Upload 6 files
Browse files- Instructions.txt +47 -0
- TRANSFORM.py +255 -0
- capture_shape_points.txt +743 -0
- fef_export.py +453 -0
- fef_import.py +347 -0
- unnamed.bin +3 -0
Instructions.txt
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Tools you need for face editing in FaceGen for PES 2013 (also PES 2012 compatible)
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-FaceGen Modeller 3.1 or FaceGen Modeller 3.5
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-Photoshop CS or any other image editor
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-Blender 2.49a (versions after 2.49 do not support the FEF plugins)
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http://download.blender.org/release/Blender2.49a/blender-2.49a-windows.exe
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--Python 2.6.2 support for Blender 2.49a
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http://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
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-FEI 2010 2.0b by skunk
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http://www.moddingway.com/file/2608.html
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-PES Ultimate Data Explorer by Barcafan
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http://wwww.moddingway.com/file/16574.html
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or
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-Game Graphic Studio by Obocaman
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http://www.moddingway.com/file/290.html
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-PES2013 GDB Face Manager v1.00 by jenkey1002
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http://www.moddingway.com/file/28004.html
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1) After installing copy the following files from the archive:
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- fef_export.py
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- fef_import.py
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- TRANSFORM.py
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- "captureshapepoints" folder
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to C:\Program Files\Blender Foundation\Blender\.blender\scripts (or Program Files (x86), that depends on your CPU - 32 bit/64 bit)
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2) If you are using FaceGen Modeller 3.1 copy folder "csamFaceGen to PES by TwistedLogic" to C:\Program Files\Singular Inversions\FaceGen Modeller 3.1, then start FaceGen Modeller go to Model -> Change Model Set and select from dropdown menu "FaceGen to PES by TwistedLogic"
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If you are using FaceGen Modeller 3.5 go to C:\Users\AppData\Roaming\FaceGen\Modeller3\ModelSets and delete folder "csamDefault" and copy "csamDefault" from my archive. Folder "AppData" is hidden, so to let you know.
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---If the face doesn't appear in Modeller 3.5 then work in Modeller 3.1 but still generate the desired face first in Modeller 3.5, it's ten times faster than 3.1
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3) Watch the video tutorial:
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http://adf.ly/EKIFl
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Thanks to du_oro10, cherif_nour_, skunk, Obocaman, jenkey 1002, barcafan, Ercan Ayan and all the facemakers. Keep up the good work!
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TRANSFORM.py
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#!BPY
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""" Registration info for Blender menus
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| 4 |
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Name: 'Shape Key Transfer'
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Blender: 246
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Group: 'Animation'
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Tooltip: 'Transfer selected point positions inside of the same mesh from shape key to aother shape key'
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"""
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__author__ = "Nate Nesler"
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__url__ = ("http://www.blender.org")
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__version__ = "v07-27-2008"
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__bpydoc__ = """\
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***** BEGIN GPL LICENSE BLOCK *****
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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| 21 |
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| 22 |
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This program is distributed in the hope that it will be useful,
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| 23 |
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 24 |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 25 |
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GNU General Public License for more details.
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| 26 |
+
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| 27 |
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You should have received a copy of the GNU General Public License
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| 28 |
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along with this program; if not, write to the Free Software Foundation,
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| 29 |
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Inc, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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| 30 |
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| 31 |
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***** END GPL LICENCE BLOCK *****
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| 32 |
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--------------------------------------------------------------------------
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| 33 |
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This script allows you to align selected vertex points of a mesh from one shape to another of the same object.
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"""
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import Blender
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from Blender.Draw import *
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from Blender.BGL import *
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| 41 |
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from Blender.Types import *
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| 42 |
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from Blender.NMesh import *
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from Blender.Mesh import *
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| 44 |
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from Blender.Window import *
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transVert = []
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captureVert = []
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| 48 |
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transStr = "transfer points: empty"
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captureStr = "capture points: empty"
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selectedMesh = 0
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failur = ""
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def typeCheck(obj_list):
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global failur
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ret = 0
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if len(obj_list) == 0:
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failur = "ERROR: Select a Meshobject first!!"
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ret = 1
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elif type(obj_list[0].getData()) != NMeshType:
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failur = "ERROR: Select a Meshobject first!!"
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ret = 1
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else: failur = ""
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return ret
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# ================================================================
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# ===== now capture the vertex coords and write them to file =====
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# ================================================================
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def captureSelectedVerts(vertList):
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ret = 0
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try:
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# create a file for writing
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| 74 |
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outfile = open('./.blender/scripts/captureshapepoints/capture_shape_points.txt', 'w')
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| 75 |
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for i in range(0, len(vertList)):
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if vertList[i].sel == 1:
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ret+=1
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# write each object name followed by a newline character
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outfile.write( '%d '%vertList[i].index )
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outfile.write( '%f '%vertList[i].co.x )
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outfile.write( '%f '%vertList[i].co.y )
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outfile.write( '%f \n'%vertList[i].co.z )
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outfile.close()
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except:
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print 'Check your file permissions to make sure you can write files.\n'
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else:
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if outfile: outfile.close()
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print 'done writing'
