Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean knife in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean knife in sidetable.

your action:

Response: go to countertop 1<|im_end|>take knife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move knife 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some creditcard on diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put some creditcard on diningtable.

your action:

Response: go to drawer 3<|im_end|>take creditcard 4 from drawer 3<|im_end|>go to diningtable 1<|im_end|>move creditcard 4 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some soapbottle on toilet.

your action:

Response: go to drawer 4<|im_end|>take soapbottle 2 from dresser 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cup in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean cup in shelf.

your action:

Response: go to countertop 1<|im_end|>take cup 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cup 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move cup 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two newspaper in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two newspaper in sofa.

your action:

Response: go to dresser 1<|im_end|>take newspaper 3 from dresser 1<|im_end|>go to sofa 1<|im_end|>move newspaper 3 to sofa 1<|im_end|>go to dresser 1<|im_end|>take newspaper 2 from dresser 1<|im_end|>go to sofa 1<|im_end|>move newspaper 2 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the cd with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: examine the cd with the desklamp.

your action:

Response: go to desk 1<|im_end|>take cd 3 from desk 1<|im_end|>go to shelf 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two alarmclock and put them in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: find two alarmclock and put them in dresser.

your action:

Response: go to desk 1<|im_end|>take alarmclock 2 from desk 1<|im_end|>go to dresser 1<|im_end|>move alarmclock 2 to dresser 1<|im_end|>go to shelf 1<|im_end|>take alarmclock 1 from shelf 1<|im_end|>go to dresser 1<|im_end|>move alarmclock 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pencil and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: find two pencil and put them in drawer.

your action:

Response: go to shelf 3<|im_end|>take pencil 1 from shelf 3<|im_end|>go to drawer 7<|im_end|>move pencil 1 to drawer 7<|im_end|>take pencil 3 from dresser 1<|im_end|>move pencil 3 to drawer 7<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean pot in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean pot in shelf.

your action:

Response: go to countertop 3<|im_end|>take pot 2 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean pot 2 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move pot 2 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean pot in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean pot in fridge.

your action:

Response: go to stoveburner 2<|im_end|>take pot 1 from stoveburner 2<|im_end|>go to sinkbasin 1<|im_end|>clean pot 1 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move pot 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a toiletpaper in toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a toiletpaper in toiletpaperhanger.

your action:

Response: go to toilet 1<|im_end|>take toiletpaper 3 from toilet 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 3 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in coffeemachine.

your action:

Response: go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean cloth in toilet.

your action:

Response: go to countertop 1<|im_end|>take cloth 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move cloth 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two handtowel and put them in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two handtowel and put them in toilet.

your action:

Response: go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to toilet 1<|im_end|>move handtowel 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a candle in toilet.

your action:

Response: go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two book in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two book in sofa.

your action:

Response: go to dresser 1<|im_end|>take book 1 from dresser 1<|im_end|>go to sofa 1<|im_end|>move book 1 to sofa 1<|im_end|>go to dresser 1<|im_end|>take book 2 from dresser 1<|im_end|>go to sofa 1<|im_end|>move book 2 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bread and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bread and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take bread 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move bread 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool winebottle in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool winebottle in countertop.

your action:

Response: go to cabinet 8<|im_end|>open cabinet 8<|im_end|>take winebottle 1 from cabinet 8<|im_end|>go to fridge 1<|im_end|>cool winebottle 1 with fridge 1<|im_end|>go to countertop 2<|im_end|>move winebottle 1 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool bread in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool bread in microwave.

your action:

Response: go to countertop 2<|im_end|>take bread 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move bread 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at book under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: look at book under the desklamp.

your action:

Response: go to bed 1<|im_end|>take book 1 from bed 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in garbagecan.

your action:

Response: go to diningtable 1<|im_end|>take egg 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move egg 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the book with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the book with the desklamp.

your action:

Response: go to bed 1<|im_end|>take book 1 from bed 1<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool lettuce in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool lettuce in garbagecan.

your action:

Response: go to countertop 2<|im_end|>take lettuce 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two handtowel in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put two handtowel in countertop.

your action:

Response: go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to countertop 1<|im_end|>move handtowel 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pot in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pot in diningtable.

