| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel west. After that, ensure that the rectangular locker is open. After that, retrieve the passkey from the rectangular locker. Once you have picked up the passkey, make an effort to take a trip east. And then, insert the passkey into the portal's lock to unlock it. After that, ensure that the portal is open. After you have pulled open the portal, head north. Then, close the portal. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\nyour action: ", "response": "go west<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>", "game_size": "w4-o6-q8", "game_id": 1} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the south. With that done, open the coffer. And then, retrieve the TextWorld limited edition passkey from the coffer inside the workshop. If you have taken the TextWorld limited edition passkey, make an effort to head north. Next, unlock the TextWorld limited edition safe in the bedchamber with the TextWorld limited edition passkey. After that, make it so that the TextWorld limited edition safe is ajar. Then, pick up the tv from the TextWorld limited edition safe inside the bedchamber. If you can get your hands on the tv, place the tv on the shelf inside the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open coffer<|im_end|>take TextWorld limited edition passkey from coffer<|im_end|>go north<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take tv from TextWorld limited edition safe<|im_end|>put tv on shelf<|im_end|>", "game_size": "w4-o6-q8", "game_id": 2} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to move east. And then, recover the keycard from the bench. After that, venture west. Then, insert the keycard into the box within the basement's lock to unlock it. After unlocking the box, make sure that the box is wide open. Having opened the box, recover the scarf from the box inside the basement. With the scarf, make an attempt to travel east. And then, put the scarf on the bench inside the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\nyour action: ", "response": "go east<|im_end|>take keycard from bench<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take scarf from box<|im_end|>go east<|im_end|>put scarf on bench<|im_end|>", "game_size": "w4-o6-q8", "game_id": 3} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the suitcase. Then, take the key from the suitcase. If you can get your hands on the key, make an effort to go north. Following that, unlock the hatch with the key. After unlocking the hatch, open the hatch within the shower. And then, go to the east. And then, recover the napkin from the rack. After that, place the napkin on the chair. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "open suitcase<|im_end|>take key from suitcase<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take napkin from rack<|im_end|>put napkin on chair<|im_end|>", "game_size": "w4-o6-q8", "game_id": 4} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the spherical key from the floor of the kitchenette. After that, make sure that the spherical locker inside the kitchenette is unlocked. After that, doublecheck that the spherical locker within the kitchenette is open. Then, pick up the non-euclidean key from the spherical locker. After that, make sure that the non-euclidean door is unlocked. And then, open the non-euclidean door. Then, go to the east. With that accomplished, look and see that the non-euclidean door is shut. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical key<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take non-euclidean key from spherical locker<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>", "game_size": "w4-o6-q8", "game_id": 5} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is how to play! First off, unlock the safe. Then, look and see that the safe is wide open. And then, recover the keycard from the safe inside the lounge. And then, travel north. With that done, insert the keycard into the portal inside the basement's lock to unlock it. And then, ensure that the portal inside the basement is open. Then, attempt to move east. Okay, and then, pick up the paper towel from the floor of the sauna. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take paper towel<|im_end|>", "game_size": "w4-o6-q8", "game_id": 6} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip north. After that, unlock the gate. And then, open the gate within the lounge. Then, attempt to travel east. Then, make an effort to go south. And then, pick up the paper towel from the bench inside the washroom. After you have taken the paper towel, venture north. After that, you can place the paper towel inside the cabinet. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from bench<|im_end|>go north<|im_end|>insert paper towel into cabinet<|im_end|>", "game_size": "w4-o6-q8", "game_id": 7} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the safe is open. After you have opened the safe, recover the spherical key from the safe. If you can get your hands on the spherical key, check that the spherical hatch is unlocked with the spherical key. Then, open the spherical hatch inside the cubicle. After that, make an effort to go to the west. And then, pick up the key from the armchair in the study. If you can get your hands on the key, move east. After that, look and see that the box within the cubicle is unlocked with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical hatch with spherical key<|im_end|>open spherical hatch<|im_end|>go west<|im_end|>take key from armchair<|im_end|>go east<|im_end|>unlock box with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 8} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to close the locker inside the basement. After shutting the locker, take a trip north. After that, take the vanilla scented passkey from the counter within the spare room. And then, unlock the vanilla scented locker. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, attempt to travel south. Then, lock the locker inside the basement with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "close locker<|im_end|>go north<|im_end|>take vanilla scented passkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 9} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could travel west. With that over with, pick-up the fudge scented passkey from the floor of the spare room. And then, insert the fudge scented passkey into the fudge scented safe's lock to unlock it. And then, ensure that the fudge scented safe inside the spare room is open. And then, retrieve the passkey from the fudge scented safe in the spare room. Then, make an attempt to venture east. Then, close the locker in the attic. Then, make it so that the locker inside the attic is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 10} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could venture south. And then, try to venture east. After that, pick up the type Y key from the board. Then, unlock the type Y locker. And then, look and see that the type Y locker within the sauna is open. After that, retrieve the key from the type Y locker within the sauna. After you have taken the key, unlock the locker with the key. After that, doublecheck that the locker inside the sauna is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>go east<|im_end|>take type Y key from board<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w4-o6-q8", "game_id": 11} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to pick-up the type 9 key from the floor of the closet. Then, go to the north. And then, insert the type 9 key into the type 9 locker's lock to unlock it. Then, doublecheck that the type 9 locker within the vault is opened. And then, pick up the rectangular keycard from the type 9 locker within the vault. And then, insert the rectangular keycard into the rectangular locker's lock to unlock it. Having unlocked the rectangular locker, make it so that the rectangular locker is opened. And then, recover the shirt from the rectangular locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type 9 key<|im_end|>go north<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>take rectangular keycard from type 9 locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take shirt from rectangular locker<|im_end|>", "game_size": "w4-o6-q8", "game_id": 12} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First stop, retrieve the non-euclidean key from the floor of the laundromat. Then, unlock the non-euclidean locker inside the laundromat. And then, ensure that the non-euclidean locker is open. And then, pick up the keycard from the non-euclidean locker. Then, check that the locker inside the laundromat is unlocked with the keycard. And then, make sure that the locker inside the laundromat is ajar. Then, recover the paper towel from the locker. And then, place the paper towel on the bench. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on bench<|im_end|>", "game_size": "w4-o6-q8", "game_id": 13} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to retrieve the Henderson's style latchkey from the box. Then, unlock the Henderson's style locker with the Henderson's style latchkey. After that, open the Henderson's style locker within the chamber. Then, pick up the Microsoft style key from the Henderson's style locker. If you can get your hands on the Microsoft style key, travel south. If you can accomplish that, unlock the Microsoft style box. And then, ensure that the Microsoft style box is open. After that, pick up the scarf from the Microsoft style box within the cellar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's style latchkey from box<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take Microsoft style key from Henderson's style locker<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take scarf from Microsoft style box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 14} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make absolutely sure that the box is unlocked. Then, make sure that the box inside the kitchenette is ajar. After that, retrieve the American keycard from the box. Then, unlock the American door. And then, make sure that the American door is opened. Once you have opened the American door, take a trip north. With that accomplished, head east. And then, take the sponge from the counter. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>unlock American door with American keycard<|im_end|>open American door<|im_end|>go north<|im_end|>go east<|im_end|>take sponge from counter<|im_end|>", "game_size": "w4-o6-q8", "game_id": 15} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to head west. After that, doublecheck that the portmanteau is opened. And then, retrieve the keycard from the portmanteau. If you can get your hands on the keycard, assure that the chest inside the studio is unlocked. Then, make it so that the chest is open. And then, recover the passkey from the chest. After that, attempt to venture east. And then, check that the box in the steam room is unlocked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 16} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the north. And then, recover the formless passkey from the shelf. Then, try to move south. After that, try to take a trip east. Then, look and see that the formless locker inside the bar is unlocked. And then, assure that the formless locker is opened. After that, take the key from the formless locker in the bar. If you have taken the key, lock the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go north<|im_end|>take formless passkey from shelf<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>lock chest with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 17} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the west. Then, retrieve the type 7 latchkey from the floor of the studio. After picking up the type 7 latchkey, unlock the type 7 box. After you have unlocked the type 7 box, open the type 7 box. After that, take the key from the type 7 box. If you can get your hands on the key, unlock the chest. And then, ensure that the chest is open. Then, recover the pen from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take type 7 latchkey<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pen from chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 18} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First thing I need you to do is to make an attempt to venture west. With that accomplished, assure that the toolbox in the cubicle is opened. And then, retrieve the TextWorld limited edition passkey from the toolbox in the cubicle. After that, make an attempt to take a trip east. Then, check that the TextWorld limited edition safe in the laundry place is unlocked with the TextWorld limited edition passkey. Then, make sure that the TextWorld limited edition safe is opened. After you have pulled open the TextWorld limited edition safe, pick up the stick of butter from the TextWorld limited edition safe in the laundry place. After that, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\nyour action: ", "response": "go west<|im_end|>open toolbox<|im_end|>take TextWorld limited edition passkey from toolbox<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take stick of butter from TextWorld limited edition safe<|im_end|>eat stick of butter<|im_end|>", "game_size": "w4-o6-q8", "game_id": 19} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, try to head south. Then, unlock the safe. After that, doublecheck that the safe is wide open. And then, recover the monitor from the safe. If you can get your hands on the monitor, attempt to go north. And then, go east. After that, deposit the monitor on the floor of the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop monitor<|im_end|>", "game_size": "w4-o6-q8", "game_id": 20} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. If you can succeed at that, lift the keycard from the floor of the kitchen. And then, venture west. That done, make absolutely sure that the safe within the canteen is unlocked. After unlocking the safe, make absolutely sure that the safe inside the canteen is wide open. And then, retrieve the Henderson's key from the safe. If you have picked up the Henderson's key, attempt to travel east. Then, look and see that the Henderson's safe inside the kitchen is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 21} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the locker's lock to unlock it. And then, ensure that the locker is open. After that, take the type T keycard from the locker in the laundromat. With the type T keycard, check that the type T box is unlocked with the type T keycard. If you have unlocked the type T box, open the type T box. After that, retrieve the nest of toads from the type T box inside the laundromat. Then, go to the north. After that, sit the nest of toads on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T box with type T keycard<|im_end|>open type T box<|im_end|>take nest of toads from type T box<|im_end|>go north<|im_end|>put nest of toads on rack<|im_end|>", "game_size": "w4-o6-q8", "game_id": 22} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the box is unlocked. And then, open the box inside the cookery. Then, take the type X keycard from the box. After that, unlock the type X locker within the cookery. Then, ensure that the type X locker is open. After that, retrieve the formless key from the type X locker in the cookery. And then, make it so that the formless chest is unlocked with the formless key. Then, look and see that the formless chest is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take type X keycard from box<|im_end|>unlock type X locker with type X keycard<|im_end|>open type X locker<|im_end|>take formless key from type X locker<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 23} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture west. That done, ensure that the drawer in the laundromat is open. And then, recover the Henderson's style key from the drawer inside the laundromat. Then, go east. Following that, unlock the Henderson's style chest with the Henderson's style key. After that, open the Henderson's style chest within the study. Then, retrieve the passkey from the Henderson's style chest within the study. After that, unlock the box in the study with the passkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>open drawer<|im_end|>take Henderson's style key from drawer<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take passkey from Henderson's style chest<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 24} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, open the spherical locker. And then, retrieve the Canadian limited edition key from the spherical locker. And then, unlock the Canadian limited edition box within the shower with the Canadian limited edition key. If you have unlocked the Canadian limited edition box, ensure that the Canadian limited edition box in the shower is open. After that, take the passkey from the Canadian limited edition box within the shower. And then, attempt to go east. With that accomplished, unlock the locker inside the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>open spherical locker<|im_end|>take Canadian limited edition key from spherical locker<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take passkey from Canadian limited edition box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 25} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip south. Once you finish that, retrieve the type H passkey from the floor of the canteen. After that, unlock the type H gate with the type H passkey. After that, open the type H gate. If you have pulled open the type H gate, attempt to move south. Then, lift the key from the floor of the attic. Then, check that the safe in the attic is unlocked with the key. Having unlocked the safe, open the safe in the attic. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take type H passkey<|im_end|>unlock type H gate with type H passkey<|im_end|>open type H gate<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w4-o6-q8", "game_id": 26} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could go east. If you can get through with that, check that the TextWorld style chest inside the canteen is unlocked with the TextWorld style keycard. Then, open the TextWorld style chest inside the canteen. And then, pick up the type 5 passkey from the TextWorld style chest. And then, unlock the type 5 chest. Then, ensure that the type 5 chest is open. After that, pick up the fork from the type 5 chest. And then, ditch the fork on the floor of the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\nyour action: ", "response": "go east<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 5 passkey from TextWorld style chest<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>open type 5 chest<|im_end|>take fork from type 5 chest<|im_end|>drop fork<|im_end|>", "game_size": "w4-o6-q8", "game_id": 27} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the east. If you can get around to doing that, pick up the key from the desk in the bedroom. After that, attempt to head west. And then, make it so that the locker is unlocked. And then, make sure that the locker is wide open. Then, take the legume from the locker. And then, eat the legume. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take key from desk<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>", "game_size": "w4-o6-q8", "game_id": 28} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, take the latchkey from the counter. After that, insert the latchkey into the chest inside the cellar's lock to unlock it. After that, open the chest inside the cellar. And then, pick up the fresh laundry scented key from the chest within the cellar. Then, make an effort to take a trip east. Then, close the fresh laundry scented chest. After that, lock the fresh laundry scented chest in the scullery with the fresh laundry scented key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fresh laundry scented key from chest<|im_end|>go east<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 29} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. That done, doublecheck that the safe in the canteen is wide open. After that, pick up the formless key from the safe. Then, insert the formless key into the formless chest within the canteen's lock to unlock it. And then, open the formless chest. Then, take the fly larva from the formless chest within the canteen. And then, make an effort to move west. And then, put the fly larva inside the basket in the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fly larva from formless chest<|im_end|>go west<|im_end|>insert fly larva into basket<|im_end|>", "game_size": "w4-o6-q8", "game_id": 30} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel east. After that, recover the rectangular latchkey from the floor of the cookhouse. And then, make an effort to move west. Once you get through with that, look and see that the rectangular box is unlocked. And then, open the rectangular box. Then, retrieve the key from the rectangular box. Then, travel east. That done, make absolutely sure that the safe in the cookhouse is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go east<|im_end|>take rectangular latchkey<|im_end|>go west<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go east<|im_end|>lock safe with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 31} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to travel north. Then, ensure that the dresser is open. Then, take the key from the dresser within the sauna. And then, check that the safe is unlocked with the key. After that, open the safe. Then, pick up the loaf of bread from the safe. If you can get your hands on the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w4-o6-q8", "game_id": 32} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could go to the west. After that, ensure that the safe inside the cookery is open. After that, retrieve the formless latchkey from the safe inside the cookery. After that, check that the formless safe in the cookery is unlocked with the formless latchkey. After that, open the formless safe. After that, retrieve the coffee cup from the formless safe within the cookery. And then, attempt to move east. And then, ditch the coffee cup on the floor of the cubicle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take coffee cup from formless safe<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>", "game_size": "w4-o6-q8", "game_id": 33} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Okay, and then, doublecheck that the freezer is open. After that, pick up the latchkey from the freezer. After that, attempt to travel east. And then, check that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. After that, retrieve the chocolate bar from the locker in the pantry. And then, eat the chocolate bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w4-o6-q8", "game_id": 34} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the passkey from the drawer in the laundry place. And then, check that the safe within the laundry place is unlocked with the passkey. After unlocking the safe, open the safe. And then, take the rectangular latchkey from the safe within the laundry place. After that, unlock the rectangular safe with the rectangular latchkey. Then, open the rectangular safe inside the laundry place. Then, take the key from the rectangular safe. After you have taken the key, unlock the portal. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from drawer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>unlock portal with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 35} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the south. Okay, and then, retrieve the non-euclidean passkey from the table. After that, try to move north. And then, unlock the non-euclidean chest in the spare room. Then, ensure that the non-euclidean chest is open. Having pulled open the non-euclidean chest, take the Canadian limited edition keycard from the non-euclidean chest. After that, make an attempt to venture south. After that, make it so that the Canadian limited edition gateway inside the kitchen is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean passkey from table<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition keycard from non-euclidean chest<|im_end|>go south<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 36} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type 4 chest with the type 4 passkey. And then, open the type 4 chest inside the cubicle. Then, recover the type X key from the type 4 chest inside the cubicle. And then, go south. That done, make absolutely sure that the type X portal inside the laundry place is unlocked with the type X key. And then, ensure that the type X portal is open. After that, make an effort to go east. Following that, retrieve the teacup from the floor of the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\nyour action: ", "response": "unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>take type X key from type 4 chest<|im_end|>go south<|im_end|>unlock type X portal with type X key<|im_end|>open type X portal<|im_end|>go east<|im_end|>take teacup<|im_end|>", "game_size": "w4-o6-q8", "game_id": 37} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the cuboid chest. And then, ensure that the cuboid chest is open. Then, recover the Microsoft latchkey from the cuboid chest. And then, attempt to go to the south. If you can manage that, check that the Microsoft chest is unlocked with the Microsoft latchkey. After unlocking the Microsoft chest, open the Microsoft chest in the dish-pit. And then, retrieve the latchkey from the Microsoft chest within the dish-pit. After that, unlock the gateway. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Microsoft latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take latchkey from Microsoft chest<|im_end|>unlock gateway with latchkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 38} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. That done, unlock the safe with the keycard. After that, open the safe within the kitchenette. Then, recover the Microsoft limited edition latchkey from the safe. And then, make it so that the Microsoft limited edition box is unlocked. After unlocking the Microsoft limited edition box, open the Microsoft limited edition box in the kitchenette. After pulling open the Microsoft limited edition box, retrieve the loaf of bread from the Microsoft limited edition box inside the kitchenette. If you have picked up the loaf of bread, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take loaf of bread from Microsoft limited edition box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w4-o6-q8", "game_id": 39} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Following that, pick up the formless key from the display. Then, unlock the formless safe within the spare room with the formless key. Then, open the formless safe. After that, recover the soap scented passkey from the formless safe in the spare room. After that, unlock the soap scented safe in the spare room. Then, ensure that the soap scented safe is open. And then, pick up the frisbee from the soap scented safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take formless key from display<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take soap scented passkey from formless safe<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take frisbee from soap scented safe<|im_end|>", "game_size": "w4-o6-q8", "game_id": 40} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the key from the cabinet inside the scullery. Having got the key, look and see that the box is unlocked. And then, doublecheck that the box in the scullery is opened. After pulling open the box, retrieve the latchkey from the box within the scullery. And then, insert the latchkey into the chest within the scullery's lock to unlock it. Then, open the chest inside the scullery. After that, take the TextWorld keycard from the chest in the scullery. And then, make it so that the TextWorld safe is unlocked with the TextWorld keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 41} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! First step, pick up the latchkey from the floor of the attic. Then, insert the latchkey into the chest's lock to unlock it. Then, open the chest. After that, recover the fudge scented keycard from the chest inside the attic. After stealing the fudge scented keycard, make an attempt to head east. And then, make it so that the fudge scented box is unlocked with the fudge scented keycard. After that, open the fudge scented box inside the restroom. Then, retrieve the broom from the fudge scented box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take broom from fudge scented box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 42} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First stop, open the passageway within the study. Once you have pulled open the passageway, try to travel west. Okay, and then, make an effort to take a trip south. Okay, and then, recover the passkey from the locker. Then, venture north. Then, make an effort to take a trip east. If you can do that, close the safe within the study. And then, lock the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\nyour action: ", "response": "open passageway<|im_end|>go west<|im_end|>go south<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 43} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, travel south. Next, make an attempt to venture west. Okay, and then, unlock the locker within the washroom. And then, open the locker within the washroom. After that, pick up the vacuum from the locker. After that, try to venture east. If you can succeed at that, open the American style chest. And then, deposit the vacuum inside the American style chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>go east<|im_end|>open American style chest<|im_end|>insert vacuum into American style chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 44} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cake scented passageway. And then, ensure that the cake scented passageway in the attic is open. And then, travel south. And then, try to take a trip west. Once you succeed at that, pick up the type L passkey from the mantle in the studio. Then, move east. Then, go to the north. With that over with, unlock the type L safe within the attic. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\nyour action: ", "response": "unlock cake scented passageway with cake scented keycard<|im_end|>open cake scented passageway<|im_end|>go south<|im_end|>go west<|im_end|>take type L passkey from mantle<|im_end|>go east<|im_end|>go north<|im_end|>unlock type L safe with type L passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 45} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, check that the TextWorld locker is unlocked with the TextWorld passkey. And then, open the TextWorld locker. Then, take the passkey from the TextWorld locker. And then, unlock the chest. Then, open the chest. And then, take the frisbee from the chest. Then, travel west. With that accomplished, place the frisbee on the plate. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\nyour action: ", "response": "unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go west<|im_end|>put frisbee on plate<|im_end|>", "game_size": "w4-o6-q8", "game_id": 46} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, doublecheck that the safe is unlocked. And then, open the safe. Then, retrieve the TextWorld style key from the safe. Then, unlock the TextWorld style safe. And then, open the TextWorld style safe. Then, take the keycard from the TextWorld style safe. If you can get your hands on the keycard, go to the south. If you can do that, look and see that the gate is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld style key from safe<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 47} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. That done, make sure that the suitcase inside the spare room is open. And then, take the cake scented latchkey from the suitcase. Then, assure that the cake scented door in the spare room is unlocked with the cake scented latchkey. If you have unlocked the cake scented door, make sure that the cake scented door is open. Then, go to the east. After that, recover the telephone from the shelf in the studio. With the telephone, place the telephone on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open suitcase<|im_end|>take cake scented latchkey from suitcase<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go east<|im_end|>take telephone from shelf<|im_end|>put telephone on table<|im_end|>", "game_size": "w4-o6-q8", "game_id": 48} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the formless latchkey from the cabinet in the workshop. After that, check that the formless box is unlocked with the formless latchkey. After that, look and see that the formless box in the workshop is opened. After you have pulled open the formless box, recover the keycard from the formless box. And then, make an effort to take a trip north. With that over with, make sure that the safe within the studio is unlocked with the keycard. Then, open the safe in the studio. After that, take the pencil from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take formless latchkey from cabinet<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>", "game_size": "w4-o6-q8", "game_id": 49} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the rectangular passkey from the floor of the kitchenette. And then, unlock the rectangular box. Then, ensure that the rectangular box is open. Then, retrieve the type 1 passkey from the rectangular box. And then, attempt to take a trip north. Then, check that the type 1 chest within the basement is unlocked with the type 1 passkey. Having unlocked the type 1 chest, open the type 1 chest. After that, recover the pair of headphones from the type 1 chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\nyour action: ", "response": "take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take type 1 passkey from rectangular box<|im_end|>go north<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take pair of headphones from type 1 chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 50} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, look and see that the case within the cookery is open. After opening the case, retrieve the key from the case. After that, make absolutely sure that the chest is unlocked. Then, ensure that the chest is open. Then, recover the teacup from the chest inside the cookery. And then, go north. Following that, make an effort to head east. Next, sit the teacup on the shelf within the playroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just sauntered into a cookery. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locked chest. You can make out a case.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "open case<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go north<|im_end|>go east<|im_end|>put teacup on shelf<|im_end|>", "game_size": "w4-o6-q8", "game_id": 51} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, take a trip south. With that done, open the locker. Then, pick up the passkey from the locker. With the passkey, check that the hatch in the bedroom is unlocked with the passkey. After that, open the hatch. After that, move east. And then, retrieve the teapot from the plate. After taking the teapot, place the teapot into the cabinet in the cookhouse. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An usual kind of place.\nYou can make out a rack. The rack appears to be empty.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take teapot from plate<|im_end|>insert teapot into cabinet<|im_end|>", "game_size": "w4-o6-q8", "game_id": 52} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, take the TextWorld style keycard from the rack in the laundromat. After that, doublecheck that the TextWorld style box is unlocked. And then, assure that the TextWorld style box is wide open. And then, retrieve the Henderson's key from the TextWorld style box in the laundromat. Then, unlock the Henderson's chest within the laundromat. And then, ensure that the Henderson's chest inside the laundromat is open. Then, retrieve the mop from the Henderson's chest. After that, you can insert the mop into the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou find yourself in a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a box. Huh, weird. Empty! What kind of nightmare TextWorld is this? You can make out a locked Henderson's chest. Oh wow! Is that what I think it is? It is! It's a TextWorld style box. You make out a rack. You see a TextWorld style keycard on the rack. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take TextWorld style keycard from rack<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take Henderson's key from TextWorld style box<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take mop from Henderson's chest<|im_end|>insert mop into box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 53} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to go east. With that done, go to the north. Then, pick-up the key from the floor of the office. After that, make absolutely sure that the box is unlocked with the key. And then, make absolutely sure that the box is open. After that, take the cabbage from the box. After you have picked up the cabbage, eat the cabbage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A typical kind of place.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a spoon on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cabbage from box<|im_end|>eat cabbage<|im_end|>", "game_size": "w4-o6-q8", "game_id": 54} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First stop, make an attempt to go to the north. And then, take the TextWorld limited edition latchkey from the portmanteau in the studio. If you have taken the TextWorld limited edition latchkey, unlock the TextWorld limited edition passageway inside the studio with the TextWorld limited edition latchkey. Then, doublecheck that the TextWorld limited edition passageway within the studio is opened. After opening the TextWorld limited edition passageway, head north. With that accomplished, retrieve the laptop from the mantle within the bedroom. After that, move east. And then, drop the laptop on the floor of the laundromat. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just sauntered into a launderette.\nThere is an unguarded exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld limited edition latchkey from portmanteau<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go north<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>", "game_size": "w4-o6-q8", "game_id": 55} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel south. And then, open the non-euclidean safe. Then, pick up the spherical keycard from the non-euclidean safe. After that, move north. With that done, look and see that the spherical box is unlocked. If you have unlocked the spherical box, assure that the spherical box within the attic is opened. After that, retrieve the broccoli from the spherical box. After that, eat the broccoli. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic. You start to take note of what's in the room.\nYou can make out a locked spherical box.\nThere is a closed portal leading west. There is an unguarded exit to the south.\nYou are carrying: a non-euclidean latchkey.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean safe<|im_end|>take spherical keycard from non-euclidean safe<|im_end|>go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take broccoli from spherical box<|im_end|>eat broccoli<|im_end|>", "game_size": "w4-o6-q8", "game_id": 56} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the type W chest. If you have unlocked the type W chest, open the type W chest. After that, pick up the key from the type W chest. Then, move east. Then, doublecheck that the chest inside the cubicle is unlocked. After that, ensure that the chest within the cubicle is open. After that, retrieve the Canadian limited edition keycard from the chest within the cubicle. Then, lock the Canadian limited edition box in the cubicle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower.\nYou see a gleam over in a corner, where you can see a type W chest. There's something strange about this being here, but you can't put your finger on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a type W key.\n\nyour action: ", "response": "unlock type W chest with type W key<|im_end|>open type W chest<|im_end|>take key from type W chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition keycard from chest<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 57} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First step, unlock the locker inside the cookhouse. Then, open the locker. And then, pick up the key from the locker. And then, make an effort to go to the east. And then, unlock the passageway. Then, ensure that the passageway in the canteen is open. And then, take a trip north. Once you get around to doing that, close the coffer. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just walked into a cookhouse.\nYou make out a locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a passkey and a fly larva.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>close coffer<|im_end|>", "game_size": "w4-o6-q8", "game_id": 58} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, assure that the Microsoft limited edition chest is unlocked with the Microsoft limited edition latchkey. And then, open the Microsoft limited edition chest inside the office. And then, recover the Microsoft limited edition keycard from the Microsoft limited edition chest within the office. After taking the Microsoft limited edition keycard, make an attempt to head north. And then, make sure that the Microsoft limited edition gateway is unlocked. Then, open the Microsoft limited edition gateway. And then, go east. After that, close the Microsoft limited edition gateway. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in an office.\nA locked Microsoft limited edition chest is in the corner.\nThere is an unguarded exit to the north.\nYou are carrying: a Microsoft limited edition latchkey.\n\nyour action: ", "response": "unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take Microsoft limited edition keycard from Microsoft limited edition chest<|im_end|>go north<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>go east<|im_end|>close Microsoft limited edition gateway<|im_end|>", "game_size": "w4-o6-q8", "game_id": 59} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. After that, retrieve the key from the toolbox. And then, make absolutely sure that the chest is unlocked. After that, open the chest. Then, recover the type B key from the chest. Then, unlock the type B chest within the cubicle with the type B key. After that, look and see that the type B chest in the cubicle is wide open. After opening the type B chest, retrieve the shadfly from the type B chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just sauntered into a washroom.\nThere is a closed hatch leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take key from toolbox<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type B key from chest<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take shadfly from type B chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 60} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the type 7 chest inside the shower is unlocked with the type 7 key. After that, ensure that the type 7 chest in the shower is open. Then, pick up the cuboid latchkey from the type 7 chest. And then, unlock the cuboid box. After that, ensure that the cuboid box is open. And then, recover the latchkey from the cuboid box inside the shower. After that, attempt to travel east. And then, unlock the locker within the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual kind of place.\nYou can see a cuboid box. If you haven't noticed it already, there seems to be something there by the wall, it's a type 7 chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a type 7 key.\n\nyour action: ", "response": "unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take cuboid latchkey from type 7 chest<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 61} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. With that done, recover the key from the floor of the cubicle. After you have picked up the key, make sure that the chest inside the cubicle is unlocked. And then, look and see that the chest within the cubicle is open. Then, retrieve the spherical latchkey from the chest inside the cubicle. After that, doublecheck that the spherical box is unlocked with the spherical latchkey. And then, open the spherical box inside the cubicle. After that, recover the Quote of the Day Calendar from the spherical box within the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nGuess what, you are in a place we're calling a cookery.\nA locked case is in the corner.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Quote of the Day Calendar from spherical box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 62} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go east. With that done, pick up the rectangular latchkey from the counter in the kitchenette. If you can get your hands on the rectangular latchkey, unlock the rectangular safe within the kitchenette. After that, doublecheck that the rectangular safe inside the kitchenette is ajar. And then, pick up the loaf of bread from the rectangular safe. Then, eat the loaf of bread. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nThis salon you have just entered is definitely ordinary.\nThere is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take rectangular latchkey from counter<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w4-o6-q8", "game_id": 63} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the chest within the bar is unlocked. Then, open the chest. After that, recover the passkey from the chest. And then, check that the box inside the bar is unlocked with the passkey. After that, make absolutely sure that the box is open. After that, take the fudge scented key from the box inside the bar. Once you have taken the fudge scented key, unlock the fudge scented box within the bar. And then, open the fudge scented box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. An ordinary one. Let's see what's in here.\nYou make out a locked fudge scented box close by. Look over there! a box. You can make out a chest.\nThere is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 64} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go north. That done, ensure that the box is open. Then, retrieve the key from the box. And then, unlock the portal within the office. Then, look and see that the portal in the office is opened. After that, go to the west. And then, pick-up the butterfly from the floor of the launderette. If you can get your hands on the butterfly, you can insert the butterfly inside the cabinet. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou're now in a chamber.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a cookie and a cd.\n\nyour action: ", "response": "go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>insert butterfly into cabinet<|im_end|>", "game_size": "w4-o6-q8", "game_id": 65} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Henderson's limited edition safe. And then, open the Henderson's limited edition safe within the kitchenette. After you have opened the Henderson's limited edition safe, pick up the latchkey from the Henderson's limited edition safe. Then, make an effort to take a trip north. Next, doublecheck that the gate is unlocked. Then, open the gate. Once you have pulled open the gate, make an attempt to go east. With that accomplished, pick up the lightbulb from the stand inside the vault. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in the kitchenette.\nYou can see a locked Henderson's limited edition safe in the corner.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Henderson's limited edition latchkey.\n\nyour action: ", "response": "unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take lightbulb from stand<|im_end|>", "game_size": "w4-o6-q8", "game_id": 66} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the soap scented passkey from the floor of the workshop. Then, insert the soap scented passkey into the soap scented safe's lock to unlock it. After that, make it so that the soap scented safe is open. Once you have pulled open the soap scented safe, recover the keycard from the soap scented safe. Then, venture west. And then, check that the safe is unlocked with the keycard. And then, open the safe. And then, recover the cushion from the safe within the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked usual looking soap scented safe is in the corner.