[User] Explain Bpy.Types.Keyingsetpath in complete detail according to the official Blender documentation.

[Assistant] KeyingSetPath(bpy_struct) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid Operators Brush Operators Buttons Operators Cachefile Operators Camera Operators Clip Operators Cloth Operators Collection Operators Console Operators Constraint Operators Curve Operators Curves Operators Cycles Operators Dpaint Operators Ed Operators Export Anim Operators Export Scene Operators Extensions Operators File Operators Fluid Operators Font Operators Geometry Operators Gizmogroup Operators Gpencil Operators Graph Operators Grease Pencil Operators Image Operators Import Anim Operators Import Curve Operators Import Scene Operators Info Operators Lattice Operators Marker Operators Mask Operators Material Operators Mball Operators Mesh Operators Nla Operators Node Operators Object Operators Outliner Operators Paint Operators Paintcurve Operators Palette Operators Particle Operators Pointcloud Operators Pose Operators Poselib Operators Preferences Operators Ptcache Operators Render Operators Rigidbody Operators Scene Operators Screen Operators Script Operators Sculpt Operators Sculpt Curves Operators Sequencer Operators Sound Operators Spreadsheet Operators Surface Operators Text Operators Text Editor Operators Texture Operators Transform Operators Ui Operators Uilist Operators Uv Operators View2D Operators View3D Operators Wm Operators Workspace Operators World Operators Types (bpy.types) Toggle navigation of Types (bpy.types) AOV(bpy_struct) AOVs(bpy_struct) ASSETBROWSER_UL_metadata_tags(UIList) Action(ID) ActionChannelbag(bpy_struct) ActionChannelbagFCurves(bpy_struct) ActionChannelbagGroups(bpy_struct) ActionChannelbags(bpy_struct) ActionConstraint(Constraint) ActionGroup(bpy_struct) ActionKeyframeStrip(ActionStrip) ActionLayer(bpy_struct) ActionLayers(bpy_struct) ActionPoseMarkers(bpy_struct) ActionSlot(bpy_struct) ActionSlots(bpy_struct) ActionStrip(bpy_struct) ActionStrips(bpy_struct) AddStrip(EffectStrip) Addon(bpy_struct) AddonPreferences(bpy_struct) Addons(bpy_struct) AdjustmentStrip(EffectStrip) AlphaOverStrip(EffectStrip) AlphaUnderStrip(EffectStrip) AnimData(bpy_struct) AnimDataDrivers(bpy_struct) AnimViz(bpy_struct) AnimVizMotionPaths(bpy_struct) Annotation(ID) AnnotationFrame(bpy_struct) AnnotationFrames(bpy_struct) AnnotationLayer(bpy_struct) AnnotationLayers(bpy_struct) AnnotationStroke(bpy_struct) AnnotationStrokePoint(bpy_struct) AnyType(bpy_struct) Area(bpy_struct) AreaLight(Light) AreaSpaces(bpy_struct) Armature(ID) ArmatureBones(bpy_struct) ArmatureConstraint(Constraint) ArmatureConstraintTargets(bpy_struct) ArmatureEditBones(bpy_struct) ArmatureModifier(Modifier) ArrayModifier(Modifier) AssetLibraryCollection(bpy_struct) AssetLibraryReference(bpy_struct) AssetMetaData(bpy_struct) AssetRepresentation(bpy_struct) AssetShelf(bpy_struct) AssetTag(bpy_struct) AssetTags(bpy_struct) AssetWeakReference(bpy_struct) Attribute(bpy_struct) AttributeGroupCurves(bpy_struct) AttributeGroupGreasePencil(bpy_struct) AttributeGroupGreasePencilDrawing(bpy_struct) AttributeGroupMesh(bpy_struct) AttributeGroupPointCloud(bpy_struct) BakeSettings(bpy_struct) BevelModifier(Modifier) BezierSplinePoint(bpy_struct) BlendData(bpy_struct) BlendDataActions(bpy_struct) BlendDataAnnotations(bpy_struct) BlendDataArmatures(bpy_struct) BlendDataBrushes(bpy_struct) BlendDataCacheFiles(bpy_struct) BlendDataCameras(bpy_struct) BlendDataCollections(bpy_struct) BlendDataCurves(bpy_struct) BlendDataFonts(bpy_struct) BlendDataGreasePencilsV3(bpy_struct) BlendDataHairCurves(bpy_struct) BlendDataImages(bpy_struct) BlendDataLattices(bpy_struct) BlendDataLibraries(bpy_struct) BlendDataLights(bpy_struct) BlendDataLineStyles(bpy_struct) BlendDataMasks(bpy_struct) BlendDataMaterials(bpy_struct) BlendDataMeshes(bpy_struct) BlendDataMetaBalls(bpy_struct) BlendDataMovieClips(bpy_struct) BlendDataNodeTrees(bpy_struct) BlendDataObjects(bpy_struct) BlendDataPaintCurves(bpy_struct) BlendDataPalettes(bpy_struct) BlendDataParticles(bpy_struct) BlendDataPointClouds(bpy_struct) BlendDataProbes(bpy_struct) BlendDataScenes(bpy_struct) BlendDataScreens(bpy_struct) BlendDataSounds(bpy_struct) BlendDataSpeakers(bpy_struct) BlendDataTexts(bpy_struct) BlendDataTextures(bpy_struct) BlendDataVolumes(bpy_struct) BlendDataWindowManagers(bpy_struct) BlendDataWorkSpaces(bpy_struct) BlendDataWorlds(bpy_struct) BlendFileColorspace(bpy_struct) BlendImportContext(bpy_struct) BlendImportContextItem(bpy_struct) BlendImportContextItems(bpy_struct) BlendImportContextLibraries(bpy_struct) BlendImportContextLibrary(bpy_struct) BlendTexture(Texture) BlenderRNA(bpy_struct) BoidRule(bpy_struct) BoidRuleAverageSpeed(BoidRule) BoidRuleAvoid(BoidRule) BoidRuleAvoidCollision(BoidRule) BoidRuleFight(BoidRule) BoidRuleFollowLeader(BoidRule) BoidRuleGoal(BoidRule) BoidSettings(bpy_struct) BoidState(bpy_struct) Bone(bpy_struct) BoneCollection(bpy_struct) BoneCollectionMemberships(bpy_struct) BoneCollections(bpy_struct) BoneColor(bpy_struct) BoolAttribute(Attribute) BoolAttributeValue(bpy_struct) BoolProperty(Property) BooleanModifier(Modifier) BrightContrastModifier(StripModifier) Brush(ID) BrushCapabilities(bpy_struct) BrushCapabilitiesImagePaint(bpy_struct) BrushCapabilitiesSculpt(bpy_struct) BrushCapabilitiesVertexPaint(bpy_struct) BrushCapabilitiesWeightPaint(bpy_struct) BrushCurvesSculptSettings(bpy_struct) BrushGpencilSettings(bpy_struct) BrushTextureSlot(TextureSlot) BuildModifier(Modifier) ByteColorAttribute(Attribute) ByteColorAttributeValue(bpy_struct) ByteIntAttribute(Attribute) ByteIntAttributeValue(bpy_struct) CLIP_UL_tracking_objects(UIList) CURVES_UL_attributes(UIList) CacheFile(ID) CacheFileLayer(bpy_struct) CacheFileLayers(bpy_struct) CacheObjectPath(bpy_struct) CacheObjectPaths(bpy_struct) Camera(ID) CameraBackgroundImage(bpy_struct) CameraBackgroundImages(bpy_struct) CameraDOFSettings(bpy_struct) CameraSolverConstraint(Constraint) CameraStereoData(bpy_struct) CastModifier(Modifier) ChannelDriverVariables(bpy_struct) ChildOfConstraint(Constraint) ChildParticle(bpy_struct) ClampToConstraint(Constraint) ClothCollisionSettings(bpy_struct) ClothModifier(Modifier) ClothSettings(bpy_struct) ClothSolverResult(bpy_struct) CloudsTexture(Texture) Collection(ID) CollectionChild(bpy_struct) CollectionChildren(bpy_struct) CollectionExport(bpy_struct) CollectionExports(bpy_struct) CollectionLightLinking(bpy_struct) CollectionObject(bpy_struct) CollectionObjects(bpy_struct) CollectionProperty(Property) CollisionModifier(Modifier) CollisionSettings(bpy_struct) ColorBalanceModifier(StripModifier) ColorManagedDisplaySettings(bpy_struct) ColorManagedInputColorspaceSettings(bpy_struct) ColorManagedSequencerColorspaceSettings(bpy_struct) ColorManagedViewSettings(bpy_struct) ColorMapping(bpy_struct) ColorMixStrip(EffectStrip) ColorRamp(bpy_struct) ColorRampElement(bpy_struct) ColorRampElements(bpy_struct) ColorStrip(EffectStrip) CompositorNode(NodeInternal) CompositorNodeAlphaOver(CompositorNode) CompositorNodeAntiAliasing(CompositorNode) CompositorNodeBilateralblur(CompositorNode) CompositorNodeBlur(CompositorNode) CompositorNodeBokehBlur(CompositorNode) CompositorNodeBokehImage(CompositorNode) CompositorNodeBoxMask(CompositorNode) CompositorNodeBrightContrast(CompositorNode) CompositorNodeChannelMatte(CompositorNode) CompositorNodeChromaMatte(CompositorNode) CompositorNodeColorBalance(CompositorNode) CompositorNodeColorCorrection(CompositorNode) CompositorNodeColorMatte(CompositorNode) CompositorNodeColorSpill(CompositorNode) CompositorNodeCombineColor(CompositorNode) CompositorNodeConvertColorSpace(CompositorNode) CompositorNodeConvertToDisplay(CompositorNode) CompositorNodeConvolve(CompositorNode) CompositorNodeCornerPin(CompositorNode) CompositorNodeCrop(CompositorNode) CompositorNodeCryptomatte(CompositorNode) CompositorNodeCryptomatteV2(CompositorNode) CompositorNodeCurveRGB(CompositorNode) CompositorNodeCustomGroup(CompositorNode) CompositorNodeDBlur(CompositorNode) CompositorNodeDefocus(CompositorNode) CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) FunctionNodeCombineColor(FunctionNode) FunctionNodeCombineMatrix(FunctionNode) FunctionNodeCombineTransform(FunctionNode) FunctionNodeCompare(FunctionNode) FunctionNodeEulerToRotation(FunctionNode) FunctionNodeFindInString(FunctionNode) FunctionNodeFloatToInt(FunctionNode) FunctionNodeFormatString(FunctionNode) FunctionNodeHashValue(FunctionNode) FunctionNodeInputBool(FunctionNode) FunctionNodeInputColor(FunctionNode) FunctionNodeInputInt(FunctionNode) FunctionNodeInputRotation(FunctionNode) FunctionNodeInputSpecialCharacters(FunctionNode) FunctionNodeInputString(FunctionNode) FunctionNodeInputVector(FunctionNode) FunctionNodeIntegerMath(FunctionNode) FunctionNodeInvertMatrix(FunctionNode) FunctionNodeInvertRotation(FunctionNode) FunctionNodeMatchString(FunctionNode) FunctionNodeMatrixDeterminant(FunctionNode) FunctionNodeMatrixMultiply(FunctionNode) FunctionNodeProjectPoint(FunctionNode) FunctionNodeQuaternionToRotation(FunctionNode) FunctionNodeRandomValue(FunctionNode) FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveToMesh(Geo