your action:

Response: go to stoveburner 4<|im_end|>take pot 1 from stoveburner 4<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to diningtable 3<|im_end|>move pot 1 to diningtable 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean lettuce in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean lettuce in countertop.

your action:

Response: go to countertop 2<|im_end|>take lettuce 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move lettuce 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two cellphone and put them in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: find two cellphone and put them in sidetable.

your action:

Response: go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to sidetable 1<|im_end|>move cellphone 2 to sidetable 1<|im_end|>go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to sidetable 1<|im_end|>move cellphone 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cellphone in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two cellphone in sofa.

your action:

Response: go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to sofa 1<|im_end|>move cellphone 1 to sofa 1<|im_end|>go to diningtable 1<|im_end|>take cellphone 2 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move cellphone 2 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pencil and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: find two pencil and put them in drawer.

your action:

Response: go to sidetable 1<|im_end|>take pencil 3 from sidetable 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move pencil 3 to drawer 1<|im_end|>go to desk 1<|im_end|>take pencil 2 from desk 1<|im_end|>go to drawer 1<|im_end|>move pencil 2 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pot in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pot in stoveburner.

your action:

Response: go to stoveburner 2<|im_end|>take pot 1 from stoveburner 2<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to stoveburner 4<|im_end|>move pot 1 to stoveburner 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two soapbottle and put them in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two soapbottle and put them in toilet.

your action:

Response: go to garbagecan 1<|im_end|>take soapbottle 2 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>go to countertop 2<|im_end|>take soapbottle 1 from countertop 2<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean pot in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean pot in stoveburner.

your action:

Response: go to stoveburner 2<|im_end|>take pot 1 from stoveburner 2<|im_end|>go to sinkbasin 1<|im_end|>clean pot 1 with sinkbasin 1<|im_end|>go to stoveburner 4<|im_end|>move pot 1 to stoveburner 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some pan and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some pan and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take pan 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean pan 1 with sinkbasin 1<|im_end|>go to countertop 2<|im_end|>move pan 1 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two newspaper and put them in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, a tvstand 2, and a tvstand 1.

Your task is to: find two newspaper and put them in coffeetable.

your action:

Response: go to sofa 1<|im_end|>take newspaper 2 from sofa 1<|im_end|>go to coffeetable 1<|im_end|>move newspaper 2 to coffeetable 1<|im_end|>go to sofa 1<|im_end|>take newspaper 1 from sofa 1<|im_end|>go to coffeetable 1<|im_end|>move newspaper 1 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to countertop 2<|im_end|>take mug 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool egg in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool egg in microwave.

your action:

Response: go to diningtable 1<|im_end|>take egg 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool egg 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot bread in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot bread in diningtable.

your action:

Response: go to coffeemachine 1<|im_end|>take bread 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat bread 2 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move bread 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot cup in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot cup in fridge.

your action:

Response: go to diningtable 1<|im_end|>take cup 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move cup 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some alarmclock on shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: put some alarmclock on shelf.

your action:

Response: go to desk 1<|im_end|>take alarmclock 2 from desk 1<|im_end|>go to shelf 1<|im_end|>move alarmclock 2 to shelf 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a spraybottle in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a spraybottle in toilet.

your action:

Response: go to sidetable 1<|im_end|>take spraybottle 1 from sidetable 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a handtowel in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a handtowel in garbagecan.

your action:

Response: go to handtowelholder 4<|im_end|>take handtowel 1 from handtowelholder 4<|im_end|>go to garbagecan 1<|im_end|>move handtowel 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some mug and put it in coffeemachine.

your action:

Response: go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to sinkbasin 1<|im_end|>clean mug 1 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in shelf.

your action:

Response: go to countertop 3<|im_end|>take mug 4 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat mug 4 with microwave 1<|im_end|>go to shelf 2<|im_end|>move mug 4 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot tomato in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot tomato in sidetable.

your action:

Response: go to diningtable 3<|im_end|>take tomato 3 from diningtable 3<|im_end|>go to microwave 1<|im_end|>heat tomato 3 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move tomato 3 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: put a cellphone in drawer.

your action:

Response: go to shelf 1<|im_end|>take cellphone 2 from shelf 1<|im_end|>go to drawer 1<|im_end|>move cellphone 2 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean dishsponge in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean dishsponge in countertop.

your action:

Response: go to countertop 1<|im_end|>take dishsponge 3 from countertop 1<|im_end|>go to sinkbasin 2<|im_end|>clean dishsponge 3 with sinkbasin 2<|im_end|>go to countertop 1<|im_end|>move dishsponge 3 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some alarmclock on dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: put some alarmclock on dresser.

your action:

Response: go to shelf 1<|im_end|>take alarmclock 1 from shelf 1<|im_end|>go to dresser 1<|im_end|>move alarmclock 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean soapbar in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take soapbar 3 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 3 with sinkbasin 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two plate and put them in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: find two plate and put them in coffeetable.

your action:

Response: go to diningtable 1<|im_end|>take plate 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move plate 2 to coffeetable 1<|im_end|>go to diningtable 1<|im_end|>take plate 1 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move plate 1 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to sidetable 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take potato 3 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool potato 3 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move potato 3 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some cup and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some cup and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take cup 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat cup 2 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move cup 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some egg on fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put some egg on fridge.

your action:

Response: go to countertop 2<|im_end|>take egg 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move egg 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cellphone in bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: put two cellphone in bed.

your action:

Response: go to dresser 1<|im_end|>take cellphone 2 from dresser 1<|im_end|>go to bed 1<|im_end|>move cellphone 2 to bed 1<|im_end|>go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to bed 1<|im_end|>move cellphone 1 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some soapbar and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some soapbar and put it in drawer.

your action:

Response: go to countertop 1<|im_end|>take soapbar 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 2 with sinkbasin 1<|im_end|>go to drawer 4<|im_end|>move soapbar 2 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two newspaper and put them in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1.

Your task is to: find two newspaper and put them in armchair.

your action:

Response: go to sofa 1<|im_end|>take newspaper 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move newspaper 1 to armchair 1<|im_end|>go to coffeetable 1<|im_end|>take newspaper 3 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move newspaper 3 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two keychain and put them in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: find two keychain and put them in armchair.

your action:

Response: go to tvstand 1<|im_end|>take keychain 3 from tvstand 1<|im_end|>go to armchair 1<|im_end|>move keychain 3 to armchair 1<|im_end|>go to sidetable 2<|im_end|>take keychain 2 from sidetable 2<|im_end|>go to armchair 1<|im_end|>move keychain 2 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two cd and put them in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: find two cd and put them in garbagecan.

your action:

Response: go to diningtable 1<|im_end|>take cd 2 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move cd 2 to garbagecan 1<|im_end|>go to diningtable 1<|im_end|>take cd 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move cd 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean butterknife in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean butterknife in countertop.

your action:

Response: go to countertop 1<|im_end|>take butterknife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean butterknife 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move butterknife 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two book and put them in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: find two book and put them in diningtable.

your action:

Response: go to bed 1<|im_end|>take book 4 from bed 1<|im_end|>go to diningtable 1<|im_end|>move book 4 to diningtable 1<|im_end|>go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to diningtable 1<|im_end|>move book 3 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some dishsponge and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: clean some dishsponge and put it in countertop.

your action:

Response: go to bathtubbasin 1<|im_end|>take dishsponge 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move dishsponge 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some handtowel on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some handtowel on toilet.

your action:

Response: go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take alarmclock 2 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a vase in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put a vase in sidetable.

your action:

Response: go to dresser 1<|im_end|>take vase 3 from dresser 1<|im_end|>go to sidetable 2<|im_end|>move vase 3 to sidetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at pillow under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: look at pillow under the desklamp.

your action:

Response: go to bed 1<|im_end|>take pillow 2 from bed 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the laptop with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: examine the laptop with the desklamp.

your action:

Response: go to sofa 1<|im_end|>take laptop 1 from sofa 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool lettuce in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool lettuce in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take lettuce 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move lettuce 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool bread in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool bread in microwave.

your action:

Response: go to countertop 2<|im_end|>take bread 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bread 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move bread 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean apple in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean apple in microwave.

your action:

Response: go to countertop 4<|im_end|>take apple 1 from countertop 4<|im_end|>go to sinkbasin 1<|im_end|>clean apple 1 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move apple 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some mug on sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put some mug on sidetable.

your action:

Response: go to diningtable 1<|im_end|>take mug 1 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move mug 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two spraybottle and put them in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two spraybottle and put them in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take spraybottle 2 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 2 to garbagecan 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take spraybottle 3 from cabinet 4<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some lettuce and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some lettuce and put it in garbagecan.

your action:

Response: go to diningtable 1<|im_end|>take lettuce 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean spoon in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean spoon in drawer.

your action:

Response: go to countertop 1<|im_end|>take spoon 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean spoon 1 with sinkbasin 1<|im_end|>go to cabinet 16<|im_end|>move spoon 1 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean soapbar in countertop.

your action:

Response: go to countertop 1<|im_end|>take soapbar 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 2 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move soapbar 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some soapbar and put it in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: clean some soapbar and put it in toilet.

your action:

Response: go to sidetable 1<|im_end|>take soapbar 1 from sidetable 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put two spraybottle in garbagecan.

your action:

Response: go to toilet 1<|im_end|>take spraybottle 4 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 4 to garbagecan 1<|im_end|>go to toilet 1<|im_end|>take spraybottle 3 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at pillow under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: look at pillow under the desklamp.

your action:

Response: go to bed 1<|im_end|>take pillow 1 from bed 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a toiletpaper in toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a toiletpaper in toiletpaperhanger.

your action:

Response: go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two soapbottle and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two soapbottle and put them in drawer.

your action:

Response: go to countertop 2<|im_end|>take soapbottle 3 from countertop 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move soapbottle 3 to drawer 4<|im_end|>go to garbagecan 1<|im_end|>take soapbottle 2 from garbagecan 1<|im_end|>go to drawer 4<|im_end|>move soapbottle 2 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some potato and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some potato and put it in fridge.

your action:

Response: go to countertop 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some handtowel on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some handtowel on toilet.

your action:

Response: go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pan in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pan in diningtable.

your action:

Response: go to stoveburner 1<|im_end|>take pan 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move pan 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put two spraybottle in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take spraybottle 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take spraybottle 2 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some toiletpaper on toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put some toiletpaper on toiletpaperhanger.

your action:

Response: go to countertop 1<|im_end|>take toiletpaper 3 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 3 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in cabinet.

your action:

Response: go to countertop 2<|im_end|>take mug 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>go to cabinet 18<|im_end|>move mug 2 to cabinet 18<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cup in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put two cup in microwave.

your action:

Response: go to sinkbasin 1<|im_end|>take cup 4 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move cup 4 to microwave 1<|im_end|>go to diningtable 1<|im_end|>take cup 3 from diningtable 1<|im_end|>go to microwave 1<|im_end|>move cup 3 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in diningtable.

your action:

Response: go to stoveburner 3<|im_end|>take kettle 2 from stoveburner 3<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move kettle 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some potato on microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put some potato on microwave.

your action:

Response: go to sinkbasin 1<|im_end|>take potato 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean spatula in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean spatula in countertop.

your action:

Response: go to countertop 1<|im_end|>take spatula 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean spatula 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move spatula 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two peppershaker and put them in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two peppershaker and put them in diningtable.

your action:

Response: go to countertop 2<|im_end|>take peppershaker 4 from countertop 2<|im_end|>go to diningtable 1<|im_end|>move peppershaker 4 to diningtable 1<|im_end|>go to countertop 2<|im_end|>take peppershaker 3 from countertop 2<|im_end|>go to diningtable 1<|im_end|>move peppershaker 3 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some potato and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some potato and put it in sidetable.

your action:

Response: go to diningtable 2<|im_end|>take potato 2 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move potato 2 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean mug in coffeemachine.

your action:

Response: go to diningtable 1<|im_end|>take mug 4 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean mug 4 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean mug in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 2 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean mug 2 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a spraybottle in garbagecan.

your action:

Response: go to toilet 1<|im_end|>take spraybottle 2 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some ladle and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some ladle and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take ladle 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 2 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move ladle 2 to diningtable 1<|im_end|>