[User] Explain Bpy.Types.Nodetreeinterfacesocketobject in complete detail according to the official Blender documentation.

[Assistant] NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature 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[User] Explain GeometryNodeSimulationInput(GeometryNode) in complete detail according to the official Blender documentation.

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# GeometryNodeSimulationInput(GeometryNode)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), [`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal"), [`GeometryNode`](bpy.types.GeometryNode.html#bpy.types.GeometryNode "bpy.types.GeometryNode")

*class* bpy.types.GeometryNodeSimulationInput(*GeometryNode*)
:   Input data for the simulation zone

    paired_output
    :   Zone output node that this input node is paired with

        Type:
        :   [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), (readonly)

    *classmethod* is_registered_node_type()
    :   True if a registered node type

        Returns:
        :   Result

        Return type:
        :   boolean

    *classmethod* input_template(*index*)
    :   Input socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* output_template(*index*)
    :   Output socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    pair_with_output(*output_node*)
    :   Pair a zone input node with an output node.

        Parameters:
        :   **output_node** ([`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal")) – Output Node, Zone output node to pair with

        Returns:
        :   Result, True if pairing the node was successful

        Return type:
        :   boolean

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Show practical ways to work with Enabling Add-on in a Blender add-on or script – include code.

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This add-on is enabled by default. In case it is not:

1. Open Blender and go to [Add-ons](../../editors/preferences/addons.xhtml) section of the [Preferences](../../editors/preferences/index.xhtml).
2. Search “UV Layout” and check the *Enable Add-on* checkbox.


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`Node.bl_system_properties_get`](bpy.types.Node.html#bpy.types.Node.bl_system_properties_get "bpy.types.Node.bl_system_properties_get") - [`Node.socket_value_update`](bpy.types.Node.html#bpy.types.Node.socket_value_update "bpy.types.Node.socket_value_update") | - [`Node.is_registered_node_type`](bpy.types.Node.html#bpy.types.Node.is_registered_node_type "bpy.types.Node.is_registered_node_type") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.poll_instance`](bpy.types.Node.html#bpy.types.Node.poll_instance "bpy.types.Node.poll_instance") - [`Node.update`](bpy.types.Node.html#bpy.types.Node.update "bpy.types.Node.update") - [`Node.insert_link`](bpy.types.Node.html#bpy.types.Node.insert_link "bpy.types.Node.insert_link") - [`Node.init`](bpy.types.Node.html#bpy.types.Node.init "bpy.types.Node.init") - [`Node.copy`](bpy.types.Node.html#bpy.types.Node.copy "bpy.types.Node.copy") - [`Node.free`](bpy.types.Node.html#bpy.types.Node.free "bpy.types.Node.free") - [`Node.draw_buttons`](bpy.types.Node.html#bpy.types.Node.draw_buttons "bpy.types.Node.draw_buttons") - [`Node.draw_buttons_ext`](bpy.types.Node.html#bpy.types.Node.draw_buttons_ext "bpy.types.Node.draw_buttons_ext") - [`Node.draw_label`](bpy.types.Node.html#bpy.types.Node.draw_label "bpy.types.Node.draw_label") - [`Node.debug_zone_body_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_body_lazy_function_graph "bpy.types.Node.debug_zone_body_lazy_function_graph") - [`Node.debug_zone_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_lazy_function_graph "bpy.types.Node.debug_zone_lazy_function_graph") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.bl_rna_get_subclass`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass "bpy.types.Node.bl_rna_get_subclass") - [`Node.bl_rna_get_subclass_py`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass_py "bpy.types.Node.bl_rna_get_subclass_py") - [`NodeInternal.poll`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll "bpy.types.NodeInternal.poll") - [`NodeInternal.poll_instance`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll_instance "bpy.types.NodeInternal.poll_instance") - [`NodeInternal.update`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.update "bpy.types.NodeInternal.update") - [`NodeInternal.draw_buttons`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons "bpy.types.NodeInternal.draw_buttons") - [`NodeInternal.draw_buttons_ext`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons_ext "bpy.types.NodeInternal.draw_buttons_ext") - [`NodeInternal.bl_rna_get_subclass`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass "bpy.types.NodeInternal.bl_rna_get_subclass") - [`NodeInternal.bl_rna_get_subclass_py`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass_py "bpy.types.NodeInternal.bl_rna_get_subclass_py") - `GeometryNode.poll` - [`GeometryNode.bl_rna_get_subclass`](bpy.types.GeometryNode.html#bpy.types.GeometryNode.bl_rna_get_subclass "bpy.types.GeometryNode.bl_rna_get_subclass") - [`GeometryNode.bl_rna_get_subclass_py`](bpy.types.GeometryNode.html#bpy.types.GeometryNode.bl_rna_get_subclass_py "bpy.types.GeometryNode.bl_rna_get_subclass_py") |


