[User] What is Bpy.Types.Nodesocketvectoreuler2D and how is it used in Blender Python scripting?

[Assistant] NodeSocketVectorEuler2D(NodeSocketStandard) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset 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[User] Provide the full official documentation entry for Control, preserving all code examples.

[Assistant]
Catmull-Clark subdivision rounds off edges, and often this is not what you want.
There are several solutions that allow you to control the subdivision.

### Weighted Edge Creases

Weighted edge creases for subdivision surfaces allows you to change the way
the *Subdivision Surface* modifier subdivides the geometry to give the edges a smooth or sharp appearance.

[image reference removed]

A subdivided cube with creased edges.

The crease weight of selected edges can be changed in the *Transform* panel, Sidebar of the 3D Viewport.
The scale-like dedicated tool `Shift`-`E` can also be used to adjust the crease weight.
A higher value makes the edge “stronger” and more resistant to the smoothing effect of subdivision surfaces.

### Edge Loops

[image reference removed]

Subdivision Level 2 cube, the same with an extra Edge Loop, and the same with six extra Edge Loops.

The *Subdivision Surface* modifier demonstrates why good, clean topology is so important.
As you can see in the figure, it has a drastic effect on a default cube.
Until you add in additional loops (with e.g. [Loop Cut and Slide](../../meshes/editing/edge/loopcut_slide.xhtml#bpy-ops-mesh-loopcut-slide)),
the shape is almost unrecognizable as a cube.

A mesh with deliberate topology has good placement of edge loops, which allow the placement of more loops
(or their removal) to control the sharpness/smoothness of the resultant mesh.


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") | - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`ID.bl_system_properties_get`](bpy.types.ID.html#bpy.types.ID.bl_system_properties_get "bpy.types.ID.bl_system_properties_get") - [`ID.rename`](bpy.types.ID.html#bpy.types.ID.rename "bpy.types.ID.rename") - [`ID.evaluated_get`](bpy.types.ID.html#bpy.types.ID.evaluated_get "bpy.types.ID.evaluated_get") - [`ID.copy`](bpy.types.ID.html#bpy.types.ID.copy "bpy.types.ID.copy") - [`ID.asset_mark`](bpy.types.ID.html#bpy.types.ID.asset_mark "bpy.types.ID.asset_mark") - [`ID.asset_clear`](bpy.types.ID.html#bpy.types.ID.asset_clear "bpy.types.ID.asset_clear") - [`ID.asset_generate_preview`](bpy.types.ID.html#bpy.types.ID.asset_generate_preview "bpy.types.ID.asset_generate_preview") - [`ID.override_create`](bpy.types.ID.html#bpy.types.ID.override_create "bpy.types.ID.override_create") - [`ID.override_hierarchy_create`](bpy.types.ID.html#bpy.types.ID.override_hierarchy_create "bpy.types.ID.override_hierarchy_create") - [`ID.user_clear`](bpy.types.ID.html#bpy.types.ID.user_clear "bpy.types.ID.user_clear") - [`ID.user_remap`](bpy.types.ID.html#bpy.types.ID.user_remap "bpy.types.ID.user_remap") - [`ID.make_local`](bpy.types.ID.html#bpy.types.ID.make_local "bpy.types.ID.make_local") - [`ID.user_of_id`](bpy.types.ID.html#bpy.types.ID.user_of_id "bpy.types.ID.user_of_id") - [`ID.animation_data_create`](bpy.types.ID.html#bpy.types.ID.animation_data_create "bpy.types.ID.animation_data_create") - [`ID.animation_data_clear`](bpy.types.ID.html#bpy.types.ID.animation_data_clear "bpy.types.ID.animation_data_clear") - [`ID.update_tag`](bpy.types.ID.html#bpy.types.ID.update_tag "bpy.types.ID.update_tag") - [`ID.preview_ensure`](bpy.types.ID.html#bpy.types.ID.preview_ensure "bpy.types.ID.preview_ensure") - [`ID.bl_rna_get_subclass`](bpy.types.ID.html#bpy.types.ID.bl_rna_get_subclass "bpy.types.ID.bl_rna_get_subclass") - [`ID.bl_rna_get_subclass_py`](bpy.types.ID.html#bpy.types.ID.bl_rna_get_subclass_py "bpy.types.ID.bl_rna_get_subclass_py") |


[User] Give a detailed overview of Graph View: syntax, arguments, return values, common patterns.

[Assistant]
# Graph View

The graph or curves view has numerous purposes based on the color of the lines.
The red and green lines on the graph show you the speed of the trackers at a given frame.
Green is vertical movement, Red is horizontal. Therefore the first frames will always be at zero.

The blue line is the line that comes out when you click on the film strip is the average per-frame error.
This curve is available only after pressing camera solve and is not editable.
This is the one line that you want to be as flat as possible and as closer to zero as you can.
The high points will show you where in your shot you are having inaccurate tracking.

Frames outside of scene frame range are darkened.

[image reference removed]

Graph View.


[User] How do I use Freestyle Types (freestyle.types) in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
 **name** (*str*) – The name of the attribute.

        Returns:
        :   The attribute value.

        Return type:
        :   [`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector")

    has_attribute_real(*name*)
    :   Checks whether the attribute name of float type is available.

        Parameters:
        :   **name** (*str*) – The name of the attribute.

        Returns:
        :   True if the attribute is available.

        Return type:
        :   bool

    has_attribute_vec2(*name*)
    :   Checks whether the attribute name of two-dimensional vector type
        is available.

        Parameters:
        :   **name** (*str*) – The name of the attribute.

        Returns:
        :   True if the attribute is available.

        Return type:
        :   bool

    has_attribute_vec3(*name*)
    :   Checks whether the attribute name of three-dimensional vector
        type is available.

        Parameters:
        :   **name** (*str*) – The name of the attribute.

        Returns:
        :   True if the attribute is available.

        Return type:
        :   bool

    set_attribute_real(*name*, *value*)
    :   Adds a user-defined attribute of float type. If there is no
        attribute of the given name, it is added. Otherwise, the new value
        replaces the old one.

        Parameters:
        :   - **name** (*str*) – The name of the attribute.
            - **value** (*float*) – The attribute value.

    set_attribute_vec2(*name*, *value*)
    :   Adds a user-defined attribute of two-dimensional vector type. If
        there is no attribute of the given name, it is added. Otherwise,
        the new value replaces the old one.

        Parameters:
        :   - **name** (*str*) – The name of the attribute.
            - **value** ([`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector") | tuple[float, float, float] | list[float]) – The attribute value.

    set_attribute_vec3(*name*, *value*)
    :   Adds a user-defined attribute of three-dimensional vector type.
        If there is no attribute of the given name, it is added.
        Otherwise, the new value replaces the old one.

        Parameters:
        :   - **name** (*str*) – The name of the attribute.
            - **value** ([`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector") | tuple[float, float, float] | list[float]) – The attribute value as a 3D vector.

    alpha
    :   Alpha component of the stroke color.

        Type:
        :   float

    color
    :   RGB components of the stroke color.

        Type:
        :   [`mathutils.Color`](mathutils.html#mathutils.Color "mathutils.Color")

    thickness
    :   Right and left components of the stroke thickness.
        The right (left) component is the thickness on the right (left) of the vertex
        when following the stroke.

        Type:
        :   [`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector")

    visible
    :   The visibility flag. True if the StrokeVertex is visible.

