[User] Provide the full official documentation entry for D, preserving all code examples.

[Assistant] - [delete() (in module bmesh.ops)](bmesh.ops.html#bmesh.ops.delete)   - [(in module bpy.ops.action)](bpy.ops.action.html#bpy.ops.action.delete)   - [(in module bpy.ops.armature)](bpy.ops.armature.html#bpy.ops.armature.delete)   - [(in module bpy.ops.console)](bpy.ops.console.html#bpy.ops.console.delete)   - [(in module bpy.ops.constraint)](bpy.ops.constraint.html#bpy.ops.constraint.delete)   - [(in module bpy.ops.curve)](bpy.ops.curve.html#bpy.ops.curve.delete)   - [(in module bpy.ops.curves)](bpy.ops.curves.html#bpy.ops.curves.delete)   - [(in module bpy.ops.file)](bpy.ops.file.html#bpy.ops.file.delete)   - [(in module bpy.ops.font)](bpy.ops.font.html#bpy.ops.font.delete)   - [(in module bpy.ops.graph)](bpy.ops.graph.html#bpy.ops.graph.delete)   - [(in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.delete)   - [(in module bpy.ops.marker)](bpy.ops.marker.html#bpy.ops.marker.delete)   - [(in module bpy.ops.mask)](bpy.ops.mask.html#bpy.ops.mask.delete)   - [(in module bpy.ops.mesh)](bpy.ops.mesh.html#bpy.ops.mesh.delete)   - [(in module bpy.ops.nla)](bpy.ops.nla.html#bpy.ops.nla.delete)   - [(in module bpy.ops.node)](bpy.ops.node.html#bpy.ops.node.delete)   - [(in module bpy.ops.object)](bpy.ops.object.html#bpy.ops.object.delete)   - [(in module bpy.ops.outliner)](bpy.ops.outliner.html#bpy.ops.outliner.delete)   - [(in module bpy.ops.particle)](bpy.ops.particle.html#bpy.ops.particle.delete)   - [(in module bpy.ops.pointcloud)](bpy.ops.pointcloud.html#bpy.ops.pointcloud.delete)   - [(in module bpy.ops.scene)](bpy.ops.scene.html#bpy.ops.scene.delete)   - [(in module bpy.ops.screen)](bpy.ops.screen.html#bpy.ops.screen.delete)   - [(in module bpy.ops.sequencer)](bpy.ops.sequencer.html#bpy.ops.sequencer.delete)   - [(in module bpy.ops.text)](bpy.ops.text.html#bpy.ops.text.delete)   - [(in module bpy.ops.workspace)](bpy.ops.workspace.html#bpy.ops.workspace.delete) - [delete_all_others() (in module bpy.ops.workspace)](bpy.ops.workspace.html#bpy.ops.workspace.delete_all_others) - [delete_breakdown() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.delete_breakdown) - [delete_edgeloop() (in module bpy.ops.mesh)](bpy.ops.mesh.html#bpy.ops.mesh.delete_edgeloop) - [delete_fix_to_camera_keys() (in module bpy.ops.object)](bpy.ops.object.html#bpy.ops.object.delete_fix_to_camera_keys) - [delete_frame() (bpy.types.MovieTrackingMarkers method)](bpy.types.MovieTrackingMarkers.html#bpy.types.MovieTrackingMarkers.delete_frame)   - [(bpy.types.MovieTrackingPlaneMarkers method)](bpy.types.MovieTrackingPlaneMarkers.html#bpy.types.MovieTrackingPlaneMarkers.delete_frame)   - [(in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.delete_frame) - [delete_in_obstacle (bpy.types.FluidDomainSettings attribute)](bpy.types.FluidDomainSettings.html#bpy.types.FluidDomainSettings.delete_in_obstacle) - [delete_loose() (in module bpy.ops.mesh)](bpy.ops.mesh.html#bpy.ops.mesh.delete_loose) - [delete_marker() (in module bpy.ops.clip)](bpy.ops.clip.html#bpy.ops.clip.delete_marker) - [delete_metaelems() (in module bpy.ops.mball)](bpy.ops.mball.html#bpy.ops.mball.delete_metaelems) - [delete_orientation() (in module bpy.ops.transform)](bpy.ops.transform.html#bpy.ops.transform.delete_orientation) - [delete_point() (in module bpy.ops.paintcurve)](bpy.ops.paintcurve.html#bpy.ops.paintcurve.delete_point) - [delete_proxy() (in module bpy.ops.clip)](bpy.ops.clip.html#bpy.ops.clip.delete_proxy) - [delete_reconnect() (in module bpy.ops.node)](bpy.ops.node.html#bpy.ops.node.delete_reconnect) - [delete_track() (in module bpy.ops.clip)](bpy.ops.clip.html#bpy.ops.clip.delete_track) - [delimit (bpy.types.DecimateModifier attribute)](bpy.types.DecimateModifier.html#bpy.types.DecimateModifier.delimit) - [delta_location (bpy.types.Object attribute)](bpy.types.Object.html#bpy.types.Object.delta_location) - [delta_rotation_euler (bpy.types.Object attribute)](bpy.types.Object.html#bpy.types.Object.delta_rotation_euler) - [delta_rotation_quaternion (bpy.types.Object attribute)](bpy.types.Object.html#bpy.types.Object.delta_rotation_quaternion) - [delta_scale (bpy.types.Object attribute)](bpy.types.Object.html#bpy.types.Object.delta_scale) - [denoise_animation() (in module bpy.ops.cycles)](bpy.ops.cycles.html#bpy.ops.cycles.denoise_animation) - [denoise_bilateral (bpy.types.RaytraceEEVEE attribute)](bpy.types.RaytraceEEVEE.html#bpy.types.RaytraceEEVEE.denoise_bilateral) - [denoise_spatial (bpy.types.RaytraceEEVEE attribute)](bpy.types.RaytraceEEVEE.html#bpy.types.RaytraceEEVEE.denoise_spatial) - [denoise_temporal (bpy.types.RaytraceEEVEE attribute)](bpy.types.RaytraceEEVEE.html#bpy.types.RaytraceEEVEE.denoise_temporal) - [density (bpy.types.Brush attribute)](bpy.types.Brush.html#bpy.types.Brush.density)   - [(bpy.types.FluidFlowSettings attribute)](bpy.types.FluidFlowSettings.html#bpy.types.FluidFlowSettings.density)   - [(bpy.types.MeshToVolumeModifier attribute)](bpy.types.MeshToVolumeModifier.html#bpy.types.MeshToVolumeModifier.density)   - [(bpy.types.VolumeDisplay attribute)](bpy.types.VolumeDisplay.html#bpy.types.VolumeDisplay.density) - [density_add_attempts (bpy.types.BrushCurvesSculptSettings attribute)](bpy.types.BrushCurvesSculptSettings.html#bpy.types.BrushCurvesSculptSettings.density_add_attempts) - [density_factor (bpy.types.ParticleSettingsTextureSlot attribute)](bpy.types.ParticleSettingsTextureSlot.html#bpy.types.ParticleSettingsTextureSlot.density_factor) - [density_mode (bpy.types.BrushCurvesSculptSettings attribute)](bpy.types.BrushCurvesSculptSettings.html#bpy.types.BrushCurvesSculptSettings.density_mode) - [density_strength (bpy.types.ClothSettings attribute)](bpy.types.ClothSettings.html#bpy.types.ClothSettings.density_strength) - [density_target (bpy.types.ClothSettings attribute)](bpy.types.ClothSettings.html#bpy.types.ClothSettings.density_target) - [density_vertex_group (bpy.types.FluidFlowSettings attribute)](bpy.types.FluidFlowSettings.html#bpy.types.FluidFlowSettings.density_vertex_group) - [Depsgraph (class in bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph) - [Depsgraph.ids (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.ids) - [Depsgraph.mode (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.mode) - [Depsgraph.object_instances (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.object_instances) - [Depsgraph.objects (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.objects) - [Depsgraph.scene (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.scene) - [Depsgraph.scene_eval (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.scene_eval) - [Depsgraph.updates (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.updates) - [Depsgraph.view_layer (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.view_layer) - [Depsgraph.view_layer_eval (in module bpy.types)](bpy.types.Depsgraph.html#bpy.types.Depsgraph.view_layer_eval) - [depsgraph_update_post (in module bpy.app.handlers)](bpy.app.handlers.html#bpy.app.handlers.depsgraph_update_post) - [depsgraph_update_pre (in module bpy.app.handlers)](bpy.app.handlers.html#bpy.app.handlers.depsgraph_update_pre) - [DepsgraphObjectInstance (class in bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance) - [DepsgraphObjectInstance.instance_object (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.instance_object) - [DepsgraphObjectInstance.is_instance (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.is_instance) - [DepsgraphObjectInstance.matrix_world (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.matrix_world) - [DepsgraphObjectInstance.object (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.object) - [DepsgraphObjectInstance.orco (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.orco) - [DepsgraphObjectInstance.parent (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.parent) - [DepsgraphObjectInstance.particle_system (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.particle_system) - [DepsgraphObjectInstance.persistent_id (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.persistent_id) - [DepsgraphObjectInstance.random_id (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.random_id) - [DepsgraphObjectInstance.show_particles (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.show_particles) - [DepsgraphObjectInstance.show_self (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.show_self) - [DepsgraphObjectInstance.uv (in module bpy.types)](bpy.types.DepsgraphObjectInstance.html#bpy.types.DepsgraphObjectInstance.uv) - [DepsgraphUpdate (class in