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return ret
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# ========================================================
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# ============== now get the vertex coords ===============
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# ========================================================
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def getSelectedVerts(vertList):
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ret = []
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for i in range(0, len(vertList)):
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| 98 |
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if vertList[i].sel == 1:
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ret.append(vertList[i])
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print "Index: %d \n"%vertList[i].index
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print "Selected: %d \n"%vertList[i].sel
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for count in [0,1,2]:
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print "Coordinate XYZ: [%f] \n"%vertList[i].co[count]
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| 105 |
+
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| 106 |
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return ret
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| 107 |
+
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| 108 |
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# ========================================================
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| 109 |
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# ============ now transfer the vertices coords ==========
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| 110 |
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# ========================================================
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| 111 |
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def movePointsTransfer(trans):
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capturedPoints=[]
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indexCoords=[]
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numTemp=""
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| 115 |
+
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| 116 |
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# open the file we just wrote
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| 117 |
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try:
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| 118 |
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infile = open('./.blender/scripts/captureshapepoints/capture_shape_points.txt', 'r')
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| 119 |
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captureFile = infile.readlines()
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| 120 |
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except:
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| 121 |
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print 'Error reading file'
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| 122 |
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else:
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| 123 |
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infile.close()
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| 124 |
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print 'done'
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| 125 |
+
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| 126 |
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for line in captureFile:
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| 127 |
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indexCoords=[]
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| 128 |
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countSet=0
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| 129 |
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print "line = "+line+"\n"
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| 130 |
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for char in line:
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| 131 |
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print "char = "+char+"\n"
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| 132 |
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if char != " ":
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| 133 |
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numTemp+=char
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| 134 |
+
elif char == " ":
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| 135 |
+
print "Num Temp = "+numTemp+"\n"
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| 136 |
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countSet+=1
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| 137 |
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print "Count Set: %d \n"%countSet
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| 138 |
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if countSet == 1:
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| 139 |
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indexCoords.append(int(numTemp))
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| 140 |
+
elif countSet > 1:
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| 141 |
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indexCoords.append(float(numTemp))
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| 142 |
+
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| 143 |
+
numTemp=""
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| 144 |
+
capturedPoints.append(indexCoords)
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| 145 |
+
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| 146 |
+
for count1 in range(0, len(capturedPoints)):
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| 147 |
+
indexCoords=capturedPoints[count1]
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| 148 |
+
print "captured points = %d \n"%indexCoords[0]
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| 149 |
+
for count2 in [1,2,3]:
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| 150 |
+
print "captured points = %f"%indexCoords[count2]
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| 151 |
+
for count2 in range(0, len(trans)):
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| 152 |
+
if indexCoords[0] == trans[count2].index:
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| 153 |
+
print "Index Coords = %d "%indexCoords[0]
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| 154 |
+
print "Trans Index = %d \n"%trans[count2].index
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| 155 |
+
for count3 in [1,2,3]:
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| 156 |
+
print "Before: Index Coords Co = %f "%indexCoords[count3]
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| 157 |
+
print "Before: Trans Co = %f \n"%trans[count2].co[(count3-1)]
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| 158 |
+
trans[count2].co[(count3-1)] = indexCoords[count3]
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| 159 |
+
print "After: Index Coords Co = %f "%indexCoords[count3]
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| 160 |
+
print "After: Trans Co = %f \n"%trans[count2].co[(count3-1)]
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| 161 |
+
count2 = len(trans)
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| 162 |
+
return
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| 163 |
+
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| 164 |
+
#===========================================
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| 165 |
+
#====== Selection Event is Event 8. ========
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| 166 |
+
#====== Transfer Event is Event 9. =========
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| 167 |
+
#====== Quit Event is Event 10. ============
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| 168 |
+
#====== evt variable stands for event ======
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| 169 |
+
#===========================================
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| 170 |
+
def BEvent(evt):
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| 171 |
+
global transVert,targetVert,selectedMesh
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| 172 |
+
global failur, captureStr, transStr
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| 173 |
+
print "Event number: %d"%evt
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| 174 |
+
|
| 175 |
+
if evt == 8:
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| 176 |
+
editMode = EditMode()
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| 177 |
+
if EditMode(): EditMode(0)
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| 178 |
+
objList = Blender.Object.GetSelected()
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| 179 |
+
if typeCheck(Blender.Object.GetSelected()) == 0:
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| 180 |
+
selectedMesh = objList[0].getData(False, True)
|
| 181 |
+
capturePointNum = captureSelectedVerts(selectedMesh.verts)
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| 182 |
+
if capturePointNum > 0:
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| 183 |
+
if capturePointNum == 1:
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| 184 |
+
captureStr = "capture point: ok (vertex: %d)"%capturePointNum
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| 185 |
+
Blender.Redraw()
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| 186 |
+
else:
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| 187 |
+
captureStr = "capture points: ok (vertices: %d)"%capturePointNum
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| 188 |
+
else:
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| 189 |
+
captureStr = "capture points: empty"
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| 190 |
+
if editMode: EditMode(0)
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| 191 |
+
|
| 192 |
+
elif evt == 9:
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| 193 |
+
editMode = EditMode()
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| 194 |
+
if EditMode(): EditMode(0)