        Type:
        :   bool

*class* freestyle.types.StrokeShader
:   Base class for stroke shaders. Any stroke shader must inherit from
    this class and overload the shade() method. A StrokeShader is
    designed to modify stroke attributes such as thickness, color,
    geometry, texture, blending mode, and so on. The basic way for this
    operation is to iterate over the stroke vertices of the `Stroke`
    and to modify the `StrokeAttribute` of each vertex. Here is a
    code example of such an iteration:

    ```
    it = ioStroke.strokeVerticesBegin()
    while not it.is_end:
        att = it.object.attribute
        ## perform here any attribute modification
        it.increment()
    ```

    __init__()
    :   Default constructor.

    shade(*stroke*)
    :   The shading method. Must be overloaded by inherited classes.

        Parameters:
        :   **stroke** (`Stroke`) – A Stroke object.

    name
    :   The name of the stroke shader.

        Type:
        :   str

*class* freestyle.types.StrokeVertex
:   Class hierarchy: `Interface0D` > `CurvePoint` > `StrokeVertex`

    Class to define a stroke vertex.

    __init__()

    __init__(*brother*)

    __init__(*first_vertex*, *second_vertex*, *t3d*)

    __init__(*point*)

    __init__(*svertex*)

    __init__(*svertex*, *attribute*)
    :   Builds a `StrokeVertex` using the default constructor,
        copy constructor, from 2 `StrokeVertex` and an interpolation parameter,
        from a CurvePoint, from a SVertex, or a `SVertex` and a `StrokeAttribute` object.

        Parameters:
        :   - **brother** (`StrokeVertex`) – A StrokeVertex object.
            - **first_vertex** (`StrokeVertex`) – The first StrokeVertex.
            - **second_vertex** (`StrokeVertex`) – The second StrokeVertex.
            - **t3d** (*float*) – An interpolation parameter.
            - **point** (`CurvePoint`) – A CurvePoint object.
            - **svertex** (`SVertex`) – An SVertex object.
            - **svertex** – An SVertex object.
            - **attribute** (`StrokeAttribute`) – A StrokeAttribute object.

    attribute
    :   StrokeAttribute for this StrokeVertex.

        Type:
        :   `StrokeAttribute`

    curvilinear_abscissa
    :   Curvilinear abscissa of this StrokeVertex in the Stroke.

        Type:
        :   float

    point
    :   2D point coordinates.

        Type:
        :   [`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector")

    stroke_length
    :   Stroke length (it is only a value retained by the StrokeVertex,
        and it won’t change the real stroke length).

        Type:
        :   float

    u
    :   Curvilinear abscissa of this StrokeVertex in the Stroke.

        Type:
        :   float

*class* freestyle.types.StrokeVertexIterator
:   Class hierarchy: `Iterator` > `StrokeVertexIterator`

    Class defining an iterator designed to iterate over the
    `StrokeVertex` of a `Stroke`. An instance of a
    StrokeVertexIterator can be obtained from a Stroke by calling
    iter(), stroke_vertices_begin() or stroke_vertices_begin(). It is iterating
    over the same vertices as an `Interface0DIterator`. The difference
    resides in the object access: an Interface0DIterator only allows
    access to an Interface0D while one might need to access the
    specialized StrokeVertex type. In this case, one should use a
    StrokeVertexIterator. To call functions of the UnaryFuntion0D type,
    a StrokeVertexIterator can be converted to an Interface0DIterator by
    by calling Interface0DIterator(it).

    __init__()

    __init__(*brother*)
    :   Creates a `StrokeVertexIterator` using either the
        default constructor or the copy constructor.

        Parameters:
        :   **brother** (`StrokeVertexIterator`) – A StrokeVertexIterator object.

    decremented()
    :   Returns a copy of a decremented StrokeVertexIterator.

        Returns:
        :   A StrokeVertexIterator pointing the previous StrokeVertex.

        Return type:
        :   `StrokeVertexIterator`

    incremented()
    :   Returns a copy of an incremented StrokeVertexIterator.

        Returns:
        :   A StrokeVertexIterator pointing the next StrokeVertex.

        Return type:
        :   `StrokeVertexIterator`

    reversed()
    :   Returns a StrokeVertexIterator that traverses stroke vertices in the
        reversed order.

        Returns:
        :   A StrokeVertexIterator traversing stroke vertices backward.

        Return type:
        :   `StrokeVertexIterator`

    at_last
    :   True if the iterator points to the last valid element.
        For its counterpart (pointing to the first valid element), use it.is_begin.

        Type:
        :   bool

    object
    :   The StrokeVertex object currently pointed to by this iterator.

        Type:
        :   `StrokeVertex`

    t
    :   The curvilinear abscissa of the current point.

        Type:
        :   float

    u
    :   The point parameter at the current point in the stroke (0 <= u <= 1).

        Type:
        :   float

*class* freestyle.types.TVertex
:   Class hierarchy: `Interface0D` > `ViewVertex` > `TVertex`

    Class to define a T vertex, i.e. an intersection between two edges.
    It points towards two SVertex and four ViewEdges. Among the
    ViewEdges, two are front and the other two are back. Basically a
    front edge hides part of a back edge. So, among the back edges, one
    is of invisibility N and the other of invisibility N+1.

    __init__()
    :   Default constructor.

    get_mate(*viewedge*)
    :   Returns the mate edge of the ViewEdge given as argument. If the
        ViewEdge is frontEdgeA, frontEdgeB is returned. If the ViewEdge is
        frontEdgeB, frontEdgeA is returned. Same for back edges.

        Parameters:
        :   **viewedge** (`ViewEdge`) – A ViewEdge object.

        Returns:
        :   The mate edge of the given ViewEdge.

        Return type:
        :   `ViewEdge`

    get_svertex(*fedge*)
    :   Returns the SVertex (among the 2) belonging to the given FEdge.

        Parameters:
        :   **fedge** (`FEdge`) – An FEdge object.

        Returns:
        :   The SVertex belonging to the given FEdge.

        Return type:
        :   `SVertex`

    back_svertex
    :   The SVertex that is further away from the viewpoint.

        Type:
        :   `SVertex`

    front_svertex
    :   The SVertex that is closer to the viewpoint.

        Type:
        :   `SVertex`

    id
    :   The Id of this TVertex.

        Type:
        :   `Id`

*class* freestyle.types.UnaryFunction0D
:   Base class for Unary Functions (functors) working on
    `Interface0DIterator`. A unary function will be used by
    invoking __call__() on an Interface0DIterator. In Python, several
    different subclasses of UnaryFunction0D are used depending on the
    types of functors’ return values. For example, you would inherit from
    a `UnaryFunction0DDouble` if you wish to define a function that
    returns a double value. Available UnaryFunction0D subclasses are:

    - `UnaryFunction0DDouble`
    - `UnaryFunction0DEdgeNature`
    - `UnaryFunction0DFloat`
    - `UnaryFunction0DId`
    - `UnaryFunction0DMaterial`
    - `UnaryFunction0DUnsigned`
    - `UnaryFunction0DVec2f`
    - `UnaryFunction0DVec3f`
    - `UnaryFunction0DVectorViewShape`
    - `UnaryFunction0DViewShape`

    name
    :   The name of the unary 0D function.

