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# ------------------------------------------------------
# ------------------------------------------------------
# SA:MP IDE File
# --------------
# Objects in this file were created and/or edited by (in alphabetical order):
# cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
#
# Go to the SA:MP wiki for information about this file:
# http://wiki.sa-mp.com
# ------------------------------------------------------
#
# IMG File Fixes in SA:MP 0.3.7:
# * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
# * Fixed the missing metal grating texture for AnimTube (ID:19901)
# * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
# * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
# * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
# * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
# * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
# * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
#   Note: if you want a non-dynamic mine use ID:19589
# * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
# * Fixed the container COL brightness (ID:19321 - was 0 brightness)
# * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
# * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
# * Added the UFO model to old unused object ID slot (ID:18846)
# * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
# * Added the security keypad 2 model to old unused object ID slot (ID:19305)
# * Added the red flag model to old unused object ID slot (ID:19306)
# * Added the blue flag model to old unused object ID slot (ID:19307)
# * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
# * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
# * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
#
#
# ------------------------------------------------------
# The objects defined below have been added by SA:MP.
# You can replace them to define new objects
# (but they will only be visible to you).
#
# Usable object IDs are:
# * 18631 to 19999 (1369 total) reserved for SAMP.IDE
# * 11682 to 12799 (1118 total) reserved for SAMP.IDE
# * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
# ------------------------------------------------------
#
objs
# ------------------------------------------------------
# No Model File (used internally by SA:MP - do not remove or replace this model)
18631, NoModelFile, NoModelFile, 50, 0
# ------------------------------------------------------
# Holding Objects
18632, FishingRod, FishingRod, 100, 0
18633, GTASAWrench1, MatTextures, 100, 0
18634, GTASACrowbar1, MatTextures, 100, 0
18635, GTASAHammer1, MatTextures, 100, 0
18636, PoliceCap1, MatTextures, 100, 2097152
18637, PoliceShield1, MatTextures, 100, 4
18638, HardHat1, wmycon, 100, 2097152
18639, BlackHat1, dwmolc2, 100, 2097152
18640, Hair1, smyst, 100, 2097152
18641, Flashlight1, Flashlight1, 100, 0
18642, Taser1, Taser1, 100, 0
18643, LaserPointer1, LaserPointer1, 100, 4
18644, Screwdriver1, MatTextures, 100, 0
18645, MotorcycleHelmet1, MatClothes, 100, 2097152
# ------------------------------------------------------
# Lights
18646, PoliceLight1, MatColours, 150, 0
18647, RedNeonTube1, MatTextures, 150, 0
18648, BlueNeonTube1, MatTextures, 150, 0
18649, GreenNeonTube1, MatTextures, 150, 0
18650, YellowNeonTube1, MatTextures, 150, 0
18651, PinkNeonTube1, MatTextures, 150, 0
18652, WhiteNeonTube1, MatTextures, 150, 0
18653, DiscoLightRed, Carter_block, 150, 0
18654, DiscoLightGreen, Carter_block, 150, 0
18655, DiscoLightBlue, Carter_block, 150, 0
18656, LightBeamWhite, LightBeams, 200, 2097156
18657, LightBeamRed, LightBeams, 200, 2097156
18658, LightBeamBlue, LightBeams, 200, 2097156
# ------------------------------------------------------
# Spray Tags
18659, SprayTag1, SprayTags, 50, 4
18660, SprayTag2, SprayTags, 50, 4
18661, SprayTag3, SprayTags, 50, 4
18662, SprayTag4, SprayTags, 50, 4
18663, SprayTag5, SprayTags, 50, 4
18664, SprayTag6, SprayTags, 50, 4
18665, SprayTag7, SprayTags, 50, 4
18666, SprayTag8, SprayTags, 50, 4
18667, SprayTag9, SprayTags, 50, 4
# ------------------------------------------------------
# Particle Effects
18668, blood_heli, MatTextures, 100, 0
18669, boat_prop, MatTextures, 100, 0
18670, camflash, MatTextures, 100, 0
18671, carwashspray, MatTextures, 100, 0
18672, cementp, MatTextures, 100, 0
18673, cigarette_smoke, MatTextures, 100, 0
18674, cloudfast, MatTextures, 100, 0
18675, coke_puff, MatTextures, 100, 0
18676, coke_trail, MatTextures, 100, 0
18677, exhale, MatTextures, 100, 0
18678, explosion_barrel, MatTextures, 100, 0
18679, explosion_crate, MatTextures, 100, 0
18680, explosion_door, MatTextures, 100, 0
18681, explosion_fuel_car, MatTextures, 100, 0
18682, explosion_large, MatTextures, 100, 0
18683, explosion_medium, MatTextures, 100, 0
18684, explosion_molotov, MatTextures, 100, 0
18685, explosion_small, MatTextures, 100, 0
18686, explosion_tiny, MatTextures, 100, 0
18687, extinguisher, MatTextures, 100, 0
18688, fire, MatTextures, 150, 0
18689, fire_bike, MatTextures, 100, 0
18690, fire_car, MatTextures, 100, 0
18691, fire_large, MatTextures, 100, 0
18692, fire_med, MatTextures, 100, 0
18693, Flame99, MatTextures, 100, 0
18694, flamethrowerp, MatTextures, 100, 0
18695, gunflash, MatTextures, 100, 0
18696, gunsmoke, MatTextures, 100, 0
18697, heli_dust, MatTextures, 100, 0
18698, insects, MatTextures, 100, 0
18699, jetpackp, MatTextures, 100, 0
18700, jetthrust, MatTextures, 100, 0
18701, molotov_flame, MatTextures, 100, 0
18702, nitrop, MatTextures, 100, 0
18703, overheat_car, MatTextures, 100, 0
18704, overheat_car_elec, MatTextures, 100, 0
18705, petrolcan, MatTextures, 100, 0
18706, prt_blood, MatTextures, 100, 0
18707, prt_boatsplash, MatTextures, 100, 0
18708, prt_bubble, MatTextures, 100, 0
18709, prt_cardebris, MatTextures, 100, 0
18710, prt_collisionsmoke, MatTextures, 100, 0
18711, prt_glass, MatTextures, 100, 0
18712, prt_gunshell, MatTextures, 100, 0
18713, prt_sand2, MatTextures, 100, 0
18714, prt_sand, MatTextures, 100, 0
18715, prt_smoke_huge, MatTextures, 150, 0
18716, prt_smoke_expand, MatTextures, 100, 0
18717, prt_spark, MatTextures, 100, 0
18718, prt_spark_2, MatTextures, 100, 0
18719, prt_wake, MatTextures, 100, 0
18720, prt_watersplash, MatTextures, 100, 0
18721, prt_wheeldirt, MatTextures, 100, 0
18722, puke, MatTextures, 100, 0
18723, riot_smoke, MatTextures, 100, 0
18724, shootlight, MatTextures, 100, 0
18725, smoke30lit, MatTextures, 100, 0
18726, smoke30m, MatTextures, 100, 0
18727, smoke50lit, MatTextures, 100, 0
18728, smoke_flare, MatTextures, 100, 0
18729, spraycanp, MatTextures, 100, 0
18730, tank_fire, MatTextures, 100, 0
18731, teargas99, MatTextures, 100, 0
18732, teargasAD, MatTextures, 100, 0
18733, tree_hit_fir, MatTextures, 100, 0
18734, tree_hit_palm, MatTextures, 100, 0
18735, vent2, MatTextures, 100, 0
18736, vent, MatTextures, 100, 0
18737, wallbust, MatTextures, 100, 0
18738, water_fnt_tme, MatTextures, 100, 0
18739, water_fountain, MatTextures, 100, 0
18740, water_hydrant, MatTextures, 100, 0
18741, water_ripples, MatTextures, 100, 0
18742, water_speed, MatTextures, 100, 0
18743, water_splash, MatTextures, 100, 0
18744, water_splash_big, MatTextures, 100, 0
18745, water_splsh_sml, MatTextures, 100, 0
18746, water_swim, MatTextures, 100, 0
18747, waterfall_end, MatTextures, 100, 0
18748, WS_factorysmoke, MatTextures, 100, 0
# ------------------------------------------------------
# SA:MP Logos
18749, SAMPLogoSmall, MatTextures, 150, 0
18750, SAMPLogoBig, MatTextures, 299, 0
# ------------------------------------------------------
# Land Masses
18751, IslandBase1, MatTextures, 299, 0
18752, Volcano, Volcano, 299, 4
# ------------------------------------------------------
# Base Sections
18753, Base125mx125m1, BaseSections, 299, 2097156
18754, Base250mx250m1, BaseSections, 299, 2097156
# ------------------------------------------------------
# Elevator from VC
18755, VCElevator1, VCInteriors, 50, 2097152
18756, ElevatorDoor1, VCInteriors, 50, 0
18757, ElevatorDoor2, VCInteriors, 50, 0
18758, VCElevatorFront1, VCInteriors, 50, 2097152
# ------------------------------------------------------
# DM Cages
18759, DMCage1, DMCages, 250, 2097156
18760, DMCage2, DMCages, 250, 2097156
# ------------------------------------------------------
# Racing
18761, RaceFinishLine1, MatRacing, 220, 2097156
# ------------------------------------------------------
# Parkour
18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
18767, ConcreteStair1, ConcreteBits, 150, 0
# ------------------------------------------------------
# Sky Diving Platforms
18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
18771, SpiralStair1, MatStairs, 299, 0
# ------------------------------------------------------
# Tunnel Sections
18772, TunnelSection1, TunnelSections, 299, 4
18773, TunnelJoinSection1, TunnelSections, 299, 4
18774, TunnelJoinSection2, TunnelSections, 299, 4
18775, TunnelJoinSection3, TunnelSections, 299, 4
18776, TunnelJoinSection4, TunnelSections, 299, 4
18777, TunnelSpiral1, TunnelSections, 299, 4
# ------------------------------------------------------
# Ramps
18778, RampT1, landjump, 220, 0
18779, RampT2, MatRamps, 280, 0
18780, RampT3, MatRamps, 280, 0
18781, MeshRampBig, MatRamps, 220, 4
18782, CookieRamp1, CookieRamp1, 220, 0
18783, FunBoxTop1, MatRamps, 220, 2097284
