# ------------------------------------------------------ # ------------------------------------------------------ # SA:MP IDE File # -------------- # Objects in this file were created and/or edited by (in alphabetical order): # cessil, Kalcor, Matite and Micky (September 2010 to April 2015) # # Go to the SA:MP wiki for information about this file: # http://wiki.sa-mp.com # ------------------------------------------------------ # # IMG File Fixes in SA:MP 0.3.7: # * Fixed the elevator COL brightness (ID:18755 - was 0 brightness) # * Fixed the missing metal grating texture for AnimTube (ID:19901) # * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299) # * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0) # * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness) # * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465) # * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness) # * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213) # Note: if you want a non-dynamic mine use ID:19589 # * Fixed the deer COL brightness (ID:19315 - was 0 brightness) # * Fixed the container COL brightness (ID:19321 - was 0 brightness) # * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220) # * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220) # * Added the UFO model to old unused object ID slot (ID:18846) # * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness) # * Added the security keypad 2 model to old unused object ID slot (ID:19305) # * Added the red flag model to old unused object ID slot (ID:19306) # * Added the blue flag model to old unused object ID slot (ID:19307) # * Added the ATM non-dynamic model to old unused object ID slot (ID:19324) # * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting # * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting # * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting # * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting # * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting # * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL # # # ------------------------------------------------------ # The objects defined below have been added by SA:MP. # You can replace them to define new objects # (but they will only be visible to you). # # Usable object IDs are: # * 18631 to 19999 (1369 total) reserved for SAMP.IDE # * 11682 to 12799 (1118 total) reserved for SAMP.IDE # * 15065 to 15999 (935 total) reserved for CUSTOM.IDE # ------------------------------------------------------ # objs # ------------------------------------------------------ # No Model File (used internally by SA:MP - do not remove or replace this model) 18631, NoModelFile, NoModelFile, 50, 0 # ------------------------------------------------------ # Holding Objects 18632, FishingRod, FishingRod, 100, 0 18633, GTASAWrench1, MatTextures, 100, 0 18634, GTASACrowbar1, MatTextures, 100, 0 18635, GTASAHammer1, MatTextures, 100, 0 18636, PoliceCap1, MatTextures, 100, 2097152 18637, PoliceShield1, MatTextures, 100, 4 18638, HardHat1, wmycon, 100, 2097152 18639, BlackHat1, dwmolc2, 100, 2097152 18640, Hair1, smyst, 100, 2097152 18641, Flashlight1, Flashlight1, 100, 0 18642, Taser1, Taser1, 100, 0 18643, LaserPointer1, LaserPointer1, 100, 4 18644, Screwdriver1, MatTextures, 100, 0 18645, MotorcycleHelmet1, MatClothes, 100, 2097152 # ------------------------------------------------------ # Lights 18646, PoliceLight1, MatColours, 150, 0 18647, RedNeonTube1, MatTextures, 150, 0 18648, BlueNeonTube1, MatTextures, 150, 0 18649, GreenNeonTube1, MatTextures, 150, 0 18650, YellowNeonTube1, MatTextures, 150, 0 18651, PinkNeonTube1, MatTextures, 150, 0 18652, WhiteNeonTube1, MatTextures, 150, 0 18653, DiscoLightRed, Carter_block, 150, 0 18654, DiscoLightGreen, Carter_block, 150, 0 18655, DiscoLightBlue, Carter_block, 150, 0 18656, LightBeamWhite, LightBeams, 200, 2097156 18657, LightBeamRed, LightBeams, 200, 2097156 18658, LightBeamBlue, LightBeams, 200, 2097156 # ------------------------------------------------------ # Spray Tags 18659, SprayTag1, SprayTags, 50, 4 18660, SprayTag2, SprayTags, 50, 4 18661, SprayTag3, SprayTags, 50, 4 18662, SprayTag4, SprayTags, 50, 4 18663, SprayTag5, SprayTags, 50, 4 18664, SprayTag6, SprayTags, 50, 4 18665, SprayTag7, SprayTags, 50, 4 18666, SprayTag8, SprayTags, 50, 4 18667, SprayTag9, SprayTags, 50, 4 # ------------------------------------------------------ # Particle Effects 18668, blood_heli, MatTextures, 100, 0 18669, boat_prop, MatTextures, 100, 0 18670, camflash, MatTextures, 100, 0 18671, carwashspray, MatTextures, 100, 0 18672, cementp, MatTextures, 100, 0 18673, cigarette_smoke, MatTextures, 100, 0 18674, cloudfast, MatTextures, 100, 0 18675, coke_puff, MatTextures, 100, 0 18676, coke_trail, MatTextures, 100, 0 18677, exhale, MatTextures, 100, 0 18678, explosion_barrel, MatTextures, 100, 0 18679, explosion_crate, MatTextures, 100, 0 18680, explosion_door, MatTextures, 100, 0 18681, explosion_fuel_car, MatTextures, 100, 0 18682, explosion_large, MatTextures, 100, 0 18683, explosion_medium, MatTextures, 100, 0 18684, explosion_molotov, MatTextures, 100, 0 18685, explosion_small, MatTextures, 100, 0 18686, explosion_tiny, MatTextures, 100, 0 18687, extinguisher, MatTextures, 100, 0 18688, fire, MatTextures, 150, 0 18689, fire_bike, MatTextures, 100, 0 18690, fire_car, MatTextures, 100, 0 18691, fire_large, MatTextures, 100, 0 18692, fire_med, MatTextures, 100, 0 18693, Flame99, MatTextures, 100, 0 18694, flamethrowerp, MatTextures, 100, 0 18695, gunflash, MatTextures, 100, 0 18696, gunsmoke, MatTextures, 100, 0 18697, heli_dust, MatTextures, 100, 0 18698, insects, MatTextures, 100, 0 18699, jetpackp, MatTextures, 100, 0 18700, jetthrust, MatTextures, 100, 0 18701, molotov_flame, MatTextures, 100, 0 18702, nitrop, MatTextures, 100, 0 18703, overheat_car, MatTextures, 100, 0 18704, overheat_car_elec, MatTextures, 100, 0 18705, petrolcan, MatTextures, 100, 0 18706, prt_blood, MatTextures, 100, 0 18707, prt_boatsplash, MatTextures, 100, 0 18708, prt_bubble, MatTextures, 100, 0 18709, prt_cardebris, MatTextures, 100, 0 18710, prt_collisionsmoke, MatTextures, 100, 0 18711, prt_glass, MatTextures, 100, 0 18712, prt_gunshell, MatTextures, 100, 0 18713, prt_sand2, MatTextures, 100, 0 18714, prt_sand, MatTextures, 100, 0 18715, prt_smoke_huge, MatTextures, 150, 0 18716, prt_smoke_expand, MatTextures, 100, 0 18717, prt_spark, MatTextures, 100, 0 18718, prt_spark_2, MatTextures, 100, 0 18719, prt_wake, MatTextures, 100, 0 18720, prt_watersplash, MatTextures, 100, 0 18721, prt_wheeldirt, MatTextures, 100, 0 18722, puke, MatTextures, 100, 0 18723, riot_smoke, MatTextures, 100, 0 18724, shootlight, MatTextures, 100, 0 18725, smoke30lit, MatTextures, 100, 0 18726, smoke30m, MatTextures, 100, 0 18727, smoke50lit, MatTextures, 100, 0 18728, smoke_flare, MatTextures, 100, 0 18729, spraycanp, MatTextures, 100, 0 18730, tank_fire, MatTextures, 100, 0 18731, teargas99, MatTextures, 100, 0 18732, teargasAD, MatTextures, 100, 0 18733, tree_hit_fir, MatTextures, 100, 0 18734, tree_hit_palm, MatTextures, 100, 0 18735, vent2, MatTextures, 100, 0 18736, vent, MatTextures, 100, 0 18737, wallbust, MatTextures, 100, 0 18738, water_fnt_tme, MatTextures, 100, 0 18739, water_fountain, MatTextures, 100, 0 18740, water_hydrant, MatTextures, 100, 0 18741, water_ripples, MatTextures, 100, 0 18742, water_speed, MatTextures, 100, 0 18743, water_splash, MatTextures, 100, 0 18744, water_splash_big, MatTextures, 100, 0 18745, water_splsh_sml, MatTextures, 100, 0 18746, water_swim, MatTextures, 100, 0 18747, waterfall_end, MatTextures, 100, 0 18748, WS_factorysmoke, MatTextures, 100, 0 # ------------------------------------------------------ # SA:MP Logos 18749, SAMPLogoSmall, MatTextures, 150, 0 18750, SAMPLogoBig, MatTextures, 299, 0 # ------------------------------------------------------ # Land Masses 18751, IslandBase1, MatTextures, 299, 0 18752, Volcano, Volcano, 299, 4 # ------------------------------------------------------ # Base Sections 18753, Base125mx125m1, BaseSections, 299, 2097156 18754, Base250mx250m1, BaseSections, 299, 2097156 # ------------------------------------------------------ # Elevator from VC 18755, VCElevator1, VCInteriors, 50, 2097152 18756, ElevatorDoor1, VCInteriors, 50, 0 18757, ElevatorDoor2, VCInteriors, 50, 0 18758, VCElevatorFront1, VCInteriors, 50, 2097152 # ------------------------------------------------------ # DM Cages 18759, DMCage1, DMCages, 250, 2097156 18760, DMCage2, DMCages, 250, 2097156 # ------------------------------------------------------ # Racing 18761, RaceFinishLine1, MatRacing, 220, 2097156 # ------------------------------------------------------ # Parkour 18762, Concrete1mx1mx5m, ConcreteBits, 100, 0 18763, Concrete3mx3mx5m, ConcreteBits, 100, 0 18764, Concrete5mx5mx5m, ConcreteBits, 100, 0 18765, Concrete10mx10mx5m, ConcreteBits, 100, 0 18766, Concrete10mx1mx5m, ConcreteBits, 100, 0 18767, ConcreteStair1, ConcreteBits, 150, 0 # ------------------------------------------------------ # Sky Diving Platforms 18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152 18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156 18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0 18771, SpiralStair1, MatStairs, 299, 0 # ------------------------------------------------------ # Tunnel Sections 18772, TunnelSection1, TunnelSections, 299, 4 18773, TunnelJoinSection1, TunnelSections, 299, 4 18774, TunnelJoinSection2, TunnelSections, 299, 4 18775, TunnelJoinSection3, TunnelSections, 299, 4 18776, TunnelJoinSection4, TunnelSections, 299, 4 18777, TunnelSpiral1, TunnelSections, 299, 4 # ------------------------------------------------------ # Ramps 18778, RampT1, landjump, 220, 0 18779, RampT2, MatRamps, 280, 0 18780, RampT3, MatRamps, 280, 0 18781, MeshRampBig, MatRamps, 220, 4 18782, CookieRamp1, CookieRamp1, 220, 0 18783, FunBoxTop1, MatRamps, 220, 2097284 18784, FunBoxRamp1, MatRamps, 220, 2097284 18785, FunBoxRamp2, MatRamps, 220, 2097284 18786, FunBoxRamp3, MatRamps, 220, 2097284 18787, FunBoxRamp4, MatRamps, 220, 2097284 # ------------------------------------------------------ # Modular Road Sections 18788, MRoad40m, cs_ebridge, 250, 0 18789, MRoad150m, cs_ebridge, 299, 0 18790, MRoadBend180Deg1, cs_ebridge, 250, 0 18791, MRoadBend45Deg, cs_ebridge, 250, 0 18792, MRoadTwist15DegL, cs_ebridge, 250, 0 18793, MRoadTwist15DegR, cs_ebridge, 250, 0 18794, MRoadBend15Deg1, cs_ebridge, 250, 0 18795, MRoadBend15Deg2, cs_ebridge, 250, 0 18796, MRoadBend15Deg3, cs_ebridge, 250, 0 18797, MRoadBend15Deg4, cs_ebridge, 250, 0 18798, MRoadB45T15DegL, cs_ebridge, 250, 0 18799, MRoadB45T15DegR, cs_ebridge, 250, 0 18800, MRoadHelix1, MRoadHelix1, 250, 0 18801, MRoadLoop1, cs_ebridge, 250, 0 # ------------------------------------------------------ # Modular Bridge Sections 18802, MBridgeRamp1, cs_ebridge, 200, 0 18803, MBridge150m1, cs_ebridge, 250, 0 18804, MBridge150m2, cs_ebridge, 250, 0 18805, MBridge150m3, cs_ebridge, 250, 0 18806, MBridge150m4, cs_ebridge, 250, 0 18807, MBridge75mHalf, cs_ebridge, 250, 0 # ------------------------------------------------------ # Tubes and Funnels 18808, Tube50m1, MatTextures, 299, 0 18809, Tube50mGlass1, MatTextures, 299, 4 18810, Tube50mBulge1, MatTextures, 299, 0 18811, Tube50mGlassBulge1, MatTextures, 299, 4 18812, Tube50mFunnel1, MatTextures, 299, 0 18813, Tube50mGlassFunnel1, MatTextures, 299, 4 18814, Tube50mFunnel2, MatTextures, 299, 0 18815, Tube50mFunnel3, MatTextures, 299, 0 18816, Tube50mFunnel4, MatTextures, 299, 0 18817, Tube50mTSection1, MatTextures, 299, 0 18818, Tube50mGlassT1, MatTextures, 299, 4 18819, Tube50mPlus1, MatTextures, 299, 0 18820, Tube50mGlassPlus1, MatTextures, 299, 4 18821, Tube50m45Bend1, MatTextures, 299, 0 18822, Tube50mGlass45Bend1, MatTextures, 299, 4 18823, Tube50m90Bend1, MatTextures, 299, 0 18824, Tube50mGlass90Bend1, MatTextures, 299, 4 18825, Tube50m180Bend1, MatTextures, 299, 0 18826, Tube50mGlass180Bend, MatTextures, 299, 4 18827, Tube100m2, MatTextures, 299, 0 18828, SpiralTube1, MatRamps, 299, 2097156 18829, RTexturetube, MickyTextures, 299, 0 18830, RTexturebridge, MickyTextures, 299, 0 18831, RT25mBend90Tube1, MickyTextures, 299, 0 18832, RT25mBend180Tube1, MickyTextures, 299, 0 18833, RT50mBend45Tube1, MickyTextures, 299, 0 18834, RT50mBend180Tube1, MickyTextures, 299, 0 18835, RBFunnel, MickyTextures, 299, 0 18836, RBHalfpipe, MickyTextures, 299, 0 18837, RB25mBend90Tube, MickyTextures, 299, 0 18838, RB25mBend180Tube, MickyTextures, 299, 0 18839, RB50mBend45Tube, MickyTextures, 299, 0 18840, RB50mBend90Tube, MickyTextures, 299, 0 18841, RB50mBend180Tube, MickyTextures, 299, 0 18842, RB50mTube, MickyTextures, 299, 0 # ------------------------------------------------------ # Spheres 18843, GlassSphere1, MatTextures, 299, 4 18844, WaterUVAnimSphere1, MatTextures, 280, 4 18845, RTexturesphere, MickyTextures, 299, 0 # ------------------------------------------------------ # Extracted UFO # ------------- 18846, UFO, des_ufoinn, 299, 0 # ------------------------------------------------------ # More Stuff 18847, HugeHalfPipe1, glenpark7_lae, 299, 0 18848, SamSiteNonDynamic, milbase, 150, 0 18849, ParaDropNonDynamic, kmb_chute, 150, 0 18850, HeliPad1, sfe_copchop, 200, 4 # ------------------------------------------------------ # Objects added in Beta Team IMG 1 (154 Objects) 18851, TubeToRoad1, MatTextures, 299, 0 18852, Tube100m1, MatTextures, 299, 0 18853, Tube100m45Bend1, MatTextures, 299, 0 18854, Tube100m90Bend1, MatTextures, 299, 0 18855, Tube100m180Bend1, MatTextures, 299, 0 18856, Cage5mx5mx3m, MatTextures, 200, 4 18857, Cage20mx20mx10m, MatTextures, 250, 4 18858, FoamHoop1, MatRamps, 250, 0 18859, QuarterPipe1, glenpark7_lae, 250, 0 #18860, skyscrpunbuilt2, buildsite, 299, 0 #18861, scaffoldlift, buildsite, 150, 0 18862, GarbagePileRamp1, MatTextures, 250, 2097152 18863, SnowArc1, FakeSnow1, 299, 2097156 18864, FakeSnow1, FakeSnow1, 299, 2097156 18865, MobilePhone1, MobilePhone1, 100, 0 18866, MobilePhone2, MobilePhone2, 100, 0 18867, MobilePhone3, MobilePhone3, 100, 0 18868, MobilePhone4, MobilePhone4, 100, 0 18869, MobilePhone5, MobilePhone5, 100, 0 18870, MobilePhone6, MobilePhone6, 100, 0 18871, MobilePhone7, MobilePhone7, 100, 0 18872, MobilePhone8, MobilePhone8, 100, 0 18873, MobilePhone9, MobilePhone9, 100, 0 18874, MobilePhone10, MobilePhone10, 100, 0 18875, Pager1, Pager1, 100, 0 18876, BigGreenGloop1, gloopX, 200, 2097152 18877, FerrisWheelBit, FerrisWheel, 299, 4 18878, FerrisBaseBit, FerrisWheel, 299, 2097156 18879, FerrisCageBit, FerrisWheel, 200, 0 18880, SpeedCamera1, SpeedCamera1, 150, 0 18881, SkyDivePlatform2, MatRacing, 299, 2097152 18882, HugeBowl1, HugeBowls, 299, 0 18883, HugeBowl2, HugeBowls, 299, 0 18884, HugeBowl3, HugeBowls, 299, 4 18885, GunVendingMachine1, GunVendingMachine1, 50, 0 18886, ElectroMagnet1, ElectroMagnet1, 150, 0 18887, ForceField1, ForceFields, 150, 4 18888, ForceField2, ForceFields, 150, 4 18889, ForceField3, ForceFields, 150, 4 18890, Rake1, Rake1, 50, 0 18891, Bandana1, MatClothes, 100, 2097152 18892, Bandana2, MatClothes, 100, 2097152 18893, Bandana3, MatClothes, 100, 2097152 18894, Bandana4, MatClothes, 100, 2097152 18895, Bandana5, MatClothes, 100, 2097152 18896, Bandana6, MatClothes, 100, 2097152 18897, Bandana7, MatClothes, 100, 2097152 18898, Bandana8, MatClothes, 100, 2097152 18899, Bandana9, MatClothes, 100, 2097152 18900, Bandana10, MatClothes, 100, 2097152 18901, Bandana11, MatClothes, 100, 2097152 18902, Bandana12, MatClothes, 100, 2097152 18903, Bandana13, MatClothes, 100, 2097152 18904, Bandana14, MatClothes, 100, 2097152 18905, Bandana15, MatClothes, 100, 2097152 18906, Bandana16, MatClothes, 100, 2097152 18907, Bandana17, MatClothes, 100, 2097152 18908, Bandana18, MatClothes, 100, 2097152 18909, Bandana19, MatClothes, 100, 2097152 18910, Bandana20, MatClothes, 100, 2097152 18911, Mask1, MatClothes, 100, 2097152 18912, Mask2, MatClothes, 100, 2097152 18913, Mask3, MatClothes, 100, 2097152 18914, Mask4, MatClothes, 100, 2097152 18915, Mask5, MatClothes, 100, 2097152 18916, Mask6, MatClothes, 100, 2097152 18917, Mask7, MatClothes, 100, 2097152 18918, Mask8, MatClothes, 100, 2097152 18919, Mask9, MatClothes, 100, 2097152 18920, Mask10, MatClothes, 100, 2097152 18921, Beret1, MatClothes, 100, 2097152 18922, Beret2, MatClothes, 100, 2097152 18923, Beret3, MatClothes, 100, 2097152 18924, Beret4, MatClothes, 100, 2097152 18925, Beret5, MatClothes, 100, 2097152 18926, Hat1, MatClothes, 100, 2097152 18927, Hat2, MatClothes, 100, 2097152 18928, Hat3, MatClothes, 100, 2097152 18929, Hat4, MatClothes, 100, 2097152 18930, Hat5, MatClothes, 100, 2097152 18931, Hat6, MatClothes, 100, 2097152 18932, Hat7, MatClothes, 100, 2097152 18933, Hat8, MatClothes, 100, 2097152 18934, Hat9, MatClothes, 100, 2097152 18935, Hat10, MatClothes, 100, 2097152 18936, Helmet1, MatClothes, 100, 2097152 18937, Helmet2, MatClothes, 100, 2097152 18938, Helmet3, MatClothes, 100, 2097152 18939, CapBack1, MatClothes, 100, 2097152 18940, CapBack2, MatClothes, 100, 2097152 18941, CapBack3, MatClothes, 100, 2097152 18942, CapBack4, MatClothes, 100, 2097152 18943, CapBack5, MatClothes, 100, 2097152 18944, HatBoater1, MatClothes, 100, 2097152 18945, HatBoater2, MatClothes, 100, 2097152 18946, HatBoater3, MatClothes, 100, 2097152 18947, HatBowler1, MatClothes, 100, 2097152 18948, HatBowler2, MatClothes, 100, 2097152 18949, HatBowler3, MatClothes, 100, 2097152 18950, HatBowler4, MatClothes, 100, 2097152 18951, HatBowler5, MatClothes, 100, 2097152 18952, BoxingHelmet1, MatClothes, 100, 2097152 18953, CapKnit1, MatClothes, 100, 2097152 18954, CapKnit2, MatClothes, 100, 2097152 18955, CapOverEye1, MatClothes, 100, 2097152 18956, CapOverEye2, MatClothes, 100, 2097152 18957, CapOverEye3, MatClothes, 100, 2097152 18958, CapOverEye4, MatClothes, 100, 2097152 18959, CapOverEye5, MatClothes, 100, 2097152 18960, CapRimUp1, MatClothes, 100, 2097152 18961, CapTrucker1, MatClothes, 100, 2097152 18962, CowboyHat2, CowboyHats, 100, 2097152 18963, CJElvisHead, MatClothes, 100, 2097152 18964, SkullyCap1, MatClothes, 100, 2097152 18965, SkullyCap2, MatClothes, 100, 2097152 18966, SkullyCap3, MatClothes, 100, 2097152 18967, HatMan1, MatClothes, 100, 2097152 18968, HatMan2, MatClothes, 100, 2097152 18969, HatMan3, MatClothes, 100, 2097152 18970, HatTiger1, MatClothes, 100, 2097152 18971, HatCool1, MatClothes, 100, 2097152 18972, HatCool2, MatClothes, 100, 2097152 18973, HatCool3, MatClothes, 100, 2097152 18974, MaskZorro1, MatClothes, 100, 2097152 18975, Hair2, Hair2, 100, 2097152 18976, MotorcycleHelmet2, MatClothes, 100, 2097152 18977, MotorcycleHelmet3, MatClothes, 100, 2097152 18978, MotorcycleHelmet4, noncolored, 100, 2097152 18979, MotorcycleHelmet5, MatClothes, 100, 2097152 18980, Concrete1mx1mx25m, ConcreteBits, 150, 0 18981, Concrete1mx25mx25m, ConcreteBits, 150, 0 18982, Tube100m3, MatTextures, 299, 0 18983, Tube100m4, MatTextures, 299, 0 18984, Tube100m5, MatTextures, 299, 0 18985, Tube100m6, MatTextures, 299, 0 18986, TubeToPipe1, MatTextures, 299, 0 18987, Tube25m1, MatTextures, 299, 0 18988, Tube25mCutEnd1, MatTextures, 299, 0 18989, Tube25m45Bend1, MatTextures, 299, 0 18990, Tube25m90Bend1, MatTextures, 299, 0 18991, Tube25m180Bend1, MatTextures, 299, 0 18992, Tube10m45Bend1, MatTextures, 299, 0 18993, Tube10m90Bend1, MatTextures, 299, 0 18994, Tube10m180Bend1, MatTextures, 299, 0 18995, Tube5m1, MatTextures, 299, 0 18996, Tube5m45Bend1, MatTextures, 299, 0 18997, Tube1m1, MatTextures, 299, 0 18998, Tube200m1, MatTextures, 299, 0 18999, Tube200mBendy1, MatTextures, 299, 0 19000, Tube200mBulge1, MatTextures, 299, 0 19001, VCWideLoop1, MatRamps, 250, 0 19002, FireHoop1, MatRamps, 250, 0 19003, RampT5, MatRamps, 280, 0 19004, RoundBuilding1, RoundBuilding1, 299, 2097156 19005, RampT4, MatRamps, 280, 0 19006, GlassesType1, MatGlasses, 100, 2097156 19007, GlassesType2, MatGlasses, 100, 2097156 19008, GlassesType3, MatGlasses, 100, 2097156 19009, GlassesType4, MatGlasses, 100, 2097156 19010, GlassesType5, MatGlasses, 100, 2097156 19011, GlassesType6, MatGlasses, 100, 2097156 19012, GlassesType7, MatGlasses, 100, 2097156 19013, GlassesType8, MatGlasses, 100, 2097156 19014, GlassesType9, MatGlasses, 100, 2097156 19015, GlassesType10, MatGlasses, 100, 2097156 19016, GlassesType11, MatGlasses, 100, 2097156 19017, GlassesType12, MatGlasses, 100, 2097156 19018, GlassesType13, MatGlasses, 100, 2097156 19019, GlassesType14, MatGlasses, 100, 2097156 19020, GlassesType15, MatGlasses, 100, 2097156 19021, GlassesType16, MatGlasses, 100, 2097156 19022, GlassesType17, MatGlasses, 100, 2097156 19023, GlassesType18, MatGlasses, 100, 2097156 19024, GlassesType19, MatGlasses, 100, 2097156 19025, GlassesType20, MatGlasses, 100, 2097156 19026, GlassesType21, MatGlasses, 100, 2097156 19027, GlassesType22, MatGlasses, 100, 2097156 19028, GlassesType23, MatGlasses, 100, 2097156 19029, GlassesType24, MatGlasses, 100, 2097156 19030, GlassesType25, MatGlasses, 100, 2097156 19031, GlassesType26, MatGlasses, 100, 2097156 19032, GlassesType27, MatGlasses, 100, 2097156 19033, GlassesType28, MatGlasses, 100, 2097156 19034, GlassesType29, MatGlasses, 100, 2097156 19035, GlassesType30, MatGlasses, 100, 2097156 19036, HockeyMask1, MatHockey, 100, 2097156 19037, HockeyMask2, MatHockey, 100, 2097156 19038, HockeyMask3, MatHockey, 100, 2097156 19039, WatchType1, MatWatches, 100, 2097156 19040, WatchType2, MatWatches, 100, 2097156 19041, WatchType3, MatWatches, 100, 2097156 19042, WatchType4, MatWatches, 