[User] Show practical ways to work with Bpy.Types.Nodesocketvectorfactor in a Blender add-on or script – include code.

[Assistant] ureNode) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object 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Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar NodeSocketVectorFactor(NodeSocketStandard) ¶ base classes — bpy_struct , NodeSocket , NodeSocketStandard class bpy.types. NodeSocketVectorFactor ( NodeSocketStandard ) ¶ 3D vector socket of a node default_value ¶ Input value used for unconnected socket Type : float array of 3 items in [0, 1], default (0.0, 0.0, 0.0) links ¶ List of node links from or to this socket. Type : NodeLinks Note Takes O(len(nodetree.links)) time. (readonly) classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data NodeSocket.name NodeSocket.label NodeSocket.identifier NodeSocket.description NodeSocket.is_output NodeSocket.select NodeSocket.hide NodeSocket.enabled NodeSocket.link_limit NodeSocket.is_linked NodeSocket.is_unavailable NodeSocket.is_multi_input NodeSocket.show_expanded NodeSocket.is_inactive NodeSocket.is_icon_visible NodeSocket.hide_value NodeSocket.pin_gizmo NodeSocket.node NodeSocket.type NodeSocket.display_shape NodeSocket.inferred_structure_type NodeSocket.bl_idname NodeSocket.bl_label NodeSocket.bl_subtype_label NodeSocket.links NodeSocketStandard.links Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values NodeSocket.bl_system_properties_get NodeSocket.draw NodeSocket.draw_color NodeSocket.draw_color_simple NodeSocket.bl_rna_get_subclass NodeSocket.bl_rna_get_subclass_py NodeSocketStandard.draw NodeSocketStandard.draw_color NodeSocketStandard.draw_color_simple NodeSocketStandard.bl_rna_get_subclass NodeSocketStandard.bl_rna_get_subclass_py Next NodeSocketVectorFactor2D(NodeSocketStandard) Previous NodeSocketVectorEuler4D(NodeSocketStandard) Copyright © Blender Authors Made with Furo Report issue on this page On this page NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor NodeSocketVectorFactor.default_value NodeSocketVectorFactor.links NodeSocketVectorFactor.bl_rna_get_subclass() NodeSocketVectorFactor.bl_rna_get_subclass_py() Inherited Properties Inherited Functions


[User] What is Animation & Overrides and how is it used in Blender Python scripting?

[Assistant]
Due to current design of animation data in Blender, what is editable in overrides’ animations can
change greatly depending on whether animation data was already defined in the linked reference
data-block. Animation data is created for a datablock if it gets animated by keyframes, or
through drivers.

In general, an overrides can do much more with its animation data if no animation data exists
in its linked reference data-block.

**Keyframes (a.k.a. F-Curves)**

[Keyframed animation](../../animation/keyframes/introduction.xhtml) belongs to another data-block
(an Action one). So it is possible to assign a purely local Action data-block replacing
the one linked from the library. This will completely replace the keyframed animation
from the linked data though, and not override it in any way.

Overridden Action data-blocks only support a very limited amount of editing.
For example, an existing F-Curve can be muted, but its keyframes cannot be edited,
and no new F-Curve can be added.

**Drivers**

If the linked reference data has animation data, then its overrides only have
limited possibilities to edit the existing [drivers](../../animation/drivers/introduction.xhtml).
For example, it will be possible to change the exisitng target of a driver,
but it won’t be possible to add new drivers, or new targets to an existing driver.

If the linked reference data has no animation data, then its overrides will create a new one
when they get some drivers defined. Drivers can then be fully edited, added or removed,
just as with purely local data-blocks.

**NLA**

The [NLA editor](../../editors/nla/introduction.xhtml) data also belongs to the animation data
of a data-block. However, this data does support some greater level of editing in overrides,
including moving or resizing existing strips from the linked data, and adding new local strips.


[User] What is Deploying Blender in Production and how is it used in Blender Python scripting?

[Assistant]
# Deploying Blender in Production

This page contains tips for setting up Blender in environments
such as animation studios and schools.

These environments often have special requirements regarding
security, automated deployment and customization.


[User] Provide the full official documentation entry for 2D Cursor, preserving all code examples.

[Assistant]
Just like the [3D Viewport](../3dview/3d_cursor.xhtml), the UV Editor has a Cursor
that you can jump to (View ‣ Center View to Cursor). It can also serve as
a [pivot point](../3dview/controls/pivot_point/index.xhtml) and a
[snapping target](../../modeling/meshes/uv/editing.xhtml#bpy-ops-uv-snap-selected).

To change the Cursor’s position, either press `LMB` with the Cursor tool selected,
or `Shift`-`RMB` with any tool selected. You can also change the “Location X/Y” fields
in the *View* tab of the Sidebar, in either relative coordinates (0 to 1) or
[pixel coordinates](sidebar.xhtml#bpy-types-spaceuveditor-show-pixel-coords).
In both cases, the lower left corner of the image serves as the origin (0, 0).

You can press `Shift`-`C` to move the Cursor to the center.


[User] Show practical ways to work with Modeling Modes in a Blender add-on or script – include code.

[Assistant]
The 3D Viewport has three principal modes that allow for the creation,
editing and manipulation of the mesh models.
Each of the three modes has a variety of tools. Some tools may be found in one or more of the modes.

Modes that used for modeling:

Object Mode
:   Supports basic operations such as object creation,
    joining objects, managing shape keys, UV/color layers.

Edit Mode
:   Used for the majority of mesh editing operations.

Sculpt Mode
:   Instead of dealing with individual mesh elements,
    supports sculpting with brushes *(not covered in this chapter)*.


[User] Describe Tool Context from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
These popover menus are displayed in the header when the tool context is enabled.
These properties determine where the tool is available in the user interface.

See [Supported Modes & Object Types](../modeling/geometry_nodes/tools.html#modeling-geometry-nodes-tools-contexts) for more information.

### Types

The [Object Types](../scene_layout/object/types.html) the tool supports.

Mesh
:   The node tree supports [Mesh Objects](../modeling/meshes/index.html).

Hair Curves
:   The node tree supports [Curve Objects](../modeling/curves/index.html).

Grease Pencil
:   The node tree supports [Grease Pencil Objects](../grease_pencil/index.html).

Point Cloud
:   The node tree supports [Point Cloud Objects](../modeling/point_cloud/index.html).

### Modes

The [Object Modes](3dview/modes.html) the tool supports.

Object Mode
:   The node group can be used in Object mode.

Edit Mode
:   The node group can be used in edit mode.

Sculpt Mode
:   The node group can be used in [Sculpt Mode](../sculpt_paint/sculpting/index.html).