\nThere is an unblocked exit to the west.\nThere is a soap scented passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take soap scented passkey<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>", "game_size": "w4-o6-q8", "game_id": 67} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the safe is wide open. After pulling open the safe, retrieve the type 1 passkey from the safe in the cellar. Then, make an effort to head south. Once you do that, unlock the type 1 gate. And then, assure that the type 1 gate in the cookery is ajar. Then, move south. Next, try to go east. Next, lift the teapot from the floor of the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. An usual one. You can barely contain your excitement.\nYou can make out a closed safe.\nThere is an unguarded exit to the south.\nYou are carrying: a burger and a latchkey.\n\nyour action: ", "response": "open safe<|im_end|>take type 1 passkey from safe<|im_end|>go south<|im_end|>unlock type 1 gate with type 1 passkey<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take teapot<|im_end|>", "game_size": "w4-o6-q8", "game_id": 68} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Once you do that, lift the key from the floor of the office. Then, travel west. After that, look and see that the locker inside the cubicle is unlocked with the key. And then, doublecheck that the locker is ajar. After that, take the stapler from the locker in the cubicle. After that, head east. Following that, place the stapler on the mantelpiece. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. An ordinary one. You begin to take stock of what's here.\nA locked locker is nearby.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a shirt.\n\nyour action: ", "response": "go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>go east<|im_end|>put stapler on mantelpiece<|im_end|>", "game_size": "w4-o6-q8", "game_id": 69} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. Then, lift the keycard from the floor of the cookhouse. Then, check that the safe within the cookhouse is unlocked with the keycard. Then, make sure that the safe is ajar. After that, take the napkin from the safe. Then, go east. Next, assure that the Microsoft style chest is open. And then, you can place the napkin inside the Microsoft style chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nWell, here we are in the launderette.\nYou make out a closed Microsoft style chest close by.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying: a Microsoft style keycard.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert napkin into Microsoft style chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 70} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to make absolutely sure that the box is unlocked. Then, open the box inside the studio. And then, pick up the formless keycard from the box. Then, unlock the formless passageway. Then, make absolutely sure that the formless passageway is ajar. After you have opened the formless passageway, take a trip north. And then, go east. Then, lift the shadfly from the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nGuess what, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a box.\nThere is a closed formless passageway leading north. You need an unguarded exit? You should try going east.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>", "game_size": "w4-o6-q8", "game_id": 71} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, try to travel north. Once you manage that, try to go east. With that accomplished, open the spherical chest within the chamber. And then, retrieve the Henderson's passkey from the spherical chest. Then, check that the Henderson's chest is unlocked with the Henderson's passkey. Then, ensure that the Henderson's chest is open. After that, take the key from the Henderson's chest in the chamber. Then, lock the box in the chamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>go east<|im_end|>open spherical chest<|im_end|>take Henderson's passkey from spherical chest<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take key from Henderson's chest<|im_end|>lock box with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 72} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! First, it would be fantastic if you could go east. With that over with, take the key from the mantle. And then, go west. Next, make sure that the safe is unlocked. After that, open the safe in the scullery. And then, recover the Microsoft limited edition key from the safe. Then, go to the east. That done, assure that the Microsoft limited edition box is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the scullery.\nYou see a safe.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take key from mantle<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 73} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, assure that the American style box is unlocked with the American style latchkey. After that, ensure that the American style box is open. And then, take the Canadian limited edition latchkey from the American style box within the recreation zone. Then, check that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition chest is open. Having pulled open the Canadian limited edition chest, retrieve the bug from the Canadian limited edition chest. And then, make an attempt to take a trip east. That done, sit the bug on the stand in the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. A standard kind of place.\nYou make out a Canadian limited edition chest. You can see a American style box.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: an American style latchkey.\n\nyour action: ", "response": "unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take Canadian limited edition latchkey from American style box<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take bug from Canadian limited edition chest<|im_end|>go east<|im_end|>put bug on stand<|im_end|>", "game_size": "w4-o6-q8", "game_id": 74} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the cake scented keycard from the cabinet. And then, unlock the cake scented locker with the cake scented keycard. Once you have unlocked the cake scented locker, ensure that the cake scented locker within the cookery is open. After pulling open the cake scented locker, recover the keycard from the cake scented locker in the cookery. After that, unlock the locker within the cookery. And then, open the locker within the cookery. Then, recover the mug from the locker. And then, sit the mug on the chair within the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just walked into a cookery.\nYou make out a locked locker. You make out a cake scented locker. You see an opened cabinet. The cabinet contains a cake scented keycard. You can see a chair. However, the chair, like an empty chair, has nothing on it.\nThere is a closed gate leading west. There is an unguarded exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "take cake scented keycard from cabinet<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take keycard from cake scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>put mug on chair<|im_end|>", "game_size": "w4-o6-q8", "game_id": 75} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, head north. Next, make an attempt to go west. After that, ensure that the case is open. After that, pick up the keycard from the case. Then, head east. And then, check that the locker is unlocked with the keycard. Once you have unlocked the locker, make absolutely sure that the locker inside the studio is ajar. Then, pick up the keyboard from the locker inside the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've just walked into a spare room.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go north<|im_end|>go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>", "game_size": "w4-o6-q8", "game_id": 76} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the American limited edition passkey from the dresser in the shower. And then, unlock the American limited edition safe in the shower. After you have unlocked the American limited edition safe, ensure that the American limited edition safe is open. And then, retrieve the Henderson's limited edition latchkey from the American limited edition safe. And then, head east. Then, doublecheck that the Henderson's limited edition locker is unlocked. Then, open the Henderson's limited edition locker in the garage. And then, retrieve the shadfly from the Henderson's limited edition locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're not going to believe this, but you've just entered a shower.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition safe. You make out a dresser. The dresser contains an American limited edition passkey.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take American limited edition passkey from dresser<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take Henderson's limited edition latchkey from American limited edition safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take shadfly from Henderson's limited edition locker<|im_end|>", "game_size": "w4-o6-q8", "game_id": 77} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, try to go to the south. With that accomplished, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, open the chest. After pulling open the chest, retrieve the formless keycard from the chest. If you can get your hands on the formless keycard, make an effort to go north. And then, go to the east. Then, check that the formless box within the canteen is unlocked with the formless keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in the cookhouse.