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| 195 |
+
objList = Blender.Object.GetSelected()
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| 196 |
+
if typeCheck(Blender.Object.GetSelected()) == 0:
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| 197 |
+
selectedMesh = objList[0].getData(False, True)
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| 198 |
+
transVert = getSelectedVerts(selectedMesh.verts)
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| 199 |
+
print "Selected Mesh Verts Transfer Number: %d\n"%len(selectedMesh.verts)
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| 200 |
+
if len(transVert) > 0:
|
| 201 |
+
movePointsTransfer(transVert)
|
| 202 |
+
else:
|
| 203 |
+
failur = "The target point is empty!"
|
| 204 |
+
|
| 205 |
+
if failur == "Warning: check console":
|
| 206 |
+
print "----------------------------------------------------"
|
| 207 |
+
if editMode: EditMode(0)
|
| 208 |
+
|
| 209 |
+
elif evt == 10:
|
| 210 |
+
print "----------------------------------------------------"
|
| 211 |
+
Exit()
|
| 212 |
+
return
|
| 213 |
+
|
| 214 |
+
Blender.Redraw()
|
| 215 |
+
|
| 216 |
+
def Event(evt, val):
|
| 217 |
+
if evt == QKEY:
|
| 218 |
+
Exit()
|
| 219 |
+
return
|
| 220 |
+
|
| 221 |
+
def GUI ():
|
| 222 |
+
global captureStr, transStr, failur
|
| 223 |
+
|
| 224 |
+
glColor3f(0.7, 0.7, 0.7)
|
| 225 |
+
glRecti(15, 35, 320, 110)
|
| 226 |
+
glColor3f(0.9, 0.9, 0.9)
|
| 227 |
+
glRecti(15, 15, 320, 35)
|
| 228 |
+
glColor3f(0.65, 0.65, 0.65)
|
| 229 |
+
glRecti(15, 110, 320, 130)
|
| 230 |
+
glColor3f(0.0, 0.0, 0.0)
|
| 231 |
+
glRecti(15, 54, 320, 56)
|
| 232 |
+
|
| 233 |
+
glRasterPos2f(20,117)
|
| 234 |
+
Text("Shape Key Transfer")
|
| 235 |
+
|
| 236 |
+
btnSelectTarget = Button("Capture Points", 8, 20, 85, 90, 20, "target point of alignment, This is the shape you want the other shape key to become.")
|
| 237 |
+
btnTransfer = Button("Transfer", 9, 20, 60, 90, 20, "Transfer points in the shape key that you want to change.")
|
| 238 |
+
btnQuit = Button("Quit", 10, 255, 60, 60, 20, "quit the script")
|
| 239 |
+
|
| 240 |
+
glColor3f(0.15,0.15,0.15)
|
| 241 |
+
|
| 242 |
+
glRasterPos2f(20,41)
|
| 243 |
+
Text(transStr, "small")
|
| 244 |
+
|
| 245 |
+
glRasterPos2f(170,41)
|
| 246 |
+
Text(captureStr, "small")
|
| 247 |
+
|
| 248 |
+
glRasterPos2f(35,5)
|
| 249 |
+
Text("created by Nate Nesler) (v07-27-2008)", "tiny")
|
| 250 |
+
glColor3f(1, 0.0, 0.0)
|
| 251 |
+
glRasterPos2f(20,20)
|
| 252 |
+
Text(failur)
|
| 253 |
+
|
| 254 |
+
Register(GUI, Event, BEvent)
|
| 255 |
+
Blender.Redraw(1)
|
capture_shape_points.txt
ADDED
|
@@ -0,0 +1,743 @@
|
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|
| 1 |
+
1 -1.9418 5.94997 8.843828
|
| 2 |
+
2 -3.0681 6.19527 8.860827
|
| 3 |
+
3 -1.902 4.71617 8.804928
|
| 4 |
+
4 -3.0681 4.53497 8.878228
|
| 5 |
+
5 -4.2457 5.92017 8.125928
|
| 6 |
+
6 -4.2457 4.72877 8.005828
|
| 7 |
+
7 -4.4646 5.31097 7.600026
|
| 8 |
+
8 -1.687 5.44487 8.658829
|
| 9 |
+
9 1.910672 5.107752 8.920949
|
| 10 |
+
10 2.155523 4.947297 9.016633
|
| 11 |
+
11 3.205842 5.27687 3.763148
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600 -3.708967 5.63657 9.085708
|
| 601 |
+
601 -1.5169 5.50457 9.104986
|
| 602 |
+
602 -2.135668 5.40847 8.989198
|
| 603 |
+
603 -3.3693 6.4757 9.447556
|
| 604 |
+
604 -4.8644 3.753 8.333481
|
| 605 |
+
605 -1.4987 -4.900689 10.682817
|
| 606 |
+
606 -3.0913 -4.294189 9.275108
|
| 607 |
+
607 -1.334797 0.79954 10.654318
|
| 608 |
+
608 -1.626391 1.22054 10.715805
|
| 609 |
+
609 -1.762059 0.72664 10.445612
|
| 610 |
+
610 -3.2119 -0.5629 10.022438
|
| 611 |
+
611 -2.9238 -1.580485 9.848601
|
| 612 |
+
612 -2.6954 -1.033185 10.216238
|
| 613 |
+
613 -1.385051 1.251648 11.077755
|
| 614 |
+
614 -1.165659 1.464054 11.695943
|
| 615 |
+
615 -1.522466 2.14934 11.247191
|
| 616 |
+
616 -1.767235 2.12024 10.560892
|
| 617 |
+
617 -0.5413 -0.1347 11.424084
|
| 618 |
+
618 -1.0212 0.37874 11.065865
|
| 619 |
+
619 -2.5244 -0.0798 10.303617
|
| 620 |
+
620 -2.2444 -0.502685 10.551127
|
| 621 |
+
621 -1.7483 0.21094 10.662959
|
| 622 |
+
622 -2.4156 7.5824 10.097675
|
| 623 |
+
623 -0.758265 -1.241885 10.405313
|
| 624 |
+
624 -1.387972 -1.391585 10.214528
|
| 625 |
+
625 -0.0004 -0.455785 10.588442
|
| 626 |
+
626 -0.0004 -1.455912 11.199694
|
| 627 |
+
627 -2.304 -1.699985 9.219219
|
| 628 |
+
628 -1.387972 -1.391585 10.214528
|
| 629 |
+
629 -1.8513 -2.246485 9.381020
|
| 630 |
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630 -1.2775 -1.302785 9.869818
|
| 631 |
+
631 -1.481604 -1.607985 10.097918
|
| 632 |
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632 -2.0793 -1.615585 9.436218
|
| 633 |
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633 -2.5137 -1.598085 6.754117
|
| 634 |
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634 -1.9811 -1.157385 9.450218
|
| 635 |
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635 -1.8513 -2.246485 9.381020
|
| 636 |
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636 -1.3604 -1.149885 9.929619
|
| 637 |
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637 -2.5137 -1.598085 6.754117
|
| 638 |
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638 -1.8513 -2.246485 9.381020
|
| 639 |
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639 -1.9811 -1.157385 9.450218
|
| 640 |
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640 -1.3604 -1.149885 9.929619
|
| 641 |
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641 -1.853928 -1.518185 10.426514
|
| 642 |
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642 -2.5137 -1.598085 6.754117
|
| 643 |
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643 -1.853928 -1.518185 10.426514
|
| 644 |
+
644 -2.132725 -1.590985 10.198527
|
| 645 |
+
645 -4.341698 5.210276 8.456655
|
| 646 |
+
646 -4.5932 5.5691 8.494414
|
| 647 |
+
647 -7.444901 0.189 0.944948
|
| 648 |
+
648 -7.908 0.6649 0.136548
|
| 649 |
+
649 -3.1687 4.20787 9.088864
|
| 650 |
+
650 -3.203185 4.813743 9.162010
|
| 651 |
+
651 -3.629817 4.849665 9.034421
|
| 652 |
+
652 -0.970595 0.973848 11.074562
|
| 653 |
+
653 -0.970595 0.973848 11.074562
|
| 654 |
+
654 -1.334797 0.79954 10.654318
|
| 655 |
+
655 -0.419747 1.21297 11.629689
|
| 656 |
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656 -0.412443 0.973348 11.414262
|
| 657 |
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657 -1.165659 1.464054 11.695943
|
| 658 |
+
658 -1.379361 2.16994 11.617579
|
| 659 |
+
659 -6.4743 4.8966 5.133227
|
| 660 |
+
660 -6.577561 3.7724 6.138141
|
| 661 |
+
661 -6.474311 4.8966 5.133177
|
| 662 |
+
662 -5.972017 6.6638 6.891740
|
| 663 |
+
663 -6.322595 2.60444 7.022096
|
| 664 |
+
664 -2.3583 13.5641 7.386848
|
| 665 |
+
665 -5.9068 4.0367 7.177277
|
| 666 |
+
666 -6.0693 7.684501 5.470349
|
| 667 |
+
667 -6.0622 4.82077 6.694494
|
| 668 |
+
668 -7.034299 4.6154 1.164148
|
| 669 |
+
669 -6.5859 4.8495 4.264127
|
| 670 |
+
670 -5.410315 -0.08056 8.176180
|
| 671 |
+
671 -2.4158 14.7528 5.669648
|
| 672 |
+
672 -2.472 15.4537 4.020048
|
| 673 |
+
673 -2.4505 10.1096 9.533648
|
| 674 |
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674 -2.0793 -1.615585 9.436218
|
| 675 |
+
675 -4.936 2.49074 8.815746
|
| 676 |
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676 -2.2664 2.17294 10.055977
|
| 677 |
+
677 -1.812627 1.62874 10.581192
|
| 678 |
+
678 -2.091577 -1.893285 10.332779
|
| 679 |
+
679 -3.2648 -3.8053 9.236909
|
| 680 |
+
680 -0.6081 -0.669924 11.599199
|
| 681 |
+
681 -1.4332 -0.826985 11.193204
|
| 682 |
+
682 -2.057357 -1.184985 10.436911
|
| 683 |
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683 -1.5573 -0.4192 11.058328
|
| 684 |
+
684 -2.089572 1.49064 10.184319
|
| 685 |
+
685 -0.7425 5.26717 9.704977
|
| 686 |
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686 -1.404717 1.88724 11.640670
|
| 687 |
+
687 -1.195423 1.208448 11.142061
|
| 688 |
+
688 -1.767235 2.12024 10.560892
|
| 689 |
+
689 -5.4218 4.95547 7.515044
|
| 690 |
+
690 -4.973 5.02167 7.886120
|
| 691 |
+
691 -5.0199 6.4477 8.638911
|
| 692 |
+
692 -5.4452 5.8846 7.939617
|
| 693 |
+
693 -4.84 6.0346 8.630065
|
| 694 |
+
694 -4.060016 5.40457 8.749488
|
| 695 |
+
695 -2.516035 5.63927 9.125656
|
| 696 |
+
696 -3.322181 5.73617 9.213538
|
| 697 |
+
697 -6.0622 4.82077 6.694494
|
| 698 |
+
698 -5.7072 6.2259 7.495678
|
| 699 |
+
699 -5.2046 5.565 8.025696
|
| 700 |
+
700 -2.05022 -1.422885 10.155128
|
| 701 |
+
701 -0.758265 -1.241885 10.405313
|
| 702 |
+
702 -0.0004 -2.246485 10.093300
|
| 703 |
+
703 -2.05022 -1.422885 10.155128
|
| 704 |
+
704 -4.585 -4.729402 4.696393
|
| 705 |
+
705 -1.812627 1.62874 10.581192
|
| 706 |
+
706 2.5129 -1.598085 6.754117
|
| 707 |
+
707 -2.5137 -1.598085 6.754117
|
| 708 |
+
708 1.4019 -1.748085 9.305719
|
| 709 |
+
709 2.5129 -1.598085 6.754117
|
| 710 |
+
710 1.2768 -1.302785 9.869818
|
| 711 |
+
711 -2.5137 -1.598085 6.754117
|
| 712 |
+
712 -0.00249 -1.222585 10.423742
|
| 713 |
+
713 3.5138 -5.815 4.686148
|
| 714 |
+
714 -1.4026 -1.748085 9.305719
|
| 715 |
+
715 -1.2775 -1.302785 9.869818
|
| 716 |
+
716 3.994056 4.95708 8.796919
|
| 717 |
+
717 4.021511 5.51457 8.856360
|
| 718 |
+
718 3.641836 5.70657 9.132196
|
| 719 |
+
719 2.455015 5.57927 9.086701
|
| 720 |
+
720 2.195928 5.38847 8.986485
|
| 721 |
+
721 2.504438 4.87567 9.122151
|
| 722 |
+
722 3.170594 4.813743 9.160730
|
| 723 |
+
723 3.255073 5.76617 9.208201
|
| 724 |
+
724 2.840725 5.74247 9.187124
|
| 725 |
+
725 2.820323 4.850243 9.163471
|
| 726 |
+
726 4.38931 5.240276 8.439723
|
| 727 |
+
727 3.597096 4.829665 9.056202
|
| 728 |
+
728 2.155523 4.947297 9.016633
|
| 729 |
+
729 1.910672 5.107752 8.920949
|
| 730 |
+
730 -3.708967 5.63657 9.085708
|
| 731 |
+
731 -4.060016 5.40457 8.749488
|
| 732 |
+
732 -3.962941 4.954113 8.813581
|
| 733 |
+
733 -2.571221 4.85567 9.095655
|
| 734 |
+
734 -2.135668 5.40847 8.989198
|
| 735 |
+
735 -2.516035 5.63927 9.125656
|
| 736 |
+
736 -2.907611 5.75247 9.189270
|
| 737 |
+
737 -3.322181 5.73617 9.213538
|
| 738 |
+
738 -3.203185 4.813743 9.162010
|
| 739 |
+
739 -2.887203 4.840243 9.168800
|
| 740 |
+
740 -4.341698 5.210276 8.456655
|
| 741 |
+
741 -3.629817 4.849665 9.034421
|
| 742 |
+
742 -2.205223 4.947297 9.026279
|
| 743 |
+
743 -1.907314 5.157752 8.919048
|
fef_export.py
ADDED
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@@ -0,0 +1,453 @@
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|
| 1 |
+
#!BPY
|
| 2 |
+
|
| 3 |
+
"""
|
| 4 |
+
Name: 'FEI 2010 Files (*.FEF)'
|
| 5 |
+
Blender: 242
|
| 6 |
+
Group: 'Export'
|
| 7 |
+
Tooltip: 'KONAMI FEF Files'
|
| 8 |
+
"""
