[User] Explain Inherited Functions in complete detail according to the official Blender documentation.

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| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`Node.bl_system_properties_get`](bpy.types.Node.html#bpy.types.Node.bl_system_properties_get "bpy.types.Node.bl_system_properties_get") - [`Node.socket_value_update`](bpy.types.Node.html#bpy.types.Node.socket_value_update "bpy.types.Node.socket_value_update") | - [`Node.is_registered_node_type`](bpy.types.Node.html#bpy.types.Node.is_registered_node_type "bpy.types.Node.is_registered_node_type") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.poll_instance`](bpy.types.Node.html#bpy.types.Node.poll_instance "bpy.types.Node.poll_instance") - [`Node.update`](bpy.types.Node.html#bpy.types.Node.update "bpy.types.Node.update") - [`Node.insert_link`](bpy.types.Node.html#bpy.types.Node.insert_link "bpy.types.Node.insert_link") - [`Node.init`](bpy.types.Node.html#bpy.types.Node.init "bpy.types.Node.init") - [`Node.copy`](bpy.types.Node.html#bpy.types.Node.copy "bpy.types.Node.copy") - [`Node.free`](bpy.types.Node.html#bpy.types.Node.free "bpy.types.Node.free") - [`Node.draw_buttons`](bpy.types.Node.html#bpy.types.Node.draw_buttons "bpy.types.Node.draw_buttons") - [`Node.draw_buttons_ext`](bpy.types.Node.html#bpy.types.Node.draw_buttons_ext "bpy.types.Node.draw_buttons_ext") - [`Node.draw_label`](bpy.types.Node.html#bpy.types.Node.draw_label "bpy.types.Node.draw_label") - [`Node.debug_zone_body_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_body_lazy_function_graph "bpy.types.Node.debug_zone_body_lazy_function_graph") - [`Node.debug_zone_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_lazy_function_graph "bpy.types.Node.debug_zone_lazy_function_graph") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.bl_rna_get_subclass`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass "bpy.types.Node.bl_rna_get_subclass") - [`Node.bl_rna_get_subclass_py`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass_py "bpy.types.Node.bl_rna_get_subclass_py") - [`NodeInternal.poll`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll "bpy.types.NodeInternal.poll") - [`NodeInternal.poll_instance`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll_instance "bpy.types.NodeInternal.poll_instance") - [`NodeInternal.update`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.update "bpy.types.NodeInternal.update") - [`NodeInternal.draw_buttons`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons "bpy.types.NodeInternal.draw_buttons") - [`NodeInternal.draw_buttons_ext`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons_ext "bpy.types.NodeInternal.draw_buttons_ext") - [`NodeInternal.bl_rna_get_subclass`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass "bpy.types.NodeInternal.bl_rna_get_subclass") - [`NodeInternal.bl_rna_get_subclass_py`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass_py "bpy.types.NodeInternal.bl_rna_get_subclass_py") - `ShaderNode.poll` - [`ShaderNode.bl_rna_get_subclass`](bpy.types.ShaderNode.html#bpy.types.ShaderNode.bl_rna_get_subclass "bpy.types.ShaderNode.bl_rna_get_subclass") - [`ShaderNode.bl_rna_get_subclass_py`](bpy.types.ShaderNode.html#bpy.types.ShaderNode.bl_rna_get_subclass_py "bpy.types.ShaderNode.bl_rna_get_subclass_py") |


[User] Show practical ways to work with Bpy.Types.Themecollectioncolor in a Blender add-on or script – include code.

[Assistant] ThemeCollectionColor(bpy_struct) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid 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AttributeGroupPointCloud(bpy_struct) BakeSettings(bpy_struct) BevelModifier(Modifier) BezierSplinePoint(bpy_struct) BlendData(bpy_struct) BlendDataActions(bpy_struct) BlendDataAnnotations(bpy_struct) BlendDataArmatures(bpy_struct) BlendDataBrushes(bpy_struct) BlendDataCacheFiles(bpy_struct) BlendDataCameras(bpy_struct) BlendDataCollections(bpy_struct) BlendDataCurves(bpy_struct) BlendDataFonts(bpy_struct) BlendDataGreasePencilsV3(bpy_struct) BlendDataHairCurves(bpy_struct) BlendDataImages(bpy_struct) BlendDataLattices(bpy_struct) BlendDataLibraries(bpy_struct) BlendDataLights(bpy_struct) BlendDataLineStyles(bpy_struct) BlendDataMasks(bpy_struct) BlendDataMaterials(bpy_struct) BlendDataMeshes(bpy_struct) BlendDataMetaBalls(bpy_struct) BlendDataMovieClips(bpy_struct) BlendDataNodeTrees(bpy_struct) BlendDataObjects(bpy_struct) BlendDataPaintCurves(bpy_struct) BlendDataPalettes(bpy_struct) BlendDataParticles(bpy_struct) BlendDataPointClouds(bpy_struct) BlendDataProbes(bpy_struct) 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CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) 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FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveToM


[User] Provide the full official documentation entry for LineStyleAlphaModifier_Material(LineStyleAlphaModifier), preserving all code examples.

