[User] Explain Inherited Functions in complete detail according to the official Blender documentation.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`Node.bl_system_properties_get`](bpy.types.Node.html#bpy.types.Node.bl_system_properties_get "bpy.types.Node.bl_system_properties_get") - [`Node.socket_value_update`](bpy.types.Node.html#bpy.types.Node.socket_value_update "bpy.types.Node.socket_value_update") | - [`Node.is_registered_node_type`](bpy.types.Node.html#bpy.types.Node.is_registered_node_type "bpy.types.Node.is_registered_node_type") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.poll_instance`](bpy.types.Node.html#bpy.types.Node.poll_instance "bpy.types.Node.poll_instance") - [`Node.update`](bpy.types.Node.html#bpy.types.Node.update "bpy.types.Node.update") - [`Node.insert_link`](bpy.types.Node.html#bpy.types.Node.insert_link "bpy.types.Node.insert_link") - [`Node.init`](bpy.types.Node.html#bpy.types.Node.init "bpy.types.Node.init") - [`Node.copy`](bpy.types.Node.html#bpy.types.Node.copy "bpy.types.Node.copy") - [`Node.free`](bpy.types.Node.html#bpy.types.Node.free "bpy.types.Node.free") - [`Node.draw_buttons`](bpy.types.Node.html#bpy.types.Node.draw_buttons "bpy.types.Node.draw_buttons") - [`Node.draw_buttons_ext`](bpy.types.Node.html#bpy.types.Node.draw_buttons_ext "bpy.types.Node.draw_buttons_ext") - [`Node.draw_label`](bpy.types.Node.html#bpy.types.Node.draw_label "bpy.types.Node.draw_label") - [`Node.debug_zone_body_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_body_lazy_function_graph "bpy.types.Node.debug_zone_body_lazy_function_graph") - [`Node.debug_zone_lazy_function_graph`](bpy.types.Node.html#bpy.types.Node.debug_zone_lazy_function_graph "bpy.types.Node.debug_zone_lazy_function_graph") - [`Node.poll`](bpy.types.Node.html#bpy.types.Node.poll "bpy.types.Node.poll") - [`Node.bl_rna_get_subclass`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass "bpy.types.Node.bl_rna_get_subclass") - [`Node.bl_rna_get_subclass_py`](bpy.types.Node.html#bpy.types.Node.bl_rna_get_subclass_py "bpy.types.Node.bl_rna_get_subclass_py") - [`NodeInternal.poll`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll "bpy.types.NodeInternal.poll") - [`NodeInternal.poll_instance`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.poll_instance "bpy.types.NodeInternal.poll_instance") - [`NodeInternal.update`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.update "bpy.types.NodeInternal.update") - [`NodeInternal.draw_buttons`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons "bpy.types.NodeInternal.draw_buttons") - [`NodeInternal.draw_buttons_ext`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.draw_buttons_ext "bpy.types.NodeInternal.draw_buttons_ext") - [`NodeInternal.bl_rna_get_subclass`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass "bpy.types.NodeInternal.bl_rna_get_subclass") - [`NodeInternal.bl_rna_get_subclass_py`](bpy.types.NodeInternal.html#bpy.types.NodeInternal.bl_rna_get_subclass_py "bpy.types.NodeInternal.bl_rna_get_subclass_py") - [`FunctionNode.bl_rna_get_subclass`](bpy.types.FunctionNode.html#bpy.types.FunctionNode.bl_rna_get_subclass "bpy.types.FunctionNode.bl_rna_get_subclass") - [`FunctionNode.bl_rna_get_subclass_py`](bpy.types.FunctionNode.html#bpy.types.FunctionNode.bl_rna_get_subclass_py "bpy.types.FunctionNode.bl_rna_get_subclass_py") |


[User] How do I use Outputs in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
R
:   The radial distance from the origin.

Phi
:   The azimuthal angle (horizontal rotation) around the Z axis, measured in radians.

Theta
:   The polar angle (vertical inclination) from the Z axis, measured in radians.


[User] How do I use Export Options in Blender? Include parameters, examples, warnings and best practices.

[Assistant]
The following options are available when exporting to USD:

### General

Root Prim
:   If set, add a transform primitive with the given path to the stage as the parent of all exported data.

Include
:   Selection Only
    :   When checked, only selected objects are exported.
        Instanced objects, for example collections that are instanced in the scene,
        are considered ‘selected’ when their instancer is selected.

    Animation
    :   When checked, the entire scene frame range is exported.
        When unchecked, only the current scene frame is exported.