18784, FunBoxRamp1, MatRamps, 220, 2097284
18785, FunBoxRamp2, MatRamps, 220, 2097284
18786, FunBoxRamp3, MatRamps, 220, 2097284
18787, FunBoxRamp4, MatRamps, 220, 2097284
# ------------------------------------------------------
# Modular Road Sections
18788, MRoad40m, cs_ebridge, 250, 0
18789, MRoad150m, cs_ebridge, 299, 0
18790, MRoadBend180Deg1, cs_ebridge, 250, 0
18791, MRoadBend45Deg, cs_ebridge, 250, 0
18792, MRoadTwist15DegL, cs_ebridge, 250, 0
18793, MRoadTwist15DegR, cs_ebridge, 250, 0
18794, MRoadBend15Deg1, cs_ebridge, 250, 0
18795, MRoadBend15Deg2, cs_ebridge, 250, 0
18796, MRoadBend15Deg3, cs_ebridge, 250, 0
18797, MRoadBend15Deg4, cs_ebridge, 250, 0
18798, MRoadB45T15DegL, cs_ebridge, 250, 0
18799, MRoadB45T15DegR, cs_ebridge, 250, 0
18800, MRoadHelix1, MRoadHelix1, 250, 0
18801, MRoadLoop1, cs_ebridge, 250, 0
# ------------------------------------------------------
# Modular Bridge Sections
18802, MBridgeRamp1, cs_ebridge, 200, 0
18803, MBridge150m1, cs_ebridge, 250, 0
18804, MBridge150m2, cs_ebridge, 250, 0
18805, MBridge150m3, cs_ebridge, 250, 0
18806, MBridge150m4, cs_ebridge, 250, 0
18807, MBridge75mHalf, cs_ebridge, 250, 0
# ------------------------------------------------------
# Tubes and Funnels
18808, Tube50m1, MatTextures, 299, 0
18809, Tube50mGlass1, MatTextures, 299, 4
18810, Tube50mBulge1, MatTextures, 299, 0
18811, Tube50mGlassBulge1, MatTextures, 299, 4
18812, Tube50mFunnel1, MatTextures, 299, 0
18813, Tube50mGlassFunnel1, MatTextures, 299, 4
18814, Tube50mFunnel2, MatTextures, 299, 0
18815, Tube50mFunnel3, MatTextures, 299, 0
18816, Tube50mFunnel4, MatTextures, 299, 0
18817, Tube50mTSection1, MatTextures, 299, 0
18818, Tube50mGlassT1, MatTextures, 299, 4
18819, Tube50mPlus1, MatTextures, 299, 0
18820, Tube50mGlassPlus1, MatTextures, 299, 4
18821, Tube50m45Bend1, MatTextures, 299, 0
18822, Tube50mGlass45Bend1, MatTextures, 299, 4
18823, Tube50m90Bend1, MatTextures, 299, 0
18824, Tube50mGlass90Bend1, MatTextures, 299, 4
18825, Tube50m180Bend1, MatTextures, 299, 0
18826, Tube50mGlass180Bend, MatTextures, 299, 4
18827, Tube100m2, MatTextures, 299, 0
18828, SpiralTube1, MatRamps, 299, 2097156
18829, RTexturetube, MickyTextures, 299, 0
18830, RTexturebridge, MickyTextures, 299, 0
18831, RT25mBend90Tube1, MickyTextures, 299, 0
18832, RT25mBend180Tube1, MickyTextures, 299, 0
18833, RT50mBend45Tube1, MickyTextures, 299, 0
18834, RT50mBend180Tube1, MickyTextures, 299, 0
18835, RBFunnel, MickyTextures, 299, 0
18836, RBHalfpipe, MickyTextures, 299, 0
18837, RB25mBend90Tube, MickyTextures, 299, 0
18838, RB25mBend180Tube, MickyTextures, 299, 0
18839, RB50mBend45Tube, MickyTextures, 299, 0
18840, RB50mBend90Tube, MickyTextures, 299, 0
18841, RB50mBend180Tube, MickyTextures, 299, 0
18842, RB50mTube, MickyTextures, 299, 0
# ------------------------------------------------------
# Spheres
18843, GlassSphere1, MatTextures, 299, 4
18844, WaterUVAnimSphere1, MatTextures, 280, 4
18845, RTexturesphere, MickyTextures, 299, 0
# ------------------------------------------------------
# Extracted UFO
# -------------
18846, UFO, des_ufoinn, 299, 0
# ------------------------------------------------------
# More Stuff
18847, HugeHalfPipe1, glenpark7_lae, 299, 0
18848, SamSiteNonDynamic, milbase, 150, 0
18849, ParaDropNonDynamic, kmb_chute, 150, 0
18850, HeliPad1, sfe_copchop, 200, 4
# ------------------------------------------------------
# Objects added in Beta Team IMG 1 (154 Objects)
18851, TubeToRoad1, MatTextures, 299, 0
18852, Tube100m1, MatTextures, 299, 0
18853, Tube100m45Bend1, MatTextures, 299, 0
18854, Tube100m90Bend1, MatTextures, 299, 0
18855, Tube100m180Bend1, MatTextures, 299, 0
18856, Cage5mx5mx3m, MatTextures, 200, 4
18857, Cage20mx20mx10m, MatTextures, 250, 4
18858, FoamHoop1, MatRamps, 250, 0
18859, QuarterPipe1, glenpark7_lae, 250, 0
#18860, skyscrpunbuilt2, buildsite, 299, 0
#18861, scaffoldlift, buildsite, 150, 0
18862, GarbagePileRamp1, MatTextures, 250, 2097152
18863, SnowArc1, FakeSnow1, 299, 2097156
18864, FakeSnow1, FakeSnow1, 299, 2097156
18865, MobilePhone1, MobilePhone1, 100, 0
18866, MobilePhone2, MobilePhone2, 100, 0
18867, MobilePhone3, MobilePhone3, 100, 0
18868, MobilePhone4, MobilePhone4, 100, 0
18869, MobilePhone5, MobilePhone5, 100, 0
18870, MobilePhone6, MobilePhone6, 100, 0
18871, MobilePhone7, MobilePhone7, 100, 0
18872, MobilePhone8, MobilePhone8, 100, 0
18873, MobilePhone9, MobilePhone9, 100, 0
18874, MobilePhone10, MobilePhone10, 100, 0
18875, Pager1, Pager1, 100, 0
18876, BigGreenGloop1, gloopX, 200, 2097152
18877, FerrisWheelBit, FerrisWheel, 299, 4
18878, FerrisBaseBit, FerrisWheel, 299, 2097156
18879, FerrisCageBit, FerrisWheel, 200, 0
18880, SpeedCamera1, SpeedCamera1, 150, 0
18881, SkyDivePlatform2, MatRacing, 299, 2097152
18882, HugeBowl1, HugeBowls, 299, 0
18883, HugeBowl2, HugeBowls, 299, 0
18884, HugeBowl3, HugeBowls, 299, 4
18885, GunVendingMachine1, GunVendingMachine1, 50, 0
18886, ElectroMagnet1, ElectroMagnet1, 150, 0
18887, ForceField1, ForceFields, 150, 4
18888, ForceField2, ForceFields, 150, 4
18889, ForceField3, ForceFields, 150, 4
18890, Rake1, Rake1, 50, 0
18891, Bandana1, MatClothes, 100, 2097152
18892, Bandana2, MatClothes, 100, 2097152
18893, Bandana3, MatClothes, 100, 2097152
18894, Bandana4, MatClothes, 100, 2097152
18895, Bandana5, MatClothes, 100, 2097152
18896, Bandana6, MatClothes, 100, 2097152
18897, Bandana7, MatClothes, 100, 2097152
18898, Bandana8, MatClothes, 100, 2097152
18899, Bandana9, MatClothes, 100, 2097152
18900, Bandana10, MatClothes, 100, 2097152
18901, Bandana11, MatClothes, 100, 2097152
18902, Bandana12, MatClothes, 100, 2097152
18903, Bandana13, MatClothes, 100, 2097152
18904, Bandana14, MatClothes, 100, 2097152
18905, Bandana15, MatClothes, 100, 2097152
18906, Bandana16, MatClothes, 100, 2097152
18907, Bandana17, MatClothes, 100, 2097152
18908, Bandana18, MatClothes, 100, 2097152
18909, Bandana19, MatClothes, 100, 2097152
18910, Bandana20, MatClothes, 100, 2097152
18911, Mask1, MatClothes, 100, 2097152
18912, Mask2, MatClothes, 100, 2097152
18913, Mask3, MatClothes, 100, 2097152
18914, Mask4, MatClothes, 100, 2097152
18915, Mask5, MatClothes, 100, 2097152
18916, Mask6, MatClothes, 100, 2097152
18917, Mask7, MatClothes, 100, 2097152
18918, Mask8, MatClothes, 100, 2097152
18919, Mask9, MatClothes, 100, 2097152
18920, Mask10, MatClothes, 100, 2097152
18921, Beret1, MatClothes, 100, 2097152
18922, Beret2, MatClothes, 100, 2097152
18923, Beret3, MatClothes, 100, 2097152
18924, Beret4, MatClothes, 100, 2097152
18925, Beret5, MatClothes, 100, 2097152
18926, Hat1, MatClothes, 100, 2097152
18927, Hat2, MatClothes, 100, 2097152
18928, Hat3, MatClothes, 100, 2097152
18929, Hat4, MatClothes, 100, 2097152
18930, Hat5, MatClothes, 100, 2097152
18931, Hat6, MatClothes, 100, 2097152
18932, Hat7, MatClothes, 100, 2097152
18933, Hat8, MatClothes, 100, 2097152
18934, Hat9, MatClothes, 100, 2097152
18935, Hat10, MatClothes, 100, 2097152
18936, Helmet1, MatClothes, 100, 2097152
18937, Helmet2, MatClothes, 100, 2097152
18938, Helmet3, MatClothes, 100, 2097152
18939, CapBack1, MatClothes, 100, 2097152
18940, CapBack2, MatClothes, 100, 2097152
18941, CapBack3, MatClothes, 100, 2097152
18942, CapBack4, MatClothes, 100, 2097152
18943, CapBack5, MatClothes, 100, 2097152
18944, HatBoater1, MatClothes, 100, 2097152
18945, HatBoater2, MatClothes, 100, 2097152
18946, HatBoater3, MatClothes, 100, 2097152
18947, HatBowler1, MatClothes, 100, 2097152
18948, HatBowler2, MatClothes, 100, 2097152
18949, HatBowler3, MatClothes, 100, 2097152
18950, HatBowler4, MatClothes, 100, 2097152
18951, HatBowler5, MatClothes, 100, 2097152
18952, BoxingHelmet1, MatClothes, 100, 2097152
18953, CapKnit1, MatClothes, 100, 2097152
18954, CapKnit2, MatClothes, 100, 2097152
18955, CapOverEye1, MatClothes, 100, 2097152
18956, CapOverEye2, MatClothes, 100, 2097152
18957, CapOverEye3, MatClothes, 100, 2097152
18958, CapOverEye4, MatClothes, 100, 2097152
18959, CapOverEye5, MatClothes, 100, 2097152
18960, CapRimUp1, MatClothes, 100, 2097152
18961, CapTrucker1, MatClothes, 100, 2097152
18962, CowboyHat2, CowboyHats, 100, 2097152
18963, CJElvisHead, MatClothes, 100, 2097152
18964, SkullyCap1, MatClothes, 100, 2097152
18965, SkullyCap2, MatClothes, 100, 2097152
18966, SkullyCap3, MatClothes, 100, 2097152
18967, HatMan1, MatClothes, 100, 2097152
18968, HatMan2, MatClothes, 100, 2097152
18969, HatMan3, MatClothes, 100, 2097152
18970, HatTiger1, MatClothes, 100, 2097152
18971, HatCool1, MatClothes, 100, 2097152
18972, HatCool2, MatClothes, 100, 2097152
18973, HatCool3, MatClothes, 100, 2097152
18974, MaskZorro1, MatClothes, 100, 2097152
18975, Hair2, Hair2, 100, 2097152
18976, MotorcycleHelmet2, MatClothes, 100, 2097152
18977, MotorcycleHelmet3, MatClothes, 100, 2097152
18978, MotorcycleHelmet4, noncolored, 100, 2097152
18979, MotorcycleHelmet5, MatClothes, 100, 2097152
18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
18982, Tube100m3, MatTextures, 299, 0
18983, Tube100m4, MatTextures, 299, 0
18984, Tube100m5, MatTextures, 299, 0
18985, Tube100m6, MatTextures, 299, 0
18986, TubeToPipe1, MatTextures, 299, 0
18987, Tube25m1, MatTextures, 299, 0
18988, Tube25mCutEnd1, MatTextures, 299, 0
18989, Tube25m45Bend1, MatTextures, 299, 0
18990, Tube25m90Bend1, MatTextures, 299, 0
18991, Tube25m180Bend1, MatTextures, 299, 0