[Assistant]
# LineStyleAlphaModifier_Material(LineStyleAlphaModifier)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`LineStyleModifier`](bpy.types.LineStyleModifier.html#bpy.types.LineStyleModifier "bpy.types.LineStyleModifier"), [`LineStyleAlphaModifier`](bpy.types.LineStyleAlphaModifier.html#bpy.types.LineStyleAlphaModifier "bpy.types.LineStyleAlphaModifier")

*class* bpy.types.LineStyleAlphaModifier_Material(*LineStyleAlphaModifier*)
:   Change alpha transparency based on a material attribute

    blend
    :   Specify how the modifier value is blended into the base value

        Type:
        :   enum in [`'MIX'`, `'ADD'`, `'SUBTRACT'`, `'MULTIPLY'`, `'DIVIDE'`, `'DIFFERENCE'`, `'MINIMUM'`, `'MAXIMUM'`], default `'MIX'`

    curve
    :   Curve used for the curve mapping

        Type:
        :   [`CurveMapping`](bpy.types.CurveMapping.html#bpy.types.CurveMapping "bpy.types.CurveMapping"), (readonly)

    expanded
    :   True if the modifier tab is expanded

        Type:
        :   boolean, default False

    influence
    :   Influence factor by which the modifier changes the property

        Type:
        :   float in [0, 1], default 0.0

    invert
    :   Invert the fade-out direction of the linear mapping

        Type:
        :   boolean, default False

    mapping
    :   Select the mapping type

        - `LINEAR`
          Linear – Use linear mapping.
        - `CURVE`
          Curve – Use curve mapping.

        Type:
        :   enum in [`'LINEAR'`, `'CURVE'`], default `'LINEAR'`

    material_attribute
    :   Specify which material attribute is used

        Type:
        :   enum in [`'LINE'`, `'LINE_R'`, `'LINE_G'`, `'LINE_B'`, `'LINE_A'`, `'DIFF'`, `'DIFF_R'`, `'DIFF_G'`, `'DIFF_B'`, `'SPEC'`, `'SPEC_R'`, `'SPEC_G'`, `'SPEC_B'`, `'SPEC_HARD'`, `'ALPHA'`], default `'LINE'`

    type
    :   Type of the modifier

        Type:
        :   enum in [Linestyle Alpha Modifier Type Items](bpy_types_enum_items/linestyle_alpha_modifier_type_items.html#rna-enum-linestyle-alpha-modifier-type-items), default `'ALONG_STROKE'`, (readonly)

    use
    :   Enable or disable this modifier during stroke rendering

        Type:
        :   boolean, default False

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   [type](#bpy.types.LineStyleAlphaModifier_Material.type "bpy.types.LineStyleAlphaModifier_Material.type")


[User] Provide the full official documentation entry for Properties, preserving all code examples.

[Assistant]
Intensity
:   Intensity factor of the recorded lighting.
    Making this parameter anything other than 1.0 is not physically correct.
    To be used for tweaking, animating or artistic purposes.

Sampling Bias

Normal Bias
:   Offset sampling of the irradiance grid in the surface normal direction to reduce light bleeding.
    Can lead to specular appearance of diffuse surface if set too high.

View Bias
:   Offset sampling of the irradiance grid in the viewing direction to reduce light bleeding.
    Can lead to view dependent result if set too high. Prefer this if camera is static.

Facing Bias
:   When set to zero, avoids capturing points behind the shaded surface to bleed light onto
    the shaded surface. This produces non-smooth interpolation when the capture resolution is high.
    Increasing this bias will make the interpolation smoother but also introduce some light bleeding.

Validity & Dilation

During the baking process, a validity score is assigned to each capture point.
This score is based on the number of back-faces hit when capturing the incoming lighting.
Only materials with *Single Sided* turned on for Light Probe Volumes will reduce the validity score.

Validity Threshold
:   Capture points with validity below this threshold will be ignored during lighting interpolation.
    This remove the influence of capture points trapped inside closed geometry, reducing the artifacts they produced.

Dilation Threshold
:   Capture points with validity below this threshold will have their data replaced using valid neighbors.

Radius
:   Radius in capture points in which to search for a valid neighbor.

