# Load IDEs first then the models and after that the IPLs #IMG DATA\PATHS\CARREC.IMG IMG DATA\SCRIPT\SCRIPT.IMG IMG DATA\MAPS\paths.IMG #SPLASH loadsc2 # Object types IDE DATA\MAPS\generic\vegepart.IDE IDE DATA\MAPS\generic\dynamic.IDE IDE DATA\MAPS\generic\dynamic2.IDE IDE DATA\MAPS\generic\multiobj.IDE IDE DATA\MAPS\generic\procobj.IDE IDE DATA\MAPS\leveldes\levelxre.IDE IDE DATA\MAPS\rip1.IDE IDE DATA\MAPS\rip2.IDE IDE DATA\MAPS\rip3.IDE IDE DATA\MAPS\rip4.IDE IDE DATA\MAPS\rip5.IDE IDE DATA\MAPS\rip6.IDE IDE DATA\MAPS\rip7.IDE IDE DATA\MAPS\rip8.IDE IDE DATA\MAPS\rip9.IDE IDE DATA\MAPS\rip10.IDE IDE DATA\MAPS\rip11.IDE IDE DATA\MAPS\rip12.IDE IDE DATA\MAPS\rip13.IDE #IDE DATA\MAPS\rip14.IDE IDE DATA\MAPS\rip1.1.IDE IDE DATA\MAPS\rip1.2.IDE IDE DATA\MAPS\rip1.3.IDE # vehicle upgrade models IDE DATA\MAPS\veh_mods\veh_mods.IDE # have to load map.zon before any of the IPLs IPL DATA\MAP.ZON # IPL DATA\NAVIG.ZON IPL DATA\INFO.ZON # Scene information #IPL DATA\MAPS\testbed.IPL IPL DATA\MAPS\rip1.IPL IPL DATA\MAPS\rip2.IPL IPL DATA\MAPS\rip3.IPL IPL DATA\MAPS\rip4.IPL IPL DATA\MAPS\rip5.IPL IPL DATA\MAPS\rip6.IPL IPL DATA\MAPS\rip7.IPL IPL DATA\MAPS\rip8.IPL IPL DATA\MAPS\rip9.IPL IPL DATA\MAPS\rip10.IPL IPL DATA\MAPS\rip11.IPL IPL DATA\MAPS\rip12.IPL IPL DATA\MAPS\rip13.IPL IPL DATA\MAPS\rip14.IPL IPL DATA\MAPS\rip1.1.IPL IPL DATA\MAPS\rip1.2.IPL IPL DATA\MAPS\rip1.3.IPL