Blender Data
:   Custom Properties
    :   Exports [Custom Properties](../custom_properties.xhtml#files-data-blocks-custom-properties) as USD attributes.
        The *Namespace* property is used to determine the namespace that the attributes are written to.

    Namespace
    :   If set, add the given namespace as a prefix to exported custom property names.
        This only applies to property names that do not already have a prefix
        (e.g., it would apply to name `bar` but not `foo:bar`) and does not apply to Blender
        object and data names which are always exported in the `userProperties:blender` namespace.

        By default, `userProperties` namespace is used.

    Blender Names
    :   Author USD custom attributes containing the original Blender object and object data names.

Allow Unicode
:   Preserves UTF-8 encoded characters when writing USD prim and property names
    (requires software utilizing USD 24.03 or greater when opening the resulting files).

File References
:   Relative Paths
    :   Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
        otherwise use absolute paths.

Convert Orientation
:   Convert orientation axis to a different convention to match other applications.
    Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
    For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.

    Forward / Up Axis
    :   By mapping these to different axes you can convert rotations between applications default up and forward axes.

Units
:   Set the USD Stage `metersPerUnit` metadata to the chosen measurement.

    Meters Per Unit
    :   Value to use for `metersPerUnit` if Custom Units are selected.

Xform Ops
:   The type of transform operators to use to transform prims.

    Translate, Rotate, Scale:
    :   Export with translate, rotate, and scale `Xform` operators.

    Translate, Orient, Scale:
    :   Export with translate, orient quaternion, and scale `Xform` operators.

    Matrix:
    :   Export matrix operator.

Use Settings for
:   Determines whether to use *Viewport* or *Render* visibility of objects, modifier settings, and other
    properties providing similar options, during export.

### Object Types

Meshes
:   Exports [Mesh Objects](../../modeling/meshes/index.xhtml)

Lights
:   Exports [Light Objects](../../render/lights/index.xhtml)
    The `UsdLuxShapingAPI` is used to support spot lights.

World Dome Light
:   Convert the [world material](../../render/lights/world.xhtml) to a `UsdLuxDomeLight`.
    Currently works for simple materials, consisting of an environment texture connected to a background shader,
    with an optional vector multiply of the texture color.

Cameras
:   Exports [Camera Objects](../../render/cameras.xhtml)
    Only perspective cameras are exported.

Curves
:   Exports [Curve Objects](../../modeling/curves/index.xhtml)

Point Clouds
:   Exports [Point Cloud Objects](../../modeling/point_cloud/index.xhtml)

Volumes
:   Exports [Volume Objects](../../modeling/volumes/index.xhtml)

Hair
:   Exports parent hair strands are exported as a curve system.
    Hair strand colors are not exported.

### Geometry

UV Maps
:   When checked, includes UV coordinates for exported meshes.
    The name of the UV map in USD is the same as the name in Blender.

Rename UV Maps
:   Exports UV maps using the USD default name (`st`) as opposed to Blender’s default name (`UVMap`).

Normals
:   When checked, includes normals for exported meshes. This includes custom loop normals.

Merge parent Xform
:   Merge USD primitives with their Xform parent if possible. USD does not allow nested `UsdGeomGprims`,
    intermediary Xform prims will be defined to keep the USD file valid when encountering object
    hierarchies.

Triangulate
:   Triangulates the mesh before writing. For more detail on the specific option see
    the [Triangulate modifier](../../modeling/modifiers/generate/triangulate.xhtml).

### Rigging

Shape Keys
:   Export shape keys as USD blend shapes.

    Absolute shape keys are not supported.

Armatures
:   Export [Armatures](../../animation/armatures/index.xhtml) and meshes with
    [Armature Modifiers](../../modeling/modifiers/deform/armature.xhtml) as USD skeletons and skinned meshes.

    Limitations:

    - Modifiers in addition to Armature modifiers will not be applied.
    - Bendy bones are not supported.

Only Deform Bones
:   Only export [deform bones](../../animation/armatures/bones/properties/deform.xhtml#bpy-types-bone-use-deform) and their parents.

### Materials

Exports material information of the object.
By default the exporter approximates the [Principled BSDF](../../render/shader_nodes/shader/principled.xhtml)
node tree by converting it to USD’s Preview Surface format.

When a mesh has multiple materials assigned, a geometry subset is created for each material.
The first material (if any) is always applied to the mesh itself as well
(regardless of the existence of geometry subsets),
because the Hydra viewport does not support materials on subsets.
See [USD issue #542](https://github.com/PixarAnimationStudios/USD/issues/542)
for more information.

