Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some newspaper on ottoman.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 2, a coffeetable 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a ottoman 1, and a sofa 1.

Your task is to: put some newspaper on ottoman.

your action:

Response: go to sofa 1<|im_end|>take newspaper 3 from sofa 1<|im_end|>go to ottoman 1<|im_end|>move newspaper 3 to ottoman 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot potato in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot potato in fridge.

your action:

Response: go to countertop 2<|im_end|>take potato 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the newspaper with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: examine the newspaper with the desklamp.

your action:

Response: go to shelf 1<|im_end|>take newspaper 2 from shelf 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a handtowel in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a handtowel in countertop.

your action:

Response: go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at laptop under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at laptop under the desklamp.

your action:

Response: go to bed 1<|im_end|>take laptop 1 from bed 1<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pen and put them in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: find two pen and put them in garbagecan.

your action:

Response: go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move pen 1 to garbagecan 1<|im_end|>go to sidetable 1<|im_end|>take pen 3 from sidetable 1<|im_end|>go to garbagecan 1<|im_end|>move pen 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pen with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the pen with the desklamp.

your action:

Response: go to desk 1<|im_end|>take pen 2 from desk 1<|im_end|>go to shelf 2<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two cloth and put them in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two cloth and put them in toilet.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take cloth 3 from cabinet 2<|im_end|>go to toilet 1<|im_end|>move cloth 3 to toilet 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take cloth 2 from cabinet 4<|im_end|>go to toilet 1<|im_end|>move cloth 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some cellphone on bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put some cellphone on bed.

your action:

Response: go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to bed 1<|im_end|>move cellphone 1 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot cup in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot cup in cabinet.

your action:

Response: go to diningtable 1<|im_end|>take cup 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat cup 2 with microwave 1<|im_end|>go to cabinet 6<|im_end|>move cup 2 to cabinet 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in microwave.

your action:

Response: go to coffeemachine 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some fork and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some fork and put it in drawer.

your action:

Response: go to drawer 19<|im_end|>open drawer 19<|im_end|>take fork 2 from drawer 19<|im_end|>go to sinkbasin 1<|im_end|>clean fork 2 with sinkbasin 1<|im_end|>go to drawer 19<|im_end|>move fork 2 to drawer 19<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some spatula and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some spatula and put it in drawer.

your action:

Response: go to countertop 1<|im_end|>take spatula 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean spatula 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>move spatula 1 to drawer 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in stoveburner.

your action:

Response: go to stoveburner 4<|im_end|>take kettle 2 from stoveburner 4<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to stoveburner 2<|im_end|>move kettle 2 to stoveburner 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean cloth in drawer.

your action:

Response: go to countertop 1<|im_end|>take cloth 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to drawer 4<|im_end|>move cloth 1 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two laptop and put them in bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.

Your task is to: find two laptop and put them in bed.

your action:

Response: go to armchair 1<|im_end|>take laptop 2 from armchair 1<|im_end|>go to bed 1<|im_end|>move laptop 2 to bed 1<|im_end|>go to diningtable 1<|im_end|>take laptop 1 from diningtable 1<|im_end|>go to bed 1<|im_end|>move laptop 1 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some pillow on sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: put some pillow on sofa.

your action:

Response: go to armchair 1<|im_end|>take pillow 1 from armchair 1<|im_end|>go to sofa 1<|im_end|>move pillow 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot cup in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot cup in fridge.

your action:

Response: go to sinkbasin 1<|im_end|>take cup 1 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move cup 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some cup and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some cup and put it in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take cup 3 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat cup 3 with microwave 1<|im_end|>go to cabinet 4<|im_end|>move cup 3 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some book on sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.

Your task is to: put some book on sofa.

your action:

Response: go to diningtable 2<|im_end|>take book 1 from diningtable 2<|im_end|>go to sofa 1<|im_end|>move book 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some plate and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some plate and put it in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take plate 1 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool plate 1 with fridge 1<|im_end|>go to cabinet 5<|im_end|>open cabinet 5<|im_end|>move plate 1 to cabinet 5<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some soapbar and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some soapbar and put it in drawer.

your action:

Response: go to drawer 3<|im_end|>open drawer 3<|im_end|>take soapbar 1 from drawer 3<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>move soapbar 1 to drawer 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in coffeemachine.

your action:

Response: go to diningtable 1<|im_end|>take mug 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean dishsponge in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean dishsponge in toilet.