18992, Tube10m45Bend1, MatTextures, 299, 0
18993, Tube10m90Bend1, MatTextures, 299, 0
18994, Tube10m180Bend1, MatTextures, 299, 0
18995, Tube5m1, MatTextures, 299, 0
18996, Tube5m45Bend1, MatTextures, 299, 0
18997, Tube1m1, MatTextures, 299, 0
18998, Tube200m1, MatTextures, 299, 0
18999, Tube200mBendy1, MatTextures, 299, 0
19000, Tube200mBulge1, MatTextures, 299, 0
19001, VCWideLoop1, MatRamps, 250, 0
19002, FireHoop1, MatRamps, 250, 0
19003, RampT5, MatRamps, 280, 0
19004, RoundBuilding1, RoundBuilding1, 299, 2097156
19005, RampT4, MatRamps, 280, 0
19006, GlassesType1, MatGlasses, 100, 2097156
19007, GlassesType2, MatGlasses, 100, 2097156
19008, GlassesType3, MatGlasses, 100, 2097156
19009, GlassesType4, MatGlasses, 100, 2097156
19010, GlassesType5, MatGlasses, 100, 2097156
19011, GlassesType6, MatGlasses, 100, 2097156
19012, GlassesType7, MatGlasses, 100, 2097156
19013, GlassesType8, MatGlasses, 100, 2097156
19014, GlassesType9, MatGlasses, 100, 2097156
19015, GlassesType10, MatGlasses, 100, 2097156
19016, GlassesType11, MatGlasses, 100, 2097156
19017, GlassesType12, MatGlasses, 100, 2097156
19018, GlassesType13, MatGlasses, 100, 2097156
19019, GlassesType14, MatGlasses, 100, 2097156
19020, GlassesType15, MatGlasses, 100, 2097156
19021, GlassesType16, MatGlasses, 100, 2097156
19022, GlassesType17, MatGlasses, 100, 2097156
19023, GlassesType18, MatGlasses, 100, 2097156
19024, GlassesType19, MatGlasses, 100, 2097156
19025, GlassesType20, MatGlasses, 100, 2097156
19026, GlassesType21, MatGlasses, 100, 2097156
19027, GlassesType22, MatGlasses, 100, 2097156
19028, GlassesType23, MatGlasses, 100, 2097156
19029, GlassesType24, MatGlasses, 100, 2097156
19030, GlassesType25, MatGlasses, 100, 2097156
19031, GlassesType26, MatGlasses, 100, 2097156
19032, GlassesType27, MatGlasses, 100, 2097156
19033, GlassesType28, MatGlasses, 100, 2097156
19034, GlassesType29, MatGlasses, 100, 2097156
19035, GlassesType30, MatGlasses, 100, 2097156
19036, HockeyMask1, MatHockey, 100, 2097156
19037, HockeyMask2, MatHockey, 100, 2097156
19038, HockeyMask3, MatHockey, 100, 2097156
19039, WatchType1, MatWatches, 100, 2097156
19040, WatchType2, MatWatches, 100, 2097156
19041, WatchType3, MatWatches, 100, 2097156
19042, WatchType4, MatWatches, 100, 2097156
19043, WatchType5, MatWatches, 100, 2097156
19044, WatchType6, MatWatches, 100, 2097156
19045, WatchType7, MatWatches, 100, 2097156
19046, WatchType8, MatWatches, 100, 2097156
19047, WatchType9, MatWatches, 100, 2097156
19048, WatchType10, MatWatches, 100, 2097156
19049, WatchType11, MatWatches, 100, 2097156
19050, WatchType12, MatWatches, 100, 2097156
19051, WatchType13, MatWatches, 100, 2097156
19052, WatchType14, MatWatches, 100, 2097156
19053, WatchType15, MatWatches, 100, 2097156
# ------------------------------------------------------
# Objects added in RC4 (109 Objects)
19054, XmasBox1, XmasBoxes, 100, 0
19055, XmasBox2, XmasBoxes, 100, 0
19056, XmasBox3, XmasBoxes, 100, 0
19057, XmasBox4, XmasBoxes, 100, 0
19058, XmasBox5, XmasBoxes, 100, 0
19059, XmasOrb1, XmasOrbs, 100, 0
19060, XmasOrb2, XmasOrbs, 100, 0
19061, XmasOrb3, XmasOrbs, 100, 0
19062, XmasOrb4, XmasOrbs, 100, 0
19063, XmasOrb5, XmasOrbs, 100, 0
19064, SantaHat1, SantaHats, 100, 2097152
19065, SantaHat2, SantaHats, 100, 2097152
19066, SantaHat3, SantaHats, 100, 2097152
19067, HoodyHat1, HoodyHats, 100, 2097152
19068, HoodyHat2, HoodyHats, 100, 2097152
19069, HoodyHat3, HoodyHats, 100, 2097152
19070, WSDown1, WSSections, 299, 2097156
19071, WSStraight1, WSSections, 299, 2097156
19072, WSBend45Deg1, WSSections, 299, 2097156
19073, WSRocky1, WSSections, 299, 2097156
19074, Cage20mx20mx10mv2, MatTextures, 250, 4
19075, Cage5mx5mx3mv2, MatTextures, 250, 4
19076, XmasTree1, XmasTree1, 200, 2097156
19077, Hair3, Hair3, 100, 2097152
19078, TheParrot1, TheParrot, 100, 0
19079, TheParrot2, TheParrot, 100, 0
19080, LaserPointer2, LaserPointer2, 100, 4
19081, LaserPointer3, LaserPointer3, 100, 4
19082, LaserPointer4, LaserPointer4, 100, 4
19083, LaserPointer5, LaserPointer5, 100, 4
19084, LaserPointer6, LaserPointer6, 100, 4
19085, EyePatch1, EyePatch1, 100, 2097152
19086, ChainsawDildo1, sexdetail, 100, 2097152
19087, Rope1, MatRopes, 150, 0
19088, Rope2, MatRopes, 150, 0
19089, Rope3, MatRopes, 150, 0
19090, PomPomBlue, PomPoms, 100, 0
19091, PomPomRed, PomPoms, 100, 0
19092, PomPomGreen, PomPoms, 100, 0
19093, HardHat2, NewHardHats, 100, 2097152
19094, BurgerShotHat1, wfyburg, 100, 0
19095, CowboyHat1, CowboyHats, 100, 2097152
19096, CowboyHat3, CowboyHats, 100, 2097152
19097, CowboyHat4, CowboyHats, 100, 2097152
19098, CowboyHat5, CowboyHats, 100, 2097152
19099, PoliceCap2, PoliceCaps, 100, 2097152
19100, PoliceCap3, PoliceCaps, 100, 2097152
19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
19113, SillyHelmet1, SillyHelmets, 100, 2097152
19114, SillyHelmet2, SillyHelmets, 100, 2097152
19115, SillyHelmet3, SillyHelmets, 100, 2097152
19116, PlainHelmet1, PlainHelmets, 100, 2097152
19117, PlainHelmet2, PlainHelmets, 100, 2097152
19118, PlainHelmet3, PlainHelmets, 100, 2097152
19119, PlainHelmet4, PlainHelmets, 100, 2097152
19120, PlainHelmet5, PlainHelmets, 100, 2097152
19121, BollardLight1, metal, 200, 2097156
19122, BollardLight2, metal, 200, 2097156
19123, BollardLight3, metal, 200, 2097156
19124, BollardLight4, metal, 200, 2097156
19125, BollardLight5, metal, 200, 2097156
19126, BollardLight6, metal, 200, 2097156
19127, BollardLight7, metal, 200, 2097156
19128, DanceFloor1, DanceFloors, 250, 0
19129, DanceFloor2, DanceFloors, 250, 0
19130, ArrowType1, MatArrows, 120, 0
19131, ArrowType2, MatArrows, 120, 0
19132, ArrowType3, MatArrows, 120, 0
19133, ArrowType4, MatArrows, 120, 0
19134, ArrowType5, MatArrows, 120, 0
19135, EnExMarker1, EnExMarkers, 150, 0
19136, Hair4, smyst2, 100, 0
19137, CluckinBellHat1, wmybell, 100, 2097152
19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
19141, SWATHelmet1, swat, 100, 2097152
19142, SWATArmour1, swat, 100, 2097152
19143, PinSpotLight1, PinSpotLights, 150, 0
19144, PinSpotLight2, PinSpotLights, 150, 0
19145, PinSpotLight3, PinSpotLights, 150, 0
19146, PinSpotLight4, PinSpotLights, 150, 0
19147, PinSpotLight5, PinSpotLights, 150, 0
19148, PinSpotLight6, PinSpotLights, 150, 0
19149, PinSpotLight7, PinSpotLights, 150, 0
19150, PinSpotLight8, PinSpotLights, 150, 0
19151, PinSpotLight9, PinSpotLights, 150, 0
19152, PinSpotLight10, PinSpotLights, 150, 0
19153, PinSpotLight11, PinSpotLights, 150, 0
19154, PinSpotLight12, PinSpotLights, 150, 0
19155, PinSpotLight13, PinSpotLights, 150, 0
19156, PinSpotLight14, PinSpotLights, 150, 0
19157, MetalLightBars1, MetalLightBars, 150, 0
19158, MetalLightBars2, MetalLightBars, 150, 0
19159, MirrorBall1, MirrorBall1, 150, 0
19160, HardHat3, NewHardHats, 100, 2097152
19161, PoliceHat1, NewPoliceHats, 100, 2097152
19162, PoliceHat2, NewPoliceHats, 100, 2097152
19163, GimpMask1, GimpMask1, 100, 0
# ------------------------------------------------------
# Objects added in RC5 (143 Objects)
19164, GTASAMap1, gtamap, 150, 0
19165, GTASAMap2, gtamap, 150, 0
19166, GTASAMap3, gtamap, 100, 0
19167, GTASAMap4, gtamap, 100, 0
19168, GTASAMap5, gtamap, 100, 0
19169, GTASAMap6, gtamap, 100, 0
19170, GTASAMap7, gtamap, 100, 0
19171, GTASAMap8, gtamap, 100, 0
19172, SAMPPicture1, SAMPPictures, 100, 0
19173, SAMPPicture2, SAMPPictures, 100, 0
19174, SAMPPicture3, SAMPPictures, 100, 0
19175, SAMPPicture4, SAMPPictures, 100, 0
19176, LSOffice1Door1, skyscrapelan2, 150, 0
19177, MapMarkerNew1, MapMarkers, 50, 0
19178, MapMarkerNew2, MapMarkers, 50, 0
19179, MapMarkerNew3, MapMarkers, 50, 0
19180, MapMarkerNew4, MapMarkers, 50, 0
19181, MapMarkerNew5, MapMarkers, 50, 0
19182, MapMarkerNew6, MapMarkers, 50, 0
19183, MapMarkerNew7, MapMarkers, 50, 0
19184, MapMarkerNew8, MapMarkers, 50, 0
19185, MapMarkerNew9, MapMarkers, 50, 0
19186, MapMarkerNew10, MapMarkers, 50, 0
19187, MapMarkerNew11, MapMarkers, 50, 0
19188, MapMarkerNew12, MapMarkers, 50, 0
19189, MapMarkerNew13, MapMarkers, 50, 0
19190, MapMarkerNew14, MapMarkers, 50, 0
19191, MapMarkerNew15, MapMarkers, 50, 0
19192, MapMarkerNew16, MapMarkers, 50, 0
19193, MapMarkerNew17, MapMarkers, 50, 0
19194, MapMarkerNew18, MapMarkers, 50, 0
19195, MapMarkerNew19, MapMarkers, 50, 0
19196, MapMarkerNew20, MapMarkers, 50, 0
19197, EnExMarker2, EnExMarkers, 150, 2097220
19198, EnExMarker3, EnExMarkers, 150, 2097220
19200, PoliceHelmet1, lapdm1, 100, 2097152
19201, MapMarker1, MapMarkers, 50, 0
19202, MapMarker2, MapMarkers, 50, 0
19203, MapMarker3, MapMarkers, 50, 0
19204, MapMarker4, MapMarkers, 50, 0
19205, MapMarker5, MapMarkers, 50, 0
19206, MapMarker6, MapMarkers, 50, 0
19207, MapMarker7, MapMarkers, 50, 0
19208, MapMarker8, MapMarkers, 50, 0
19209, MapMarker9, MapMarkers, 50, 0
19210, MapMarker10, MapMarkers, 50, 0
19211, MapMarker11, MapMarkers, 50, 0
19212, MapMarker12, MapMarkers, 50, 0
19213, MapMarker13, MapMarkers, 50, 0
19214, MapMarker14, MapMarkers, 50, 0
19215, MapMarker15, MapMarkers, 50, 0
19216, MapMarker16, MapMarkers, 50, 0
19217, MapMarker17, MapMarkers, 50, 0
19218, MapMarker18, MapMarkers, 50, 0
19219, MapMarker19, MapMarkers, 50, 0
19220, MapMarker20, MapMarkers, 50, 0
19221, MapMarker21, MapMarkers, 50, 0
19222, MapMarker22, MapMarkers, 50, 0
19223, MapMarker23, MapMarkers, 50, 0
19224, MapMarker24, MapMarkers, 50, 0
19225, MapMarker25, MapMarkers, 50, 0