[User] What is BlendDataWorlds(bpy_struct) and how is it used in Blender Python scripting?

[Assistant]
# BlendDataWorlds(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.BlendDataWorlds(*bpy_struct*)
:   Collection of worlds

    new(*name*)
    :   Add a new world to the main database

        Parameters:
        :   **name** (*string**,* *(**never None**)*) – New name for the data-block

        Returns:
        :   New world data-block

        Return type:
        :   [`World`](bpy.types.World.html#bpy.types.World "bpy.types.World")

    remove(*world*, *\**, *do_unlink=True*, *do_id_user=True*, *do_ui_user=True*)
    :   Remove a world from the current blendfile

        Parameters:
        :   - **world** ([`World`](bpy.types.World.html#bpy.types.World "bpy.types.World"), (never None)) – World to remove
            - **do_unlink** (*boolean**,* *(**optional**)*) – Unlink all usages of this world before deleting it
            - **do_id_user** (*boolean**,* *(**optional**)*) – Decrement user counter of all data-blocks used by this world
            - **do_ui_user** (*boolean**,* *(**optional**)*) – Make sure interface does not reference this world

    tag(*value*)
    :   tag

        Parameters:
        :   **value** (*boolean*) – Value

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Provide the full official documentation entry for Attributes, preserving all code examples.

[Assistant]
Layers can store [Custom Attributes](../../modeling/geometry_nodes/attributes_reference.html).
The attributes are stored on the [Layer](../../modeling/geometry_nodes/attributes_reference.html#attribute-domains) domain.

For example, the [Layer Adjustments](layers.html#layer-adjustments) are stored as layer attributes.

Attributes
:   [List view](../../interface/controls/templates/list_view.html#ui-list-view) of all the attributes stored on the layers.

    Name
    :   Name of the layer attribute.

    Data Type
    :   The [Data Type](../../modeling/geometry_nodes/attributes_reference.html#attribute-data-types) of the attribute.


[User] Give a detailed overview of Split Node: syntax, arguments, return values, common patterns.

[Assistant]
# Split Node

[image reference removed]

The *Split* node combines two input images into a single output image,
displaying them side by side or along a rotated split line.
This is useful for comparing two versions of an image, such as before and after
a color correction, compositing effect, or render adjustment.


[User] Provide the full official documentation entry for NodeFunctionFormatStringItem(bpy_struct), preserving all code examples.

[Assistant]
# NodeFunctionFormatStringItem(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.NodeFunctionFormatStringItem(*bpy_struct*)
:   color
    :   Color of the corresponding socket type in the node editor

        Type:
        :   float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0), (readonly)

    name
    :   Type:
        :   string, default “”, (never None)

    socket_type
    :   Type:
        :   enum in [Node Socket Data Type Items](bpy_types_enum_items/node_socket_data_type_items.html#rna-enum-node-socket-data-type-items), default `'FLOAT'`

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] What is Gizmos and how is it used in Blender Python scripting?

[Assistant]
# Gizmos

Clicking  (Show Gizmo) toggles all gizmos in the Video Sequencer.
The drop-down button displays a popover with more detailed settings,
which are described below.

Navigate
:   Enable/disable the navigation gizmo.

Active Tools
:   Enable/disable the gizmo of the active tool.


[User] What is Clay Strips and how is it used in Blender Python scripting?

[Assistant]
# Clay Strips

Similar to the [Clay](clay.html) brush,
but it uses a square tip shape instead of a round one.

Just like the *Clay* brush, it’s useful for building and removing volumes
and shapes like real clay, because it flattens details as you add/subtract from the surfaces.

Clay Strips is very commonly used for aggressive building of volumes
and deliberate control over shapes on the surface.
This brush alone can be used for a fast rough pass over the entire sculpt,
with additional smoothing or polishing often required afterwards.
This brush can be very versatile with varying stroke directions, repeated strokes
and pen pressure to achieve various results.

If used together with [Dyntopo](../tool_settings/dyntopo.html#bpy-ops-sculpt-dynamic-topology-toggle)
it’s easy to continuously build shapes, even in a single stroke.


[User] Show practical ways to work with Preferences in a Blender add-on or script – include code.

[Assistant]
These preferences only apply to the *Blender* keymap.

Select with Mouse Button
:   Controls which mouse button is used to select items.

    Left:
    :   `LMB` selects items while `RMB` opens the context menu.

    Right:
    :   `RMB` selects items while `LMB` places the [3D Cursor](../3dview/3d_cursor.html).

Spacebar Action
:   Controls the action of `Spacebar`.

    Play:
    :   Starts/stops [animation playback](../../animation/index.html).
        This option is good for animation or video editing work.

    Tools:
    :   Opens the Toolbar underneath the cursor to quickly change the active tool.
        This option is good if you are doing a lot of modeling or rigging work.

        You can select tools in multiple ways:

        - Press `Spacebar`, then click a tool with the mouse.
        - Hold `Spacebar`, move the mouse to a tool, and release `Spacebar`.
        - Press `Spacebar`, then press the key that’s shown in the popover (e.g. `T` for
          the Transform tool).
        - Press `Spacebar` and the tool’s key together, e.g. `Spacebar`-`T` to select the
          Transform tool in one go.

    Search:
    :   Opens up the [Menu Search](../../interface/operators.html#bpy-ops-wm-search-menu).
        This option is good for someone who is new to Blender and is unfamiliar with the menus and shortcuts.
        Even if you don’t select this option, however, you can still access the search with `F3`.

    If you select something other than *Play*, you can instead use `Shift`-`Spacebar`
    to start/stop playback.

Activate Gizmo Event
:   The activation event for [gizmos](../3dview/display/gizmo.html) that support drag motion.
    This option is only available when *Select with Mouse Button* is set to *Left*.

    Press:
    :   The gizmo’s operation gets initiated (and additional options become available in the Status Bar)
        the moment you press down the mouse button on the gizmo.

    Drag:
    :   The operation only gets initiated once you start dragging the gizmo.

Tool Keys
:   Determines the behavior of tool activation keyboard shortcuts.

    Immediate:
    :   The tool is immediately in use. For example, if you press `Ctrl`-`B` while editing a mesh,
        this will immediately initiate a Bevel: you can move the mouse to change the size and then
        click `LMB` to confirm.

    Active Tool:
    :   The tool is only selected (same behavior as if you were to click on it in the Toolbar).
        For example, if you press `Ctrl`-`B` while editing a mesh, the Bevel tool will be selected
        and the gizmo will become visible in the viewport; to actually perform a bevel, you then
        need to drag this gizmo.