100, 2097156 19043, WatchType5, MatWatches, 100, 2097156 19044, WatchType6, MatWatches, 100, 2097156 19045, WatchType7, MatWatches, 100, 2097156 19046, WatchType8, MatWatches, 100, 2097156 19047, WatchType9, MatWatches, 100, 2097156 19048, WatchType10, MatWatches, 100, 2097156 19049, WatchType11, MatWatches, 100, 2097156 19050, WatchType12, MatWatches, 100, 2097156 19051, WatchType13, MatWatches, 100, 2097156 19052, WatchType14, MatWatches, 100, 2097156 19053, WatchType15, MatWatches, 100, 2097156 # ------------------------------------------------------ # Objects added in RC4 (109 Objects) 19054, XmasBox1, XmasBoxes, 100, 0 19055, XmasBox2, XmasBoxes, 100, 0 19056, XmasBox3, XmasBoxes, 100, 0 19057, XmasBox4, XmasBoxes, 100, 0 19058, XmasBox5, XmasBoxes, 100, 0 19059, XmasOrb1, XmasOrbs, 100, 0 19060, XmasOrb2, XmasOrbs, 100, 0 19061, XmasOrb3, XmasOrbs, 100, 0 19062, XmasOrb4, XmasOrbs, 100, 0 19063, XmasOrb5, XmasOrbs, 100, 0 19064, SantaHat1, SantaHats, 100, 2097152 19065, SantaHat2, SantaHats, 100, 2097152 19066, SantaHat3, SantaHats, 100, 2097152 19067, HoodyHat1, HoodyHats, 100, 2097152 19068, HoodyHat2, HoodyHats, 100, 2097152 19069, HoodyHat3, HoodyHats, 100, 2097152 19070, WSDown1, WSSections, 299, 2097156 19071, WSStraight1, WSSections, 299, 2097156 19072, WSBend45Deg1, WSSections, 299, 2097156 19073, WSRocky1, WSSections, 299, 2097156 19074, Cage20mx20mx10mv2, MatTextures, 250, 4 19075, Cage5mx5mx3mv2, MatTextures, 250, 4 19076, XmasTree1, XmasTree1, 200, 2097156 19077, Hair3, Hair3, 100, 2097152 19078, TheParrot1, TheParrot, 100, 0 19079, TheParrot2, TheParrot, 100, 0 19080, LaserPointer2, LaserPointer2, 100, 4 19081, LaserPointer3, LaserPointer3, 100, 4 19082, LaserPointer4, LaserPointer4, 100, 4 19083, LaserPointer5, LaserPointer5, 100, 4 19084, LaserPointer6, LaserPointer6, 100, 4 19085, EyePatch1, EyePatch1, 100, 2097152 19086, ChainsawDildo1, sexdetail, 100, 2097152 19087, Rope1, MatRopes, 150, 0 19088, Rope2, MatRopes, 150, 0 19089, Rope3, MatRopes, 150, 0 19090, PomPomBlue, PomPoms, 100, 0 19091, PomPomRed, PomPoms, 100, 0 19092, PomPomGreen, PomPoms, 100, 0 19093, HardHat2, NewHardHats, 100, 2097152 19094, BurgerShotHat1, wfyburg, 100, 0 19095, CowboyHat1, CowboyHats, 100, 2097152 19096, CowboyHat3, CowboyHats, 100, 2097152 19097, CowboyHat4, CowboyHats, 100, 2097152 19098, CowboyHat5, CowboyHats, 100, 2097152 19099, PoliceCap2, PoliceCaps, 100, 2097152 19100, PoliceCap3, PoliceCaps, 100, 2097152 19101, ArmyHelmet1, ArmyHelmets, 100, 2097152 19102, ArmyHelmet2, ArmyHelmets, 100, 2097152 19103, ArmyHelmet3, ArmyHelmets, 100, 2097152 19104, ArmyHelmet4, ArmyHelmets, 100, 2097152 19105, ArmyHelmet5, ArmyHelmets, 100, 2097152 19106, ArmyHelmet6, ArmyHelmets, 100, 2097152 19107, ArmyHelmet7, ArmyHelmets, 100, 2097152 19108, ArmyHelmet8, ArmyHelmets, 100, 2097152 19109, ArmyHelmet9, ArmyHelmets, 100, 2097152 19110, ArmyHelmet10, ArmyHelmets, 100, 2097152 19111, ArmyHelmet11, ArmyHelmets, 100, 2097152 19112, ArmyHelmet12, ArmyHelmets, 100, 2097152 19113, SillyHelmet1, SillyHelmets, 100, 2097152 19114, SillyHelmet2, SillyHelmets, 100, 2097152 19115, SillyHelmet3, SillyHelmets, 100, 2097152 19116, PlainHelmet1, PlainHelmets, 100, 2097152 19117, PlainHelmet2, PlainHelmets, 100, 2097152 19118, PlainHelmet3, PlainHelmets, 100, 2097152 19119, PlainHelmet4, PlainHelmets, 100, 2097152 19120, PlainHelmet5, PlainHelmets, 100, 2097152 19121, BollardLight1, metal, 200, 2097156 19122, BollardLight2, metal, 200, 2097156 19123, BollardLight3, metal, 200, 2097156 19124, BollardLight4, metal, 200, 2097156 19125, BollardLight5, metal, 200, 2097156 19126, BollardLight6, metal, 200, 2097156 19127, BollardLight7, metal, 200, 2097156 19128, DanceFloor1, DanceFloors, 250, 0 19129, DanceFloor2, DanceFloors, 250, 0 19130, ArrowType1, MatArrows, 120, 0 19131, ArrowType2, MatArrows, 120, 0 19132, ArrowType3, MatArrows, 120, 0 19133, ArrowType4, MatArrows, 120, 0 19134, ArrowType5, MatArrows, 120, 0 19135, EnExMarker1, EnExMarkers, 150, 0 19136, Hair4, smyst2, 100, 0 19137, CluckinBellHat1, wmybell, 100, 2097152 19138, PoliceGlasses1, PoliceGlasses, 100, 2097152 19139, PoliceGlasses2, PoliceGlasses, 100, 2097152 19140, PoliceGlasses3, PoliceGlasses, 100, 2097152 19141, SWATHelmet1, swat, 100, 2097152 19142, SWATArmour1, swat, 100, 2097152 19143, PinSpotLight1, PinSpotLights, 150, 0 19144, PinSpotLight2, PinSpotLights, 150, 0 19145, PinSpotLight3, PinSpotLights, 150, 0 19146, PinSpotLight4, PinSpotLights, 150, 0 19147, PinSpotLight5, PinSpotLights, 150, 0 19148, PinSpotLight6, PinSpotLights, 150, 0 19149, PinSpotLight7, PinSpotLights, 150, 0 19150, PinSpotLight8, PinSpotLights, 150, 0 19151, PinSpotLight9, PinSpotLights, 150, 0 19152, PinSpotLight10, PinSpotLights, 150, 0 19153, PinSpotLight11, PinSpotLights, 150, 0 19154, PinSpotLight12, PinSpotLights, 150, 0 19155, PinSpotLight13, PinSpotLights, 150, 0 19156, PinSpotLight14, PinSpotLights, 150, 0 19157, MetalLightBars1, MetalLightBars, 150, 0 19158, MetalLightBars2, MetalLightBars, 150, 0 19159, MirrorBall1, MirrorBall1, 150, 0 19160, HardHat3, NewHardHats, 100, 2097152 19161, PoliceHat1, NewPoliceHats, 100, 2097152 19162, PoliceHat2, NewPoliceHats, 100, 2097152 19163, GimpMask1, GimpMask1, 100, 0 # ------------------------------------------------------ # Objects added in RC5 (143 Objects) 19164, GTASAMap1, gtamap, 150, 0 19165, GTASAMap2, gtamap, 150, 0 19166, GTASAMap3, gtamap, 100, 0 19167, GTASAMap4, gtamap, 100, 0 19168, GTASAMap5, gtamap, 100, 0 19169, GTASAMap6, gtamap, 100, 0 19170, GTASAMap7, gtamap, 100, 0 19171, GTASAMap8, gtamap, 100, 0 19172, SAMPPicture1, SAMPPictures, 100, 0 19173, SAMPPicture2, SAMPPictures, 100, 0 19174, SAMPPicture3, SAMPPictures, 100, 0 19175, SAMPPicture4, SAMPPictures, 100, 0 19176, LSOffice1Door1, skyscrapelan2, 150, 0 19177, MapMarkerNew1, MapMarkers, 50, 0 19178, MapMarkerNew2, MapMarkers, 50, 0 19179, MapMarkerNew3, MapMarkers, 50, 0 19180, MapMarkerNew4, MapMarkers, 50, 0 19181, MapMarkerNew5, MapMarkers, 50, 0 19182, MapMarkerNew6, MapMarkers, 50, 0 19183, MapMarkerNew7, MapMarkers, 50, 0 19184, MapMarkerNew8, MapMarkers, 50, 0 19185, MapMarkerNew9, MapMarkers, 50, 0 19186, MapMarkerNew10, MapMarkers, 50, 0 19187, MapMarkerNew11, MapMarkers, 50, 0 19188, MapMarkerNew12, MapMarkers, 50, 0 19189, MapMarkerNew13, MapMarkers, 50, 0 19190, MapMarkerNew14, MapMarkers, 50, 0 19191, MapMarkerNew15, MapMarkers, 50, 0 19192, MapMarkerNew16, MapMarkers, 50, 0 19193, MapMarkerNew17, MapMarkers, 50, 0 19194, MapMarkerNew18, MapMarkers, 50, 0 19195, MapMarkerNew19, MapMarkers, 50, 0 19196, MapMarkerNew20, MapMarkers, 50, 0 19197, EnExMarker2, EnExMarkers, 150, 2097220 19198, EnExMarker3, EnExMarkers, 150, 2097220 19200, PoliceHelmet1, lapdm1, 100, 2097152 19201, MapMarker1, MapMarkers, 50, 0 19202, MapMarker2, MapMarkers, 50, 0 19203, MapMarker3, MapMarkers, 50, 0 19204, MapMarker4, MapMarkers, 50, 0 19205, MapMarker5, MapMarkers, 50, 0 19206, MapMarker6, MapMarkers, 50, 0 19207, MapMarker7, MapMarkers, 50, 0 19208, MapMarker8, MapMarkers, 50, 0 19209, MapMarker9, MapMarkers, 50, 0 19210, MapMarker10, MapMarkers, 50, 0 19211, MapMarker11, MapMarkers, 50, 0 19212, MapMarker12, MapMarkers, 50, 0 19213, MapMarker13, MapMarkers, 50, 0 19214, MapMarker14, MapMarkers, 50, 0 19215, MapMarker15, MapMarkers, 50, 0 19216, MapMarker16, MapMarkers, 50, 0 19217, MapMarker17, MapMarkers, 50, 0 19218, MapMarker18, MapMarkers, 50, 0 19219, MapMarker19, MapMarkers, 50, 0 19220, MapMarker20, MapMarkers, 50, 0 19221, MapMarker21, MapMarkers, 50, 0 19222, MapMarker22, MapMarkers, 50, 0 19223, MapMarker23, MapMarkers, 50, 0 19224, MapMarker24, MapMarkers, 50, 0 19225, MapMarker25, MapMarkers, 50, 0 19226, MapMarker26, MapMarkers, 50, 0 19227, MapMarker27, MapMarkers, 50, 0 19228, MapMarker28, MapMarkers, 50, 0 19229, MapMarker29, MapMarkers, 50, 0 19230, MapMarker30, MapMarkers, 50, 0 19231, MapMarker31, MapMarkers, 50, 0 19232, MapMarker32, MapMarkers, 50, 0 19233, MapMarker33, MapMarkers, 50, 0 19234, MapMarker34, MapMarkers, 50, 0 19235, MapMarker35, MapMarkers, 50, 0 19236, MapMarker36, MapMarkers, 50, 0 19237, MapMarker37, MapMarkers, 50, 0 19238, MapMarker38, MapMarkers, 50, 0 19239, MapMarker39, MapMarkers, 50, 0 19240, MapMarker40, MapMarkers, 50, 0 19241, MapMarker41, MapMarkers, 50, 0 19242, MapMarker42, MapMarkers, 50, 0 19243, MapMarker43, MapMarkers, 50, 0 19244, MapMarker44, MapMarkers, 50, 0 19245, MapMarker45, MapMarkers, 50, 0 19246, MapMarker46, MapMarkers, 50, 0 19247, MapMarker47, MapMarkers, 50, 0 19248, MapMarker48, MapMarkers, 50, 0 19249, MapMarker49, MapMarkers, 50, 0 19250, MapMarker50, MapMarkers, 50, 0 19251, MapMarker51, MapMarkers, 50, 0 19252, MapMarker52, MapMarkers, 50, 0 19253, MapMarker53, MapMarkers, 50, 0 19254, MapMarker54, MapMarkers, 50, 0 19255, MapMarker55, MapMarkers, 50, 0 19256, MapMarker56, MapMarkers, 50, 0 19257, MapMarker57, MapMarkers, 50, 0 19258, MapMarker58, MapMarkers, 50, 0 19259, MapMarker59, MapMarkers, 50, 0 19260, MapMarker60, MapMarkers, 50, 0 19261, MapMarker61, MapMarkers, 50, 0 19262, MapMarker62, MapMarkers, 50, 0 19263, MapMarker63, MapMarkers, 50, 0 19264, MapMarker1a, MapMarkers, 50, 0 19265, MapMarker1b, MapMarkers, 50, 0 19266, MapMarker31a, MapMarkers, 50, 0 19267, MapMarker31b, MapMarkers, 50, 0 19268, MapMarker31c, MapMarkers, 50, 0 19269, MapMarker31d, MapMarkers, 50, 0 19270, MapMarkerFire1, MapMarkers, 50, 0 19271, MapMarkerLight1, MapMarkers, 50, 0 19272, DMCage3, DMCages, 250, 2097156 19273, KeypadNonDynamic, keypad, 100, 2097152 19274, Hair5, wmoice, 100, 2097152 #19275, SAMPLogo2, SAMPLogos, 100, 0 #19276, SAMPLogo3, SAMPLogos, 100, 0 19277, LiftType1, MatLifts, 200, 4 19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156 19279, LCSmallLight1, MatLights, 120, 0 19280, CarRoofLight1, MatLights, 120, 0 19281, PointLight1, MatLights, 120, 4 19282, PointLight2, MatLights, 120, 4 19283, PointLight3, MatLights, 120, 4 19284, PointLight4, MatLights, 120, 4 19285, PointLight5, MatLights, 120, 4 19286, PointLight6, MatLights, 120, 4 19287, PointLight7, MatLights, 120, 4 19288, PointLight8, MatLights, 120, 4 19289, PointLight9, MatLights, 120, 4 19290, PointLight10, MatLights, 120, 4 19291, PointLight11, MatLights, 120, 4 19292, PointLight12, MatLights, 120, 4 19293, PointLight13, MatLights, 120, 4 19294, PointLight14, MatLights, 120, 4 19295, PointLight15, MatLights, 120, 4 19296, PointLight16, MatLights, 120, 4 19297, PointLight17, MatLights, 120, 4 19298, PointLight18, MatLights, 120, 4 19299, PointLightMoon1, MatLights, 170, 4 19300, blankmodel, MatTextures, 100, 0 # ------------------------------------------------------ # Objects added by cessil (Late 2011) # ----------------------------------- # Replacement sfpd interior without cell doors 19301, mp_sfpd_nocell, mp_policeSF, 100, 0 # Cell door components that can be used in all PDs 19302, pd_jail_door01, pd_jail_door01, 299, 2097284 19303, pd_jail_door02, pd_jail_door02, 299, 2097284 19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284 # ------------------------------------------------------ # The three objects below were missing in 0.3z and # have been added in SA:MP 0.3.7 by Matite # ---------------------------------------- # This security keypad is the same as ID 2886 except it has # a back on it so it can be used as a pickup. # It also has no collision. 