|
| 9 |
+
__author__ = "Skunk"
|
| 10 |
+
__url__ = ("", "")
|
| 11 |
+
__version__ = "1.1"
|
| 12 |
+
__bpydoc__ = ""
|
| 13 |
+
|
| 14 |
+
# ***** BEGIN GPL LICENSE BLOCK *****
|
| 15 |
+
#
|
| 16 |
+
# This program is free software; you can redistribute it and/or
|
| 17 |
+
# modify it under the terms of the GNU General Public License
|
| 18 |
+
# as published by the Free Software Foundation; either version 2
|
| 19 |
+
# of the License, or (at your option) any later version.
|
| 20 |
+
#
|
| 21 |
+
# This program is distributed in the hope that it will be useful,
|
| 22 |
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 23 |
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
| 24 |
+
# GNU General Public License for more details.
|
| 25 |
+
#
|
| 26 |
+
# You should have received a copy of the GNU General Public License
|
| 27 |
+
# along with this program; if not, write to the Free Software Foundation,
|
| 28 |
+
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
| 29 |
+
#
|
| 30 |
+
# ***** END GPL LICENCE BLOCK *****
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
import Blender, meshtools, BPyMesh
|
| 35 |
+
from Blender import *
|
| 36 |
+
from Blender import sys as bsys
|
| 37 |
+
from Blender.Window import FileSelector
|
| 38 |
+
|
| 39 |
+
REG_KEY = 'fef_reg'
|
| 40 |
+
EXPORT_DIR = ''
|
| 41 |
+
IMPORT_DIR = ''
|
| 42 |
+
idxcero = 0
|
| 43 |
+
tooltips = {
|
| 44 |
+
'EXPORT_DIR': "default / last folder used to export .fef files to",
|
| 45 |
+
'IMPORT_DIR': "default / last folder used to import .fef files from"
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
def update_RegistryInfo():
|
| 49 |
+
d = {}
|
| 50 |
+
d['EXPORT_DIR'] = EXPORT_DIR
|
| 51 |
+
d['IMPORT_DIR'] = IMPORT_DIR
|
| 52 |
+
Blender.Registry.SetKey(REG_KEY, d, True)
|
| 53 |
+
|
| 54 |
+
# Looking for a saved key in Blender.Registry dict:
|
| 55 |
+
rd = Blender.Registry.GetKey(REG_KEY, True)
|
| 56 |
+
|
| 57 |
+
if rd:
|
| 58 |
+
try:
|
| 59 |
+
EXPORT_DIR = rd['EXPORT_DIR']
|
| 60 |
+
IMPORT_DIR = rd['IMPORT_DIR']
|
| 61 |
+
except KeyError: update_RegistryInfo()
|
| 62 |
+
|
| 63 |
+
else:
|
| 64 |
+
update_RegistryInfo()
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
class mat:
|
| 68 |
+
def __init__(self):
|
| 69 |
+
self.oriname = ''
|
| 70 |
+
self.newname = ''
|
| 71 |
+
self.texture = ''
|
| 72 |
+
|
| 73 |
+
class grp:
|
| 74 |
+
def __init__(self):
|
| 75 |
+
self.name = ''
|
| 76 |
+
self.obj_count = 0
|
| 77 |
+
self.obj_list = []
|
| 78 |
+
|
| 79 |
+
class Obj:
|
| 80 |
+
def __init__(self):
|
| 81 |
+
self.name = ''
|
| 82 |
+
self.tex = ''
|
| 83 |
+
self.vlist = []
|
| 84 |
+
self.uvlist = []
|
| 85 |
+
self.vcol = []
|
| 86 |
+
self.flist = []
|
| 87 |
+
|
| 88 |
+
#Code Taken from 3ds Exporter
|
| 89 |
+
def uv_key(uv):
|
| 90 |
+
return round(uv.x, 6), round(uv.y, 6)
|
| 91 |
+
|
| 92 |
+
class tri_wrapper(object):
|
| 93 |
+
'''Class representing a triangle.
|
| 94 |
+
Used when converting faces to triangles'''
|
| 95 |
+
|
| 96 |
+
__slots__ = 'vertex_index', 'faceuvs', 'vcol', 'offset'
|
| 97 |
+
def __init__(self, vindex=(0,0,0), faceuvs=None, vcol=None):
|
| 98 |
+
self.vertex_index= vindex
|
| 99 |
+
self.faceuvs= faceuvs
|
| 100 |
+
self.vcol = vcol
|
| 101 |
+
self.offset= [0, 0, 0] # offset indicies
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
def split_into_tri(face, do_uv=False, do_col=False):
|
| 105 |
+
'''Split a quad face into two triangles'''
|
| 106 |
+
v = face.v
|
| 107 |
+
first_tri = tri_wrapper((v[0].index, v[1].index, v[2].index))
|
| 108 |
+
second_tri = tri_wrapper((v[0].index, v[2].index, v[3].index))
|
| 109 |
+
|
| 110 |
+
if (do_uv):
|
| 111 |
+
uv = face.uv
|
| 112 |
+
first_tri.faceuvs= uv_key(uv[0]), uv_key(uv[1]), uv_key(uv[2])
|
| 113 |
+
second_tri.faceuvs= uv_key(uv[0]), uv_key(uv[2]), uv_key(uv[3])
|
| 114 |
+
if (do_col):
|
| 115 |
+
first_tri.vcol = face.col[0],face.col[1],face.col[2]
|
| 116 |
+
second_tri.vcol = face.col[0],face.col[2],face.col[3]
|
| 117 |
+
|
| 118 |
+
return [first_tri, second_tri]
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
def extract_triangles(mesh):
|
| 122 |
+
'''Extract triangles from a mesh.
|
| 123 |
+
|
| 124 |
+
If the mesh contains quads, they will be split into triangles.'''
|
| 125 |
+
tri_list = []
|
| 126 |
+
do_uv = mesh.faceUV
|
| 127 |
+
for face in mesh.faces:
|
| 128 |
+
try:
|
| 129 |
+
do_col = face.col
|
| 130 |
+
except:
|
| 131 |
+
do_col = 0
|
| 132 |
+
num_fv = len(face)
|
| 133 |
+
if num_fv==3:
|
| 134 |
+
new_tri = tri_wrapper((face.v[0].index, face.v[1].index, face.v[2].index))
|
| 135 |
+
if (do_uv):
|
| 136 |
+
new_tri.faceuvs= uv_key(face.uv[0]), uv_key(face.uv[1]), uv_key(face.uv[2])
|
| 137 |
+
if (do_col):
|
| 138 |
+
new_tri.vcol = face.col[0],face.col[1],face.col[2]
|
| 139 |
+
tri_list.append(new_tri)
|
| 140 |
+
|
| 141 |
+
else: #it's a quad
|
| 142 |
+
tri_list.extend( split_into_tri(face, do_uv, do_col) )
|
| 143 |
+
|
| 144 |
+
return tri_list
|
| 145 |
+
|
| 146 |
+
def remove_face_uv(verts, tri_list, matrix):
|
| 147 |
+
'''Remove face UV coordinates from a list of triangles.
|
| 148 |
+
|
| 149 |
+
Since 3ds files only support one pair of uv coordinates for each vertex, face uv coordinates
|
| 150 |
+
need to be converted to vertex uv coordinates. That means that vertices need to be duplicated when
|
| 151 |
+
there are multiple uv coordinates per vertex.'''