your action:

Response: go to bathtubbasin 1<|im_end|>take dishsponge 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move dishsponge 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool egg in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool egg in microwave.

your action:

Response: go to sinkbasin 1<|im_end|>take egg 3 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool egg 3 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 3 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cloth and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: clean some cloth and put it in drawer.

your action:

Response: go to bathtubbasin 1<|im_end|>take cloth 3 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 3 with sinkbasin 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move cloth 3 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two saltshaker and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two saltshaker and put them in drawer.

your action:

Response: go to coffeemachine 1<|im_end|>take saltshaker 3 from countertop 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move saltshaker 3 to drawer 1<|im_end|>go to diningtable 1<|im_end|>take saltshaker 4 from diningtable 1<|im_end|>go to drawer 1<|im_end|>move saltshaker 4 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in sidetable.

your action:

Response: go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move egg 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a peppershaker in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a peppershaker in countertop.

your action:

Response: go to diningtable 1<|im_end|>take peppershaker 4 from diningtable 1<|im_end|>go to countertop 1<|im_end|>move peppershaker 4 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at tissuebox under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at tissuebox under the desklamp.

your action:

Response: go to shelf 2<|im_end|>take tissuebox 1 from shelf 2<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two toiletpaper and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two toiletpaper and put them in drawer.

your action:

Response: go to drawer 4<|im_end|>take toiletpaper 2 from dresser 1<|im_end|>move toiletpaper 2 to drawer 4<|im_end|>take toiletpaper 1 from dresser 1<|im_end|>move toiletpaper 1 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pot in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pot in countertop.

your action:

Response: go to stoveburner 1<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to countertop 3<|im_end|>move pot 1 to countertop 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take potato 4 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool potato 4 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move potato 4 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean mug in coffeemachine.

your action:

Response: go to diningtable 1<|im_end|>take mug 3 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean mug 3 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot potato in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot potato in countertop.

your action:

Response: go to countertop 3<|im_end|>take potato 1 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to countertop 1<|im_end|>move potato 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take egg 3 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat egg 3 with microwave 1<|im_end|>go to countertop 2<|im_end|>move egg 3 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool cup in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool cup in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take cup 2 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to cabinet 1<|im_end|>move cup 2 to cabinet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put a keychain in sidetable.

your action:

Response: go to dresser 1<|im_end|>take keychain 1 from dresser 1<|im_end|>go to sidetable 1<|im_end|>move keychain 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in cart.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean cloth in cart.

your action:

Response: go to countertop 1<|im_end|>take cloth 3 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 3 with sinkbasin 1<|im_end|>go to cart 1<|im_end|>move cloth 3 to cart 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two book and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: find two book and put them in drawer.

your action:

Response: go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to drawer 3<|im_end|>open drawer 2<|im_end|>move book 3 to drawer 2<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to drawer 3<|im_end|>move book 2 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a pencil in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put a pencil in desk.

your action:

Response: go to sidetable 1<|im_end|>take pencil 2 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pencil 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some cup and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some cup and put it in microwave.

your action:

Response: go to microwave 1<|im_end|>open microwave 1<|im_end|>take cup 2 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>move cup 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bowl and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bowl and put it in cabinet.

your action:

Response: go to cabinet 16<|im_end|>take bowl 1 from cabinet 16<|im_end|>go to fridge 1<|im_end|>cool bowl 1 with fridge 1<|im_end|>go to cabinet 3<|im_end|>move bowl 1 to cabinet 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some lettuce and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some lettuce and put it in garbagecan.

your action:

Response: go to countertop 2<|im_end|>take lettuce 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some ladle and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some ladle and put it in drawer.

your action:

Response: go to countertop 2<|im_end|>take ladle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to drawer 17<|im_end|>open drawer 11<|im_end|>move ladle 1 to drawer 11<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in sidetable.

your action:

Response: go to diningtable 2<|im_end|>take egg 1 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move egg 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some potato and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some potato and put it in microwave.

your action:

Response: go to garbagecan 1<|im_end|>take potato 2 from garbagecan 1<|im_end|>go to sinkbasin 1<|im_end|>clean potato 2 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two creditcard and put them in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.

