[User] How do I use Bpy.Types.Geometrynodesubdividemesh in Blender? Include parameters, examples, warnings and best practices.

[Assistant] GeometryNodeSubdivideMesh(GeometryNode) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset 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[User] What is Bpy.Types.Udimtile and how is it used in Blender Python scripting?

[Assistant] NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) 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OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNode) TextureNodeCh


[User] Explain Outputs in complete detail according to the official Blender documentation.

[Assistant]
Geometry
:   The resulting geometry with braided deformation applied.

Flare Parameter
:   A value from 0 to 1 indicating the position along the braid flare region.
    This can be used for shading or for adding effects (such as tying, binding, or loosening
    near the braid tip).

Strand Index
:   An index identifying which strand of the braid each curve belongs to within its braid group.

### Guide Map

Guide Index
:   The guide index map actually used to generate the braid.
    If a new guide map was created by this node, it is provided here for reuse downstream.


[User] What is Smoke Material and how is it used in Blender Python scripting?

[Assistant]
Realistic smoke can be rendered with
the [Principled Volume](../../render/shader_nodes/shader/volume_principled.xhtml) shader.

[Smoke Material Example Animation](https://www.youtube.com/watch?v=hxV_bHG4fl8)


[User] Show practical ways to work with Inputs in a Blender add-on or script – include code.

[Assistant]
Points
:   Number of points on each of the circles.

Inner Radius, Outer Radius
:   Radii of the two circles on which to place the control points.
    The inner radius can be larger than the outer radius.

Twist
:   Angle offset of the inner circle.
    The twist value rotates the points on the circle corresponding with the inner radius
    counterclockwise by the given angle.


[User] Show practical ways to work with Options in a Blender add-on or script – include code.

[Assistant]
[image reference removed]

Tint Modifier.

Mode
:   The color transformation will be applied on the stroke and/or the fill color.

    Stroke & Fill, Stroke, Fill

Strength
:   Controls the amount for the color mixing.

    A value of 0 respect the original stroke’s color,
    a value of 1.0 totally replace the original color with the tint color.

    A shift greater than 1.0 will make the points alpha less transparent than originally (2.0 is fully opaque).

Tint Type
:   Uniform:
    :   Color
        :   Defines the tint color for mixing with the original color.

    Gradient:
    :   Color Ramp
        :   Defines the tint gradient color for mixing with the original color.
            For controls see [Color Ramp Widget](../../../interface/controls/templates/color_ramp.xhtml#ui-color-ramp-widget).

        Object
        :   A [Data ID](../../../interface/controls/templates/data_block.xhtml#ui-data-id) to select an object (usually an empty),
            which position and rotation will be used to define the center of the effect.

        Radius
        :   Defines the maximum distance of the effect.

### Influence

See [Influence Filters](../introduction.xhtml#grease-pencil-modifier-influence-filters).


[User] What is Network and how is it used in Blender Python scripting?

[Assistant]
Allow Online Access
:   Allow Blender to access the internet.

    Add-ons that follow this setting will only connect to the internet if enabled.
    However, Blender cannot prevent third-party add-ons from violating this rule.

Time Out
:   The time (in seconds) that online operations may wait before timing out.

    Use the systems default when zero.

Connection Limit
:   The maximum number of simultaneous connections an online operation may make.

    Do not limit the number of connections when zero.


[User] Explain WeldModifier(Modifier) in complete detail according to the official Blender documentation.

[Assistant]
# WeldModifier(Modifier)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Modifier`](bpy.types.Modifier.html#bpy.types.Modifier "bpy.types.Modifier")

*class* bpy.types.WeldModifier(*Modifier*)
:   Weld modifier

    invert_vertex_group
    :   Invert vertex group influence

        Type:
        :   boolean, default False

    loose_edges
    :   Collapse edges without faces, cloth sewing edges

        Type:
        :   boolean, default False

    merge_threshold
    :   Limit below which to merge vertices

        Type:
        :   float in [0, inf], default 0.001

    mode
    :   Mode defines the merge rule

        - `ALL`
          All – Full merge by distance.
        - `CONNECTED`
          Connected – Only merge along the edges.