bpy.types)](bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate) - [DepsgraphUpdate.id (in module bpy.types)](bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate.id) - [DepsgraphUpdate.is_updated_geometry (in module bpy.types)](bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate.is_updated_geometry) - [DepsgraphUpdate.is_updated_shading (in module bpy.types)](bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate.is_updated_shading) - [DepsgraphUpdate.is_updated_transform (in module bpy.types)](bpy.types.DepsgraphUpdate.html#bpy.types.DepsgraphUpdate.is_updated_transform) - [depth (bpy.types.FModifierNoise attribute)](bpy.types.FModifierNoise.html#bpy.types.FModifierNoise.depth)   - [(bpy.types.OceanModifier attribute)](bpy.types.OceanModifier.html#bpy.types.OceanModifier.depth)   - [(bpy.types.WorldMistSettings attribute)](bpy.types.WorldMistSettings.html#bpy.types.WorldMistSettings.depth) - [depth_clamp (bpy.types.DynamicPaintSurface attribute)](bpy.types.DynamicPaintSurface.html#bpy.types.DynamicPaintSurface.depth_clamp) - [depth_mask_get() (in module gpu.state)](gpu.state.html#gpu.state.depth_mask_get) - [depth_mask_set() (in module gpu.state)](gpu.state.html#gpu.state.depth_mask_set) - [depth_mode (bpy.types.CurvePaintSettings attribute)](bpy.types.CurvePaintSettings.html#bpy.types.CurvePaintSettings.depth_mode) - [depth_object (bpy.types.FollowTrackConstraint attribute)](bpy.types.FollowTrackConstraint.html#bpy.types.FollowTrackConstraint.depth_object) - [depth_order (bpy.types.GeometryNodeSetGreasePencilDepth attribute)](bpy.types.GeometryNodeSetGreasePencilDepth.html#bpy.types.GeometryNodeSetGreasePencilDepth.depth_order) - [depth_test_get() (in module gpu.state)](gpu.state.html#gpu.state.depth_test_get) - [depth_test_set() (in module gpu.state)](gpu.state.html#gpu.state.depth_test_set) - [depth_write() (gpu.types.GPUShaderCreateInfo method)](gpu.types.html#gpu.types.GPUShaderCreateInfo.depth_write) - [description (bpy.types.AssetMetaData attribute)](bpy.types.AssetMetaData.html#bpy.types.AssetMetaData.description)   - [(bpy.types.NodeEnumItem attribute)](bpy.types.NodeEnumItem.html#bpy.types.NodeEnumItem.description)   - [(bpy.types.NodeSocket attribute)](bpy.types.NodeSocket.html#bpy.types.NodeSocket.description)   - [(bpy.types.NodeTree attribute)](bpy.types.NodeTree.html#bpy.types.NodeTree.description)   - [(bpy.types.NodeTreeInterfacePanel attribute)](bpy.types.NodeTreeInterfacePanel.html#bpy.types.NodeTreeInterfacePanel.description)   - [(bpy.types.NodeTreeInterfaceSocket attribute)](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.description) - [description() (bpy.types.Operator class method)](bpy.types.Operator.html#bpy.types.Operator.description) - [deselect_all() (bpy.types.SpaceFileBrowser method)](bpy.types.SpaceFileBrowser.html#bpy.types.SpaceFileBrowser.deselect_all) - [deselect_keys() (bpy.types.Action method)](bpy.types.Action.html#bpy.types.Action.deselect_keys) - [destroy() (bpy.types.IDOverrideLibrary method)](bpy.types.IDOverrideLibrary.html#bpy.types.IDOverrideLibrary.destroy) - [detach() (in module bpy.ops.node)](bpy.ops.node.html#bpy.ops.node.detach) - [detach_translate_attach() (in module bpy.ops.node)](bpy.ops.node.html#bpy.ops.node.detach_translate_attach) - [detail_flood_fill() (in module bpy.ops.sculpt)](bpy.ops.sculpt.html#bpy.ops.sculpt.detail_flood_fill) - [detail_percent (bpy.types.Sculpt attribute)](bpy.types.Sculpt.html#bpy.types.Sculpt.detail_percent) - [detail_refine_method (bpy.types.Sculpt attribute)](bpy.types.Sculpt.html#bpy.types.Sculpt.detail_refine_method) - [detail_size (bpy.types.Sculpt attribute)](bpy.types.Sculpt.html#bpy.types.Sculpt.detail_size) - [detail_type_method (bpy.types.Sculpt attribute)](bpy.types.Sculpt.html#bpy.types.Sculpt.detail_type_method) - [detect_data() (bpy.types.ImagePaint method)](bpy.types.ImagePaint.html#bpy.types.ImagePaint.detect_data) - [detect_features() (in module bpy.ops.clip)](bpy.ops.clip.html#bpy.ops.clip.detect_features) - [determinant() (mathutils.Matrix method)](mathutils.html#mathutils.Matrix.determinant) - [device_type_get() (in module gpu.platform)](gpu.platform.html#gpu.platform.device_type_get) - [Diagonal() (mathutils.Matrix class method)](mathutils.html#mathutils.Matrix.Diagonal) - [die_time (bpy.types.Particle attribute)](bpy.types.Particle.html#bpy.types.Particle.die_time) - [diffuse (freestyle.types.freestyle.types.Material attribute)](freestyle.types.html#freestyle.types.freestyle.types.Material.diffuse) - [diffuse_color (bpy.types.Material attribute)](bpy.types.Material.html#bpy.types.Material.diffuse_color)   - [(bpy.types.UserSolidLight attribute)](bpy.types.UserSolidLight.html#bpy.types.UserSolidLight.diffuse_color) - [diffuse_color_factor (bpy.types.LineStyleTextureSlot attribute)](bpy.types.LineStyleTextureSlot.html#bpy.types.LineStyleTextureSlot.diffuse_color_factor) - [diffuse_factor (bpy.types.Light attribute)](bpy.types.Light.html#bpy.types.Light.diffuse_factor) - [dilate (bpy.types.BrushGpencilSettings attribute)](bpy.types.BrushGpencilSettings.html#bpy.types.BrushGpencilSettings.dilate) - [dilation_radius (bpy.types.LightProbeVolume attribute)](bpy.types.LightProbeVolume.html#bpy.types.LightProbeVolume.dilation_radius) - [dilation_threshold (bpy.types.LightProbeVolume attribute)](bpy.types.LightProbeVolume.html#bpy.types.LightProbeVolume.dilation_threshold) - [dimension_max (bpy.types.MusgraveTexture attribute)](bpy.types.MusgraveTexture.html#bpy.types.MusgraveTexture.dimension_max) - [dimensions (bpy.types.Curve attribute)](bpy.types.Curve.html#bpy.types.Curve.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVector attribute)](bpy.types.NodeTreeInterfaceSocketVector.html#bpy.types.NodeTreeInterfaceSocketVector.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVector2D attribute)](bpy.types.NodeTreeInterfaceSocketVector2D.html#bpy.types.NodeTreeInterfaceSocketVector2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVector4D attribute)](bpy.types.NodeTreeInterfaceSocketVector4D.html#bpy.types.NodeTreeInterfaceSocketVector4D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorAcceleration attribute)](bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html#bpy.types.NodeTreeInterfaceSocketVectorAcceleration.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D attribute)](bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html#bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D attribute)](bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html#bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorDirection attribute)](bpy.types.NodeTreeInterfaceSocketVectorDirection.html#bpy.types.NodeTreeInterfaceSocketVectorDirection.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorDirection2D attribute)](bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html#bpy.types.NodeTreeInterfaceSocketVectorDirection2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorDirection4D attribute)](bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html#bpy.types.NodeTreeInterfaceSocketVectorDirection4D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorEuler attribute)](bpy.types.NodeTreeInterfaceSocketVectorEuler.html#bpy.types.NodeTreeInterfaceSocketVectorEuler.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorEuler2D attribute)](bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html#bpy.types.NodeTreeInterfaceSocketVectorEuler2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorEuler4D attribute)](bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html#bpy.types.NodeTreeInterfaceSocketVectorEuler4D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorFactor attribute)](bpy.types.NodeTreeInterfaceSocketVectorFactor.html#bpy.types.NodeTreeInterfaceSocketVectorFactor.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorFactor2D attribute)](bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html#bpy.types.NodeTreeInterfaceSocketVectorFactor2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorFactor4D attribute)](bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html#bpy.types.NodeTreeInterfaceSocketVectorFactor4D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorPercentage attribute)](bpy.types.NodeTreeInterfaceSocketVectorPercentage.html#bpy.types.NodeTreeInterfaceSocketVectorPercentage.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorPercentage2D attribute)](bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html#bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.dimensions)   - [(bpy.types.NodeTreeInterfaceSocketVectorPercentage4D attribute)](bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html#bpy.types.


