Upload 2 files
Browse files- requirements.txt +6 -0
- streamlit_app.py +235 -0
requirements.txt
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streamlit
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streamlit.components.v1
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pandas
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numpy
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matplotlib
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plotly
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streamlit_app.py
ADDED
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@@ -0,0 +1,235 @@
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import streamlit as st
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import streamlit.components.v1 as components
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# Initialize session state
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if 'settings' not in st.session_state:
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st.session_state['settings'] = {}
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# Function to update widgets based on saved settings
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def load_settings():
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settings = st.session_state['settings']
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st.session_state.cube_color = settings.get("cube_color", "#00ff00")
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st.session_state.rotation_speed = settings.get("rotation_speed", 0.01)
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st.session_state.cube_position_x = settings.get("cube_position_x", 0)
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st.session_state.cube_position_y = settings.get("cube_position_y", 0)
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st.session_state.cube_position_z = settings.get("cube_position_z", 0)
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st.session_state.cube_scale = settings.get("cube_scale", 1.0)
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st.session_state.show_bounding_box = settings.get("show_bounding_box", True)
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st.session_state.spotlight_intensity = settings.get("spotlight_intensity", 1.0)
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st.session_state.ambient_light_intensity = settings.get("ambient_light_intensity", 0.5)
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st.session_state.camera_view = settings.get("camera_view", "Default")
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st.write("Loaded settings into session state:", settings)
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# Create two columns for layout
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col1, col2 = st.columns([1, 3])
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with col1:
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# Streamlit widgets to control the scene
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cube_color = st.color_picker("Pick a cube color", st.session_state.get('cube_color', "#00ff00"))
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rotation_speed = st.slider("Rotation Speed", min_value=0.01, max_value=0.1, value=st.session_state.get('rotation_speed', 0.01))
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cube_position_x = st.slider("Cube Position X", min_value=-10, max_value=10, value=st.session_state.get('cube_position_x', 0))
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cube_position_y = st.slider("Cube Position Y", min_value=-10, max_value=10, value=st.session_state.get('cube_position_y', 0))
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cube_position_z = st.slider("Cube Position Z", min_value=-10, max_value=10, value=st.session_state.get('cube_position_z', 0))
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cube_scale = st.slider("Cube Scale", min_value=0.1, max_value=5.0, value=st.session_state.get('cube_scale', 1.0))
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show_bounding_box = st.checkbox("Show Bounding Box", value=st.session_state.get('show_bounding_box', True))
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spotlight_intensity = st.slider("Spotlight Intensity", min_value=0.0, max_value=2.0, value=st.session_state.get('spotlight_intensity', 1.0))
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ambient_light_intensity = st.slider("Ambient Light Intensity", min_value=0.0, max_value=2.0, value=st.session_state.get('ambient_light_intensity', 0.5))
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camera_view = st.selectbox("Camera View", ["Default", "Top", "Side"], index=["Default", "Top", "Side"].index(st.session_state.get('camera_view', "Default")))
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# Save settings button
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if st.button("Save Settings"):
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st.session_state['settings'] = {
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"cube_color": cube_color,
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"rotation_speed": rotation_speed,
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"cube_position_x": cube_position_x,
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"cube_position_y": cube_position_y,
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"cube_position_z": cube_position_z,
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"cube_scale": cube_scale,
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"show_bounding_box": show_bounding_box,
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"spotlight_intensity": spotlight_intensity,
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"ambient_light_intensity": ambient_light_intensity,
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"camera_view": camera_view
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}
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st.write("Settings saved:", st.session_state['settings'])
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# Load settings button
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if st.button("Load Settings"):
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st.write("Loading settings...")