19226, MapMarker26, MapMarkers, 50, 0
19227, MapMarker27, MapMarkers, 50, 0
19228, MapMarker28, MapMarkers, 50, 0
19229, MapMarker29, MapMarkers, 50, 0
19230, MapMarker30, MapMarkers, 50, 0
19231, MapMarker31, MapMarkers, 50, 0
19232, MapMarker32, MapMarkers, 50, 0
19233, MapMarker33, MapMarkers, 50, 0
19234, MapMarker34, MapMarkers, 50, 0
19235, MapMarker35, MapMarkers, 50, 0
19236, MapMarker36, MapMarkers, 50, 0
19237, MapMarker37, MapMarkers, 50, 0
19238, MapMarker38, MapMarkers, 50, 0
19239, MapMarker39, MapMarkers, 50, 0
19240, MapMarker40, MapMarkers, 50, 0
19241, MapMarker41, MapMarkers, 50, 0
19242, MapMarker42, MapMarkers, 50, 0
19243, MapMarker43, MapMarkers, 50, 0
19244, MapMarker44, MapMarkers, 50, 0
19245, MapMarker45, MapMarkers, 50, 0
19246, MapMarker46, MapMarkers, 50, 0
19247, MapMarker47, MapMarkers, 50, 0
19248, MapMarker48, MapMarkers, 50, 0
19249, MapMarker49, MapMarkers, 50, 0
19250, MapMarker50, MapMarkers, 50, 0
19251, MapMarker51, MapMarkers, 50, 0
19252, MapMarker52, MapMarkers, 50, 0
19253, MapMarker53, MapMarkers, 50, 0
19254, MapMarker54, MapMarkers, 50, 0
19255, MapMarker55, MapMarkers, 50, 0
19256, MapMarker56, MapMarkers, 50, 0
19257, MapMarker57, MapMarkers, 50, 0
19258, MapMarker58, MapMarkers, 50, 0
19259, MapMarker59, MapMarkers, 50, 0
19260, MapMarker60, MapMarkers, 50, 0
19261, MapMarker61, MapMarkers, 50, 0
19262, MapMarker62, MapMarkers, 50, 0
19263, MapMarker63, MapMarkers, 50, 0
19264, MapMarker1a, MapMarkers, 50, 0
19265, MapMarker1b, MapMarkers, 50, 0
19266, MapMarker31a, MapMarkers, 50, 0
19267, MapMarker31b, MapMarkers, 50, 0
19268, MapMarker31c, MapMarkers, 50, 0
19269, MapMarker31d, MapMarkers, 50, 0
19270, MapMarkerFire1, MapMarkers, 50, 0
19271, MapMarkerLight1, MapMarkers, 50, 0
19272, DMCage3, DMCages, 250, 2097156
19273, KeypadNonDynamic, keypad, 100, 2097152
19274, Hair5, wmoice, 100, 2097152
#19275, SAMPLogo2, SAMPLogos, 100, 0
#19276, SAMPLogo3, SAMPLogos, 100, 0
19277, LiftType1, MatLifts, 200, 4
19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
19279, LCSmallLight1, MatLights, 120, 0
19280, CarRoofLight1, MatLights, 120, 0
19281, PointLight1, MatLights, 120, 4
19282, PointLight2, MatLights, 120, 4
19283, PointLight3, MatLights, 120, 4
19284, PointLight4, MatLights, 120, 4
19285, PointLight5, MatLights, 120, 4
19286, PointLight6, MatLights, 120, 4
19287, PointLight7, MatLights, 120, 4
19288, PointLight8, MatLights, 120, 4
19289, PointLight9, MatLights, 120, 4
19290, PointLight10, MatLights, 120, 4
19291, PointLight11, MatLights, 120, 4
19292, PointLight12, MatLights, 120, 4
19293, PointLight13, MatLights, 120, 4
19294, PointLight14, MatLights, 120, 4
19295, PointLight15, MatLights, 120, 4
19296, PointLight16, MatLights, 120, 4
19297, PointLight17, MatLights, 120, 4
19298, PointLight18, MatLights, 120, 4
19299, PointLightMoon1, MatLights, 170, 4
19300, blankmodel, MatTextures, 100, 0
# ------------------------------------------------------
# Objects added by cessil (Late 2011)
# -----------------------------------
# Replacement sfpd interior without cell doors
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
# Cell door components that can be used in all PDs
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
# ------------------------------------------------------
# The three objects below were missing in 0.3z and 
# have been added in SA:MP 0.3.7 by Matite
# ----------------------------------------
# This security keypad is the same as ID 2886 except it has
# a back on it so it can be used as a pickup.
# It also has no collision.
19305, sec_keypad2, keypad, 100, 0
# This flag is the same as object ID 2993 except it is red.
19306, kmb_goflag2, goflagx2, 100, 0
# This flag is the same as object ID 2993 except it is blue.
19307, kmb_goflag3, goflagx2, 100, 0
# ------------------------------------------------------
# Taxi signs which can be attached to vehicles
19308, taxi01, taxi01, 150, 0
19309, taxi02, taxi02, 150, 0
19310, taxi03, taxi03, 150, 0
19311, taxi04, taxi04, 150, 0
# Area 51 fencing as seperate objects
19312, a51fencing, a51fencing, 200, 2097156
19313, a51fensin, a51fencing, 200, 2097156
# Car bullhorns
19314, bullhorns01, bullhorns01, 100, 0
# Deer
19315, deer01, deer01, 100, 0
# Ferris wheel cage with no roof
19316, FerrisCageBit01, FerrisWheel, 200, 0
# Guitars
19317, bassguitar01, bassguitar01, 100, 0
19318, flyingv01, flyingv01, 100, 0
19319, warlock01, warlock01, 100, 0
# Pumpkin
19320, pumpkin01, pumpkin01, 100, 0
19321, cuntainer, continX, 100, 2097152
# LS Mall Replacement
19322, mallb_laW02, mall_law, 200, 0
19323, lsmall_shop01, lsmall_shops, 200, 0
# ------------------------------------------------------
# The object below was missing in 0.3z and 
# has been added in SA:MP 0.3.7 by Matite
# ---------------------------------------
# This ATM is the same as object ID 2942 except it is
# not dynamic and the texture on the back has been
# fixed.
19324, kmb_atm1_2, kmb_atmx, 100, 0
# ------------------------------------------------------
19325, lsmall_window01, lsmall_shops, 200, 2097220
19326, 7_11_sign01, 7_11_posters, 100, 0
19327, 7_11_sign02, 7_11_posters, 100, 0
19328, 7_11_sign03, 7_11_posters, 100, 0
19329, 7_11_sign04, 7_11_posters, 100, 0
# Fireman hats
19330, fire_hat01, firehats, 100, 0
19331, fire_hat02, firehats, 100, 0
# Hot air balloons
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
# Coffin
19339, coffin01, coffin01, 200, 0
# concrete slab for SF
19340, cslab01, carshow_sfse, 200, 0
# Easter eggs
19341, easter_egg01, egg_texts, 100, 0
19342, easter_egg02, egg_texts, 100, 0
19343, easter_egg03, egg_texts, 100, 0
19344, easter_egg04, egg_texts, 100, 0
19345, easter_egg05, egg_texts, 100, 0
# Hotdog
19346, hotdog01, hotdog01, 100, 0
# Made by cessil 03-2012
19347, badge01, police_things, 100, 0
19348, cane01, classy, 100, 0
19349, monocle01, classy, 100, 2097156
19350, moustache01, classy, 100, 0
19351, moustache02, classy, 100, 0
19352, tophat01, classy, 100, 0
# Textured wall sections
19353, wall001, all_walls, 100, 0
19354, wall002, all_walls, 100, 0
19355, wall003, all_walls, 100, 0
19356, wall004, all_walls, 100, 0
19357, wall005, all_walls, 100, 0
19358, wall006, all_walls, 100, 0
19359, wall007, all_walls, 100, 0
19360, wall008, all_walls, 100, 0
19361, wall009, all_walls, 100, 0
19362, wall010, all_walls, 100, 0
19363, wall011, all_walls, 100, 0
19364, wall012, all_walls, 100, 0
19365, wall013, all_walls, 100, 0
19366, wall014, all_walls, 100, 0
19367, wall015, all_walls, 100, 0
19368, wall016, all_walls, 100, 0
19369, wall017, all_walls, 100, 0
19370, wall018, all_walls, 100, 0
19371, wall019, all_walls, 100, 0
19372, wall020, all_walls, 100, 0
19373, wall021, all_walls, 100, 0
19374, wall022, all_walls, 100, 0
19375, wall023, all_walls, 100, 0
19376, wall024, all_walls, 100, 0
19377, wall025, all_walls, 100, 0
19378, wall026, all_walls, 100, 0
19379, wall027, all_walls, 100, 0
19380, wall028, all_walls, 100, 0
19381, wall029, all_walls, 100, 0
19382, wall030, all_walls, 100, 0
19383, wall031, all_walls, 100, 0
19384, wall032, all_walls, 100, 0
19385, wall033, all_walls, 100, 0
19386, wall034, all_walls, 100, 0
19387, wall035, all_walls, 100, 0
19388, wall036, all_walls, 100, 0
19389, wall037, all_walls, 100, 0
19390, wall038, all_walls, 100, 0
19391, wall039, all_walls, 100, 0
19392, wall040, all_walls, 100, 0
19393, wall041, all_walls, 100, 0
19394, wall042, all_walls, 100, 0
19395, wall043, all_walls, 100, 0
19396, wall044, all_walls, 100, 0
19397, wall045, all_walls, 100, 0
19398, wall046, all_walls, 100, 0
19399, wall047, all_walls, 100, 0
19400, wall048, all_walls, 100, 0
19401, wall049, all_walls, 100, 0
19402, wall050, all_walls, 100, 0
19403, wall051, all_walls, 100, 0
19404, wall052, all_walls, 100, 0
19405, wall053, all_walls, 100, 0
19406, wall054, all_walls, 100, 0
19407, wall055, all_walls, 100, 0
19408, wall056, all_walls, 100, 0
19409, wall057, all_walls, 100, 0
19410, wall058, all_walls, 100, 0
19411, wall059, all_walls, 100, 0
19412, wall060, all_walls, 100, 0
19413, wall061, all_walls, 100, 0
19414, wall062, all_walls, 100, 0
19415, wall063, all_walls, 100, 0
19416, wall064, all_walls, 100, 0
19417, wall065, all_walls, 100, 0
19418, handcuffs01, police_things, 100, 0
19419, police_lights01, police_things, 100, 0
19420, police_lights02, police_things, 100, 0
19421, headphones01, headphones, 100, 0
19422, headphones02, headphones, 100, 0
19423, headphones03, headphones, 100, 0
19424, headphones04, headphones, 100, 0
19425, speed_bump01, speed_bumps, 100, 0
19426, wall066, all_walls, 100, 0
19427, wall067, all_walls, 100, 0
19428, wall068, all_walls, 100, 0
19429, wall069, all_walls, 100, 0
19430, wall070, all_walls, 100, 0
19431, wall071, all_walls, 100, 0
19432, wall072, all_walls, 100, 0
19433, wall073, all_walls, 100, 0
19434, wall074, all_walls, 100, 0
19435, wall075, all_walls, 100, 0
19436, wall076, all_walls, 100, 0
19437, wall077, all_walls, 100, 0
19438, wall078, all_walls, 100, 0
19439, wall079, all_walls, 100, 0
19440, wall080, all_walls, 100, 0
19441, wall081, all_walls, 100, 0
19442, wall082, all_walls, 100, 0
19443, wall083, all_walls, 100, 0
19444, wall084, all_walls, 100, 0
19445, wall085, all_walls, 100, 0
19446, wall086, all_walls, 100, 0
19447, wall087, all_walls, 100, 0
19448, wall088, all_walls, 100, 0
