File size: 6,659 Bytes
9297562 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 | #!/usr/bin/env node
// Unified entry point for the Codex CLI.
import { spawn } from "node:child_process";
import { existsSync } from "fs";
import { createRequire } from "node:module";
import path from "path";
import { fileURLToPath } from "url";
// __dirname equivalent in ESM
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const require = createRequire(import.meta.url);
const PLATFORM_PACKAGE_BY_TARGET = {
"x86_64-unknown-linux-musl": "@openai/codex-linux-x64",
"aarch64-unknown-linux-musl": "@openai/codex-linux-arm64",
"x86_64-apple-darwin": "@openai/codex-darwin-x64",
"aarch64-apple-darwin": "@openai/codex-darwin-arm64",
"x86_64-pc-windows-msvc": "@openai/codex-win32-x64",
"aarch64-pc-windows-msvc": "@openai/codex-win32-arm64",
};
const { platform, arch } = process;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
break;
case "win32":
switch (arch) {
case "x64":
targetTriple = "x86_64-pc-windows-msvc";
break;
case "arm64":
targetTriple = "aarch64-pc-windows-msvc";
break;
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const platformPackage = PLATFORM_PACKAGE_BY_TARGET[targetTriple];
if (!platformPackage) {
throw new Error(`Unsupported target triple: ${targetTriple}`);
}
const codexBinaryName = process.platform === "win32" ? "codex.exe" : "codex";
const localVendorRoot = path.join(__dirname, "..", "vendor");
const localBinaryPath = path.join(
localVendorRoot,
targetTriple,
"codex",
codexBinaryName,
);
let vendorRoot;
try {
const packageJsonPath = require.resolve(`${platformPackage}/package.json`);
vendorRoot = path.join(path.dirname(packageJsonPath), "vendor");
} catch {
if (existsSync(localBinaryPath)) {
vendorRoot = localVendorRoot;
} else {
const packageManager = detectPackageManager();
const updateCommand =
packageManager === "bun"
? "bun install -g @openai/codex@latest"
: "npm install -g @openai/codex@latest";
throw new Error(
`Missing optional dependency ${platformPackage}. Reinstall Codex: ${updateCommand}`,
);
}
}
if (!vendorRoot) {
const packageManager = detectPackageManager();
const updateCommand =
packageManager === "bun"
? "bun install -g @openai/codex@latest"
: "npm install -g @openai/codex@latest";
throw new Error(
`Missing optional dependency ${platformPackage}. Reinstall Codex: ${updateCommand}`,
);
}
const archRoot = path.join(vendorRoot, targetTriple);
const binaryPath = path.join(archRoot, "codex", codexBinaryName);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
function getUpdatedPath(newDirs) {
const pathSep = process.platform === "win32" ? ";" : ":";
const existingPath = process.env.PATH || "";
const updatedPath = [
...newDirs,
...existingPath.split(pathSep).filter(Boolean),
].join(pathSep);
return updatedPath;
}
/**
* Use heuristics to detect the package manager that was used to install Codex
* in order to give the user a hint about how to update it.
*/
function detectPackageManager() {
const userAgent = process.env.npm_config_user_agent || "";
if (/\bbun\//.test(userAgent)) {
return "bun";
}
const execPath = process.env.npm_execpath || "";
if (execPath.includes("bun")) {
return "bun";
}
if (
__dirname.includes(".bun/install/global") ||
__dirname.includes(".bun\\install\\global")
) {
return "bun";
}
return userAgent ? "npm" : null;
}
const additionalDirs = [];
const pathDir = path.join(archRoot, "path");
if (existsSync(pathDir)) {
additionalDirs.push(pathDir);
}
const updatedPath = getUpdatedPath(additionalDirs);
const env = { ...process.env, PATH: updatedPath };
const packageManagerEnvVar =
detectPackageManager() === "bun"
? "CODEX_MANAGED_BY_BUN"
: "CODEX_MANAGED_BY_NPM";
env[packageManagerEnvVar] = "1";
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
env,
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
}
try {
child.kill(signal);
} catch {
/* ignore */
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}
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