        Type:
        :   enum in [`'ALL'`, `'CONNECTED'`], default `'ALL'`

    vertex_group
    :   Vertex group name for selecting the affected areas

        Type:
        :   string, default “”, (never None)

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Describe Geometry Randomization from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
Many nodes don’t guarantee the order of elements in which they output things. For example, the order of edges coming
out of the **Triangulate** node is deterministic but not well defined. The order may change between Blender versions.
Therefor, if node setups depend on a specific order, they may break when the Blender implementation changes. Changing
the order can often be necessary in order to fix bugs or improve performance.

“Geometry randomization” can be temporarily enabled to see if a blend-file depends on the indices in unstable ways.
When enabled, various internal algorithms shuffle the result geometry elements so that any dependence on it would not
work anymore. When building setups that are supposed to last a long time, it is recommended to check if they still
work with randomization enabled.

To enable it, first enable **Developer Extras** in the [preferences](../../editors/preferences/interface.xhtml).
Then [search](../../interface/operators.xhtml#bpy-ops-wm-search-operator) for **Set Geometry Randomization**.
The popup allows enabling and disabling the randomization.


[User] Provide the full official documentation entry for Inherited Properties, preserving all code examples.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`Node.type`](bpy.types.Node.html#bpy.types.Node.type "bpy.types.Node.type") - [`Node.location`](bpy.types.Node.html#bpy.types.Node.location "bpy.types.Node.location") - [`Node.location_absolute`](bpy.types.Node.html#bpy.types.Node.location_absolute "bpy.types.Node.location_absolute") - [`Node.width`](bpy.types.Node.html#bpy.types.Node.width "bpy.types.Node.width") - [`Node.height`](bpy.types.Node.html#bpy.types.Node.height "bpy.types.Node.height") - [`Node.dimensions`](bpy.types.Node.html#bpy.types.Node.dimensions "bpy.types.Node.dimensions") - [`Node.name`](bpy.types.Node.html#bpy.types.Node.name "bpy.types.Node.name") - [`Node.label`](bpy.types.Node.html#bpy.types.Node.label "bpy.types.Node.label") - [`Node.inputs`](bpy.types.Node.html#bpy.types.Node.inputs "bpy.types.Node.inputs") - [`Node.outputs`](bpy.types.Node.html#bpy.types.Node.outputs "bpy.types.Node.outputs") - [`Node.internal_links`](bpy.types.Node.html#bpy.types.Node.internal_links "bpy.types.Node.internal_links") - [`Node.parent`](bpy.types.Node.html#bpy.types.Node.parent "bpy.types.Node.parent") - [`Node.warning_propagation`](bpy.types.Node.html#bpy.types.Node.warning_propagation "bpy.types.Node.warning_propagation") - [`Node.use_custom_color`](bpy.types.Node.html#bpy.types.Node.use_custom_color "bpy.types.Node.use_custom_color") - [`Node.color`](bpy.types.Node.html#bpy.types.Node.color "bpy.types.Node.color") - [`Node.color_tag`](bpy.types.Node.html#bpy.types.Node.color_tag "bpy.types.Node.color_tag") | - [`Node.select`](bpy.types.Node.html#bpy.types.Node.select "bpy.types.Node.select") - [`Node.show_options`](bpy.types.Node.html#bpy.types.Node.show_options "bpy.types.Node.show_options") - [`Node.show_preview`](bpy.types.Node.html#bpy.types.Node.show_preview "bpy.types.Node.show_preview") - [`Node.hide`](bpy.types.Node.html#bpy.types.Node.hide "bpy.types.Node.hide") - [`Node.mute`](bpy.types.Node.html#bpy.types.Node.mute "bpy.types.Node.mute") - [`Node.show_texture`](bpy.types.Node.html#bpy.types.Node.show_texture "bpy.types.Node.show_texture") - [`Node.bl_idname`](bpy.types.Node.html#bpy.types.Node.bl_idname "bpy.types.Node.bl_idname") - [`Node.bl_label`](bpy.types.Node.html#bpy.types.Node.bl_label "bpy.types.Node.bl_label") - [`Node.bl_description`](bpy.types.Node.html#bpy.types.Node.bl_description "bpy.types.Node.bl_description") - [`Node.bl_icon`](bpy.types.Node.html#bpy.types.Node.bl_icon "bpy.types.Node.bl_icon") - [`Node.bl_static_type`](bpy.types.Node.html#bpy.types.Node.bl_static_type "bpy.types.Node.bl_static_type") - [`Node.bl_width_default`](bpy.types.Node.html#bpy.types.Node.bl_width_default "bpy.types.Node.bl_width_default") - [`Node.bl_width_min`](bpy.types.Node.html#bpy.types.Node.bl_width_min "bpy.types.Node.bl_width_min") - [`Node.bl_width_max`](bpy.types.Node.html#bpy.types.Node.bl_width_max "bpy.types.Node.bl_width_max") - [`Node.bl_height_default`](bpy.types.Node.html#bpy.types.Node.bl_height_default "bpy.types.Node.bl_height_default") - [`Node.bl_height_min`](bpy.types.Node.html#bpy.types.Node.bl_height_min "bpy.types.Node.bl_height_min") - [`Node.bl_height_max`](bpy.types.Node.html#bpy.types.Node.bl_height_max "bpy.types.Node.bl_height_max") |