[User] Describe Index – L from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
# Index – L

|  |  |
| --- | --- |
| - [label (bpy.types.Node attribute)](bpy.types.Node.html#bpy.types.Node.label)   - [(bpy.types.UDIMTile attribute)](bpy.types.UDIMTile.html#bpy.types.UDIMTile.label) - [label() (bpy.types.UILayout method)](bpy.types.UILayout.html#bpy.types.UILayout.label) - [label_size (bpy.types.NodeFrame attribute)](bpy.types.NodeFrame.html#bpy.types.NodeFrame.label_size) - [lacunarity (bpy.types.FModifierNoise attribute)](bpy.types.FModifierNoise.html#bpy.types.FModifierNoise.lacunarity)   - [(bpy.types.MusgraveTexture attribute)](bpy.types.MusgraveTexture.html#bpy.types.MusgraveTexture.lacunarity) - [lambda_border (bpy.types.LaplacianSmoothModifier attribute)](bpy.types.LaplacianSmoothModifier.html#bpy.types.LaplacianSmoothModifier.lambda_border) - [lambda_factor (bpy.types.LaplacianSmoothModifier attribute)](bpy.types.LaplacianSmoothModifier.html#bpy.types.LaplacianSmoothModifier.lambda_factor) - [land_acc_max (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_acc_max) - [land_ave_max (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_ave_max) - [land_jump_speed (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_jump_speed) - [land_personal_space (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_personal_space) - [land_smooth (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_smooth) - [land_speed_max (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_speed_max) - [land_stick_force (bpy.types.BoidSettings attribute)](bpy.types.BoidSettings.html#bpy.types.BoidSettings.land_stick_force) - [language (bpy.types.PreferencesView attribute)](bpy.types.PreferencesView.html#bpy.types.PreferencesView.language)   - [(bpy.types.SpaceConsole attribute)](bpy.types.SpaceConsole.html#bpy.types.SpaceConsole.language) - [language() (in module bpy.ops.console)](bpy.ops.console.html#bpy.ops.console.language) - [laplaciandeform_bind() (in module bpy.ops.object)](bpy.ops.object.html#bpy.ops.object.laplaciandeform_bind) - [LaplacianDeformModifier (class in bpy.types)](bpy.types.LaplacianDeformModifier.html#bpy.types.LaplacianDeformModifier) - [LaplacianDeformModifier.is_bind (in module bpy.types)](bpy.types.LaplacianDeformModifier.html#bpy.types.LaplacianDeformModifier.is_bind) - [LaplacianSmoothModifier (class in bpy.types)](bpy.types.LaplacianSmoothModifier.html#bpy.types.LaplacianSmoothModifier) - [last_fedge (freestyle.types.freestyle.types.ViewEdge attribute)](freestyle.types.html#freestyle.types.freestyle.types.ViewEdge.last_fedge) - [last_slot_identifier (bpy.types.ActionConstraint attribute)](bpy.types.ActionConstraint.html#bpy.types.ActionConstraint.last_slot_identifier)   - [(bpy.types.AnimData attribute)](bpy.types.AnimData.html#bpy.types.AnimData.last_slot_identifier)   - [(bpy.types.NlaStrip attribute)](bpy.types.NlaStrip.html#bpy.types.NlaStrip.last_slot_identifier) - [last_viewvertex (freestyle.types.freestyle.types.ViewEdge attribute)](freestyle.types.html#freestyle.types.freestyle.types.ViewEdge.last_viewvertex) - [latitude_max (bpy.types.Camera attribute)](bpy.types.Camera.html#bpy.types.Camera.latitude_max) - [latitude_min (bpy.types.Camera attribute)](bpy.types.Camera.html#bpy.types.Camera.latitude_min) - [Lattice (class in bpy.types)](bpy.types.Lattice.html#bpy.types.Lattice) - [lattice (in module bpy.context)](bpy.context.html#bpy.context.lattice) - [Lattice.animation_data (in module bpy.types)](bpy.types.Lattice.html#bpy.types.Lattice.animation_data) - [Lattice.is_editmode (in module bpy.types)](bpy.types.Lattice.html#bpy.types.Lattice.is_editmode) - [Lattice.points (in module bpy.types)](bpy.types.Lattice.html#bpy.types.Lattice.points) - [Lattice.shape_keys (in module bpy.types)](bpy.types.Lattice.html#bpy.types.Lattice.shape_keys) - [lattice_add_to_selected() (in module bpy.ops.object)](bpy.ops.object.html#bpy.ops.object.lattice_add_to_selected) - [LatticeModifier (class in bpy.types)](bpy.types.LatticeModifier.html#bpy.types.LatticeModifier) - [LatticePoint (class in bpy.types)](bpy.types.LatticePoint.html#bpy.types.LatticePoint) - [LatticePoint.co (in module