19449, wall089, all_walls, 100, 0
19450, wall090, all_walls, 100, 0
19451, wall091, all_walls, 100, 0
19452, wall092, all_walls, 100, 0
19453, wall093, all_walls, 100, 0
19454, wall094, all_walls, 100, 0
19455, wall095, all_walls, 100, 0
19456, wall096, all_walls, 100, 0
19457, wall097, all_walls, 100, 0
19458, wall098, all_walls, 100, 0
19459, wall099, all_walls, 100, 0
19460, wall100, all_walls, 100, 0
19461, wall101, all_walls, 100, 0
19462, wall102, all_walls, 100, 0
19463, wall103, all_walls, 100, 0
19464, wall104, all_walls, 100, 0
19465, wall105, all_walls, 100, 0
19466, window001, lsmall_shops, 100, 2097220
19467, vehicle_barrier01, speed_bumps, 100, 0
19468, bucket01, bucket01, 100, 2097152
19469, scarf01, classy, 100, 2097152
19470, forsale01, forsale01, 100, 2097152
19471, forsale02, forsale01, 100, 2097152
19472, gasmask01, gasmask01, 100, 0
19473, grassplant01, grasshouse, 100, 2097156
19474, pokertable01, kbroul1, 100, 0
#-----------------------------------------------------------------
# Blank planes for text signs
19475, Plane001, signsurf, 299, 2097284
19476, Plane002, signsurf, 299, 2097284
19477, Plane003, signsurf, 299, 2097284
19478, Plane004, signsurf, 299, 2097284
19479, Plane005, signsurf, 299, 2097284
19480, Plane006, signsurf, 299, 2097284
19481, Plane007, signsurf, 299, 2097284
19482, Plane008, signsurf, 299, 2097284
19483, Plane009, signsurf, 299, 2097284
#-----------------------------------------------------------------
19484, landbit01_01, bakerybit2_sfse, 200, 0
19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
#-----------------------------------------------------------------
# SF Harry Plums Building
# -----------------------
# Updated the object below in 0.3.7 (side doors now open and
# interior vertex colour fixes).
19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
#-----------------------------------------------------------------
# Non-coloured hats #1
19487, tophat02, noncolored, 200, 0
19488, HatBowler6, noncolored, 200, 0
#-----------------------------------------------------------------
19489, sfhouse1, boxhses_sfsx, 200, 2097280
19490, sfhouse1int, all_walls, 200, 128
19491, sfhouse2, boxhses_sfsx, 200, 128
19492, sfhouse2int, all_walls, 200, 128
19493, sfhouse3, boxhses_sfsx, 200, 128
19494, sfhouse3int, all_walls, 200, 128
19495, sfhouse4, boxhses_sfsx, 200, 2097280
19496, sfhouse4int, all_walls, 200, 128
19497, lvhouse1, vegashse2, 200, 2097280
19498, lvhouse1int, all_walls, 200, 128
19499, lvhouse2, vegashse3, 200, 2097280
19500, lvhouse2int, all_walls, 200, 128
19501, lvhouse3, vegashse6, 200, 2097280
19502, lvhouse3int, all_walls, 200, 128
19503, lvhouse4, vegashse4, 200, 128
19504, lvhouse4int, all_walls, 200, 128
19505, lshouse1, ganghouse1_lax, 200, 128
19506, lshouse1int, all_walls, 200, 128
19507, lshouse2, ganghouse1_lax, 200, 128
19508, lshouse2int, all_walls, 200, 128
19509, lshouse3, comedhos1_la, 200, 128
19510, lshouse3int, all_walls, 200, 128
19511, lshouse4, glenphouse_lax, 200, 128
19512, lshouse4int, all_walls, 200, 128
19513, whitephone, whitephone, 100, 0
19514, SWATHgrey, swatgrey, 100, 2097152
19515, SWATAgrey, swatgrey, 100, 2097152
#-----------------------------------------------------------------
# Non-coloured hair #1
19516, Hair2_nc, noncolored, 200, 0
19517, Hair3_nc, noncolored, 200, 0
19518, Hair5_nc, noncolored, 200, 0
19519, Hair1_nc, noncolored, 200, 0
19520, pilotHat01, pilotPoliceHat, 200, 0
19521, policeHat01, pilotPoliceHat, 200, 0
#-----------------------------------------------------------------
#-----------------------------------------------------------------
# Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
# ----------------------------------------------------------------
# Property Icons
# --------------
19522, property_red, SAMPIcons, 200, 128
19523, property_orange, SAMPIcons, 200, 128
19524, property_yellow, SAMPIcons, 200, 128
#-----------------------------------------------------------------
# Wedding Cake
# ------------
19525, WeddingCake1, WeddingCake1, 100, 0
#-----------------------------------------------------------------
# ATM Fixed (previously it was black during the night)
# ----------------------------------------------------
19526, ATMFixed, CJ_CASINO_prop, 100, 0
#-----------------------------------------------------------------
# Halloween Stuff
# ---------------
19527, Cauldron1, Cauldron1, 100, 0
19528, WitchesHat1, WitchesHat1, 100, 0
#-----------------------------------------------------------------
# Modular Island (grass, sand, concrete and roads)
# ------------------------------------------------
19529, Plane125x125Grass1, beach_sfs, 599, 2097152
19530, Plane125x125Sand1, beach_sfs, 599, 2097152
19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
19532, 15x125Road1, cs_ebridge, 599, 2097152
19533, 15x62_5Road1, cs_ebridge, 599, 2097152
19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
19547, Hill125x125Grass1, beach_sfs, 599, 2097152
19548, Hill125x125Sand1, beach_sfs, 599, 2097152
19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
# The three planes below are the same as the other
# 125x125 planes above except they have some random
# lighter areas visible during the night.
19550, Plane125x125Grass2, beach_sfs, 599, 2097152
19551, Plane125x125Sand2, beach_sfs, 599, 2097152
19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
#-----------------------------------------------------------------
# Extracted from Skins (hats, mask, boxing gloves and backpack)
# -------------------------------------------------------------
19553, StrawHat1, CWMOFR, 100, 2097152
19554, Beanie1, ogloc, 100, 2097152
19555, BoxingGloveL, vbmybox, 100, 2097152
19556, BoxingGloveR, vbmybox, 100, 2097152
19557, SexyMask1, wfysex, 100, 2097152
19558, PizzaHat1, wmypizz, 100, 2097152
19559, HikerBackpack1, wmybp, 100, 2097152
#-----------------------------------------------------------------
# Extracted from Supermarket Items
# --------------------------------
19560, MeatTray1, MeatTray1, 100, 0
19561, CerealBox1, cj_ss_1, 100, 0
19562, CerealBox2, cj_ss_1, 100, 0
19563, JuiceBox1, cj_ss_1, 100, 0
19564, JuiceBox2, cj_ss_1, 100, 0
19565, IceCreamBarsBox1, cj_ss_4, 100, 0
19566, FishFingersBox1, cj_ss_4, 100, 0
19567, IcecreamContainer1, cj_ss_4, 100, 0
19568, IcecreamContainer2, cj_ss_4, 100, 0
19569, MilkCarton1, cj_ss_2, 100, 0
19570, MilkBottle1, cj_ss_2, 100, 0
19571, PizzaBox1, cj_ss_2, 100, 0
19572, PisshBox1, cj_ss_1, 100, 0
19573, BriquettesBag1, cj_ss_1, 100, 0
#-----------------------------------------------------------------
# Fruit
# -----
19574, Orange1, SAMPFruits, 100, 0
19575, Apple1, SAMPFruits, 100, 0
19576, Apple2, SAMPFruits, 100, 0
19577, Tomato1, SAMPFruits, 100, 0
19578, Banana1, SAMPFruits, 100, 0
#-----------------------------------------------------------------
# Loaf of Bread
# -------------
19579, BreadLoaf1, BreadLoaf1, 100, 0
#-----------------------------------------------------------------
# Extracted Pepperoni Pizza
# -------------------------
19580, Pizza1, cj_ff_acc1, 100, 0
#-----------------------------------------------------------------
# Extracted from Marco's Bistro Kitchen
# -------------------------------------
19581, MarcosFryingPan1, lee_kitch, 100, 0
19582, MarcosSteak1, lee_kitch, 100, 0
19583, MarcosKnife1, lee_kitch, 100, 0
19584, MarcosSaucepan1, lee_kitch, 100, 0
19585, MarcosPan1, lee_kitch, 100, 0
19586, MarcosSpatula1, lee_kitch, 100, 4
#-----------------------------------------------------------------
# Extracted from a Stack of Plastic Trays and Edited
# --------------------------------------------------
19587, PlasticTray1, labins01_la, 100, 2097156
#-----------------------------------------------------------------
# Wooden Foot Bridge
# ------------------
19588, FootBridge1, FootBridge1, 299, 0
#-----------------------------------------------------------------
# Extracted and Edited Rubbish Skip
# ---------------------------------
19589, RubbishSkipEmpty1, break_s_bins, 100, 0
#-----------------------------------------------------------------
# Extracted from Woozie's Apartment
# ---------------------------------
19590, WooziesSword1, ab_wooziec, 100, 0
19591, WooziesHandFan1, ab_wooziec, 100, 2097152
#-----------------------------------------------------------------
# Extracted from a Stack of Baskets and Edited
# --------------------------------------------
19592, ShopBasket1, temp_shop, 100, 2097152
#-----------------------------------------------------------------
# SF ZomboTech Building and Lab
# -----------------------------
# These objects can be used to replace the ZomboTech building in SF.
# The filterscript called sf_zombotech can be used to remove the
# existing GTASA map objects, replace the building, add the new lab
# building below the ground and add an elevator.
19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
19594, ZomboTechLab1, ZomboTechLab1, 299, 0
#-----------------------------------------------------------------
# LS Apartments
# -------------
# This object can be used to replace a block of apartments in LS.
# The filterscript called ls_apartments1 can be used to remove the
# existing GTASA map objects, replace the building and add an
# elevator.
# There is also a matching car park object (ID:19798).
19595, LSAppartments1, LSAppartments1, 299, 2097156