        Type:
        :   str

*class* freestyle.types.UnaryFunction0DDouble
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DDouble`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a float value.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DEdgeNature
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DEdgeNature`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a `Nature` object.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DFloat
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DFloat`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a float value.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DId
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DId`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return an `Id` object.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DMaterial
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DMaterial`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a `Material` object.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DUnsigned
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DUnsigned`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return an int value.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DVec2f
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DVec2f`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a 2D vector.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DVec3f
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DVec3f`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a 3D vector.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DVectorViewShape
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DVectorViewShape`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a list of `ViewShape`
    objects.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction0DViewShape
:   Class hierarchy: `UnaryFunction0D` > `UnaryFunction0DViewShape`

    Base class for unary functions (functors) that work on
    `Interface0DIterator` and return a `ViewShape` object.

    __init__()
    :   Default constructor.

*class* freestyle.types.UnaryFunction1D
:   Base class for Unary Functions (functors) working on
    `Interface1D`. A unary function will be used by invoking
    __call__() on an Interface1D. In Python, several different subclasses
    of UnaryFunction1D are used depending on the types of functors’ return
    values. For example, you would inherit from a
    `UnaryFunction1DDouble` if you wish to define a function that
    returns a double value. Available UnaryFunction1D subclasses are:

    - `UnaryFunction1DDouble`
    - `UnaryFunction1DEdgeNature`
    - `UnaryFunction1DFloat`
    - `UnaryFunction1DUnsigned`
    - `UnaryFunction1DVec2f`
    - `UnaryFunction1DVec3f`
    - `UnaryFunction1DVectorViewShape`
    - `UnaryFunction1DVoid`

    name
    :   The name of the unary 1D function.

        Type:
        :   str

*class* freestyle.types.UnaryFunction1DDouble
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DDouble`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a float value.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DEdgeNature
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DEdgeNature`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a `Nature` object.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DFloat
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DFloat`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a float value.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DUnsigned
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DUnsigned`

    Base class for unary functions (functors) that work on
    `Interface1D` and return an int value.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DVec2f
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DVec2f`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a 2D vector.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DVec3f
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DVec3f`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a 3D vector.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the integration method given as an argument.

        Parameters:
        :   **integration_type** (`IntegrationType`) – An integration method.

    integration_type
    :   The integration method.

        Type:
        :   `IntegrationType`

*class* freestyle.types.UnaryFunction1DVectorViewShape
:   Class hierarchy: `UnaryFunction1D` > `UnaryFunction1DVectorViewShape`

    Base class for unary functions (functors) that work on
    `Interface1D` and return a list of `ViewShape`
    objects.

    __init__()

    __init__(*integration_type*)
    :   Builds a unary 1D function using the default constructor
        or the


[User] Describe Bpy.Types.Geometrynodescaleinstances from the Blender manual or Python API, including usage steps and snippets.