19305, sec_keypad2, keypad, 100, 0 # This flag is the same as object ID 2993 except it is red. 19306, kmb_goflag2, goflagx2, 100, 0 # This flag is the same as object ID 2993 except it is blue. 19307, kmb_goflag3, goflagx2, 100, 0 # ------------------------------------------------------ # Taxi signs which can be attached to vehicles 19308, taxi01, taxi01, 150, 0 19309, taxi02, taxi02, 150, 0 19310, taxi03, taxi03, 150, 0 19311, taxi04, taxi04, 150, 0 # Area 51 fencing as seperate objects 19312, a51fencing, a51fencing, 200, 2097156 19313, a51fensin, a51fencing, 200, 2097156 # Car bullhorns 19314, bullhorns01, bullhorns01, 100, 0 # Deer 19315, deer01, deer01, 100, 0 # Ferris wheel cage with no roof 19316, FerrisCageBit01, FerrisWheel, 200, 0 # Guitars 19317, bassguitar01, bassguitar01, 100, 0 19318, flyingv01, flyingv01, 100, 0 19319, warlock01, warlock01, 100, 0 # Pumpkin 19320, pumpkin01, pumpkin01, 100, 0 19321, cuntainer, continX, 100, 2097152 # LS Mall Replacement 19322, mallb_laW02, mall_law, 200, 0 19323, lsmall_shop01, lsmall_shops, 200, 0 # ------------------------------------------------------ # The object below was missing in 0.3z and # has been added in SA:MP 0.3.7 by Matite # --------------------------------------- # This ATM is the same as object ID 2942 except it is # not dynamic and the texture on the back has been # fixed. 19324, kmb_atm1_2, kmb_atmx, 100, 0 # ------------------------------------------------------ 19325, lsmall_window01, lsmall_shops, 200, 2097220 19326, 7_11_sign01, 7_11_posters, 100, 0 19327, 7_11_sign02, 7_11_posters, 100, 0 19328, 7_11_sign03, 7_11_posters, 100, 0 19329, 7_11_sign04, 7_11_posters, 100, 0 # Fireman hats 19330, fire_hat01, firehats, 100, 0 19331, fire_hat02, firehats, 100, 0 # Hot air balloons 19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152 19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152 19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152 19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152 19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152 19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152 19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152 # Coffin 19339, coffin01, coffin01, 200, 0 # concrete slab for SF 19340, cslab01, carshow_sfse, 200, 0 # Easter eggs 19341, easter_egg01, egg_texts, 100, 0 19342, easter_egg02, egg_texts, 100, 0 19343, easter_egg03, egg_texts, 100, 0 19344, easter_egg04, egg_texts, 100, 0 19345, easter_egg05, egg_texts, 100, 0 # Hotdog 19346, hotdog01, hotdog01, 100, 0 # Made by cessil 03-2012 19347, badge01, police_things, 100, 0 19348, cane01, classy, 100, 0 19349, monocle01, classy, 100, 2097156 19350, moustache01, classy, 100, 0 19351, moustache02, classy, 100, 0 19352, tophat01, classy, 100, 0 # Textured wall sections 19353, wall001, all_walls, 100, 0 19354, wall002, all_walls, 100, 0 19355, wall003, all_walls, 100, 0 19356, wall004, all_walls, 100, 0 19357, wall005, all_walls, 100, 0 19358, wall006, all_walls, 100, 0 19359, wall007, all_walls, 100, 0 19360, wall008, all_walls, 100, 0 19361, wall009, all_walls, 100, 0 19362, wall010, all_walls, 100, 0 19363, wall011, all_walls, 100, 0 19364, wall012, all_walls, 100, 0 19365, wall013, all_walls, 100, 0 19366, wall014, all_walls, 100, 0 19367, wall015, all_walls, 100, 0 19368, wall016, all_walls, 100, 0 19369, wall017, all_walls, 100, 0 19370, wall018, all_walls, 100, 0 19371, wall019, all_walls, 100, 0 19372, wall020, all_walls, 100, 0 19373, wall021, all_walls, 100, 0 19374, wall022, all_walls, 100, 0 19375, wall023, all_walls, 100, 0 19376, wall024, all_walls, 100, 0 19377, wall025, all_walls, 100, 0 19378, wall026, all_walls, 100, 0 19379, wall027, all_walls, 100, 0 19380, wall028, all_walls, 100, 0 19381, wall029, all_walls, 100, 0 19382, wall030, all_walls, 100, 0 19383, wall031, all_walls, 100, 0 19384, wall032, all_walls, 100, 0 19385, wall033, all_walls, 100, 0 19386, wall034, all_walls, 100, 0 19387, wall035, all_walls, 100, 0 19388, wall036, all_walls, 100, 0 19389, wall037, all_walls, 100, 0 19390, wall038, all_walls, 100, 0 19391, wall039, all_walls, 100, 0 19392, wall040, all_walls, 100, 0 19393, wall041, all_walls, 100, 0 19394, wall042, all_walls, 100, 0 19395, wall043, all_walls, 100, 0 19396, wall044, all_walls, 100, 0 19397, wall045, all_walls, 100, 0 19398, wall046, all_walls, 100, 0 19399, wall047, all_walls, 100, 0 19400, wall048, all_walls, 100, 0 19401, wall049, all_walls, 100, 0 19402, wall050, all_walls, 100, 0 19403, wall051, all_walls, 100, 0 19404, wall052, all_walls, 100, 0 19405, wall053, all_walls, 100, 0 19406, wall054, all_walls, 100, 0 19407, wall055, all_walls, 100, 0 19408, wall056, all_walls, 100, 0 19409, wall057, all_walls, 100, 0 19410, wall058, all_walls, 100, 0 19411, wall059, all_walls, 100, 0 19412, wall060, all_walls, 100, 0 19413, wall061, all_walls, 100, 0 19414, wall062, all_walls, 100, 0 19415, wall063, all_walls, 100, 0 19416, wall064, all_walls, 100, 0 19417, wall065, all_walls, 100, 0 19418, handcuffs01, police_things, 100, 0 19419, police_lights01, police_things, 100, 0 19420, police_lights02, police_things, 100, 0 19421, headphones01, headphones, 100, 0 19422, headphones02, headphones, 100, 0 19423, headphones03, headphones, 100, 0 19424, headphones04, headphones, 100, 0 19425, speed_bump01, speed_bumps, 100, 0 19426, wall066, all_walls, 100, 0 19427, wall067, all_walls, 100, 0 19428, wall068, all_walls, 100, 0 19429, wall069, all_walls, 100, 0 19430, wall070, all_walls, 100, 0 19431, wall071, all_walls, 100, 0 19432, wall072, all_walls, 100, 0 19433, wall073, all_walls, 100, 0 19434, wall074, all_walls, 100, 0 19435, wall075, all_walls, 100, 0 19436, wall076, all_walls, 100, 0 19437, wall077, all_walls, 100, 0 19438, wall078, all_walls, 100, 0 19439, wall079, all_walls, 100, 0 19440, wall080, all_walls, 100, 0 19441, wall081, all_walls, 100, 0 19442, wall082, all_walls, 100, 0 19443, wall083, all_walls, 100, 0 19444, wall084, all_walls, 100, 0 19445, wall085, all_walls, 100, 0 19446, wall086, all_walls, 100, 0 19447, wall087, all_walls, 100, 0 19448, wall088, all_walls, 100, 0 19449, wall089, all_walls, 100, 0 19450, wall090, all_walls, 100, 0 19451, wall091, all_walls, 100, 0 19452, wall092, all_walls, 100, 0 19453, wall093, all_walls, 100, 0 19454, wall094, all_walls, 100, 0 19455, wall095, all_walls, 100, 0 19456, wall096, all_walls, 100, 0 19457, wall097, all_walls, 100, 0 19458, wall098, all_walls, 100, 0 19459, wall099, all_walls, 100, 0 19460, wall100, all_walls, 100, 0 19461, wall101, all_walls, 100, 0 19462, wall102, all_walls, 100, 0 19463, wall103, all_walls, 100, 0 19464, wall104, all_walls, 100, 0 19465, wall105, all_walls, 100, 0 19466, window001, lsmall_shops, 100, 2097220 19467, vehicle_barrier01, speed_bumps, 100, 0 19468, bucket01, bucket01, 100, 2097152 19469, scarf01, classy, 100, 2097152 19470, forsale01, forsale01, 100, 2097152 19471, forsale02, forsale01, 100, 2097152 19472, gasmask01, gasmask01, 100, 0 19473, grassplant01, grasshouse, 100, 2097156 19474, pokertable01, kbroul1, 100, 0 #----------------------------------------------------------------- # Blank planes for text signs 19475, Plane001, signsurf, 299, 2097284 19476, Plane002, signsurf, 299, 2097284 19477, Plane003, signsurf, 299, 2097284 19478, Plane004, signsurf, 299, 2097284 19479, Plane005, signsurf, 299, 2097284 19480, Plane006, signsurf, 299, 2097284 19481, Plane007, signsurf, 299, 2097284 19482, Plane008, signsurf, 299, 2097284 19483, Plane009, signsurf, 299, 2097284 #----------------------------------------------------------------- 19484, landbit01_01, bakerybit2_sfse, 200, 0 19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0 #----------------------------------------------------------------- # SF Harry Plums Building # ----------------------- # Updated the object below in 0.3.7 (side doors now open and # interior vertex colour fixes). 19486, SFHarryPlums1, burgalrystore_sfse, 299, 4 #----------------------------------------------------------------- # Non-coloured hats #1 19487, tophat02, noncolored, 200, 0 19488, HatBowler6, noncolored, 200, 0 #----------------------------------------------------------------- 19489, sfhouse1, boxhses_sfsx, 200, 2097280 19490, sfhouse1int, all_walls, 200, 128 19491, sfhouse2, boxhses_sfsx, 200, 128 19492, sfhouse2int, all_walls, 200, 128 19493, sfhouse3, boxhses_sfsx, 200, 128 19494, sfhouse3int, all_walls, 200, 128 19495, sfhouse4, boxhses_sfsx, 200, 2097280 19496, sfhouse4int, all_walls, 200, 128 19497, lvhouse1, vegashse2, 200, 2097280 19498, lvhouse1int, all_walls, 200, 128 19499, lvhouse2, vegashse3, 200, 2097280 19500, lvhouse2int, all_walls, 200, 128 19501, lvhouse3, vegashse6, 200, 2097280 19502, lvhouse3int, all_walls, 200, 128 19503, lvhouse4, vegashse4, 200, 128 19504, lvhouse4int, all_walls, 200, 128 19505, lshouse1, ganghouse1_lax, 200, 128 19506, lshouse1int, all_walls, 200, 128 19507, lshouse2, ganghouse1_lax, 200, 128 19508, lshouse2int, all_walls, 200, 128 19509, lshouse3, comedhos1_la, 200, 128 19510, lshouse3int, all_walls, 200, 128 19511, lshouse4, glenphouse_lax, 200, 128 19512, lshouse4int, all_walls, 200, 128 19513, whitephone, whitephone, 100, 0 19514, SWATHgrey, swatgrey, 100, 2097152 19515, SWATAgrey, swatgrey, 100, 2097152 #----------------------------------------------------------------- # Non-coloured hair #1 19516, Hair2_nc, noncolored, 200, 0 19517, Hair3_nc, noncolored, 200, 0 19518, Hair5_nc, noncolored, 200, 0 19519, Hair1_nc, noncolored, 200, 0 19520, pilotHat01, pilotPoliceHat, 200, 0 19521, policeHat01, pilotPoliceHat, 200, 0 #----------------------------------------------------------------- #----------------------------------------------------------------- # Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015) # ---------------------------------------------------------------- # Property Icons # -------------- 19522, property_red, SAMPIcons, 200, 128 19523, property_orange, SAMPIcons, 200, 128 19524, property_yellow, SAMPIcons, 200, 128 #----------------------------------------------------------------- # Wedding Cake # ------------ 19525, WeddingCake1, WeddingCake1, 100, 