Alt Click Tool Prompt
:   Tapping `Alt` shows a prompt in the status bar prompting a second keystroke to activate the tool.
    Note that this option is not available when using
    [Emulate 3 Button Mouse](input.html#bpy-types-preferencesinput-use-mouse-emulate-3-button).

Alt Tool Access
:   Hold `Alt` to use the [Active Tool](../../interface/tool_system.html) when the gizmo would normally be required.
    (For example, with the Move tool selected, you can hold `Alt` and drag the mouse anywhere in the viewport
    to move the selected object, rather than having to drag its gizmo.)
    This option is only available when *Select with Mouse Button* is set to *Left*
    and [Emulate 3 Button Mouse](input.html#bpy-types-preferencesinput-use-mouse-emulate-3-button) is disabled.

Select All Toggles
:   Causes the *Select All* shortcut `A` to deselect all when any selection exists.

Region Toggle Pie
:   `N` opens a [pie menu](../../interface/controls/buttons/menus.html#bpy-types-uipiemenu) to toggle [Regions](../../interface/window_system/regions.html)
    rather than always toggling the Sidebar region.

### 3D Viewport

Grave Accent / Tilde Action
:   Navigate:
    :   [Viewpoint](../3dview/navigate/viewpoint.html#bpy-ops-view3d-view-axis) pie menu, useful on systems without a numeric keypad.

    Gizmos:
    :   Transform gizmos pie menu, useful for quickly switching between transform gizmos.
        Note that this doesn’t apply to tools that force a certain gizmo (Move, Rotate, Scale
        and Transform); if you have such a tool selected, the gizmo will stay the same
        no matter what you choose in the pie menu.

Middle Mouse Action
:   The action when `MMB` dragging in the viewport. This also applies to trackpads.

    Orbit:
    :   [Orbits](../3dview/navigate/navigation.html#bpy-ops-view3d-view-orbit) the view around a central point.
        `Shift`-`MMB` is used for panning.

    Pan:
    :   [Pans](../3dview/navigate/navigation.html#bpy-ops-view3d-view-pan) the view. `Shift`-`MMB` is used for orbiting.

Alt Middle Mouse Drag Action
:   How to determine the new [viewpoint](../3dview/navigate/viewpoint.html#bpy-ops-view3d-view-axis) when dragging `Alt`-`MMB` in the viewport.

    Relative:
    :   The new viewpoint depends on both the mouse movement direction and the current viewpoint. For example, dragging
        the mouse horizontally rotates the viewpoint 90° around the view’s current vertical axis.

    Absolute:
    :   The new viewpoint only depends on the mouse movement direction. For example, dragging the mouse to the right
        always puts the viewpoint on the positive side of the global X axis.

Tab for Pie Menu
:   By default, `Tab` toggles Edit Mode and `Ctrl`-`Tab` opens a pie menu for selecting from all
    [modes](../3dview/modes.html). This option flips these two shortcuts around.

Pie Menu on Drag
:   When enabled, certain keys get different behavior when tapped and show a pie menu when holding them and dragging
    the mouse.

    `Tab`
    :   Tap:
        :   Toggle Edit Mode.

        Drag:
        :   Show [Object Mode](../3dview/modes.html) pie menu.

    `Z`
    :   Tap:
        :   Toggle wireframe view.

        Drag:
        :   Show [Viewport Shading](../3dview/display/shading.html) pie menu.

    `AccentGrave`
    :   Tap:
        :   Start first person [Fly/Walk Navigation](../3dview/navigate/walk_fly.html#dview-fly-walk).

        Drag:
        :   Show viewpoint pie menu.

Extra Shading Pie Menu Items
:   Show additional items in the shading menu (`Z` key).

Transform Navigation with Alt
:   Requires additionally holding `Alt` to navigate the view while transforming something.
    In return, you don’t need to hold `Alt` to perform certain other operations.

    As an example: if this option is disabled, dragging `MMB` always orbits the view, and when you’re
    moving an object, you can drag with `Alt`-`MMB` to lock the movement to an axis. If this option is enabled,
    these shortcuts get inverted while moving: `MMB` does the axis lock, and you need to use `Alt`-`MMB`
    to orbit, `Shift`-`Alt`-`MMB` to pan, and `Alt`-`Wheel` to zoom.

    This also applies to [Proportional Editing](../3dview/controls/proportional_editing.html)
    (where `Wheel` controls the size of the influence area) and [Auto IK](../../animation/armatures/posing/tool_settings.html#bpy-types-pose-use-auto-ik)
    (where `Wheel` controls the length of the temporary IK chain). If the option is disabled,
    `Wheel` will zoom the view instead, and you need to use `Alt`-`Wheel` to change these properties.

### File Browser

Open Folders on Single Click
:   Navigate into folders by clicking on them once instead of twice.


[User] Describe Options from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
[image reference removed]

Inverse Kinematics constraint.

[Target](../interface/common.html#rigging-constraints-interface-common-target)
:   The object or bone which the IK chain should point towards.

Pole Target
:   The object or bone that determines the roll of the IK chain. For example,
    when applying IK to a character’s arm and using the *Target* to determine the
    position of the hand, the *Pole Target* determines the rotation of the arm,
    or put differently, the position of the elbow.

Iterations
:   Maximum number of solving iterations.

Chain Length
:   The number of bones affected by the constraint, starting with the owner bone
    and walking up its chain of ancestors. A value of 1 will only rotate the bone
    itself, a value of 2 will rotate the bone and its parent, and so on.

    A value of 0 will include all of the bone’s ancestors (up to the root).

Use Tail
:   Use the bone’s tail as the end of the chain. Unchecking this will
    use the bone’s head instead.

Stretch
:   Whether bones are allowed to scale up or down in order to reach the *Target*.
    This only applies to bones with an [IK Stretch](../../armatures/posing/bone_constraints/inverse_kinematics/introduction.html#bpy-types-posebone-ik-stretch) value
    that’s greater than 0.

Weight Position
:   The checkbox determines whether the end of the chain should (try to) match
    the position of the *Target*.

    The slider determines how strongly this chain affects its bones, compared
    to other IK chains that affect those same bones. This kind of structure is
    called a “tree”, likening the chain tip bones to branches and their shared
    parents to a trunk. If a branch bone has a *Weight* of 1, it will “pull”
    on the trunk twice as hard as a branch with a *Weight* of 0.5.

Rotation
:   The checkbox determines whether the end of the chain should match
    the rotation of the *Target*.

    The slider determines how strongly this chain affects its bones, compared
    to other IK chains that affect those same bones.

[Influence](../interface/common.html#bpy-types-constraint-influence)
:   How strongly the constraint affects the bone.

### iTaSC Solver

If the armature is configured to use the
[iTaSC IK Solver](../../armatures/posing/bone_constraints/inverse_kinematics/introduction.html#rigging-armatures-posing-bone-constraints-ik-model-itasc),
the constraint has the following additional parameters:

IK Type
:   > Copy Pose:
    > :   Just as with the *Standard* IK solver, the chain tip matches the location and/or
    >     rotation of the *Target*.
    >
    >     Axis Reference
    >     :   The meaning of the axes in the *Lock* settings below.
    >
    >         Bone:
    >         :   The chain tip should be positioned (or rotated) so that the *Target* has an X/Y/Z
    >             coordinate (or angle) of 0 in the space of the bone.
    >
    >         Target:
    >         :   The chain tip should be positioned (or rotated) so that it has an X/Y/Z
    >             coordinate (or angle) of 0 in the space of the *Target*.
    >
    >     Lock Position/Rotation X/Y/Z
    >     :   Whether the chain tip is constrained to match the *Target* along each axis.

    : Distance:
    :   The end of the chain stays inside, on the surface of, or outside a sphere centered
        on the *Target*.

        Limit Mode
        :   Inside:
            :   The chain tip stays close to the target.

            Outside:
            :   The chain tip stays away from the target.

            On Surface:
            :   The chain tip stays at an exact distance from the target.

        Distance
        :   The distance to maintain.


[User] Give a detailed overview of WorkSpaceTool(bpy_struct): syntax, arguments, return values, common patterns.