[Assistant] CurveToMesh(GeometryNode) GeometryNodeCurveToPoints(GeometryNode) GeometryNodeCurvesToGreasePencil(GeometryNode) GeometryNodeCustomGroup(GeometryNode) GeometryNodeDeformCurvesOnSurface(GeometryNode) GeometryNodeDeleteGeometry(GeometryNode) GeometryNodeDistributePointsInGrid(GeometryNode) GeometryNodeDistributePointsInVolume(GeometryNode) GeometryNodeDistributePointsOnFaces(GeometryNode) GeometryNodeDualMesh(GeometryNode) GeometryNodeDuplicateElements(GeometryNode) GeometryNodeEdgePathsToCurves(GeometryNode) GeometryNodeEdgePathsToSelection(GeometryNode) GeometryNodeEdgesOfCorner(GeometryNode) GeometryNodeEdgesOfVertex(GeometryNode) GeometryNodeEdgesToFaceGroups(GeometryNode) GeometryNodeExtrudeMesh(GeometryNode) GeometryNodeFaceOfCorner(GeometryNode) GeometryNodeFieldAtIndex(GeometryNode) GeometryNodeFieldAverage(GeometryNode) GeometryNodeFieldMinAndMax(GeometryNode) GeometryNodeFieldOnDomain(GeometryNode) GeometryNodeFieldToGrid(GeometryNode) GeometryNodeFieldToGridItem(bpy_struct) GeometryNodeFieldToGridItems(bpy_struct) GeometryNodeFieldVariance(GeometryNode) GeometryNodeFillCurve(GeometryNode) GeometryNodeFilletCurve(GeometryNode) GeometryNodeFlipFaces(GeometryNode) GeometryNodeForeachGeometryElementInput(GeometryNode) GeometryNodeForeachGeometryElementOutput(GeometryNode) GeometryNodeGeometryToInstance(GeometryNode) GeometryNodeGetNamedGrid(GeometryNode) GeometryNodeGizmoDial(GeometryNode) GeometryNodeGizmoLinear(GeometryNode) GeometryNodeGizmoTransform(GeometryNode) GeometryNodeGreasePencilToCurves(GeometryNode) GeometryNodeGridAdvect(GeometryNode) GeometryNodeGridCurl(GeometryNode) GeometryNodeGridDivergence(GeometryNode) GeometryNodeGridGradient(GeometryNode) GeometryNodeGridInfo(GeometryNode) GeometryNodeGridLaplacian(GeometryNode) GeometryNodeGridPrune(GeometryNode) GeometryNodeGridToMesh(GeometryNode) GeometryNodeGridVoxelize(GeometryNode) GeometryNodeGroup(GeometryNode) GeometryNodeImageInfo(GeometryNode) GeometryNodeImageTexture(GeometryNode) GeometryNodeImportCSV(GeometryNode) GeometryNodeImportOBJ(GeometryNode) GeometryNodeImportPLY(GeometryNode) GeometryNodeImportSTL(GeometryNode) GeometryNodeImportText(GeometryNode) GeometryNodeImportVDB(GeometryNode) GeometryNodeIndexOfNearest(GeometryNode) GeometryNodeIndexSwitch(GeometryNode) GeometryNodeInputActiveCamera(GeometryNode) GeometryNodeInputCollection(GeometryNode) GeometryNodeInputCurveHandlePositions(GeometryNode) GeometryNodeInputCurveTilt(GeometryNode) GeometryNodeInputEdgeSmooth(GeometryNode) GeometryNodeInputID(GeometryNode) GeometryNodeInputImage(GeometryNode) GeometryNodeInputIndex(GeometryNode) GeometryNodeInputInstanceBounds(GeometryNode) GeometryNodeInputInstanceRotation(GeometryNode) GeometryNodeInputInstanceScale(GeometryNode) GeometryNodeInputMaterial(GeometryNode) GeometryNodeInputMaterialIndex(GeometryNode) GeometryNodeInputMeshEdgeAngle(GeometryNode) GeometryNodeInputMeshEdgeNeighbors(GeometryNode) GeometryNodeInputMeshEdgeVertices(GeometryNode) GeometryNodeInputMeshFaceArea(GeometryNode) GeometryNodeInputMeshFaceIsPlanar(GeometryNode) GeometryNodeInputMeshFaceNeighbors(GeometryNode) GeometryNodeInputMeshIsland(GeometryNode) GeometryNodeInputMeshVertexNeighbors(GeometryNode) GeometryNodeInputNamedAttribute(GeometryNode) GeometryNodeInputNamedLayerSelection(GeometryNode) GeometryNodeInputNormal(GeometryNode) GeometryNodeInputObject(GeometryNode) GeometryNodeInputPosition(GeometryNode) GeometryNodeInputRadius(GeometryNode) GeometryNodeInputSceneTime(GeometryNode) GeometryNodeInputShadeSmooth(GeometryNode) GeometryNodeInputShortestEdgePaths(GeometryNode) GeometryNodeInputSplineCyclic(GeometryNode) GeometryNodeInputSplineResolution(GeometryNode) GeometryNodeInputTangent(GeometryNode) GeometryNodeInputVoxelIndex(GeometryNode) GeometryNodeInstanceOnPoints(GeometryNode) GeometryNodeInstanceTransform(GeometryNode) GeometryNodeInstancesToPoints(GeometryNode) GeometryNodeInterpolateCurves(GeometryNode) GeometryNodeIsViewport(GeometryNode) GeometryNodeJoinGeometry(GeometryNode) GeometryNodeList(GeometryNode) GeometryNodeListGetItem(GeometryNode) GeometryNodeListLength(GeometryNode) GeometryNodeMaterialSelection(GeometryNode) GeometryNodeMenuSwitch(GeometryNode) GeometryNodeMergeByDistance(GeometryNode) GeometryNodeMergeLayers(GeometryNode) GeometryNodeMeshBoolean(GeometryNode) GeometryNodeMeshCircle(GeometryNode) GeometryNodeMeshCone(GeometryNode) GeometryNodeMeshCube(GeometryNode) GeometryNodeMeshCylinder(GeometryNode) GeometryNodeMeshFaceSetBoundaries(GeometryNode) GeometryNodeMeshGrid(GeometryNode) GeometryNodeMeshIcoSphere(GeometryNode) GeometryNodeMeshLine(GeometryNode) GeometryNodeMeshToCurve(GeometryNode) GeometryNodeMeshToDensityGrid(GeometryNode) GeometryNodeMeshToPoints(GeometryNode) GeometryNodeMeshToSDFGrid(GeometryNode) GeometryNodeMeshToVolume(GeometryNode) GeometryNodeMeshUVSphere(GeometryNode) GeometryNodeObjectInfo(GeometryNode) GeometryNodeOffsetCornerInFace(GeometryNode) GeometryNodeOffsetPointInCurve(GeometryNode) GeometryNodePoints(GeometryNode) GeometryNodePointsOfCurve(GeometryNode) GeometryNodePointsToCurves(GeometryNode) GeometryNodePointsToSDFGrid(GeometryNode) GeometryNodePointsToVertices(GeometryNode) GeometryNodePointsToVolume(GeometryNode) GeometryNodeProximity(GeometryNode) GeometryNodeRaycast(GeometryNode) GeometryNodeRealizeInstances(GeometryNode) GeometryNodeRemoveAttribute(GeometryNode) GeometryNodeRepeatInput(GeometryNode) GeometryNodeRepeatOutput(GeometryNode) GeometryNodeReplaceMaterial(GeometryNode) GeometryNodeResampleCurve(GeometryNode) GeometryNodeReverseCurve(GeometryNode) GeometryNodeRotateInstances(GeometryNode) GeometryNodeSDFGridBoolean(GeometryNode) GeometryNodeSDFGridFillet(GeometryNode) GeometryNodeSDFGridLaplacian(GeometryNode) GeometryNodeSDFGridMean(GeometryNode) GeometryNodeSDFGridMeanCurvature(GeometryNode) GeometryNodeSDFGridMedian(GeometryNode) GeometryNodeSDFGridOffset(GeometryNode) GeometryNodeSampleCurve(GeometryNode) GeometryNodeSampleGrid(GeometryNode) GeometryNodeSampleGridIndex(GeometryNode) GeometryNodeSampleIndex(GeometryNode) GeometryNodeSampleNearest(GeometryNode) GeometryNodeSampleNearestSurface(GeometryNode) GeometryNodeSampleUVSurface(GeometryNode) GeometryNodeScaleElements(GeometryNode) GeometryNodeScaleInstances(GeometryNode) GeometryNodeSelfObject(GeometryNode) GeometryNodeSeparateComponents(GeometryNode) GeometryNodeSeparateGeometry(GeometryNode) GeometryNodeSetCurveHandlePositions(GeometryNode) GeometryNodeSetCurveNormal(GeometryNode) GeometryNodeSetCurveRadius(GeometryNode) GeometryNodeSetCurveTilt(GeometryNode) GeometryNodeSetGeometryName(GeometryNode) GeometryNodeSetGreasePencilColor(GeometryNode) GeometryNodeSetGreasePencilDepth(GeometryNode) GeometryNodeSetGreasePencilSoftness(GeometryNode) GeometryNodeSetGridBackground(GeometryNode) GeometryNodeSetGridTransform(GeometryNode) GeometryNodeSetID(GeometryNode) GeometryNodeSetInstanceTransform(GeometryNode) GeometryNodeSetMaterial(GeometryNode) GeometryNodeSetMaterialIndex(GeometryNode) GeometryNodeSetMeshNormal(GeometryNode) GeometryNodeSetPointRadius(GeometryNode) GeometryNodeSetPosition(GeometryNode) GeometryNodeSetShadeSmooth(GeometryNode) GeometryNodeSetSplineCyclic(GeometryNode) GeometryNodeSetSplineResolution(GeometryNode) GeometryNodeSimulationInput(GeometryNode) GeometryNodeSimulationOutput(GeometryNode) GeometryNodeSortElements(GeometryNode) GeometryNodeSplineLength(GeometryNode) GeometryNodeSplineParameter(GeometryNode) GeometryNodeSplitEdges(GeometryNode) GeometryNodeSplitToInstances(GeometryNode) GeometryNodeStoreNamedAttribute(GeometryNode) GeometryNodeStoreNamedGrid(GeometryNode) GeometryNodeStringJoin(GeometryNode) GeometryNodeStringToCurves(GeometryNode) GeometryNodeSubdivideCurve(GeometryNode) GeometryNodeSubdivideMesh(GeometryNode) GeometryNodeSubdivisionSurface(GeometryNode) GeometryNodeSwitch(GeometryNode) GeometryNodeTool3DCursor(GeometryNode) GeometryNodeToolActiveElement(GeometryNode) GeometryNodeToolFaceSet(GeometryNode) GeometryNodeToolMousePosition(GeometryNode) GeometryNodeToolSelection(GeometryNode) GeometryNodeToolSetFaceSet(GeometryNode) GeometryNodeToolSetSelection(GeometryNode) GeometryNodeTransform(GeometryNode) GeometryNodeTranslateInstances(GeometryNode) GeometryNodeTree(NodeTree) GeometryNodeTriangulate(GeometryNode) GeometryNodeTrimCurve(GeometryNode) GeometryNodeUVPackIslands(GeometryNode) GeometryNodeUVTangent(GeometryNode) GeometryNodeUVUnwrap(GeometryNode) GeometryNodeVertexOfCorner(GeometryNode) GeometryNodeViewer(GeometryNode) GeometryNodeViewportTransform(GeometryNode) GeometryNodeVolumeCube(GeometryNode) GeometryNodeVolumeToMesh(GeometryNode) GeometryNodeWarning(GeometryNode) GeometrySet