{"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, go to the south. If you can finish that, try to go east. That done, retrieve the keycard from the chair. And then, close the Microsoft limited edition box. After that, travel south. Once you finish that, look and see that the safe in the cookhouse is unlocked. And then, assure that the safe within the cookhouse is open. Once you have opened the safe, pick up the Microsoft limited edition latchkey from the safe. With the Microsoft limited edition latchkey, travel north. And then, lock the Microsoft limited edition box inside the studio. After that, move west. And then, make an attempt to go south. Okay, and then, attempt to go east. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.\nYou are carrying: a top hat and a worm.\n\nyour action: ", "response": "go south<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>close Microsoft limited edition box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go north<|im_end|>lock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>", "game_size": "w8-o12-q16", "game_id": 1} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, attempt to take a trip east. Then, make an effort to move north. And then, travel south. And then, go east. Then, make an attempt to head north. Next, try to go to the west. That done, recover the latchkey from the floor of the bedchamber. After that, make sure that the chest inside the bedchamber is unlocked. Then, look and see that the chest inside the bedchamber is ajar. And then, retrieve the non-euclidean keycard from the chest. And then, go east. With that done, make an effort to go to the south. Following that, attempt to go west. Then, go north. After that, head south. After that, make an effort to move west. After that, unlock the non-euclidean locker within the workshop. Then, open the non-euclidean locker. After that, pick up the Quote of the Day Calendar from the non-euclidean locker inside the workshop. Then, take a trip east. After that, make an attempt to head north. And then, you can place the Quote of the Day Calendar into the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. An usual one. You begin looking for stuff.\nYou can see a non-euclidean locker.\nThere is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.\nThere is a legume on the floor.\nYou are carrying: a fresh laundry scented key, a bug and a synthesizer.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>go south<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take Quote of the Day Calendar from non-euclidean locker<|im_end|>go east<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into chest<|im_end|>", "game_size": "w8-o12-q16", "game_id": 2} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could travel north. Once you get through with that, try to go to the west. With that done, move west. And then, head south. Following that, make an attempt to go east. Following that, recover the fudge scented key from the table in the laundromat. Having taken the fudge scented key, unlock the fudge scented box. And then, open the fudge scented box in the laundromat. And then, recover the keycard from the fudge scented box. Then, make an effort to venture west. Once you get through with that, attempt to move north. If you can manage that, attempt to travel east. Once you accomplish that, make absolutely sure that the locker is unlocked. And then, ensure that the locker is open. And then, take the monitor from the locker. And then, put the monitor on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical kind of place. The room is well lit.\nYou need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a stick of butter, a pencil and an insect.\n\nyour action: ", "response": "go north<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented key from table<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on stand<|im_end|>", "game_size": "w8-o12-q16", "game_id": 3} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, make an effort to go south. Then, take a trip west. Then, open the chest in the parlor. Then, recover the passkey from the chest within the parlor. If you can get your hands on the passkey, look and see that the safe inside the parlor is unlocked. And then, ensure that the safe within the parlor is open. Then, pick up the keycard from the safe in the parlor. If you can get your hands on the keycard, unlock the locker in the parlor. After that, open the locker within the parlor. And then, recover the Henderson's style keycard from the locker. And then, attempt to venture east. After that, venture north. After that, unlock the Henderson's style chest. After that, ensure that the Henderson's style chest in the cookery is open. And then, take the Henderson's keycard from the Henderson's style chest. If you have taken the Henderson's keycard, make absolutely sure that the Henderson's gateway in the cookery is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A standard kind of place.\nYou can see a locked Henderson's style chest. You see a closed Canadian box nearby.\nThere is a closed gate leading east. There is a closed Henderson's gateway leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Canadian key.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>go east<|im_end|>go north<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take Henderson's keycard from Henderson's style chest<|im_end|>unlock Henderson's gateway with Henderson's keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 4} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head west. And then, try to take a trip west. And then, make an effort to travel north. Then, retrieve the Henderson's style keycard from the type C chest. And then, make an effort to travel south. Once you accomplish that, doublecheck that the Henderson's style safe is unlocked. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. After that, retrieve the keycard from the Henderson's style safe in the chamber. If you can get your hands on the keycard, unlock the box. And then, ensure that the box within the chamber is open. Then, retrieve the latchkey from the box. With the latchkey, venture north. And then, unlock the portal inside the kitchenette. After that, assure that the portal is open. After that, attempt to go to the east. Then, make absolutely sure that the portal is closed. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're not going to believe this, but you've just entered a bedroom.\nYou make out a bed. You shudder, but continue examining the bed. The bed is ordinary. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying: a type C latchkey and a monitor.