Draw Mode Grease Pencil
:   The node group can be used in Grease Pencil [Draw Mode](../grease_pencil/modes/draw/index.html).

### Options

Wait for Click
:   Wait for a mouse click input (`LMB`) before running the operator from a menu.
    This is useful for the [Mouse Position Node](../modeling/geometry_nodes/input/scene/mouse_position.html).


[User] How do I use Recalculate Handles in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
The *Recalculate Handles* operator rotates the selected control point’s handle to be tangential to the curve.
This can be used to make curves smoother and more consistent looking.

Length
:   Recalculates the length of the handles so they are all the same length.


[User] Show practical ways to work with Selecting Point Cloud Objects in a Blender add-on or script – include code.

[Assistant]
# Selecting Point Cloud Objects

This section describes the available selection operators when working with point cloud objects in *Edit Mode*.
These operators allow you to quickly select or deselect points for further editing or transformation.


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") | - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`NodeTreeInterfaceItem.bl_rna_get_subclass`](bpy.types.NodeTreeInterfaceItem.html#bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass "bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass") - [`NodeTreeInterfaceItem.bl_rna_get_subclass_py`](bpy.types.NodeTreeInterfaceItem.html#bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass_py "bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass_py") - [`NodeTreeInterfaceSocket.bl_system_properties_get`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_system_properties_get "bpy.types.NodeTreeInterfaceSocket.bl_system_properties_get") - [`NodeTreeInterfaceSocket.draw`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.draw "bpy.types.NodeTreeInterfaceSocket.draw") - [`NodeTreeInterfaceSocket.init_socket`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.init_socket "bpy.types.NodeTreeInterfaceSocket.init_socket") - [`NodeTreeInterfaceSocket.from_socket`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.from_socket "bpy.types.NodeTreeInterfaceSocket.from_socket") - [`NodeTreeInterfaceSocket.bl_rna_get_subclass`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass "bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass") - [`NodeTreeInterfaceSocket.bl_rna_get_subclass_py`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass_py "bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass_py") |


[User] Show practical ways to work with NodesModifierBake(bpy_struct) in a Blender add-on or script – include code.

[Assistant]
# NodesModifierBake(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.NodesModifierBake(*bpy_struct*)
:   bake_id
    :   Identifier for this bake which remains unchanged even when the bake node is renamed, grouped or ungrouped

        Type:
        :   int in [-inf, inf], default 0, (readonly)

    bake_mode
    :   - `ANIMATION`
          Animation – Bake a frame range.
        - `STILL`
          Still – Bake a single frame.

        Type:
        :   enum in [`'ANIMATION'`, `'STILL'`], default `'ANIMATION'`

    bake_target
    :   Where to store the baked data

        - `INHERIT`
          Inherit from Modifier – Use setting from the modifier.
        - `PACKED`
          Packed – Pack the baked data into the .blend file.
        - `DISK`
          Disk – Store the baked data in a directory on disk.

        Type:
        :   enum in [`'INHERIT'`, `'PACKED'`, `'DISK'`], default `'INHERIT'`

    data_blocks
    :   Type:
        :   [`NodesModifierBakeDataBlocks`](bpy.types.NodesModifierBakeDataBlocks.html#bpy.types.NodesModifierBakeDataBlocks "bpy.types.NodesModifierBakeDataBlocks") [`bpy_prop_collection`](bpy.types.bpy_prop_collection.html#bpy.types.bpy_prop_collection "bpy.types.bpy_prop_collection") of [`NodesModifierDataBlock`](bpy.types.NodesModifierDataBlock.html#bpy.types.NodesModifierDataBlock "bpy.types.NodesModifierDataBlock"), (readonly)

    directory
    :   Location on disk where the bake data is stored

        Type:
        :   string, default “”, (never None, blend relative `//` prefix supported)

    frame_end
    :   Frame where the baking ends

        Type:
        :   int in [-inf, inf], default 0

    frame_start
    :   Frame where the baking starts

        Type:
        :   int in [-inf, inf], default 0

    node
    :   Bake node or simulation output node that corresponds to this bake. This node may be deeply nested in the modifier node group. It can be none in some cases like missing linked data blocks.

        Type:
        :   [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), (readonly)

    use_custom_path
    :   Specify a path where the baked data should be stored manually

        Type:
        :   boolean, default False

    use_custom_simulation_frame_range
    :   Override the simulation frame range from the scene

        Type:
        :   boolean, default False

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Explain Editing Properties in complete detail according to the official Blender documentation.

[Assistant]
### User Interface

[image reference removed]

Custom Properties edit pop-up.

Custom properties can be edited using the panel available for data types that support it.
Editing the properties allows you to configure things such as default values,
ranges, and even add a custom tooltip.

Type
:   The data type of the property; different data types have can only have specific data properties.

    Float:
    :   A numeric value with decimals e.g. 3.141, 5.0, or 6.125.

    Float Array:
    :   A collection of multiple float data types e.g. `[3.141, 5.0, 6.125]` .
        This data type can also be used for data that can be represented as a float array such as colors.
        These special float arrays can be set in the *Subtype* selector.

    Integer:
    :   A numeric value without any decimals e.g. 1, 2, 3, or 4.

    Integer Array:
    :   A collection of multiple integer data types e.g. `[1, 2, 3, 4]` .

    Boolean:
    :   A data type that has two possible values e.g. `True` or `False`.

    Boolean Array:
    :   A collection of boolean values e.g. `[True, False, True]`

    String:
    :   A sequence of characters such as “Some Text”.

    Data-Block:
    :   A reference to a Blender object, see [Data-Blocks](data_blocks.xhtml).

    Python:
    :   Edit a Python data type directly, used for unsupported data types.

Array Length
:   The number of elements in the array.
    Note that if the array length is greater than 7 you cannot directly edit its elements,
    you must press *Edit Value* to edit the elements of the array.

Property Name
:   The text that is displayed to the left of the value.
    This name is also used to access the property via Python.

Default Value
:   This sets the default value of the property used by the
    [Reset to Default Value](../interface/controls/buttons/menus.xhtml#bpy-ops-ui-reset-default-button) operator.

Min, Max
:   The minimum/maximum value the custom property can take.

Library Overridable
:   Allow the property to be [overridden](linked_libraries/library_overrides.xhtml)
    when the data-block is linked.

Soft Limits
:   Enables limits that the *Property Value* slider can be adjusted to
    without having to input the value numerically.

    Soft Min, Max
    :   The minimum/maximum value for the soft limit.

Step
:   A multiplier to control how much the data type is incremented at a time.
    The internal step size for floats is 0.01, so a *Step* value of 5 will
    increment at a rate of 0.05 and a *Step* value of 100 will increment by 1.0.
    For integers the internal step size is 1.