Gizmo(bpy_struct) GizmoGroup(bpy_struct) GizmoGroupProperties(bpy_struct) GizmoProperties(bpy_struct) Gizmos(bpy_struct) GlowStrip(EffectStrip) GpPaint(Paint) GpSculptPaint(Paint) GpVertexPaint(Paint) GpWeightPaint(Paint) GreasePencil(ID) GreasePencilArmatureModifier(Modifier) GreasePencilArrayModifier(Modifier) GreasePencilBuildModifier(Modifier) GreasePencilColorModifier(Modifier) GreasePencilDashModifierData(Modifier) GreasePencilDashModifierSegment(bpy_struct) GreasePencilDrawing(bpy_struct) GreasePencilEnvelopeModifier(Modifier) GreasePencilFrame(bpy_struct) GreasePencilFrames(bpy_struct) GreasePencilHookModifier(Modifier) GreasePencilLatticeModifier(Modifier) GreasePencilLayer(GreasePencilTreeNode) GreasePencilLayerGroup(GreasePencilTreeNode) GreasePencilLayerMask(bpy_struct) GreasePencilLayerMasks(bpy_struct) GreasePencilLengthModifier(Modifier) GreasePencilLineartModifier(Modifier) GreasePencilMirrorModifier(Modifier) GreasePencilMultiplyModifier(Modifier) GreasePencilNoiseModifier(Modifier) GreasePencilOffsetModifier(Modifier) GreasePencilOpacityModifier(Modifier) GreasePencilOutlineModifier(Modifier) GreasePencilShrinkwrapModifier(Modifier) GreasePencilSimplifyModifier(Modifier) GreasePencilSmoothModifier(Modifier) GreasePencilSubdivModifier(Modifier) GreasePencilTextureModifier(Modifier) GreasePencilThickModifierData(Modifier) GreasePencilTimeModifier(Modifier) GreasePencilTimeModifierSegment(bpy_struct) GreasePencilTintModifier(Modifier) GreasePencilTreeNode(bpy_struct) GreasePencilWeightAngleModifier(Modifier) GreasePencilWeightProximityModifier(Modifier) GreasePencilv3LayerGroup(bpy_struct) GreasePencilv3Layers(bpy_struct) GroupNodeViewerPathElem(ViewerPathElem) Header(bpy_struct) Histogram(bpy_struct) HookModifier(Modifier) HueCorrectModifier(StripModifier) HydraRenderEngine(RenderEngine) ID(bpy_struct) IDMaterials(bpy_struct) IDOverrideLibrary(bpy_struct) IDOverrideLibraryProperties(bpy_struct) IDOverrideLibraryProperty(bpy_struct) IDOverrideLibraryPropertyOperation(bpy_struct) IDOverrideLibraryPropertyOperations(bpy_struct) IDPropertyWrapPtr(bpy_struct) IDViewerPathElem(ViewerPathElem) IKParam(bpy_struct) IMAGE_AST_brush_paint(AssetShelf) IMAGE_FH_drop_handler(FileHandler) IMAGE_UL_render_slots(UIList) IMAGE_UL_udim_tiles(UIList) IO_FH_gltf2(FileHandler) IO_FH_svg_as_curves(FileHandler) Image(ID) ImageFormatSettings(bpy_struct) ImagePackedFile(bpy_struct) ImagePaint(Paint) ImagePreview(bpy_struct) ImageStrip(Strip) ImageTexture(Texture) ImageUser(bpy_struct) IndexSwitchItem(bpy_struct) InlineShaderNodes Int2Attribute(Attribute) Int2AttributeValue(bpy_struct) IntAttribute(Attribute) IntAttributeValue(bpy_struct) IntProperty(Property) Itasc(IKParam) Key(ID) KeyConfig(bpy_struct) KeyConfigPreferences(bpy_struct) KeyConfigurations(bpy_struct) KeyMap(bpy_struct) KeyMapItem(bpy_struct) KeyMapItems(bpy_struct) KeyMaps(bpy_struct) Keyframe(bpy_struct) KeyingSet(bpy_struct) KeyingSetInfo(bpy_struct) KeyingSetPath(bpy_struct) KeyingSetPaths(bpy_struct) KeyingSets(bpy_struct) KeyingSetsAll(bpy_struct) KinematicConstraint(Constraint) LaplacianDeformModifier(Modifier) LaplacianSmoothModifier(Modifier) Lattice(ID) LatticeModifier(Modifier) LatticePoint(bpy_struct) LayerCollection(bpy_struct) LayerObjects(bpy_struct) LayoutPanelState(bpy_struct) Library(ID) LibraryWeakReference(bpy_struct) Light(ID) LightProbe(ID) LightProbePlane(LightProbe) LightProbeSphere(LightProbe) LightProbeVolume(LightProbe) Lightgroup(bpy_struct) Lightgroups(bpy_struct) LimitDistanceConstraint(Constraint) LimitLocationConstraint(Constraint) LimitRotationConstraint(Constraint) LimitScaleConstraint(Constraint) LineStyleAlphaModifier(LineStyleModifier) LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier) LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier) LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier) LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier) LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier) LineStyleAlphaModifier_Material(LineStyleAlphaModifier) LineStyleAlphaModifier_Noise(LineStyleAlphaModifier) LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier) LineStyleAlphaModifiers(bpy_struct) LineStyleColorModifier(LineStyleModifier) LineStyleColorModifier_AlongStroke(LineStyleColorModifier) LineStyleColorModifier_CreaseAngle(LineStyleColorModifier) LineStyleColorModifier_Curvature_3D(LineStyleColorModifier) LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier) LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier) LineStyleColorModifier_Material(LineStyleColorModifier) LineStyleColorModifier_Noise(LineStyleColorModifier) LineStyleColorModifier_Tangent(LineStyleColorModifier) LineStyleColorModifiers(bpy_struct) LineStyleGeometryModifier(LineStyleModifier) LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier) LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier) LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier) LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier) LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier) LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier) LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier) LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier) LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier) LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier) LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier) LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier) LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier) LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier) LineStyleGeometryModifiers(bpy_struct) LineStyleModifier(bpy_struct) LineStyleTextureSlot(TextureSlot) LineStyleTextureSlots(bpy_struct) LineStyleThicknessModifier(LineStyleModifier) LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier) LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier) LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier) LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier) LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier) LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier) LineStyleThicknessModifier_Material(LineStyleThicknessModifier) LineStyleThicknessModifier_Noise(LineStyleThicknessModifier) LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier) LineStyleThicknessModifiers(bpy_struct) Linesets(bpy_struct) LockedTrackConstraint(Constraint) LoopColors(bpy_struct) MASK_UL_layers(UIList) MATERIAL_UL_matslots(UIList) MESH_UL_attributes(UIList) MESH_UL_color_attributes(UIList) MESH_UL_color_attributes_selector(UIList) MESH_UL_uvmaps(UIList) MESH_UL_vgroups(UIList) Macro(bpy_struct) MagicTexture(Texture) MaintainVolumeConstraint(Constraint) MarbleTexture(Texture) Mask(ID) MaskLayer(bpy_struct) MaskLayers(bpy_struct) MaskModifier(Modifier) MaskParent(bpy_struct) MaskSpline(bpy_struct) MaskSplinePoint(bpy_struct) MaskSplinePointUW(bpy_struct) MaskSplinePoints(bpy_struct) MaskSplines(bpy_struct) MaskStrip(Strip) MaskStripModifier(StripModifier) Material(ID) MaterialGPencilStyle(bpy_struct) MaterialLineArt(bpy_struct) MaterialSlot(bpy_struct) Menu(bpy_struct) Mesh(ID) MeshCacheModifier(Modifier) MeshDeformModifier(Modifier) MeshEdge(bpy_struct) MeshEdges(bpy_struct) MeshLoop(bpy_struct) MeshLoopColor(bpy_struct) MeshLoopColorLayer(bpy_struct) MeshLoopTriangle(bpy_struct) MeshLoopTriangles(bpy_struct) MeshLoops(bpy_struct) MeshNormalValue(bpy_struct) MeshPolygon(bpy_struct) MeshPolygons(bpy_struct) MeshSequenceCacheModifier(Modifier) MeshSkinVertex(bpy_struct) MeshSkinVertexLayer(bpy_struct) MeshStatVis(bpy_struct) MeshToVolumeModifier(Modifier) MeshUVLoop(bpy_struct) MeshUVLoopLayer(bpy_struct) MeshVertex(bpy_struct) MeshVertices(bpy_struct) MetaBall(ID) MetaBallElements(bpy_struct) MetaElement(bpy_struct) MetaStrip(Strip) MirrorModifier(Modifier) Modifier(bpy_struct) ModifierViewerPathElem(ViewerPathElem) MotionPath(bpy_struct) MotionPathVert(bpy_struct) MovieClip(ID) MovieClipProxy(bpy_struct) MovieClipScopes(bpy_struct) MovieClipStrip(Strip) MovieClipUser(bpy_struct) MovieReconstructedCamera(bpy_struct) MovieStrip(Strip) MovieTracking(bpy_struct) MovieTrackingCamera(bpy_struct) MovieTrackingDopesheet(bpy_struct) MovieTrackingMarker(bpy_struct) MovieTrackingMarkers(bpy_struct) MovieTrackingObject(bpy_struct) MovieTrackingObjectPlaneTracks(bpy_struct) MovieTrackingObjectTracks(bpy_struct) MovieTrackingObjects(bpy_struct) MovieTrackingPlaneMarker(bpy_struct) MovieTrackingPlaneMarkers(bpy_struct) MovieTrackingPlaneTrack(bpy_struct) MovieTrackingPlaneTracks(bpy_struct) MovieTrackingReconstructedCameras(bpy_struct) MovieTrackingReconstruction(bpy_struct) MovieTrackingSettings(bpy_struct) MovieTrackingStabilization(bpy_struct) MovieTrackingTrack(bpy_struct) MovieTrackingTracks(bpy_struct) MulticamStrip(EffectStrip) MultiplyStrip(EffectStrip) MultiresModifier(Modifier) MusgraveTexture(Texture) NDOFMotionEventData(bpy_struct) NODE_AST_compositor(AssetShelf) NODE_FH_image_node(FileHandler) NlaStrip(bpy_struct) NlaStripFCurves(bpy_struct) NlaStrips(bpy_struct) NlaTrack(bpy_struct) NlaTracks(bpy_stru