|
| 152 |
+
|
| 153 |
+
# initialize a list of UniqueLists, one per vertex:
|
| 154 |
+
#uv_list = [UniqueList() for i in xrange(len(verts))]
|
| 155 |
+
unique_uvs= [{} for i in xrange(len(verts))]
|
| 156 |
+
|
| 157 |
+
# for each face uv coordinate, add it to the UniqueList of the vertex
|
| 158 |
+
for tri in tri_list:
|
| 159 |
+
for i in xrange(3):
|
| 160 |
+
# store the index into the UniqueList for future reference:
|
| 161 |
+
# offset.append(uv_list[tri.vertex_index[i]].add(_3ds_point_uv(tri.faceuvs[i])))
|
| 162 |
+
context_uv_vert= unique_uvs[tri.vertex_index[i]]
|
| 163 |
+
uvkey= tri.faceuvs[i]
|
| 164 |
+
try:
|
| 165 |
+
offset_index, uv_3ds= context_uv_vert[uvkey]
|
| 166 |
+
except:
|
| 167 |
+
offset_index= len(context_uv_vert)
|
| 168 |
+
context_uv_vert[tri.faceuvs[i]]= offset_index, uvkey
|
| 169 |
+
tri.offset[i]= offset_index
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
# At this point, each vertex has a UniqueList containing every uv coordinate that is associated with it
|
| 173 |
+
# only once.
|
| 174 |
+
|
| 175 |
+
# Now we need to duplicate every vertex as many times as it has uv coordinates and make sure the
|
| 176 |
+
# faces refer to the new face indices:
|
| 177 |
+
vert_index = 0
|
| 178 |
+
vert_array = []
|
| 179 |
+
uv_array = []
|
| 180 |
+
index_list=[]
|
| 181 |
+
for i,vert in enumerate(verts):
|
| 182 |
+
index_list.append(vert_index)
|
| 183 |
+
x, y, z = meshtools.apply_transform(vert.co,matrix)
|
| 184 |
+
uvmap = [None] * len(unique_uvs[i])
|
| 185 |
+
for ii, uv_3ds in unique_uvs[i].itervalues():
|
| 186 |
+
# add a vertex duplicate to the vertex_array for every uv associated with this vertex:
|
| 187 |
+
vert_array.append((x,y,z))
|
| 188 |
+
# add the uv coordinate to the uv array:
|
| 189 |
+
# This for loop does not give uv's ordered by ii, so we create a new map
|
| 190 |
+
# and add the uv's later
|
| 191 |
+
# uv_array.add(uv_3ds)
|
| 192 |
+
uvmap[ii] = uv_3ds
|
| 193 |
+
|
| 194 |
+
# Add the uv's in the correct order
|
| 195 |
+
for uv_3ds in uvmap:
|
| 196 |
+
# add the uv coordinate to the uv array:
|
| 197 |
+
uv_array.append(uv_3ds)
|
| 198 |
+
|
| 199 |
+
vert_index += len(unique_uvs[i])
|
| 200 |
+
|
| 201 |
+
# Make sure the triangle vertex indices now refer to the new vertex list:
|
| 202 |
+
for tri in tri_list:
|
| 203 |
+
for i in xrange(3):
|
| 204 |
+
tri.offset[i]+=index_list[tri.vertex_index[i]]
|
| 205 |
+
tri.vertex_index= tri.offset
|
| 206 |
+
|
| 207 |
+
return vert_array, uv_array, tri_list
|
| 208 |
+
|
| 209 |
+
|
| 210 |
+
def load_meshes(me,new,matrix):
|
| 211 |
+
|
| 212 |
+
tri_list = extract_triangles(me)
|
| 213 |
+
|
| 214 |
+
if me.faceUV:
|
| 215 |
+
new.vlist, new.uvlist, tri_list = remove_face_uv(me.verts,tri_list,matrix)
|
| 216 |
+
else:
|
| 217 |
+
for vert in me.verts:
|
| 218 |
+
x, y, z = meshtools.apply_transform(vert.co,matrix)
|
| 219 |
+
new.vlist.append((x,y,z))
|
| 220 |
+
new.uvlist.append((0.0,0.0))
|
| 221 |
+
|
| 222 |
+
vcolors = {}
|
| 223 |
+
for tri in tri_list:
|
| 224 |
+
for j in xrange(3):
|
| 225 |
+
index = tri.vertex_index[j]
|
| 226 |
+
if not tri.vcol:
|
| 227 |
+
color = Blender.NMesh.Col()
|
| 228 |
+
color.a = 255
|
| 229 |
+
color.r = 255
|
| 230 |
+
color.g = 255
|
| 231 |
+
color.b = 255
|
| 232 |
+
else:
|
| 233 |
+
color = tri.vcol[j]
|
| 234 |
+
vcolors.setdefault(index,[color.a, color.r,color.g,color.b])
|
| 235 |
+
|
| 236 |
+
for v in xrange(len(new.vlist)):
|
| 237 |
+
new.vcol.append(vcolors[v])
|
| 238 |
+
|
| 239 |
+
for tri in tri_list:
|
| 240 |
+
new.flist.append((tri.vertex_index))
|
| 241 |
+
|
| 242 |
+
return 1
|
| 243 |
+
|
| 244 |
+
|
| 245 |
+
def save_file(file,g):
|
| 246 |
+
if g.obj_count > 0:
|
| 247 |
+
file.write("Name = \"%s\" %d\n" % (g.name,g.obj_count))
|
| 248 |
+
g.obj_list.sort(key=lambda obj:obj.name)
|
| 249 |
+
for o in g.obj_list:
|
| 250 |
+
file.write("%s %s\n%d\n" % (o.name,o.tex,len(o.vlist)))
|
| 251 |
+
for i in range(len(o.vlist)):
|
| 252 |
+
file.write("%8f %8f %8f " % tuple(o.vlist[i]))
|
| 253 |
+
u,v = o.uvlist[i][0], o.uvlist[i][1]
|
| 254 |
+
file.write("%8f %8f 0x" % (u,1-v))
|
| 255 |
+
for j in range(len(o.vcol[i])):
|
| 256 |
+
file.write("%02X" % o.vcol[i][j])
|
| 257 |
+
file.write("\n")
|
| 258 |
+
file.write("%d\n" % len(o.flist))
|
| 259 |
+
for f in range(len(o.flist)):
|
| 260 |
+
file.write("%d %d %d \n" % tuple(o.flist[f]))
|
| 261 |
+
|
| 262 |
+
def add_mat(material,o):
|
| 263 |
+
found = False
|
| 264 |
+
try:
|
| 265 |
+
textu = material.getTextures()
|
| 266 |
+
except:
|
| 267 |
+
print "Has Material but Empty: %s"%o.getName()
|
| 268 |
+
return 'FFFF'
|
| 269 |
+
if textu[0] != None:
|
| 270 |
+
if textu[0].tex.type == Texture.Types.IMAGE:
|
| 271 |
+
new_mat = mat()
|
| 272 |
+
new_mat.oriname = material.name
|
| 273 |
+
new_mat.newname = ''
|
| 274 |
+
try:
|
| 275 |
+
new_mat.texture = textu[0].tex.image.filename
|
| 276 |
+
for m in range(len(mat_list)):
|
| 277 |
+
if mat_list[m].texture == new_mat.texture:
|
| 278 |
+
found = True
|
| 279 |
+
break
|
| 280 |
+
except:
|
| 281 |
+
print "No Texture Loaded: %s\n"%o.getName()
|
| 282 |
+
return material.name
|
| 283 |
+
if not found:
|
| 284 |
+
mat_list.append(new_mat)
|
| 285 |
+
return new_mat.texture
|
| 286 |
+
print "No Texture 1st Pos: %s\n"%o.getName()
|
| 287 |
+
return material.name
|
| 288 |
+
|
| 289 |
+
def load_objs(parent,group):
|
| 290 |
+
group.obj_count = 0
|
| 291 |
+
for o in objs:
|
| 292 |
+
if o.getParent() == parent:
|
| 293 |
+
new = Obj()
|
| 294 |
+
try:
|
| 295 |
+
new.name = o.getName().split('-')[1] + '-' + o.getName().split('-')[2]
|
| 296 |
+
except:
|
| 297 |
+
Blender.Draw.PupMenu("ERROR:%t| Object name \""+o.getName()+"\"not valid.|%l|Name should look like OBJECT_NAME-XX-XX")
|
| 298 |
+
return -1
|
| 299 |
+
me = BPyMesh.getMeshFromObject(o, None, True, False, tp)
|
| 300 |
+
#me = NMesh.GetRaw(o.data.name)
|
| 301 |
+
if len(me.materials) >0:
|
| 302 |
+
new.tex = add_mat(me.materials[0],o)
|
| 303 |
+
else:
|
| 304 |
+
print "No Material: %s\n"%o.getName()
|
| 305 |
+
new.tex = 'FFFF'
|
| 306 |
+
if load_meshes(me,new,o.matrix) == -1:
|
| 307 |
+
Blender.Draw.PupMenu('ERROR:%t| Unexpected Error. ')
|
| 308 |
+
return -1
|
| 309 |
+
group.obj_list.append(new)
|
| 310 |
+
group.obj_count += 1
|
| 311 |
+
|
| 312 |
+
return 1
|
| 313 |
+
|
| 314 |
+
# File Selector callback:
|
| 315 |
+
def fs_callback(filename):
|
| 316 |
+
global EXPORT_DIR
|
| 317 |
+
|
| 318 |
+
if not filename.endswith('.fef'): filename = '%s.fef' % filename
|
| 319 |
+
|
| 320 |
+
if bsys.exists(filename):
|
| 321 |
+
if Blender.Draw.PupMenu('OVERWRITE?%t|File exists') != 1:
|
| 322 |
+
return
|
| 323 |
+
|
| 324 |
+
editmode = Blender.Window.EditMode() # are we in edit mode? If so ...