#-----------------------------------------------------------------
# LS BeachSide
# ------------
# These objects can be used to replace a block of apartments on the
# beach in LS. The filterscript called ls_beachside can be used to
# add an elevator.
# note: 19596 has been moved to model ID 6391 to replace the existing building
# 19596, LSBeachSide, LSBeachSide, 299, 2097156
19597, LSBeachSideInsides, LSBeachSide, 125, 0
#-----------------------------------------------------------------
# SF Building 1
# -------------
# These objects can be used to replace a building near the hospital
# in SF. The filterscript called sf_building1 can be used to remove
# the existing GTASA map objects and replace the building.
19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
19599, SFBuilding1Inside, SFBuilding1, 125, 0
19600, SFBuilding1Land, SFBuilding1, 299, 0
#-----------------------------------------------------------------
# Snow Plow
# ---------
# Attach to the front of the Barracks vehicle for best results.
19601, SnowPlow1, SnowPlow1, 150, 0
#-----------------------------------------------------------------
# Landmine Edited
# ---------------
# Removed the red light at night and dynamic property.
19602, Landmine1, mine, 150, 0
#-----------------------------------------------------------------
# Water Plane
# -----------
# A 5m by 5m plane with semi-transparent water texture.
19603, WaterPlane1, ballyswater, 150, 2097156
# A 5m x 10m plane with semi transparent and animated water texture.
19604, WaterPlane2, ballyswater, 150, 2097156
#-----------------------------------------------------------------
# Different Coloured EnEx Markers
# -------------------------------
# Red, Green and Blue.
19605, EnExMarker4-2, EnExMarkers, 150, 68
19606, EnExMarker4-3, EnExMarkers, 150, 68
19607, EnExMarker4-4, EnExMarkers, 150, 68
#-----------------------------------------------------------------
# Stage and Music Equipment
# -------------------------
19608, WoodenStage1, WoodenStage1, 299, 0
19609, DrumKit1, dr_gsstudio, 100, 2097156
19610, Microphone1, Microphone1, 100, 0
19611, MicrophoneStand1, Microphone1, 100, 2097156
19612, GuitarAmp1, dr_gsstudio, 100, 0
19613, GuitarAmp2, dr_gsstudio, 100, 0
19614, GuitarAmp3, dr_gsstudio, 100, 0
19615, GuitarAmp4, dr_gsstudio, 100, 0
19616, GuitarAmp5, dr_gsstudio, 100, 0
19617, GoldRecord1, dr_gsstudio, 100, 0
#-----------------------------------------------------------------
# Safe with Seperate Door
# -----------------------
# You can use the MoveObject() function to make the safe door
# open and close. The safe_animated filterscript shows you an
# example of how to do it.
19618, Safe1, kbmiscfrn2, 100, 0
19619, SafeDoor1, kbmiscfrn2, 100, 0
#-----------------------------------------------------------------
# New Police Light Bar Model
# --------------------------
# Uses UV animation so it works during the day too.
19620, LightBar1, LightBar1, 200, 0
#-----------------------------------------------------------------
# Extracted from Cutscene IMG and Edited
# --------------------------------------
19621, OilCan1, OilCan1, 100, 0
19622, Broom1, Broom1, 100, 0
19623, Camera1, Camera1, 100, 0
19624, Case1, Case1, 100, 0
19625, Ciggy1, Ciggy1, 50, 0
19626, Spade1, Spade1, 100, 0
19627, Wrench1, Wrench1, 100, 0
#-----------------------------------------------------------------
# Modular Road Banked Corners
# ---------------------------
19628, MRoadBend90Banked1, cs_ebridge, 250, 5
19629, MRoadBend90Banked2, cs_ebridge, 250, 5
#-----------------------------------------------------------------
# 3D Fish (Bream)
# ---------------
19630, Fish1, Fish1SAMP, 100, 4
#-----------------------------------------------------------------
# Sledge Hammer
# -------------
19631, SledgeHammer1, SledgeHammer1, 100, 0
#-----------------------------------------------------------------
# Burning Logs
# ------------
19632, FireWood1, FireWood1, 100, 0
#-----------------------------------------------------------------
# 360 Degree Ramps
# ----------------
19633, Ramp360Degree1, landjump, 200, 0
19634, Ramp360Degree2, landjump, 299, 0
19635, Ramp360Degree3, landjump, 299, 0
#-----------------------------------------------------------------
# Fruit Crates
# ------------
# For transporting on a truck or adding to the shop shelf below.
19636, RedApplesCrate1, FruitCrates1, 100, 2097156
19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
19638, OrangesCrate1, FruitCrates1, 100, 2097156
19639, EmptyCrate1, FruitCrates1, 100, 0
#-----------------------------------------------------------------
# Empty Shop Shelf
# ----------------
# Stock it with your preferred items. Three fruit crates will fit
# side by side on the bottom shelf.
19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
#-----------------------------------------------------------------
# Wooden Fence Section
# --------------------
19641, FenceSection1, FenceSection1, 250, 4
#-----------------------------------------------------------------
# Half Tube Objects
# -----------------
# The MatTubes TXD file contains different coloured textures
# (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
# that can be used to re-colour the tubes below by using the
# SetObjectMaterial or SetPlayerObjectMaterial functions.
# Re-colouring the tubes this way preserves the shading (the
# vertex colours and vertex illumination).
#
# The tubes are available in three sizes... normal (100%), 
# medium (50%) and small (25%).
# ------------------------------------------
# The tubes in this section are normal size:
19642, TubeSeg10m1, MatTubes, 299, 0
19643, TubeSeg10m2a, MatTubes, 299, 0
19644, TubeSeg10m2b, MatTubes, 299, 0
19645, TubeSeg25m1, MatTubes, 299, 0
19646, TubeHalf10m1, MatTubes, 299, 0
19647, TubeHalf10mJoin1a, MatTubes, 299, 0
19648, TubeHalf10mJoin1b, MatTubes, 299, 0
19649, TubeHalf50m1, MatTubes, 299, 0
19650, TubeFlat25x25m1, MatTubes, 299, 0
19651, TubeHalfSpiral1a, MatTubes, 299, 0
19652, TubeHalfSpiral1b, MatTubes, 299, 0
19653, TubeHalfSpiral2a, MatTubes, 299, 0
19654, TubeHalfSpiral2b, MatTubes, 299, 0
19655, TubeHalfSpiral3a, MatTubes, 299, 0
19656, TubeHalfSpiral3b, MatTubes, 299, 0
19657, TubeHalfSpiral4a, MatTubes, 299, 0
19658, TubeHalfSpiral4b, MatTubes, 299, 0
19659, TubeHalf180Bend1a, MatTubes, 299, 0
19660, TubeHalf180Bend1b, MatTubes, 299, 0
19661, TubeHalf90Bend1a, MatTubes, 299, 0
19662, TubeHalf90Bend1b, MatTubes, 299, 0
19663, TubeHalf50mDip1, MatTubes, 299, 0
19664, TubeHalf50mBump1, MatTubes, 299, 0
19665, TubeHalfLoop1a, MatTubes, 299, 0
19666, TubeHalfLoop1b, MatTubes, 299, 0
19667, TubeHalfLoop2a, MatTubes, 299, 0
19668, TubeHalfLoop2b, MatTubes, 299, 0
19669, TubeHalfBowl1, MatTubes, 299, 0
19670, TubeSupport1, dynsigns, 299, 0
19671, TubeSupport2, dynsigns, 299, 0
19672, TubeHalfLight1, dynsigns, 299, 0
19673, TubeHalf5Bend1a, MatTubes, 299, 0
19674, TubeHalf5Bend1b, MatTubes, 299, 0
19675, TubeHalf5Bend2a, MatTubes, 299, 0
19676, TubeHalf5Bend2b, MatTubes, 299, 0
19677, TubeHalfTwist1a, MatTubes, 299, 0
19678, TubeHalfTwist1b, MatTubes, 299, 0
19679, TubeHalfTwist2a, MatTubes, 299, 0
19680, TubeHalfTwist2b, MatTubes, 299, 0
19681, TubeHalf45Bend1a, MatTubes, 299, 0
19682, TubeHalf45Bend1b, MatTubes, 299, 0
19683, TubeHalf15Bend1a, MatTubes, 299, 0
19684, TubeHalf15Bend1b, MatTubes, 299, 0
19685, TubeHalf15Bend2a, MatTubes, 299, 0
19686, TubeHalf15Bend2b, MatTubes, 299, 0
19687, TubeHalf25m1, MatTubes, 299, 0
19688, TubeHalf45Bend3, MatTubes, 299, 0
19689, TubeHalf45Bend4, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section join normal
# tubes (above) to medium tubes (below):
19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section are medium size:
19692, MTubeSeg5m1, MatTubes, 299, 0
19693, MTubeSeg5m2a, MatTubes, 299, 0
19694, MTubeSeg5m2b, MatTubes, 299, 0
19695, MTubeSeg12_5m1, MatTubes, 299, 0
19696, MTubeHalf10m1, MatTubes, 299, 0
19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
19699, MTubeHalf25m1, MatTubes, 299, 0
19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
19701, MTubeHalfSpiral1a, MatTubes, 299, 0
19702, MTubeHalfSpiral1b, MatTubes, 299, 0
19703, MTubeHalfSpiral2a, MatTubes, 299, 0
19704, MTubeHalfSpiral2b, MatTubes, 299, 0
19705, MTubeHalfSpiral3a, MatTubes, 299, 0
19706, MTubeHalfSpiral3b, MatTubes, 299, 0
19707, MTubeHalfSpiral4a, MatTubes, 299, 0
19708, MTubeHalfSpiral4b, MatTubes, 299, 0
19709, MTubeHalf180Bend1a, MatTubes, 299, 0
19710, MTubeHalf180Bend1b, MatTubes, 299, 0
19711, MTubeHalf90Bend1a, MatTubes, 299, 0
19712, MTubeHalf90Bend1b, MatTubes, 299, 0
19713, MTubeHalf25mDip1, MatTubes, 299, 0
19714, MTubeHalf25mBump1, MatTubes, 299, 0
19715, MTubeHalfBowl1, MatTubes, 299, 0
19716, MTubeSupport1, dynsigns, 299, 0
19717, MTubeSupport2, dynsigns, 299, 0
19718, MTubeHalfLight1, dynsigns, 299, 0
19719, MTubeHalf5Bend1a, MatTubes, 299, 0
19720, MTubeHalf5Bend1b, MatTubes, 299, 0
19721, MTubeHalf5Bend2a, MatTubes, 299, 0
19722, MTubeHalf5Bend2b, MatTubes, 299, 0
19723, MTubeHalf45Bend1a, MatTubes, 299, 0
19724, MTubeHalf45Bend1b, MatTubes, 299, 0
19725, MTubeHalf15Bend1a, MatTubes, 299, 0
19726, MTubeHalf15Bend1b, MatTubes, 299, 0
19727, MTubeHalf15Bend2a, MatTubes, 299, 0
19728, MTubeHalf15Bend2b, MatTubes, 299, 0
19729, MTubeHalf45Bend3, MatTubes, 299, 0
19730, MTubeHalf45Bend4, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section join medium
