Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cd in safe.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: put two cd in safe.

your action:

Response: go to dresser 1<|im_end|>take cd 2 from dresser 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 2 to safe 1<|im_end|>go to sidetable 1<|im_end|>take cd 1 from sidetable 1<|im_end|>go to safe 1<|im_end|>move cd 1 to safe 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two soapbar in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put two soapbar in drawer.

your action:

Response: go to sinkbasin 1<|im_end|>take soapbar 2 from sinkbasin 1<|im_end|>go to drawer 7<|im_end|>move soapbar 2 to drawer 7<|im_end|>go to toilet 1<|im_end|>take soapbar 3 from toilet 1<|im_end|>go to drawer 7<|im_end|>move soapbar 3 to drawer 7<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cd in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: put two cd in shelf.

your action:

Response: go to diningtable 1<|im_end|>take cd 2 from diningtable 1<|im_end|>go to shelf 3<|im_end|>move cd 2 to shelf 3<|im_end|>go to diningtable 1<|im_end|>take cd 1 from diningtable 1<|im_end|>go to shelf 3<|im_end|>move cd 1 to shelf 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pot and put it in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pot and put it in stoveburner.

your action:

Response: go to countertop 3<|im_end|>take pot 1 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to stoveburner 4<|im_end|>move pot 1 to stoveburner 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cup in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put two cup in cabinet.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take cup 3 from fridge 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 3<|im_end|>move cup 3 to cabinet 3<|im_end|>go to fridge 1<|im_end|>take cup 2 from fridge 1<|im_end|>go to cabinet 4<|im_end|>move cup 2 to cabinet 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: put a cellphone in shelf.

your action:

Response: go to sidetable 1<|im_end|>take cellphone 1 from sidetable 1<|im_end|>go to shelf 1<|im_end|>move cellphone 1 to shelf 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in diningtable.

your action:

Response: go to diningtable 1<|im_end|>take potato 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool potato 2 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move potato 2 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean mug in coffeemachine.

your action:

Response: go to countertop 2<|im_end|>take mug 3 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean mug 3 with sinkbasin 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two egg and put them in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two egg and put them in microwave.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take egg 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>go to fridge 1<|im_end|>take egg 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>move egg 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some potato and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some potato and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move potato 1 to countertop 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.

Your task is to: put a keychain in sidetable.

your action:

Response: go to armchair 1<|im_end|>take keychain 1 from armchair 1<|im_end|>go to sidetable 1<|im_end|>move keychain 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some pan and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some pan and put it in diningtable.

your action:

Response: go to stoveburner 3<|im_end|>take pan 1 from stoveburner 3<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to diningtable 3<|im_end|>move pan 1 to diningtable 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some remotecontrol on dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.

Your task is to: put some remotecontrol on dresser.

your action:

Response: go to diningtable 1<|im_end|>take remotecontrol 1 from diningtable 1<|im_end|>go to dresser 1<|im_end|>move remotecontrol 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a glassbottle in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a glassbottle in countertop.

your action:

Response: go to diningtable 1<|im_end|>take glassbottle 1 from diningtable 1<|im_end|>go to coffeemachine 1<|im_end|>move glassbottle 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some potato and put it in microwave.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some potato and put it in microwave.

your action:

Response: go to microwave 1<|im_end|>open microwave 1<|im_end|>take potato 2 from microwave 1<|im_end|>go to sinkbasin 1<|im_end|>clean potato 2 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>move potato 2 to microwave 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a box in armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: put a box in armchair.

your action:

Response: go to sofa 2<|im_end|>take box 1 from sofa 2<|im_end|>go to armchair 1<|im_end|>move box 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a alarmclock in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: put a alarmclock in desk.

your action:

Response: go to sidetable 1<|im_end|>take alarmclock 2 from sidetable 1<|im_end|>go to desk 1<|im_end|>move alarmclock 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at alarmclock under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: look at alarmclock under the desklamp.

your action:

Response: go to drawer 7<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some apple and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some apple and put it in countertop.

your action:

Response: go to countertop 1<|im_end|>take apple 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool apple 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move apple 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a spraybottle in garbagecan.

your action:

Response: go to cabinet 1<|im_end|>open cabinet 1<|im_end|>take spraybottle 1 from cabinet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in cabinet.

your action:

Response: go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to cabinet 4<|im_end|>move mug 1 to cabinet 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two pen and put them in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.

