheel angle
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  - `accelerator`: accelerator pedal value
@@ -103,11 +103,11 @@ This directory contains **per-frame driving state and scene feature files** for
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  - `Handchange_flag`: handover / control change indicator
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  - `Collision_flag`: collision indicator (binary)
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  ---
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- #### Ego Vehicle Position
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  - `main_car_id`: ID of the ego vehicle
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  - `main_car_x`, `main_car_y`: ego vehicle position in world coordinates
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  ---
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- #### Surrounding Risk Object Features
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  For each risk-relevant object in the scene, features are stored using indexed columns:
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  - Object indices: `Car1` … `Car9`
@@ -117,7 +117,7 @@ For each risk-relevant object in the scene, features are stored using indexed co
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  - Additional kinematic or geometric features
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  If a risk object is not present in a frame, its corresponding feature values are filled with `0`.
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  ---
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- #### Gaze Point Projection
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  - `ScreenPoint2D_x`, `ScreenPoint2D_y`: projected 2D gaze point on the screen, aligned with gaze annotations
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  ---
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  These files provide **low-level driving signals, ego vehicle states, and scene-level object features**, and are intended to be used jointly with:
 
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  │ └── ...
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  ```
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+ ### `Gaze_object_output/`
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  This directory contains **gaze–object annotation files** for each scene.
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  **File format**
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  - `<scene_id>`: scene index (starting from 0)
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  - Each row corresponds to one time step / frame
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  ---
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+ ##### Gaze Target Information
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  - `Stare_obj`: ID of the object being gazed at
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  - `0` indicates background or no valid gaze target
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  - `Stare_area`: coarse gaze region label on the screen
 
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  | `MB` | Rear-view mirror | `[2890, 210] – [3540, 400]` |
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  ---
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+ ##### Vehicle Screen Positions
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  - `Car{i}_screen_X`, `Car{i}_screen_Y`: 2D screen-space coordinates of risk-relevant vehicles
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  - Coordinates are aligned with the same frame as gaze annotations
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  - Missing vehicles are filled with `0`
 
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+ ### `Tester1_feature_csv/`
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  This directory contains **per-frame driving state and scene feature files** for each scene.
92
  **File format**
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  - `<scene_id>`: scene index (starting from 0)
94
  - Each row corresponds to one time step / frame
95
  - Rows are time-aligned with gaze annotations and instance segmentation outputs
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  ---
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+ ##### Ego Vehicle and Driver State
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  - `time`: timestamp (Unix time)
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  - `steering`: steering wheel angle
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  - `accelerator`: accelerator pedal value
 
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  - `Handchange_flag`: handover / control change indicator
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  - `Collision_flag`: collision indicator (binary)
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  ---
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+ ##### Ego Vehicle Position
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  - `main_car_id`: ID of the ego vehicle
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  - `main_car_x`, `main_car_y`: ego vehicle position in world coordinates
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  ---
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+ ##### Surrounding Risk Object Features
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  For each risk-relevant object in the scene, features are stored using indexed columns:
112
 
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  - Object indices: `Car1` … `Car9`
 
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  - Additional kinematic or geometric features
118
  If a risk object is not present in a frame, its corresponding feature values are filled with `0`.
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  ---
120
+ ##### Gaze Point Projection
121
  - `ScreenPoint2D_x`, `ScreenPoint2D_y`: projected 2D gaze point on the screen, aligned with gaze annotations
122
  ---
123
  These files provide **low-level driving signals, ego vehicle states, and scene-level object features**, and are intended to be used jointly with: