Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two lettuce and put them in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two lettuce and put them in fridge.

your action:

Response: go to coffeemachine 1<|im_end|>take lettuce 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move lettuce 1 to fridge 1<|im_end|>go to diningtable 1<|im_end|>take lettuce 3 from diningtable 1<|im_end|>go to fridge 1<|im_end|>move lettuce 3 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some butterknife and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some butterknife and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take butterknife 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean butterknife 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move butterknife 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some dishsponge on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put some dishsponge on toilet.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take dishsponge 1 from cabinet 2<|im_end|>go to toilet 1<|im_end|>move dishsponge 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two tissuebox in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: put two tissuebox in coffeetable.

your action:

Response: go to dresser 1<|im_end|>take tissuebox 1 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 1 to coffeetable 1<|im_end|>go to sidetable 1<|im_end|>take tissuebox 2 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 2 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a box in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: put a box in sofa.

your action:

Response: go to coffeetable 1<|im_end|>take box 1 from coffeetable 1<|im_end|>go to sofa 2<|im_end|>move box 1 to sofa 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: put a cellphone in desk.

your action:

Response: go to bed 1<|im_end|>take cellphone 4 from bed 1<|im_end|>go to desk 1<|im_end|>move cellphone 4 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two pencil in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put two pencil in drawer.

your action:

Response: go to desk 1<|im_end|>take pencil 4 from desk 1<|im_end|>go to drawer 1<|im_end|>move pencil 4 to drawer 1<|im_end|>go to desk 1<|im_end|>take pencil 3 from desk 1<|im_end|>go to drawer 1<|im_end|>move pencil 3 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in sidetable.

your action:

Response: go to countertop 1<|im_end|>take apple 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move apple 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some tomato and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some tomato and put it in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take tomato 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool tomato 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move tomato 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some mug and put it in coffeemachine.

your action:

Response: go to countertop 1<|im_end|>take mug 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two candle and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two candle and put them in drawer.

your action:

Response: go to countertop 2<|im_end|>take candle 4 from countertop 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move candle 4 to drawer 4<|im_end|>go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to drawer 4<|im_end|>move candle 3 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pencil and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: find two pencil and put them in drawer.

your action:

Response: go to desk 1<|im_end|>take pencil 3 from desk 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move pencil 3 to drawer 1<|im_end|>go to desk 1<|im_end|>take pencil 2 from desk 1<|im_end|>go to drawer 1<|im_end|>move pencil 2 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two cd and put them in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: find two cd and put them in drawer.

your action:

Response: go to dresser 1<|im_end|>take cd 2 from dresser 1<|im_end|>go to drawer 10<|im_end|>open drawer 10<|im_end|>move cd 2 to drawer 10<|im_end|>go to dresser 1<|im_end|>take cd 1 from dresser 1<|im_end|>go to drawer 10<|im_end|>move cd 1 to drawer 10<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a soapbar in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a soapbar in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take soapbar 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two candle and put them in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: find two candle and put them in cabinet.

your action:

Response: go to toilet 1<|im_end|>take candle 3 from toilet 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move candle 3 to cabinet 4<|im_end|>go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to cabinet 4<|im_end|>move candle 2 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some apple and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some apple and put it in sidetable.

your action:

Response: go to diningtable 2<|im_end|>take apple 2 from diningtable 2<|im_end|>go to microwave 1<|im_end|>heat apple 2 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move apple 2 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at plate under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: look at plate under the desklamp.

your action:

Response: go to coffeetable 1<|im_end|>take plate 1 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put a cellphone in diningtable.

your action:

Response: go to sidetable 1<|im_end|>take cellphone 1 from sidetable 1<|im_end|>go to diningtable 1<|im_end|>move cellphone 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to sidetable 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cellphone in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two cellphone in dresser.

your action:

Response: go to coffeetable 1<|im_end|>take cellphone 1 from coffeetable 1<|im_end|>go to dresser 1<|im_end|>move cellphone 1 to dresser 1<|im_end|>go to sidetable 3<|im_end|>take cellphone 3 from sidetable 3<|im_end|>go to dresser 1<|im_end|>move cellphone 3 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some plate and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some plate and put it in microwave.

your action:

Response: go to diningtable 1<|im_end|>take plate 3 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool plate 3 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move plate 3 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two candle in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put two candle in drawer.

your action:

Response: go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move candle 2 to drawer 2<|im_end|>go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to drawer 2<|im_end|>move candle 1 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pot in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pot in stoveburner.

your action:

Response: go to garbagecan 1<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to stoveburner 3<|im_end|>move pot 1 to stoveburner 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot egg in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot egg in sidetable.

your action:

Response: go to sidetable 1<|im_end|>take egg 1 from sidetable 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move egg 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some laptop on ottoman.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a ottoman 1, a sidetable 1, and a sofa 1.

Your task is to: put some laptop on ottoman.

your action:

Response: go to sofa 1<|im_end|>take laptop 2 from sofa 1<|im_end|>go to ottoman 1<|im_end|>move laptop 2 to ottoman 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean dishsponge in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean dishsponge in countertop.

your action:

Response: go to bathtubbasin 1<|im_end|>take dishsponge 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move dishsponge 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to countertop 2<|im_end|>take mug 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pan in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pan in stoveburner.

your action:

Response: go to cabinet 9<|im_end|>open cabinet 9<|im_end|>take pan 1 from cabinet 9<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to stoveburner 4<|im_end|>move pan 1 to stoveburner 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two creditcard in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: put two creditcard in armchair.

your action:

Response: go to dresser 1<|im_end|>take creditcard 1 from dresser 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>go to sofa 1<|im_end|>take creditcard 2 from sofa 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two book and put them in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: find two book and put them in desk.

your action:

Response: go to bed 1<|im_end|>take book 1 from bed 1<|im_end|>go to desk 1<|im_end|>move book 1 to desk 1<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to desk 1<|im_end|>move book 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot potato in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot potato in fridge.

your action:

Response: go to countertop 3<|im_end|>take potato 1 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in cart.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean cloth in cart.

your action:

Response: go to countertop 1<|im_end|>take cloth 3 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 3 with sinkbasin 1<|im_end|>go to cart 1<|im_end|>move cloth 3 to cart 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a pillow in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put a pillow in armchair.

your action:

Response: go to bed 1<|im_end|>take pillow 2 from bed 1<|im_end|>go to armchair 1<|im_end|>move pillow 2 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some lettuce and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some lettuce and put it in diningtable.

your action:

Response: go to coffeemachine 1<|im_end|>take lettuce 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 2 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move lettuce 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at laptop under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: look at laptop under the desklamp.

your action:

Response: go to desk 1<|im_end|>use desklamp 1<|im_end|>take laptop 1 from desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot plate in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot plate in shelf.

your action:

Response: go to diningtable 1<|im_end|>take plate 3 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat plate 3 with microwave 1<|im_end|>go to shelf 2<|im_end|>move plate 3 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a candle in toilet.

your action:

Response: go to sidetable 1<|im_end|>take candle 1 from sidetable 1<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a laptop in ottoman.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a ottoman 1, a sidetable 1, and a sofa 1.

Your task is to: put a laptop in ottoman.

your action:

Response: go to diningtable 1<|im_end|>take laptop 2 from diningtable 1<|im_end|>go to ottoman 1<|im_end|>move laptop 2 to ottoman 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some cd on shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: put some cd on shelf.

your action:

Response: go to dresser 2<|im_end|>take cd 1 from dresser 2<|im_end|>go to shelf 1<|im_end|>move cd 1 to shelf 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some plate and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some plate and put it in shelf.

your action:

Response: go to diningtable 1<|im_end|>take plate 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean plate 2 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move plate 2 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some bread and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some bread and put it in countertop.

your action:

Response: go to diningtable 1<|im_end|>take bread 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool bread 2 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move bread 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a candle in toilet.

your action:

Response: go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 3 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the statue with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: examine the statue with the desklamp.

your action:

Response: go to desk 1<|im_end|>take statue 1 from desk 1<|im_end|>go to shelf 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: put a keychain in dresser.

your action:

Response: go to armchair 2<|im_end|>take keychain 1 from armchair 2<|im_end|>go to dresser 1<|im_end|>move keychain 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some soapbar and put it in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some soapbar and put it in cabinet.

your action:

Response: go to toilet 1<|im_end|>take soapbar 3 from toilet 1<|im_end|>go to sinkbasin 2<|im_end|>clean soapbar 3 with sinkbasin 2<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move soapbar 3 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some vase on coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, a tvstand 2, and a tvstand 1.

Your task is to: put some vase on coffeetable.

your action:

Response: go to shelf 14<|im_end|>take vase 1 from shelf 14<|im_end|>go to coffeetable 1<|im_end|>move vase 1 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean lettuce in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean lettuce in fridge.

your action:

Response: go to garbagecan 1<|im_end|>take lettuce 3 from garbagecan 1<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 3 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move lettuce 3 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot mug in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot mug in shelf.

your action:

Response: go to sinkbasin 1<|im_end|>take mug 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>go to shelf 2<|im_end|>move mug 2 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot mug in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot mug in shelf.

your action:

Response: go to countertop 2<|im_end|>take mug 1 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot tomato in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot tomato in fridge.

your action:

Response: go to garbagecan 1<|im_end|>take tomato 2 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat tomato 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move tomato 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two handtowel and put them in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: find two handtowel and put them in toilet.

your action:

Response: go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to toilet 1<|im_end|>move handtowel 1 to toilet 1<|im_end|>go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some kettle and put it in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some kettle and put it in shelf.

your action:

Response: go to countertop 1<|im_end|>take kettle 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move kettle 1 to shelf 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in microwave.

your action:

Response: go to countertop 1<|im_end|>take mug 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool mug 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move mug 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at book under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1.

Your task is to: look at book under the desklamp.

your action:

Response: go to desk 1<|im_end|>use desklamp 1<|im_end|>take book 4 from desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean soapbar in countertop.

your action:

Response: go to countertop 1<|im_end|>take soapbar 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move soapbar 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some tissuebox on garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some tissuebox on garbagecan.

your action:

Response: go to countertop 1<|im_end|>take tissuebox 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move tissuebox 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some soapbottle on garbagecan.

your action:

Response: go to sidetable 1<|im_end|>take soapbottle 2 from sidetable 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some soapbottle on toilet.

your action:

Response: go to countertop 1<|im_end|>take soapbottle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two candle in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put two candle in drawer.

your action:

Response: go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move candle 2 to drawer 2<|im_end|>go to toilet 1<|im_end|>take candle 1 from toilet 1<|im_end|>go to drawer 2<|im_end|>move candle 1 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at alarmclock under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 2, a bed 1, a cabinet 1, a desk 2, a desk 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, and a garbagecan 1.

Your task is to: look at alarmclock under the desklamp.

your action:

Response: go to desk 1<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot potato in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot potato in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move potato 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean spoon in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean spoon in sidetable.

your action:

Response: go to diningtable 3<|im_end|>take spoon 4 from diningtable 3<|im_end|>go to sinkbasin 1<|im_end|>clean spoon 4 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move spoon 4 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two pen in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.

Your task is to: put two pen in drawer.

your action:

Response: go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move pen 1 to drawer 2<|im_end|>go to countertop 1<|im_end|>take pen 3 from countertop 1<|im_end|>go to drawer 2<|im_end|>move pen 3 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some egg and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some egg and put it in microwave.

your action:

Response: go to diningtable 1<|im_end|>take egg 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two handtowel and put them in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: find two handtowel and put them in toilet.

your action:

Response: go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to toilet 1<|im_end|>move handtowel 1 to toilet 1<|im_end|>go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two newspaper and put them in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: find two newspaper and put them in sofa.

your action:

Response: go to sidetable 2<|im_end|>take newspaper 2 from sidetable 2<|im_end|>go to sofa 1<|im_end|>move newspaper 2 to sofa 1<|im_end|>go to diningtable 1<|im_end|>take newspaper 1 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move newspaper 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two toiletpaper and put them in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two toiletpaper and put them in cabinet.

your action:

Response: go to garbagecan 1<|im_end|>take toiletpaper 2 from garbagecan 1<|im_end|>go to cabinet 6<|im_end|>open cabinet 6<|im_end|>move toiletpaper 2 to cabinet 6<|im_end|>go to countertop 2<|im_end|>take toiletpaper 1 from countertop 2<|im_end|>go to cabinet 6<|im_end|>move toiletpaper 1 to cabinet 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some soapbottle on countertop.

your action:

Response: go to toilet 1<|im_end|>take soapbottle 3 from toilet 1<|im_end|>go to countertop 1<|im_end|>move soapbottle 3 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a soapbottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a soapbottle in garbagecan.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take soapbottle 2 from cabinet 2<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the book with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: examine the book with the desklamp.

your action:

Response: go to desk 1<|im_end|>take book 3 from desk 1<|im_end|>go to shelf 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: put a keychain in armchair.

your action:

Response: go to dresser 1<|im_end|>take keychain 1 from dresser 1<|im_end|>go to armchair 1<|im_end|>move keychain 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean lettuce in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean lettuce in diningtable.

your action:

Response: go to diningtable 3<|im_end|>take lettuce 2 from diningtable 3<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 2 with sinkbasin 1<|im_end|>go to diningtable 3<|im_end|>move lettuce 2 to diningtable 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a pillow in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put a pillow in sofa.

your action:

Response: go to armchair 1<|im_end|>take pillow 1 from armchair 1<|im_end|>go to sofa 1<|im_end|>move pillow 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two saltshaker and put them in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two saltshaker and put them in sidetable.

your action:

Response: go to diningtable 3<|im_end|>take saltshaker 4 from diningtable 3<|im_end|>go to sidetable 1<|im_end|>move saltshaker 4 to sidetable 1<|im_end|>go to diningtable 3<|im_end|>take saltshaker 3 from diningtable 3<|im_end|>go to sidetable 1<|im_end|>move saltshaker 3 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some egg and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some egg and put it in fridge.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take egg 4 from fridge 1<|im_end|>go to drawer 2<|im_end|>clean egg 4 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>move egg 4 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a garbagecan 1, a handtowelholder 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean soapbar in toilet.

your action:

Response: go to toilet 1<|im_end|>take soapbar 3 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 3 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 3 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cellphone in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: put two cellphone in dresser.

your action:

Response: go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to drawer 7<|im_end|>move cellphone 2 to dresser 1<|im_end|>go to shelf 1<|im_end|>take cellphone 1 from shelf 1<|im_end|>go to drawer 7<|im_end|>move cellphone 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two tomato and put them in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two tomato and put them in countertop.

your action:

Response: go to garbagecan 1<|im_end|>take tomato 3 from garbagecan 1<|im_end|>go to countertop 1<|im_end|>move tomato 3 to countertop 1<|im_end|>go to diningtable 1<|im_end|>take tomato 2 from diningtable 1<|im_end|>go to countertop 1<|im_end|>move tomato 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some remotecontrol on armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.