[User] Describe Bpy.Types.Nodetreeinterfacesocketcollection from the Blender manual or Python API, including usage steps and snippets.

[Assistant] NlaTracks(bpy_struct) Node(bpy_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket) NodeTreePath(bpy_struct) Nodes(bpy_struct) NodesModifier(Modifier) NodesModifierBake(bpy_struct) NodesModifierBakeDataBlocks(bpy_struct) NodesModifierBakes(bpy_struct) NodesModifierDataBlock(bpy_struct) NodesModifierPanel(bpy_struct) NodesModifierPanels(bpy_struct) NodesModifierWarning(bpy_struct) NoiseTexture(Texture) NormalEditModifier(Modifier) Object(ID) ObjectBase(bpy_struct) ObjectConstraints(bpy_struct) ObjectDisplay(bpy_struct) ObjectLightLinking(bpy_struct) ObjectLineArt(bpy_struct) ObjectModifiers(bpy_struct) ObjectShaderFx(bpy_struct) ObjectSolverConstraint(Constraint) OceanModifier(Modifier) Operator(bpy_struct) OperatorFileListElement(PropertyGroup) OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) Textur


[User] What is GeometryNodeExtrudeMesh(GeometryNode) and how is it used in Blender Python scripting?

[Assistant]
# GeometryNodeExtrudeMesh(GeometryNode)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), [`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal"), [`GeometryNode`](bpy.types.GeometryNode.html#bpy.types.GeometryNode "bpy.types.GeometryNode")

*class* bpy.types.GeometryNodeExtrudeMesh(*GeometryNode*)
:   Generate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundary

    mode
    :   Type:
        :   enum in [`'VERTICES'`, `'EDGES'`, `'FACES'`], default `'FACES'`

    *classmethod* is_registered_node_type()
    :   True if a registered node type

        Returns:
        :   Result

        Return type:
        :   boolean

    *classmethod* input_template(*index*)
    :   Input socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* output_template(*index*)
    :   Output socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] How do I use NodeGeometryViewerItem(bpy_struct) in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
# NodeGeometryViewerItem(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.NodeGeometryViewerItem(*bpy_struct*)
:   auto_remove
    :   Remove the item automatically when it is unlinked

        Type:
        :   boolean, default False

    color
    :   Color of the corresponding socket type in the node editor

        Type:
        :   float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0), (readonly)

    name
    :   Type:
        :   string, default “”, (never None)

    socket_type
    :   Type:
        :   enum in [Node Socket Data Type Items](bpy_types_enum_items/node_socket_data_type_items.html#rna-enum-node-socket-data-type-items), default `'FLOAT'`

