[User] Show practical ways to work with Bpy.Types.Histogram in a Blender add-on or script – include code.

[Assistant] hecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object Rotation Mode Items Object Type Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Histogram(bpy_struct) ¶ base class — bpy_struct class bpy.types. Histogram ( bpy_struct ) ¶ Statistical view of the levels of color in an image mode ¶ Channels to display in the histogram LUMA Luma – Luma. RGB RGB – Red Green Blue. R R – Red. G G – Green. B B – Blue. A A – Alpha. Type : enum in [ 'LUMA' , 'RGB' , 'R' , 'G' , 'B' , 'A' ], default 'LUMA' show_line ¶ Display lines rather than filled shapes Type : boolean, default False classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Scopes.histogram SpaceImageEditor.sample_histogram Next HookModifier(Modifier) Previous Header(bpy_struct) Copyright © Blender Authors Made with Furo Report issue on this page On this page Histogram(bpy_struct) Histogram Histogram.mode Histogram.show_line Histogram.bl_rna_get_subclass() Histogram.bl_rna_get_subclass_py() Inherited Properties Inherited Functions References


[User] How do I use Force in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
# Force

[image reference removed]

Force field visualization.

The *Force* field is the simplest of the fields. It gives a constant force away from
(positive strength) or towards (negative strength) the object’s origin.


[User] What is Shape and how is it used in Blender Python scripting?

[Assistant]
# Shape

[image reference removed]

Shape panel.

Resolution Preview U/V
:   The density of the generated surface mesh in the 3D Viewport. The higher this number, the more vertices
    there will be and the smoother the surface will look.

Render U/V
:   The density of the generated surface mesh in the render. If a number is 0, the corresponding number
    from *Resolution Preview* will be used instead.

    |  |  |
    | --- | --- |
    | ../../../_images/modeling_surfaces_properties_shape_resolution-1x1-wire.png   Resolution 1×1. | ../../../_images/modeling_surfaces_properties_shape_resolution-3x3-wire.png   Resolution 3×3. |


[User] What is Inputs and how is it used in Blender Python scripting?

[Assistant]
Image
:   Standard color input.

Type
:   Radial:
    :   Radially distorts the image to create a barrel or a Pincushion distortion.

    Horizontal:
    :   Horizontally distorts the image to create a channel/color shifting effect.

Distortion Radial
:   This creates a bulging or pinching effect from the center of the image.

Dispersion
:   This simulates chromatic aberrations, where different wavelengths of light refract slightly differently,
    creating a rainbow colored fringe.

Jitter
:   Adds jitter to the distortion. Faster, but noisier.

Fit Radial
:   Scales image so black areas are not visible. Only works for positive distortion.


[User] Give a detailed overview of U: syntax, arguments, return values, common patterns.