|
| 325 |
+
if editmode: Blender.Window.EditMode(0) # leave edit mode before getting the mesh
|
| 326 |
+
|
| 327 |
+
starttime = bsys.time()
|
| 328 |
+
|
| 329 |
+
export_dir = bsys.dirname(filename)
|
| 330 |
+
if export_dir != EXPORT_DIR:
|
| 331 |
+
EXPORT_DIR = export_dir
|
| 332 |
+
update_RegistryInfo()
|
| 333 |
+
|
| 334 |
+
objs_count=0
|
| 335 |
+
for o in objs:
|
| 336 |
+
objs_count+=1
|
| 337 |
+
#Order parts to assing textures starting from LEFT_EYE
|
| 338 |
+
grp_mat = ["F00","F01","F02","F03","F04","F05","F06"]
|
| 339 |
+
|
| 340 |
+
#Ordered Parts to meet order in faces
|
| 341 |
+
grp_names = ["F00","F01","F02","F03","F04","F05","F06"]
|
| 342 |
+
name = "F00 %x0|F01 %x1|F02 %x2|F03 %x3|F04 %x4|F05 %x5|F06 %x6"
|
| 343 |
+
new_names = ["F00","F01","F02","F03","F04","F05","F06"]
|
| 344 |
+
|
| 345 |
+
#asign array names
|
| 346 |
+
tmp_name = ''
|
| 347 |
+
#check for correct names
|
| 348 |
+
for o in objs:
|
| 349 |
+
if o.getType() == "Empty":
|
| 350 |
+
if o.getName() not in (grp_names):
|
| 351 |
+
tmp_name = "Part Name %s is wrong, Please Select the one that matches. " % o.getName()
|
| 352 |
+
tmp_name += "%t|"
|
| 353 |
+
tmp_name += name
|
| 354 |
+
result = Blender.Draw.PupMenu(tmp_name, 10)
|
| 355 |
+
if result != -1:
|
| 356 |
+
o.setName(new_names[result])
|
| 357 |
+
else:
|
| 358 |
+
return
|
| 359 |
+
del new_names
|
| 360 |
+
del name
|
| 361 |
+
del tmp_name
|
| 362 |
+
|
| 363 |
+
Blender.Window.WaitCursor(1)
|
| 364 |
+
for o in objs:
|
| 365 |
+
g = grp()
|
| 366 |
+
g.name = o.getName()
|
| 367 |
+
if load_objs(o,g) == -1:
|
| 368 |
+
return
|
| 369 |
+
groups.append(g)
|
| 370 |
+
|
| 371 |
+
if len(mat_list) > 51:
|
| 372 |
+
Blender.Draw.PupMenu('ERROR:%t| Cant use more than 51 Textures,|%l|Please, fix it before export. ')
|
| 373 |
+
return
|
| 374 |
+
|
| 375 |
+
groups_ordered_mat = []
|
| 376 |
+
for order in range(len(grp_mat)):
|
| 377 |
+
for gr in groups:
|
| 378 |
+
if gr.name == grp_mat[order]:
|
| 379 |
+
groups_ordered_mat.append(gr)
|
| 380 |
+
break
|
| 381 |
+
|
| 382 |
+
tipo = tp.getName()
|
| 383 |
+
tipo = tipo.split('-')[1]
|
| 384 |
+
if tipo[0] == "F":
|
| 385 |
+
tex_id = 0x2752
|
| 386 |
+
else:
|
| 387 |
+
tex_id = 0x2753
|
| 388 |
+
|
| 389 |
+
for gr in groups_ordered_mat:
|
| 390 |
+
gr.obj_list.sort(key=lambda obj:obj.name)
|
| 391 |
+
for o in gr.obj_list:
|
| 392 |
+
for m in mat_list:
|
| 393 |
+
if o.tex == m.texture:
|
| 394 |
+
if m.newname == '':
|
| 395 |
+
m.newname = "%04x" % tex_id
|
| 396 |
+
tex_id += 1
|
| 397 |
+
o.tex = m.newname
|
| 398 |
+
break
|
| 399 |
+
|
| 400 |
+
mat_list.sort(key=lambda obj:obj.newname)
|
| 401 |
+
|
| 402 |
+
groups_ordered = []
|
| 403 |
+
for order in range(len(grp_names)):
|
| 404 |
+
for gr in groups_ordered_mat:
|
| 405 |
+
if gr.name == grp_names[order]:
|
| 406 |
+
groups_ordered.append(gr)
|
| 407 |
+
break
|
| 408 |
+
|
| 409 |
+
del groups_ordered_mat
|
| 410 |
+
|
| 411 |
+
|
| 412 |
+
file = open(filename,"w")
|
| 413 |
+
file.write("//Face and Hair Exchange File (c)2010 by Skunk\n\n")
|
| 414 |
+
|
| 415 |
+
tipo = tp.getName()
|
| 416 |
+
tipo = tipo.split('-')[1]
|
| 417 |
+
|
| 418 |
+
|
| 419 |
+
file.write("Type = \"%s\"\n\n"%tipo.replace("\n",""))
|
| 420 |
+
|
| 421 |
+
file.write("Materials = %d\n\n"% len(mat_list))
|
| 422 |
+
for m in mat_list:
|
| 423 |
+
file.write("%s \"%s\"\n"%(m.newname,m.texture))
|
| 424 |
+
|
| 425 |
+
o_count=0
|
| 426 |
+
for gr_o in groups_ordered:
|
| 427 |
+
if gr_o.obj_count > 0:
|
| 428 |
+
o_count += 1
|
| 429 |
+
file.write("\nMeshes = %d\n\n"% o_count)
|
| 430 |
+
for gr_o in groups_ordered:
|
| 431 |
+
save_file(file,gr_o)
|
| 432 |
+
|
| 433 |
+
file.close()
|
| 434 |
+
|
| 435 |
+
endtime = bsys.time() - starttime
|
| 436 |
+
print "Data exported in %.3f seconds." % endtime
|
| 437 |
+
|
| 438 |
+
Blender.Window.WaitCursor(0)
|
| 439 |
+
return
|
| 440 |
+
|
| 441 |
+
|
| 442 |
+
groups = []
|
| 443 |
+
mat_list = []
|
| 444 |
+
tp = Scene.GetCurrent()
|
| 445 |
+
objs = tp.getChildren()
|
| 446 |
+
|
| 447 |
+
if not objs:
|
| 448 |
+
Blender.Draw.PupMenu('ERROR: no objects in scene')
|
| 449 |
+
else:
|
| 450 |
+
fname = "*.fef"
|
| 451 |
+
if EXPORT_DIR:
|
| 452 |
+
fname = bsys.join(EXPORT_DIR, bsys.basename(fname))
|
| 453 |
+
FileSelector(fs_callback, "Export FEF", fname)
|
fef_import.py
ADDED
|
@@ -0,0 +1,347 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!BPY
|
| 2 |
+
|
| 3 |
+
"""
|
| 4 |
+
Name: 'FEI 2010 Files (*.FEF)'
|
| 5 |
+
Blender: 242
|
| 6 |
+
Group: 'Import'
|
| 7 |
+
Tooltip: 'KONAMI FEF Files'
|
| 8 |
+
"""