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Show practical ways to work with Inherited Properties in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.id_data`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_data "bpy.types.bpy_struct.id_data") - [`Constraint.name`](bpy.types.Constraint.html#bpy.types.Constraint.name "bpy.types.Constraint.name") - [`Constraint.type`](bpy.types.Constraint.html#bpy.types.Constraint.type "bpy.types.Constraint.type") - [`Constraint.is_override_data`](bpy.types.Constraint.html#bpy.types.Constraint.is_override_data "bpy.types.Constraint.is_override_data") - [`Constraint.owner_space`](bpy.types.Constraint.html#bpy.types.Constraint.owner_space "bpy.types.Constraint.owner_space") - [`Constraint.target_space`](bpy.types.Constraint.html#bpy.types.Constraint.target_space "bpy.types.Constraint.target_space") - [`Constraint.space_object`](bpy.types.Constraint.html#bpy.types.Constraint.space_object "bpy.types.Constraint.space_object") - [`Constraint.space_subtarget`](bpy.types.Constraint.html#bpy.types.Constraint.space_subtarget "bpy.types.Constraint.space_subtarget") | - [`Constraint.mute`](bpy.types.Constraint.html#bpy.types.Constraint.mute "bpy.types.Constraint.mute") - [`Constraint.enabled`](bpy.types.Constraint.html#bpy.types.Constraint.enabled "bpy.types.Constraint.enabled") - [`Constraint.show_expanded`](bpy.types.Constraint.html#bpy.types.Constraint.show_expanded "bpy.types.Constraint.show_expanded") - [`Constraint.is_valid`](bpy.types.Constraint.html#bpy.types.Constraint.is_valid "bpy.types.Constraint.is_valid") - [`Constraint.active`](bpy.types.Constraint.html#bpy.types.Constraint.active "bpy.types.Constraint.active") - [`Constraint.influence`](bpy.types.Constraint.html#bpy.types.Constraint.influence "bpy.types.Constraint.influence") - [`Constraint.error_location`](bpy.types.Constraint.html#bpy.types.Constraint.error_location "bpy.types.Constraint.error_location") - [`Constraint.error_rotation`](bpy.types.Constraint.html#bpy.types.Constraint.error_rotation "bpy.types.Constraint.error_rotation") |


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`Node.bl_system_properties_get`](bpy.types.Node.html#bpy.types.Node.bl_system_properties_get "bpy.types.Node.bl_system_properties_get") - [`Node.socket_value_update`](bpy.types.Node.html#bpy.types.Node.socket_value_update "bpy.types.Node.socket_value_update") | - [`Node.is_registered_node_type`](bpy.types.Node.html#bpy.types.Node.is_registered_node_type "bpy.types.Node.is_registered_node_type") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.poll_instance`](bpy.types.Node.html#bpy.types.Node.poll_instance "bpy.types.Node.poll_instance") - [`Node.update`](bpy.types.Node.html#bpy.types.Node.update "bpy.types.Node.update") - [`Node.insert_link`](bpy.types.Node.html#bpy.types.Node.insert_link "bpy.types.Node.insert_link") - [`Node.init`](bpy.types.Node.html#bpy.types.Node.init "bpy.types.Node.init") - [`Node.copy`](bpy.types.Node.html#bpy.types.Node.copy "bpy.types.Node.copy") - [`Node.free`](bpy.types.Node.html#bpy.types.Node.free "bpy.types.Node.free") - [`Node.draw_buttons`](bpy.types.Node.html#bpy.types.Node.draw_buttons "bpy.types.Node.draw_buttons") - [`Node.draw_buttons_ext`](bpy.types.Node.html#bpy.types.Node.draw_buttons_ext "bpy.types.Node.draw_buttons_ext") - [`Node.draw_label`](bpy.types.Node.html#bpy.types.Node.draw_label "bpy.types.Node.draw_label") - [`Node.debug_zone_body_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_body_lazy_function_graph "bpy.types.Node.debug_zone_body_lazy_function_graph") - [`Node.debug_zone_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_lazy_function_graph "bpy.types.Node.debug_zone_lazy_function_graph") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.bl_rna_get_subclass`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass "bpy.types.Node.bl_rna_get_subclass") - [`Node.bl_rna_get_subclass_py`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass_py "bpy.types.Node.bl_rna_get_subclass_py") - [`NodeInternal.poll`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll "bpy.types.NodeInternal.poll") - [`NodeInternal.poll_instance`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll_instance "bpy.types.NodeInternal.poll_instance") - [`NodeInternal.update`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.update "bpy.types.NodeInternal.update") - [`NodeInternal.draw_buttons`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons "bpy.types.NodeInternal.draw_buttons") - [`NodeInternal.draw_buttons_ext`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons_ext "bpy.types.NodeInternal.draw_buttons_ext") - [`NodeInternal.bl_rna_get_subclass`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass "bpy.types.NodeInternal.bl_rna_get_subclass") - [`NodeInternal.bl_rna_get_subclass_py`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass_py "bpy.types.NodeInternal.bl_rna_get_subclass_py") - `TextureNode.poll` - [`TextureNode.bl_rna_get_subclass`](bpy.types.TextureNode.html#bpy.types.TextureNode.bl_rna_get_subclass "bpy.types.TextureNode.bl_rna_get_subclass") - [`TextureNode.bl_rna_get_subclass_py`](bpy.types.TextureNode.html#bpy.types.TextureNode.bl_rna_get_subclass_py "bpy.types.TextureNode.bl_rna_get_subclass_py") |


