#!BPY """ Name: 'FEI 2010 Files (*.FEF)' Blender: 242 Group: 'Import' Tooltip: 'KONAMI FEF Files' """ __author__ = "Skunk" __url__ = ("", "") __version__ = "1.0" __bpydoc__ = "" # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender from Blender import * from Blender import sys as bsys from Blender.Window import FileSelector REG_KEY = 'fef_reg' EXPORT_DIR = '' IMPORT_DIR = '' tooltips = { 'EXPORT_DIR': "default / last folder used to export .sef files to", 'IMPORT_DIR': "default / last folder used to import .sef files from" } def update_RegistryInfo(): d = {} d['EXPORT_DIR'] = EXPORT_DIR d['IMPORT_DIR'] = IMPORT_DIR Blender.Registry.SetKey(REG_KEY, d, True) # Looking for a saved key in Blender.Registry dict: rd = Blender.Registry.GetKey(REG_KEY, True) if rd: try: EXPORT_DIR = rd['EXPORT_DIR'] IMPORT_DIR = rd['IMPORT_DIR'] except KeyError: update_RegistryInfo() else: update_RegistryInfo() class grp: def __init__(self): self.name = '' self.obj_count = 0 self.obj_list = [] class Obj: def __init__(self): self.name = '' self.mat = '' self.vlist = [] self.uvlist = [] self.vcol = [] self.flist = [] class mat: def __init__(self): self.name = '' self.tex = '' class lit: def __init__(self): self.energy = 0 self.x = 0 self.y = 0 self.z = 0 class rebounds: def __init__(self): self.name = '' self.parts = 0 self.vlist = [] groups = [] mats = [] lights = [] rebound = [] global import_dir,weather found = 0 def load_data(file): # global import_dir,weather global import_dir, tipo for line in file: if line.find('Type') >=0: tipo = line.split('=')[1].replace('"','').replace(' ','') found = 1 break # if not found: # weather = 'DF' file.next() for line in file: if line.find('Materials') >=0: materials = int(line.split('=')[1]) found = 1 break file.next() for mt in range(materials): line = file.next() m = mat() m.name = "%s"% line.split()[0] if len(line.split()) == 2: m.tex = line.split()[1] elif len(line.split()) > 2: m.tex = line.split()[1] for n in xrange(len(line.split())-2): m.tex += " " + line.split()[n+2] else: Blender.Draw.PupMenu('Error: Loading textures.') return -1 m.tex = m.tex.replace('"','') if not bsys.exists(m.tex): Blender.Draw.PupMenu('Error:'+ m.tex + ' not found.') return -1 mats.append(m) for line in file: if line.find('Meshes') >=0: meshes = int(line.split('=')[1]) found = 1 break if not found: Blender.Draw.PupMenu('Meshes not found in file') return -1 file.next() for objs in range(meshes): line = file.next() line = line.split('=')[1] g = grp() g.name = line.split()[0].replace('"','') g.obj_count = int(line.split()[1]) for gr in range(g.obj_count): new = Obj() new.vlist = [] new.uvlist = [] new.vcol = [] new.flist = [] vertex = 0 faces = 0 line = file.next() new.name = g.name + '-' + line.split()[0] new.mat = line.split()[1] line = file.next() vertex = int(line) for ver in range(vertex): line = file.next() try: x,y,z,u,v = float(line.split()[0]),float(line.split()[1]),float(line.split()[2]),float(line.split()[3]),1-float(line.split()[4]) new.vlist.append((x,y,z)) new.uvlist.append((u,v)) new.vcol.append(line.split()[5]) except: Blender.Draw.PupMenu('Error importing Vertex list.') return -1 line = file.next() faces = int(line) for fac in range(faces): try: line = file.next() if len(map(int,line.split())) >3: a,b,c,d = map(int,line.split()) new.flist.append((a,b,c,d)) else: a,b,c = map(int,line.split()) new.flist.append((a,b,c)) except: Blender.Draw.PupMenu('Error importing