[User] Explain Bpy.Types.Blenddata in complete detail according to the official Blender documentation.

[Assistant] donly) window_managers ¶ Window manager data-blocks Type : BlendDataWindowManagers bpy_prop_collection of WindowManager , (readonly) workspaces ¶ Workspace data-blocks Type : BlendDataWorkSpaces bpy_prop_collection of WorkSpace , (readonly) worlds ¶ World data-blocks Type : BlendDataWorlds bpy_prop_collection of World , (readonly) pack_linked_ids_hierarchy ( root_id ) ¶ Pack the given linked ID and its dependencies into current blendfile Parameters : root_id ( ID ) – Root linked ID to pack Returns : The packed ID matching the given root ID Return type : ID batch_remove ( ids ) ¶ Remove (delete) several IDs at once. Note that this function is quicker than individual calls to remove() (from bpy.types.BlendData ID collections), but less safe/versatile (it can break Blender, e.g. by removing all scenes…). Parameters : ids (Sequence[ bpy.types.ID ]) – Sequence of IDs (types can be mixed). classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type file_path_foreach ( visit_path_fn , * , subset = None , visit_types = None , flags = {'SKIP_PACKED', 'SKIP_WEAK_REFERENCES'} ) ¶ Call visit_path_fn for the file paths used by all ID data-blocks in current bpy.data . For list of valid set members for visit_types, see: bpy.types.KeyingSetPath.id_type . Parameters : visit_path_fn (Callable[[ bpy.types.ID , str, Any], str|None]) – function that takes three parameters: the data-block, a file path, and a placeholder for future use. The function should return either None or a str . In the latter case, the visited file path will be replaced with the returned string. subset ( set [ str ] ) – When given, only these data-blocks and their used file paths will be visited. visit_types ( set [ str ] ) – When given, only visit data-blocks of these types. Ignored if subset is also given. flags ( set [ str ] ) – Set of flags that influence which data-blocks are visited. See File Path Foreach Flag Items . file_path_map ( * , subset = None , key_types = None , include_libraries = False ) ¶ Returns a mapping of all ID data-blocks in current bpy.data to a set of all file paths used by them. For list of valid set members for key_types, see: bpy.types.KeyingSetPath.id_type . Parameters : subset ( sequence ) – When given, only these data-blocks and their used file paths will be included as keys/values in the map. key_types ( set [ str ] ) – When given, filter the keys mapped by ID types. Ignored if subset is also given. include_libraries ( bool ) – Include library file paths of linked data. False by default. Returns : dictionary of bpy.types.ID instances, with sets of file path strings as their values. Return type : dict orphans_purge ( ) ¶ Remove (delete) all IDs with no user. Parameters : do_local_ids ( bool , optional ) – Include unused local IDs in the deletion, defaults to True do_linked_ids ( bool , optional ) – Include unused linked IDs in the deletion, defaults to True do_recursive ( bool , optional ) – Recursively check for unused IDs, ensuring no orphaned one remain after a single run of that function, defaults to False Returns : The number of deleted IDs. temp_data ( * , filepath = None ) ¶ A context manager that temporarily creates blender file data. Parameters : filepath ( str | bytes | None ) – The file path for the newly temporary data. When None, the path of the currently open file is used. Returns : Blend file data which is freed once the context exists. Return type : bpy.types.BlendData user_map ( * , subset = None , key_types = None , value_types = None ) ¶ Returns a mapping of all ID data-blocks in current bpy.data to a set of all data-blocks using them. For list of valid set members for key_types & value_types, see: bpy.types.KeyingSetPath.id_type . Parameters : subset (Sequence[ bpy.types.ID ]) – When passed, only these data-blocks and their users will be included as keys/values in the map. key_types ( set [ str ] ) – Filter the keys mapped by ID types. value_types ( set [ str ] ) – Filter the values in the set by ID types. Returns : dictionary that maps data-blocks ID’s to their users. Return type : dict[ bpy.types.ID , set[ bpy.types.ID ]] Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Context.blend_data RenderEngine.update Next BlendDataActions(bpy_struct) Previous BezierSplinePoint(bpy_struct) Copyright © Blender Authors Made with Furo Report issue on this page On this page BlendData(bpy_struct) BlendData BlendData.actions BlendData.annotations BlendData.armatures BlendData.brushes BlendData.cache_files BlendData.cameras BlendData.collections BlendData.colorspace BlendData.curves BlendData.filepath BlendData.fonts BlendData.grease_pencils BlendData.hair_curves BlendData.images BlendData.is_dirty BlendData.is_saved BlendData.lattices BlendData.libraries BlendData.lightprobes BlendData.lights BlendData.linestyles BlendData.masks BlendData.materials BlendData.meshes BlendData.metaballs BlendData.movieclips BlendData.node_groups BlendData.objects BlendData.paint_curves BlendData.palettes BlendData.particles BlendData.pointclouds BlendData.scenes BlendData.screens BlendData.shape_keys BlendData.sounds BlendData.speakers BlendData.texts BlendData.textures BlendData.use_autopack BlendData.version BlendData.volumes BlendData.window_managers BlendData.workspaces BlendData.worlds BlendData.pack_linked_ids_hierarchy() BlendData.batch_remove() BlendData.bl_rna_get_subclass() BlendData.bl_rna_get_subclass_py() BlendData.file_path_foreach() BlendData.file_path_map() BlendData.orphans_purge() BlendData.temp_data() BlendData.user_map() Inherited Properties Inherited Functions References