\nYou scan the room for a counter, and you find a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>", "game_size": "w4-o6-q8", "game_id": 78} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the shower with the keycard. And then, open the chest in the shower. After that, retrieve the Canadian limited edition passkey from the chest. Then, look and see that the Canadian limited edition box is unlocked with the Canadian limited edition passkey. Having unlocked the Canadian limited edition box, make absolutely sure that the Canadian limited edition box inside the shower is open. After that, pick up the towel from the Canadian limited edition box. Once you have taken the towel, travel west. And then, place the towel on the floor of the garage. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A standard kind of place.\nWhat's that over there? It looks like it's a Canadian limited edition box. You see a chest.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take towel from Canadian limited edition box<|im_end|>go west<|im_end|>drop towel<|im_end|>", "game_size": "w4-o6-q8", "game_id": 79} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First, it would be a great idea if you could make absolutely sure that the portal is unlocked. Then, doublecheck that the portal in the cubicle is wide open. And then, try to head east. After that, take a trip north. Next, pick up the passkey from the counter. Then, go south. After that, close the box within the workshop. After that, look and see that the box within the workshop is locked with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place. Let's see what's in here.\nYou see a cabinet.\nThere is a closed portal leading east. There is an unblocked exit to the north.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 80} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head east. Then, make an attempt to move east. And then, pick up the formless latchkey from the board. Then, make it so that the formless safe inside the launderette is unlocked. And then, open the formless safe inside the launderette. Then, recover the broom from the formless safe. And then, make an attempt to head west. Next, sit the broom on the bookshelf. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. An ordinary kind of place. You can barely contain your excitement.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>go east<|im_end|>take formless latchkey from board<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take broom from formless safe<|im_end|>go west<|im_end|>put broom on bookshelf<|im_end|>", "game_size": "w4-o6-q8", "game_id": 81} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, assure that the formless chest is wide open. Then, pick up the cake scented key from the formless chest. Once you have got the cake scented key, make an effort to take a trip east. Once you succeed at that, unlock the cake scented safe. After unlocking the cake scented safe, open the cake scented safe. After pulling open the cake scented safe, recover the tv from the cake scented safe. After stealing the tv, attempt to venture west. Okay, and then, deposit the tv on the floor of the kitchenette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nGuess what, you are in a place we're calling a kitchenette.\nYou can see a formless chest.\nThere is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a formless keycard.\n\nyour action: ", "response": "open formless chest<|im_end|>take cake scented key from formless chest<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take tv from cake scented safe<|im_end|>go west<|im_end|>drop tv<|im_end|>", "game_size": "w4-o6-q8", "game_id": 82} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move north. And then, retrieve the keycard from the Henderson's style locker inside the study. And then, make absolutely sure that the door inside the study is unlocked. After that, open the door. After that, make an effort to travel east. And then, make it so that the case is open. After that, recover the melon from the case. After picking up the melon, eat the melon. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou can make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take keycard from Henderson's style locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>open case<|im_end|>take melon from case<|im_end|>eat melon<|im_end|>", "game_size": "w4-o6-q8", "game_id": 83} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, recover the latchkey from the stand. After that, look and see that the chest inside the bedroom is unlocked with the latchkey. Then, make it so that the chest is ajar. Then, pick up the key from the chest. If you can get your hands on the key, head north. And then, close the hatch. After closing the hatch, lock the hatch. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've entered a kitchenette.\nThere is an open hatch leading west. There is an unguarded exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from stand<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 84} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip east. And then, travel east. Then, take the controller from the bookshelf. And then, try to venture west. And then, retrieve the keycard from the shelf within the garage. Then, check that the safe is unlocked with the keycard. And then, open the safe inside the garage. Having pulled open the safe, deposit the controller inside the safe in the garage. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell I'll be, you are in a place we're calling a shower.\nYou can make out a locked drawer.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>go east<|im_end|>take controller from bookshelf<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert controller into safe<|im_end|>", "game_size": "w4-o6-q8", "game_id": 85} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip west. Following that, travel north. Okay, and then, pick up the non-euclidean passkey from the table. Then, head south. After that, make absolutely sure that the non-euclidean box in the dish-pit is unlocked. Then, open the non-euclidean box within the dish-pit. And then, recover the key from the non-euclidean box. And then, make it so that the chest is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>go north<|im_end|>take non-euclidean passkey from table<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>lock chest with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 86} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could lift the key from the floor of the chamber. After that, unlock the chest. And then, assure that the chest inside the chamber is ajar. And then, retrieve the Henderson's limited edition key from the chest. After picking up the Henderson's limited edition key, unlock the Henderson's limited edition passageway inside the chamber. And then, ensure that the Henderson's limited edition passageway within the chamber is open. Then, try to travel east. Then, recover the paper towel from the table within the steam room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An ordinary one.\nYou can see a locked chest nearby. You can make out a bar. The bar is typical. Unfortunately, there isn't a thing on it.\nThere is a closed Henderson's limited edition passageway leading east. There is an unguarded exit to the north.\nThere is a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition key<|im_end|>open Henderson's limited edition passageway<|im_end|>go east<|im_end|>take paper towel from table<|im_end|>", "game_size": "w4-o6-q8", "game_id": 87} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First, it would be good if you could pick up the Henderson's limited edition key from the counter. And then, unlock the Henderson's limited edition chest inside the cookhouse with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition chest inside the cookhouse is open. And then, take the passkey from the Henderson's limited edition chest. After that, head north. Then, go to the east. After that, make sure that the passageway within the launderette is closed. And then, lock the passageway in the launderette. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A typical one.\nYou see a locked Henderson's limited edition chest in the corner. You make out a counter. The counter is normal. On the counter you make out a Henderson's limited edition key.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a pear on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's limited edition key from counter<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>go north<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with passkey<|im_end|>", "game_size": "w4-o6-q8", "game_id": 88} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, try to head south. And then, ensure that the locker is open. After that, recover the American limited edition keycard from the locker. After you have picked up the American limited edition keycard, check that the American limited edition chest inside the studio is unlocked with the American limited edition keycard. If you have unlocked the American limited edition chest, open the American limited edition chest. Then, recover the chocolate bar from the American limited edition chest inside the studio. After that, eat the chocolate bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual one.\nThere is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cushion.