USD Preview Surface Network
:   Approximates a [Principled BSDF](../../render/shader_nodes/shader/principled.xhtml)
    node tree by converting it to USD’s Preview Surface format.

MaterialX Network
:   Generates material shading graphs using the [MaterialX](http://materialx.org/) standard.
    This standard is designed to support a high amount of interoperability among
    DCCs <Digital Content Creation>. In Blender, MaterialX supports most
    of the shader nodes and their functionality but has a few caveats (see below).

Export Textures
:   Method for exporting textures.

    Keep:
    :   Use original location of textures.

    Preserve:
    :   Preserve file paths of textures from already imported USD files.
        Export remaining textures to a ‘textures’ folder next to the USD file.

    New Path:
    :   Export textures to a ‘textures’ folder next to the USD file.

Overwrite Textures
:   Allow overwriting existing texture files when exporting textures.

USDZ Texture Downsampling
:   Choose a maximum size for all exported textures.

    Keep:
    :   Keep all current texture sizes.

    256:
    :   Resize to a maximum of 256 pixels.

    512:
    :   Resize to a maximum of 512 pixels.

    1024:
    :   Resize to a maximum of 1024 pixels.

    2048:
    :   Resize to a maximum of 2048 pixels.

    4096:
    :   Resize to a maximum of 4096 pixels.

    Custom:
    :   Specify a custom size.

        USDZ Custom Downscale Size
        :   The size in pixels of the *Custom* downsampling.

### Experimental

Instancing
:   As this is an experimental option. When unchecked,
    duplicated objects are exported as real objects, so a particle system with
    100 particles that is displayed with 100 meshes will have 100 individual meshes
    in the exported file. When checked, duplicated objects are exported as
    a reference to the original object. If the original object is not part of the export,
    the first duplicate is exported as real object and used as reference.


[User] Show practical ways to work with Inherited Functions in a Blender add-on or script – include code.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") | - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`LineStyleModifier.bl_rna_get_subclass`](bpy.types.LineStyleModifier.html#bpy.types.LineStyleModifier.bl_rna_get_subclass "bpy.types.LineStyleModifier.bl_rna_get_subclass") - [`LineStyleModifier.bl_rna_get_subclass_py`](bpy.types.LineStyleModifier.html#bpy.types.LineStyleModifier.bl_rna_get_subclass_py "bpy.types.LineStyleModifier.bl_rna_get_subclass_py") - [`LineStyleAlphaModifier.bl_rna_get_subclass`](bpy.types.LineStyleAlphaModifier.html#bpy.types.LineStyleAlphaModifier.bl_rna_get_subclass "bpy.types.LineStyleAlphaModifier.bl_rna_get_subclass") - [`LineStyleAlphaModifier.bl_rna_get_subclass_py`](bpy.types.LineStyleAlphaModifier.html#bpy.types.LineStyleAlphaModifier.bl_rna_get_subclass_py "bpy.types.LineStyleAlphaModifier.bl_rna_get_subclass_py") |


[User] What is Options and how is it used in Blender Python scripting?

[Assistant]
### Transform

Correct Face Attributes
:   Adjust geometry attributes like [UVs](../uv/index.xhtml)
    and [Color Attributes](../../../sculpt_paint/vertex_paint/index.xhtml) while transforming.

Keep Connected
:   Merge attributes connected to the same vertex while using *Correct Face Attributes*.

#### Mirror

The *Mirror* options enable symmetric transformations
of mesh elements (vertices, edges, or faces) along the selected axis.
When an element is transformed, its exact mirrored counterpart (in local space),
if present, is transformed correspondingly to maintain symmetry.

For the *Mirror* tool to function correctly, mirrored vertices must be precisely aligned with their counterparts.
If vertices are not accurately positioned at their mirror locations,
the *Mirror Axis* will not recognize them as mirrored.
For meshes with visual symmetry but differing topology,
enabling [Topology Mirror](#bpy-types-mesh-use-mirror-topology) can address this limitation.

#### Topology Mirror

*Topology Mirror* determines mirrored vertices by analyzing their relationships with other vertices in the mesh,
rather than relying solely on vertex positions.
By evaluating the overall topology, this feature allows non-symmetrical vertices to be treated as mirrored.

*Topology Mirror* requires at least one *Mirror Axis* to be enabled.