bpy.types)](bpy.types.LatticePoint.html#bpy.types.LatticePoint.co) - [LatticePoint.groups (in module bpy.types)](bpy.types.LatticePoint.html#bpy.types.LatticePoint.groups) - [layer (bpy.types.CompositorNodeCryptomatteV2 attribute)](bpy.types.CompositorNodeCryptomatteV2.html#bpy.types.CompositorNodeCryptomatteV2.layer)   - [(bpy.types.CompositorNodeImage attribute)](bpy.types.CompositorNodeImage.html#bpy.types.CompositorNodeImage.layer)   - [(bpy.types.CompositorNodeRLayers attribute)](bpy.types.CompositorNodeRLayers.html#bpy.types.CompositorNodeRLayers.layer) - [layer_active() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_active) - [layer_add() (in module bpy.ops.cachefile)](bpy.ops.cachefile.html#bpy.ops.cachefile.layer_add)   - [(in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_add) - [layer_annotation_add() (in module bpy.ops.gpencil)](bpy.ops.gpencil.html#bpy.ops.gpencil.layer_annotation_add) - [layer_annotation_move() (in module bpy.ops.gpencil)](bpy.ops.gpencil.html#bpy.ops.gpencil.layer_annotation_move) - [layer_annotation_remove() (in module bpy.ops.gpencil)](bpy.ops.gpencil.html#bpy.ops.gpencil.layer_annotation_remove) - [layer_collection (in module bpy.context)](bpy.context.html#bpy.context.layer_collection) - [layer_duplicate() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_duplicate) - [layer_duplicate_object() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_duplicate_object) - [layer_group_add() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_group_add) - [layer_group_color_tag() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_group_color_tag) - [layer_group_remove() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_group_remove) - [layer_hide() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_hide) - [layer_isolate() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_isolate) - [layer_lock_all() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_lock_all) - [layer_mask_add() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_mask_add) - [layer_mask_remove() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_mask_remove) - [layer_mask_reorder() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_mask_reorder) - [layer_merge() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_merge) - [layer_move() (in module bpy.ops.cachefile)](bpy.ops.cachefile.html#bpy.ops.cachefile.layer_move)   - [(in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_move)   - [(in module bpy.ops.mask)](bpy.ops.mask.html#bpy.ops.mask.layer_move) - [layer_name (bpy.types.CompositorNodeCryptomatteV2 attribute)](bpy.types.CompositorNodeCryptomatteV2.html#bpy.types.CompositorNodeCryptomatteV2.layer_name)   - [(bpy.types.ShaderNodeVertexColor attribute)](bpy.types.ShaderNodeVertexColor.html#bpy.types.ShaderNodeVertexColor.layer_name) - [layer_new() (in module bpy.ops.mask)](bpy.ops.mask.html#bpy.ops.mask.layer_new) - [layer_override (bpy.types.RenderEngine attribute)](bpy.types.RenderEngine.html#bpy.types.RenderEngine.layer_override) - [layer_pass_filter (bpy.types.GreasePencilArrayModifier attribute)](bpy.types.GreasePencilArrayModifier.html#bpy.types.GreasePencilArrayModifier.layer_pass_filter)   - [(bpy.types.GreasePencilBuildModifier attribute)](bpy.types.GreasePencilBuildModifier.html#bpy.types.GreasePencilBuildModifier.layer_pass_filter)   - [(bpy.types.GreasePencilColorModifier attribute)](bpy.types.GreasePencilColorModifier.html#bpy.types.GreasePencilColorModifier.layer_pass_filter)   - [(bpy.types.GreasePencilDashModifierData attribute)](bpy.types.GreasePencilDashModifierData.html#bpy.types.GreasePencilDashModifierData.layer_pass_filter)   - [(bpy.types.GreasePencilEnvelopeModifier attribute)](bpy.types.GreasePencilEnvelopeModifier.html#bpy.types.GreasePencilEnvelopeModifier.layer_pass_filter)   - [(bpy.types.GreasePencilHookModifier attribute)](bpy.types.GreasePencilHookModifier.html#bpy.types.GreasePencilHookModifier.layer_pass_filter)   - [(bpy.types.GreasePencilLatticeModifier attribute)](bpy.types.GreasePencilLatticeModifier.html#bpy.types.GreasePencilLatticeModifier.layer_pass_filter)   - [(bpy.types.GreasePencilLengthModifier