[User] How do I use Erase Tool in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
# Erase Tool

The Erase tool erases already drawn strokes.

The Erase tool uses any of the Grease Pencil *Erase* draw mode brushes.
Activating a brush from an asset shelf or brush selector will also activate this tool for convenience.


[User] What is Bpy.Types.Splinebezierpoints and how is it used in Blender Python scripting?

[Assistant] py_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) 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[User] How do I use Inputs in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
Vector
:   Vector specifying the displacement along three axes.
    This is where a texture node can be connected.

    Typically a baked vector displacement image texture is used.
    For Object Space, RGB colors in the image are interpreted as an XYZ offset in object space.
    For Tangent Space, R is an offset along the tangent, G along the normal and B along the bitangent.

Midlevel
:   Neutral displacement value that causes no displacement.
    With the default 0.0, any lower values will cause the surfaces to be pushed inwards,
    and any higher values will push them outwards.

Scale
:   Increase or decrease the amount of displacement.


[User] Explain SpaceConsole(Space) in complete detail according to the official Blender documentation.

[Assistant]
# SpaceConsole(Space)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Space`](bpy.types.Space.html#bpy.types.Space "bpy.types.Space")

*class* bpy.types.SpaceConsole(*Space*)
:   Interactive Python console

    font_size
    :   Font size to use for displaying the text

        Type:
        :   int in [1, 256], default 0

    history
    :   Command history

        Type:
        :   [`bpy_prop_collection`](bpy.types.bpy_prop_collection.html#bpy.types.bpy_prop_collection "bpy.types.bpy_prop_collection") of [`ConsoleLine`](bpy.types.ConsoleLine.html#bpy.types.ConsoleLine "bpy.types.ConsoleLine"), (readonly)

    language
    :   Command line prompt language

        Type:
        :   string, default “”, (never None)

    prompt
    :   Command line prompt

        Type:
        :   string, default “”, (never None)

    scrollback
    :   Command output

        Type:
        :   [`bpy_prop_collection`](bpy.types.bpy_prop_collection.html#bpy.types.bpy_prop_collection "bpy.types.bpy_prop_collection") of [`ConsoleLine`](bpy.types.ConsoleLine.html#bpy.types.ConsoleLine "bpy.types.ConsoleLine"), (readonly)

    select_end
    :   Type:
        :   int in [0, inf], default 0

    select_start
    :   Type:
        :   int in [0, inf], default 0

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type

    *classmethod* draw_handler_add(*callback*, *args*, *region_type*, *draw_type*)
    :   Add a new draw handler to this space type.
        It will be called every time the specified region in the space type will be drawn.
        Note: All arguments are positional only for now.