Example

This example demonstrates how to use *Topology Mirror* effectively:

1. Open a new Blender scene. Delete the default cube and add a Monkey object in the 3D Viewport.
2. Press `Tab` to switch to *Edit Mode*.
3. Disable all *Mirror* axes and move one of the Monkey object’s vertices slightly.
4. Enable the *X Axis Mirror* option but leave *Topology Mirror* disabled.
   Move the same vertex again. The *X Axis Mirror* will not affect the mirrored vertices, as they are not perfectly
   aligned.
5. Enable *Topology Mirror* and move the same vertex once more.
   The *X Axis Mirror* will now mirror the other vertex, even though they are not perfectly positioned.

#### Auto Merge

When enabled, as soon as a vertex moves closer to another one
than the *Threshold* setting, they are automatically merged.
This option affects interactive operations only
(tweaks made in the [Adjust Last Operation](../../../interface/undo_redo.xhtml#bpy-ops-screen-redo-last) panel are considered interactive too).
If the exact spot where a vertex is moved contains more than one vertex,
then the merge will be performed between the moved vertex and one of those.

Split Edges & Faces
:   Detects the intersection of each transformed edge, creating a new vertex in place
    and sectioning the edge and the face if any.

Threshold
:   Defines the maximum distance between vertices that are merged.

### UVs

Live Unwrap
:   Automatically recalculates the UV unwrapping every time an edge has its seam property changed.
    Note, this is different than the [Live Unwrap](../uv/editing.xhtml#bpy-types-spaceuveditor-use-live-unwrap)
    option in the UV Editor.


[User] Explain Bpy.Types.Idoverridelibrarypropertyoperation in complete detail according to the official Blender documentation.

[Assistant] TextureNode) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar IDOverrideLibraryPropertyOperation(bpy_struct) ¶ base class — bpy_struct class bpy.types. IDOverrideLibraryPropertyOperation ( bpy_struct ) ¶ Description of an override operation over an overridden property flag ¶ Status flags MANDATORY Mandatory – For templates, prevents the user from removing predefined operation (NOT USED). LOCKED Locked – Prevents the user from modifying that override operation (NOT USED). IDPOINTER_MATCH_REFERENCE Match Reference – The ID pointer overridden by this operation is expected to match the reference hierarchy. IDPOINTER_ITEM_USE_ID ID Item Use ID Pointer – RNA collections of IDs only, the reference to the item also uses the ID pointer itself, not only its name. Type : enum set in { 'MANDATORY' , 'LOCKED' , 'IDPOINTER_MATCH_REFERENCE' , 'IDPOINTER_ITEM_USE_ID' }, default set(), (readonly) operation ¶ What override operation is performed NOOP No-Op – Does nothing, prevents adding actual overrides (NOT USED). REPLACE Replace – Replace value of reference by overriding one. DIFF_ADD Differential – Stores and apply difference between reference and local value (NOT USED). DIFF_SUB Differential – Stores and apply difference between reference and local value (NOT USED). FACT_MULTIPLY Factor – Stores and apply multiplication factor between reference and local value (NOT USED). INSERT_AFTER Insert After – Insert a new item into collection after the one referenced in subitem_reference_name/_id or _index. INSERT_BEFORE Insert Before – Insert a new item into collection before the one referenced in subitem_reference_name/_id or _index (NOT USED). Type : enum in [ 'NOOP' , 'REPLACE' , 'DIFF_ADD' , 'DIFF_SUB' , 'FACT_MULTIPLY' , 'INSERT_AFTER' , 'INSERT_BEFORE' ], default 'REPLACE' , (readonly) subitem_local_id ¶ Collection of IDs only, used to disambiguate between potential IDs with same name from different libraries Type : ID , (readonly) subitem_local_index ¶ Used to handle changes into collection Type : int in [-1, inf], default -1, (readonly) subitem_local_name ¶ Used to handle changes into collection Type : string, default “”, (readonly, never None) subitem_reference_id ¶ Collection of IDs only, used to disambiguate between potential IDs with same name from different libraries Type : ID , (readonly) subitem_reference_index ¶ Used to handle changes into collection Type : int in [-1, inf], default -1, (readonly) subitem_reference_name ¶ Used to handle changes into collection Type : string, default “”, (readonly, never None) classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ IDOverrideLibraryProperty.operations IDOverrideLibraryPropertyOperations.add IDOverrideLibraryPropertyOperations.remove Next IDOverrideLibraryPropertyOperations(bpy_struct) Previous IDOverrideLibraryProperty(bpy_struct) Copyright © Blender Authors Made with Furo Report issue on this page On this page IDOverrideLibraryPropertyOperation(bpy_struct) IDOverrideLibraryPropertyOperation IDOverrideLibraryPropertyOperation.flag IDOverrideLibraryPropertyOperation.operation IDOverrideLibraryPropertyOperation.subitem_local_id IDOverrideLibraryPropertyOperation.subitem_local_index IDOverrideLibraryPropertyOperation.subitem_local_name IDOverrideLibraryPropertyOperation.subitem_reference_id IDOverrideLibraryPropertyOperation.subitem_reference_index IDOverrideLibraryPropertyOperation.subitem_reference_name IDOverrideLibraryPropertyOperation.bl_rna_get_subclass() IDOverrideLibraryProp


[User] What is Thickness and how is it used in Blender Python scripting?