attribute)](bpy.types.GreasePencilLengthModifier.html#bpy.types.GreasePencilLengthModifier.layer_pass_filter)   - [(bpy.types.GreasePencilMirrorModifier attribute)](bpy.types.GreasePencilMirrorModifier.html#bpy.types.GreasePencilMirrorModifier.layer_pass_filter)   - [(bpy.types.GreasePencilMultiplyModifier attribute)](bpy.types.GreasePencilMultiplyModifier.html#bpy.types.GreasePencilMultiplyModifier.layer_pass_filter)   - [(bpy.types.GreasePencilNoiseModifier attribute)](bpy.types.GreasePencilNoiseModifier.html#bpy.types.GreasePencilNoiseModifier.layer_pass_filter)   - [(bpy.types.GreasePencilOffsetModifier attribute)](bpy.types.GreasePencilOffsetModifier.html#bpy.types.GreasePencilOffsetModifier.layer_pass_filter)   - [(bpy.types.GreasePencilOpacityModifier attribute)](bpy.types.GreasePencilOpacityModifier.html#bpy.types.GreasePencilOpacityModifier.layer_pass_filter)   - [(bpy.types.GreasePencilOutlineModifier attribute)](bpy.types.GreasePencilOutlineModifier.html#bpy.types.GreasePencilOutlineModifier.layer_pass_filter)   - [(bpy.types.GreasePencilShrinkwrapModifier attribute)](bpy.types.GreasePencilShrinkwrapModifier.html#bpy.types.GreasePencilShrinkwrapModifier.layer_pass_filter)   - [(bpy.types.GreasePencilSimplifyModifier attribute)](bpy.types.GreasePencilSimplifyModifier.html#bpy.types.GreasePencilSimplifyModifier.layer_pass_filter)   - [(bpy.types.GreasePencilSmoothModifier attribute)](bpy.types.GreasePencilSmoothModifier.html#bpy.types.GreasePencilSmoothModifier.layer_pass_filter)   - [(bpy.types.GreasePencilSubdivModifier attribute)](bpy.types.GreasePencilSubdivModifier.html#bpy.types.GreasePencilSubdivModifier.layer_pass_filter)   - [(bpy.types.GreasePencilTextureModifier attribute)](bpy.types.GreasePencilTextureModifier.html#bpy.types.GreasePencilTextureModifier.layer_pass_filter)   - [(bpy.types.GreasePencilThickModifierData attribute)](bpy.types.GreasePencilThickModifierData.html#bpy.types.GreasePencilThickModifierData.layer_pass_filter)   - [(bpy.types.GreasePencilTimeModifier attribute)](bpy.types.GreasePencilTimeModifier.html#bpy.types.GreasePencilTimeModifier.layer_pass_filter)   - [(bpy.types.GreasePencilTintModifier attribute)](bpy.types.GreasePencilTintModifier.html#bpy.types.GreasePencilTintModifier.layer_pass_filter)   - [(bpy.types.GreasePencilWeightAngleModifier attribute)](bpy.types.GreasePencilWeightAngleModifier.html#bpy.types.GreasePencilWeightAngleModifier.layer_pass_filter)   - [(bpy.types.GreasePencilWeightProximityModifier attribute)](bpy.types.GreasePencilWeightProximityModifier.html#bpy.types.GreasePencilWeightProximityModifier.layer_pass_filter) - [layer_remove() (in module bpy.ops.cachefile)](bpy.ops.cachefile.html#bpy.ops.cachefile.layer_remove)   - [(in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_remove)   - [(in module bpy.ops.mask)](bpy.ops.mask.html#bpy.ops.mask.layer_remove) - [layer_reveal() (in module bpy.ops.grease_pencil)](bpy.ops.grease_pencil.html#bpy.ops.grease_pencil.layer_reveal) - [layer_selection_field (bpy.types.NodeTreeInterfaceSocket attribute)](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.layer_selection_field) - [LayerCollection (class in bpy.types)](bpy.types.LayerCollection.html#bpy.types.LayerCollection) - [LayerCollection.children (in module bpy.types)](bpy.types.LayerCollection.html#bpy.types.LayerCollection.children) - [LayerCollection.collection (in module bpy.types)](bpy.types.LayerCollection.html#bpy.types.LayerCollection.collection) - [LayerCollection.is_visible (in module bpy.types)](bpy.types.LayerCollection.html#bpy.types.LayerCollection.is_visible) - [LayerCollection.name (in module bpy.types)](bpy.types.LayerCollection.html#bpy.types.LayerCollection.name) - [LayerObjects (class in bpy.types)](bpy.types.LayerObjects.html#bpy.types.LayerObjects) - [LayerObjects.selected (in module bpy.types)](bpy.types.LayerObjects.html#bpy.types.LayerObjects.selected) - [layers (bmesh.types.bmesh.types.BMEdgeSeq attribute)](bmesh.types.html#bmesh.types.bmesh.types.BMEdgeSeq.layers)   - [(bmesh.types.bmesh.types.BMFaceSeq attribute)](bmesh.types.html#bmesh.types.bmesh.types.BMFaceSeq.layers)   - [(bmesh.types.bmesh.types.BMLoopSeq attribute)](bmesh.types.html#bmesh.types.bmesh.types.BMLoopSeq.layers)   - [(bmesh.types.bmesh.types.BMVertSeq attribute)](bmesh.types.html#bmesh.types.bmesh.types.BMVertSeq.layers) - [layers_uv_select_dst (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_uv_select_dst) - [layers_uv_select_src (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_uv_select_src) - [layers_vcol_loop_select_dst (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vcol_loop_select_dst) - [layers_vcol_loop_select_src (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vcol_loop_select_src) - [layers_vcol_vert_select_dst (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vcol_vert_select_dst) - [layers_vcol_vert_select_src (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vcol_vert_select_src) - [layers_vgroup_select_dst (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vgroup_select_dst) - [layers_vgroup_select_src (bpy.types.DataTransferModifier attribute)](bpy.types.DataTransferModifier.html#bpy.types.DataTransferModifier.layers_vgroup_select_src) - [LayoutPanelState (class in bpy.types)](bpy.types.LayoutPanelState.html#bpy.types.LayoutPanelState) - [legacy_corner_normals (bpy.types.GeometryNodeInputNormal attribute)](bpy.types.GeometryNodeInputNormal.html#bpy.types.GeometryNodeInputNormal.legacy_corner_normals) - [length (aud.aud.Sound attribute)](aud.html#aud.aud.Sound.length)   - [(bpy.types.EditBone attribute)](bpy.types.EditBone.html#bpy.types.EditBone.length)   - [(bpy.types.GreasePencilBuildModifier attribute)](bpy.types.GreasePencilBuildModifier.html#bpy.types.GreasePencilBuildModifier.length)   - [(bpy.types.GreasePencilSimplifyModifier attribute)](bpy.types.GreasePencilSimplifyModifier.html#bpy.types.GreasePencilSimplifyModifier.length)   - [(mathutils.Vector attribute)](mathutils.html#mathutils.Vector.length) - [length_2d (freestyle.types.freestyle.types.Interface1D attribute)](freestyle.types.html#freestyle.types.freestyle.types.Interface1D.length_2d)   - [(freestyle.types.freestyle.types.Stroke attribute)](freestyle.types.html#freestyle.types.freestyle.types.Stroke.length_2d) - [length_factor (bpy.types.ParticleSettingsTextureSlot attribute)](bpy.types.ParticleSettingsTextureSlot.html#bpy.types.ParticleSettingsTextureSlot.length_factor) - [length_max (bpy.types.FreestyleLineStyle attribute)](bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle.length_max) - [length_min (bpy.types.FreestyleLineStyle attribute)](bpy.types.FreestyleLineStyle.html#bpy.types.FreestyleLineStyle.length_min) - [length_mode (bpy.types.ParticleBrush attribute)](bpy.types.ParticleBrush.html#bpy.types.ParticleBrush.length_mode) - [length_random (bpy.types.ParticleSettings attribute)](bpy.types.ParticleSettings.html#bpy.types.ParticleSettings.length_random) - [length_squared (mathutils.Vector attribute)](mathutils.html#mathutils.Vector.length_squared) - [length_unit (bpy.types.UnitSettings attribute)](bpy.types.UnitSettings.html#bpy.types.UnitSettings.length_unit) - [lennardjones (bpy.types.EffectorWeights attribute)](bpy.types.EffectorWeights.html#bpy.types.EffectorWeights.lennardjones) - [lens (bpy.types.Camera attribute)](bpy.types.Camera.html#bpy.types.Camera.lens)   - [(bpy.types.SpaceView3D attribute)](bpy.types.SpaceView3D.html#bpy.types.SpaceView3D.lens) - [lens_unit (bpy.types.Camera attribute)](bpy.types.Camera.html#bpy.types.Camera.lens_unit) - [lerp() (in module bl_math)](bl_math.html#bl_math.lerp) - [level (bpy.types.BoidRuleAverageSpeed attribute)](bpy.types.BoidRuleAverageSpeed.html#bpy.types.BoidRuleAverageSpeed.level)   - [(bpy.types.GreasePencilSubdivModifier attribute)](bpy.types.GreasePencilSubdivModifier.html#bpy.types.GreasePencilSubdivModifier.level) - [level_end (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.level_end) - [level_start (bpy.types.GreasePencilLineartModifier attribute)](bpy.types.GreasePencilLineartModifier.html#bpy.types.GreasePencilLineartModifier.level_start) - [levels (bpy.types.MultiresModifier attribute)](bpy.types.MultiresModifier.html#bpy.types.MultiresModifier.levels)   - [(bpy.types.SubsurfModifier attribute)](bpy.types.SubsurfModifier.html#bpy.types.SubsurfModifier.levels) - [lib_id_fake_user_toggle() (in modu