        Parameters:
        :   - **callback** (*Callable**[**...**,* *Any**]*) – A function that will be called when the region is drawn.
              It gets the specified arguments as input, it’s return value is ignored.
            - **args** (*tuple**[**Any**,* *...**]*) – Arguments that will be passed to the callback.
            - **region_type** (*str*) – The region type the callback draws in; usually `WINDOW`. ([`bpy.types.Region.type`](bpy.types.Region.html#bpy.types.Region.type "bpy.types.Region.type"))
            - **draw_type** (*str*) – Usually `POST_PIXEL` for 2D drawing and `POST_VIEW` for 3D drawing. In some cases `PRE_VIEW` can be used. `BACKDROP` can be used for backdrops in the node editor.

        Returns:
        :   Handler that can be removed later on.

        Return type:
        :   object

    *classmethod* draw_handler_remove(*handler*, *region_type*)
    :   Remove a draw handler that was added previously.

        Parameters:
        :   - **handler** (*object*) – The draw handler that should be removed.
            - **region_type** (*str*) – Region type the callback was added to.


[User] Explain Examples in complete detail according to the official Blender documentation.

[Assistant]
[image reference removed]

Choosing closest pixels.

In the example above, the render output from two scenes are mixed using the Depth Combine node,
one from a sphere of size 1.3, and the other a cube of size 1.0.
The sphere and square are located at the same place. The cube is tipped forward,
so the corner in the center is closer to the camera than the sphere surface;
so Depth Combine chooses to use the cube’s pixels. But the sphere is slightly larger
(a size of 1.3 versus 1.0), so it does not fit totally inside the cube. At some point,
as the cube’s sides recede back away from the camera, the sphere’s sides are closer.
When this happens, Depth Combine uses the sphere’s pixels to form the resulting picture.

This node can be used to combine a foreground with a background matte painting.
Walt Disney pioneered the use of multi-plane mattes, where three or four partial mattes were
painted on glass and placed on the left and right at different depth positions; minimal camera
moves to the right created the illusion of depth as Bambi moved through the forest.

[image reference removed]

Mix and match images.

The Depth Combine can be used to merge two images as well.
Using the depth values from the sphere and cube scenes above, but inputting different images,
yields the example to the right.

[image reference removed]

Depth Combine in action.

In this node setup a render scene is mixed with a flat image. In the side view of the scene,
the orange cube is 10 units away from the camera, and the blue ball is at a depth of 20.
The 3D cursor is about 15 units away from the camera.
The image depth is 15, thus inserting it in between the cube and the ball.
The resulting image appears to have the cube on the green image.


[User] Explain Bpy.Types.Geometrynodecurveprimitivebeziersegment in complete detail according to the official Blender documentation.