[Assistant]
# WorkSpaceTool(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.WorkSpaceTool(*bpy_struct*)
:   brush_type
    :   If the tool uses brushes and is limited to a specific brush type, the identifier of the brush type

        Type:
        :   enum in [`'DEFAULT'`], default `'DEFAULT'`, (readonly)

    has_datablock
    :   Type:
        :   boolean, default False, (readonly)

    idname
    :   Type:
        :   string, default “”, (never None)

    idname_fallback
    :   Type:
        :   string, default “”, (never None)

    index
    :   Type:
        :   int in [-inf, inf], default 0, (readonly)

    mode
    :   Type:
        :   enum in [`'DEFAULT'`], default `'DEFAULT'`, (readonly)

    space_type
    :   Type:
        :   enum in [Space Type Items](bpy_types_enum_items/space_type_items.html#rna-enum-space-type-items), default `'EMPTY'`, (readonly)

    use_brushes
    :   Type:
        :   boolean, default False, (readonly)

    use_paint_canvas
    :   Does this tool use a painting canvas

        Type:
        :   boolean, default False, (readonly)

    widget
    :   Type:
        :   string, default “”, (readonly, never None)

    setup(*idname*, *\**, *cursor='DEFAULT'*, *keymap=''*, *gizmo_group=''*, *brush_type=''*, *data_block=''*, *operator=''*, *index=0*, *options={}*, *idname_fallback=''*, *keymap_fallback=''*)
    :   Set the tool settings

        Parameters:
        :   - **idname** (*string**,* *(**never None**)*) – Identifier
            - **cursor** (enum in [Window Cursor Items](bpy_types_enum_items/window_cursor_items.html#rna-enum-window-cursor-items), (optional)) – cursor
            - **keymap** (*string**,* *(**optional**,* *never None**)*) – Key Map
            - **gizmo_group** (*string**,* *(**optional**,* *never None**)*) – Gizmo Group
            - **brush_type** (*enum in* *[**]**,* *(**optional**)*) – Brush Type, Limit this tool to a specific type of brush
            - **data_block** (*string**,* *(**optional**,* *never None**)*) – Data Block
            - **operator** (*string**,* *(**optional**,* *never None**)*) – Operator
            - **index** (*int in* *[**-inf**,* *inf**]**,* *(**optional**)*) – Index
            - **options** (enum set in {`'KEYMAP_FALLBACK'`, `'USE_BRUSHES'`}, (optional)) –

              Tool Options

              - `KEYMAP_FALLBACK`
                Fallback.
              - `USE_BRUSHES`
                Uses Brushes – Allow this tool to use brushes via the asset system.
            - **idname_fallback** (*string**,* *(**optional**,* *never None**)*) – Fallback Identifier
            - **keymap_fallback** (*string**,* *(**optional**,* *never None**)*) – Fallback Key Map

    operator_properties(*operator*)
    :   operator_properties

        Return type:
        :   [`OperatorProperties`](bpy.types.OperatorProperties.html#bpy.types.OperatorProperties "bpy.types.OperatorProperties"), (never None)

    gizmo_group_properties(*group*)
    :   gizmo_group_properties

        Return type:
        :   [`GizmoGroupProperties`](bpy.types.GizmoGroupProperties.html#bpy.types.GizmoGroupProperties "bpy.types.GizmoGroupProperties"), (never None)

    refresh_from_context()
    :   refresh_from_context

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type


[User] Show practical ways to work with Mouse Position Node in a Blender add-on or script – include code.

[Assistant]
# Mouse Position Node

[image reference removed]

The *Mouse Position* node returns information about the mouse cursor
such as its position and the [region’s](../../../../interface/window_system/regions.xhtml) dimensions.


[User] Explain Meta Strips in complete detail according to the official Blender documentation.

[Assistant]
# Meta Strips

A Meta Strip is a strip which contain multiple strips treated as if it was one strip.
It allows you to reduce the vertical space used in the Sequencer.
You can edit it the same way as any other strips.

It is organization tool. For example, if you are using a lot of strips with
complicated arrangement, you can group them together using Meta strips.

Make Meta Strip `Ctrl`-`G`
:   To create a Meta strip, select all the strips you want to group, and `Ctrl`-`G` to group them.
    The Meta strips will span from the beginning of the first strip to the end of the last one,
    and condenses all channels into a single strip.

UnMeta Strip `Ctrl`-`Alt`-`G`
:   Separating (ungrouping) the Meta strip restores the strips to their relative positions and channels.
    This can be used if you choose to delete a Meta strip and want to keep the strips inside.

[image reference removed]

Example of Meta strips.

You can edit the content inside a Meta strip by pressing `Tab`.
It will expand the strip to the whole view and hide any other strips.
To exit the Meta strip press `Tab` again.
Meta strips can also be nested, which make editing them a little confusing.
To exit out one level of Meta Strip make sure you do not have a Meta strips selected when you press `Tab`.

One convenient use for Meta strips is when you want to apply the same effect to multiple strips.
For example: if you have a video that was recorded in different files and want to add an effect strip.
It is much more convenient to apply a single set of effects
to one Meta strip than applying it to each individual strip.


[User] How do I use Bpy.Types.Nodetreeinterfacesocketvectortranslation in Blender? Include parameters, examples, warnings and best practices.