Your task is to: find two pen and put them in sidetable.

your action:

Response: go to diningtable 1<|im_end|>take pen 2 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move pen 2 to sidetable 1<|im_end|>go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move pen 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean butterknife in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean butterknife in countertop.

your action:

Response: go to coffeemachine 1<|im_end|>take butterknife 2 from countertop 1<|im_end|>go to drawer 2<|im_end|>clean butterknife 2 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move butterknife 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some apple and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some apple and put it in garbagecan.

your action:

Response: go to sinkbasin 1<|im_end|>take apple 4 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool apple 4 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move apple 4 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some keychain on sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 1, a garbagecan 1, a ottoman 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, and a tvstand 1.

Your task is to: put some keychain on sofa.

your action:

Response: go to diningtable 1<|im_end|>take keychain 1 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move keychain 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot cup in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot cup in cabinet.

your action:

Response: go to countertop 2<|im_end|>take cup 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat cup 2 with microwave 1<|im_end|>go to cabinet 12<|im_end|>open cabinet 12<|im_end|>move cup 2 to cabinet 12<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a spraybottle in garbagecan.

your action:

Response: go to toilet 1<|im_end|>take spraybottle 1 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in safe.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: put a keychain in safe.

your action:

Response: go to desk 1<|im_end|>take keychain 1 from desk 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move keychain 1 to safe 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some egg and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some egg and put it in garbagecan.

your action:

Response: go to countertop 3<|im_end|>take egg 3 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat egg 3 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move egg 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some lettuce and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some lettuce and put it in fridge.

your action:

Response: go to diningtable 1<|im_end|>take lettuce 3 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 3 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move lettuce 3 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take apple 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool mug in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool mug in coffeemachine.

your action:

Response: go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some cd on shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put some cd on shelf.

your action:

Response: go to cabinet 2<|im_end|>open cabinet 1<|im_end|>take cd 1 from cabinet 1<|im_end|>go to cabinet 3<|im_end|>move cd 1 to shelf 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some book on desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put some book on desk.

your action:

Response: go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to desk 1<|im_end|>move book 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some vase on sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put some vase on sidetable.

your action:

Response: go to dresser 1<|im_end|>take vase 3 from dresser 1<|im_end|>go to sidetable 2<|im_end|>move vase 3 to sidetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two tissuebox in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two tissuebox in garbagecan.

your action:

Response: go to diningtable 1<|im_end|>take tissuebox 2 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move tissuebox 2 to garbagecan 1<|im_end|>go to diningtable 1<|im_end|>take tissuebox 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move tissuebox 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool pan in stoveburner.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool pan in stoveburner.

your action:

Response: go to diningtable 1<|im_end|>take pan 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool pan 1 with fridge 1<|im_end|>go to stoveburner 3<|im_end|>move pan 1 to stoveburner 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean cloth in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put a clean cloth in countertop.

your action:

Response: go to bathtubbasin 1<|im_end|>take cloth 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move cloth 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two creditcard and put them in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.

Your task is to: find two creditcard and put them in sofa.

your action:

Response: go to armchair 1<|im_end|>take creditcard 3 from armchair 1<|im_end|>go to sofa 1<|im_end|>move creditcard 3 to sofa 1<|im_end|>go to shelf 2<|im_end|>take creditcard 2 from tvstand 1<|im_end|>go to sofa 1<|im_end|>move creditcard 2 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in cabinet.

your action:

Response: go to drawer 8<|im_end|>take kettle 2 from stoveburner 6<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 3<|im_end|>move kettle 2 to cabinet 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a pen in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.

Your task is to: put a pen in drawer.

your action:

Response: go to dresser 1<|im_end|>take pen 3 from dresser 1<|im_end|>go to drawer 5<|im_end|>move pen 3 to drawer 5<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a keychain in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 1, a garbagecan 1, a ottoman 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, and a tvstand 1.

Your task is to: put a keychain in sofa.

your action:

Response: go to shelf 8<|im_end|>take keychain 1 from shelf 8<|im_end|>go to sofa 1<|im_end|>move keychain 1 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean knife in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean knife in drawer.

your action:

Response: go to countertop 2<|im_end|>take knife 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to drawer 10<|im_end|>move knife 1 to drawer 10<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some mug and put it in coffeemachine.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some mug and put it in coffeemachine.

your action:

Response: go to countertop 2<|im_end|>take mug 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a creditcard in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: put a creditcard in sofa.

your action:

Response: go to sidetable 1<|im_end|>take creditcard 3 from sidetable 1<|im_end|>go to sofa 2<|im_end|>move creditcard 3 to sofa 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some soapbottle on toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put some soapbottle on toilet.

your action:

Response: go to countertop 1<|im_end|>take soapbottle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two bowl and put them in dresser.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: find two bowl and put them in dresser.

your action:

Response: go to shelf 1<|im_end|>take bowl 3 from shelf 1<|im_end|>go to drawer 7<|im_end|>move bowl 3 to dresser 1<|im_end|>go to shelf 2<|im_end|>take bowl 1 from shelf 2<|im_end|>go to drawer 7<|im_end|>move bowl 1 to dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean ladle in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean ladle in cabinet.

your action:

Response: go to countertop 1<|im_end|>take ladle 3 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 3 with sinkbasin 1<|im_end|>go to cabinet 13<|im_end|>move ladle 3 to cabinet 13<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take alarmclock 1 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at plate under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: look at plate under the desklamp.

your action:

Response: go to sidetable 1<|im_end|>use desklamp 1<|im_end|>take plate 2 from sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in cart.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a candle in cart.

your action:

Response: go to toilet 1<|im_end|>take candle 1 from toilet 1<|im_end|>go to cart 1<|im_end|>move candle 1 to cart 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the alarmclock with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the alarmclock with the desklamp.

your action:

Response: go to desk 1<|im_end|>take alarmclock 1 from desk 1<|im_end|>go to shelf 2<|im_end|>use desklamp 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some cup and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some cup and put it in sidetable.

your action:

Response: go to diningtable 2<|im_end|>take cup 1 from diningtable 2<|im_end|>go to fridge 1<|im_end|>cool cup 1 with fridge 1<|im_end|>go to sidetable 1<|im_end|>move cup 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot bread in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot bread in fridge.

your action:

Response: go to fridge 1<|im_end|>open fridge 1<|im_end|>take bread 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat bread 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>move bread 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot egg in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot egg in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move egg 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a alarmclock in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 2, a bed 1, a cabinet 1, a desk 2, a desk 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, and a garbagecan 1.

Your task is to: put a alarmclock in desk.

your action:

Response: go to dresser 2<|im_end|>take alarmclock 2 from dresser 2<|im_end|>go to desk 2<|im_end|>move alarmclock 2 to desk 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some book on armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 2, a bed 1, a cabinet 1, a desk 2, a desk 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, and a garbagecan 1.

Your task is to: put some book on armchair.

your action:

Response: go to dresser 2<|im_end|>take book 3 from dresser 2<|im_end|>go to armchair 1<|im_end|>move book 3 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some box on armchair.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, a tvstand 2, and a tvstand 1.

Your task is to: put some box on armchair.

your action:

Response: go to sofa 1<|im_end|>take box 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move box 1 to armchair 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some toiletpaper on toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some toiletpaper on toiletpaperhanger.

your action:

Response: go to countertop 1<|im_end|>take toiletpaper 2 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some apple and put it in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some apple and put it in garbagecan.

your action:

Response: go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two remotecontrol and put them in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.