[User] Describe Inherited Properties from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
|  |  |
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| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`Node.type`](bpy.types.Node.html#bpy.types.Node.type "bpy.types.Node.type") - [`Node.location`](bpy.types.Node.html#bpy.types.Node.location "bpy.types.Node.location") - [`Node.location_absolute`](bpy.types.Node.html#bpy.types.Node.location_absolute "bpy.types.Node.location_absolute") - [`Node.width`](bpy.types.Node.html#bpy.types.Node.width "bpy.types.Node.width") - [`Node.height`](bpy.types.Node.html#bpy.types.Node.height "bpy.types.Node.height") - [`Node.dimensions`](bpy.types.Node.html#bpy.types.Node.dimensions "bpy.types.Node.dimensions") - [`Node.name`](bpy.types.Node.html#bpy.types.Node.name "bpy.types.Node.name") - [`Node.label`](bpy.types.Node.html#bpy.types.Node.label "bpy.types.Node.label") - [`Node.inputs`](bpy.types.Node.html#bpy.types.Node.inputs "bpy.types.Node.inputs") - [`Node.outputs`](bpy.types.Node.html#bpy.types.Node.outputs "bpy.types.Node.outputs") - [`Node.internal_links`](bpy.types.Node.html#bpy.types.Node.internal_links "bpy.types.Node.internal_links") - [`Node.parent`](bpy.types.Node.html#bpy.types.Node.parent "bpy.types.Node.parent") - [`Node.warning_propagation`](bpy.types.Node.html#bpy.types.Node.warning_propagation "bpy.types.Node.warning_propagation") - [`Node.use_custom_color`](bpy.types.Node.html#bpy.types.Node.use_custom_color "bpy.types.Node.use_custom_color") - [`Node.color`](bpy.types.Node.html#bpy.types.Node.color "bpy.types.Node.color") - [`Node.color_tag`](bpy.types.Node.html#bpy.types.Node.color_tag "bpy.types.Node.color_tag") | - [`Node.select`](bpy.types.Node.html#bpy.types.Node.select "bpy.types.Node.select") - [`Node.show_options`](bpy.types.Node.html#bpy.types.Node.show_options "bpy.types.Node.show_options") - [`Node.show_preview`](bpy.types.Node.html#bpy.types.Node.show_preview "bpy.types.Node.show_preview") - [`Node.hide`](bpy.types.Node.html#bpy.types.Node.hide "bpy.types.Node.hide") - [`Node.mute`](bpy.types.Node.html#bpy.types.Node.mute "bpy.types.Node.mute") - [`Node.show_texture`](bpy.types.Node.html#bpy.types.Node.show_texture "bpy.types.Node.show_texture") - [`Node.bl_idname`](bpy.types.Node.html#bpy.types.Node.bl_idname "bpy.types.Node.bl_idname") - [`Node.bl_label`](bpy.types.Node.html#bpy.types.Node.bl_label "bpy.types.Node.bl_label") - [`Node.bl_description`](bpy.types.Node.html#bpy.types.Node.bl_description "bpy.types.Node.bl_description") - [`Node.bl_icon`](bpy.types.Node.html#bpy.types.Node.bl_icon "bpy.types.Node.bl_icon") - [`Node.bl_static_type`](bpy.types.Node.html#bpy.types.Node.bl_static_type "bpy.types.Node.bl_static_type") - [`Node.bl_width_default`](bpy.types.Node.html#bpy.types.Node.bl_width_default "bpy.types.Node.bl_width_default") - [`Node.bl_width_min`](bpy.types.Node.html#bpy.types.Node.bl_width_min "bpy.types.Node.bl_width_min") - [`Node.bl_width_max`](bpy.types.Node.html#bpy.types.Node.bl_width_max "bpy.types.Node.bl_width_max") - [`Node.bl_height_default`](bpy.types.Node.html#bpy.types.Node.bl_height_default "bpy.types.Node.bl_height_default") - [`Node.bl_height_min`](bpy.types.Node.html#bpy.types.Node.bl_height_min "bpy.types.Node.bl_height_min") - [`Node.bl_height_max`](bpy.types.Node.html#bpy.types.Node.bl_height_max "bpy.types.Node.bl_height_max") |


[User] Describe Export from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
### General

Format: ASCII
:   Formats the file using the simple a ASCII format.
    This option might be helpful if the program that
    will later import the file does not support the binary file format.

Include: Selected Only
:   Only selected objects are exported.
    Instanced objects, for example collections that are instanced in the scene,
    are considered ‘selected’ when their instancer is selected.

Scale
:   Value by which to scale the exported objects in relation to the world’s origin.

Forward Axis, Up Axis
:   Since many applications use a different axis for ‘Up’, these are axis conversion for these settings,
    Forward and Up axes – By mapping these to different axes you can convert rotations
    between applications default up and forward axes.

    Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
    For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.

### Geometry

UV Coordinates
:   Write out the active UV layers coordinates from Blender.

Vertex Normals
:   Write out Blender’s face and vertex normals (depending on the faces smooth setting).

    Mostly this isn’t needed since most applications will calculate their
    own normals but to match Blender’s normal map textures you will need to write these too.

Vertex Colors
:   The color space that the color data in the ply-file was saved in.

    None:
    :   Does not import vertex color data.

    sRGB:
    :   Vertex colors in the file are in sRGB [Color Space](../../glossary/index.xhtml#term-Color-Space)

    Linear:
    :   Vertex colors in the file are in Linear [Color Space](../../glossary/index.xhtml#term-Color-Space)

Triangulated Mesh
:   All [N-gons](../../glossary/index.xhtml#term-N-gon) with four or more vertices will be triangulated.
    Meshes in the scene will not be affected.
    Behaves like [Triangulate Modifier](../../modeling/modifiers/generate/triangulate.xhtml) with the following settings:

    - N-gon Method: “Beauty”
    - Quad-method: “Shortest Diagonal”
    - Min vertices: 4

Apply Modifiers
:   Export objects using the evaluated mesh, meaning the resulting mesh after all
    [Modifiers](../../modeling/modifiers/index.xhtml) have been calculated.