[User] Describe NodeEvaluateClosureInputItems(bpy_struct) from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
# NodeEvaluateClosureInputItems(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.NodeEvaluateClosureInputItems(*bpy_struct*)
:   new(*socket_type*, *name*)
    :   Add an item at the end

        Parameters:
        :   - **socket_type** (enum in [Node Socket Data Type Items](bpy_types_enum_items/node_socket_data_type_items.html#rna-enum-node-socket-data-type-items)) – Socket Type, Socket type of the item
            - **name** (*string**,* *(**never None**)*) – Name

        Returns:
        :   Item, New item

        Return type:
        :   [`NodeEvaluateClosureInputItem`](bpy.types.NodeEvaluateClosureInputItem.html#bpy.types.NodeEvaluateClosureInputItem "bpy.types.NodeEvaluateClosureInputItem")

    remove(*item*)
    :   Remove an item

        Parameters:
        :   **item** ([`NodeEvaluateClosureInputItem`](bpy.types.NodeEvaluateClosureInputItem.html#bpy.types.NodeEvaluateClosureInputItem "bpy.types.NodeEvaluateClosureInputItem"), (never None)) – Item, The item to remove

    clear()
    :   Remove all items

    move(*from_index*, *to_index*)
    :   Move an item to another position

        Parameters:
        :   - **from_index** (*int in* *[**0**,* *inf**]*) – From Index, Index of the item to move
            - **to_index** (*int in* *[**0**,* *inf**]*) – To Index, Target index for the item

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Show practical ways to work with Bpy.Types.Shadernodetexvoronoi in a Blender add-on or script – include code.

[Assistant] (bpy_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket) NodeTreePath(bpy_struct) Nodes(bpy_struct) NodesModifier(Modifier) NodesModifierBake(bpy_struct) NodesModifierBakeDataBlocks(bpy_struct) NodesModifierBakes(bpy_struct) NodesModifierDataBlock(bpy_struct) NodesModifierPanel(bpy_struct) NodesModifierPanels(bpy_struct) NodesModifierWarning(bpy_struct) NoiseTexture(Texture) NormalEditModifier(Modifier) Object(ID) ObjectBase(bpy_struct) ObjectConstraints(bpy_struct) ObjectDisplay(bpy_struct) ObjectLightLinking(bpy_struct) ObjectLineArt(bpy_struct) ObjectModifiers(bpy_struct) ObjectShaderFx(bpy_struct) ObjectSolverConstraint(Constraint) OceanModifier(Modifier) Operator(bpy_struct) OperatorFileListElement(PropertyGroup) OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNode) T


[User] Give a detailed overview of Bpy.Ops.Lattice: syntax, arguments, return values, common patterns.

[Assistant] er(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) 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Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Lattice Operators ¶ bpy.ops.lattice. flip ( * , axis = 'U' ) ¶ Mirror all control points without inverting the lattice deform Parameters : axis (enum in [ 'U' , 'V' , 'W' ], (optional)) – Flip Axis, Coordinates along this axis get flipped bpy.ops.lattice. make_regular ( ) ¶ Set UVW control points a uniform distance apart bpy.ops.lattice. select_all ( * , action = 'TOGGLE' ) ¶ Change selection of all UVW control points Parameters : action (enum in [ 'TOGGLE' , 'SELECT' , 'DESELECT' , 'INVERT' ], (optional)) – Action, Selection action to execute TOGGLE Toggle – Toggle selection for all elements. SELECT Select – Select all elements. DESELECT Deselect – Deselect all elements. INVERT Invert – Invert selection of all elements. bpy.ops.lattice. select_less ( ) ¶ Deselect vertices at the boundary of each selection region bpy.ops.lattice. select_mirror ( * , axis = {'X'} , extend = False ) ¶ Select mirrored lattice points Parameters : axis (enum set in Axis Flag Xyz Items , (optional)) – Axis extend ( boolean , ( optional ) ) – Extend, Extend the selection bpy.ops.lattice. select_more ( ) ¶ Select vertex directly linked to already selected ones bpy.ops.lattice. select_random ( * , ratio = 0.5 , seed = 0 , action = 'SELECT' ) ¶ Randomly select UVW control points Parameters : ratio ( float in [ 0 , 1 ] , ( optional ) ) – Ratio, Portion of items to select randomly seed ( int in [ 0 , inf ] , ( optional ) ) – Random Seed, Seed for the random number generator action (enum in [ 'SELECT' , 'DESELECT' ], (optional)) – Action, Selection action to execute SELECT Select – Select all elements. DESELECT Deselect – Deselect all elements. bpy.ops.lattice. select_ungrouped ( * , extend = False ) ¶ Select vertices without a group Parameters : extend ( boolean , ( optional ) ) – Extend, Extend the selection Next Marker Operators Previous Info Operators Copyright © Blender Authors Made with Furo Report issue on this page On this page Lattice Operators flip() make_regular() select_all() select_less() select_mirror() select_more() select_random() select_ungrouped()


[User] Explain Select Edge Loop in complete detail according to the official Blender documentation.