[Assistant] GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators 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ChildOfConstraint(Constraint) ChildParticle(bpy_struct) ClampToConstraint(Constraint) ClothCollisionSettings(bpy_struct) ClothModifier(Modifier) ClothSettings(bpy_struct) ClothSolverResult(bpy_struct) CloudsTexture(Texture) Collection(ID) CollectionChild(bpy_struct) CollectionChildren(bpy_struct) CollectionExport(bpy_struct) CollectionExports(bpy_struct) CollectionLightLinking(bpy_struct) CollectionObject(bpy_struct) CollectionObjects(bpy_struct) CollectionProperty(Property) CollisionModifier(Modifier) CollisionSettings(bpy_struct) ColorBalanceModifier(StripModifier) ColorManagedDisplaySettings(bpy_struct) ColorManagedInputColorspaceSettings(bpy_struct) ColorManagedSequencerColorspaceSettings(bpy_struct) ColorManagedViewSettings(bpy_struct) ColorMapping(bpy_struct) ColorMixStrip(EffectStrip) ColorRamp(bpy_struct) ColorRampElement(bpy_struct) ColorRampElements(bpy_struct) ColorStrip(EffectStrip) CompositorNode(NodeInternal) CompositorNodeAlphaOver(CompositorNode) CompositorNodeAntiAliasing(CompositorNode) CompositorNodeBilateralblur(CompositorNode) CompositorNodeBlur(CompositorNode) CompositorNodeBokehBlur(CompositorNode) CompositorNodeBokehImage(CompositorNode) CompositorNodeBoxMask(CompositorNode) CompositorNodeBrightContrast(CompositorNode) CompositorNodeChannelMatte(CompositorNode) CompositorNodeChromaMatte(CompositorNode) CompositorNodeColorBalance(CompositorNode) CompositorNodeColorCorrection(CompositorNode) CompositorNodeColorMatte(CompositorNode) CompositorNodeColorSpill(CompositorNode) CompositorNodeCombineColor(CompositorNode) CompositorNodeConvertColorSpace(CompositorNode) CompositorNodeConvertToDisplay(CompositorNode) CompositorNodeConvolve(CompositorNode) CompositorNodeCornerPin(CompositorNode) CompositorNodeCrop(CompositorNode) CompositorNodeCryptomatte(CompositorNode) CompositorNodeCryptomatteV2(CompositorNode) CompositorNodeCurveRGB(CompositorNode) CompositorNodeCustomGroup(CompositorNode) CompositorNodeDBlur(CompositorNode) CompositorNodeDefocus(CompositorNode) CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) FunctionNodeCombineColor(FunctionNode) FunctionNodeCombineMatrix(FunctionNode) FunctionNodeCombineTransform(FunctionNode) FunctionNodeCompare(FunctionNode) FunctionNodeEulerToRotation(FunctionNode) FunctionNodeFindInString(FunctionNode) FunctionNodeFloatToInt(FunctionNode) FunctionNodeFormatString(FunctionNode) FunctionNodeHashValue(FunctionNode) FunctionNodeInputBool(FunctionNode) FunctionNodeInputColor(FunctionNode) FunctionNodeInputInt(FunctionNode) FunctionNodeInputRotation(FunctionNode) FunctionNodeInputSpecialCharacters(FunctionNode) FunctionNodeInputString(FunctionNode) FunctionNodeInputVector(FunctionNode) FunctionNodeIntegerMath(FunctionNode) FunctionNodeInvertMatrix(FunctionNode) FunctionNodeInvertRotation(FunctionNode) FunctionNodeMatchString(FunctionNode) FunctionNodeMatrixDeterminant(FunctionNode) FunctionNodeMatrixMultiply(FunctionNode) FunctionNodeProjectPoint(FunctionNode) FunctionNodeQuaternionToRotation(FunctionNode) FunctionNodeRandomValue(FunctionNode) FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode)


[User] How do I use Examples in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
### Creating an Alpha Mask

An often overlooked use case of the Color Ramp is to turn a black-and-white image
into a colored image with transparency.

[image reference removed]

In the example above, a black-and-white swirl image, which is lacking an alpha channel,
is fed into the Color Ramp node as a *Factor*.

The Color Ramp node is set to a purely transparent color on the left end of the gradient,
and a fully red color on the right. As you can see in the Viewer node,
the Color Ramp node outputs an image that is transparent where the input is black,
and opaque where the input is white.

### Colorizing an Image

In this example, multiple colors are added to the color gradient,
converting a black-and-white image into a flaming swirl.

[image reference removed]

The shades of gray in the input image are mapped to three colors:
blue, yellow, and red, all fully opaque. Where the image is black,
the Color Ramp substitutes blue (the first color stop). Where it is some shade of gray,
the Color Ramp outputs a corresponding color from the gradient (bluish, yellow, to reddish).
Where the image is fully white, the Color Ramp outputs red.


[User] Give a detailed overview of UDIM Tiles: syntax, arguments, return values, common patterns.

[Assistant]
In this panel UDIM tiles are managed;
new tiles can be added, tiles can be removed, or tiles can filled with a generated texture.

UDIM Tile List
:   List all UDIM tiles associated with the main index (`1000` tile).
    Double clicking on the tile name allows you to alter the tiles *Label*.

Add Tile
:   Adds new UDIM tiles to the group.

    Number
    :   The starting tile index number.
        UDIMs must start with the `1001` tile and typically increase in incremental order.

    Count
    :   The number of tiles to add.

    Label
    :   An optional label can be used instead of the index number.
        These labels are shown in the 2D Viewport.

    Fill
    :   Occupy the UDIM tile with a generated image; see *Fill Tile* below.

Remove Tile
:   Deletes the selected UDIM tile from the group.
    If this tile is not saved and contains data, that data will be lost.

Fill Tile
:   Occupy the UDIM tile with a [Generated Image](../../../../editors/image/image_settings.xhtml#image-generated).


[User] Give a detailed overview of Inputs: syntax, arguments, return values, common patterns.