# tubes (above) to small tubes (below):
19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
# ------------------------------------------
# The tubes in this section are small size:
19733, STubeSeg5m1, MatTubes, 299, 0
19734, STubeSeg5m2a, MatTubes, 299, 0
19735, STubeSeg5m2b, MatTubes, 299, 0
19736, STubeSeg6_25m1, MatTubes, 299, 0
19737, STubeHalf10m1, MatTubes, 299, 0
19738, STubeHalf5mJoin1a, MatTubes, 299, 0
19739, STubeHalf5mJoin1b, MatTubes, 299, 0
19740, STubeHalf12_5m1, MatTubes, 299, 0
19741, STubeFlat6_25m1, MatTubes, 299, 0
19742, STubeHalfSpiral1a, MatTubes, 299, 0
19743, STubeHalfSpiral1b, MatTubes, 299, 0
19744, STubeHalfSpiral2a, MatTubes, 299, 0
19745, STubeHalfSpiral2b, MatTubes, 299, 0
19746, STubeHalfSpiral3a, MatTubes, 299, 0
19747, STubeHalfSpiral3b, MatTubes, 299, 0
19748, STubeHalfSpiral4a, MatTubes, 299, 0
19749, STubeHalfSpiral4b, MatTubes, 299, 0
19750, STubeHalf180Bend1a, MatTubes, 299, 0
19751, STubeHalf180Bend1b, MatTubes, 299, 0
19752, STubeHalf90Bend1a, MatTubes, 299, 0
19753, STubeHalf90Bend1b, MatTubes, 299, 0
19754, STubeHalf12_5mDip1, MatTubes, 299, 0
19755, STubeHalf12_5mBump1, MatTubes, 299, 0
19756, STubeHalfBowl1, MatTubes, 299, 0
19757, STubeSupport1, dynsigns, 299, 0
19758, STubeSupport2, dynsigns, 299, 0
19759, STubeHalfLight1, dynsigns, 299, 0
19760, STubeHalf5Bend1a, MatTubes, 299, 0
19761, STubeHalf5Bend1b, MatTubes, 299, 0
19762, STubeHalf5Bend2a, MatTubes, 299, 0
19763, STubeHalf5Bend2b, MatTubes, 299, 0
19764, STubeHalf45Bend1a, MatTubes, 299, 0
19765, STubeHalf45Bend1b, MatTubes, 299, 0
19766, STubeHalf15Bend1a, MatTubes, 299, 0
19767, STubeHalf15Bend1b, MatTubes, 299, 0
19768, STubeHalf15Bend2a, MatTubes, 299, 0
19769, STubeHalf15Bend2b, MatTubes, 299, 0
19770, STubeHalf45Bend3, MatTubes, 299, 0
19771, STubeHalf45Bend4, MatTubes, 299, 0
#-----------------------------------------------------------------
# Crushed Car Cube
# ----------------
19772, CrushedCarCube1, CrushedCarCube1, 100, 0
# ----------------------------------------------------------------
# Police and FBI Stuff
# --------------------
19773, GunHolster1, MatCopStuff, 100, 0
19774, PoliceBadge2, MatCopStuff, 100, 2097152
19775, PoliceBadge3, MatCopStuff, 100, 2097152
19776, FBIIDCard1, MatCopStuff, 100, 2097152
19777, FBILogo1, MatCopStuff, 100, 2097156
19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
# ----------------------------------------------------------------
# LCD TVs
# -------
# Material index 1 is the LCD screen... it can be used to put
# any picture from a TXD file on the screen.
19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
19787, LCDTV1, SAMPLCDTVs1, 100, 0
#-----------------------------------------------------------------
#-----------------------------------------------------------------
# Objects Added by Matite in SA:MP 0.3.7 RC2
# ------------------------------------------
# Modular Island Road Corner
# --------------------------
# This road corner is designed to work with the other modular
# island road objects above (IDs:19529 to 19552).
19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
# ----------------------------------------------------------------
# Cubes
# -----
# The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
# and 10mx10m cubes have faces inside so a player can be within
# them.
19789, Cube1mx1m, cs_ebridge, 150, 0
19790, Cube5mx5m, cs_ebridge, 299, 0
19791, Cube10mx10m, cs_ebridge, 299, 0
# ----------------------------------------------------------------
# Normal Sized Keycard
# --------------------
19792, SAMPKeycard1, SAMPKeycard1, 50, 0
#-----------------------------------------------------------------
# Fire Wood Log
# -------------
19793, FireWoodLog1, FireWood1, 100, 0
#-----------------------------------------------------------------
# LS Prison Walls and Gates
# -------------------------
# These objects are designed to replace the walls and gates at
# the LS Prison so you can add your own working gates. Use the
# new filterscript called ls_prisonwalls to see an example.
19794, LSPrisonWalls1, civic04_lan, 299, 128
19795, LSPrisonGateEast, civic04_lan, 299, 128
19796, LSPrisonGateSouth, civic04_lan, 299, 128
#-----------------------------------------------------------------
# Police Visor Strobe
# -------------------
# Uses UV animation so it works during the day too.
19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
#-----------------------------------------------------------------
# LS Apartments Car Park
# ----------------------
# This car park object can be used along with the replacement 
# block of LS apartments (ID:19595).
# The filterscript called ls_apartments1 shows an example of how
# it can be used.
19798, LSACarPark1, LSACarPark1, 150, 0
# ----------------------------------------------------------------
# Caligulas Casino Vault Door Edited
# ----------------------------------
# Edited to fix the pivot so it can be used with MoveObject() and
# also fixed the night vertex colours. Original object ID is 2634.
19799, CaligulasVaultDoor, all_vault, 150, 0
#-----------------------------------------------------------------
# LS BeachSide Car Park
# ---------------------
# This car park object can be used along with the replacement 
# LS BeachSide building (IDs 19596 and 19597).
# The filterscript called ls_beachside shows an example of how
# it can be used.
19800, LSBCarPark1, LSACarPark1, 150, 0
#-----------------------------------------------------------------
# Balaclava
# ---------
19801, Balaclava1, Balaclava1, 100, 2097152
#-----------------------------------------------------------------
# Static Door
# -----------
# This door is the same as object ID 1502 except it is static.
# You can animate it opening and closing with the MoveObject() 
# function.
19802, GenDoorINT04Static, int_doors, 50, 128
#-----------------------------------------------------------------
# Tow Truck Lights
# ----------------
# These lights can be used on top of the tow truck. The light
# configuration was created by Vince.
# Note that they will only be visible at night.
19803, TowTruckLights1, MatTextures, 150, 0
#-----------------------------------------------------------------
# Padlock
# -------
19804, Padlock1, Padlock1, 50, 0
#-----------------------------------------------------------------
# Extracted Items
# ---------------
# This whiteboard has a transparent material overlay (index 1)
# so you can use it with the SetObjectMaterialText() or 
# SetPlayerObjectMaterialText() functions
19805, Whiteboard1, Whiteboard1, 50, 2097152
19806, Chandelier1, svbits, 50, 0
19807, Telephone1, Telephone1, 50, 0
19808, Keyboard1, Keyboard1, 50, 0
19809, MetalTray1, MetalTray1, 50, 2097152
19810, StaffOnlySign1, StaffOnlySign1, 50, 0
19811, BurgerBox1, BurgerBox1, 50, 0
19812, BeerKeg1, ce_breweryref, 100, 0
19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
19815, ToolBoard1, ToolBoard1, 50, 0
19816, OxygenCylinder1, OxygenCylinder1, 50, 0
19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
19818, WineGlass1, lee_strip2_1, 50, 2097152
19819, CocktailGlass1, lee_strip2_1, 50, 2097152
19820, AlcoholBottle1, lee_strip2_1, 50, 0
19821, AlcoholBottle2, lee_strip2_1, 50, 0
19822, AlcoholBottle3, lee_strip2_1, 50, 0
19823, AlcoholBottle4, lee_strip2_1, 50, 0
19824, AlcoholBottle5, lee_strip2_1, 50, 0
19825, SprunkClock1, SprunkClock1, 50, 0
19826, LightSwitch1, LightSwitches, 50, 0
19827, LightSwitch2, LightSwitches, 50, 0
19828, LightSwitch3Off, LightSwitches, 50, 0
19829, LightSwitch3On, LightSwitches, 50, 0
19830, Blender1, csblender, 50, 0
19831, Barbeque1, csbarbq, 50, 0
19832, AmmoBox1, csammobox, 50, 0
19833, Cow1, Cow1, 150, 0
19834, PoliceLineTape1, PoliceLineTape1, 50, 0
19835, CoffeeCup1, d_s, 50, 0
#-----------------------------------------------------------------
# Objects That Use Particle.TXD
# -----------------------------
19836, BloodPool1, particle, 50, 2097156
19837, GrassClump1, particle, 50, 2097156
19838, GrassClump2, particle, 50, 2097156
19839, GrassClump3, particle, 50, 2097156
#-----------------------------------------------------------------
# Animated Waterfalls
# -------------------
19840, WaterFall1, vegaswaterfall, 150, 2097284
19841, WaterFall2, vegaswaterfall, 150, 2097284
19842, WaterFallWater1, vegaswaterfall, 150, 2097284
#-----------------------------------------------------------------
# Metal Panels
# ------------
19843, MetalPanel1, MetalPanels, 100, 0
19844, MetalPanel2, MetalPanels, 100, 0
19845, MetalPanel3, MetalPanels, 100, 0
19846, MetalPanel4, MetalPanels, 100, 0
#-----------------------------------------------------------------
# Leg of Ham
# ----------
19847, LegHam1, LegHam1, 50, 0
#-----------------------------------------------------------------
# CargoBob Platform
# -----------------
# This platform is designed to attach to the side of the CargoBob
# helicopter using the AttachObjectToVehicle function so you can
# carry people around.
19848, CargoBobPlatform1, ab_cargo_int, 150, 0
#-----------------------------------------------------------------
# Modular Island House 1
# ----------------------
# These objects are designed to work with the other modular
# island objects above (IDs:19529 to 19552). Use the new
# filterscript called modular_houses to see an example.
19849, MIHouse1Land, MIHouse1, 599, 4
19850, MIHouse1Land2, MIHouse1, 599, 0
19851, MIHouse1Land3, MIHouse1, 599, 0
19852, MIHouse1Land4, MIHouse1, 599, 0
19853, MIHouse1Land5, MIHouse1, 599, 0
19854, MIHouse1Outside, MIHouse1, 599, 4
19855, MIHouse1Inside, MIHouse1, 150, 0
19856, MIHouse1IntWalls1, MIHouse1, 150, 0
19857, MIHouse1Door1, MIHouse1, 50, 132
19858, MIHouse1Door2, vegashse2, 50, 132
19859, MIHouse1Door3, vegashse3, 50, 132
19860, MIHouse1Door4, vegashse5, 50, 132
19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
19862, MIHouse1GarageDoor2, vegashse3, 50, 128
19863, MIHouse1GarageDoor3, vegashse5, 50, 128
19864, MIHouse1GarageDoor4, vegashse6, 50, 128
19865, MIFenceWood1, vegashse2, 100, 132
19866, MIFenceBlocks1, vegashse2, 100, 128
#-----------------------------------------------------------------
# Non-Breakable Mail Box
# ----------------------
# This mail box is same as object ID 1478 except it is not
# dynamic (breakable) and the night vertex colours (NVC) 
# have been fixed.
19867, MailBox1, break_garden, 100, 0
#-----------------------------------------------------------------
# Non-Breakable Mesh Fences and Gate
# ----------------------------------
# These fence sections are the same as object IDs 1411 and 1412
# except they are not dynamic (breakable). 
19868, MeshFence1, break_fen_mesh2, 100, 132
19869, MeshFence2, break_fen_mesh2, 100, 132
# This metal gate is the same as object ID 3036 except it is not
# dynamic (breakable).
19870, MetalGate1, ctgtxx, 100, 132
#-----------------------------------------------------------------
#-----------------------------------------------------------------
# Objects Added by Matite in SA:MP 0.3.7 RC3
# ------------------------------------------
19871, CordonStand1, airp_prop, 50, 0
19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
19874, SoapBar1, BathroomStuff1, 50, 0
# This door is the same as object ID 2947 except it is not
# dynamic (breakable) and the pivot point has been moved.
19875, CRDoor01New, sw_doors, 50, 128
#-----------------------------------------------------------------
# Dillimore Gas Station
# ---------------------
# Replaces object IDs 12853 and 12854 with an enterable version 
# of the Dillimore Gas Station. Use the new filterscript called
# dillimore_gas to see an example.
19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
#-----------------------------------------------------------------
# GTASA Skateboard
# ----------------
# Edited to work as a normal object and added vertex colours.
19878, Skateboard1, skateboard, 100, 0
#-----------------------------------------------------------------
# LS Wells Fargo Building
# -----------------------
# This building is a replacement for the LS Wells Fargo building
# (object ID 4007). Use the new filterscript called ls_wellsfargo
# to see an example.
19879, WellsFargoBuild1, lanblokc, 299, 0
19880, WellsFargoGrgDoor1, lanblokc, 100, 0
#-----------------------------------------------------------------