[Assistant]
Holding `Alt` while clicking an edge selects that edge and then expands the selection as far as
possible in the two directions parallel to it. (While this of course works for selecting edge “loops”
that go all the way around a mesh, it also works if there’s no loop.)

You can additionally hold `Shift` to extend the current selection rather than replacing it.


[User] Describe Inputs from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
Closure
:   The closure to evaluate.
    This input expects a connection from a [Closure Zone](../../../../interface/controls/nodes/types/utilities/closure/closure.xhtml).
    If no closure is connected, the node operates in *pass-through mode* (see below).

### Interface

The node can define additional inputs manually, which are matched by name to the corresponding inputs of the connected
closure. When the closure is connected, these sockets automatically sync to reflect the closure’s defined interface.


[User] Explain Bake Pass Filter Type Items in complete detail according to the official Blender documentation.

[Assistant]
# Bake Pass Filter Type Items

NONE:
:   None.

EMIT:
:   Emit.

DIRECT:
:   Direct.

INDIRECT:
:   Indirect.

COLOR:
:   Color.

DIFFUSE:
:   Diffuse.

GLOSSY:
:   Glossy.

TRANSMISSION:
:   Transmission.


[User] Show practical ways to work with Linked in a Blender add-on or script – include code.

[Assistant]
Select geometry connected to already selected elements.
This is often useful when a mesh has disconnected, overlapping parts,
where isolating it any other way would be tedious.
To give more control, you can also enable delimiters in the [Adjust Last Operation](../../../interface/undo_redo.xhtml#bpy-ops-screen-redo-last) panel,
so the selection is constrained by seams, sharp edges, materials or UV islands.

With *Pick Linked* you can also select connected geometry directly under the cursor,
using the `L` shortcut to select or `Shift`-`L` to deselect linked.
This works differently in that it uses the geometry under the cursor instead of the existing selection.


[User] Show practical ways to work with Mix Color Node in a Blender add-on or script – include code.

[Assistant]
# Mix Color Node

The *Mix Node* mixes values, colors and vectors inputs
using a factor to control the amount of interpolation.
The *Color* mode has additional blending modes.

[image reference removed]


[User] Show practical ways to work with Bpy.Ops.Brush in a Blender add-on or script – include code.

[Assistant] a scalar Parameters : scalar ( float in [ 0 , 2 ] , ( optional ) ) – Scalar, Factor to scale brush size by bpy.ops.brush. stencil_control ( * , mode = 'TRANSLATION' , texmode = 'PRIMARY' ) ¶ Control the stencil brush Parameters : mode (enum in [ 'TRANSLATION' , 'SCALE' , 'ROTATION' ], (optional)) – Tool texmode (enum in [ 'PRIMARY' , 'SECONDARY' ], (optional)) – Tool bpy.ops.brush. stencil_fit_image_aspect ( * , use_repeat = True , use_scale = True , mask = False ) ¶ When using an image texture, adjust the stencil size to fit the image aspect ratio Parameters : use_repeat ( boolean , ( optional ) ) – Use Repeat, Use repeat mapping values use_scale ( boolean , ( optional ) ) – Use Scale, Use texture scale values mask ( boolean , ( optional ) ) – Modify Mask Stencil, Modify either the primary or mask stencil bpy.ops.brush. stencil_reset_transform ( * , mask = False ) ¶ Reset the stencil transformation to the default Parameters : mask ( boolean , ( optional ) ) – Modify Mask Stencil, Modify either the primary or mask stencil Next Buttons Operators Previous Boid Operators Copyright © Blender Authors Made with Furo Report issue on this page On this page Brush Operators asset_activate() asset_delete() asset_edit_metadata() asset_load_preview() asset_revert() asset_save() asset_save_as() scale_size() stencil_control() stencil_fit_image_aspect() stencil_reset_transform()


[User] Show practical ways to work with Mask Display in a Blender add-on or script – include code.

[Assistant]
# Mask Display

This popover controls how masks are displayed in Mask mode.

Spline
:   Toggles the display of the mask splines. Note that if they’re hidden,
    you won’t be able to edit them.

    Edge Display Type
    :   Line style of the splines.

Overlay
:   Visualizes masks by shading the whole clip.

    Overlay Mode
    :   Alpha Channel:
        :   Displays just the masks as a grayscale image. Excluded areas are black,
            while included areas are white.

        Combined:
        :   Displays the clip with excluded areas darkened.

Blending Factor
:   How much excluded areas are darkened when using the “Combined” *Overlay Mode*.


[User] What is Magic Texture Node and how is it used in Blender Python scripting?

[Assistant]
# Magic Texture Node

[image reference removed]

The Magic Texture node is used to add a psychedelic color texture.
It can be used for “Thin Film Interference” if you assign a *Reflection* Texture Coordinate
to the Vector input and use a relatively high *Turbulence*.
The RGB components are generated independently with a sine formula.