0 #----------------------------------------------------------------- # ATM Fixed (previously it was black during the night) # ---------------------------------------------------- 19526, ATMFixed, CJ_CASINO_prop, 100, 0 #----------------------------------------------------------------- # Halloween Stuff # --------------- 19527, Cauldron1, Cauldron1, 100, 0 19528, WitchesHat1, WitchesHat1, 100, 0 #----------------------------------------------------------------- # Modular Island (grass, sand, concrete and roads) # ------------------------------------------------ 19529, Plane125x125Grass1, beach_sfs, 599, 2097152 19530, Plane125x125Sand1, beach_sfs, 599, 2097152 19531, Plane125x125Conc1, cs_ebridge, 599, 2097152 19532, 15x125Road1, cs_ebridge, 599, 2097152 19533, 15x62_5Road1, cs_ebridge, 599, 2097152 19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152 19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152 19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152 19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152 19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152 19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152 19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152 19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152 19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152 19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152 19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152 19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152 19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152 19547, Hill125x125Grass1, beach_sfs, 599, 2097152 19548, Hill125x125Sand1, beach_sfs, 599, 2097152 19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152 # The three planes below are the same as the other # 125x125 planes above except they have some random # lighter areas visible during the night. 19550, Plane125x125Grass2, beach_sfs, 599, 2097152 19551, Plane125x125Sand2, beach_sfs, 599, 2097152 19552, Plane125x125Conc2, cs_ebridge, 599, 2097152 #----------------------------------------------------------------- # Extracted from Skins (hats, mask, boxing gloves and backpack) # ------------------------------------------------------------- 19553, StrawHat1, CWMOFR, 100, 2097152 19554, Beanie1, ogloc, 100, 2097152 19555, BoxingGloveL, vbmybox, 100, 2097152 19556, BoxingGloveR, vbmybox, 100, 2097152 19557, SexyMask1, wfysex, 100, 2097152 19558, PizzaHat1, wmypizz, 100, 2097152 19559, HikerBackpack1, wmybp, 100, 2097152 #----------------------------------------------------------------- # Extracted from Supermarket Items # -------------------------------- 19560, MeatTray1, MeatTray1, 100, 0 19561, CerealBox1, cj_ss_1, 100, 0 19562, CerealBox2, cj_ss_1, 100, 0 19563, JuiceBox1, cj_ss_1, 100, 0 19564, JuiceBox2, cj_ss_1, 100, 0 19565, IceCreamBarsBox1, cj_ss_4, 100, 0 19566, FishFingersBox1, cj_ss_4, 100, 0 19567, IcecreamContainer1, cj_ss_4, 100, 0 19568, IcecreamContainer2, cj_ss_4, 100, 0 19569, MilkCarton1, cj_ss_2, 100, 0 19570, MilkBottle1, cj_ss_2, 100, 0 19571, PizzaBox1, cj_ss_2, 100, 0 19572, PisshBox1, cj_ss_1, 100, 0 19573, BriquettesBag1, cj_ss_1, 100, 0 #----------------------------------------------------------------- # Fruit # ----- 19574, Orange1, SAMPFruits, 100, 0 19575, Apple1, SAMPFruits, 100, 0 19576, Apple2, SAMPFruits, 100, 0 19577, Tomato1, SAMPFruits, 100, 0 19578, Banana1, SAMPFruits, 100, 0 #----------------------------------------------------------------- # Loaf of Bread # ------------- 19579, BreadLoaf1, BreadLoaf1, 100, 0 #----------------------------------------------------------------- # Extracted Pepperoni Pizza # ------------------------- 19580, Pizza1, cj_ff_acc1, 100, 0 #----------------------------------------------------------------- # Extracted from Marco's Bistro Kitchen # ------------------------------------- 19581, MarcosFryingPan1, lee_kitch, 100, 0 19582, MarcosSteak1, lee_kitch, 100, 0 19583, MarcosKnife1, lee_kitch, 100, 0 19584, MarcosSaucepan1, lee_kitch, 100, 0 19585, MarcosPan1, lee_kitch, 100, 0 19586, MarcosSpatula1, lee_kitch, 100, 4 #----------------------------------------------------------------- # Extracted from a Stack of Plastic Trays and Edited # -------------------------------------------------- 19587, PlasticTray1, labins01_la, 100, 2097156 #----------------------------------------------------------------- # Wooden Foot Bridge # ------------------ 19588, FootBridge1, FootBridge1, 299, 0 #----------------------------------------------------------------- # Extracted and Edited Rubbish Skip # --------------------------------- 19589, RubbishSkipEmpty1, break_s_bins, 100, 0 #----------------------------------------------------------------- # Extracted from Woozie's Apartment # --------------------------------- 19590, WooziesSword1, ab_wooziec, 100, 0 19591, WooziesHandFan1, ab_wooziec, 100, 2097152 #----------------------------------------------------------------- # Extracted from a Stack of Baskets and Edited # -------------------------------------------- 19592, ShopBasket1, temp_shop, 100, 2097152 #----------------------------------------------------------------- # SF ZomboTech Building and Lab # ----------------------------- # These objects can be used to replace the ZomboTech building in SF. # The filterscript called sf_zombotech can be used to remove the # existing GTASA map objects, replace the building, add the new lab # building below the ground and add an elevator. 19593, ZomboTechBuilding1, bigwhitesfe, 299, 0 19594, ZomboTechLab1, ZomboTechLab1, 299, 0 #----------------------------------------------------------------- # LS Apartments # ------------- # This object can be used to replace a block of apartments in LS. # The filterscript called ls_apartments1 can be used to remove the # existing GTASA map objects, replace the building and add an # elevator. # There is also a matching car park object (ID:19798). 19595, LSAppartments1, LSAppartments1, 299, 2097156 #----------------------------------------------------------------- # LS BeachSide # ------------ # These objects can be used to replace a block of apartments on the # beach in LS. The filterscript called ls_beachside can be used to # add an elevator. # note: 19596 has been moved to model ID 6391 to replace the existing building # 19596, LSBeachSide, LSBeachSide, 299, 2097156 19597, LSBeachSideInsides, LSBeachSide, 125, 0 #----------------------------------------------------------------- # SF Building 1 # ------------- # These objects can be used to replace a building near the hospital # in SF. The filterscript called sf_building1 can be used to remove # the existing GTASA map objects and replace the building. 19598, SFBuilding1Outside, SFBuilding1, 299, 2097156 19599, SFBuilding1Inside, SFBuilding1, 125, 0 19600, SFBuilding1Land, SFBuilding1, 299, 0 #----------------------------------------------------------------- # Snow Plow # --------- # Attach to the front of the Barracks vehicle for best results. 19601, SnowPlow1, SnowPlow1, 150, 0 #----------------------------------------------------------------- # Landmine Edited # --------------- # Removed the red light at night and dynamic property. 19602, Landmine1, mine, 150, 0 #----------------------------------------------------------------- # Water Plane # ----------- # A 5m by 5m plane with semi-transparent water texture. 19603, WaterPlane1, ballyswater, 150, 2097156 # A 5m x 10m plane with semi transparent and animated water texture. 19604, WaterPlane2, ballyswater, 150, 2097156 #----------------------------------------------------------------- # Different Coloured EnEx Markers # ------------------------------- # Red, Green and Blue. 19605, EnExMarker4-2, EnExMarkers, 150, 68 19606, EnExMarker4-3, EnExMarkers, 150, 68 19607, EnExMarker4-4, EnExMarkers, 150, 68 #----------------------------------------------------------------- # Stage and Music Equipment # ------------------------- 19608, WoodenStage1, WoodenStage1, 299, 0 19609, DrumKit1, dr_gsstudio, 100, 2097156 19610, Microphone1, Microphone1, 100, 0 19611, MicrophoneStand1, Microphone1, 100, 2097156 19612, GuitarAmp1, dr_gsstudio, 100, 0 19613, GuitarAmp2, dr_gsstudio, 100, 0 19614, GuitarAmp3, dr_gsstudio, 100, 0 19615, GuitarAmp4, dr_gsstudio, 100, 0 19616, GuitarAmp5, dr_gsstudio, 100, 0 19617, GoldRecord1, dr_gsstudio, 100, 0 #----------------------------------------------------------------- # Safe with Seperate Door # ----------------------- # You can use the MoveObject() function to make the safe door # open and close. The safe_animated filterscript shows you an # example of how to do it. 19618, Safe1, kbmiscfrn2, 100, 0 19619, SafeDoor1, kbmiscfrn2, 100, 0 #----------------------------------------------------------------- # New Police Light Bar Model # -------------------------- # Uses UV animation so it works during the day too. 19620, LightBar1, LightBar1, 200, 0 #----------------------------------------------------------------- # Extracted from Cutscene IMG and Edited # -------------------------------------- 19621, OilCan1, OilCan1, 100, 0 19622, Broom1, Broom1, 100, 0 19623, Camera1, Camera1, 100, 0 19624, Case1, Case1, 100, 0 19625, Ciggy1, Ciggy1, 50, 0 19626, Spade1, Spade1, 100, 0 19627, Wrench1, Wrench1, 100, 0 #----------------------------------------------------------------- # Modular Road Banked Corners # --------------------------- 19628, MRoadBend90Banked1, cs_ebridge, 250, 5 19629, MRoadBend90Banked2, cs_ebridge, 250, 5 #----------------------------------------------------------------- # 3D Fish (Bream) # --------------- 19630, Fish1, Fish1SAMP, 100, 4 #----------------------------------------------------------------- # Sledge Hammer # ------------- 19631, SledgeHammer1, SledgeHammer1, 100, 0 #----------------------------------------------------------------- # Burning Logs # ------------ 19632, FireWood1, FireWood1, 100, 0 #----------------------------------------------------------------- # 360 Degree Ramps # ---------------- 19633, Ramp360Degree1, landjump, 200, 0 19634, Ramp360Degree2, landjump, 299, 0 19635, Ramp360Degree3, landjump, 299, 0 #----------------------------------------------------------------- # Fruit Crates # ------------ # For transporting on a truck or adding to the shop shelf below. 19636, RedApplesCrate1, FruitCrates1, 100, 2097156 19637, GreenApplesCrate1, FruitCrates1, 100, 2097156 19638, OrangesCrate1, FruitCrates1, 100, 2097156 19639, EmptyCrate1, FruitCrates1, 100, 0 #----------------------------------------------------------------- # Empty Shop Shelf # ---------------- # Stock it with your preferred items. Three fruit crates will fit # side by side on the bottom shelf. 