|
| 9 |
+
|
| 10 |
+
__author__ = "Skunk"
|
| 11 |
+
__url__ = ("", "")
|
| 12 |
+
__version__ = "1.0"
|
| 13 |
+
__bpydoc__ = ""
|
| 14 |
+
|
| 15 |
+
# ***** BEGIN GPL LICENSE BLOCK *****
|
| 16 |
+
#
|
| 17 |
+
# This program is free software; you can redistribute it and/or
|
| 18 |
+
# modify it under the terms of the GNU General Public License
|
| 19 |
+
# as published by the Free Software Foundation; either version 2
|
| 20 |
+
# of the License, or (at your option) any later version.
|
| 21 |
+
#
|
| 22 |
+
# This program is distributed in the hope that it will be useful,
|
| 23 |
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| 24 |
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
| 25 |
+
# GNU General Public License for more details.
|
| 26 |
+
#
|
| 27 |
+
# You should have received a copy of the GNU General Public License
|
| 28 |
+
# along with this program; if not, write to the Free Software Foundation,
|
| 29 |
+
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
| 30 |
+
#
|
| 31 |
+
# ***** END GPL LICENCE BLOCK *****
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
import Blender
|
| 35 |
+
from Blender import *
|
| 36 |
+
from Blender import sys as bsys
|
| 37 |
+
from Blender.Window import FileSelector
|
| 38 |
+
|
| 39 |
+
REG_KEY = 'fef_reg'
|
| 40 |
+
EXPORT_DIR = ''
|
| 41 |
+
IMPORT_DIR = ''
|
| 42 |
+
|
| 43 |
+
tooltips = {
|
| 44 |
+
'EXPORT_DIR': "default / last folder used to export .sef files to",
|
| 45 |
+
'IMPORT_DIR': "default / last folder used to import .sef files from"
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
def update_RegistryInfo():
|
| 49 |
+
d = {}
|
| 50 |
+
d['EXPORT_DIR'] = EXPORT_DIR
|
| 51 |
+
d['IMPORT_DIR'] = IMPORT_DIR
|
| 52 |
+
Blender.Registry.SetKey(REG_KEY, d, True)
|
| 53 |
+
|
| 54 |
+
# Looking for a saved key in Blender.Registry dict:
|
| 55 |
+
rd = Blender.Registry.GetKey(REG_KEY, True)
|
| 56 |
+
|
| 57 |
+
if rd:
|
| 58 |
+
try:
|
| 59 |
+
EXPORT_DIR = rd['EXPORT_DIR']
|
| 60 |
+
IMPORT_DIR = rd['IMPORT_DIR']
|
| 61 |
+
except KeyError: update_RegistryInfo()
|
| 62 |
+
|
| 63 |
+
else:
|
| 64 |
+
update_RegistryInfo()
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
class grp:
|
| 68 |
+
def __init__(self):
|
| 69 |
+
self.name = ''
|
| 70 |
+
self.obj_count = 0
|
| 71 |
+
self.obj_list = []
|
| 72 |
+
|
| 73 |
+
class Obj:
|
| 74 |
+
def __init__(self):
|
| 75 |
+
self.name = ''
|
| 76 |
+
self.mat = ''
|
| 77 |
+
self.vlist = []
|
| 78 |
+
self.uvlist = []
|
| 79 |
+
self.vcol = []
|
| 80 |
+
self.flist = []
|
| 81 |
+
|
| 82 |
+
class mat:
|
| 83 |
+
def __init__(self):
|
| 84 |
+
self.name = ''
|
| 85 |
+
self.tex = ''
|
| 86 |
+
|
| 87 |
+
class lit:
|
| 88 |
+
def __init__(self):
|
| 89 |
+
self.energy = 0
|
| 90 |
+
self.x = 0
|
| 91 |
+
self.y = 0
|
| 92 |
+
self.z = 0
|
| 93 |
+
|
| 94 |
+
class rebounds:
|
| 95 |
+
def __init__(self):
|
| 96 |
+
self.name = ''
|
| 97 |
+
self.parts = 0
|
| 98 |
+
self.vlist = []
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
groups = []
|
| 102 |
+
mats = []
|
| 103 |
+
lights = []
|
| 104 |
+
rebound = []
|
| 105 |
+
|
| 106 |
+
global import_dir,weather
|
| 107 |
+
found = 0
|
| 108 |
+
|
| 109 |
+
def load_data(file):
|
| 110 |
+
# global import_dir,weather
|
| 111 |
+
global import_dir, tipo
|
| 112 |
+
|
| 113 |
+
for line in file:
|
| 114 |
+
if line.find('Type') >=0:
|
| 115 |
+
tipo = line.split('=')[1].replace('"','').replace(' ','')
|
| 116 |
+
found = 1
|
| 117 |
+
break
|
| 118 |
+
# if not found:
|
| 119 |
+
# weather = 'DF'
|
| 120 |
+
|
| 121 |
+
file.next()
|
| 122 |
+
for line in file:
|
| 123 |
+
if line.find('Materials') >=0:
|
| 124 |
+
materials = int(line.split('=')[1])
|
| 125 |
+
found = 1
|
| 126 |
+
break
|
| 127 |
+
|
| 128 |
+
|
| 129 |
+
file.next()
|
| 130 |
+
for mt in range(materials):
|
| 131 |
+
line = file.next()
|
| 132 |
+
m = mat()
|
| 133 |
+
m.name = "%s"% line.split()[0]
|
| 134 |
+
if len(line.split()) == 2:
|
| 135 |
+
m.tex = line.split()[1]
|
| 136 |
+
elif len(line.split()) > 2:
|
| 137 |
+
m.tex = line.split()[1]
|
| 138 |
+
for n in xrange(len(line.split())-2):
|
| 139 |
+
m.tex += " " + line.split()[n+2]
|
| 140 |
+
else:
|
| 141 |
+
Blender.Draw.PupMenu('Error: Loading textures.')
|
| 142 |
+
return -1
|
| 143 |
+
m.tex = m.tex.replace('"','')
|
| 144 |
+
if not bsys.exists(m.tex):
|
| 145 |
+
Blender.Draw.PupMenu('Error:'+ m.tex + ' not found.')
|
| 146 |
+
return -1
|
| 147 |
+
mats.append(m)
|
| 148 |
+
|
| 149 |
+
for line in file:
|
| 150 |
+
if line.find('Meshes') >=0:
|
| 151 |
+
meshes = int(line.split('=')[1])
|
| 152 |
+
found = 1
|
| 153 |
+
break
|
| 154 |
+
if not found:
|
| 155 |
+
Blender.Draw.PupMenu('Meshes not found in file')
|
| 156 |
+
return -1
|
| 157 |
+
|
| 158 |
+
file.next()
|
| 159 |
+
for objs in range(meshes):
|
| 160 |
+
line = file.next()
|
| 161 |
+
line = line.split('=')[1]
|
| 162 |
+
g = grp()
|
| 163 |
+
g.name = line.split()[0].replace('"','')
|
| 164 |
+
g.obj_count = int(line.split()[1])
|
| 165 |
+
for gr in range(g.obj_count):
|
| 166 |
+
new = Obj()
|
| 167 |
+
new.vlist = []
|
| 168 |
+
new.uvlist = []
|
| 169 |
+
new.vcol = []
|
| 170 |
+
new.flist = []
|
| 171 |
+
vertex = 0
|
| 172 |
+
faces = 0
|
| 173 |
+
line = file.next()
|
| 174 |
+
new.name = g.name + '-' + line.split()[0]
|
| 175 |
+
new.mat = line.split()[1]
|
| 176 |
+
line = file.next()
|
| 177 |
+
vertex = int(line)
|
| 178 |
+
for ver in range(vertex):
|
| 179 |
+
line = file.next()
|
| 180 |
+
try:
|
| 181 |
+
x,y,z,u,v = float(line.split()[0]),float(line.split()[1]),float(line.split()[2]),float(line.split()[3]),1-float(line.split()[4])
|
| 182 |
+
new.vlist.append((x,y,z))
|
| 183 |
+
new.uvlist.append((u,v))
|
| 184 |
+
new.vcol.append(line.split()[5])
|
| 185 |
+
except:
|
| 186 |
+
Blender.Draw.PupMenu('Error importing Vertex list.')
|
| 187 |
+
return -1
|
| 188 |
+
|
| 189 |
+
line = file.next()
|
| 190 |
+
faces = int(line)
|
| 191 |
+
for fac in range(faces):
|
| 192 |
+
try:
|
| 193 |
+
line = file.next()
|
| 194 |
+
if len(map(int,line.split())) >3:
|
| 195 |
+
a,b,c,d = map(int,line.split())
|
| 196 |
+
new.flist.append((a,b,c,d))
|
| 197 |
+
else:
|
| 198 |
+
a,b,c = map(int,line.split())
|
| 199 |
+
new.flist.append((a,b,c))
|
| 200 |
+
except:
|
| 201 |
+
Blender.Draw.PupMenu('Error importing Faces.')
