Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in sidetable.

your action:

Response: go to cabinet 1<|im_end|>open cabinet 1<|im_end|>take mug 1 from cabinet 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to sidetable 1<|im_end|>move mug 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some potato and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some potato and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take potato 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to countertop 1<|im_end|>move potato 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some plate and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some plate and put it in countertop.

your action:

Response: go to diningtable 1<|im_end|>take plate 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat plate 2 with microwave 1<|im_end|>go to countertop 1<|im_end|>move plate 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some egg and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some egg and put it in microwave.

your action:

Response: go to countertop 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean egg 1 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to desk 1<|im_end|>take alarmclock 4 from desk 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the tissuebox with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: examine the tissuebox with the desklamp.

your action:

Response: go to sidetable 1<|im_end|>take tissuebox 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at cd under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at cd under the desklamp.

your action:

Response: go to garbagecan 1<|im_end|>take cd 1 from garbagecan 1<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cup and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some cup and put it in shelf.

your action:

Response: go to countertop 3<|im_end|>take cup 4 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean cup 4 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move cup 4 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pencil with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the pencil with the desklamp.

your action:

Response: go to desk 1<|im_end|>take pencil 1 from desk 1<|im_end|>go to shelf 2<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in countertop.

your action:

Response: go to stoveburner 4<|im_end|>take pot 2 from stoveburner 4<|im_end|>go to fridge 1<|im_end|>cool pot 2 with fridge 1<|im_end|>go to countertop 3<|im_end|>move pot 2 to countertop 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in shelf.

your action:

Response: go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to shelf 3<|im_end|>move mug 1 to shelf 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some kettle and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some kettle and put it in cabinet.

your action:

Response: go to stoveburner 1<|im_end|>take kettle 1 from stoveburner 1<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 16<|im_end|>open cabinet 16<|im_end|>move kettle 1 to cabinet 16<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some mug and put it in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean mug 1 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at box under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: look at box under the desklamp.

your action:

Response: go to sidetable 4<|im_end|>take box 2 from sidetable 4<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take pot 1 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to cabinet 4<|im_end|>move pot 1 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some tomato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some tomato and put it in diningtable.

your action:

Response: go to diningtable 2<|im_end|>take tomato 1 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat tomato 1 with microwave 1<|im_end|>go to diningtable 2<|im_end|>move tomato 1 to diningtable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in shelf.

your action:

Response: go to countertop 2<|im_end|>take pot 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move pot 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some ladle and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some ladle and put it in cabinet.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take ladle 1 from cabinet 2<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to cabinet 2<|im_end|>move ladle 1 to cabinet 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in shelf.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 1 from coffeemachine 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the box with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: examine the box with the desklamp.

your action:

Response: go to sofa 1<|im_end|>take box 1 from sofa 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pillow with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: examine the pillow with the desklamp.

your action:

Response: go to bed 1<|im_end|>take pillow 1 from bed 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some tomato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some tomato and put it in diningtable.

your action:

Response: go to diningtable 2<|im_end|>take tomato 3 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat tomato 3 with microwave 1<|im_end|>go to diningtable 2<|im_end|>move tomato 3 to diningtable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bread and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bread and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take bread 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to countertop 2<|im_end|>move bread 1 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cloth and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some cloth and put it in drawer.

your action:

Response: go to countertop 1<|im_end|>take cloth 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move cloth 1 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take egg 2 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move egg 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in diningtable.

your action:

Response: go to stoveburner 3<|im_end|>take pot 1 from stoveburner 3<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move pot 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bowl and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bowl and put it in microwave.

your action:

Response: go to countertop 1<|im_end|>take bowl 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool bowl 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move bowl 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some tomato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some tomato and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take tomato 1 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean tomato 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move tomato 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some winebottle and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some winebottle and put it in diningtable.

your action:

Response: go to countertop 1<|im_end|>take winebottle 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool winebottle 2 with fridge 1<|im_end|>go to diningtable 2<|im_end|>move winebottle 2 to diningtable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the box with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: examine the box with the desklamp.

your action:

Response: go to coffeetable 1<|im_end|>take box 1 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some butterknife and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some butterknife and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take butterknife 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean butterknife 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move butterknife 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some knife and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some knife and put it in drawer.

your action:

Response: go to countertop 1<|im_end|>take knife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>move knife 1 to drawer 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at alarmclock under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: look at alarmclock under the desklamp.

your action:

Response: go to sidetable 1<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some apple and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some apple and put it in fridge.

your action:

Response: go to countertop 4<|im_end|>take apple 1 from countertop 4<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in cabinet.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 1 from coffeemachine 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to cabinet 1<|im_end|>open cabinet 1<|im_end|>move mug 1 to cabinet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some plate and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some plate and put it in countertop.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take plate 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to countertop 1<|im_end|>move plate 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at cd under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at cd under the desklamp.

your action:

Response: go to drawer 7<|im_end|>use desklamp 1<|im_end|>take cd 4 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take potato 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool potato 2 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move potato 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some cup and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some cup and put it in shelf.

your action:

Response: go to countertop 2<|im_end|>take cup 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to shelf 2<|im_end|>move cup 2 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some cup and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some cup and put it in cabinet.

your action:

Response: go to cabinet 6<|im_end|>take cup 1 from cabinet 6<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to cabinet 6<|im_end|>move cup 1 to cabinet 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pillow with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: examine the pillow with the desklamp.

your action:

Response: go to bed 1<|im_end|>take pillow 2 from bed 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in fridge.

your action:

Response: go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move egg 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the cd with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: examine the cd with the desklamp.

your action:

Response: go to desk 1<|im_end|>use desklamp 1<|im_end|>take cd 1 from desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some mug and put it in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 2 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean mug 2 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in sidetable.

your action:

Response: go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move egg 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at pen under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: look at pen under the desklamp.

your action:

Response: go to sidetable 1<|im_end|>use desklamp 1<|im_end|>take pen 1 from sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some spoon and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some spoon and put it in sidetable.

your action:

Response: go to countertop 1<|im_end|>take spoon 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean spoon 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move spoon 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in coffeemachine.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take mug 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 2 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some apple and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some apple and put it in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at watch under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at watch under the desklamp.

your action:

Response: go to drawer 17<|im_end|>take watch 1 from drawer 13<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bowl and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bowl and put it in shelf.

your action:

Response: go to countertop 3<|im_end|>take bowl 1 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool bowl 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move bowl 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at cd under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at cd under the desklamp.

your action:

Response: go to desk 1<|im_end|>take cd 1 from desk 1<|im_end|>go to shelf 2<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some plate and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some plate and put it in diningtable.

your action:

Response: go to countertop 1<|im_end|>take plate 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean plate 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move plate 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some dishsponge and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some dishsponge and put it in shelf.

your action:

Response: go to countertop 1<|im_end|>take dishsponge 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move dishsponge 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some cup and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some cup and put it in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take cup 3 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat cup 3 with microwave 1<|im_end|>go to cabinet 4<|im_end|>move cup 3 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the cd with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: examine the cd with the desklamp.

your action:

Response: go to sidetable 2<|im_end|>use desklamp 1<|im_end|>take cd 2 from sidetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in coffeemachine.

your action:

Response: go to sinkbasin 1<|im_end|>take mug 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 2 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some kettle and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some kettle and put it in cabinet.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take kettle 1 from cabinet 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 2<|im_end|>move kettle 1 to cabinet 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some potato and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some potato and put it in fridge.

your action:

Response: go to garbagecan 1<|im_end|>take potato 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some cup and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some cup and put it in microwave.

your action:

Response: go to countertop 1<|im_end|>take cup 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool cup 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move cup 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bowl and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bowl and put it in shelf.

your action:

Response: go to countertop 2<|im_end|>take bowl 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bowl 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move bowl 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some apple and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some apple and put it in garbagecan.

your action:

Response: go to countertop 2<|im_end|>take apple 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool apple 2 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move apple 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at bowl under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at bowl under the desklamp.

your action:

Response: go to drawer 7<|im_end|>use desklamp 1<|im_end|>take bowl 1 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at pencil under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: look at pencil under the desklamp.

your action:

Response: go to sidetable 2<|im_end|>use desklamp 1<|im_end|>take pencil 1 from sidetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some egg and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some egg and put it in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take egg 2 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool egg 2 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move egg 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some kettle and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some kettle and put it in cabinet.

your action:

Response: go to countertop 2<|im_end|>take kettle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 16<|im_end|>open cabinet 16<|im_end|>move kettle 1 to cabinet 16<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pillow with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1.

Your task is to: examine the pillow with the desklamp.

your action:

Response: go to bed 1<|im_end|>take pillow 1 from bed 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some soapbar and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: clean some soapbar and put it in countertop.

your action:

Response: go to toilet 1<|im_end|>take soapbar 4 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 4 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move soapbar 4 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some cup and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some cup and put it in microwave.

your action:

Response: go to countertop 1<|im_end|>take cup 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move cup 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pan and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pan and put it in diningtable.

your action:

Response: go to stoveburner 2<|im_end|>take pan 1 from stoveburner 2<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to diningtable 3<|im_end|>move pan 1 to diningtable 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some apple and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some apple and put it in fridge.

your action:

Response: go to countertop 1<|im_end|>take apple 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some mug and put it in coffeemachine.

your action:

Response: go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to sinkbasin 1<|im_end|>clean mug 1 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some tomato and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some tomato and put it in garbagecan.

your action:

Response: go to countertop 2<|im_end|>take tomato 1 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat tomato 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move tomato 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to countertop 3<|im_end|>take mug 2 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some lettuce and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some lettuce and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take lettuce 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move lettuce 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some tomato and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some tomato and put it in microwave.

your action:

Response: go to coffeemachine 1<|im_end|>take tomato 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool tomato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in microwave.

your action:

Response: go to sinkbasin 1<|im_end|>take potato 1 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at bowl under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: look at bowl under the desklamp.

your action:

Response: go to desk 1<|im_end|>take bowl 1 from desk 1<|im_end|>go to dresser 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the mug with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the mug with the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take mug 2 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in coffeemachine.

your action:

Response: go to sinkbasin 1<|im_end|>take mug 1 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take egg 4 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat egg 4 with microwave 1<|im_end|>go to countertop 2<|im_end|>move egg 4 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in cabinet.

your action:

Response: go to countertop 4<|im_end|>take mug 2 from countertop 4<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move mug 2 to cabinet 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some spoon and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some spoon and put it in drawer.

your action:

Response: go to countertop 2<|im_end|>take spoon 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean spoon 1 with sinkbasin 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move spoon 1 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the newspaper with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: examine the newspaper with the desklamp.

your action:

Response: go to shelf 1<|im_end|>take newspaper 2 from shelf 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some plate and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some plate and put it in cabinet.

your action:

Response: go to countertop 3<|im_end|>take plate 2 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat plate 2 with microwave 1<|im_end|>go to cabinet 11<|im_end|>move plate 2 to cabinet 11<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cloth and put it in cart.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some cloth and put it in cart.

your action:

Response: go to shelf 1<|im_end|>take cloth 1 from shelf 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to cart 1<|im_end|>move cloth 1 to cart 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some plate and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some plate and put it in cabinet.

your action:

Response: go to countertop 1<|im_end|>take plate 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean plate 2 with sinkbasin 1<|im_end|>go to cabinet 11<|im_end|>move plate 2 to cabinet 11<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some spatula and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some spatula and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take spatula 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean spatula 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move spatula 1 to countertop 1<|im_end|>