Precision
:   The number of digits after the decimal to display in the user interface for float data types.

Subtype
:   Specifies the type of data the property contains, which affects how it appears in the user interface.
    This option is only available for float properties and has different options for regular floats and float arrays.
    Note, the unit often depends on the [Scene Units](../scene_layout/scene/properties.xhtml#bpy-types-unitsettings).

    For regular floats:

    Plain Data:
    :   Data values do not have any special behavior.

    Pixel:
    :   A measure digital image resolution.

    Percentage:
    :   The displayed value is a percentage, typically you will want the Min and Max values to be 0 and 100.

    Factor:
    :   A percentage between an upper and lower bound which typical have a numerical significance.

    Angle:
    :   A measure between intersecting lines.

    Time:
    :   Time specified in seconds.

    Distance:
    :   Measure of space between items.

    Power:
    :   Work as a factor of time, measured in watts. This is used in Blender to measure light intensity.

    Temperature:
    :   Intensity of heat present.

    Wavelength:
    :   The distance between cycles of a wave measured in millimeters (mm),
        micrometers (µm), nanometers (nm), or picometers (pm).

    For float arrays:

    Plain Data:
    :   Data values do not have any special behavior.

    Linear Color:
    :   Color in linear color space.

    Gamma-Corrected Color:
    :   Color in gamma corrected color space.

    Euler Angles:
    :   [Euler Rotation](../glossary/index.xhtml#term-Euler-Rotation) angles.

    Quaternion Angles:
    :   [Quaternion Rotation](../glossary/index.xhtml#term-Quaternion-Rotation) angles.

ID Type Data-Block
:   The ID-block type. For example: Key, Image, Object, Material.
    See [Data-Block Types](data_blocks.xhtml#data-system-datablock-types) for a full list.

Description
:   Allows you to write a custom [Tooltip](../getting_started/help.xhtml) for your property.

### Python Access

Custom properties can be accessed in a similar way to
[dictionaries](https://docs.python.org/3/tutorial/datastructures.html#dictionaries),
with the constraints that keys can only be strings,
and values can only be strings, numbers, arrays of such, or nested properties.

See the [API documentation](https://docs.blender.org/api/current/info_quickstart.html#custom-properties)
for details.


[User] Explain Inherited Functions in complete detail according to the official Blender documentation.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") | - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`NodeTreeInterfaceItem.bl_rna_get_subclass`](bpy.types.NodeTreeInterfaceItem.html#bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass "bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass") - [`NodeTreeInterfaceItem.bl_rna_get_subclass_py`](bpy.types.NodeTreeInterfaceItem.html#bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass_py "bpy.types.NodeTreeInterfaceItem.bl_rna_get_subclass_py") - [`NodeTreeInterfaceSocket.bl_system_properties_get`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_system_properties_get "bpy.types.NodeTreeInterfaceSocket.bl_system_properties_get") - [`NodeTreeInterfaceSocket.draw`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.draw "bpy.types.NodeTreeInterfaceSocket.draw") - [`NodeTreeInterfaceSocket.init_socket`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.init_socket "bpy.types.NodeTreeInterfaceSocket.init_socket") - [`NodeTreeInterfaceSocket.from_socket`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.from_socket "bpy.types.NodeTreeInterfaceSocket.from_socket") - [`NodeTreeInterfaceSocket.bl_rna_get_subclass`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass "bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass") - [`NodeTreeInterfaceSocket.bl_rna_get_subclass_py`](bpy.types.NodeTreeInterfaceSocket.html#bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass_py "bpy.types.NodeTreeInterfaceSocket.bl_rna_get_subclass_py") |


[User] Show practical ways to work with Bpy.Types.Displaysafeareas in a Blender add-on or script – include code.