|
| 202 |
+
return -1
|
| 203 |
+
|
| 204 |
+
g.obj_list.append(new)
|
| 205 |
+
groups.append(g)
|
| 206 |
+
mats.sort()
|
| 207 |
+
found = -1
|
| 208 |
+
return 1
|
| 209 |
+
|
| 210 |
+
def import2blender():
|
| 211 |
+
global import_dir,tipo
|
| 212 |
+
scene_name = 'FEI-%s'%tipo
|
| 213 |
+
sc = Scene.New(scene_name)
|
| 214 |
+
sc.makeCurrent()
|
| 215 |
+
#sc = Scene.GetCurrent()
|
| 216 |
+
screen_list = Window.GetScreens()
|
| 217 |
+
for screens in screen_list:
|
| 218 |
+
Window.SetScreen(screens)
|
| 219 |
+
sc.makeCurrent()
|
| 220 |
+
Window.SetScreen(screen_list[2])
|
| 221 |
+
# Load Materials
|
| 222 |
+
mat = []
|
| 223 |
+
for m in mats:
|
| 224 |
+
material = Material.New(m.name)
|
| 225 |
+
material.rgbCol = [1.0,1.0,1.0]
|
| 226 |
+
texture = Texture.New(m.name)
|
| 227 |
+
texture.setType('Image')
|
| 228 |
+
texture.useAlpha
|
| 229 |
+
#print m.tex
|
| 230 |
+
if bsys.exists(m.tex):
|
| 231 |
+
img = Image.Load(m.tex)
|
| 232 |
+
texture.image = img
|
| 233 |
+
texture.imageFlags |= Blender.Texture.ImageFlags.USEALPHA
|
| 234 |
+
material.setTexture(0, texture, Texture.TexCo.UV,Texture.MapTo.ALPHA|Texture.MapTo.COL)
|
| 235 |
+
else:
|
| 236 |
+
Blender.Draw.PupMenu('Could not load %s texture'% (m.tex))
|
| 237 |
+
mat.append(material)
|
| 238 |
+
|
| 239 |
+
#Load mesh structures to Blender
|
| 240 |
+
for g in groups:
|
| 241 |
+
ob_list = []
|
| 242 |
+
for o in g.obj_list:
|
| 243 |
+
mesh = Blender.NMesh.New()
|
| 244 |
+
mesh.name = o.name
|
| 245 |
+
mesh.hasFaceUV(1)
|
| 246 |
+
mesh.hasVertexColours(1)
|
| 247 |
+
#Assign Material to Mesh and load Texture for UVs
|
| 248 |
+
tex = ''
|
| 249 |
+
for m in mat:
|
| 250 |
+
if o.mat == m.name:
|
| 251 |
+
mesh.materials.append(m)
|
| 252 |
+
textu = m.getTextures()
|
| 253 |
+
if bsys.exists(textu[0].tex.image.filename):
|
| 254 |
+
tex = textu[0].tex.image
|
| 255 |
+
break
|
| 256 |
+
if not mesh.materials:
|
| 257 |
+
try:
|
| 258 |
+
newmat = Material.Get(o.mat)
|
| 259 |
+
except:
|
| 260 |
+
newmat = Material.New(o.mat)
|
| 261 |
+
mesh.materials.append(newmat)
|
| 262 |
+
|
| 263 |
+
#Import Vertices
|
| 264 |
+
for ver in o.vlist:
|
| 265 |
+
bvert = Blender.NMesh.Vert(ver[0],ver[1],ver[2])
|
| 266 |
+
mesh.verts.append(bvert)
|
| 267 |
+
|
| 268 |
+
#Import faces with UV and Vertex Colours
|
| 269 |
+
for fac in o.flist:
|
| 270 |
+
bface = Blender.NMesh.Face()
|
| 271 |
+
bface.mode |= Blender.NMesh.FaceModes['TWOSIDE']
|
| 272 |
+
if tex:
|
| 273 |
+
bface.mode |= Blender.NMesh.FaceModes['TEX']
|
| 274 |
+
bface.transp = Blender.NMesh.FaceTranspModes['ALPHA']
|
| 275 |
+
bface.image = tex
|
| 276 |
+
for fa in range(len(fac)):
|
| 277 |
+
bface.v.append(mesh.verts[fac[fa]])
|
| 278 |
+
bface.uv.append(o.uvlist[fac[fa]])
|
| 279 |
+
col = Blender.NMesh.Col()
|
| 280 |
+
col.r = int((o.vcol[fac[fa]][4]+o.vcol[fac[fa]][5]),16)
|
| 281 |
+
col.g = int((o.vcol[fac[fa]][6]+o.vcol[fac[fa]][7]),16)
|
| 282 |
+
col.b = int((o.vcol[fac[fa]][8]+o.vcol[fac[fa]][9]),16)
|
| 283 |
+
col.a = int((o.vcol[fac[fa]][2]+o.vcol[fac[fa]][3]),16)
|
| 284 |
+
bface.col.append(col)
|
| 285 |
+
mesh.faces.append(bface)
|
| 286 |
+
mesh.mode = 0
|
| 287 |
+
object = Blender.NMesh.PutRaw(mesh)
|
| 288 |
+
object.setName(o.name)
|
| 289 |
+
ob_list.append(object)
|
| 290 |
+
# Create a group for this import.
|
| 291 |
+
grp = Object.New("Empty",g.name)
|
| 292 |
+
sc.link(grp)
|
| 293 |
+
grp.makeParent(ob_list)
|
| 294 |
+
return 1
|
| 295 |
+
|
| 296 |
+
# File Selector callback:
|
| 297 |
+
def fs_callback(filename):
|
| 298 |
+
global IMPORT_DIR, EXPORT_DIR, import_dir, tipo
|
| 299 |
+
tipo = ''
|
| 300 |
+
|
| 301 |
+
if not filename.endswith('.fef'): filename = '%s.fef' % filename
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
Blender.Window.WaitCursor(1)
|
| 305 |
+
starttime = bsys.time()
|
| 306 |
+
|
| 307 |
+
import_dir = bsys.dirname(filename)
|
| 308 |
+
if import_dir != IMPORT_DIR:
|
| 309 |
+
IMPORT_DIR = import_dir
|
| 310 |
+
update_RegistryInfo()
|
| 311 |
+
|
| 312 |
+
|
| 313 |
+
file = open(filename,"r")
|
| 314 |
+
header = file.readline()
|
| 315 |
+
if header != '//Face and Hair Exchange File (c)2010 by Skunk\n':
|
| 316 |
+
print "Wrong file!"
|
| 317 |
+
Blender.Draw.PupMenu('Wrong File!')
|
| 318 |
+
file.close()
|
| 319 |
+
return
|
| 320 |
+
|
| 321 |
+
if not load_data(file):
|
| 322 |
+
Blender.Draw.PupMenu('Error in input file!')
|
| 323 |
+
file.close()
|
| 324 |
+
return
|
| 325 |
+
|
| 326 |
+
if not import2blender():
|
| 327 |
+
Blender.Draw.PupMenu('Error in input file!')
|
| 328 |
+
file.close()
|
| 329 |
+
return
|
| 330 |
+
|
| 331 |
+
file.close()
|
| 332 |
+
|
| 333 |
+
endtime = bsys.time() - starttime
|
| 334 |
+
print "Data imported in %.3f seconds." % endtime
|
| 335 |
+
|
| 336 |
+
Blender.Window.WaitCursor(0)
|
| 337 |
+
return
|
| 338 |
+
|
| 339 |
+
|
| 340 |
+
objs = Blender.Object.Get()
|
| 341 |
+
|
| 342 |
+
if objs:
|
| 343 |
+
Blender.Draw.PupMenu('WARNING: There are objects yet in the scene.')
|
| 344 |
+
fname = "*.fef"
|
| 345 |
+
if IMPORT_DIR:
|
| 346 |
+
fname = bsys.join(IMPORT_DIR, bsys.basename(fname))
|
| 347 |
+
FileSelector(fs_callback, "Import FEF", fname)
|
unnamed.bin
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a75862e1bd745d14a2e4e72bc1e41a1ecd2745b682e95fb5f8de01293e37c126
|
| 3 |
+
size 180898
|