[Assistant]
Printers have a limited *wall-thickness* where very thin areas cannot be printed,
this test uses ray casting and a distance range to the thickness of the geometry.

Minimum/Maximum
:   Minimum/Maximum thickness to display.

Samples
:   Number of samples to use to calculate the thickness.

[image reference removed]

Thickness.


[User] Show practical ways to work with Notes in a Blender add-on or script – include code.

[Assistant]
In some configurations of the node, especially for low values of *Randomness*,
rendering artifacts may occur. This happens due to the same reasons described
in the [Notes section](white_noise.xhtml#shader-white-noise-notes) in the White Noise Texture page
and can be fixed in a similar manner as described there.


[User] Provide the full official documentation entry for Bpy.Types.Nodetreeinterfacesocketbool, preserving all code examples.

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OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeB


[User] Explain Bpy.Types.Shadernodelightfalloff in complete detail according to the official Blender documentation.

[Assistant] de(bpy_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket) NodeTreePath(bpy_struct) Nodes(bpy_struct) NodesModifier(Modifier) NodesModifierBake(bpy_struct) NodesModifierBakeDataBlocks(bpy_struct) NodesModifierBakes(bpy_struct) NodesModifierDataBlock(bpy_struct) NodesModifierPanel(bpy_struct) NodesModifierPanels(bpy_struct) NodesModifierWarning(bpy_struct) NoiseTexture(Texture) NormalEditModifier(Modifier) Object(ID) ObjectBase(bpy_struct) ObjectConstraints(bpy_struct) ObjectDisplay(bpy_struct) ObjectLightLinking(bpy_struct) ObjectLineArt(bpy_struct) ObjectModifiers(bpy_struct) ObjectShaderFx(bpy_struct) ObjectSolverConstraint(Constraint) OceanModifier(Modifier) Operator(bpy_struct) OperatorFileListElement(PropertyGroup) OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNode)


[User] What is Bpy.Types.Boolproperty and how is it used in Blender Python scripting?