19640, EmptyShopShelf1, new_cabinets3, 100, 2097156 #----------------------------------------------------------------- # Wooden Fence Section # -------------------- 19641, FenceSection1, FenceSection1, 250, 4 #----------------------------------------------------------------- # Half Tube Objects # ----------------- # The MatTubes TXD file contains different coloured textures # (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1) # that can be used to re-colour the tubes below by using the # SetObjectMaterial or SetPlayerObjectMaterial functions. # Re-colouring the tubes this way preserves the shading (the # vertex colours and vertex illumination). # # The tubes are available in three sizes... normal (100%), # medium (50%) and small (25%). # ------------------------------------------ # The tubes in this section are normal size: 19642, TubeSeg10m1, MatTubes, 299, 0 19643, TubeSeg10m2a, MatTubes, 299, 0 19644, TubeSeg10m2b, MatTubes, 299, 0 19645, TubeSeg25m1, MatTubes, 299, 0 19646, TubeHalf10m1, MatTubes, 299, 0 19647, TubeHalf10mJoin1a, MatTubes, 299, 0 19648, TubeHalf10mJoin1b, MatTubes, 299, 0 19649, TubeHalf50m1, MatTubes, 299, 0 19650, TubeFlat25x25m1, MatTubes, 299, 0 19651, TubeHalfSpiral1a, MatTubes, 299, 0 19652, TubeHalfSpiral1b, MatTubes, 299, 0 19653, TubeHalfSpiral2a, MatTubes, 299, 0 19654, TubeHalfSpiral2b, MatTubes, 299, 0 19655, TubeHalfSpiral3a, MatTubes, 299, 0 19656, TubeHalfSpiral3b, MatTubes, 299, 0 19657, TubeHalfSpiral4a, MatTubes, 299, 0 19658, TubeHalfSpiral4b, MatTubes, 299, 0 19659, TubeHalf180Bend1a, MatTubes, 299, 0 19660, TubeHalf180Bend1b, MatTubes, 299, 0 19661, TubeHalf90Bend1a, MatTubes, 299, 0 19662, TubeHalf90Bend1b, MatTubes, 299, 0 19663, TubeHalf50mDip1, MatTubes, 299, 0 19664, TubeHalf50mBump1, MatTubes, 299, 0 19665, TubeHalfLoop1a, MatTubes, 299, 0 19666, TubeHalfLoop1b, MatTubes, 299, 0 19667, TubeHalfLoop2a, MatTubes, 299, 0 19668, TubeHalfLoop2b, MatTubes, 299, 0 19669, TubeHalfBowl1, MatTubes, 299, 0 19670, TubeSupport1, dynsigns, 299, 0 19671, TubeSupport2, dynsigns, 299, 0 19672, TubeHalfLight1, dynsigns, 299, 0 19673, TubeHalf5Bend1a, MatTubes, 299, 0 19674, TubeHalf5Bend1b, MatTubes, 299, 0 19675, TubeHalf5Bend2a, MatTubes, 299, 0 19676, TubeHalf5Bend2b, MatTubes, 299, 0 19677, TubeHalfTwist1a, MatTubes, 299, 0 19678, TubeHalfTwist1b, MatTubes, 299, 0 19679, TubeHalfTwist2a, MatTubes, 299, 0 19680, TubeHalfTwist2b, MatTubes, 299, 0 19681, TubeHalf45Bend1a, MatTubes, 299, 0 19682, TubeHalf45Bend1b, MatTubes, 299, 0 19683, TubeHalf15Bend1a, MatTubes, 299, 0 19684, TubeHalf15Bend1b, MatTubes, 299, 0 19685, TubeHalf15Bend2a, MatTubes, 299, 0 19686, TubeHalf15Bend2b, MatTubes, 299, 0 19687, TubeHalf25m1, MatTubes, 299, 0 19688, TubeHalf45Bend3, MatTubes, 299, 0 19689, TubeHalf45Bend4, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section join normal # tubes (above) to medium tubes (below): 19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0 19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section are medium size: 19692, MTubeSeg5m1, MatTubes, 299, 0 19693, MTubeSeg5m2a, MatTubes, 299, 0 19694, MTubeSeg5m2b, MatTubes, 299, 0 19695, MTubeSeg12_5m1, MatTubes, 299, 0 19696, MTubeHalf10m1, MatTubes, 299, 0 19697, MTubeHalf5mJoin1a, MatTubes, 299, 0 19698, MTubeHalf5mJoin1b, MatTubes, 299, 0 19699, MTubeHalf25m1, MatTubes, 299, 0 19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0 19701, MTubeHalfSpiral1a, MatTubes, 299, 0 19702, MTubeHalfSpiral1b, MatTubes, 299, 0 19703, MTubeHalfSpiral2a, MatTubes, 299, 0 19704, MTubeHalfSpiral2b, MatTubes, 299, 0 19705, MTubeHalfSpiral3a, MatTubes, 299, 0 19706, MTubeHalfSpiral3b, MatTubes, 299, 0 19707, MTubeHalfSpiral4a, MatTubes, 299, 0 19708, MTubeHalfSpiral4b, MatTubes, 299, 0 19709, MTubeHalf180Bend1a, MatTubes, 299, 0 19710, MTubeHalf180Bend1b, MatTubes, 299, 0 19711, MTubeHalf90Bend1a, MatTubes, 299, 0 19712, MTubeHalf90Bend1b, MatTubes, 299, 0 19713, MTubeHalf25mDip1, MatTubes, 299, 0 19714, MTubeHalf25mBump1, MatTubes, 299, 0 19715, MTubeHalfBowl1, MatTubes, 299, 0 19716, MTubeSupport1, dynsigns, 299, 0 19717, MTubeSupport2, dynsigns, 299, 0 19718, MTubeHalfLight1, dynsigns, 299, 0 19719, MTubeHalf5Bend1a, MatTubes, 299, 0 19720, MTubeHalf5Bend1b, MatTubes, 299, 0 19721, MTubeHalf5Bend2a, MatTubes, 299, 0 19722, MTubeHalf5Bend2b, MatTubes, 299, 0 19723, MTubeHalf45Bend1a, MatTubes, 299, 0 19724, MTubeHalf45Bend1b, MatTubes, 299, 0 19725, MTubeHalf15Bend1a, MatTubes, 299, 0 19726, MTubeHalf15Bend1b, MatTubes, 299, 0 19727, MTubeHalf15Bend2a, MatTubes, 299, 0 19728, MTubeHalf15Bend2b, MatTubes, 299, 0 19729, MTubeHalf45Bend3, MatTubes, 299, 0 19730, MTubeHalf45Bend4, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section join medium # tubes (above) to small tubes (below): 19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0 19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0 # ------------------------------------------ # The tubes in this section are small size: 19733, STubeSeg5m1, MatTubes, 299, 0 19734, STubeSeg5m2a, MatTubes, 299, 0 19735, STubeSeg5m2b, MatTubes, 299, 0 19736, STubeSeg6_25m1, MatTubes, 299, 0 19737, STubeHalf10m1, MatTubes, 299, 0 19738, STubeHalf5mJoin1a, MatTubes, 299, 0 19739, STubeHalf5mJoin1b, MatTubes, 299, 0 19740, STubeHalf12_5m1, MatTubes, 299, 0 19741, STubeFlat6_25m1, MatTubes, 299, 0 19742, STubeHalfSpiral1a, MatTubes, 299, 0 19743, STubeHalfSpiral1b, MatTubes, 299, 0 19744, STubeHalfSpiral2a, MatTubes, 299, 0 19745, STubeHalfSpiral2b, MatTubes, 299, 0 19746, STubeHalfSpiral3a, MatTubes, 299, 0 19747, STubeHalfSpiral3b, MatTubes, 299, 0 19748, STubeHalfSpiral4a, MatTubes, 299, 0 19749, STubeHalfSpiral4b, MatTubes, 299, 0 19750, STubeHalf180Bend1a, MatTubes, 299, 0 19751, STubeHalf180Bend1b, MatTubes, 299, 0 19752, STubeHalf90Bend1a, MatTubes, 299, 0 19753, STubeHalf90Bend1b, MatTubes, 299, 0 19754, STubeHalf12_5mDip1, MatTubes, 299, 0 19755, STubeHalf12_5mBump1, MatTubes, 299, 0 19756, STubeHalfBowl1, MatTubes, 299, 0 19757, STubeSupport1, dynsigns, 299, 0 19758, STubeSupport2, dynsigns, 299, 0 19759, STubeHalfLight1, dynsigns, 299, 0 19760, STubeHalf5Bend1a, MatTubes, 299, 0 19761, STubeHalf5Bend1b, MatTubes, 299, 0 19762, STubeHalf5Bend2a, MatTubes, 299, 0 19763, STubeHalf5Bend2b, MatTubes, 299, 0 19764, STubeHalf45Bend1a, MatTubes, 299, 0 19765, STubeHalf45Bend1b, MatTubes, 299, 0 19766, STubeHalf15Bend1a, MatTubes, 299, 0 19767, STubeHalf15Bend1b, MatTubes, 299, 0 19768, STubeHalf15Bend2a, MatTubes, 299, 0 19769, STubeHalf15Bend2b, MatTubes, 299, 0 19770, STubeHalf45Bend3, MatTubes, 299, 0 19771, STubeHalf45Bend4, MatTubes, 299, 0 #----------------------------------------------------------------- # Crushed Car Cube # ---------------- 19772, CrushedCarCube1, CrushedCarCube1, 100, 0 # ---------------------------------------------------------------- # Police and FBI Stuff # -------------------- 19773, GunHolster1, MatCopStuff, 100, 0 19774, PoliceBadge2, MatCopStuff, 100, 2097152 19775, PoliceBadge3, MatCopStuff, 100, 2097152 19776, FBIIDCard1, MatCopStuff, 100, 2097152 19777, FBILogo1, MatCopStuff, 100, 2097156 19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156 19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156 19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156 19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156 19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156 19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156 19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156 19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156 # ---------------------------------------------------------------- # LCD TVs # ------- # Material index 1 is the LCD screen... it can be used to put # any picture from a TXD file on the screen. 19786, LCDTVBig1, SAMPLCDTVs1, 100, 0 19787, LCDTV1, SAMPLCDTVs1, 100, 0 #----------------------------------------------------------------- #----------------------------------------------------------------- # Objects Added by Matite in SA:MP 0.3.7 RC2 # ------------------------------------------ # Modular Island Road Corner # -------------------------- # This road corner is designed to work with the other modular # island road objects above (IDs:19529 to 19552). 19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152 # ---------------------------------------------------------------- # Cubes # ----- # The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m # and 10mx10m cubes have faces inside so a player can be within # them. 19789, Cube1mx1m, cs_ebridge, 150, 0 19790, Cube5mx5m, cs_ebridge, 299, 0 19791, Cube10mx10m, cs_ebridge, 299, 0 # ---------------------------------------------------------------- # Normal Sized Keycard # -------------------- 19792, SAMPKeycard1, SAMPKeycard1, 50, 0 #----------------------------------------------------------------- # Fire Wood Log # ------------- 19793, FireWoodLog1, FireWood1, 100, 0 #----------------------------------------------------------------- # LS Prison Walls and Gates # ------------------------- # These objects are designed to replace the walls and gates at # the LS Prison so you can add your own working gates. Use the # new filterscript called ls_prisonwalls to see an example. 19794, LSPrisonWalls1, civic04_lan, 299, 128 19795, LSPrisonGateEast, civic04_lan, 299, 128 19796, LSPrisonGateSouth, civic04_lan, 299, 128 #----------------------------------------------------------------- # Police Visor Strobe # ------------------- # Uses UV animation so it works during the day too. 19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0 #----------------------------------------------------------------- # LS Apartments Car Park # ---------------------- # This car park object can be used along with the replacement # block of LS apartments (ID:19595). # The filterscript called ls_apartments1 shows an example of how # it can be used. 19798, LSACarPark1, LSACarPark1, 150, 0 # ---------------------------------------------------------------- # Caligulas Casino Vault Door Edited # ---------------------------------- # Edited to fix the pivot so it can be used with MoveObject() and # also fixed the night vertex colours. Original object ID is 2634. 19799, CaligulasVaultDoor, all_vault, 150, 0 #----------------------------------------------------------------- # LS BeachSide Car Park # --------------------- # This car park object can be used along with the replacement # LS BeachSide building (IDs 19596 and 19597). # The filterscript called ls_beachside shows an example of how # it can be used. 19800, LSBCarPark1, LSACarPark1, 150, 0 #----------------------------------------------------------------- # Balaclava # --------- 19801, Balaclava1, Balaclava1, 100, 2097152 #----------------------------------------------------------------- # Static Door # ----------- # This door is the same as object ID 1502 except it is static. # You can animate it opening and closing with the MoveObject() # function. 