Your task is to: find two creditcard and put them in sofa.

your action:

Response: go to armchair 1<|im_end|>take creditcard 3 from armchair 1<|im_end|>go to sofa 1<|im_end|>move creditcard 3 to sofa 1<|im_end|>go to shelf 2<|im_end|>take creditcard 2 from tvstand 1<|im_end|>go to sofa 1<|im_end|>move creditcard 2 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool bread in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool bread in countertop.

your action:

Response: go to countertop 2<|im_end|>take bread 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move bread 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take pot 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to countertop 3<|im_end|>move pot 1 to countertop 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two alarmclock in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put two alarmclock in shelf.

your action:

Response: go to desk 1<|im_end|>take alarmclock 1 from desk 1<|im_end|>go to shelf 1<|im_end|>move alarmclock 1 to shelf 1<|im_end|>go to sidetable 1<|im_end|>take alarmclock 2 from sidetable 1<|im_end|>go to shelf 1<|im_end|>move alarmclock 2 to shelf 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a creditcard in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.

Your task is to: put a creditcard in drawer.

your action:

Response: go to sofa 1<|im_end|>take creditcard 4 from sofa 1<|im_end|>go to drawer 3<|im_end|>open drawer 3<|im_end|>move creditcard 4 to drawer 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean soapbar in cabinet.

your action:

Response: go to toilet 1<|im_end|>take soapbar 2 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 2 with sinkbasin 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 1<|im_end|>move soapbar 2 to cabinet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool lettuce in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool lettuce in diningtable.

your action:

Response: go to diningtable 3<|im_end|>take lettuce 1 from diningtable 3<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to diningtable 3<|im_end|>move lettuce 1 to diningtable 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a statue in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.

Your task is to: put a statue in coffeetable.

your action:

Response: go to shelf 7<|im_end|>take statue 5 from shelf 7<|im_end|>go to coffeetable 2<|im_end|>move statue 5 to coffeetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two keychain in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: put two keychain in armchair.

your action:

Response: go to coffeetable 1<|im_end|>take keychain 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move keychain 2 to armchair 1<|im_end|>go to sofa 1<|im_end|>take keychain 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move keychain 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some spraybottle on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put some spraybottle on toilet.

your action:

Response: go to garbagecan 1<|im_end|>take spraybottle 1 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in countertop.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take apple 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to countertop 2<|im_end|>move apple 1 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two saltshaker in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put two saltshaker in drawer.

your action:

Response: go to shelf 2<|im_end|>take saltshaker 1 from shelf 2<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move saltshaker 1 to drawer 2<|im_end|>go to countertop 3<|im_end|>take saltshaker 4 from countertop 3<|im_end|>go to drawer 2<|im_end|>move saltshaker 4 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some plate and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some plate and put it in diningtable.

your action:

Response: go to cabinet 9<|im_end|>open cabinet 9<|im_end|>take plate 1 from cabinet 9<|im_end|>go to fridge 1<|im_end|>cool plate 1 with fridge 1<|im_end|>go to diningtable 2<|im_end|>move plate 1 to diningtable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at laptop under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at laptop under the desklamp.

your action:

Response: go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at alarmclock under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: look at alarmclock under the desklamp.

your action:

Response: go to desk 1<|im_end|>take alarmclock 1 from desk 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool egg in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool egg in microwave.

your action:

Response: go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool egg in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool egg in microwave.

your action:

Response: go to countertop 3<|im_end|>take egg 2 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool egg 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at alarmclock under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: look at alarmclock under the desklamp.

your action:

Response: go to desk 1<|im_end|>take alarmclock 1 from desk 1<|im_end|>go to shelf 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some plate and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some plate and put it in shelf.

your action:

Response: go to cabinet 7<|im_end|>open cabinet 7<|im_end|>take plate 2 from cabinet 7<|im_end|>go to fridge 1<|im_end|>cool plate 2 with fridge 1<|im_end|>go to shelf 3<|im_end|>move plate 2 to shelf 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two cellphone and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: find two cellphone and put them in drawer.

your action:

Response: go to bed 1<|im_end|>take cellphone 3 from bed 1<|im_end|>go to drawer 8<|im_end|>open drawer 6<|im_end|>move cellphone 3 to drawer 6<|im_end|>go to dresser 1<|im_end|>take cellphone 2 from dresser 1<|im_end|>go to drawer 8<|im_end|>move cellphone 2 to drawer 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at cd under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at cd under the desklamp.

your action:

Response: go to desk 1<|im_end|>take cd 1 from desk 1<|im_end|>go to shelf 2<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some lettuce and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some lettuce and put it in diningtable.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take lettuce 1 from fridge 1<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move lettuce 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in ottoman.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a ottoman 1, a sidetable 1, and a sofa 1.