### Bake

Light probe volume light data is static and needs to be manually baked.
Once baked, the data is stored inside the object data-block and can be moved, animated and linked
between blender files.

During baking, the scene is converted into a different representation to accelerate light transport.
This representation can be very memory intensive and prevents baking if it cannot fit inside the GPU memory.
There are a few way to deal with this issue:

- Larger scenes should be divided into smaller sections or use different level of details.
- Reduce *Surfel Resolution*.
- Turn off the light probe volume visibility option on objects that have little to no effect in the bake.

### Resolution

Resolution X, Y, Z
:   Spatial resolution for volumetric light probes is determined per probe.
    The local volume is divided into a regular grid of the specified dimensions.
    The lighting will be captured for each cell in this grid.

Bake Samples
:   Number of ray directions to evaluate when baking.
    This increases the baking time proportionally to the size of the scene representation.

Surfel Resolution
:   Number of surfels to spawn in one local unit distance.
    Higher values increase quality, but have a huge impact on memory usage.

### Capture

Capture Distance
:   Distance around the light probe volume that will be captured during the bake.
    A distance of 0 will only considered the inside of the volume.

Contributions – World
:   Bake incoming light from the world instead of just visibility for more accurate lighting,
    but lose correct blending to surrounding irradiance volumes.

Contributions – Indirect Light
:   Capture light bounces from light source.

Contributions – Emission
:   Capture emissive surfaces when baking.

#### Clamping

Direct Light
:   Clamp incoming direct light. 0.0 disables direct light clamping.
    Here direct light refers to the light that bounces only once (from the light object)
    or light coming from emissive materials.

Indirect Light
:   Clamp incoming indirect light. 0.0 disables indirect light clamping.
    Here indirect light refers to the light that bounces off a surface after the first bounce (from the light object)
    or during the first bounce if the light comes from emissive materials.

#### Offset

In order to reduce artifacts caused by bad capture point positioning,
the bake process adjusts their location before capturing light.
It moves the capture points slightly away from surrounding surfaces and tries to move them out of objects
if they are not too far bellow the surface.

Surface Offset
:   Distance to move the capture points away from surfaces.

Search Distance
:   Distance to search for valid capture positions if the capture point is near the back-face of a single-sided object.

### Viewport Display

Data
:   Show the captured light using small diffuse spheres of the given size.

Clipping
:   Show the clipping distance in the 3D Viewport.

Influence
:   Show the influence bounds in the 3D Viewport. The inner sphere is where the falloff starts.


[User] Show practical ways to work with Bpy.Types.Scene Ul Keying Set Paths in a Blender add-on or script – include code.

[Assistant] e(bpy_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) 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SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) 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[User] What is Outputs and how is it used in Blender Python scripting?

[Assistant]
Normal
:   Vector indicating the normal of each geometry element.

True Normal
:   For meshes, outputs normals without [custom normals](../../../meshes/structure.xhtml#modeling-meshes-normals-custom) attributes taken into
    account.


[User] Give a detailed overview of Technical Details: syntax, arguments, return values, common patterns.

[Assistant]
Blender treats the bone as a section of a Bézier curve passing through the bones’ joints.
Each of the *Segments* will bend and roll to follow this invisible curve
representing a tessellated point of the Bézier curve.
The control points at each end of the curve are the endpoints of the bone.
The shape of the B-Bones can be controlled using a series of properties or
indirectly through the neighboring bones (i.e. first child and parent).
The properties construct handles on either end of the bone to control the curvature.

When using the B-bone as a constraint target [Data ID](../../../../interface/controls/templates/data_block.xhtml#ui-data-id) offers an option to follow the curvature.


[User] What is Bpy.Types.Volumetomeshmodifier and how is it used in Blender Python scripting?

[Assistant] py_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) 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[User] Show practical ways to work with Shading in a Blender add-on or script – include code.

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### Light Linking

Limit light influence to specified objects, with [Light Linking](../../lights/light_linking.xhtml#bpy-types-object-light-linking).

Receiver Collection
:   Collection of objects that will receive light emitted from the object.

### Shadow Linking

Limit shadows to specified objects, with [Light Linking](../../lights/light_linking.xhtml#bpy-types-object-light-linking).

Shadow Blocker Collection
:   Collection of objects that will act as shadow blockers for light emitted from the object.

### Shadow Terminator

The Shadow Terminator settings help reduce artifacts that appear along the edges
of low-poly or smoothly shaded objects, especially when using bump mapping.
These artifacts occur when shading normals deviate from the actual geometry,
causing abrupt shadow breaks.