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take American limited edition keycard from locker<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take chocolate bar from American limited edition chest<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w4-o6-q8", "game_id": 89} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First of all, check that the rectangular box within the studio is unlocked with the rectangular key. Once you have unlocked the rectangular box, look and see that the rectangular box within the studio is opened. After that, pick up the Microsoft passkey from the rectangular box in the studio. After that, unlock the Microsoft box with the Microsoft passkey. And then, open the Microsoft box inside the studio. After that, pick up the key from the Microsoft box. After that, attempt to venture north. And then, unlock the safe with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. An usual kind of place.\nYou see a locked Microsoft box. You make out a locked rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a rectangular key.\n\nyour action: ", "response": "unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Microsoft passkey from rectangular box<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 90} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the west. After that, make it so that the type C box in the cookery is wide open. And then, recover the type K latchkey from the type C box. Then, unlock the type K box in the cookery with the type K latchkey. Then, open the type K box. Then, recover the loaf of bread from the type K box. After that, eat the loaf of bread. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a mop.\n\nyour action: ", "response": "go west<|im_end|>open type C box<|im_end|>take type K latchkey from type C box<|im_end|>unlock type K box with type K latchkey<|im_end|>open type K box<|im_end|>take loaf of bread from type K box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w4-o6-q8", "game_id": 91} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Then, take the keycard from the locker. After picking up the keycard, check that the chest is unlocked with the keycard. And then, ensure that the chest inside the studio is open. After opening the chest, pick up the Henderson's latchkey from the chest within the studio. Then, venture north. And then, doublecheck that the Henderson's box is unlocked. Then, open the Henderson's box in the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nGuess what, you are in a place we're calling a workshop. You can barely contain your excitement.\nYou can see a Henderson's box.\nThere is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's latchkey from chest<|im_end|>go north<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 92} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Your first objective is to attempt to move south. Then, pick up the latchkey from the freezer within the scullery. With the latchkey, unlock the locker inside the scullery with the latchkey. Then, doublecheck that the locker is opened. And then, retrieve the key from the locker within the scullery. Then, unlock the chest in the scullery. And then, open the chest inside the scullery. After opening the chest, recover the butterfly from the chest inside the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An usual kind of place.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 93} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. After that, retrieve the formless keycard from the case. After that, unlock the formless chest with the formless keycard. And then, open the formless chest. Then, take the rectangular latchkey from the formless chest in the cookery. After picking up the rectangular latchkey, unlock the rectangular locker in the cookery with the rectangular latchkey. And then, open the rectangular locker within the cookery. After you have opened the rectangular locker, pick up the spoon from the rectangular locker within the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell, here we are in a laundromat.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take formless keycard from case<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take rectangular latchkey from formless chest<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>", "game_size": "w4-o6-q8", "game_id": 94} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick-up the spherical latchkey from the floor of the study. With the spherical latchkey, make absolutely sure that the spherical safe is unlocked. After that, ensure that the spherical safe in the study is open. After you have opened the spherical safe, recover the keycard from the spherical safe within the study. With the keycard, unlock the chest with the keycard. After unlocking the chest, make sure that the chest in the study is opened. After that, pick up the cake scented key from the chest inside the study. After that, doublecheck that the cake scented portal is unlocked with the cake scented key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in a study. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked normal looking chest here. You make out a spherical safe.\nThere is a closed cake scented portal leading west. There is an unblocked exit to the north.\nThere is a spherical latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cake scented key from chest<|im_end|>unlock cake scented portal with cake scented key<|im_end|>", "game_size": "w4-o6-q8", "game_id": 95} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the type E keycard from the floor of the playroom. After that, make sure that the type E gateway inside the playroom is unlocked. After that, assure that the type E gateway in the playroom is open. And then, head north. Then, attempt to head east. Then, recover the Canadian style latchkey from the counter. After picking up the Canadian style latchkey, make sure that the Canadian style box in the bathroom is unlocked. Then, look and see that the Canadian style box within the bathroom is ajar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. An ordinary kind of place.\nThere is a closed type E gateway leading north. There is an exit to the south. Don't worry, it is unblocked.\nThere is a type E keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type E keycard<|im_end|>unlock type E gateway with type E keycard<|im_end|>open type E gateway<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian style latchkey from counter<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 96} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture east. Following that, retrieve the spherical keycard from the shelf. If you have picked up the spherical keycard, insert the spherical keycard into the spherical safe's lock to unlock it. After that, ensure that the spherical safe in the bar is open. Then, take the passkey from the spherical safe in the bar. After that, take a trip west. And then, make sure that the chest is unlocked. After that, open the chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've entered a recreation zone. You begin to take stock of what's here.\nYou see a chest.\nThere is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take spherical keycard from shelf<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w4-o6-q8", "game_id": 97} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go west. Then, ensure that the type 4 safe is open. Then, pick up the Henderson's passkey from the type 4 safe. Then, travel east. And then, unlock the Henderson's box inside the salon. Having unlocked the Henderson's box, look and see that the Henderson's box in the salon is ajar. Then, take the textbook from the Henderson's box. After that, place the textbook on the bar inside the salon. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. An ordinary one.\nYou see a gleam over in a corner, where you can see a Henderson's box. Look out! It's a- oh, never mind, it's just a bar. The bar is normal. The bar appears to be empty.\nThere is a closed hatch leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a type 4 keycard.\n\nyour action: ", "response": "go west<|im_end|>open type 4 safe<|im_end|>take Henderson's passkey from type 4 safe<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>open Henderson's box<|im_end|>take textbook from Henderson's box<|im_end|>put textbook on bar<|im_end|>", "game_size": "w4-o6-q8", "game_id": 98} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to head west. After that, unlock the chest with the keycard. After unlocking the chest, ensure that the chest inside the kitchen is open. After that, pick up the rectangular latchkey from the chest inside the kitchen. After stealing the rectangular latchkey, unlock the rectangular safe. And then, ensure that the rectangular safe inside the kitchen is open. Then, pick up the worm from the rectangular safe in the kitchen. With the worm, you can put the worm into the freezer. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A normal kind of place. The room is well lit.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take worm from rectangular safe<|im_end|>insert worm into freezer<|im_end|>", "game_size": "w4-o6-q8", "game_id": 99} | |
| {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, ensure that the door is open. Then, make an effort to venture south. And then, attempt to travel west. And then, lift the insect from the floor of the pantry. With the insect, head east. With that done, doublecheck that the non-euclidean box in the cookhouse is wide open. And then, place the insect into the non-euclidean box inside the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber. You can barely contain your excitement.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a potato and a novel on the floor.\nYou are carrying: a non-euclidean keycard and a coffee cup.\n\nyour action: ", "response": "go south<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take insect<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert insect into non-euclidean box<|im_end|>", "game_size": "w4-o6-q8", "game_id": 100} | |