\n\nyour action: ", "response": "go west<|im_end|>go west<|im_end|>go north<|im_end|>take Henderson's style keycard from type C chest<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>", "game_size": "w8-o12-q16", "game_id": 5} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could attempt to go to the north. After that, go to the north. With that done, recover the cuboid latchkey from the locker. And then, attempt to move south. After that, make sure that the cuboid hatch in the basement is unlocked with the cuboid latchkey. And then, open the cuboid hatch in the basement. After that, make an effort to take a trip east. With that accomplished, make an effort to go to the north. Following that, move east. With that accomplished, attempt to take a trip south. And then, go south. And then, pick up the pair of headphones from the floor of the closet. With the pair of headphones, venture north. With that done, ensure that the passageway is open. Then, make an effort to go to the west. Then, you can deposit the pair of headphones into the spherical safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nFancy seeing you here. Here, by the way, being the workshop.\nYou see a coffer. You can make out a mantle. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a spherical keycard.\n\nyour action: ", "response": "go north<|im_end|>go north<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>go north<|im_end|>open passageway<|im_end|>go west<|im_end|>insert pair of headphones into spherical safe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 6} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the east. Then, try to go to the east. That done, take a trip north. And then, make an effort to go west. And then, pick up the kettle from the chair in the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place.\nYou smell a sickening smell, and follow it to a table. The table is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cauliflower, a fly larva and a towel.\n\nyour action: ", "response": "go east<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>take kettle from chair<|im_end|>", "game_size": "w8-o12-q16", "game_id": 7} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to assure that the type 1 safe inside the cubicle is closed. Then, move east. Once you get around to doing that, pick-up the formless latchkey from the floor of the attic. With the formless latchkey, unlock the formless locker inside the attic with the formless latchkey. Having unlocked the formless locker, doublecheck that the formless locker within the attic is opened. Then, pick up the Canadian style key from the formless locker. And then, head west. With that accomplished, unlock the Canadian style box with the Canadian style key. After you have unlocked the Canadian style box, make it so that the Canadian style box in the cubicle is opened. And then, pick up the key from the Canadian style box. With the key, attempt to go to the east. And then, make it so that the chest in the attic is unlocked. Then, assure that the chest is open. And then, pick up the type 1 latchkey from the chest inside the attic. If you have got the type 1 latchkey, try to go west. Then, lock the type 1 safe within the cubicle with the type 1 latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A standard one. The room is well lit.\nYou can see a type 1 safe. Something scurries by right in the corner of your eye. Probably nothing. The type 1 safe is empty! This is the worst thing that could possibly happen, ever! You can make out a locked usual looking Canadian style box nearby.\nThere is a closed door leading north. There is a closed hatch leading west. You need an unguarded exit? You should try going east.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "close type 1 safe<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Canadian style key from formless locker<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take key from Canadian style box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 1 latchkey from chest<|im_end|>go west<|im_end|>lock type 1 safe with type 1 latchkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 8} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the north. With that accomplished, go to the north. Okay, and then, go to the west. Once you accomplish that, venture west. After that, take a trip south. Then, attempt to go to the east. Then, go to the south. Then, pick-up the TextWorld style key from the floor of the garage. And then, doublecheck that the TextWorld style chest is unlocked. Having unlocked the TextWorld style chest, ensure that the TextWorld style chest inside the garage is open. After that, retrieve the passkey from the TextWorld style chest. After that, move north. Following that, make sure that the chest is unlocked. After that, ensure that the chest is open. If you have opened the chest, pick up the shoe from the chest inside the basement. After you have got the shoe, ditch the shoe on the floor of the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nThis just in- You, in the studio. Let's see what's in here.\nYou hear a noise behind you and spin around, but you can't see anything other than a mantle. But there isn't a thing on it. It would have been so cool if there was stuff on the mantle.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a legume and a vanilla scented key.\n\nyour action: ", "response": "go north<|im_end|>go north<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>drop shoe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 9} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Following that, try to venture south. Then, make an effort to travel east. Then, retrieve the Canadian latchkey from the bench. And then, make an attempt to move north. That done, insert the Canadian latchkey into the Canadian safe in the attic's lock to unlock it. Then, make sure that the Canadian safe inside the attic is ajar. After opening the Canadian safe, take the keycard from the Canadian safe within the attic. Then, take a trip south. After that, make absolutely sure that the locker within the bedchamber is unlocked. After that, look and see that the locker is open. And then, take the lamp from the locker. After picking up the lamp, make an effort to venture west. Next, venture north. Then, move east. Then, rest the lamp on the workbench inside the attic. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A standard one.\nYou make out a locked Canadian safe close by. Were you looking for a safe? Because look over there, it's a safe! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. What a coincidence, weren't you just thinking about a workbench? But the thing is empty.