[User] How do I use Transforms in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
Applying transforms resets an object’s *Location*, *Rotation*, or *Scale* values
while visually keeping the object in place.
In practice, this means:

- The object’s origin is moved to the global origin (for location).
- Rotation values are cleared to zero.
- Scale values are reset to 1.0.

The geometry itself is adjusted so that the object continues to appear unchanged in the 3D Viewport
and final render.

For simple cases you may not notice a difference,
but applying transforms can affect how modifiers, constraints, and parenting behave,
since they often depend on an object’s transform values.

### Options

Location
:   Apply (set) the location of the selection.
    This will make Blender consider the current location to be equivalent to 0 in each plane
    i.e. the selection will not move, the current location will be considered to be the “default location”.
    The object origin will be set to actual (0, 0, 0) (where the colored axis lines intersect in each view).

Rotation
:   Apply (set) the rotation of the selection.
    This will make Blender consider the current rotation to be equivalent to 0 degrees in each plane
    i.e. the selection will not rotated, the current rotation will be considered to be the “default rotation”.

Scale
:   Apply (set) the scale of the selection.
    This will make Blender consider the current scale to be equivalent to 0 in each plane
    i.e. the selection will not scaled, the current scale will be considered to be the “default scale”.

Rotation & Scale
:   Apply (set) the rotation and scale of the selection. Do the above two applications simultaneously.

Apply Properties
:   Modify properties such as curve vertex radius, font size and bone envelope
    according to the applied transformation. (Found in the [Adjust Last Operation](../../../interface/undo_redo.xhtml#bpy-ops-screen-redo-last) panel)


[User] Describe Themes from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
# Themes

The *Themes* section allows you to customize interface appearance and colors.

[image reference removed]

The colors for each editor can be set separately by simply selecting the editor you wish to
change in the multi-choice list at the left, and adjusting colors as required.
Notice that changes appear in real-time on your screen. In addition, details such as the dot size
in the *3D Viewport* or the *Graph Editor* can also be changed.


[User] How do I use References in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
|  |  |
| --- | --- |
| - [`GeometryNodeForeachGeometryElementInput.pair_with_output`](bpy.types.GeometryNodeForeachGeometryElementInput.html#bpy.types.GeometryNodeForeachGeometryElementInput.pair_with_output "bpy.types.GeometryNodeForeachGeometryElementInput.pair_with_output") - [`GeometryNodeRepeatInput.pair_with_output`](bpy.types.GeometryNodeRepeatInput.html#bpy.types.GeometryNodeRepeatInput.pair_with_output "bpy.types.GeometryNodeRepeatInput.pair_with_output") | - [`GeometryNodeSimulationInput.pair_with_output`](bpy.types.GeometryNodeSimulationInput.html#bpy.types.GeometryNodeSimulationInput.pair_with_output "bpy.types.GeometryNodeSimulationInput.pair_with_output") - [`NodeClosureInput.pair_with_output`](bpy.types.NodeClosureInput.html#bpy.types.NodeClosureInput.pair_with_output "bpy.types.NodeClosureInput.pair_with_output") |


[User] Explain Axis Locking in complete detail according to the official Blender documentation.