# Kylie's Barn Fixed
# ------------------
# This barn is the same as object ID 14871 except the collision
# (COL) has been fixed. Use the new filterscript called kylies_barn
# to see an example.
19881, KylieBarnFixed1, gf3, 50, 0
#-----------------------------------------------------------------
# Marco's Steak Cooked
# --------------------
# This steak is the same as object ID 19582 except it is cooked.
19882, MarcosSteak2, MarcosSteak2, 100, 0
#-----------------------------------------------------------------
# Slice of Bread
# --------------
19883, BreadSlice1, BreadSlice1, 50, 0
#-----------------------------------------------------------------
# More Water Slide Sections
# -------------------------
# These objects are designed to work with the old existing object 
# IDs 19070 to 19073.
19884, WSBend45Deg2, WSSections, 299, 2097156
19885, WSStraight2, WSSections, 299, 2097156
19886, WSStraight3, WSSections, 299, 2097156
19887, WSStart1, WSSections, 299, 2097156
19888, WSBend45Deg3, WSSections, 299, 2097156
19889, WSBend45Deg4, WSSections, 299, 2097156
19890, WSStraight4, WSSections, 299, 2097156
19891, WSTubeJoiner1, WSSections, 299, 2097156
19892, WSRoadJoiner1, WSSections, 299, 2097156
#-----------------------------------------------------------------
# Laptop (Old Style)
# ------------------
# Same laptop in open and closed positions. You can change the
# screen using the SetObjectMaterial() function on index 1.
# There are three screen variations in the TXD file:
# * LaptopScreen1 = GTASA map screen (default)
# * LaptopScreen2 = Text screen
# * LaptopScreen3 = Police database screen
19893, LaptopSAMP1, LaptopSAMP1, 50, 0
19894, LaptopSAMP2, LaptopSAMP1, 50, 0
#-----------------------------------------------------------------
# Ladder Fire Truck Lights
# ------------------------
# These lights can be used on top of the ladder fire truck.
# Note that they will only be visible at night.
19895, LadderFireTruckLts1, MatTextures, 150, 0
#-----------------------------------------------------------------
# Misc Items
# ----------
19896, CigarettePack1, CigarettePacks, 50, 0
19897, CigarettePack2, CigarettePacks, 50, 0
19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
19900, ToolCabinet2, hubprops2_sfse, 50, 0
# 19901 = Anim Tube ANIM object
# 19902 = EnEx Marker ANIM object
19903, MechanicComputer1, hubprops2_sfse, 50, 4
19904, ConstructionVest1, bmyap, 100, 2097152
#-----------------------------------------------------------------
# Area 51 (69) Buildings
# ----------------------
# Same as the original buildings but now with an interior.
19905, A51Building1, a51_ext, 299, 0
19906, A51Building1GrgDoor, a51_ext, 50, 0
19907, A51Building2, a51_ext, 299, 0
19908, A51Building2GrgDoor, a51_ext, 50, 0
19909, A51Building3, a51_ext, 299, 0
19910, A51Building3GrgDoor, a51_ext, 50, 0
# The door below is designed to fit on the A51/69 Military Hangar
# (object ID 3268). It takes two doors to close the entrance.
19911, A51HangarDoor1, a51_ext, 100, 0
#-----------------------------------------------------------------
# Metal Gate and Big Fence
# ------------------------
# This gate is the same as object ID 980 except it has no signs
# on it and the pivot point is on the edge.
19912, SAMPMetalGate1, electricgate, 100, 4
# Big metal fence.
19913, SAMPBigFence1, electricgate, 299, 4
#-----------------------------------------------------------------
# Extracted from Cutscene IMG and Edited
# --------------------------------------
19914, CutsceneBat1, csbat, 50, 0
19915, CutsceneCooker1, cscooker, 50, 0
19916, CutsceneFridge1, csfridge, 50, 0
19917, CutsceneEngine1, csengine, 50, 0
19918, CutsceneBox1, csheistbox, 50, 0
19919, CutscenePerch1, csparrotperch, 50, 0
19920, CutsceneRemote1, csremote, 50, 0
19921, CutsceneToolBox1, cstoolkit, 50, 0
#-----------------------------------------------------------------
# Modular Kitchen
# ---------------
19922, MKTable1, cswzkitch, 50, 0
19923, MKIslandCooker1, cswzkitch, 50, 0
19924, MKExtractionHood1, cswzkitch, 50, 0
19925, MKWorkTop1, cswzkitch, 50, 0
19926, MKWorkTop2, cswzkitch, 50, 0
19927, MKWorkTop3, cswzkitch, 50, 0
19928, MKWorkTop4, cswzkitch, 50, 0
19929, MKWorkTop5, cswzkitch, 50, 0
19930, MKWorkTop6, cswzkitch, 50, 0
19931, MKWorkTop7, cswzkitch, 50, 0
19932, MKWallOvenCabinet1, cswzkitch, 50, 0
19933, MKWallOven1, MKWallOven1, 50, 0
19934, MKCupboard1, cswzkitch, 50, 0
19935, MKCupboard2, cswzkitch, 50, 0
19936, MKCupboard3, cswzkitch, 50, 0
19937, MKCupboard4, cswzkitch, 50, 0
19938, MKShelf1, cswzkitch, 50, 0
19939, MKShelf2, cswzkitch, 50, 0
19940, MKShelf3, cswzkitch, 50, 0
#-----------------------------------------------------------------
# Misc Items
# ----------
19941, GoldBar1, GoldBar1, 50, 0
19942, PoliceRadio1, PoliceRadio1, 50, 0
19943, StonePillar1, ab_pillartemp, 150, 0
19944, BodyBag1, des_cen, 50, 0
#-----------------------------------------------------------------
# Checkpoints
# -----------
19945, CPSize16Red, EnExMarkers, 299, 2097220
19946, CPSize16Green, EnExMarkers, 299, 2097220
19947, CPSize16Blue, EnExMarkers, 299, 2097220
#-----------------------------------------------------------------
# Road Signs
# ----------
# Misc road signs
19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
# The two signs below have a transparent material overlay (index 3)
# so you can use it with the SetObjectMaterialText() or 
# SetPlayerObjectMaterialText() functions
19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
# Speed limit signs
19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128

# -- SkyBox -----------------------------
17476, lkskybox, lkskybox, 9999, 0
#-----------------------------------------------------------------
# Extracted from Cutscene IMG and Edited
# --------------------------------------
19993, CutsceneBowl1, csbowl, 50, 0
19994, CutsceneChair1, cschair, 50, 0
19995, CutsceneAmmoClip1, csclip, 50, 0
19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
19997, CutsceneGrgTable1, csgrgtable, 50, 0
19998, CutsceneLighterFl, cslighterfluid, 50, 0
19999, CutsceneChair2, csrcrdchair, 50, 0
#-----------------------------------------------------------------
#-----------------------------------------------------------------
# 11682 to 12799 ID Range
# -----------------------
# Extracted and edited cutscene objects continued from above
11682, CutsceneCouch1, csmafcouch, 50, 0
11683, CutsceneCouch2, csmafcouch, 50, 0
11684, CutsceneCouch3, csmafcouch, 50, 0
11685, CutsceneCouch4, csmafcouch, 50, 0
#-----------------------------------------------------------------
# Redsands West Casino Extracted and Edited Items
# -----------------------------------------------
11686, CBarSection1, int_casinoint3, 50, 0
11687, CBarStool1, int_casinoint3, 50, 0
11688, CWorkTop1, int_casinoint3, 50, 0
11689, CBoothSeat1, int_casinoint3, 50, 0
11690, CTable1, int_casinoint3, 50, 0
11691, CTable2, int_casinoint3, 50, 0
#-----------------------------------------------------------------
#-----------------------------------------------------------------
# Objects Added by Matite in SA:MP 0.3.7 RC4
# ------------------------------------------
# A51 Replacement Land Bit
# ------------------------
# This object is designed to replace the land section at the
# Area 51 (69) Base (object ID 16203). Use the new filterscript 
# called a51_base to see an example.
11692, A51LandBit1, a51_ext, 599, 0
#-----------------------------------------------------------------
# Hills
# -----
11693, Hills250x250Grass1, beach_sfs, 599, 0
11694, Hill250x250Rocky1, des_sw, 599, 0
11695, Hill250x250Rocky2, des_sw, 599, 0
11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
#-----------------------------------------------------------------
# Modular Rope Bridge
# -------------------
11697, RopeBridgePart1, RopeBridge, 299, 0
11698, RopeBridgePart2, RopeBridge, 299, 0
#-----------------------------------------------------------------
# More Road Signs
# ---------------
# The speed limit sign below has a transparent material overlay 
# (index 3) so you can use it with the SetObjectMaterialText() 
# or SetPlayerObjectMaterialText() functions
11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
#-----------------------------------------------------------------
# Ambulance Lights
# ----------------
# First object is with lights on and second is with lights off.
11701, AmbulanceLights1, AmbulanceLights1, 150, 0
11702, AmbulanceLights2, AmbulanceLights1, 150, 0
#-----------------------------------------------------------------
# Magnetic Crane Object
# ---------------------
# This object is the same as object ID 1382 except GTASA will not
# automatically attach the crane cable and magnet to it.
11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
#-----------------------------------------------------------------
# Extracted Items
# ---------------
11704, BDupsMask1, bdupsnew, 100, 2097152
11705, BlackTelephone1, cuntcuts, 50, 0
11706, SmallWasteBin1, cuntcuts, 50, 0
11707, TowelRack1, cuntcuts, 50, 0
11708, BrickSingle1, sw_well1, 50, 0
11709, AbattoirSink1, ab_abbatoir01, 50, 0
11710, FireExitSign1, eastbeach8_lae2, 75, 0
11711, ExitSign1, eastbeach8_lae2, 75, 0
11712, Cross1, Cross1, 50, 0
11713, FireExtPanel1, maint1, 50, 0
11714, MaintenanceDoors1, maint1, 50, 0
11715, MetalFork1, gb_dirtycrock01, 50, 0
11716, MetalKnife1, gb_dirtycrock01, 50, 0
11717, WooziesCouch1, ab_wooziec, 50, 0
11718, SweetsSaucepan1, SweetsStuff1, 50, 0
11719, SweetsSaucepan2, SweetsStuff1, 50, 0
11720, SweetsBed1, SweetsStuff1, 50, 0
11721, Radiator1, lahss2_2int2, 50, 0
11722, SauceBottle1, ab_trukstpb, 50, 0
11723, SauceBottle2, ab_trukstpb, 50, 0
11724, FireplaceSurround1, svcunthoose, 50, 0
11725, Fireplace1, svcunthoose, 50, 0
11726, HangingLight1, sfhosemed2, 50, 0
11727, PaperChaseLight1, papaerchaseoffice, 50, 0
11728, PaperChasePhone1, papaerchaseoffice, 50, 0
11729, GymLockerClosed1, intring_gymint3, 50, 0
11730, GymLockerOpen1, intring_gymint3, 50, 0
11731, WHeartBed1, whore_rms, 50, 4
11732, WHeartBath1, whore_rms, 50, 0
11733, WRockingHorse1, whore_rms, 50, 0
11734, WRockingChair1, whore_rms, 50, 0
11735, WBoot1, whore_rms, 50, 0
11736, MedicalSatchel1, paperchase_bits2, 50, 0
11737, RockstarMat1, carter_block_2, 50, 0
11738, MedicCase1, MedicCase1, 50, 0
#-----------------------------------------------------------------
# Extracted from Marco's Bistro
# -----------------------------
11739, MCake1, MarcosStuff1, 50, 0
11740, MCake2, MarcosStuff1, 50, 0
11741, MCake3, MarcosStuff1, 50, 0
11742, MCakeSlice1, MarcosStuff1, 50, 0
11743, MCoffeeMachine1, MarcosStuff1, 50, 0
11744, MPlate1, MarcosStuff1, 50, 0
#-----------------------------------------------------------------
# Hold All (Carry Bag) Edited
# ---------------------------
# This object is the same as ID 2919 except it is smaller and
# not dynamic.
11745, HoldAllEdited1, kmb_chute, 50, 4
#-----------------------------------------------------------------
# Misc
# ----
11746, DoorKey1, DoorKey1, 50, 0
11747, Bandage1, Bandages, 50, 0
11748, BandagePack1, Bandages, 50, 0
#-----------------------------------------------------------------
# Cutscene Handcuffs
# ------------------
11749, CSHandcuffs1, CSHandcuffs1, 50, 0
# The handcuffs below are the same as above except they are folded
# in half so they can be attached to an officers belt.
11750, CSHandcuffs2, CSHandcuffs1, 50, 0
#-----------------------------------------------------------------
# Area Boundaries
# ---------------
11751, AreaBoundary50m, EnExMarkers, 599, 2097220
11752, AreaBoundary10m, EnExMarkers, 599, 2097220
#-----------------------------------------------------------------
#-----------------------------------------------------------------
end
tobj
end
path
end
2dfx
end
#-----------------------------------------------------------------
# Animated (ANIM) Objects
# -----------------------
# Note: You cannot have more than three ANIM objects in total
#       listed below and/or in the Custom.IDE file.
#-----------------------------------------------------------------
txdp
end
#-----------------------------------------------------------------
# Ped skin variants added for 0.3.7
#-----------------------------------------------------------------