Your task is to: find two remotecontrol and put them in coffeetable.

your action:

Response: go to tvstand 1<|im_end|>take remotecontrol 4 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 4 to coffeetable 1<|im_end|>go to tvstand 1<|im_end|>take remotecontrol 3 from tvstand 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 3 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot egg in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot egg in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move egg 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a book in bed.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: put a book in bed.

your action:

Response: go to desk 1<|im_end|>take book 1 from desk 1<|im_end|>go to bed 1<|im_end|>move book 1 to bed 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some cloth and put it in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: clean some cloth and put it in toilet.

your action:

Response: go to bathtubbasin 1<|im_end|>take cloth 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean cloth 1 with sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move cloth 1 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some fork and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some fork and put it in sidetable.

your action:

Response: go to countertop 1<|im_end|>take fork 4 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean fork 4 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move fork 4 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some knife and put it in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some knife and put it in drawer.

your action:

Response: go to countertop 2<|im_end|>take knife 2 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean knife 2 with sinkbasin 1<|im_end|>go to drawer 1<|im_end|>move knife 2 to drawer 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two winebottle and put them in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: find two winebottle and put them in cabinet.

your action:

Response: go to countertop 1<|im_end|>take winebottle 2 from countertop 1<|im_end|>go to cabinet 1<|im_end|>open cabinet 1<|im_end|>move winebottle 2 to cabinet 1<|im_end|>go to countertop 1<|im_end|>take winebottle 1 from countertop 1<|im_end|>go to cabinet 1<|im_end|>move winebottle 1 to cabinet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some peppershaker on sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put some peppershaker on sidetable.

your action:

Response: go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take peppershaker 2 from cabinet 4<|im_end|>go to sidetable 1<|im_end|>move peppershaker 2 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some apple and put it in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some apple and put it in fridge.

your action:

Response: go to diningtable 1<|im_end|>take apple 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean apple 2 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 2 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some fork and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some fork and put it in sidetable.

your action:

Response: go to sidetable 1<|im_end|>take fork 1 from sidetable 1<|im_end|>go to sinkbasin 1<|im_end|>clean fork 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move fork 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot plate in fridge.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot plate in fridge.

your action:

Response: go to countertop 1<|im_end|>take plate 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move plate 1 to fridge 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the watch with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.

Your task is to: examine the watch with the desklamp.

your action:

Response: go to dresser 1<|im_end|>use desklamp 1<|im_end|>take watch 4 from dresser 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a candle in sidetable.

your action:

Response: go to toilet 1<|im_end|>take candle 2 from toilet 1<|im_end|>go to sidetable 1<|im_end|>move candle 2 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
clean some pan and put it in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: clean some pan and put it in countertop.

your action:

Response: go to stoveburner 4<|im_end|>take pan 1 from stoveburner 4<|im_end|>go to sinkbasin 1<|im_end|>clean pan 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move pan 1 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a statue in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put a statue in coffeetable.

your action:

Response: go to diningtable 1<|im_end|>take statue 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move statue 2 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two cd in drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.

Your task is to: put two cd in drawer.

your action:

Response: go to desk 1<|im_end|>take cd 1 from desk 1<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move cd 1 to drawer 2<|im_end|>go to sidetable 1<|im_end|>take cd 3 from sidetable 1<|im_end|>go to drawer 2<|im_end|>move cd 3 to drawer 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
cool some apple and put it in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: cool some apple and put it in sidetable.

your action:

Response: go to diningtable 3<|im_end|>take apple 3 from diningtable 3<|im_end|>go to fridge 1<|im_end|>cool apple 3 with fridge 1<|im_end|>go to sidetable 1<|im_end|>move apple 3 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in garbagecan.

your action:

Response: go to countertop 2<|im_end|>take apple 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat apple 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 2 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two remotecontrol and put them in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.