[Assistant] NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid Operators Brush Operators Buttons Operators Cachefile Operators Camera Operators Clip Operators Cloth Operators Collection Operators Console Operators Constraint Operators Curve Operators Curves Operators Cycles Operators Dpaint Operators Ed Operators Export Anim Operators Export Scene Operators Extensions Operators File Operators Fluid Operators Font Operators Geometry Operators Gizmogroup Operators Gpencil Operators Graph Operators Grease Pencil Operators Image Operators Import Anim Operators Import Curve Operators Import Scene Operators Info Operators Lattice Operators Marker Operators Mask Operators Material Operators Mball Operators Mesh Operators Nla Operators Node Operators Object Operators Outliner Operators Paint Operators Paintcurve Operators Palette Operators Particle Operators Pointcloud Operators Pose Operators Poselib Operators Preferences Operators Ptcache Operators Render Operators Rigidbody Operators Scene Operators Screen Operators Script Operators Sculpt Operators Sculpt Curves Operators Sequencer Operators Sound Operators Spreadsheet Operators Surface Operators Text Operators Text Editor Operators Texture Operators Transform Operators Ui Operators Uilist Operators Uv Operators View2D Operators View3D Operators Wm Operators Workspace Operators World Operators Types (bpy.types) Toggle navigation of Types (bpy.types) AOV(bpy_struct) AOVs(bpy_struct) ASSETBROWSER_UL_metadata_tags(UIList) Action(ID) ActionChannelbag(bpy_struct) ActionChannelbagFCurves(bpy_struct) ActionChannelbagGroups(bpy_struct) ActionChannelbags(bpy_struct) ActionConstraint(Constraint) ActionGroup(bpy_struct) ActionKeyframeStrip(ActionStrip) ActionLayer(bpy_struct) ActionLayers(bpy_struct) ActionPoseMarkers(bpy_struct) ActionSlot(bpy_struct) ActionSlots(bpy_struct) ActionStrip(bpy_struct) ActionStrips(bpy_struct) AddStrip(EffectStrip) Addon(bpy_struct) AddonPreferences(bpy_struct) Addons(bpy_struct) AdjustmentStrip(EffectStrip) AlphaOverStrip(EffectStrip) AlphaUnderStrip(EffectStrip) AnimData(bpy_struct) AnimDataDrivers(bpy_struct) AnimViz(bpy_struct) AnimVizMotionPaths(bpy_struct) Annotation(ID) AnnotationFrame(bpy_struct) AnnotationFrames(bpy_struct) AnnotationLayer(bpy_struct) AnnotationLayers(bpy_struct) AnnotationStroke(bpy_struct) AnnotationStrokePoint(bpy_struct) AnyType(bpy_struct) Area(bpy_struct) AreaLight(Light) AreaSpaces(bpy_struct) Armature(ID) ArmatureBones(bpy_struct) ArmatureConstraint(Constraint) ArmatureConstraintTargets(bpy_struct) ArmatureEditBones(bpy_struct) ArmatureModifier(Modifier) ArrayModifier(Modifier) AssetLibraryCollection(bpy_struct) AssetLibraryReference(bpy_struct) AssetMetaData(bpy_struct) AssetRepresentation(bpy_struct) AssetShelf(bpy_struct) AssetTag(bpy_struct) AssetTags(bpy_struct) AssetWeakReference(bpy_struct) Attribute(bpy_struct) AttributeGroupCurves(bpy_struct) AttributeGroupGreasePencil(bpy_struct) AttributeGroupGreasePencilDrawing(bpy_struct) AttributeGroupMesh(bpy_struct) AttributeGroupPointCloud(bpy_struct) BakeSettings(bpy_struct) BevelModifier(Modifier) BezierSplinePoint(bpy_struct) BlendData(bpy_struct) BlendDataActions(bpy_struct) BlendDataAnnotations(bpy_struct) BlendDataArmatures(bpy_struct) BlendDataBrushes(bpy_struct) BlendDataCacheFiles(bpy_struct) BlendDataCameras(bpy_struct) BlendDataCollections(bpy_struct) BlendDataCurves(bpy_struct) BlendDataFonts(bpy_struct) BlendDataGreasePencilsV3(bpy_struct) BlendDataHairCurves(bpy_struct) BlendDataImages(bpy_struct) BlendDataLattices(bpy_struct) BlendDataLibraries(bpy_struct) BlendDataLights(bpy_struct) BlendDataLineStyles(bpy_struct) BlendDataMasks(bpy_struct) BlendDataMaterials(bpy_struct) BlendDataMeshes(bpy_struct) BlendDataMetaBalls(bpy_struct) BlendDataMovieClips(bpy_struct) BlendDataNodeTrees(bpy_struct) BlendDataObjects(bpy_struct) BlendDataPaintCurves(bpy_struct) BlendDataPalettes(bpy_struct) BlendDataParticles(bpy_struct) BlendDataPointClouds(bpy_struct) BlendDataProbes(bpy_struct) BlendDataScenes(bpy_struct) BlendDataScreens(bpy_struct) BlendDataSounds(bpy_struct) BlendDataSpeakers(bpy_struct) BlendDataTexts(bpy_struct) BlendDataTextures(bpy_struct) BlendDataVolumes(bpy_struct) BlendDataWindowManagers(bpy_struct) BlendDataWorkSpaces(bpy_struct) BlendDataWorlds(bpy_struct) BlendFileColorspace(bpy_struct) BlendImportContext(bpy_struct) BlendImportContextItem(bpy_struct) BlendImportContextItems(bpy_struct) BlendImportContextLibraries(bpy_struct) BlendImportContextLibrary(bpy_struct) BlendTexture(Texture) BlenderRNA(bpy_struct) BoidRule(bpy_struct) BoidRuleAverageSpeed(BoidRule) BoidRuleAvoid(BoidRule) BoidRuleAvoidCollision(BoidRule) BoidRuleFight(BoidRule) BoidRuleFollowLeader(BoidRule) BoidRuleGoal(BoidRule) BoidSettings(bpy_struct) BoidState(bpy_struct) Bone(bpy_struct) BoneCollection(bpy_struct) BoneCollectionMemberships(bpy_struct) BoneCollections(bpy_struct) BoneColor(bpy_struct) BoolAttribute(Attribute) BoolAttributeValue(bpy_struct) BoolProperty(Property) BooleanModifier(Modifier) BrightContrastModifier(StripModifier) Brush(ID) BrushCapabilities(bpy_struct) BrushCapabilitiesImagePaint(bpy_struct) BrushCapabilitiesSculpt(bpy_struct) BrushCapabilitiesVertexPaint(bpy_struct) BrushCapabilitiesWeightPaint(bpy_struct) BrushCurvesSculptSettings(bpy_struct) BrushGpencilSettings(bpy_struct) BrushTextureSlot(TextureSlot) BuildModifier(Modifier) ByteColorAttribute(Attribute) ByteColorAttributeValue(bpy_struct) ByteIntAttribute(Attribute) ByteIntAttributeValue(bpy_struct) CLIP_UL_tracking_objects(UIList) CURVES_UL_attributes(UIList) CacheFile(ID) CacheFileLayer(bpy_struct) CacheFileLayers(bpy_struct) CacheObjectPath(bpy_struct) CacheObjectPaths(bpy_struct) Camera(ID) CameraBackgroundImage(bpy_struct) CameraBackgroundImages(bpy_struct) CameraDOFSettings(bpy_struct) CameraSolverConstraint(Constraint) CameraStereoData(bpy_struct) CastModifier(Modifier) ChannelDriverVariables(bpy_struct) ChildOfConstraint(Constraint) ChildParticle(bpy_struct) ClampToConstraint(Constraint) ClothCollisionSettings(bpy_struct) ClothModifier(Modifier) ClothSettings(bpy_struct) ClothSolverResult(bpy_struct) CloudsTexture(Texture) Collection(ID) CollectionChild(bpy_struct) CollectionChildren(bpy_struct) CollectionExport(bpy_struct) CollectionExports(bpy_struct) CollectionLightLinking(bpy_struct) CollectionObject(bpy_struct) CollectionObjects(bpy_struct) CollectionProperty(Property) CollisionModifier(Modifier) CollisionSettings(bpy_struct) ColorBalanceModifier(StripModifier) ColorManagedDisplaySettings(bpy_struct) ColorManagedInputColorspaceSettings(bpy_struct) ColorManagedSequencerColorspaceSettings(bpy_struct) ColorManagedViewSettings(bpy_struct) ColorMapping(bpy_struct) ColorMixStrip(EffectStrip) ColorRamp(bpy_struct) ColorRampElement(bpy_struct) ColorRampElements(bpy_struct) ColorStrip(EffectStrip) CompositorNode(NodeInternal) CompositorNodeAlphaOver(CompositorNode) CompositorNodeAntiAliasing(CompositorNode) CompositorNodeBilateralblur(CompositorNode) CompositorNodeBlur(CompositorNode) CompositorNodeBokehBlur(CompositorNode) CompositorNodeBokehImage(CompositorNode) CompositorNodeBoxMask(CompositorNode) CompositorNodeBrightContrast(CompositorNode) CompositorNodeChannelMatte(CompositorNode) CompositorNodeChromaMatte(CompositorNode) CompositorNodeColorBalance(CompositorNode) CompositorNodeColorCorrection(CompositorNode) CompositorNodeColorMatte(CompositorNode) CompositorNodeColorSpill(CompositorNode) CompositorNodeCombineColor(CompositorNode) CompositorNodeConvertColorSpace(CompositorNode) CompositorNodeConvertToDisplay(CompositorNode) CompositorNodeConvolve(CompositorNode) CompositorNodeCornerPin(CompositorNode) CompositorNodeCrop(CompositorNode) CompositorNodeCryptomatte(CompositorNode) CompositorNodeCryptomatteV2(CompositorNode) CompositorNodeCurveRGB(CompositorNode) CompositorNodeCustomGroup(CompositorNode) CompositorNodeDBlur(CompositorNode) CompositorNodeDefocus(CompositorNode) CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) FunctionNodeCombineColor(FunctionNode) FunctionNodeCombineMatrix(FunctionNode) FunctionNodeCombineTransform(FunctionNode) FunctionNodeCompare(FunctionNode) FunctionNodeEulerToRotation(FunctionNode) FunctionNodeFindInString(FunctionNode) FunctionNodeFloatToInt(FunctionNode) FunctionNodeFormatString(FunctionNode) FunctionNodeHashValue(FunctionNode) FunctionNodeInputBool(FunctionNode) FunctionNodeInputColor(FunctionNode) FunctionNodeInputInt(FunctionNode) FunctionNodeInputRotation(FunctionNode) FunctionNodeInputSpecialCharacters(FunctionNode) FunctionNodeInputString(FunctionNode) FunctionNodeInputVector(FunctionNode) FunctionNodeIntegerMath(FunctionNode) FunctionNodeInvertMatrix(FunctionNode) FunctionNodeInvertRotation(FunctionNode) FunctionNodeMatchString(FunctionNode) FunctionNodeMatrixDeterminant(FunctionNode) FunctionNodeMatrixMultiply(FunctionNode) FunctionNodeProjectPoint(FunctionNode) FunctionNodeQuaternionToRotation(FunctionNode) FunctionNodeRandomValue(FunctionNode) FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(G


[User] Provide the full official documentation entry for Inherited Functions, preserving all code examples.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") | - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") |


[User] Provide the full official documentation entry for Empty, preserving all code examples.

[Assistant]
Gizmo settings for [empties](../../../modeling/empties.html).

Image
:   Show the gizmo to adjust the image size and position.

Force Field
:   Show the gizmo to adjust the [force field](../../../physics/forces/force_fields/introduction.html).


[User] Describe Tool from the Blender manual or Python API, including usage steps and snippets.

[Assistant]
Settings for the active [tool](toolbar.xhtml).

Drag
:   What to do when dragging `LMB` on a place other than the tool’s gizmo.

    Active Tool
    :   Perform the same action as when dragging the gizmo.

    Tweak
    :   Move the image under the mouse cursor.

    Select Box
    :   Drag a selection rectangle and select all the images that are partially
        or completely inside it.


[User] Explain Inherited Functions in complete detail according to the official Blender documentation.