[Assistant] DisplaySafeAreas(bpy_struct) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid Operators Brush Operators Buttons Operators Cachefile Operators Camera Operators Clip Operators Cloth Operators Collection Operators Console Operators Constraint Operators Curve Operators Curves Operators Cycles Operators Dpaint Operators Ed Operators Export Anim Operators Export Scene Operators Extensions Operators File Operators Fluid Operators Font Operators Geometry Operators Gizmogroup Operators Gpencil Operators Graph Operators Grease Pencil Operators Image Operators Import Anim Operators Import Curve Operators Import Scene Operators Info Operators Lattice Operators Marker Operators Mask Operators Material Operators Mball Operators Mesh Operators Nla Operators Node Operators Object Operators Outliner Operators Paint Operators Paintcurve Operators Palette Operators Particle Operators Pointcloud Operators Pose Operators Poselib Operators Preferences Operators Ptcache Operators Render Operators Rigidbody Operators Scene Operators Screen Operators Script Operators Sculpt Operators Sculpt Curves Operators Sequencer Operators Sound Operators Spreadsheet Operators Surface Operators Text Operators Text Editor Operators Texture Operators Transform Operators Ui Operators Uilist Operators Uv Operators View2D Operators View3D Operators Wm Operators Workspace Operators World Operators Types (bpy.types) Toggle navigation of Types (bpy.types) AOV(bpy_struct) AOVs(bpy_struct) ASSETBROWSER_UL_metadata_tags(UIList) Action(ID) ActionChannelbag(bpy_struct) ActionChannelbagFCurves(bpy_struct) ActionChannelbagGroups(bpy_struct) ActionChannelbags(bpy_struct) ActionConstraint(Constraint) ActionGroup(bpy_struct) ActionKeyframeStrip(ActionStrip) ActionLayer(bpy_struct) ActionLayers(bpy_struct) ActionPoseMarkers(bpy_struct) ActionSlot(bpy_struct) ActionSlots(bpy_struct) ActionStrip(bpy_struct) ActionStrips(bpy_struct) AddStrip(EffectStrip) Addon(bpy_struct) AddonPreferences(bpy_struct) Addons(bpy_struct) AdjustmentStrip(EffectStrip) AlphaOverStrip(EffectStrip) AlphaUnderStrip(EffectStrip) AnimData(bpy_struct) AnimDataDrivers(bpy_struct) AnimViz(bpy_struct) AnimVizMotionPaths(bpy_struct) Annotation(ID) AnnotationFrame(bpy_struct) AnnotationFrames(bpy_struct) AnnotationLayer(bpy_struct) AnnotationLayers(bpy_struct) AnnotationStroke(bpy_struct) AnnotationStrokePoint(bpy_struct) AnyType(bpy_struct) Area(bpy_struct) AreaLight(Light) AreaSpaces(bpy_struct) Armature(ID) ArmatureBones(bpy_struct) ArmatureConstraint(Constraint) ArmatureConstraintTargets(bpy_struct) ArmatureEditBones(bpy_struct) ArmatureModifier(Modifier) ArrayModifier(Modifier) AssetLibraryCollection(bpy_struct) AssetLibraryReference(bpy_struct) AssetMetaData(bpy_struct) AssetRepresentation(bpy_struct) AssetShelf(bpy_struct) AssetTag(bpy_struct) AssetTags(bpy_struct) AssetWeakReference(bpy_struct) Attribute(bpy_struct) AttributeGroupCurves(bpy_struct) AttributeGroupGreasePencil(bpy_struct) AttributeGroupGreasePencilDrawing(bpy_struct) AttributeGroupMesh(bpy_struct) AttributeGroupPointCloud(bpy_struct) BakeSettings(bpy_struct) BevelModifier(Modifier) BezierSplinePoint(bpy_struct) BlendData(bpy_struct) BlendDataActions(bpy_struct) BlendDataAnnotations(bpy_struct) BlendDataArmatures(bpy_struct) BlendDataBrushes(bpy_struct) BlendDataCacheFiles(bpy_struct) BlendDataCameras(bpy_struct) BlendDataCollections(bpy_struct) BlendDataCurves(bpy_struct) BlendDataFonts(bpy_struct) BlendDataGreasePencilsV3(bpy_struct) BlendDataHairCurves(bpy_struct) BlendDataImages(bpy_struct) BlendDataLattices(bpy_struct) BlendDataLibraries(bpy_struct) BlendDataLights(bpy_struct) BlendDataLineStyles(bpy_struct) BlendDataMasks(bpy_struct) BlendDataMaterials(bpy_struct) BlendDataMeshes(bpy_struct) BlendDataMetaBalls(bpy_struct) BlendDataMovieClips(bpy_struct) BlendDataNodeTrees(bpy_struct) BlendDataObjects(bpy_struct) BlendDataPaintCurves(bpy_struct) BlendDataPalettes(bpy_struct) BlendDataParticles(bpy_struct) BlendDataPointClouds(bpy_struct) BlendDataProbes(bpy_struct) BlendDataScenes(bpy_struct) BlendDataScreens(bpy_struct) BlendDataSounds(bpy_struct) BlendDataSpeakers(bpy_struct) BlendDataTexts(bpy_struct) BlendDataTextures(bpy_struct) BlendDataVolumes(bpy_struct) BlendDataWindowManagers(bpy_struct) BlendDataWorkSpaces(bpy_struct) BlendDataWorlds(bpy_struct) BlendFileColorspace(bpy_struct) BlendImportContext(bpy_struct) BlendImportContextItem(bpy_struct) BlendImportContextItems(bpy_struct) BlendImportContextLibraries(bpy_struct) BlendImportContextLibrary(bpy_struct) BlendTexture(Texture) BlenderRNA(bpy_struct) BoidRule(bpy_struct) BoidRuleAverageSpeed(BoidRule) BoidRuleAvoid(BoidRule) BoidRuleAvoidCollision(BoidRule) BoidRuleFight(BoidRule) BoidRuleFollowLeader(BoidRule) BoidRuleGoal(BoidRule) BoidSettings(bpy_struct) BoidState(bpy_struct) Bone(bpy_struct) BoneCollection(bpy_struct) BoneCollectionMemberships(bpy_struct) BoneCollections(bpy_struct) BoneColor(bpy_struct) BoolAttribute(Attribute) BoolAttributeValue(bpy_struct) BoolProperty(Property) BooleanModifier(Modifier) BrightContrastModifier(StripModifier) Brush(ID) BrushCapabilities(bpy_struct) BrushCapabilitiesImagePaint(bpy_struct) BrushCapabilitiesSculpt(bpy_struct) BrushCapabilitiesVertexPaint(bpy_struct) BrushCapabilitiesWeightPaint(bpy_struct) BrushCurvesSculptSettings(bpy_struct) BrushGpencilSettings(bpy_struct) BrushTextureSlot(TextureSlot) BuildModifier(Modifier) ByteColorAttribute(Attribute) ByteColorAttributeValue(bpy_struct) ByteIntAttribute(Attribute) ByteIntAttributeValue(bpy_struct) CLIP_UL_tracking_objects(UIList) CURVES_UL_attributes(UIList) CacheFile(ID) CacheFileLayer(bpy_struct) CacheFileLayers(bpy_struct) CacheObjectPath(bpy_struct) CacheObjectPaths(bpy_struct) Camera(ID) CameraBackgroundImage(bpy_struct) CameraBackgroundImages(bpy_struct) CameraDOFSettings(bpy_struct) CameraSolverConstraint(Constraint) CameraStereoData(bpy_struct) CastModifier(Modifier) ChannelDriverVariables(bpy_struct) ChildOfConstraint(Constraint) ChildParticle(bpy_struct) ClampToConstraint(Constraint) ClothCollisionSettings(bpy_struct) ClothModifier(Modifier) ClothSettings(bpy_struct) ClothSolverResult(bpy_struct) CloudsTexture(Texture) Collection(ID) CollectionChild(bpy_struct) CollectionChildren(bpy_struct) CollectionExport(bpy_struct) CollectionExports(bpy_struct) CollectionLightLinking(bpy_struct) CollectionObject(bpy_struct) CollectionObjects(bpy_struct) CollectionProperty(Property) CollisionModifier(Modifier) CollisionSettings(bpy_struct) ColorBalanceModifier(StripModifier) ColorManagedDisplaySettings(bpy_struct) ColorManagedInputColorspaceSettings(bpy_struct) ColorManagedSequencerColorspaceSettings(bpy_struct) ColorManagedViewSettings(bpy_struct) ColorMapping(bpy_struct) ColorMixStrip(EffectStrip) ColorRamp(bpy_struct) ColorRampElement(bpy_struct) ColorRampElements(bpy_struct) ColorStrip(EffectStrip) CompositorNode(NodeInternal) CompositorNodeAlphaOver(CompositorNode) CompositorNodeAntiAliasing(CompositorNode) CompositorNodeBilateralblur(CompositorNode) CompositorNodeBlur(CompositorNode) CompositorNodeBokehBlur(CompositorNode) CompositorNodeBokehImage(CompositorNode) CompositorNodeBoxMask(CompositorNode) CompositorNodeBrightContrast(CompositorNode) CompositorNodeChannelMatte(CompositorNode) CompositorNodeChromaMatte(CompositorNode) CompositorNodeColorBalance(CompositorNode) CompositorNodeColorCorrection(CompositorNode) CompositorNodeColorMatte(CompositorNode) CompositorNodeColorSpill(CompositorNode) CompositorNodeCombineColor(CompositorNode) CompositorNodeConvertColorSpace(CompositorNode) CompositorNodeConvertToDisplay(CompositorNode) CompositorNodeConvolve(CompositorNode) CompositorNodeCornerPin(CompositorNode) CompositorNodeCrop(CompositorNode) CompositorNodeCryptomatte(CompositorNode) CompositorNodeCryptomatteV2(CompositorNode) CompositorNodeCurveRGB(CompositorNode) CompositorNodeCustomGroup(CompositorNode) CompositorNodeDBlur(CompositorNode) CompositorNodeDefocus(CompositorNode) CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) FunctionNodeCombineColor(FunctionNode) FunctionNodeCombineMatrix(FunctionNode) FunctionNodeCombineTransform(FunctionNode) FunctionNodeCompare(FunctionNode) FunctionNodeEulerToRotation(FunctionNode) FunctionNodeFindInString(FunctionNode) FunctionNodeFloatToInt(FunctionNode) FunctionNodeFormatString(FunctionNode) FunctionNodeHashValue(FunctionNode) FunctionNodeInputBool(FunctionNode) FunctionNodeInputColor(FunctionNode) FunctionNodeInputInt(FunctionNode) FunctionNodeInputRotation(FunctionNode) FunctionNodeInputSpecialCharacters(FunctionNode) FunctionNodeInputString(FunctionNode) FunctionNodeInputVector(FunctionNode) FunctionNodeIntegerMath(FunctionNode) FunctionNodeInvertMatrix(FunctionNode) FunctionNodeInvertRotation(FunctionNode) FunctionNodeMatchString(FunctionNode) FunctionNodeMatrixDeterminant(FunctionNode) FunctionNodeMatrixMultiply(FunctionNode) FunctionNodeProjectPoint(FunctionNode) FunctionNodeQuaternionToRotation(FunctionNode) FunctionNodeRandomValue(FunctionNode) FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveToMesh(


