--- license: mit task_categories: - other tags: - gesture-control - minecraft - body-pose - crowdsourced pretty_name: MCGestureControl Crowdsourced Data --- # MCGestureControl Crowdsourced Data Training data for the MCGestureControl project — an AI system that plays Minecraft using body gestures captured by a phone camera. ## Dataset Structure ``` minecraft/ — Gameplay telemetry NPZ files (game_state, controls, timestamps) body/ — Body skeleton NPY files (260-dim: pose + hands per frame) paired/ — Paired gameplay + body recordings ``` ## Data Formats ### Minecraft Gameplay (NPZ) - `controls` — (T, 28) float32: resolved game controls per frame - `game_state` — (T, 46) float32: game state vectors per frame - `timestamps` — (T,) float64: unix timestamps - `frame_indices` — (T,) int32: corresponding video frame indices - `fps` — float32: recording framerate (typically 30) - `version` — int32: recorder version - `recorder_id` — string: anonymous machine identifier ### Body Skeleton (NPY) - Shape: (T, 260) float32 - Layout: pose_world(99) + left_hand_3d(63) + right_hand_3d(63) + left_present(1) + right_present(1) + pose_visibility(33) ### Controls Layout (28 dims) Movement (0-6), Attack/Use (7-8), Look yaw/pitch (9-10), Utility (11-13), Hotbar one-hot (14-22), Cursor (23-24), Inventory clicks (25-27) ## Contributing Data is collected via the MCGestureControl crowdsourcing portal. Contributors register, accept a data agreement, and upload recordings. ## Privacy - Raw body video is auto-processed into skeleton data and deleted - Skeleton data contains no personally identifiable information - Contributor IPs are stored as irreversible SHA-256 hashes