Your task is to: put some remotecontrol on armchair.

your action:

Response: go to coffeetable 1<|im_end|>take remotecontrol 1 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some lettuce and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some lettuce and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take lettuce 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 2 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move lettuce 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the tissuebox with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: examine the tissuebox with the desklamp.

your action:

Response: go to garbagecan 1<|im_end|>take tissuebox 3 from garbagecan 1<|im_end|>go to sidetable 1<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some egg and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some egg and put it in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean egg 1 with sinkbasin 1<|im_end|>go to garbagecan 1<|im_end|>move egg 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some spoon and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some spoon and put it in drawer.

your action:

Response: go to countertop 2<|im_end|>take spoon 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean spoon 1 with sinkbasin 1<|im_end|>go to cabinet 16<|im_end|>move spoon 1 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two box in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two box in coffeetable.

your action:

Response: go to diningtable 1<|im_end|>take box 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move box 2 to coffeetable 1<|im_end|>go to dresser 1<|im_end|>take box 1 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move box 1 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean soapbar in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean soapbar in toilet.

your action:

Response: go to sidetable 1<|im_end|>take soapbar 3 from sidetable 1<|im_end|>go to bathtubbasin 1<|im_end|>clean soapbar 3 with bathtubbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 3 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to coffeemachine 1<|im_end|>take mug 3 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool mug 3 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some toiletpaper on toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put some toiletpaper on toiletpaperhanger.

your action:

Response: go to countertop 1<|im_end|>take toiletpaper 3 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 3 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cd in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: put a cd in dresser.

your action:

Response: go to garbagecan 1<|im_end|>take cd 3 from garbagecan 1<|im_end|>go to dresser 1<|im_end|>move cd 3 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two dishsponge in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put two dishsponge in toilet.

your action:

Response: go to garbagecan 1<|im_end|>take dishsponge 4 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move dishsponge 4 to toilet 1<|im_end|>go to bathtubbasin 1<|im_end|>take dishsponge 2 from bathtubbasin 1<|im_end|>go to toilet 1<|im_end|>move dishsponge 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two toiletpaper and put them in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: find two toiletpaper and put them in cabinet.

your action:

Response: go to garbagecan 1<|im_end|>take toiletpaper 4 from garbagecan 1<|im_end|>go to cabinet 6<|im_end|>open cabinet 6<|im_end|>move toiletpaper 4 to cabinet 6<|im_end|>go to countertop 1<|im_end|>take toiletpaper 2 from countertop 1<|im_end|>go to cabinet 6<|im_end|>move toiletpaper 2 to cabinet 6<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1.

Your task is to: put a keychain in armchair.

your action:

Response: go to coffeetable 1<|im_end|>take keychain 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move keychain 2 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in fridge.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take apple 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat apple 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>move apple 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in countertop.

your action:

Response: go to countertop 2<|im_end|>take potato 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move potato 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a clean cloth in drawer.

your action:

Response: go to countertop 1<|im_end|>take cloth 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 2 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>open drawer 3<|im_end|>move cloth 2 to drawer 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in stoveburner.

your action:

Response: go to stoveburner 3<|im_end|>take kettle 3 from stoveburner 3<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 3 with sinkbasin 1<|im_end|>go to stoveburner 2<|im_end|>move kettle 3 to stoveburner 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two keychain in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: put two keychain in armchair.

your action:

Response: go to sidetable 1<|im_end|>take keychain 2 from sidetable 1<|im_end|>go to armchair 1<|im_end|>move keychain 2 to armchair 1<|im_end|>go to coffeetable 1<|im_end|>take keychain 1 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move keychain 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean potato in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean potato in countertop.

your action:

Response: go to countertop 3<|im_end|>take potato 2 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean potato 2 with sinkbasin 1<|im_end|>go to countertop 3<|im_end|>move potato 2 to countertop 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some keychain on sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: put some keychain on sofa.

your action:

Response: go to coffeetable 1<|im_end|>take keychain 1 from coffeetable 1<|im_end|>go to sofa 1<|im_end|>move keychain 1 to sofa 1<|im_end|>