[Assistant] t) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) NodeGeometryForeachGeometryElementGenerationItems(bpy_struct) NodeGeometryForeachGeometryElementInputItems(bpy_struct) NodeGeometryForeachGeometryElementMainItems(bpy_struct) NodeGeometryRepeatOutputItems(bpy_struct) NodeGeometrySimulationOutputItems(bpy_struct) NodeGeometryViewerItem(bpy_struct) NodeGeometryViewerItems(bpy_struct) NodeGroup(NodeInternal) NodeGroupInput(NodeInternal) NodeGroupOutput(NodeInternal) NodeIndexSwitchItems(bpy_struct) NodeInputs(bpy_struct) NodeInstanceHash(bpy_struct) NodeInternal(Node) NodeInternalSocketTemplate(bpy_struct) NodeJoinBundle(NodeInternal) NodeLink(bpy_struct) NodeLinks(bpy_struct) NodeMenuSwitchItems(bpy_struct) NodeOutputs(bpy_struct) NodeReroute(NodeInternal) NodeSeparateBundle(NodeInternal) NodeSeparateBundleItem(bpy_struct) NodeSeparateBundleItems(bpy_struct) NodeSocket(bpy_struct) NodeSocketBool(NodeSocketStandard) NodeSocketBundle(NodeSocketStandard) NodeSocketClosure(NodeSocketStandard) NodeSocketCollection(NodeSocketStandard) NodeSocketColor(NodeSocketStandard) NodeSocketFloat(NodeSocketStandard) NodeSocketFloatAngle(NodeSocketStandard) NodeSocketFloatColorTemperature(NodeSocketStandard) NodeSocketFloatDistance(NodeSocketStandard) NodeSocketFloatFactor(NodeSocketStandard) NodeSocketFloatFrequency(NodeSocketStandard) NodeSocketFloatPercentage(NodeSocketStandard) NodeSocketFloatTime(NodeSocketStandard) NodeSocketFloatTimeAbsolute(NodeSocketStandard) NodeSocketFloatUnsigned(NodeSocketStandard) NodeSocketFloatWavelength(NodeSocketStandard) NodeSocketGeometry(NodeSocketStandard) NodeSocketImage(NodeSocketStandard) NodeSocketInt(NodeSocketStandard) NodeSocketIntFactor(NodeSocketStandard) NodeSocketIntPercentage(NodeSocketStandard) NodeSocketIntUnsigned(NodeSocketStandard) NodeSocketMaterial(NodeSocketStandard) NodeSocketMatrix(NodeSocketStandard) NodeSocketMenu(NodeSocketStandard) NodeSocketObject(NodeSocketStandard) NodeSocketRotation(NodeSocketStandard) NodeSocketShader(NodeSocketStandard) NodeSocketStandard(NodeSocket) NodeSocketString(NodeSocketStandard) NodeSocketStringFilePath(NodeSocketStandard) NodeSocketTexture(NodeSocketStandard) NodeSocketVector(NodeSocketStandard) NodeSocketVector2D(NodeSocketStandard) NodeSocketVector4D(NodeSocketStandard) NodeSocketVectorAcceleration(NodeSocketStandard) NodeSocketVectorAcceleration2D(NodeSocketStandard) NodeSocketVectorAcceleration4D(NodeSocketStandard) NodeSocketVectorDirection(NodeSocketStandard) NodeSocketVectorDirection2D(NodeSocketStandard) NodeSocketVectorDirection4D(NodeSocketStandard) NodeSocketVectorEuler(NodeSocketStandard) NodeSocketVectorEuler2D(NodeSocketStandard) NodeSocketVectorEuler4D(NodeSocketStandard) NodeSocketVectorFactor(NodeSocketStandard) NodeSocketVectorFactor2D(NodeSocketStandard) NodeSocketVectorFactor4D(NodeSocketStandard) NodeSocketVectorPercentage(NodeSocketStandard) NodeSocketVectorPercentage2D(NodeSocketStandard) NodeSocketVectorPercentage4D(NodeSocketStandard) NodeSocketVectorTranslation(NodeSocketStandard) NodeSocketVectorTranslation2D(NodeSocketStandard) NodeSocketVectorTranslation4D(NodeSocketStandard) NodeSocketVectorVelocity(NodeSocketStandard) NodeSocketVectorVelocity2D(NodeSocketStandard) NodeSocketVectorVelocity4D(NodeSocketStandard) NodeSocketVectorXYZ(NodeSocketStandard) NodeSocketVectorXYZ2D(NodeSocketStandard) NodeSocketVectorXYZ4D(NodeSocketStandard) NodeSocketVirtual(NodeSocketStandard) NodeTree(ID) NodeTreeInterface(bpy_struct) NodeTreeInterfaceItem(bpy_struct) NodeTreeInterfacePanel(NodeTreeInterfaceItem) NodeTreeInterfaceSocket(NodeTreeInterfaceItem) NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket) NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket) NodeTreePath(bpy_struct) Nodes(bpy_struct) NodesModifier(Modifier) NodesModifierBake(bpy_struct) NodesModifierBakeDataBlocks(bpy_struct) NodesModifierBakes(bpy_struct) NodesModifierDataBlock(bpy_struct) NodesModifierPanel(bpy_struct) NodesModifierPanels(bpy_struct) NodesModifierWarning(bpy_struct) NoiseTexture(Texture) NormalEditModifier(Modifier) Object(ID) ObjectBase(bpy_struct) ObjectConstraints(bpy_struct) ObjectDisplay(bpy_struct) ObjectLightLinking(bpy_struct) ObjectLineArt(bpy_struct) ObjectModifiers(bpy_struct) ObjectShaderFx(bpy_struct) ObjectSolverConstraint(Constraint) OceanModifier(Modifier) Operator(bpy_struct) OperatorFileListElement(PropertyGroup) OperatorMacro(bpy_struct) OperatorMousePath(PropertyGroup) OperatorOptions(bpy_struct) OperatorProperties(bpy_struct) OperatorStrokeElement(PropertyGroup) PARTICLE_UL_particle_systems(UIList) PHYSICS_UL_dynapaint_surfaces(UIList) POINTCLOUD_UL_attributes(UIList) POSE_UL_selection_set(UIList) PackedFile(bpy_struct) Paint(bpy_struct) PaintCurve(ID) PaintModeSettings(bpy_struct) Palette