[User] How do I use Interior in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
# Interior

By default, the edges of a soft-body mesh act like springs. This means that,
like a mechanical spring, they can stretch under tension and squeeze under pressure.
Their initial length is also their “ideal” or “rest” length, which they try to return to.

Having edges act like springs is what holds the mesh together. If you were to disable this
behavior (as well as the [Goal](../settings/goal.xhtml)), each vertex would be free
to go anywhere independently of the others, which would stretch the mesh until it’s
no longer recognizable.

Having springs along edges alone typically isn’t enough, however:
vertices in quads are still free to move towards their diagonal opposite,
potentially collapsing the quad into a line.

You could solve this by creating diagonal edges everywhere, but fortunately,
you don’t have to: simply enable the *Stiffness* option to have Blender create
diagonal springs internally. This way, you don’t have to change your mesh.

|  |  |
| --- | --- |
| ../../../_images/physics_soft-body_forces_interior_theory-1.svg   Base springs along edges. | ../../../_images/physics_soft-body_forces_interior_theory-2.svg   Additional springs when Stiffness is enabled. |

Another method of preventing mesh collapse is applying *Bending Stiffness*,
which adds rotational resistance: making edges try to keep their relative angles.

Both of these methods are described in more detail below. You can configure them,
as well as other settings, in the [Soft Body Edges panel](../settings/edges.xhtml).


[User] Give a detailed overview of Bpy.Types.Itasc: syntax, arguments, return values, common patterns.