[Assistant]
# Axis Locking

[image reference removed]

Axis locking.

This option limits the transformation to the specified axis.

[Transformations (translation/scale/rotation)](../introduction.xhtml)
in *Object Mode* and *Edit Mode* (as well as extrusions in *Edit Mode*)
can be locked to a particular axis relative to
the current [transform orientation](../../../../../editors/3dview/controls/orientation.xhtml).
By locking a transformation to a particular axis you are restricting transformations to a single dimension.


[User] How do I use Bpy.Types.Kinematicconstraint in Blender? Include parameters, examples, warnings and best practices.

[Assistant] xtureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object Rotation Mode Items Object Type Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar KinematicConstraint(Constraint) ¶ base classes — bpy_struct , Constraint class bpy.types. KinematicConstraint ( Constraint ) ¶ Inverse Kinematics chain_count ¶ How many bones are included in the IK effect - 0 uses all bones Type : int in [0, 255], default 0 distance ¶ Radius of limiting sphere Type : float in [0, 100], default 0.0 ik_type ¶ Type : enum in [ 'COPY_POSE' , 'DISTANCE' ], default 'COPY_POSE' iterations ¶ Maximum number of solving iterations Type : int in [0, 10000], default 0 limit_mode ¶ Distances in relation to sphere of influence to allow LIMITDIST_INSIDE Inside – The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance. LIMITDIST_OUTSIDE Outside – The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance. LIMITDIST_ONSURFACE On Surface – The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance. Type : enum in [ 'LIMITDIST_INSIDE' , 'LIMITDIST_OUTSIDE' , 'LIMITDIST_ONSURFACE' ], default 'LIMITDIST_INSIDE' lock_location_x ¶ Constraint position along X axis Type : boolean, default False lock_location_y ¶ Constraint position along Y axis Type : boolean, default False lock_location_z ¶ Constraint position along Z axis Type : boolean, default False lock_rotation_x ¶ Constraint rotation along X axis Type : boolean, default False lock_rotation_y ¶ Constraint rotation along Y axis Type : boolean, default False lock_rotation_z ¶ Constraint rotation along Z axis Type : boolean, default False orient_weight ¶ For Tree-IK: Weight of orientation control for this target Type : float in [0.01, 1], default 0.0 pole_angle ¶ Pole rotation offset Type : float in [-3.14159, 3.14159], default 0.0 pole_subtarget ¶ Type : string, default “”, (never None) pole_target ¶ Object for pole rotation Type : Object reference_axis ¶ Constraint axis Lock options relative to Bone or Target reference Type : enum in [ 'BONE' , 'TARGET' ], default 'BONE' subtarget ¶ Armature bone, mesh or lattice vertex group, … Type : string, default “”, (never None) target ¶ Target object Type : Object use_location ¶ Chain follows position of target Type : boolean, default False use_rotation ¶ Chain follows rotation of target Type : boolean, default False use_stretch ¶ Enable IK Stretching Type : boolean, default False use_tail ¶ Include bone’s tail as last element in chain Type : boolean, default False weight ¶ For Tree-IK: Weight of position control for this target Type : float in [0.01, 1], default 0.0 classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Constraint.name Constraint.type Constraint.is_override_data Constraint.owner_space Constraint.target_space Constraint.space_object Constraint.space_subtarget Constraint.mute Constraint.enabled Constraint.show_expanded Constraint.is_valid Constraint.active Constraint.influence Constraint.error_location Constraint.error_rotation Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values Constraint.bl_rna_get_subclass Constraint.bl_rna_get_subclass_py Next LaplacianDeformModifier(Modifier) Previous KeyingSetsAll(bpy_struct) Copyright © Blender Authors Made with Furo Report issue on this page On this page KinematicConstraint(Constraint) KinematicConstraint KinematicConstraint.chain_count KinematicConstraint.distance KinematicConstraint.ik_type KinematicConstraint.iterations KinematicConstraint.limit_mode KinematicConstraint.lock_locatio