[User] How do I use Inputs in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
Image
:   Standard color input.

Brightness
:   An additive-type factor by which to increase the overall brightness
    of the image. Use a negative number to darken an image.

Contrast
:   A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark.
    Higher values make details stand out. Use a negative number to decrease the overall contrast in the image.


[User] Provide the full official documentation entry for Inherited Properties, preserving all code examples.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`Node.type`](bpy.types.Node.html#bpy.types.Node.type "bpy.types.Node.type") - [`Node.location`](bpy.types.Node.html#bpy.types.Node.location "bpy.types.Node.location") - [`Node.location_absolute`](bpy.types.Node.html#bpy.types.Node.location_absolute "bpy.types.Node.location_absolute") - [`Node.width`](bpy.types.Node.html#bpy.types.Node.width "bpy.types.Node.width") - [`Node.height`](bpy.types.Node.html#bpy.types.Node.height "bpy.types.Node.height") - [`Node.dimensions`](bpy.types.Node.html#bpy.types.Node.dimensions "bpy.types.Node.dimensions") - [`Node.name`](bpy.types.Node.html#bpy.types.Node.name "bpy.types.Node.name") - [`Node.label`](bpy.types.Node.html#bpy.types.Node.label "bpy.types.Node.label") - [`Node.inputs`](bpy.types.Node.html#bpy.types.Node.inputs "bpy.types.Node.inputs") - [`Node.outputs`](bpy.types.Node.html#bpy.types.Node.outputs "bpy.types.Node.outputs") - [`Node.internal_links`](bpy.types.Node.html#bpy.types.Node.internal_links "bpy.types.Node.internal_links") - [`Node.parent`](bpy.types.Node.html#bpy.types.Node.parent "bpy.types.Node.parent") - [`Node.warning_propagation`](bpy.types.Node.html#bpy.types.Node.warning_propagation "bpy.types.Node.warning_propagation") - [`Node.use_custom_color`](bpy.types.Node.html#bpy.types.Node.use_custom_color "bpy.types.Node.use_custom_color") - [`Node.color`](bpy.types.Node.html#bpy.types.Node.color "bpy.types.Node.color") - [`Node.color_tag`](bpy.types.Node.html#bpy.types.Node.color_tag "bpy.types.Node.color_tag") | - [`Node.select`](bpy.types.Node.html#bpy.types.Node.select "bpy.types.Node.select") - [`Node.show_options`](bpy.types.Node.html#bpy.types.Node.show_options "bpy.types.Node.show_options") - [`Node.show_preview`](bpy.types.Node.html#bpy.types.Node.show_preview "bpy.types.Node.show_preview") - [`Node.hide`](bpy.types.Node.html#bpy.types.Node.hide "bpy.types.Node.hide") - [`Node.mute`](bpy.types.Node.html#bpy.types.Node.mute "bpy.types.Node.mute") - [`Node.show_texture`](bpy.types.Node.html#bpy.types.Node.show_texture "bpy.types.Node.show_texture") - [`Node.bl_idname`](bpy.types.Node.html#bpy.types.Node.bl_idname "bpy.types.Node.bl_idname") - [`Node.bl_label`](bpy.types.Node.html#bpy.types.Node.bl_label "bpy.types.Node.bl_label") - [`Node.bl_description`](bpy.types.Node.html#bpy.types.Node.bl_description "bpy.types.Node.bl_description") - [`Node.bl_icon`](bpy.types.Node.html#bpy.types.Node.bl_icon "bpy.types.Node.bl_icon") - [`Node.bl_static_type`](bpy.types.Node.html#bpy.types.Node.bl_static_type "bpy.types.Node.bl_static_type") - [`Node.bl_width_default`](bpy.types.Node.html#bpy.types.Node.bl_width_default "bpy.types.Node.bl_width_default") - [`Node.bl_width_min`](bpy.types.Node.html#bpy.types.Node.bl_width_min "bpy.types.Node.bl_width_min") - [`Node.bl_width_max`](bpy.types.Node.html#bpy.types.Node.bl_width_max "bpy.types.Node.bl_width_max") - [`Node.bl_height_default`](bpy.types.Node.html#bpy.types.Node.bl_height_default "bpy.types.Node.bl_height_default") - [`Node.bl_height_min`](bpy.types.Node.html#bpy.types.Node.bl_height_min "bpy.types.Node.bl_height_min") - [`Node.bl_height_max`](bpy.types.Node.html#bpy.types.Node.bl_height_max "bpy.types.Node.bl_height_max") |


[User] Describe Newtonian from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
# Newtonian

The particles will move according to classical (Newtonian) mechanics.
Particles start their life with the specified initial velocities and angular velocities,
and move according to external forces.
The response to environment and to forces is computed differently,
according to the given integrator chosen by the animator.

[image reference removed]

Newtonian Physics settings.