[Assistant] pes.WireframeModifier attribute)](bpy.types.WireframeModifier.html#bpy.types.WireframeModifier.use_boundary) - [use_box (bpy.types.TextStrip attribute)](bpy.types.TextStrip.html#bpy.types.TextStrip.use_box) - [use_box_clip (bpy.types.RegionView3D attribute)](bpy.types.RegionView3D.html#bpy.types.RegionView3D.use_box_clip) - [use_breaking (bpy.types.RigidBodyConstraint attribute)](bpy.types.RigidBodyConstraint.html#bpy.types.RigidBodyConstraint.use_breaking) - [use_brute (bpy.types.MovieTrackingTrack attribute)](bpy.types.MovieTrackingTrack.html#bpy.types.MovieTrackingTrack.use_brute) - [use_bubble_particles (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_bubble_particles) - [use_bulge_max (bpy.types.SplineIKConstraint attribute)](bpy.types.SplineIKConstraint.html#bpy.types.SplineIKConstraint.use_bulge_max)   - [(bpy.types.StretchToConstraint attribute)](bpy.types.StretchToConstraint.html#bpy.types.StretchToConstraint.use_bulge_max) - [use_bulge_min (bpy.types.SplineIKConstraint attribute)](bpy.types.SplineIKConstraint.html#bpy.types.SplineIKConstraint.use_bulge_min)   - [(bpy.types.StretchToConstraint attribute)](bpy.types.StretchToConstraint.html#bpy.types.StretchToConstraint.use_bulge_min) - [use_cache (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_cache)   - [(bpy.types.UserExtensionRepo attribute)](bpy.types.UserExtensionRepo.html#bpy.types.UserExtensionRepo.use_cache) - [use_cache_final (bpy.types.SequenceEditor attribute)](bpy.types.SequenceEditor.html#bpy.types.SequenceEditor.use_cache_final) - [use_cache_raw (bpy.types.SequenceEditor attribute)](bpy.types.SequenceEditor.html#bpy.types.SequenceEditor.use_cache_raw) - [use_cage (bpy.types.BakeSettings attribute)](bpy.types.BakeSettings.html#bpy.types.BakeSettings.use_cage) - [use_calculate_alpha (bpy.types.ImageTexture attribute)](bpy.types.ImageTexture.html#bpy.types.ImageTexture.use_calculate_alpha) - [use_camera_clip (bpy.types.CameraBackgroundImage attribute)](bpy.types.CameraBackgroundImage.html#bpy.types.CameraBackgroundImage.use_camera_clip) - [use_camera_lock_parent (bpy.types.Object attribute)](bpy.types.Object.html#bpy.types.Object.use_camera_lock_parent) - [use_camera_space_bake (bpy.types.AnimVizMotionPaths attribute)](bpy.types.AnimVizMotionPaths.html#bpy.types.AnimVizMotionPaths.use_camera_space_bake) - [use_cavity (bpy.types.Paint attribute)](bpy.types.Paint.html#bpy.types.Paint.use_cavity) - [use_chain_count (bpy.types.FreestyleLineStyle attribute)](bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle.use_chain_count) - [use_chain_offset (bpy.types.SplineIKConstraint attribute)](bpy.types.SplineIKConstraint.html#bpy.types.SplineIKConstraint.use_chain_offset) - [use_chaining (bpy.types.FreestyleLineStyle attribute)](bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle.use_chaining) - [use_checker_even (bpy.types.ImageTexture attribute)](bpy.types.ImageTexture.html#bpy.types.ImageTexture.use_checker_even) - [use_checker_odd (bpy.types.ImageTexture attribute)](bpy.types.ImageTexture.html#bpy.types.ImageTexture.use_checker_odd) - [use_children (bpy.types.ParticleInstanceModifier attribute)](bpy.types.ParticleInstanceModifier.html#bpy.types.ParticleInstanceModifier.use_children) - [use_cineon_log (bpy.types.ImageFormatSettings attribute)](bpy.types.ImageFormatSettings.html#bpy.types.ImageFormatSettings.use_cineon_log) - [use_clamp (bpy.types.ShaderNodeMath attribute)](bpy.types.ShaderNodeMath.html#bpy.types.ShaderNodeMath.use_clamp)   - [(bpy.types.ShaderNodeMixRGB attribute)](bpy.types.ShaderNodeMixRGB.html#bpy.types.ShaderNodeMixRGB.use_clamp)   - [(bpy.types.ShaderNodeOutputLineStyle attribute)](bpy.types.ShaderNodeOutputLineStyle.html#bpy.types.ShaderNodeOutputLineStyle.use_clamp)   - [(bpy.types.Texture attribute)](bpy.types.Texture.html#bpy.types.Texture.use_clamp)   - [(bpy.types.TextureNodeMath attribute)](bpy.types.TextureNodeMath.html#bpy.types.TextureNodeMath.use_clamp)   - [(bpy.types.TextureNodeMixRGB attribute)](bpy.types.TextureNodeMixRGB.html#bpy.types.TextureNodeMixRGB.use_clamp) - [use_clamp_overlap (bpy.types.BevelModifier attribute)](bpy.types.BevelModifier.html#bpy.types.BevelModifier.use_clamp_overlap) - [use_clamp_view (bpy.types.SpaceSequenceEditor attribute)](bpy.types.SpaceSequenceEditor.html#bpy.types.SpaceSequenceEditor.use_clamp_view) - [use_clear (bpy.types.BakeSettings attribute)](bpy.types.BakeSettings.html#bpy.types.BakeSettings.use_clear) - [use_climb (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.use_climb) - [use_clip (bpy.types.CurveMapping attribute)](bpy.types.CurveMapping.html#bpy.types.CurveMapping.use_clip)   - [(bpy.types.CurveProfile attribute)](bpy.types.CurveProfile.html#bpy.types.CurveProfile.use_clip)   - [(bpy.types.MirrorModifier attribute)](bpy.types.MirrorModifier.html#bpy.types.MirrorModifier.use_clip) - [use_clip_plane_boundaries (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_clip_plane_boundaries) - [use_clip_planes (bpy.types.RegionView3D attribute)](bpy.types.RegionView3D.html#bpy.types.RegionView3D.use_clip_planes) - [use_clone_layer (bpy.types.ImagePaint attribute)](bpy.types.ImagePaint.html#bpy.types.ImagePaint.use_clone_layer) - [use_close_tip (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_close_tip) - [use_cloth_collision (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_cloth_collision) - [use_cloth_pin_simulation_boundary (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_cloth_pin_simulation_boundary) - [use_clump_curve (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_clump_curve) - [use_clump_noise (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_clump_noise) - [use_collapse_triangulate (bpy.types.DecimateModifier attribute)](bpy.types.DecimateModifier.html#bpy.types.DecimateModifier.use_collapse_triangulate) - [use_collection_count (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_collection_count) - [use_collection_pick_random (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_collection_pick_random) - [use_collide_strokes (bpy.types.BrushGpencilSettings attribute)](bpy.types.BrushGpencilSettings.html#bpy.types.BrushGpencilSettings.use_collide_strokes) - [use_collision (bpy.types.ClothCollisionSettings attribute)](bpy.types.ClothCollisionSettings.html#bpy.types.ClothCollisionSettings.use_collision) - [use_collision_border_back (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_back) - [use_collision_border_bottom (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_bottom) - [use_collision_border_front (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_front) - [use_collision_border_left (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_left) - [use_collision_border_right (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_right) - [use_collision_border_top (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_collision_border_top) - [use_color_as_displacement (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_color_as_displacement) - [use_color_jitter (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_color_jitter)   - [(bpy.types.UnifiedPaintSettings attribute)](bpy.types.UnifiedPaintSettings.html#bpy.types.UnifiedPaintSettings.use_color_jitter) - [use_color_ramp (bpy.types.ColorMapping attribute)](bpy.types.ColorMapping.html#bpy.types.ColorMapping.use_color_ramp)   - [(bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.use_color_ramp)   - [(bpy.types.Texture attribute)](bpy.types.Texture.html#bpy.types.Texture.use_color_ramp) - [use_compositing (bpy.types.RenderSettings attribute)](bpy.types.RenderSettings.html#bpy.types.RenderSettings.use_compositing) - [use_compositor (bpy.types.View3DShading attribute)](bpy.types.View3DShading.html#bpy.types.View3DShading.use_compositor) - [use_connect (bpy.types.EditBone attribute)](bpy.types.EditBone.html#bpy.types.EditBone.use_connect) - [use_connected_only (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_connected_only) - [use_constant_offset (bpy.types.ArrayModifier attribute)](bpy.types.ArrayModifier.html#bpy.types.ArrayModifier.use_constant_offset)   - [(bpy.types.GreasePencilArrayModifier attribute)](bpy.types.GreasePencilArrayModifier.html#bpy.types.GreasePencilArrayModifier.use_constant_offset) - [use_contour (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_contour) - [use_corners_detect (bpy.types.CurvePaintSettings attribute)](bpy.types.CurvePaintSettings.html#bpy.types.CurvePaintSettings.use_corners_detect) - [use_crease (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_crease)   - [(bpy.types.WireframeModifier attribute)](bpy.types.WireframeModifier.html#bpy.types.WireframeModifier.use_crease) - [use_crease_on_sharp (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_crease_on_sharp) - [use_crease_on_smooth (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_crease_on_smooth) - [use_crease_override (bpy.types.ObjectLineArt attribute)](bpy.types.ObjectLineArt.html#bpy.types.ObjectLineArt.use_crease_override) - [use_creases (bpy.types.MultiresModifier attribute)](bpy.types.MultiresModifier.html#bpy.types.MultiresModifier.use_creases)   - [(bpy.types.SubsurfModifier attribute)](bpy.types.SubsurfModifier.html#bpy.types.SubsurfModifier.use_creases) - [use_crop_to_border (bpy.types.RenderSettings attribute)](bpy.types.RenderSettings.html#bpy.types.RenderSettings.use_crop_to_border) - [use_culling (bpy.types.CollisionSettings attribute)](bpy.types.CollisionSettings.html#bpy.types.CollisionSettings.use_culling)   - [(bpy.types.FreestyleSettings attribute)](bpy.types.FreestyleSettings.html#bpy.types.FreestyleSettings.use_culling) - [use_current_location (bpy.types.ArmatureConstraint attribute)](bpy.types.ArmatureConstraint.html#bpy.types.ArmatureConstraint.use_current_location) - [use_cursor_lock_adjust (bpy.types.PreferencesEdit attribute)](bpy.types.PreferencesEdit.html#bpy.types.PreferencesEdit.use_cursor_lock_adjust) - [use_cursor_overlay (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_cursor_overlay) - [use_cursor_overlay_override (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_cursor_overlay_override) - [use_cursor_region (bpy.types.OperatorOptions attribute)](bpy.types.OperatorOptions.html#bpy.types.OperatorOptions.use_cursor_region) - [use_curvature (bpy.types.GreasePencilLengthModifier attribute)](bpy.types.GreasePencilLengthModifier.html#bpy.types.GreasePencilLengthModifier.use_curvature) - [use_curve (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.use_curve) - [use_curve_follow (bpy.types.FollowPathConstraint attribute)](bpy.types.FollowPathConstraint.html#bpy.types.FollowPathConstraint.use_curve_follow) - [use_curve_mapping (bpy.types.ColorManagedViewSettings attribute)](bpy.types.ColorManagedViewSettings.html#bpy.types.ColorManagedViewSettings.use_curve_mapping) - [use_curve_radius (bpy.types.FollowPathConstraint attribute)](bpy.types.FollowPathConstraint.html#bpy.types.FollowPathConstraint.use_curve_radius)   - [(bpy.types.SplineIKConstraint attribute)](bpy.types.SplineIKConstraint.html#bpy.types.SplineIKConstraint.use_curve_radius) - [use_custom_camera (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.use_custom_camera) - [use_custom_color (bpy.types.MotionPath attribute)](bpy.types.MotionPath.html#bpy.types.MotionPath.use_custom_color)   - [(bpy.types.MovieTrackingTrack attribute)](bpy.types.MovieTrackingTrack.html#bpy.types.MovieTrackingTrack.use_custom_color)   - [(bpy.types.Node attribute)](bpy.types.Node.html#bpy.types.Node.use_custom_color) - [use_custom_curve (bpy.types.GreasePencilColorModifier attribute)](bpy.types.GreasePencilColorModifier.html#bpy.types.GreasePencilColorModifier.use_custom_curve)   - [(bpy.types.GreasePencilHookModifier attribute)](bpy.types.GreasePencilHookModifier.html#bpy.types.GreasePencilHookModifier.use_custom_curve)   - [(bpy.types.GreasePencilNoiseModifier attribute)](bpy.types.GreasePencilNoiseModifier.html#bpy.types.GreasePencilNoiseModifier.use_custom_curve)   - [(bpy.types.GreasePencilOpacityModifier attribute)](bpy.types.GreasePencilOpacityModifier.html#bpy.types.GreasePencilOpacityModifier.use_custom_curve)   - [(bpy.types.GreasePencilSmoothModifier attribute)](bpy.types.GreasePencilSmoothModifier.html#bpy.types.GreasePencilSmoothModifier.use_custom_curve)   - [(bpy.types.GreasePencilThickModifierData attribute)](bpy.types.GreasePencilThickModifierData.html#bpy.types.GreasePencilThickModifierData.use_custom_curve)   - [(bpy.types.GreasePencilTintModifier attribute)](bpy.types.GreasePencilTintModifier.html#bpy.types.GreasePencilTintModifier.use_custom_curve) - [use_custom_directory (bpy.types.UserExtensionRepo attribute)](bpy.types.UserExtensionRepo.html#bpy.types.UserExtensionRepo.use_custom_directory) - [use_custom_distance (bpy.types.Light attribute)](bpy.types.Light.html#bpy.types.Light.use_custom_distance) - [use_custom_frame_range (bpy.types.GreasePencilTimeModifier attribute)](bpy.types.GreasePencilTimeModifier.html#bpy.types.GreasePencilTimeModifier.use_custom_frame_range) - [use_custom_normals (bpy.types.MultiresModifier attribute)](bpy.types.MultiresModifier.html#bpy.types.MultiresModifier.use_custom_normals)   - [(bpy.types.SubsurfModifier attribute)](bpy.types.SubsurfModifier.html#bpy.types.SubsurfModifier.use_custom_normals) - [use_custom_parallax (bpy.types.LightProbeSphere attribute)](bpy.types.LightProbeSphere.html#bpy.types.LightProbeSphere.use_custom_parallax) - [use_custom_path (bpy.types.NodesModifierBake attribute)](bpy.types.NodesModifierBake.html#bpy.types.NodesModifierBake.use_custom_path) - [use_custom_shape_bone_size (bpy.types.PoseBone attribute)](bpy.types.PoseBone.html#bpy.types.PoseBone.use_custom_shape_bone_size) - [use_custom_simulation_frame_range (bpy.types.NodesModifierBake attribute)](bpy.types.NodesModifierBake.html#bpy.types.NodesModifierBake.use_custom_simulation_frame_range) - [use_custom_simulation_range (bpy.types.Scene attribute)](bpy.types.Scene.html#bpy.types.Scene.use_custom_simulation_range) - [use_cycles_debug (bpy.types.PreferencesExperimental attribute)](bpy.types.PreferencesExperimental.html#bpy.types.PreferencesExperimental.use_cycles_debug) - [use_cyclic (bpy.types.Action attribute)](bpy.types.Action.html#bpy.types.Action.use_cyclic)   - [(bpy.types.ClampToConstraint attribute)](bpy.types.ClampToConstraint.html#bpy.types.ClampToConstraint.use_cyclic)   - [(bpy.types.CompositorNodeCryptomatteV2 attribute)](bpy.types.CompositorNodeCryptomatteV2.html#bpy.types.CompositorNodeCryptomatteV2.use_cyclic)   - [(bpy.types.CompositorNodeImage attribute)](bpy.types.CompositorNodeImage.html#bpy.types.CompositorNodeImage.use_cyclic)   - [(bpy.types.GreasePencilDashModifierSegment attribute)](bpy.types.GreasePencilDashModifierSegment.html#bpy.types.GreasePencilDashModifierSegment.use_cyclic)   - [(bpy.types.ImageUser attribute)](bpy.types.ImageUser.html#bpy.types.ImageUser.use_cyclic)   - [(bpy.types.MaskSpline attribute)](bpy.types.MaskSpline.html#bpy.types.MaskSpline.use_cyclic)   - [(bpy.types.WaveModifier attribute)](bpy.types.WaveModifier.html#bpy.types.WaveModifier.use_cyclic) - [use_cyclic_offset (bpy.types.Bone attribute)](bpy.types.Bone.html#bpy.types.Bone.use_cyclic_offset)   - [(bpy.types.EditBone attribute)](bpy.types.EditBone.html#bpy.types.EditBone.use_cyclic_offset) - [use_cyclic_u (bpy.types.Spline attribute)](bpy.types.Spline.html#bpy.types.Spline.use_cyclic_u) - [use_cyclic_v (bpy.types.Spline attribute)](bpy.types.Spline.html#bpy.types.Spline.use_cyclic_v) - [use_dashed_line (bpy.types.FreestyleLineStyle attribute)](bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle.use_dashed_line) - [use_data_display (bpy.types.LightProbe attribute)](bpy.types.LightProbe.html#bpy.types.LightProbe.use_data_display) - [use_datablock_sort (bpy.types.DopeSheet attribute)](bpy.types.DopeSheet.html#bpy.types.DopeSheet.use_datablock_sort) - [use_deactivation (bpy.types.RigidBodyObject attribute)](bpy.types.RigidBodyObject.html#bpy.types.RigidBodyObject.use_deactivation) - [use_dead (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.use_dead) - [use_debug_freeze_view_culling (bpy.types.View3DOverlay attribute)](bpy.types.View3DOverlay.html#bpy.types.View3DOverlay.use_debug_freeze_view_culling) - [use_default_blue_channel (bpy.types.MovieTrackingSettings attribute)](bpy.types.MovieTrackingSettings.html#bpy.types.MovieTrackingSettings.use_default_blue_channel) - [use_default_brute (bpy.types.MovieTrackingS