[Assistant]
Curve Index
:   The index of the input curve.

Weights
:   Values used to sort the curve’s control points.
    By default the control points are sorted by index, so the control points with the smallest indices come first.

Sort Index
:   Which of the sorted control points to use for the *Point Index* output. If the value is larger than
    the total number of control points, it will wrap around to the beginning.


[User] Give a detailed overview of References: syntax, arguments, return values, common patterns.

[Assistant]
|  |  |
| --- | --- |
| - [`ParticleSystem.active_particle_target`](bpy.types.ParticleSystem.html#bpy.types.ParticleSystem.active_particle_target "bpy.types.ParticleSystem.active_particle_target") | - [`ParticleSystem.targets`](bpy.types.ParticleSystem.html#bpy.types.ParticleSystem.targets "bpy.types.ParticleSystem.targets") |


[User] Give a detailed overview of PoseBone(bpy_struct): syntax, arguments, return values, common patterns.

[Assistant]
ive’
        but saved generating a list.

    translate(*vec*)
    :   Utility function to add *vec* to the head and tail of this bone.

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Show practical ways to work with Spin in a Blender add-on or script – include code.

[Assistant]
The *Spin* operator only works for one dimensional [surface](../../surfaces/index.xhtml) objects.
Its use for curves is currently not possible,
the full feature is documented in [Surface editing](../../surfaces/editing/surface.xhtml#bpy-ops-curve-spin).


[User] Describe GeometryNodeInputSplineCyclic(GeometryNode) from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
# GeometryNodeInputSplineCyclic(GeometryNode)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), [`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal"), [`GeometryNode`](bpy.types.GeometryNode.html#bpy.types.GeometryNode "bpy.types.GeometryNode")

*class* bpy.types.GeometryNodeInputSplineCyclic(*GeometryNode*)
:   Retrieve whether each spline endpoint connects to the beginning

    *classmethod* is_registered_node_type()
    :   True if a registered node type

        Returns:
        :   Result

        Return type:
        :   boolean

    *classmethod* input_template(*index*)
    :   Input socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* output_template(*index*)
    :   Output socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] What is Bpy.Types.Addstrip and how is it used in Blender Python scripting?

[Assistant] ) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket) NodeTreePath(bpy_struct) Nodes(bpy_struct) NodesModifier(Modifier) NodesModifierBake(bpy_struct) NodesModifierBakeDataBlocks(bpy_struct) NodesModifierBakes(bpy_struct) NodesModifierDataBlock(bpy_struct) NodesModifierPanel(bpy_struct) NodesModifierPanels(bpy_struct) NodesModifierWarning(bpy_struct) NoiseTexture(Texture) NormalEditModifier(Modifier) Object(ID) ObjectBase(bpy_struct) ObjectConstraints(bpy_struct) ObjectDisplay(bpy_struct) ObjectLightLinking(bpy_struct) ObjectLineArt(bpy_struct) ObjectModifiers(bpy_struct) ObjectShaderFx(bpy_struct) ObjectSolverConstraint(Constraint) OceanModifier(Modifier) Operator(bpy_struct) OperatorFileListElement(PropertyGroup) OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNode) TextureNodeC


[User] Give a detailed overview of Examples: syntax, arguments, return values, common patterns.

[Assistant]
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| ../../../_images/modeling_modifiers_deform_laplacian-smooth_repeat0.jpg   Femme front view [blend-file](https://archive.blender.org/wiki/2015/uploads/8/8f/Apinzonf_GSOC_2012_Media_femme_front.blend). | ../../../_images/modeling_modifiers_deform_laplacian-smooth_border0-0.jpg   Femme side view [blend-file](https://archive.blender.org/wiki/2015/uploads/4/47/Apinzonf_GSOC_2012_Media_femme_side.blend). | ../../../_images/modeling_modifiers_deform_laplacian-smooth_t-wgroup.png   Cube smooth [blend-file](https://archive.blender.org/wiki/2015/uploads/5/54/Apinzonf_GSOC_2012_Media_cube_smooth.blend). | ../../../_images/modeling_modifiers_deform_laplacian-smooth_camel-repeat0.jpg   Shape enhanced [blend-file](https://archive.blender.org/wiki/2015/uploads/4/44/Apinzonf_Shape_Enhanced_camel.blend). |