Normal Offset
:   Shifts the shadow position along the shading normal to minimize visible artifacts.
    The offset is measured in object space and is strongest at glancing angles to the light.
    A value of zero disables the bias.
    Increase this value if shadow breaks are visible, but avoid excessive values to prevent light leaks.
    The amount of faces affected by the bias is controlled by the *Geometry Offset*:

Geometry Offset
:   Controls how many faces are affected by the normal offset.
    A value of zero only affects faces at grazing angles; 1.0 affects all faces.
    Use higher values if artifacts persist, but too much offset can distort shadows, especially with bump mapping.


[User] Provide the full official documentation entry for Inherited Functions, preserving all code examples.

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[User] Explain Bpy.Types.Xractionmapbinding in complete detail according to the official Blender documentation.

[Assistant] XrActionMapBinding(bpy_struct) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid 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CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) 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GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveToMes


[User] Provide the full official documentation entry for Join Group Inputs, preserving all code examples.

[Assistant]
Merges multiple selected *Group Input* nodes into one consolidated *Group Input* node when possible.
Existing links are preserved, and duplicate inputs are unified to reduce clutter and simplify the node tree.

This operation is useful for cleaning up node groups that have become
disorganized or contain redundant input nodes.


[User] Explain Image Generated Type Items in complete detail according to the official Blender documentation.

[Assistant]
# Image Generated Type Items

BLANK:
:   Blank.

    Generate a blank image.

UV_GRID:
:   UV Grid.

    Generated grid to test UV mappings.

COLOR_GRID:
:   Color Grid.

    Generated improved UV grid to test UV mappings.


[User] How do I use More in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
Nodes for geometric data, texture coordinates,
layering shaders and non-physically-based tricks can be found in:

- [Vector Nodes](utilities/vector/index.xhtml)
- [Color Nodes](color/index.xhtml)
- [Utilities Nodes](utilities/index.xhtml)


[User] Show practical ways to work with References in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`CameraBackgroundImage.image_user`](bpy.types.CameraBackgroundImage.html#bpy.types.CameraBackgroundImage.image_user "bpy.types.CameraBackgroundImage.image_user") - [`Image.filepath_from_user`](bpy.types.Image.html#bpy.types.Image.filepath_from_user "bpy.types.Image.filepath_from_user") - [`ImageTexture.image_user`](bpy.types.ImageTexture.html#bpy.types.ImageTexture.image_user "bpy.types.ImageTexture.image_user") - [`Object.image_user`](bpy.types.Object.html#bpy.types.Object.image_user "bpy.types.Object.image_user") - [`RenderSlot.clear`](bpy.types.RenderSlot.html#bpy.types.RenderSlot.clear "bpy.types.RenderSlot.clear") - [`ShaderNodeTexEnvironment.image_user`](bpy.types.ShaderNodeTexEnvironment.html#bpy.types.ShaderNodeTexEnvironment.image_user "bpy.types.ShaderNodeTexEnvironment.image_user") | - [`ShaderNodeTexImage.image_user`](bpy.types.ShaderNodeTexImage.html#bpy.types.ShaderNodeTexImage.image_user "bpy.types.ShaderNodeTexImage.image_user") - [`SpaceImageEditor.image_user`](bpy.types.SpaceImageEditor.html#bpy.types.SpaceImageEditor.image_user "bpy.types.SpaceImageEditor.image_user") - [`TextureNodeImage.image_user`](bpy.types.TextureNodeImage.html#bpy.types.TextureNodeImage.image_user "bpy.types.TextureNodeImage.image_user") - [`UILayout.template_image`](bpy.types.UILayout.html#bpy.types.UILayout.template_image "bpy.types.UILayout.template_image") - [`UILayout.template_image_layers`](bpy.types.UILayout.html#bpy.types.UILayout.template_image_layers "bpy.types.UILayout.template_image_layers") |


[User] Provide the full official documentation entry for Inputs, preserving all code examples.

[Assistant]
Strength
:   Light strength before applying falloff modification.

Smooth
:   Smooth intensity of light near light sources. This can avoid harsh highlights,
    and reduce global illumination noise. 0.0 corresponds to no smoothing; higher values smooth more.
    The maximum light strength will be strength/smooth.


[User] Provide the full official documentation entry for Outputs, preserving all code examples.

[Assistant]
Factor
:   When the node is used on the point domain, the value is the portion of the spline’s
    total length at each control point. On the spline domain it is the portion of the
    curve’s total length at the start of the spline.

Length
:   When the node is used on the point domain, the value is the distance along the spline to each
    control point. On the spline domain it is the length along the entire curve at the start
    of the spline.

Index
:   Each control point’s index on its spline. This is different from the output of the
    [index node](../../geometry/read/input_index.html), which also counts the
    control points in all previous splines.