[User] Provide the full official documentation entry for Bpy.Types.Material Ul Matslots, preserving all code examples.

[Assistant] reNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object Rotation Mode Items Object Type Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar MATERIAL_UL_matslots(UIList) ¶ base classes — bpy_struct , UIList class bpy.types. MATERIAL_UL_matslots ( UIList ) ¶ draw_item ( _context , layout , _data , item , icon , _active_data , _active_propname , _index ) ¶ classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data UIList.bl_idname UIList.list_id UIList.layout_type UIList.use_filter_show UIList.filter_name UIList.use_filter_invert UIList.use_filter_sort_alpha UIList.use_filter_sort_reverse UIList.use_filter_sort_lock UIList.bitflag_filter_item UIList.bitflag_item_never_show Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values UIList.bl_system_properties_get UIList.draw_item UIList.draw_filter UIList.filter_items UIList.append UIList.is_extended UIList.prepend UIList.remove UIList.bl_rna_get_subclass UIList.bl_rna_get_subclass_py Next MESH_UL_attributes(UIList) Previous MASK_UL_layers(UIList) Copyright © Blender Authors Made with Furo Report issue on this page On this page MATERIAL_UL_matslots(UIList) MATERIAL_UL_matslots MATERIAL_UL_matslots.draw_item() MATERIAL_UL_matslots.bl_rna_get_subclass() MATERIAL_UL_matslots.bl_rna_get_subclass_py() Inherited Properties Inherited Functions