[Assistant]
|  |  |
| --- | --- |
| - [`bpy_struct.as_pointer`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.as_pointer "bpy.types.bpy_struct.as_pointer") - [`bpy_struct.driver_add`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_add "bpy.types.bpy_struct.driver_add") - [`bpy_struct.driver_remove`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.driver_remove "bpy.types.bpy_struct.driver_remove") - [`bpy_struct.get`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.get "bpy.types.bpy_struct.get") - [`bpy_struct.id_properties_clear`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_clear "bpy.types.bpy_struct.id_properties_clear") - [`bpy_struct.id_properties_ensure`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ensure "bpy.types.bpy_struct.id_properties_ensure") - [`bpy_struct.id_properties_ui`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.id_properties_ui "bpy.types.bpy_struct.id_properties_ui") - [`bpy_struct.is_property_hidden`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_hidden "bpy.types.bpy_struct.is_property_hidden") - [`bpy_struct.is_property_overridable_library`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_overridable_library "bpy.types.bpy_struct.is_property_overridable_library") - [`bpy_struct.is_property_readonly`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_readonly "bpy.types.bpy_struct.is_property_readonly") - [`bpy_struct.is_property_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.is_property_set "bpy.types.bpy_struct.is_property_set") - [`bpy_struct.items`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.items "bpy.types.bpy_struct.items") - [`bpy_struct.keyframe_delete`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_delete "bpy.types.bpy_struct.keyframe_delete") - [`bpy_struct.keyframe_insert`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert "bpy.types.bpy_struct.keyframe_insert") - [`bpy_struct.keys`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.keys "bpy.types.bpy_struct.keys") - [`bpy_struct.path_from_id`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_id "bpy.types.bpy_struct.path_from_id") - [`bpy_struct.path_from_module`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_from_module "bpy.types.bpy_struct.path_from_module") - [`bpy_struct.path_resolve`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.path_resolve "bpy.types.bpy_struct.path_resolve") - [`bpy_struct.pop`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.pop "bpy.types.bpy_struct.pop") - [`bpy_struct.property_overridable_library_set`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_overridable_library_set "bpy.types.bpy_struct.property_overridable_library_set") - [`bpy_struct.property_unset`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.property_unset "bpy.types.bpy_struct.property_unset") - [`bpy_struct.rna_ancestors`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.rna_ancestors "bpy.types.bpy_struct.rna_ancestors") - [`bpy_struct.type_recast`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.type_recast "bpy.types.bpy_struct.type_recast") | - [`bpy_struct.values`](bpy.types.bpy_struct.html#bpy.types.bpy_struct.values "bpy.types.bpy_struct.values") - [`ID.bl_system_properties_get`](bpy.types.ID.html#bpy.types.ID.bl_system_properties_get "bpy.types.ID.bl_system_properties_get") - [`ID.rename`](bpy.types.ID.html#bpy.types.ID.rename "bpy.types.ID.rename") - [`ID.evaluated_get`](bpy.types.ID.html#bpy.types.ID.evaluated_get "bpy.types.ID.evaluated_get") - [`ID.copy`](bpy.types.ID.html#bpy.types.ID.copy "bpy.types.ID.copy") - [`ID.asset_mark`](bpy.types.ID.html#bpy.types.ID.asset_mark "bpy.types.ID.asset_mark") - [`ID.asset_clear`](bpy.types.ID.html#bpy.types.ID.asset_clear "bpy.types.ID.asset_clear") - [`ID.asset_generate_preview`](bpy.types.ID.html#bpy.types.ID.asset_generate_preview "bpy.types.ID.asset_generate_preview") - [`ID.override_create`](bpy.types.ID.html#bpy.types.ID.override_create "bpy.types.ID.override_create") - [`ID.override_hierarchy_create`](bpy.types.ID.html#bpy.types.ID.override_hierarchy_create "bpy.types.ID.override_hierarchy_create") - [`ID.user_clear`](bpy.types.ID.html#bpy.types.ID.user_clear "bpy.types.ID.user_clear") - [`ID.user_remap`](bpy.types.ID.html#bpy.types.ID.user_remap "bpy.types.ID.user_remap") - [`ID.make_local`](bpy.types.ID.html#bpy.types.ID.make_local "bpy.types.ID.make_local") - [`ID.user_of_id`](bpy.types.ID.html#bpy.types.ID.user_of_id "bpy.types.ID.user_of_id") - [`ID.animation_data_create`](bpy.types.ID.html#bpy.types.ID.animation_data_create "bpy.types.ID.animation_data_create") - [`ID.animation_data_clear`](bpy.types.ID.html#bpy.types.ID.animation_data_clear "bpy.types.ID.animation_data_clear") - [`ID.update_tag`](bpy.types.ID.html#bpy.types.ID.update_tag "bpy.types.ID.update_tag") - [`ID.preview_ensure`](bpy.types.ID.html#bpy.types.ID.preview_ensure "bpy.types.ID.preview_ensure") - [`ID.bl_rna_get_subclass`](bpy.types.ID.html#bpy.types.ID.bl_rna_get_subclass "bpy.types.ID.bl_rna_get_subclass") - [`ID.bl_rna_get_subclass_py`](bpy.types.ID.html#bpy.types.ID.bl_rna_get_subclass_py "bpy.types.ID.bl_rna_get_subclass_py") - [`Texture.evaluate`](bpy.types.Texture.html#bpy.types.Texture.evaluate "bpy.types.Texture.evaluate") - [`Texture.bl_rna_get_subclass`](bpy.types.Texture.html#bpy.types.Texture.bl_rna_get_subclass "bpy.types.Texture.bl_rna_get_subclass") - [`Texture.bl_rna_get_subclass_py`](bpy.types.Texture.html#bpy.types.Texture.bl_rna_get_subclass_py "bpy.types.Texture.bl_rna_get_subclass_py") |


[User] Describe Bpy.Types.Io Fh Svg As Curves from the Blender manual or Python API, including usage steps and snippets.