19802, GenDoorINT04Static, int_doors, 50, 128 #----------------------------------------------------------------- # Tow Truck Lights # ---------------- # These lights can be used on top of the tow truck. The light # configuration was created by Vince. # Note that they will only be visible at night. 19803, TowTruckLights1, MatTextures, 150, 0 #----------------------------------------------------------------- # Padlock # ------- 19804, Padlock1, Padlock1, 50, 0 #----------------------------------------------------------------- # Extracted Items # --------------- # This whiteboard has a transparent material overlay (index 1) # so you can use it with the SetObjectMaterialText() or # SetPlayerObjectMaterialText() functions 19805, Whiteboard1, Whiteboard1, 50, 2097152 19806, Chandelier1, svbits, 50, 0 19807, Telephone1, Telephone1, 50, 0 19808, Keyboard1, Keyboard1, 50, 0 19809, MetalTray1, MetalTray1, 50, 2097152 19810, StaffOnlySign1, StaffOnlySign1, 50, 0 19811, BurgerBox1, BurgerBox1, 50, 0 19812, BeerKeg1, ce_breweryref, 100, 0 19813, ElectricalOutlet1, ElectricalOutlets, 50, 0 19814, ElectricalOutlet2, ElectricalOutlets, 50, 0 19815, ToolBoard1, ToolBoard1, 50, 0 19816, OxygenCylinder1, OxygenCylinder1, 50, 0 19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152 19818, WineGlass1, lee_strip2_1, 50, 2097152 19819, CocktailGlass1, lee_strip2_1, 50, 2097152 19820, AlcoholBottle1, lee_strip2_1, 50, 0 19821, AlcoholBottle2, lee_strip2_1, 50, 0 19822, AlcoholBottle3, lee_strip2_1, 50, 0 19823, AlcoholBottle4, lee_strip2_1, 50, 0 19824, AlcoholBottle5, lee_strip2_1, 50, 0 19825, SprunkClock1, SprunkClock1, 50, 0 19826, LightSwitch1, LightSwitches, 50, 0 19827, LightSwitch2, LightSwitches, 50, 0 19828, LightSwitch3Off, LightSwitches, 50, 0 19829, LightSwitch3On, LightSwitches, 50, 0 19830, Blender1, csblender, 50, 0 19831, Barbeque1, csbarbq, 50, 0 19832, AmmoBox1, csammobox, 50, 0 19833, Cow1, Cow1, 150, 0 19834, PoliceLineTape1, PoliceLineTape1, 50, 0 19835, CoffeeCup1, d_s, 50, 0 #----------------------------------------------------------------- # Objects That Use Particle.TXD # ----------------------------- 19836, BloodPool1, particle, 50, 2097156 19837, GrassClump1, particle, 50, 2097156 19838, GrassClump2, particle, 50, 2097156 19839, GrassClump3, particle, 50, 2097156 #----------------------------------------------------------------- # Animated Waterfalls # ------------------- 19840, WaterFall1, vegaswaterfall, 150, 2097284 19841, WaterFall2, vegaswaterfall, 150, 2097284 19842, WaterFallWater1, vegaswaterfall, 150, 2097284 #----------------------------------------------------------------- # Metal Panels # ------------ 19843, MetalPanel1, MetalPanels, 100, 0 19844, MetalPanel2, MetalPanels, 100, 0 19845, MetalPanel3, MetalPanels, 100, 0 19846, MetalPanel4, MetalPanels, 100, 0 #----------------------------------------------------------------- # Leg of Ham # ---------- 19847, LegHam1, LegHam1, 50, 0 #----------------------------------------------------------------- # CargoBob Platform # ----------------- # This platform is designed to attach to the side of the CargoBob # helicopter using the AttachObjectToVehicle function so you can # carry people around. 19848, CargoBobPlatform1, ab_cargo_int, 150, 0 #----------------------------------------------------------------- # Modular Island House 1 # ---------------------- # These objects are designed to work with the other modular # island objects above (IDs:19529 to 19552). Use the new # filterscript called modular_houses to see an example. 19849, MIHouse1Land, MIHouse1, 599, 4 19850, MIHouse1Land2, MIHouse1, 599, 0 19851, MIHouse1Land3, MIHouse1, 599, 0 19852, MIHouse1Land4, MIHouse1, 599, 0 19853, MIHouse1Land5, MIHouse1, 599, 0 19854, MIHouse1Outside, MIHouse1, 599, 4 19855, MIHouse1Inside, MIHouse1, 150, 0 19856, MIHouse1IntWalls1, MIHouse1, 150, 0 19857, MIHouse1Door1, MIHouse1, 50, 132 19858, MIHouse1Door2, vegashse2, 50, 132 19859, MIHouse1Door3, vegashse3, 50, 132 19860, MIHouse1Door4, vegashse5, 50, 132 19861, MIHouse1GarageDoor1, MIHouse1, 50, 128 19862, MIHouse1GarageDoor2, vegashse3, 50, 128 19863, MIHouse1GarageDoor3, vegashse5, 50, 128 19864, MIHouse1GarageDoor4, vegashse6, 50, 128 19865, MIFenceWood1, vegashse2, 100, 132 19866, MIFenceBlocks1, vegashse2, 100, 128 #----------------------------------------------------------------- # Non-Breakable Mail Box # ---------------------- # This mail box is same as object ID 1478 except it is not # dynamic (breakable) and the night vertex colours (NVC) # have been fixed. 19867, MailBox1, break_garden, 100, 0 #----------------------------------------------------------------- # Non-Breakable Mesh Fences and Gate # ---------------------------------- # These fence sections are the same as object IDs 1411 and 1412 # except they are not dynamic (breakable). 19868, MeshFence1, break_fen_mesh2, 100, 132 19869, MeshFence2, break_fen_mesh2, 100, 132 # This metal gate is the same as object ID 3036 except it is not # dynamic (breakable). 19870, MetalGate1, ctgtxx, 100, 132 #----------------------------------------------------------------- #----------------------------------------------------------------- # Objects Added by Matite in SA:MP 0.3.7 RC3 # ------------------------------------------ 19871, CordonStand1, airp_prop, 50, 0 19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152 19873, ToiletPaperRoll1, BathroomStuff1, 50, 0 19874, SoapBar1, BathroomStuff1, 50, 0 # This door is the same as object ID 2947 except it is not # dynamic (breakable) and the pivot point has been moved. 19875, CRDoor01New, sw_doors, 50, 128 #----------------------------------------------------------------- # Dillimore Gas Station # --------------------- # Replaces object IDs 12853 and 12854 with an enterable version # of the Dillimore Gas Station. Use the new filterscript called # dillimore_gas to see an example. 19876, DillimoreGasExt1, cunte_gas01, 299, 2097284 19877, DillimoreGasInt1, cunte_gas01, 100, 2097284 #----------------------------------------------------------------- # GTASA Skateboard # ---------------- # Edited to work as a normal object and added vertex colours. 19878, Skateboard1, skateboard, 100, 0 #----------------------------------------------------------------- # LS Wells Fargo Building # ----------------------- # This building is a replacement for the LS Wells Fargo building # (object ID 4007). Use the new filterscript called ls_wellsfargo # to see an example. 19879, WellsFargoBuild1, lanblokc, 299, 0 19880, WellsFargoGrgDoor1, lanblokc, 100, 0 #----------------------------------------------------------------- # Kylie's Barn Fixed # ------------------ # This barn is the same as object ID 14871 except the collision # (COL) has been fixed. Use the new filterscript called kylies_barn # to see an example. 19881, KylieBarnFixed1, gf3, 50, 0 #----------------------------------------------------------------- # Marco's Steak Cooked # -------------------- # This steak is the same as object ID 19582 except it is cooked. 19882, MarcosSteak2, MarcosSteak2, 100, 0 #----------------------------------------------------------------- # Slice of Bread # -------------- 19883, BreadSlice1, BreadSlice1, 50, 0 #----------------------------------------------------------------- # More Water Slide Sections # ------------------------- # These objects are designed to work with the old existing object # IDs 19070 to 19073. 19884, WSBend45Deg2, WSSections, 299, 2097156 19885, WSStraight2, WSSections, 299, 2097156 19886, WSStraight3, WSSections, 299, 2097156 19887, WSStart1, WSSections, 299, 2097156 19888, WSBend45Deg3, WSSections, 299, 2097156 19889, WSBend45Deg4, WSSections, 299, 2097156 19890, WSStraight4, WSSections, 299, 2097156 19891, WSTubeJoiner1, WSSections, 299, 2097156 19892, WSRoadJoiner1, WSSections, 299, 2097156 #----------------------------------------------------------------- # Laptop (Old Style) # ------------------ # Same laptop in open and closed positions. You can change the # screen using the SetObjectMaterial() function on index 1. # There are three screen variations in the TXD file: # * LaptopScreen1 = GTASA map screen (default) # * LaptopScreen2 = Text screen # * LaptopScreen3 = Police database screen 19893, LaptopSAMP1, LaptopSAMP1, 50, 0 19894, LaptopSAMP2, LaptopSAMP1, 50, 0 #----------------------------------------------------------------- # Ladder Fire Truck Lights # ------------------------ # These lights can be used on top of the ladder fire truck. # Note that they will only be visible at night. 19895, LadderFireTruckLts1, MatTextures, 150, 0 #----------------------------------------------------------------- # Misc Items # ---------- 19896, CigarettePack1, CigarettePacks, 50, 0 19897, CigarettePack2, CigarettePacks, 50, 0 19898, OilFloorStain1, hubprops1_sfse, 50, 2097156 19899, ToolCabinet1, hubprops2_sfse, 50, 2097152 19900, ToolCabinet2, hubprops2_sfse, 50, 0 # 19901 = Anim Tube ANIM object # 19902 = EnEx Marker ANIM object 19903, MechanicComputer1, hubprops2_sfse, 50, 4 19904, ConstructionVest1, bmyap, 100, 2097152 #----------------------------------------------------------------- # Area 51 (69) Buildings # ---------------------- # Same as the original buildings but now with an interior. 19905, A51Building1, a51_ext, 299, 0 19906, A51Building1GrgDoor, a51_ext, 50, 0 19907, A51Building2, a51_ext, 299, 0 19908, A51Building2GrgDoor, a51_ext, 50, 0 19909, A51Building3, a51_ext, 299, 0 19910, A51Building3GrgDoor, a51_ext, 50, 0 # The door below is designed to fit on the A51/69 Military Hangar # (object ID 3268). It takes two doors to close the entrance. 19911, A51HangarDoor1, a51_ext, 100, 0 #----------------------------------------------------------------- # Metal Gate and Big Fence # ------------------------ # This gate is the same as object ID 980 except it has no signs # on it and the pivot point is on the edge. 19912, SAMPMetalGate1, electricgate, 100, 4 # Big metal fence. 