[User] Give a detailed overview of Bpy.Types.Assetlibraryreference: syntax, arguments, return values, common patterns.

[Assistant] AssetLibraryReference(bpy_struct) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators 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GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveTo


[User] Show practical ways to work with GeometryNodeInputTangent(GeometryNode) in a Blender add-on or script – include code.

[Assistant]
# GeometryNodeInputTangent(GeometryNode)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), [`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal"), [`GeometryNode`](bpy.types.GeometryNode.html#bpy.types.GeometryNode "bpy.types.GeometryNode")

*class* bpy.types.GeometryNodeInputTangent(*GeometryNode*)
:   Retrieve the direction of curves at each control point

    *classmethod* is_registered_node_type()
    :   True if a registered node type

        Returns:
        :   Result

        Return type:
        :   boolean

    *classmethod* input_template(*index*)
    :   Input socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* output_template(*index*)
    :   Output socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Explain Bpy.Types.Linestylealphamodifier Material in complete detail according to the official Blender documentation.

[Assistant] deBricks(TextureNode) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) 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(bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar LineStyleAlphaModifier_Material(LineStyleAlphaModifier) ¶ base classes — bpy_struct , LineStyleModifier , LineStyleAlphaModifier class bpy.types. LineStyleAlphaModifier_Material ( LineStyleAlphaModifier ) ¶ Change alpha transparency based on a material attribute blend ¶ Specify how the modifier value is blended into the base value Type : enum in [ 'MIX' , 'ADD' , 'SUBTRACT' , 'MULTIPLY' , 'DIVIDE' , 'DIFFERENCE' , 'MINIMUM' , 'MAXIMUM' ], default 'MIX' curve ¶ Curve used for the curve mapping Type : CurveMapping , (readonly) expanded ¶ True if the modifier tab is expanded Type : boolean, default False influence ¶ Influence factor by which the modifier changes the property Type : float in [0, 1], default 0.0 invert ¶ Invert the fade-out direction of the linear mapping Type : boolean, default False mapping ¶ Select the mapping type LINEAR Linear – Use linear mapping. CURVE Curve – Use curve mapping. Type : enum in [ 'LINEAR' , 'CURVE' ], default 'LINEAR' material_attribute ¶ Specify which material attribute is used Type : enum in [ 'LINE' , 'LINE_R' , 'LINE_G' , 'LINE_B' , 'LINE_A' , 'DIFF' , 'DIFF_R' , 'DIFF_G' , 'DIFF_B' , 'SPEC' , 'SPEC_R' , 'SPEC_G' , 'SPEC_B' , 'SPEC_HARD' , 'ALPHA' ], default 'LINE' type ¶ Type of the modifier Type : enum in Linestyle Alpha Modifier Type Items , default 'ALONG_STROKE' , (readonly) use ¶ Enable or disable this modifier during stroke rendering Type : boolean, default False classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data LineStyleAlphaModifier.name Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values LineStyleModifier.bl_rna_get_subclass LineStyleModifier.bl_rna_get_subclass_py LineStyleAlphaModifier.bl_rna_get_subclass LineStyleAlphaModifier.bl_rna_get_subclass_py Next LineStyleAlphaModifier_Noise(LineStyleAlphaModifier) Previous LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier) Copyright © Blender Authors Made with Furo Report issue on this page On this page LineStyleAlphaModifier_Material(LineStyleAlphaModifier) LineStyleAlphaModifier_Material LineStyleAlphaModifier_Material.blend LineStyleAlphaModifier_Material.curve LineStyleAlphaModifier_Material.expanded LineStyleAlphaModifier_Material.influence LineStyleAlphaModifier_Material.invert LineStyleAlphaModifier_Material.mapping LineStyleAlphaModifier_Material.material_attribute LineStyleAlphaModifier_Material.type LineStyleAlphaModifier_Material.use LineStyleAlphaModifier_Material.bl_rna_get_subclass() LineStyleAlphaModifier_Material.bl_rna_get_subclass_py() Inherited Properties Inherited Functions