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load_settings()
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st.write("Settings loaded:", st.session_state['settings'])
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st.rerun()
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def three_js_component(cube_color, rotation_speed, cube_position_x, cube_position_y, cube_position_z, cube_scale, show_bounding_box, spotlight_intensity, ambient_light_intensity, camera_view):
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component_code = f"""
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<div id="threejs-container" style="width: 100%; height: 600px; background-color: #000;"></div>
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<script>
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(function() {{
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if (document.getElementById('threejs-container-script')) {{
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return;
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}}
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function loadScript(url, callback) {{
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console.log('Loading script:', url);
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var script = document.createElement("script");
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script.type = "text/javascript";
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script.onload = function() {{
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console.log('Loaded script:', url);
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callback();
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}};
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script.onerror = function() {{
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console.error('Error loading script:', url);
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}};
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script.src = url;
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document.getElementsByTagName("head")[0].appendChild(script);
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}}
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function initializeScene() {{
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console.log('Initializing Scene');
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const container = document.getElementById('threejs-container');
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if (!container) {{
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console.error('Container not found!');
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return;
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}}
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const scene = new THREE.Scene();
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console.log('Created scene');
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const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);
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console.log('Created camera');
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(container.clientWidth, container.clientHeight);
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renderer.shadowMap.enabled = true;
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container.appendChild(renderer.domElement);
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console.log('Created renderer and appended to container');
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.25;
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controls.screenSpacePanning = false;
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controls.minDistance = 1;
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controls.maxDistance = 100;
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controls.maxPolarAngle = Math.PI / 2;
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console.log('Initialized Orbit Controls');
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// Add a spotlight for lighting
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const spotLight = new THREE.SpotLight(0xffffff, {spotlight_intensity});
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spotLight.position.set(10, 10, 10);
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spotLight.castShadow = true;
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scene.add(spotLight);
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console.log('Spotlight added');
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// Add ambient light
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const ambientLight = new THREE.AmbientLight(0x404040, {ambient_light_intensity}); // Soft white light
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scene.add(ambientLight);
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console.log('Ambient light added');
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// Add a plane to receive shadows
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const planeGeometry = new THREE.PlaneGeometry(200, 200);
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const planeMaterial = new THREE.ShadowMaterial({{ opacity: 0.5 }});
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const plane = new THREE.Mesh(planeGeometry, planeMaterial);
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plane.rotation.x = -Math.PI / 2;
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plane.position.y = -5;
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plane.receiveShadow = true;
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scene.add(plane);
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console.log('Plane added');
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// Load texture
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const loader = new THREE.TextureLoader();
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loader.load('https://threejs.org/examples/textures/crate.gif', function(texture) {{
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// Add a rotating cube with texture
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const cubeGeometry = new THREE.BoxGeometry();
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const cubeMaterial = new THREE.MeshStandardMaterial({{ map: texture, color: '{cube_color}' }});
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const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
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cube.castShadow = true;
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cube.position.set({cube_position_x}, {cube_position_y}, {cube_position_z});
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cube.scale.set({cube_scale}, {cube_scale}, {cube_scale});
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scene.add(cube);
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console.log('Cube added');
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// Add a sphere
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const sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
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const sphereMaterial = new THREE.MeshStandardMaterial({{ color: 0xff0000 }});
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const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
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sphere.position.set(3, 1, 0);
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sphere.castShadow = true;
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scene.add(sphere);
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console.log('Sphere added');
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// Load GLTF model
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const gltfLoader = new THREE.GLTFLoader();
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gltfLoader.load('https://threejs.org/examples/models/gltf/Flamingo.glb', function(gltf) {{
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const model = gltf.scene;
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model.position.set(0, 0, -5);
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model.scale.set(0.05, 0.05, 0.05); // Scale down the model
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scene.add(model);
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console.log('GLTF model added');
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// Add a bounding box helper
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const box = new THREE.Box3().setFromObject(model);
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const helper = new THREE.Box3Helper(box, 0xffff00);
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if ({str(show_bounding_box).lower()}) {{
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scene.add(helper);
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console.log('Bounding box added');
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}}
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// Animate the model
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const mixer = new THREE.AnimationMixer(model);
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gltf.animations.forEach((clip) => {{
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mixer.clipAction(clip).play();
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}});
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console.log('Animation added');
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camera.position.z = 10;
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if ('{camera_view}' === 'Top') {{
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camera.position.set(0, 10, 0);
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camera.lookAt(0, 0, 0);
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console.log('Switched to top view');
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}} else if ('{camera_view}' === 'Side') {{
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camera.position.set(10, 0, 0);
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camera.lookAt(0, 0, 0);
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console.log('Switched to side view');
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}}
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console.log('Starting animation');
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function animate() {{
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requestAnimationFrame(animate);
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cube.rotation.x += {rotation_speed};
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cube.rotation.y += {rotation_speed};
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controls.update();
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mixer.update(0.01); // Update the animation
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renderer.render(scene, camera);
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console.log('Rendered frame');
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}}
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animate();
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window.addEventListener('resize', () => {{
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console.log('Resizing window');
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camera.aspect = container.clientWidth / container.clientHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(container.clientWidth, container.clientHeight);
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}});
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}});
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}});
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}}
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loadScript("https://unpkg.com/three@0.130.1/build/three.min.js", function() {{
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loadScript("https://unpkg.com/three@0.130.1/examples/js/controls/OrbitControls.js", function() {{
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loadScript("https://unpkg.com/three@0.130.1/examples/js/loaders/GLTFLoader.js", function() {{
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console.log('Scripts loaded, initializing scene');
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initializeScene();
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}});
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}});
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}});
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}})();
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</script>
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"""
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| 231 |
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components.html(component_code, height=600)
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| 232 |
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with col2:
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st.title("3D Streamlit Component with Enhanced UI Controls")
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three_js_component(cube_color, rotation_speed, cube_position_x, cube_position_y, cube_position_z, cube_scale, show_bounding_box, spotlight_intensity, ambient_light_intensity, camera_view)
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