(ID) PaletteColor(bpy_struct) PaletteColors(bpy_struct) Panel(bpy_struct) Particle(bpy_struct) ParticleBrush(bpy_struct) ParticleDupliWeight(bpy_struct) ParticleEdit(bpy_struct) ParticleHairKey(bpy_struct) ParticleInstanceModifier(Modifier) ParticleKey(bpy_struct) ParticleSettings(ID) ParticleSettingsTextureSlot(TextureSlot) ParticleSettingsTextureSlots(bpy_struct) ParticleSystem(bpy_struct) ParticleSystemModifier(Modifier) ParticleSystems(bpy_struct) ParticleTarget(bpy_struct) PathCompare(bpy_struct) PathCompareCollection(bpy_struct) PivotConstraint(Constraint) Point(bpy_struct) PointCache(bpy_struct) PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) RenderResult(bpy_struct) RenderSettings(bpy_struct) RenderSlot(bpy_struct) RenderSlots(bpy_struct) RenderView(bpy_struct) RenderViews(bpy_struct) RepeatItem(bpy_struct) RepeatZoneViewerPathElem(ViewerPathElem) RetimingKey(bpy_struct) RetimingKeys(bpy_struct) RigidBodyConstraint(bpy_struct) RigidBodyObject(bpy_struct) RigidBodyWorld(bpy_struct) SCENE_UL_gltf2_filter_action(UIList) SCENE_UL_keying_set_paths(UIList) SEQUENCER_FH_image_strip(FileHandler) SEQUENCER_FH_movie_strip(FileHandler) SEQUENCER_FH_sound_strip(FileHandler) SPHFluidSettings(bpy_struct) Scene(ID) SceneDisplay(bpy_struct) SceneEEVEE(bpy_struct) SceneGpencil(bpy_struct) SceneHydra(bpy_struct) SceneObjects(bpy_struct) SceneRenderView(bpy_struct) SceneStrip(Strip) Scopes(bpy_struct) Screen(ID) ScrewModifier(Modifier) ScriptDirectory(bpy_struct) ScriptDirectoryCollection(bpy_struct) Sculpt(Paint) SelectedUvElement(PropertyGroup) SequenceEditor(bpy_struct) SequenceTimelineChannel(bpy_struct) SequencerCacheOverlay(bpy_struct) SequencerCompositorModifierData(StripModifier) SequencerPreviewOverlay(bpy_struct) SequencerTimelineOverlay(bpy_struct) SequencerTonemapModifierData(StripModifier) SequencerToolSettings(bpy_struct) ShaderFx(bpy_struct) ShaderFxBlur(ShaderFx) ShaderFxColorize(ShaderFx) ShaderFxFlip(ShaderFx) ShaderFxGlow(ShaderFx) ShaderFxPixel(ShaderFx) ShaderFxRim(ShaderFx) ShaderFxShadow(ShaderFx) ShaderFxSwirl(ShaderFx) ShaderFxWave(ShaderFx) ShaderNode(NodeInternal) ShaderNodeAddShader(ShaderNode) ShaderNodeAmbientOcclusion(ShaderNode) ShaderNodeAttribute(ShaderNode) ShaderNodeBackground(ShaderNode) ShaderNodeBevel(ShaderNode) ShaderNodeBlackbody(ShaderNode) ShaderNodeBrightContrast(ShaderNode) ShaderNodeBsdfAnisotropic(ShaderNode) ShaderNodeBsdfDiffuse(ShaderNode) ShaderNodeBsdfGlass(ShaderNode) ShaderNodeBsdfHair(ShaderNode) ShaderNodeBsdfHairPrincipled(ShaderNode) ShaderNodeBsdfMetallic(ShaderNode) ShaderNodeBsdfPrincipled(ShaderNode) ShaderNodeBsdfRayPortal(ShaderNode) ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) ShaderNodeNewGeometry(ShaderNode) ShaderNodeNormal(ShaderNode) ShaderNodeNormalMap(ShaderNode) ShaderNodeObjectInfo(ShaderNode) ShaderNodeOutputAOV(ShaderNode) ShaderNodeOutputLight(ShaderNode) ShaderNodeOutputLineStyle(ShaderNode) ShaderNodeOutputMaterial(ShaderNode) ShaderNodeOutputWorld(ShaderNode) ShaderNodeParticleInfo(ShaderNode) ShaderNodePointInfo(ShaderNode) ShaderNodeRGB(ShaderNode) ShaderNodeRGBCurve(ShaderNode) ShaderNodeRGBToBW(ShaderNode) ShaderNodeRadialTiling(ShaderNode) ShaderNodeScript(ShaderNode) ShaderNodeSeparateColor(ShaderNode) ShaderNodeSeparateXYZ(ShaderNode) ShaderNodeShaderToRGB(ShaderNode) ShaderNodeSqueeze(ShaderNode) ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeTangent(ShaderNode) ShaderNodeTexBrick(ShaderNode) ShaderNodeTexChecker(ShaderNode) ShaderNodeTexCoord(ShaderNode) ShaderNodeTexEnvironment(ShaderNode) ShaderNodeTexGabor(ShaderNode) ShaderNodeTexGradient(ShaderNode) ShaderNodeTexIES(ShaderNode) ShaderNodeTexImage(ShaderNode) ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) ShrinkwrapConstraint(Constraint) ShrinkwrapModifier(Modifier) SimpleDeformModifier(Modifier) SimulationStateItem(bpy_struct) SimulationZoneViewerPathElem(ViewerPathElem) SkinModifier(Modifier) SmoothModifier(Modifier) SoftBodyModifier(Modifier) SoftBodySettings(bpy_struct) SolidifyModifier(Modifier) Sound(ID) SoundEqualizerModifier(StripModifier) SoundStrip(Strip) Space(bpy_struct) SpaceClipEditor(Space) SpaceClipOverlay(bpy_struct) SpaceConsole(Space) SpaceDopeSheetEditor(Space) SpaceDopeSheetOverlay(bpy_struct) SpaceFileBrowser(Space) SpaceGraphEditor(Space) SpaceImageEditor(Space) SpaceImageOverlay(bpy_struct) SpaceInfo(Space) SpaceNLA(Space) SpaceNodeEditor(Space) SpaceNodeEditorPath(bpy_struct) SpaceNodeOverlay(bpy_struct) SpaceOutliner(Space) SpacePreferences(Space) SpaceProperties(Space) SpaceSequenceEditor(Space) SpaceSpreadsheet(Space) SpaceTextEditor(Space) SpaceUVEditor(bpy_struct) SpaceView3D(Space) Speaker(ID) SpeedControlStrip(EffectStrip) Spline(bpy_struct) SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNode) TextureNode