[User] Give a detailed overview of Inherited Functions: syntax, arguments, return values, common patterns.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") | - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`UIList.bl_system_properties_get`](bpy.types.UIList.html#bpy.types.UIList.bl_system_properties_get "bpy.types.UIList.bl_system_properties_get") - [`UIList.draw_item`](bpy.types.UIList.html#bpy.types.UIList.draw_item "bpy.types.UIList.draw_item") - [`UIList.draw_filter`](bpy.types.UIList.html#bpy.types.UIList.draw_filter "bpy.types.UIList.draw_filter") - [`UIList.filter_items`](bpy.types.UIList.html#bpy.types.UIList.filter_items "bpy.types.UIList.filter_items") - [`UIList.append`](bpy.types.UIList.html#bpy.types.UIList.append "bpy.types.UIList.append") - [`UIList.is_extended`](bpy.types.UIList.html#bpy.types.UIList.is_extended "bpy.types.UIList.is_extended") - [`UIList.prepend`](bpy.types.UIList.html#bpy.types.UIList.prepend "bpy.types.UIList.prepend") - [`UIList.remove`](bpy.types.UIList.html#bpy.types.UIList.remove "bpy.types.UIList.remove") - [`UIList.bl_rna_get_subclass`](bpy.types.UIList.html#bpy.types.UIList.bl_rna_get_subclass "bpy.types.UIList.bl_rna_get_subclass") - [`UIList.bl_rna_get_subclass_py`](bpy.types.UIList.html#bpy.types.UIList.bl_rna_get_subclass_py "bpy.types.UIList.bl_rna_get_subclass_py") |


[User] What is Introduction and how is it used in Blender Python scripting?

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# Introduction

Scenes are a way to organize your work. Each blend-file can contain multiple scenes,
which may share other data such as objects, materials, and collections.

A scene defines the visible objects, camera view, lighting setup,
and render settings that make up a specific part of a project.
For example, a single blend-file may include multiple scenes for different shots,
lighting setups, or stages of a production pipeline.

Scene management and library linking are based on Blender’s
[Library and Data System](../../files/index.xhtml).
If you are not familiar with the concepts of data-blocks, linking, and appending,
it is recommended to read that page first.


[User] How do I use Inherited Properties in Blender? Include parameters, examples, warnings and best practices.