Your task is to: find two remotecontrol and put them in coffeetable.

your action:

Response: go to sofa 1<|im_end|>take remotecontrol 3 from sofa 1<|im_end|>go to coffeetable 2<|im_end|>move remotecontrol 3 to coffeetable 2<|im_end|>go to sofa 1<|im_end|>take remotecontrol 2 from sofa 1<|im_end|>go to coffeetable 2<|im_end|>move remotecontrol 2 to coffeetable 2<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cellphone in safe.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: put a cellphone in safe.

your action:

Response: go to desk 1<|im_end|>take cellphone 2 from desk 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cellphone 2 to safe 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
heat some plate and put it in diningtable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: heat some plate and put it in diningtable.

your action:

Response: go to shelf 2<|im_end|>take plate 1 from shelf 2<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move plate 1 to diningtable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool bowl in cabinet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool bowl in cabinet.

your action:

Response: go to sinkbasin 1<|im_end|>take bowl 3 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool bowl 3 with fridge 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 3<|im_end|>move bowl 3 to cabinet 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool cup in shelf.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool cup in shelf.

your action:

Response: go to diningtable 1<|im_end|>take cup 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool cup 1 with fridge 1<|im_end|>go to shelf 3<|im_end|>move cup 1 to shelf 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a cool potato in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a cool potato in garbagecan.

your action:

Response: go to microwave 1<|im_end|>open microwave 1<|im_end|>take potato 1 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move potato 1 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two tissuebox in coffeetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.

Your task is to: put two tissuebox in coffeetable.

your action:

Response: go to diningtable 1<|im_end|>take tissuebox 3 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 3 to coffeetable 1<|im_end|>go to diningtable 1<|im_end|>take tissuebox 2 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 2 to coffeetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
look at cd under the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.

Your task is to: look at cd under the desklamp.

your action:

Response: go to sidetable 1<|im_end|>use desklamp 1<|im_end|>take cd 1 from sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some spraybottle on drawer.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some spraybottle on drawer.

your action:

Response: go to countertop 2<|im_end|>take spraybottle 4 from countertop 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move spraybottle 4 to drawer 4<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two watch and put them in sidetable.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.

Your task is to: find two watch and put them in sidetable.

your action:

Response: go to coffeetable 1<|im_end|>take watch 2 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>move watch 2 to sidetable 1<|im_end|>go to coffeetable 1<|im_end|>take watch 1 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>move watch 1 to sidetable 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a clean kettle in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a clean kettle in countertop.

your action:

Response: go to stoveburner 4<|im_end|>take kettle 2 from stoveburner 4<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move kettle 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a candle in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a candle in countertop.

your action:

Response: go to toilet 1<|im_end|>take candle 2 from toilet 1<|im_end|>go to countertop 1<|im_end|>move candle 2 to countertop 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two laptop and put them in desk.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.

Your task is to: find two laptop and put them in desk.

your action:

Response: go to bed 1<|im_end|>take laptop 3 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 3 to desk 1<|im_end|>go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
find two creditcard and put them in sofa.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.

Your task is to: find two creditcard and put them in sofa.

your action:

Response: go to armchair 1<|im_end|>take creditcard 1 from armchair 1<|im_end|>go to sofa 1<|im_end|>move creditcard 1 to sofa 1<|im_end|>go to coffeetable 2<|im_end|>take creditcard 4 from coffeetable 2<|im_end|>go to sofa 1<|im_end|>move creditcard 4 to sofa 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put some toiletpaper on toiletpaperhanger.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put some toiletpaper on toiletpaperhanger.

your action:

Response: go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a hot apple in countertop.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.

Your task is to: put a hot apple in countertop.

your action:

Response: go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to countertop 3<|im_end|>move apple 1 to countertop 3<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the bowl with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: examine the bowl with the desklamp.

your action:

Response: go to desk 1<|im_end|>use desklamp 1<|im_end|>take bowl 2 from desk 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put two spraybottle in garbagecan.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.

Your task is to: put two spraybottle in garbagecan.

your action:

Response: go to countertop 1<|im_end|>take spraybottle 4 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 4 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take spraybottle 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 3 to garbagecan 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
put a spraybottle in toilet.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.

Your task is to: put a spraybottle in toilet.

your action:

Response: go to sidetable 1<|im_end|>take spraybottle 3 from sidetable 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 3 to toilet 1<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
examine the pen with the desklamp.

Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-

You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.

Your task is to: examine the pen with the desklamp.

your action:

Response: go to sidetable 1<|im_end|>take pen 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>use desklamp 1<|im_end|>