Faces.') return -1 g.obj_list.append(new) groups.append(g) mats.sort() found = -1 return 1 def import2blender(): global import_dir,tipo scene_name = 'FEI-%s'%tipo sc = Scene.New(scene_name) sc.makeCurrent() #sc = Scene.GetCurrent() screen_list = Window.GetScreens() for screens in screen_list: Window.SetScreen(screens) sc.makeCurrent() Window.SetScreen(screen_list[2]) # Load Materials mat = [] for m in mats: material = Material.New(m.name) material.rgbCol = [1.0,1.0,1.0] texture = Texture.New(m.name) texture.setType('Image') texture.useAlpha #print m.tex if bsys.exists(m.tex): img = Image.Load(m.tex) texture.image = img texture.imageFlags |= Blender.Texture.ImageFlags.USEALPHA material.setTexture(0, texture, Texture.TexCo.UV,Texture.MapTo.ALPHA|Texture.MapTo.COL) else: Blender.Draw.PupMenu('Could not load %s texture'% (m.tex)) mat.append(material) #Load mesh structures to Blender for g in groups: ob_list = [] for o in g.obj_list: mesh = Blender.NMesh.New() mesh.name = o.name mesh.hasFaceUV(1) mesh.hasVertexColours(1) #Assign Material to Mesh and load Texture for UVs tex = '' for m in mat: if o.mat == m.name: mesh.materials.append(m) textu = m.getTextures() if bsys.exists(textu[0].tex.image.filename): tex = textu[0].tex.image break if not mesh.materials: try: newmat = Material.Get(o.mat) except: newmat = Material.New(o.mat) mesh.materials.append(newmat) #Import Vertices for ver in o.vlist: bvert = Blender.NMesh.Vert(ver[0],ver[1],ver[2]) mesh.verts.append(bvert) #Import faces with UV and Vertex Colours for fac in o.flist: bface = Blender.NMesh.Face() bface.mode |= Blender.NMesh.FaceModes['TWOSIDE'] if tex: bface.mode |= Blender.NMesh.FaceModes['TEX'] bface.transp = Blender.NMesh.FaceTranspModes['ALPHA'] bface.image = tex for fa in range(len(fac)): bface.v.append(mesh.verts[fac[fa]]) bface.uv.append(o.uvlist[fac[fa]]) col = Blender.NMesh.Col() col.r = int((o.vcol[fac[fa]][4]+o.vcol[fac[fa]][5]),16) col.g = int((o.vcol[fac[fa]][6]+o.vcol[fac[fa]][7]),16) col.b = int((o.vcol[fac[fa]][8]+o.vcol[fac[fa]][9]),16) col.a = int((o.vcol[fac[fa]][2]+o.vcol[fac[fa]][3]),16) bface.col.append(col) mesh.faces.append(bface) mesh.mode = 0 object = Blender.NMesh.PutRaw(mesh) object.setName(o.name) ob_list.append(object) # Create a group for this import. grp = Object.New("Empty",g.name) sc.link(grp) grp.makeParent(ob_list) return 1 # File Selector callback: def fs_callback(filename): global IMPORT_DIR, EXPORT_DIR, import_dir, tipo tipo = '' if not filename.endswith('.fef'): filename = '%s.fef' % filename Blender.Window.WaitCursor(1) starttime = bsys.time() import_dir = bsys.dirname(filename) if import_dir != IMPORT_DIR: IMPORT_DIR = import_dir update_RegistryInfo() file = open(filename,"r") header = file.readline() if header != '//Face and Hair Exchange File (c)2010 by Skunk\n': print "Wrong file!" Blender.Draw.PupMenu('Wrong File!') file.close() return if not load_data(file): Blender.Draw.PupMenu('Error in input file!') file.close() return if not import2blender(): Blender.Draw.PupMenu('Error in input file!') file.close() return file.close() endtime = bsys.time() - starttime print "Data imported in %.3f seconds." % endtime Blender.Window.WaitCursor(0) return objs = Blender.Object.Get() if objs: Blender.Draw.PupMenu('WARNING: There are objects yet in the scene.') fname = "*.fef" if IMPORT_DIR: fname = bsys.join(IMPORT_DIR, bsys.basename(fname)) FileSelector(fs_callback, "Import FEF", fname)