[User] Explain GpPaint(Paint) in complete detail according to the official Blender documentation.

[Assistant]
# GpPaint(Paint)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Paint`](bpy.types.Paint.html#bpy.types.Paint "bpy.types.Paint")

*class* bpy.types.GpPaint(*Paint*)
:   color_mode
    :   Paint Mode

        - `MATERIAL`
          Material – Paint using the active material base color.
        - `VERTEXCOLOR`
          Color Attribute – Paint the material with a color attribute.

        Type:
        :   enum in [`'MATERIAL'`, `'VERTEXCOLOR'`], default `'MATERIAL'`

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Explain Line Set in complete detail according to the official Blender documentation.

[Assistant]
# Line Set

A line set selects, among the lines (edges) detected by Freestyle,
which ones will be rendered using its attached
[line style](line_style/index.html), through various methods.

[image reference removed]

Freestyle Line Set panel.

Select By
:   Image Border
    :   Causes Freestyle to only take geometry within the image border into consideration for line calculation.
        This reduces render times but increases continuity problems when geometry is moved out of and
        into camera view.


[User] Show practical ways to work with GeometryNodeFlipFaces(GeometryNode) in a Blender add-on or script – include code.

[Assistant]
# GeometryNodeFlipFaces(GeometryNode)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Node`](bpy.types.Node.html#bpy.types.Node "bpy.types.Node"), [`NodeInternal`](bpy.types.NodeInternal.html#bpy.types.NodeInternal "bpy.types.NodeInternal"), [`GeometryNode`](bpy.types.GeometryNode.html#bpy.types.GeometryNode "bpy.types.GeometryNode")

*class* bpy.types.GeometryNodeFlipFaces(*GeometryNode*)
:   Reverse the order of the vertices and edges of selected faces, flipping their normal direction

    *classmethod* is_registered_node_type()
    :   True if a registered node type

        Returns:
        :   Result

        Return type:
        :   boolean

    *classmethod* input_template(*index*)
    :   Input socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* output_template(*index*)
    :   Output socket template

        Parameters:
        :   **index** (*int in* *[**0**,* *inf**]*) – Index

        Returns:
        :   result

        Return type:
        :   [`NodeInternalSocketTemplate`](bpy.types.NodeInternalSocketTemplate.html#bpy.types.NodeInternalSocketTemplate "bpy.types.NodeInternalSocketTemplate")

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type