Your task is to: put a keychain in ottoman.

your action:

Response: go to coffeetable 1<|im_end|>take keychain 1 from coffeetable 1<|im_end|>go to ottoman 1<|im_end|>move keychain 1 to ottoman 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pencil and put them in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: find two pencil and put them in desk.

your action:

Response: go to shelf 1<|im_end|>take pencil 1 from shelf 1<|im_end|>go to desk 1<|im_end|>move pencil 1 to desk 1<|im_end|>go to shelf 2<|im_end|>take pencil 2 from shelf 2<|im_end|>go to desk 1<|im_end|>move pencil 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in diningtable.

your action:

Response: go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move egg 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some kettle and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some kettle and put it in cabinet.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take kettle 1 from cabinet 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 2<|im_end|>move kettle 1 to cabinet 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at pen under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at pen under the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take pen 3 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some cup and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some cup and put it in fridge.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take cup 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat cup 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>move cup 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two remotecontrol and put them in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: find two remotecontrol and put them in coffeetable.

your action:

Response: go to tvstand 1<|im_end|>take remotecontrol 4 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 4 to coffeetable 1<|im_end|>go to tvstand 1<|im_end|>take remotecontrol 3 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 3 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pot in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pot in cabinet.

your action:

Response: go to stoveburner 3<|im_end|>take pot 1 from stoveburner 3<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to cabinet 7<|im_end|>move pot 1 to cabinet 7<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two remotecontrol and put them in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: find two remotecontrol and put them in armchair.

your action:

Response: go to sidetable 4<|im_end|>take remotecontrol 1 from sidetable 4<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>go to dresser 1<|im_end|>take remotecontrol 4 from dresser 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 4 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to sidetable 2<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from sidetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in cabinet.

your action:

Response: go to countertop 2<|im_end|>take kettle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 6<|im_end|>open cabinet 6<|im_end|>move kettle 1 to cabinet 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some plate and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some plate and put it in countertop.

your action:

Response: go to diningtable 1<|im_end|>take plate 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat plate 2 with microwave 1<|im_end|>go to countertop 1<|im_end|>move plate 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two book in bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: put two book in bed.

your action:

Response: go to desk 1<|im_end|>take book 3 from desk 1<|im_end|>go to bed 1<|im_end|>move book 3 to bed 1<|im_end|>go to desk 1<|im_end|>take book 2 from desk 1<|im_end|>go to bed 1<|im_end|>move book 2 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot mug in coffeemachine.

your action:

Response: go to diningtable 1<|im_end|>take mug 4 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat mug 4 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 4 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two soapbar in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put two soapbar in toilet.

your action:

Response: go to countertop 1<|im_end|>take soapbar 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbar 3 to toilet 1<|im_end|>go to sinkbasin 1<|im_end|>take soapbar 2 from sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the laptop with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: examine the laptop with the desklamp.

your action:

Response: go to sidetable 2<|im_end|>take laptop 1 from sidetable 2<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some tomato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some tomato and put it in diningtable.

your action:

Response: go to countertop 1<|im_end|>take tomato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat tomato 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move tomato 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a winebottle in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a winebottle in shelf.

your action:

Response: go to countertop 1<|im_end|>take winebottle 1 from countertop 1<|im_end|>go to shelf 2<|im_end|>move winebottle 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1.

Your task is to: put a cellphone in bed.

your action:

Response: go to shelf 1<|im_end|>take cellphone 3 from shelf 1<|im_end|>go to bed 1<|im_end|>move cellphone 3 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in coffeemachine.

your action:

Response: go to diningtable 1<|im_end|>take mug 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cloth and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some cloth and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take cloth 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 2 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move cloth 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the cd with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: examine the cd with the desklamp.

your action:

Response: go to desk 1<|im_end|>take cd 3 from desk 1<|im_end|>go to shelf 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some soapbottle on drawer.

your action:

Response: go to countertop 2<|im_end|>take soapbottle 3 from countertop 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move soapbottle 3 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot mug in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot mug in cabinet.

your action:

Response: go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to cabinet 4<|im_end|>move mug 1 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at book under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: look at book under the desklamp.

your action:

Response: go to drawer 2<|im_end|>take book 1 from dresser 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>