19913, SAMPBigFence1, electricgate, 299, 4 #----------------------------------------------------------------- # Extracted from Cutscene IMG and Edited # -------------------------------------- 19914, CutsceneBat1, csbat, 50, 0 19915, CutsceneCooker1, cscooker, 50, 0 19916, CutsceneFridge1, csfridge, 50, 0 19917, CutsceneEngine1, csengine, 50, 0 19918, CutsceneBox1, csheistbox, 50, 0 19919, CutscenePerch1, csparrotperch, 50, 0 19920, CutsceneRemote1, csremote, 50, 0 19921, CutsceneToolBox1, cstoolkit, 50, 0 #----------------------------------------------------------------- # Modular Kitchen # --------------- 19922, MKTable1, cswzkitch, 50, 0 19923, MKIslandCooker1, cswzkitch, 50, 0 19924, MKExtractionHood1, cswzkitch, 50, 0 19925, MKWorkTop1, cswzkitch, 50, 0 19926, MKWorkTop2, cswzkitch, 50, 0 19927, MKWorkTop3, cswzkitch, 50, 0 19928, MKWorkTop4, cswzkitch, 50, 0 19929, MKWorkTop5, cswzkitch, 50, 0 19930, MKWorkTop6, cswzkitch, 50, 0 19931, MKWorkTop7, cswzkitch, 50, 0 19932, MKWallOvenCabinet1, cswzkitch, 50, 0 19933, MKWallOven1, MKWallOven1, 50, 0 19934, MKCupboard1, cswzkitch, 50, 0 19935, MKCupboard2, cswzkitch, 50, 0 19936, MKCupboard3, cswzkitch, 50, 0 19937, MKCupboard4, cswzkitch, 50, 0 19938, MKShelf1, cswzkitch, 50, 0 19939, MKShelf2, cswzkitch, 50, 0 19940, MKShelf3, cswzkitch, 50, 0 #----------------------------------------------------------------- # Misc Items # ---------- 19941, GoldBar1, GoldBar1, 50, 0 19942, PoliceRadio1, PoliceRadio1, 50, 0 19943, StonePillar1, ab_pillartemp, 150, 0 19944, BodyBag1, des_cen, 50, 0 #----------------------------------------------------------------- # Checkpoints # ----------- 19945, CPSize16Red, EnExMarkers, 299, 2097220 19946, CPSize16Green, EnExMarkers, 299, 2097220 19947, CPSize16Blue, EnExMarkers, 299, 2097220 #----------------------------------------------------------------- # Road Signs # ---------- # Misc road signs 19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128 19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128 19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128 19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128 19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128 19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128 19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128 19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128 19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128 19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128 19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128 19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128 19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128 19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128 19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128 19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128 19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128 19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128 19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128 19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128 19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128 19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128 19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128 19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128 19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128 19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128 19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128 19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128 19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128 19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128 19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128 19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128 # The two signs below have a transparent material overlay (index 3) # so you can use it with the SetObjectMaterialText() or # SetPlayerObjectMaterialText() functions 19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128 19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128 # Speed limit signs 19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128 19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128 19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128 19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128 19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128 19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128 19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128 19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128 19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128 19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128 19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128 # -- SkyBox ----------------------------- 17476, lkskybox, lkskybox, 9999, 0 #----------------------------------------------------------------- # Extracted from Cutscene IMG and Edited # -------------------------------------- 19993, CutsceneBowl1, csbowl, 50, 0 19994, CutsceneChair1, cschair, 50, 0 19995, CutsceneAmmoClip1, csclip, 50, 0 19996, CutsceneFoldChair1, csfoldchair, 50, 2097152 19997, CutsceneGrgTable1, csgrgtable, 50, 0 19998, CutsceneLighterFl, cslighterfluid, 50, 0 19999, CutsceneChair2, csrcrdchair, 50, 0 #----------------------------------------------------------------- #----------------------------------------------------------------- # 11682 to 12799 ID Range # ----------------------- # Extracted and edited cutscene objects continued from above 11682, CutsceneCouch1, csmafcouch, 50, 0 11683, CutsceneCouch2, csmafcouch, 50, 0 11684, CutsceneCouch3, csmafcouch, 50, 0 11685, CutsceneCouch4, csmafcouch, 50, 0 #----------------------------------------------------------------- # Redsands West Casino Extracted and Edited Items # ----------------------------------------------- 11686, CBarSection1, int_casinoint3, 50, 0 11687, CBarStool1, int_casinoint3, 50, 0 11688, CWorkTop1, int_casinoint3, 50, 0 11689, CBoothSeat1, int_casinoint3, 50, 0 11690, CTable1, int_casinoint3, 50, 0 11691, CTable2, int_casinoint3, 50, 0 #----------------------------------------------------------------- #----------------------------------------------------------------- # Objects Added by Matite in SA:MP 0.3.7 RC4 # ------------------------------------------ # A51 Replacement Land Bit # ------------------------ # This object is designed to replace the land section at the # Area 51 (69) Base (object ID 16203). Use the new filterscript # called a51_base to see an example. 11692, A51LandBit1, a51_ext, 599, 0 #----------------------------------------------------------------- # Hills # ----- 11693, Hills250x250Grass1, beach_sfs, 599, 0 11694, Hill250x250Rocky1, des_sw, 599, 0 11695, Hill250x250Rocky2, des_sw, 599, 0 11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0 #----------------------------------------------------------------- # Modular Rope Bridge # ------------------- 11697, RopeBridgePart1, RopeBridge, 299, 0 11698, RopeBridgePart2, RopeBridge, 299, 0 #----------------------------------------------------------------- # More Road Signs # --------------- # The speed limit sign below has a transparent material overlay # (index 3) so you can use it with the SetObjectMaterialText() # or SetPlayerObjectMaterialText() functions 11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132 11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128 #----------------------------------------------------------------- # Ambulance Lights # ---------------- # First object is with lights on and second is with lights off. 11701, AmbulanceLights1, AmbulanceLights1, 150, 0 11702, AmbulanceLights2, AmbulanceLights1, 150, 0 #----------------------------------------------------------------- # Magnetic Crane Object # --------------------- # This object is the same as object ID 1382 except GTASA will not # automatically attach the crane cable and magnet to it. 11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4 #----------------------------------------------------------------- # Extracted Items # --------------- 11704, BDupsMask1, bdupsnew, 100, 2097152 11705, BlackTelephone1, cuntcuts, 50, 0 11706, SmallWasteBin1, cuntcuts, 50, 0 11707, TowelRack1, cuntcuts, 50, 0 11708, BrickSingle1, sw_well1, 50, 0 11709, AbattoirSink1, ab_abbatoir01, 50, 0 11710, FireExitSign1, eastbeach8_lae2, 75, 0 11711, ExitSign1, eastbeach8_lae2, 75, 0 11712, Cross1, Cross1, 50, 0 11713, FireExtPanel1, maint1, 50, 0 11714, MaintenanceDoors1, maint1, 50, 0 11715, MetalFork1, gb_dirtycrock01, 50, 0 11716, MetalKnife1, gb_dirtycrock01, 50, 0 11717, WooziesCouch1, ab_wooziec, 50, 0 11718, SweetsSaucepan1, SweetsStuff1, 50, 0 11719, SweetsSaucepan2, SweetsStuff1, 50, 0 11720, SweetsBed1, SweetsStuff1, 50, 0 11721, Radiator1, lahss2_2int2, 50, 0 11722, SauceBottle1, ab_trukstpb, 50, 0 11723, SauceBottle2, ab_trukstpb, 50, 0 11724, FireplaceSurround1, svcunthoose, 50, 0 11725, Fireplace1, svcunthoose, 50, 0 11726, HangingLight1, sfhosemed2, 50, 0 11727, PaperChaseLight1, papaerchaseoffice, 50, 0 11728, PaperChasePhone1, papaerchaseoffice, 50, 0 11729, GymLockerClosed1, intring_gymint3, 50, 0 11730, GymLockerOpen1, intring_gymint3, 50, 0 11731, WHeartBed1, whore_rms, 50, 4 11732, WHeartBath1, whore_rms, 50, 0 11733, WRockingHorse1, whore_rms, 50, 0 11734, WRockingChair1, whore_rms, 50, 0 11735, WBoot1, whore_rms, 50, 0 11736, MedicalSatchel1, paperchase_bits2, 50, 0 11737, RockstarMat1, carter_block_2, 50, 0 11738, MedicCase1, MedicCase1, 50, 0 #----------------------------------------------------------------- # Extracted from Marco's Bistro # ----------------------------- 11739, MCake1, MarcosStuff1, 50, 0 11740, MCake2, MarcosStuff1, 50, 0 11741, MCake3, MarcosStuff1, 50, 0 11742, MCakeSlice1, MarcosStuff1, 50, 0 11743, MCoffeeMachine1, MarcosStuff1, 50, 0 11744, MPlate1, MarcosStuff1, 50, 0 #----------------------------------------------------------------- # Hold All (Carry Bag) Edited # --------------------------- # This object is the same as ID 2919 except it is smaller and # not dynamic. 11745, HoldAllEdited1, kmb_chute, 50, 4 #----------------------------------------------------------------- # Misc # ---- 11746, DoorKey1, DoorKey1, 50, 0 11747, Bandage1, Bandages, 50, 0 11748, BandagePack1, Bandages, 50, 0 #----------------------------------------------------------------- # Cutscene Handcuffs # ------------------ 11749, CSHandcuffs1, CSHandcuffs1, 50, 0 # The handcuffs below are the same as above except they are folded # in half so they can be attached to an officers belt. 11750, CSHandcuffs2, CSHandcuffs1, 50, 0 #----------------------------------------------------------------- # Area Boundaries # --------------- 11751, AreaBoundary50m, EnExMarkers, 599, 2097220 11752, AreaBoundary10m, EnExMarkers, 599, 2097220 #----------------------------------------------------------------- #----------------------------------------------------------------- end tobj end path end 2dfx end #----------------------------------------------------------------- # Animated (ANIM) Objects # ----------------------- # Note: You cannot have more than three ANIM objects in total # listed below and/or in the Custom.IDE file. #----------------------------------------------------------------- txdp end #----------------------------------------------------------------- # Ped skin variants added for 0.3.7 #-----------------------------------------------------------------