[Assistant] GeometryNodeCurveToPoints(GeometryNode) GeometryNodeCurvesToGreasePencil(GeometryNode) GeometryNodeCustomGroup(GeometryNode) GeometryNodeDeformCurvesOnSurface(GeometryNode) GeometryNodeDeleteGeometry(GeometryNode) GeometryNodeDistributePointsInGrid(GeometryNode) GeometryNodeDistributePointsInVolume(GeometryNode) GeometryNodeDistributePointsOnFaces(GeometryNode) GeometryNodeDualMesh(GeometryNode) GeometryNodeDuplicateElements(GeometryNode) GeometryNodeEdgePathsToCurves(GeometryNode) GeometryNodeEdgePathsToSelection(GeometryNode) GeometryNodeEdgesOfCorner(GeometryNode) GeometryNodeEdgesOfVertex(GeometryNode) GeometryNodeEdgesToFaceGroups(GeometryNode) GeometryNodeExtrudeMesh(GeometryNode) GeometryNodeFaceOfCorner(GeometryNode) GeometryNodeFieldAtIndex(GeometryNode) GeometryNodeFieldAverage(GeometryNode) GeometryNodeFieldMinAndMax(GeometryNode) GeometryNodeFieldOnDomain(GeometryNode) GeometryNodeFieldToGrid(GeometryNode) GeometryNodeFieldToGridItem(bpy_struct) GeometryNodeFieldToGridItems(bpy_struct) GeometryNodeFieldVariance(GeometryNode) GeometryNodeFillCurve(GeometryNode) GeometryNodeFilletCurve(GeometryNode) GeometryNodeFlipFaces(GeometryNode) GeometryNodeForeachGeometryElementInput(GeometryNode) GeometryNodeForeachGeometryElementOutput(GeometryNode) GeometryNodeGeometryToInstance(GeometryNode) GeometryNodeGetNamedGrid(GeometryNode) GeometryNodeGizmoDial(GeometryNode) GeometryNodeGizmoLinear(GeometryNode) GeometryNodeGizmoTransform(GeometryNode) GeometryNodeGreasePencilToCurves(GeometryNode) GeometryNodeGridAdvect(GeometryNode) GeometryNodeGridCurl(GeometryNode) GeometryNodeGridDivergence(GeometryNode) GeometryNodeGridGradient(GeometryNode) GeometryNodeGridInfo(GeometryNode) GeometryNodeGridLaplacian(GeometryNode) GeometryNodeGridPrune(GeometryNode) GeometryNodeGridToMesh(GeometryNode) GeometryNodeGridVoxelize(GeometryNode) GeometryNodeGroup(GeometryNode) GeometryNodeImageInfo(GeometryNode) GeometryNodeImageTexture(GeometryNode) GeometryNodeImportCSV(GeometryNode) GeometryNodeImportOBJ(GeometryNode) GeometryNodeImportPLY(GeometryNode) GeometryNodeImportSTL(GeometryNode) GeometryNodeImportText(GeometryNode) GeometryNodeImportVDB(GeometryNode) GeometryNodeIndexOfNearest(GeometryNode) GeometryNodeIndexSwitch(GeometryNode) GeometryNodeInputActiveCamera(GeometryNode) GeometryNodeInputCollection(GeometryNode) GeometryNodeInputCurveHandlePositions(GeometryNode) GeometryNodeInputCurveTilt(GeometryNode) GeometryNodeInputEdgeSmooth(GeometryNode) GeometryNodeInputID(GeometryNode) GeometryNodeInputImage(GeometryNode) GeometryNodeInputIndex(GeometryNode) GeometryNodeInputInstanceBounds(GeometryNode) GeometryNodeInputInstanceRotation(GeometryNode) GeometryNodeInputInstanceScale(GeometryNode) GeometryNodeInputMaterial(GeometryNode) GeometryNodeInputMaterialIndex(GeometryNode) GeometryNodeInputMeshEdgeAngle(GeometryNode) GeometryNodeInputMeshEdgeNeighbors(GeometryNode) GeometryNodeInputMeshEdgeVertices(GeometryNode) GeometryNodeInputMeshFaceArea(GeometryNode) GeometryNodeInputMeshFaceIsPlanar(GeometryNode) GeometryNodeInputMeshFaceNeighbors(GeometryNode) GeometryNodeInputMeshIsland(GeometryNode) GeometryNodeInputMeshVertexNeighbors(GeometryNode) GeometryNodeInputNamedAttribute(GeometryNode) GeometryNodeInputNamedLayerSelection(GeometryNode) GeometryNodeInputNormal(GeometryNode) GeometryNodeInputObject(GeometryNode) GeometryNodeInputPosition(GeometryNode) GeometryNodeInputRadius(GeometryNode) GeometryNodeInputSceneTime(GeometryNode) GeometryNodeInputShadeSmooth(GeometryNode) GeometryNodeInputShortestEdgePaths(GeometryNode) GeometryNodeInputSplineCyclic(GeometryNode) GeometryNodeInputSplineResolution(GeometryNode) GeometryNodeInputTangent(GeometryNode) GeometryNodeInputVoxelIndex(GeometryNode) GeometryNodeInstanceOnPoints(GeometryNode) GeometryNodeInstanceTransform(GeometryNode) GeometryNodeInstancesToPoints(GeometryNode) GeometryNodeInterpolateCurves(GeometryNode) GeometryNodeIsViewport(GeometryNode) GeometryNodeJoinGeometry(GeometryNode) GeometryNodeList(GeometryNode) GeometryNodeListGetItem(GeometryNode) GeometryNodeListLength(GeometryNode) GeometryNodeMaterialSelection(GeometryNode) GeometryNodeMenuSwitch(GeometryNode) GeometryNodeMergeByDistance(GeometryNode) GeometryNodeMergeLayers(GeometryNode) GeometryNodeMeshBoolean(GeometryNode) GeometryNodeMeshCircle(GeometryNode) GeometryNodeMeshCone(GeometryNode) GeometryNodeMeshCube(GeometryNode) GeometryNodeMeshCylinder(GeometryNode) GeometryNodeMeshFaceSetBoundaries(GeometryNode) GeometryNodeMeshGrid(GeometryNode) GeometryNodeMeshIcoSphere(GeometryNode) GeometryNodeMeshLine(GeometryNode) GeometryNodeMeshToCurve(GeometryNode) GeometryNodeMeshToDensityGrid(GeometryNode) GeometryNodeMeshToPoints(GeometryNode) GeometryNodeMeshToSDFGrid(GeometryNode) GeometryNodeMeshToVolume(GeometryNode) GeometryNodeMeshUVSphere(GeometryNode) GeometryNodeObjectInfo(GeometryNode) GeometryNodeOffsetCornerInFace(GeometryNode) GeometryNodeOffsetPointInCurve(GeometryNode) GeometryNodePoints(GeometryNode) GeometryNodePointsOfCurve(GeometryNode) GeometryNodePointsToCurves(GeometryNode) GeometryNodePointsToSDFGrid(GeometryNode) GeometryNodePointsToVertices(GeometryNode) GeometryNodePointsToVolume(GeometryNode) GeometryNodeProximity(GeometryNode) GeometryNodeRaycast(GeometryNode) GeometryNodeRealizeInstances(GeometryNode) GeometryNodeRemoveAttribute(GeometryNode) GeometryNodeRepeatInput(GeometryNode) GeometryNodeRepeatOutput(GeometryNode) GeometryNodeReplaceMaterial(GeometryNode) GeometryNodeResampleCurve(GeometryNode) GeometryNodeReverseCurve(GeometryNode) GeometryNodeRotateInstances(GeometryNode) GeometryNodeSDFGridBoolean(GeometryNode) GeometryNodeSDFGridFillet(GeometryNode) GeometryNodeSDFGridLaplacian(GeometryNode) GeometryNodeSDFGridMean(GeometryNode) GeometryNodeSDFGridMeanCurvature(GeometryNode) GeometryNodeSDFGridMedian(GeometryNode) GeometryNodeSDFGridOffset(GeometryNode) GeometryNodeSampleCurve(GeometryNode) GeometryNodeSampleGrid(GeometryNode) GeometryNodeSampleGridIndex(GeometryNode) GeometryNodeSampleIndex(GeometryNode) GeometryNodeSampleNearest(GeometryNode) GeometryNodeSampleNearestSurface(GeometryNode) GeometryNodeSampleUVSurface(GeometryNode) GeometryNodeScaleElements(GeometryNode) GeometryNodeScaleInstances(GeometryNode) GeometryNodeSelfObject(GeometryNode) GeometryNodeSeparateComponents(GeometryNode) GeometryNodeSeparateGeometry(GeometryNode) GeometryNodeSetCurveHandlePositions(GeometryNode) GeometryNodeSetCurveNormal(GeometryNode) GeometryNodeSetCurveRadius(GeometryNode) GeometryNodeSetCurveTilt(GeometryNode) GeometryNodeSetGeometryName(GeometryNode) GeometryNodeSetGreasePencilColor(GeometryNode) GeometryNodeSetGreasePencilDepth(GeometryNode) GeometryNodeSetGreasePencilSoftness(GeometryNode) GeometryNodeSetGridBackground(GeometryNode) GeometryNodeSetGridTransform(GeometryNode) GeometryNodeSetID(GeometryNode) GeometryNodeSetInstanceTransform(GeometryNode) GeometryNodeSetMaterial(GeometryNode) GeometryNodeSetMaterialIndex(GeometryNode) GeometryNodeSetMeshNormal(GeometryNode) GeometryNodeSetPointRadius(GeometryNode) GeometryNodeSetPosition(GeometryNode) GeometryNodeSetShadeSmooth(GeometryNode) GeometryNodeSetSplineCyclic(GeometryNode) GeometryNodeSetSplineResolution(GeometryNode) GeometryNodeSimulationInput(GeometryNode) GeometryNodeSimulationOutput(GeometryNode) GeometryNodeSortElements(GeometryNode) GeometryNodeSplineLength(GeometryNode) GeometryNodeSplineParameter(GeometryNode) GeometryNodeSplitEdges(GeometryNode) GeometryNodeSplitToInstances(GeometryNode) GeometryNodeStoreNamedAttribute(GeometryNode) GeometryNodeStoreNamedGrid(GeometryNode) GeometryNodeStringJoin(GeometryNode) GeometryNodeStringToCurves(GeometryNode) GeometryNodeSubdivideCurve(GeometryNode) GeometryNodeSubdivideMesh(GeometryNode) GeometryNodeSubdivisionSurface(GeometryNode) GeometryNodeSwitch(GeometryNode) GeometryNodeTool3DCursor(GeometryNode) GeometryNodeToolActiveElement(GeometryNode) GeometryNodeToolFaceSet(GeometryNode) GeometryNodeToolMousePosition(GeometryNode) GeometryNodeToolSelection(GeometryNode) GeometryNodeToolSetFaceSet(GeometryNode) GeometryNodeToolSetSelection(GeometryNode) GeometryNodeTransform(GeometryNode) GeometryNodeTranslateInstances(GeometryNode) GeometryNodeTree(NodeTree) GeometryNodeTriangulate(GeometryNode) GeometryNodeTrimCurve(GeometryNode) GeometryNodeUVPackIslands(GeometryNode) GeometryNodeUVTangent(GeometryNode) GeometryNodeUVUnwrap(GeometryNode) GeometryNodeVertexOfCorner(GeometryNode) GeometryNodeViewer(GeometryNode) GeometryNodeViewportTransform(GeometryNode) GeometryNodeVolumeCube(GeometryNode) GeometryNodeVolumeToMesh(GeometryNode) GeometryNodeWarning(GeometryNode) GeometrySet Gizmo(bpy_struct) GizmoGroup(bpy_struct) GizmoGroupProperties(bpy_struct) GizmoProperties(bpy_struct) Gizmos(bpy_struct) GlowStrip(EffectStrip) GpPaint(Paint) GpSculptPaint(Paint) GpVertexPaint(Paint) GpWeightPaint(Paint) GreasePencil(ID) GreasePencilArmatureModifier(Modifier) GreasePencilArrayModifier(Modifier) GreasePencilBuildModifier(Modifier) GreasePencilColorModifier(Modifier) GreasePencilDashModifierData(Modifier) GreasePencilDashModifierSegment(bpy_struct) GreasePencilDrawing(bpy_struct) GreasePencilEnvelopeModifier(Modifier) GreasePencilFrame(bpy_struct) GreasePencilFrames(bpy_struct) GreasePencilHookModifier(Modifier) GreasePencilLatticeModifier(Modifier) GreasePencilLayer(GreasePencilTreeNode) GreasePencilLayerGroup(GreasePencilTreeNode) GreasePencilLayerMask(bpy_struct) GreasePencilLayerMasks(bpy_struct) GreasePencilLengthModifier(Modifier) GreasePencilLineartModifier(Modifier) GreasePencilMirrorModifier(Modifier) GreasePencilMultiplyModifier(Modifier) GreasePencilNoiseModifier(Modifier) GreasePencilOffsetModifier(Modifier) GreasePencilOpacityModifier(Modifier) GreasePencilOutlineModifier(Modifier) GreasePencilShrinkwrapModifier(Modifier) GreasePencilSimplifyModifier(Modifier) GreasePencilSmoothModifier(Modifier) GreasePencilSubdivModifier(Modifier) GreasePencilTextureModifier(Modifier) GreasePencilThickModifierData(Modifier) GreasePencilTimeModifier(Modifier) GreasePencilTimeModifierSegment(bpy_struct) GreasePencilTintModifier(Modifier) GreasePencilTreeNode(bpy_struct) GreasePencilWeightAngleModifier(Modifier) GreasePencilWeightProximityModifier(Modifier) GreasePencilv3LayerGroup(bpy_struct) GreasePencilv3Layers(bpy_struct) GroupNodeViewerPathElem(ViewerPathElem) Header(bpy_struct) Histogram(bpy_struct) HookModifier(Modifier) HueCorrectModifier(StripModifier) HydraRenderEngine(RenderEngine) ID(bpy_struct) IDMaterials(bpy_struct) IDOverrideLibrary(bpy_struct) IDOverrideLibraryProperties(bpy_struct) IDOverrideLibraryProperty(bpy_struct) IDOverrideLibraryPropertyOperation(bpy_struct) IDOverrideLibraryPropertyOperations(bpy_struct) IDPropertyWrapPtr(bpy_struct) IDViewerPathElem(ViewerPathElem) IKParam(bpy_struct) IMAGE_AST_brush_paint(AssetShelf) IMAGE_FH_drop_handler(FileHandler) IMAGE_UL_render_slots(UIList) IMAGE_UL_udim_tiles(UIList) IO_FH_gltf2(FileHandler) IO_FH_svg_as_curves(FileHandler) Image(ID) ImageFormatSettings(bpy_struct) ImagePackedFile(bpy_struct) ImagePaint(Paint) ImagePreview(bpy_struct) ImageStrip(Strip) ImageTexture(Texture) ImageUser(bpy_struct) IndexSwitchItem(bpy_struct) InlineShaderNodes Int2Attribute(Attribute) Int2AttributeValue(bpy_struct) IntAttribute(Attribute) IntAttributeValue(bpy_struct) IntProperty(Property) Itasc(IKParam) Key(ID) KeyConfig(bpy_struct) KeyConfigPreferences(bpy_struct) KeyConfigurations(bpy_struct) KeyMap(bpy_struct) KeyMapItem(bpy_struct) KeyMapItems(bpy_struct) KeyMaps(bpy_struct) Keyframe(bpy_struct) KeyingSet(bpy_struct) KeyingSetInfo(bpy_struct) KeyingSetPath(bpy_struct) KeyingSetPaths(bpy_struct) KeyingSets(bpy_struct) KeyingSetsAll(bpy_struct) KinematicConstraint(Constraint) LaplacianDeformModifier(Modifier) LaplacianSmoothModifier(Modifier) Lattice(ID) LatticeModifier(Modifier) LatticePoint(bpy_struct) LayerCollection(bpy_struct) LayerObjects(bpy_struct) LayoutPanelState(bpy_struct) Library(ID) LibraryWeakReference(bpy_struct) Light(ID) LightProbe(ID) LightProbePlane(LightProbe) LightProbeSphere(LightProbe) LightProbeVolume(LightProbe) Lightgroup(bpy_struct) Lightgroups(bpy_struct) LimitDistanceConstraint(Constraint) LimitLocationConstraint(Constraint) LimitRotationConstraint(Constraint) LimitScaleConstraint(Constraint) LineStyleAlphaModifier(LineStyleModifier) LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier) LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier) LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier) LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier) LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier) LineStyleAlphaModifier_Material(LineStyleAlphaModifier) LineStyleAlphaModifier_