[Assistant] IO_FH_svg_as_curves(FileHandler) - Blender Python API Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode Hide navigation sidebar Hide table of contents sidebar Skip to content Toggle site navigation sidebar Blender Python API Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Blender Python API Documentation Quickstart API Overview API Reference Usage Best Practice Tips and Tricks Gotchas Toggle navigation of Gotchas Troubleshooting Errors & Crashes Python Threads are Not Supported Internal Data & Their Python Objects Using Operators Modes and Mesh Access Bones & Armatures File Paths & String Encoding Advanced Toggle navigation of Advanced Blender as a Python Module Change Log Application Modules Context Access (bpy.context) Data Access (bpy.data) Message Bus (bpy.msgbus) Operators (bpy.ops) Toggle navigation of Operators (bpy.ops) Action Operators Anim Operators Armature Operators Asset Operators Boid Operators Brush Operators Buttons Operators Cachefile Operators Camera Operators Clip Operators Cloth Operators Collection Operators Console Operators Constraint Operators Curve Operators Curves Operators Cycles Operators Dpaint Operators Ed Operators Export Anim Operators Export Scene Operators Extensions Operators File Operators Fluid Operators Font Operators Geometry Operators Gizmogroup Operators Gpencil Operators Graph Operators Grease Pencil Operators Image Operators Import Anim Operators Import Curve Operators Import Scene Operators Info Operators Lattice Operators Marker Operators Mask Operators Material Operators Mball Operators Mesh Operators Nla Operators Node Operators Object Operators Outliner Operators Paint Operators Paintcurve Operators Palette Operators Particle Operators Pointcloud Operators Pose Operators Poselib Operators Preferences Operators Ptcache Operators Render Operators Rigidbody Operators Scene Operators Screen Operators Script Operators Sculpt Operators Sculpt Curves Operators Sequencer Operators Sound Operators Spreadsheet Operators Surface Operators Text Operators Text Editor Operators Texture Operators Transform Operators Ui Operators Uilist Operators Uv Operators View2D Operators View3D Operators Wm Operators Workspace Operators World Operators Types (bpy.types) Toggle navigation of Types (bpy.types) AOV(bpy_struct) AOVs(bpy_struct) ASSETBROWSER_UL_metadata_tags(UIList) Action(ID) ActionChannelbag(bpy_struct) ActionChannelbagFCurves(bpy_struct) ActionChannelbagGroups(bpy_struct) ActionChannelbags(bpy_struct) ActionConstraint(Constraint) ActionGroup(bpy_struct) ActionKeyframeStrip(ActionStrip) ActionLayer(bpy_struct) ActionLayers(bpy_struct) ActionPoseMarkers(bpy_struct) ActionSlot(bpy_struct) ActionSlots(bpy_struct) ActionStrip(bpy_struct) ActionStrips(bpy_struct) AddStrip(EffectStrip) Addon(bpy_struct) AddonPreferences(bpy_struct) Addons(bpy_struct) AdjustmentStrip(EffectStrip) AlphaOverStrip(EffectStrip) AlphaUnderStrip(EffectStrip) AnimData(bpy_struct) AnimDataDrivers(bpy_struct) AnimViz(bpy_struct) AnimVizMotionPaths(bpy_struct) Annotation(ID) AnnotationFrame(bpy_struct) AnnotationFrames(bpy_struct) AnnotationLayer(bpy_struct) AnnotationLayers(bpy_struct) AnnotationStroke(bpy_struct) AnnotationStrokePoint(bpy_struct) AnyType(bpy_struct) Area(bpy_struct) AreaLight(Light) AreaSpaces(bpy_struct) Armature(ID) ArmatureBones(bpy_struct) ArmatureConstraint(Constraint) ArmatureConstraintTargets(bpy_struct) ArmatureEditBones(bpy_struct) ArmatureModifier(Modifier) ArrayModifier(Modifier) AssetLibraryCollection(bpy_struct) AssetLibraryReference(bpy_struct) AssetMetaData(bpy_struct) AssetRepresentation(bpy_struct) AssetShelf(bpy_struct) AssetTag(bpy_struct) AssetTags(bpy_struct) AssetWeakReference(bpy_struct) Attribute(bpy_struct) AttributeGroupCurves(bpy_struct) AttributeGroupGreasePencil(bpy_struct) AttributeGroupGreasePencilDrawing(bpy_struct) AttributeGroupMesh(bpy_struct) AttributeGroupPointCloud(bpy_struct) BakeSettings(bpy_struct) BevelModifier(Modifier) BezierSplinePoint(bpy_struct) BlendData(bpy_struct) BlendDataActions(bpy_struct) BlendDataAnnotations(bpy_struct) BlendDataArmatures(bpy_struct) BlendDataBrushes(bpy_struct) BlendDataCacheFiles(bpy_struct) BlendDataCameras(bpy_struct) BlendDataCollections(bpy_struct) BlendDataCurves(bpy_struct) BlendDataFonts(bpy_struct) BlendDataGreasePencilsV3(bpy_struct) BlendDataHairCurves(bpy_struct) BlendDataImages(bpy_struct) BlendDataLattices(bpy_struct) BlendDataLibraries(bpy_struct) BlendDataLights(bpy_struct) BlendDataLineStyles(bpy_struct) BlendDataMasks(bpy_struct) BlendDataMaterials(bpy_struct) BlendDataMeshes(bpy_struct) BlendDataMetaBalls(bpy_struct) BlendDataMovieClips(bpy_struct) BlendDataNodeTrees(bpy_struct) BlendDataObjects(bpy_struct) BlendDataPaintCurves(bpy_struct) BlendDataPalettes(bpy_struct) BlendDataParticles(bpy_struct) BlendDataPointClouds(bpy_struct) BlendDataProbes(bpy_struct) BlendDataScenes(bpy_struct) BlendDataScreens(bpy_struct) BlendDataSounds(bpy_struct) BlendDataSpeakers(bpy_struct) BlendDataTexts(bpy_struct) BlendDataTextures(bpy_struct) BlendDataVolumes(bpy_struct) BlendDataWindowManagers(bpy_struct) BlendDataWorkSpaces(bpy_struct) BlendDataWorlds(bpy_struct) BlendFileColorspace(bpy_struct) BlendImportContext(bpy_struct) BlendImportContextItem(bpy_struct) BlendImportContextItems(bpy_struct) BlendImportContextLibraries(bpy_struct) BlendImportContextLibrary(bpy_struct) BlendTexture(Texture) BlenderRNA(bpy_struct) BoidRule(bpy_struct) BoidRuleAverageSpeed(BoidRule) BoidRuleAvoid(BoidRule) BoidRuleAvoidCollision(BoidRule) BoidRuleFight(BoidRule) BoidRuleFollowLeader(BoidRule) BoidRuleGoal(BoidRule) BoidSettings(bpy_struct) BoidState(bpy_struct) Bone(bpy_struct) BoneCollection(bpy_struct) BoneCollectionMemberships(bpy_struct) BoneCollections(bpy_struct) BoneColor(bpy_struct) BoolAttribute(Attribute) BoolAttributeValue(bpy_struct) BoolProperty(Property) BooleanModifier(Modifier) BrightContrastModifier(StripModifier) Brush(ID) BrushCapabilities(bpy_struct) BrushCapabilitiesImagePaint(bpy_struct) BrushCapabilitiesSculpt(bpy_struct) BrushCapabilitiesVertexPaint(bpy_struct) BrushCapabilitiesWeightPaint(bpy_struct) BrushCurvesSculptSettings(bpy_struct) BrushGpencilSettings(bpy_struct) BrushTextureSlot(TextureSlot) BuildModifier(Modifier) ByteColorAttribute(Attribute) ByteColorAttributeValue(bpy_struct) ByteIntAttribute(Attribute) ByteIntAttributeValue(bpy_struct) CLIP_UL_tracking_objects(UIList) CURVES_UL_attributes(UIList) CacheFile(ID) CacheFileLayer(bpy_struct) CacheFileLayers(bpy_struct) CacheObjectPath(bpy_struct) CacheObjectPaths(bpy_struct) Camera(ID) CameraBackgroundImage(bpy_struct) CameraBackgroundImages(bpy_struct) CameraDOFSettings(bpy_struct) CameraSolverConstraint(Constraint) CameraStereoData(bpy_struct) CastModifier(Modifier) ChannelDriverVariables(bpy_struct) ChildOfConstraint(Constraint) ChildParticle(bpy_struct) ClampToConstraint(Constraint) ClothCollisionSettings(bpy_struct) ClothModifier(Modifier) ClothSettings(bpy_struct) ClothSolverResult(bpy_struct) CloudsTexture(Texture) Collection(ID) CollectionChild(bpy_struct) CollectionChildren(bpy_struct) CollectionExport(bpy_struct) CollectionExports(bpy_struct) CollectionLightLinking(bpy_struct) CollectionObject(bpy_struct) CollectionObjects(bpy_struct) CollectionProperty(Property) CollisionModifier(Modifier) CollisionSettings(bpy_struct) ColorBalanceModifier(StripModifier) ColorManagedDisplaySettings(bpy_struct) ColorManagedInputColorspaceSettings(bpy_struct) ColorManagedSequencerColorspaceSettings(bpy_struct) ColorManagedViewSettings(bpy_struct) ColorMapping(bpy_struct) ColorMixStrip(EffectStrip) ColorRamp(bpy_struct) ColorRampElement(bpy_struct) ColorRampElements(bpy_struct) ColorStrip(EffectStrip) CompositorNode(NodeInternal) CompositorNodeAlphaOver(CompositorNode) CompositorNodeAntiAliasing(CompositorNode) CompositorNodeBilateralblur(CompositorNode) CompositorNodeBlur(CompositorNode) CompositorNodeBokehBlur(CompositorNode) CompositorNodeBokehImage(CompositorNode) CompositorNodeBoxMask(CompositorNode) CompositorNodeBrightContrast(CompositorNode) CompositorNodeChannelMatte(CompositorNode) CompositorNodeChromaMatte(CompositorNode) CompositorNodeColorBalance(CompositorNode) CompositorNodeColorCorrection(CompositorNode) CompositorNodeColorMatte(CompositorNode) CompositorNodeColorSpill(CompositorNode) CompositorNodeCombineColor(CompositorNode) CompositorNodeConvertColorSpace(CompositorNode) CompositorNodeConvertToDisplay(CompositorNode) CompositorNodeConvolve(CompositorNode) CompositorNodeCornerPin(CompositorNode) CompositorNodeCrop(CompositorNode) CompositorNodeCryptomatte(CompositorNode) CompositorNodeCryptomatteV2(CompositorNode) CompositorNodeCurveRGB(CompositorNode) CompositorNodeCustomGroup(CompositorNode) CompositorNodeDBlur(CompositorNode) CompositorNodeDefocus(CompositorNode) CompositorNodeDenoise(CompositorNode) CompositorNodeDespeckle(CompositorNode) CompositorNodeDiffMatte(CompositorNode) CompositorNodeDilateErode(CompositorNode) CompositorNodeDisplace(CompositorNode) CompositorNodeDistanceMatte(CompositorNode) CompositorNodeDoubleEdgeMask(CompositorNode) CompositorNodeEllipseMask(CompositorNode) CompositorNodeExposure(CompositorNode) CompositorNodeFilter(CompositorNode) CompositorNodeFlip(CompositorNode) CompositorNodeGamma(CompositorNode) CompositorNodeGlare(CompositorNode) CompositorNodeGroup(CompositorNode) CompositorNodeHueCorrect(CompositorNode) CompositorNodeHueSat(CompositorNode) CompositorNodeIDMask(CompositorNode) CompositorNodeImage(CompositorNode) CompositorNodeImageCoordinates(CompositorNode) CompositorNodeImageInfo(CompositorNode) CompositorNodeInpaint(CompositorNode) CompositorNodeInvert(CompositorNode) CompositorNodeKeying(CompositorNode) CompositorNodeKeyingScreen(CompositorNode) CompositorNodeKuwahara(CompositorNode) CompositorNodeLensdist(CompositorNode) CompositorNodeLevels(CompositorNode) CompositorNodeLumaMatte(CompositorNode) CompositorNodeMapUV(CompositorNode) CompositorNodeMask(CompositorNode) CompositorNodeMovieClip(CompositorNode) CompositorNodeMovieDistortion(CompositorNode) CompositorNodeNormal(CompositorNode) CompositorNodeNormalize(CompositorNode) CompositorNodeOutputFile(CompositorNode) CompositorNodePixelate(CompositorNode) CompositorNodePlaneTrackDeform(CompositorNode) CompositorNodePosterize(CompositorNode) CompositorNodePremulKey(CompositorNode) CompositorNodeRGB(CompositorNode) CompositorNodeRGBToBW(CompositorNode) CompositorNodeRLayers(CompositorNode) CompositorNodeRelativeToPixel(CompositorNode) CompositorNodeRotate(CompositorNode) CompositorNodeScale(CompositorNode) CompositorNodeSceneTime(CompositorNode) CompositorNodeSeparateColor(CompositorNode) CompositorNodeSetAlpha(CompositorNode) CompositorNodeSplit(CompositorNode) CompositorNodeStabilize(CompositorNode) CompositorNodeSwitch(CompositorNode) CompositorNodeSwitchView(CompositorNode) CompositorNodeTime(CompositorNode) CompositorNodeTonemap(CompositorNode) CompositorNodeTrackPos(CompositorNode) CompositorNodeTransform(CompositorNode) CompositorNodeTranslate(CompositorNode) CompositorNodeTree(NodeTree) CompositorNodeVecBlur(CompositorNode) CompositorNodeViewer(CompositorNode) CompositorNodeZcombine(CompositorNode) ConsoleLine(bpy_struct) Constraint(bpy_struct) ConstraintTarget(bpy_struct) ConstraintTargetBone(bpy_struct) Context(bpy_struct) CopyLocationConstraint(Constraint) CopyRotationConstraint(Constraint) CopyScaleConstraint(Constraint) CopyTransformsConstraint(Constraint) CorrectiveSmoothModifier(Modifier) CrossStrip(EffectStrip) CryptomatteEntry(bpy_struct) Curve(ID) CurveMap(bpy_struct) CurveMapPoint(bpy_struct) CurveMapPoints(bpy_struct) CurveMapping(bpy_struct) CurveModifier(Modifier) CurvePaintSettings(bpy_struct) CurvePoint(bpy_struct) CurveProfile(bpy_struct) CurveProfilePoint(bpy_struct) CurveProfilePoints(bpy_struct) CurveSlice(bpy_struct) CurveSplines(bpy_struct) Curves(ID) CurvesModifier(StripModifier) CurvesSculpt(Paint) DATA_UL_bone_collections(UIList) DampedTrackConstraint(Constraint) DataTransferModifier(Modifier) DecimateModifier(Modifier) Depsgraph(bpy_struct) DepsgraphObjectInstance(bpy_struct) DepsgraphUpdate(bpy_struct) DisplaceModifier(Modifier) DisplaySafeAreas(bpy_struct) DistortedNoiseTexture(Texture) DopeSheet(bpy_struct) Driver(bpy_struct) DriverTarget(bpy_struct) DriverVariable(bpy_struct) DynamicPaintBrushSettings(bpy_struct) DynamicPaintCanvasSettings(bpy_struct) DynamicPaintModifier(Modifier) DynamicPaintSurface(bpy_struct) DynamicPaintSurfaces(bpy_struct) EQCurveMappingData(bpy_struct) EdgeSplitModifier(Modifier) EditBone(bpy_struct) EffectStrip(Strip) EffectorWeights(bpy_struct) EnumProperty(Property) EnumPropertyItem(bpy_struct) EvaluateClosureNodeViewerPathElem(ViewerPathElem) Event(bpy_struct) ExplodeModifier(Modifier) FCurve(bpy_struct) FCurveKeyframePoints(bpy_struct) FCurveModifiers(bpy_struct) FCurveSample(bpy_struct) FFmpegSettings(bpy_struct) FILEBROWSER_UL_dir(UIList) FModifier(bpy_struct) FModifierCycles(FModifier) FModifierEnvelope(FModifier) FModifierEnvelopeControlPoint(bpy_struct) FModifierEnvelopeControlPoints(bpy_struct) FModifierFunctionGenerator(FModifier) FModifierGenerator(FModifier) FModifierLimits(FModifier) FModifierNoise(FModifier) FModifierStepped(FModifier) FieldSettings(bpy_struct) FileAssetSelectIDFilter(bpy_struct) FileAssetSelectParams(FileSelectParams) FileBrowserFSMenuEntry(bpy_struct) FileHandler(bpy_struct) FileSelectEntry(bpy_struct) FileSelectIDFilter(bpy_struct) FileSelectParams(bpy_struct) Float2Attribute(Attribute) Float2AttributeValue(bpy_struct) Float4x4Attribute(Attribute) Float4x4AttributeValue(bpy_struct) FloatAttribute(Attribute) FloatAttributeValue(bpy_struct) FloatColorAttribute(Attribute) FloatColorAttributeValue(bpy_struct) FloatProperty(Property) FloatVectorAttribute(Attribute) FloatVectorAttributeValue(bpy_struct) FloatVectorValueReadOnly(bpy_struct) FloorConstraint(Constraint) FluidDomainSettings(bpy_struct) FluidEffectorSettings(bpy_struct) FluidFlowSettings(bpy_struct) FluidModifier(Modifier) FollowPathConstraint(Constraint) FollowTrackConstraint(Constraint) ForeachGeometryElementGenerationItem(bpy_struct) ForeachGeometryElementInputItem(bpy_struct) ForeachGeometryElementMainItem(bpy_struct) ForeachGeometryElementZoneViewerPathElem(ViewerPathElem) FreestyleLineSet(bpy_struct) FreestyleLineStyle(ID) FreestyleModuleSettings(bpy_struct) FreestyleModules(bpy_struct) FreestyleSettings(bpy_struct) Function(bpy_struct) FunctionNode(NodeInternal) FunctionNodeAlignEulerToVector(FunctionNode) FunctionNodeAlignRotationToVector(FunctionNode) FunctionNodeAxesToRotation(FunctionNode) FunctionNodeAxisAngleToRotation(FunctionNode) FunctionNodeBitMath(FunctionNode) FunctionNodeBooleanMath(FunctionNode) FunctionNodeCombineColor(FunctionNode) FunctionNodeCombineMatrix(FunctionNode) FunctionNodeCombineTransform(FunctionNode) FunctionNodeCompare(FunctionNode) FunctionNodeEulerToRotation(FunctionNode) FunctionNodeFindInString(FunctionNode) FunctionNodeFloatToInt(FunctionNode) FunctionNodeFormatString(FunctionNode) FunctionNodeHashValue(FunctionNode) FunctionNodeInputBool(FunctionNode) FunctionNodeInputColor(FunctionNode) FunctionNodeInputInt(FunctionNode) FunctionNodeInputRotation(FunctionNode) FunctionNodeInputSpecialCharacters(FunctionNode) FunctionNodeInputString(FunctionNode) FunctionNodeInputVector(FunctionNode) FunctionNodeIntegerMath(FunctionNode) FunctionNodeInvertMatrix(FunctionNode) FunctionNodeInvertRotation(FunctionNode) FunctionNodeMatchString(FunctionNode) FunctionNodeMatrixDeterminant(FunctionNode) FunctionNodeMatrixMultiply(FunctionNode) FunctionNodeProjectPoint(FunctionNode) FunctionNodeQuaternionToRotation(FunctionNode) FunctionNodeRandomValue(FunctionNode) FunctionNodeReplaceString(FunctionNode) FunctionNodeRotateEuler(FunctionNode) FunctionNodeRotateRotation(FunctionNode) FunctionNodeRotateVector(FunctionNode) FunctionNodeRotationToAxisAngle(FunctionNode) FunctionNodeRotationToEuler(FunctionNode) FunctionNodeRotationToQuaternion(FunctionNode) FunctionNodeSeparateColor(FunctionNode) FunctionNodeSeparateMatrix(FunctionNode) FunctionNodeSeparateTransform(FunctionNode) FunctionNodeSliceString(FunctionNode) FunctionNodeStringLength(FunctionNode) FunctionNodeStringToValue(FunctionNode) FunctionNodeTransformDirection(FunctionNode) FunctionNodeTransformPoint(FunctionNode) FunctionNodeTransposeMatrix(FunctionNode) FunctionNodeValueToString(FunctionNode) GPENCIL_UL_annotation_layer(UIList) GPENCIL_UL_matslots(UIList) GPencilInterpolateSettings(bpy_struct) GPencilSculptGuide(bpy_struct) GPencilSculptSettings(bpy_struct) GREASE_PENCIL_UL_attributes(UIList) GREASE_PENCIL_UL_masks(UIList) GammaCrossStrip(EffectStrip) GaussianBlurStrip(EffectStrip) GeometryAttributeConstraint(Constraint) GeometryNode(NodeInternal) GeometryNodeAccumulateField(GeometryNode) GeometryNodeAttributeDomainSize(GeometryNode) GeometryNodeAttributeStatistic(GeometryNode) GeometryNodeBake(GeometryNode) GeometryNodeBlurAttribute(GeometryNode) GeometryNodeBoundBox(GeometryNode) GeometryNodeCameraInfo(GeometryNode) GeometryNodeCaptureAttribute(GeometryNode) GeometryNodeCollectionInfo(GeometryNode) GeometryNodeConvexHull(GeometryNode) GeometryNodeCornersOfEdge(GeometryNode) GeometryNodeCornersOfFace(GeometryNode) GeometryNodeCornersOfVertex(GeometryNode) GeometryNodeCurveArc(GeometryNode) GeometryNodeCurveEndpointSelection(GeometryNode) GeometryNodeCurveHandleTypeSelection(GeometryNode) GeometryNodeCurveLength(GeometryNode) GeometryNodeCurveOfPoint(GeometryNode) GeometryNodeCurvePrimitiveBezierSegment(GeometryNode) GeometryNodeCurvePrimitiveCircle(GeometryNode) GeometryNodeCurvePrimitiveLine(GeometryNode) GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode) GeometryNodeCurveQuadraticBezier(GeometryNode) GeometryNodeCurveSetHandles(GeometryNode) GeometryNodeCurveSpiral(GeometryNode) GeometryNodeCurveSplineType(GeometryNode) GeometryNodeCurveStar(GeometryNode) GeometryNodeCurveToM