[User] Describe Inherited Properties from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`Node.type`](bpy.types.Node.html#bpy.types.Node.type "bpy.types.Node.type") - [`Node.location`](bpy.types.Node.html#bpy.types.Node.location "bpy.types.Node.location") - [`Node.location_absolute`](bpy.types.Node.html#bpy.types.Node.location_absolute "bpy.types.Node.location_absolute") - [`Node.width`](bpy.types.Node.html#bpy.types.Node.width "bpy.types.Node.width") - [`Node.height`](bpy.types.Node.html#bpy.types.Node.height "bpy.types.Node.height") - [`Node.dimensions`](bpy.types.Node.html#bpy.types.Node.dimensions "bpy.types.Node.dimensions") - [`Node.name`](bpy.types.Node.html#bpy.types.Node.name "bpy.types.Node.name") - [`Node.label`](bpy.types.Node.html#bpy.types.Node.label "bpy.types.Node.label") - [`Node.inputs`](bpy.types.Node.html#bpy.types.Node.inputs "bpy.types.Node.inputs") - [`Node.outputs`](bpy.types.Node.html#bpy.types.Node.outputs "bpy.types.Node.outputs") - [`Node.internal_links`](bpy.types.Node.html#bpy.types.Node.internal_links "bpy.types.Node.internal_links") - [`Node.parent`](bpy.types.Node.html#bpy.types.Node.parent "bpy.types.Node.parent") - [`Node.warning_propagation`](bpy.types.Node.html#bpy.types.Node.warning_propagation "bpy.types.Node.warning_propagation") - [`Node.use_custom_color`](bpy.types.Node.html#bpy.types.Node.use_custom_color "bpy.types.Node.use_custom_color") - [`Node.color`](bpy.types.Node.html#bpy.types.Node.color "bpy.types.Node.color") - [`Node.color_tag`](bpy.types.Node.html#bpy.types.Node.color_tag "bpy.types.Node.color_tag") | - [`Node.select`](bpy.types.Node.html#bpy.types.Node.select "bpy.types.Node.select") - [`Node.show_options`](bpy.types.Node.html#bpy.types.Node.show_options "bpy.types.Node.show_options") - [`Node.show_preview`](bpy.types.Node.html#bpy.types.Node.show_preview "bpy.types.Node.show_preview") - [`Node.hide`](bpy.types.Node.html#bpy.types.Node.hide "bpy.types.Node.hide") - [`Node.mute`](bpy.types.Node.html#bpy.types.Node.mute "bpy.types.Node.mute") - [`Node.show_texture`](bpy.types.Node.html#bpy.types.Node.show_texture "bpy.types.Node.show_texture") - [`Node.bl_idname`](bpy.types.Node.html#bpy.types.Node.bl_idname "bpy.types.Node.bl_idname") - [`Node.bl_label`](bpy.types.Node.html#bpy.types.Node.bl_label "bpy.types.Node.bl_label") - [`Node.bl_description`](bpy.types.Node.html#bpy.types.Node.bl_description "bpy.types.Node.bl_description") - [`Node.bl_icon`](bpy.types.Node.html#bpy.types.Node.bl_icon "bpy.types.Node.bl_icon") - [`Node.bl_static_type`](bpy.types.Node.html#bpy.types.Node.bl_static_type "bpy.types.Node.bl_static_type") - [`Node.bl_width_default`](bpy.types.Node.html#bpy.types.Node.bl_width_default "bpy.types.Node.bl_width_default") - [`Node.bl_width_min`](bpy.types.Node.html#bpy.types.Node.bl_width_min "bpy.types.Node.bl_width_min") - [`Node.bl_width_max`](bpy.types.Node.html#bpy.types.Node.bl_width_max "bpy.types.Node.bl_width_max") - [`Node.bl_height_default`](bpy.types.Node.html#bpy.types.Node.bl_height_default "bpy.types.Node.bl_height_default") - [`Node.bl_height_min`](bpy.types.Node.html#bpy.types.Node.bl_height_min "bpy.types.Node.bl_height_min") - [`Node.bl_height_max`](bpy.types.Node.html#bpy.types.Node.bl_height_max "bpy.types.Node.bl_height_max") |


[User] What is Inherited Functions and how is it used in Blender Python scripting?

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") | - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") |


[User] What is Inherited Functions and how is it used in Blender Python scripting?

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`Node.bl_system_properties_get`](bpy.types.Node.html#bpy.types.Node.bl_system_properties_get "bpy.types.Node.bl_system_properties_get") - [`Node.socket_value_update`](bpy.types.Node.html#bpy.types.Node.socket_value_update "bpy.types.Node.socket_value_update") | - [`Node.is_registered_node_type`](bpy.types.Node.html#bpy.types.Node.is_registered_node_type "bpy.types.Node.is_registered_node_type") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.poll_instance`](bpy.types.Node.html#bpy.types.Node.poll_instance "bpy.types.Node.poll_instance") - [`Node.update`](bpy.types.Node.html#bpy.types.Node.update "bpy.types.Node.update") - [`Node.insert_link`](bpy.types.Node.html#bpy.types.Node.insert_link "bpy.types.Node.insert_link") - [`Node.init`](bpy.types.Node.html#bpy.types.Node.init "bpy.types.Node.init") - [`Node.copy`](bpy.types.Node.html#bpy.types.Node.copy "bpy.types.Node.copy") - [`Node.free`](bpy.types.Node.html#bpy.types.Node.free "bpy.types.Node.free") - [`Node.draw_buttons`](bpy.types.Node.html#bpy.types.Node.draw_buttons "bpy.types.Node.draw_buttons") - [`Node.draw_buttons_ext`](bpy.types.Node.html#bpy.types.Node.draw_buttons_ext "bpy.types.Node.draw_buttons_ext") - [`Node.draw_label`](bpy.types.Node.html#bpy.types.Node.draw_label "bpy.types.Node.draw_label") - [`Node.debug_zone_body_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_body_lazy_function_graph "bpy.types.Node.debug_zone_body_lazy_function_graph") - [`Node.debug_zone_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_lazy_function_graph "bpy.types.Node.debug_zone_lazy_function_graph") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.bl_rna_get_subclass`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass "bpy.types.Node.bl_rna_get_subclass") - [`Node.bl_rna_get_subclass_py`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass_py "bpy.types.Node.bl_rna_get_subclass_py") - [`NodeInternal.poll`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll "bpy.types.NodeInternal.poll") - [`NodeInternal.poll_instance`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll_instance "bpy.types.NodeInternal.poll_instance") - [`NodeInternal.update`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.update "bpy.types.NodeInternal.update") - [`NodeInternal.draw_buttons`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons "bpy.types.NodeInternal.draw_buttons") - [`NodeInternal.draw_buttons_ext`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons_ext "bpy.types.NodeInternal.draw_buttons_ext") - [`NodeInternal.bl_rna_get_subclass`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass "bpy.types.NodeInternal.bl_rna_get_subclass") - [`NodeInternal.bl_rna_get_subclass_py`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass_py "bpy.types.NodeInternal.bl_rna_get_subclass_py") - `GeometryNode.poll` - [`GeometryNode.bl_rna_get_subclass`](bpy.types.GeometryNode.html#bpy.types.GeometryNode.bl_rna_get_subclass "bpy.types.GeometryNode.bl_rna_get_subclass") - [`GeometryNode.bl_rna_get_subclass_py`](bpy.types.GeometryNode.html#bpy.types.GeometryNode.bl_rna_get_subclass_py "bpy.types.GeometryNode.bl_rna_get_subclass_py") |