Noise(LineStyleAlphaModifier) LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier) LineStyleAlphaModifiers(bpy_struct) LineStyleColorModifier(LineStyleModifier) LineStyleColorModifier_AlongStroke(LineStyleColorModifier) LineStyleColorModifier_CreaseAngle(LineStyleColorModifier) LineStyleColorModifier_Curvature_3D(LineStyleColorModifier) LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier) LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier) LineStyleColorModifier_Material(LineStyleColorModifier) LineStyleColorModifier_Noise(LineStyleColorModifier) LineStyleColorModifier_Tangent(LineStyleColorModifier) LineStyleColorModifiers(bpy_struct) LineStyleGeometryModifier(LineStyleModifier) LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier) LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier) LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier) LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier) LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier) LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier) LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier) LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier) LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier) LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier) LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier) LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier) LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier) LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier) LineStyleGeometryModifiers(bpy_struct) LineStyleModifier(bpy_struct) LineStyleTextureSlot(TextureSlot) LineStyleTextureSlots(bpy_struct) LineStyleThicknessModifier(LineStyleModifier) LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier) LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier) LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier) LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier) LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier) LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier) LineStyleThicknessModifier_Material(LineStyleThicknessModifier) LineStyleThicknessModifier_Noise(LineStyleThicknessModifier) LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier) LineStyleThicknessModifiers(bpy_struct) Linesets(bpy_struct) LockedTrackConstraint(Constraint) LoopColors(bpy_struct) MASK_UL_layers(UIList) MATERIAL_UL_matslots(UIList) MESH_UL_attributes(UIList) MESH_UL_color_attributes(UIList) MESH_UL_color_attributes_selector(UIList) MESH_UL_uvmaps(UIList) MESH_UL_vgroups(UIList) Macro(bpy_struct) MagicTexture(Texture) MaintainVolumeConstraint(Constraint) MarbleTexture(Texture) Mask(ID) MaskLayer(bpy_struct) MaskLayers(bpy_struct) MaskModifier(Modifier) MaskParent(bpy_struct) MaskSpline(bpy_struct) MaskSplinePoint(bpy_struct) MaskSplinePointUW(bpy_struct) MaskSplinePoints(bpy_struct) MaskSplines(bpy_struct) MaskStrip(Strip) MaskStripModifier(StripModifier) Material(ID) MaterialGPencilStyle(bpy_struct) MaterialLineArt(bpy_struct) MaterialSlot(bpy_struct) Menu(bpy_struct) Mesh(ID) MeshCacheModifier(Modifier) MeshDeformModifier(Modifier) MeshEdge(bpy_struct) MeshEdges(bpy_struct) MeshLoop(bpy_struct) MeshLoopColor(bpy_struct) MeshLoopColorLayer(bpy_struct) MeshLoopTriangle(bpy_struct) MeshLoopTriangles(bpy_struct) MeshLoops(bpy_struct) MeshNormalValue(bpy_struct) MeshPolygon(bpy_struct) MeshPolygons(bpy_struct) MeshSequenceCacheModifier(Modifier) MeshSkinVertex(bpy_struct) MeshSkinVertexLayer(bpy_struct) MeshStatVis(bpy_struct) MeshToVolumeModifier(Modifier) MeshUVLoop(bpy_struct) MeshUVLoopLayer(bpy_struct) MeshVertex(bpy_struct) MeshVertices(bpy_struct) MetaBall(ID) MetaBallElements(bpy_struct) MetaElement(bpy_struct) MetaStrip(Strip) MirrorModifier(Modifier) Modifier(bpy_struct) ModifierViewerPathElem(ViewerPathElem) MotionPath(bpy_struct) MotionPathVert(bpy_struct) MovieClip(ID) MovieClipProxy(bpy_struct) MovieClipScopes(bpy_struct) MovieClipStrip(Strip) MovieClipUser(bpy_struct) MovieReconstructedCamera(bpy_struct) MovieStrip(Strip) MovieTracking(bpy_struct) MovieTrackingCamera(bpy_struct) MovieTrackingDopesheet(bpy_struct) MovieTrackingMarker(bpy_struct) MovieTrackingMarkers(bpy_struct) MovieTrackingObject(bpy_struct) MovieTrackingObjectPlaneTracks(bpy_struct) MovieTrackingObjectTracks(bpy_struct) MovieTrackingObjects(bpy_struct) MovieTrackingPlaneMarker(bpy_struct) MovieTrackingPlaneMarkers(bpy_struct) MovieTrackingPlaneTrack(bpy_struct) MovieTrackingPlaneTracks(bpy_struct) MovieTrackingReconstructedCameras(bpy_struct) MovieTrackingReconstruction(bpy_struct) MovieTrackingSettings(bpy_struct) MovieTrackingStabilization(bpy_struct) MovieTrackingTrack(bpy_struct) MovieTrackingTracks(bpy_struct) MulticamStrip(EffectStrip) MultiplyStrip(EffectStrip) MultiresModifier(Modifier) MusgraveTexture(Texture) NDOFMotionEventData(bpy_struct) NODE_AST_compositor(AssetShelf) NODE_FH_image_node(FileHandler) NlaStrip(bpy_struct) NlaStripFCurves(bpy_struct) NlaStrips(bpy_struct) NlaTrack(bpy_struct) NlaTracks(bpy_struct) Node(bpy_struct) NodeC


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") | - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") |


[User] How do I use Inherited Functions in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") | - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") |


[User] Show practical ways to work with Multi-Object Editing in a Blender add-on or script – include code.

[Assistant]
Edit Mode and Pose Mode let you work with multiple objects even more
easily than described above, as they can have multiple objects in the mode
at the same time.

There are two ways of accomplishing this:

- If you’re not yet in the mode, you can simply select all the objects
  and enter it.
- If you’re already in the mode, you can bring other objects into it
  by clicking `Ctrl`-`LMB` on the dot in the
  [Outliner](../outliner/introduction.html).
  Removing objects from the mode works in the same way.

Some points of note:

- The [Properties Editor](../properties_editor.html) editor will only ever show the details
  (shape keys, UV maps…) of the active object, not of all the selected ones.
- Selecting any element from an object will make it the active one.
- There are limits to the edits you can make.
  For example, you can’t create an edge that connects vertices from
  different objects.