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| --- | --- |
| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`ID.name`](bpy.types.ID.html#bpy.types.ID.name "bpy.types.ID.name") - [`ID.name_full`](bpy.types.ID.html#bpy.types.ID.name_full "bpy.types.ID.name_full") - [`ID.id_type`](bpy.types.ID.html#bpy.types.ID.id_type "bpy.types.ID.id_type") - [`ID.session_uid`](bpy.types.ID.html#bpy.types.ID.session_uid "bpy.types.ID.session_uid") - [`ID.is_evaluated`](bpy.types.ID.html#bpy.types.ID.is_evaluated "bpy.types.ID.is_evaluated") - [`ID.original`](bpy.types.ID.html#bpy.types.ID.original "bpy.types.ID.original") - [`ID.users`](bpy.types.ID.html#bpy.types.ID.users "bpy.types.ID.users") - [`ID.use_fake_user`](bpy.types.ID.html#bpy.types.ID.use_fake_user "bpy.types.ID.use_fake_user") - [`ID.use_extra_user`](bpy.types.ID.html#bpy.types.ID.use_extra_user "bpy.types.ID.use_extra_user") - [`ID.is_embedded_data`](bpy.types.ID.html#bpy.types.ID.is_embedded_data "bpy.types.ID.is_embedded_data") - [`ID.is_linked_packed`](bpy.types.ID.html#bpy.types.ID.is_linked_packed "bpy.types.ID.is_linked_packed") - [`ID.is_missing`](bpy.types.ID.html#bpy.types.ID.is_missing "bpy.types.ID.is_missing") - [`ID.is_runtime_data`](bpy.types.ID.html#bpy.types.ID.is_runtime_data "bpy.types.ID.is_runtime_data") - [`ID.is_editable`](bpy.types.ID.html#bpy.types.ID.is_editable "bpy.types.ID.is_editable") - [`ID.tag`](bpy.types.ID.html#bpy.types.ID.tag "bpy.types.ID.tag") - [`ID.is_library_indirect`](bpy.types.ID.html#bpy.types.ID.is_library_indirect "bpy.types.ID.is_library_indirect") - [`ID.library`](bpy.types.ID.html#bpy.types.ID.library "bpy.types.ID.library") - [`ID.library_weak_reference`](bpy.types.ID.html#bpy.types.ID.library_weak_reference "bpy.types.ID.library_weak_reference") | - [`ID.asset_data`](bpy.types.ID.html#bpy.types.ID.asset_data "bpy.types.ID.asset_data") - [`ID.override_library`](bpy.types.ID.html#bpy.types.ID.override_library "bpy.types.ID.override_library") - [`ID.preview`](bpy.types.ID.html#bpy.types.ID.preview "bpy.types.ID.preview") - [`NodeTree.color_tag`](bpy.types.NodeTree.html#bpy.types.NodeTree.color_tag "bpy.types.NodeTree.color_tag") - [`NodeTree.default_group_node_width`](bpy.types.NodeTree.html#bpy.types.NodeTree.default_group_node_width "bpy.types.NodeTree.default_group_node_width") - [`NodeTree.view_center`](bpy.types.NodeTree.html#bpy.types.NodeTree.view_center "bpy.types.NodeTree.view_center") - [`NodeTree.description`](bpy.types.NodeTree.html#bpy.types.NodeTree.description "bpy.types.NodeTree.description") - [`NodeTree.animation_data`](bpy.types.NodeTree.html#bpy.types.NodeTree.animation_data "bpy.types.NodeTree.animation_data") - [`NodeTree.nodes`](bpy.types.NodeTree.html#bpy.types.NodeTree.nodes "bpy.types.NodeTree.nodes") - [`NodeTree.links`](bpy.types.NodeTree.html#bpy.types.NodeTree.links "bpy.types.NodeTree.links") - [`NodeTree.annotation`](bpy.types.NodeTree.html#bpy.types.NodeTree.annotation "bpy.types.NodeTree.annotation") - [`NodeTree.type`](bpy.types.NodeTree.html#bpy.types.NodeTree.type "bpy.types.NodeTree.type") - [`NodeTree.interface`](bpy.types.NodeTree.html#bpy.types.NodeTree.interface "bpy.types.NodeTree.interface") - [`NodeTree.bl_idname`](bpy.types.NodeTree.html#bpy.types.NodeTree.bl_idname "bpy.types.NodeTree.bl_idname") - [`NodeTree.bl_label`](bpy.types.NodeTree.html#bpy.types.NodeTree.bl_label "bpy.types.NodeTree.bl_label") - [`NodeTree.bl_description`](bpy.types.NodeTree.html#bpy.types.NodeTree.bl_description "bpy.types.NodeTree.bl_description") - [`NodeTree.bl_icon`](bpy.types.NodeTree.html#bpy.types.NodeTree.bl_icon "bpy.types.NodeTree.bl_icon") - [`NodeTree.bl_use_group_interface`](bpy.types.NodeTree.html#bpy.types.NodeTree.bl_use_group_interface "bpy.types.NodeTree.bl_use_group_interface") |


[User] Explain String to Value Node in complete detail according to the official Blender documentation.

[Assistant]
# String to Value Node

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The *String to Value* node converts a text string into a numerical value.
This is useful for parsing numbers from text input, file data, or dynamically generated strings.

The node reads characters from the beginning of the string until a valid number is parsed.
If parsing is unsuccessful, the node outputs a floating-point value of 0.