\nThere is a closed gate leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.\nYou are carrying: a grape and a poem.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian latchkey from bench<|im_end|>go north<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>put lamp on workbench<|im_end|>", "game_size": "w8-o12-q16", "game_id": 10} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the safe. After that, ensure that the safe is open. Then, recover the keycard from the safe inside the sauna. Then, try to venture north. And then, unlock the box inside the workshop. And then, doublecheck that the box is wide open. And then, pick up the non-euclidean latchkey from the box. And then, look and see that the non-euclidean box inside the workshop is unlocked. And then, doublecheck that the non-euclidean box is opened. Having pulled open the non-euclidean box, retrieve the formless key from the non-euclidean box. Then, make sure that the formless safe within the workshop is unlocked. And then, ensure that the formless safe in the workshop is open. And then, retrieve the cd from the formless safe. With the cd, venture south. After that, make sure that the chest inside the sauna is wide open. And then, you can deposit the cd into the chest within the sauna. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. An usual one.\nYou can see a closed normal looking chest nearby. You can make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nThere is a closed door leading east. There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.\nYou are carrying: a key and a passkey.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take formless key from non-euclidean box<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take cd from formless safe<|im_end|>go south<|im_end|>open chest<|im_end|>insert cd into chest<|im_end|>", "game_size": "w8-o12-q16", "game_id": 11} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type 8 locker is unlocked with the type 8 latchkey. After that, open the type 8 locker within the study. After pulling open the type 8 locker, recover the fresh laundry scented keycard from the type 8 locker. After picking up the fresh laundry scented keycard, head north. Next, look and see that the fresh laundry scented locker is unlocked. After that, open the fresh laundry scented locker. After that, take the rectangular key from the fresh laundry scented locker. After that, venture south. With that accomplished, insert the rectangular key into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. If you have pulled open the rectangular locker, take the type F latchkey from the rectangular locker inside the study. If you can get your hands on the type F latchkey, make an attempt to travel north. And then, insert the type F latchkey into the type F box's lock to unlock it. After unlocking the type F box, open the type F box. After that, recover the worm from the type F box within the vault. After stealing the worm, throw the worm on the floor of the vault. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the study.\nYou see a rectangular locker. A rectangular locker... Is that really what you were looking for? Look over there! a type 8 locker.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a cashew and a type 8 latchkey.\n\nyour action: ", "response": "unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take fresh laundry scented keycard from type 8 locker<|im_end|>go north<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take rectangular key from fresh laundry scented locker<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take type F latchkey from rectangular locker<|im_end|>go north<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take worm from type F box<|im_end|>drop worm<|im_end|>", "game_size": "w8-o12-q16", "game_id": 12} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to travel east. Okay, and then, pick up the Canadian limited edition key from the plate. And then, make it so that the Canadian limited edition chest is unlocked. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, recover the type 3 latchkey from the Canadian limited edition chest in the scullery. With the type 3 latchkey, attempt to head west. With that done, make absolutely sure that the type 3 hatch within the cookhouse is unlocked with the type 3 latchkey. Once you have unlocked the type 3 hatch, ensure that the type 3 hatch is open. And then, move north. Then, move north. With that done, go east. Once you manage that, make an attempt to go east. That done, venture south. And then, head west. After that, take the key from the shelf in the laundromat. After that, check that the locker is unlocked with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one.\nThere is a closed type 3 hatch leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go east<|im_end|>take Canadian limited edition key from plate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take type 3 latchkey from Canadian limited edition chest<|im_end|>go west<|im_end|>unlock type 3 hatch with type 3 latchkey<|im_end|>open type 3 hatch<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>take key from shelf<|im_end|>unlock locker with key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 13} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is how to play! First off, unlock the locker. If you have unlocked the locker, open the locker. After opening the locker, take the Microsoft style passkey from the locker. After that, unlock the Microsoft style safe within the canteen. And then, ensure that the Microsoft style safe is open. After that, retrieve the latchkey from the Microsoft style safe inside the canteen. And then, check that the box in the canteen is unlocked with the latchkey. After unlocking the box, doublecheck that the box is ajar. Then, take the non-euclidean latchkey from the box. Then, unlock the non-euclidean chest. Then, open the non-euclidean chest within the canteen. And then, take the Microsoft key from the non-euclidean chest within the canteen. And then, make it so that the Microsoft gateway is unlocked with the Microsoft key. After that, ensure that the Microsoft gateway is open. If you have opened the Microsoft gateway, go south. Once you manage that, pick-up the cane from the floor of the cellar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean chest. What's that over there? It looks like it's a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft style safe. You see a locker.\nThere is a closed door leading east. There is a closed Microsoft gateway leading south.\nYou are carrying: a fondue and a keycard.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft key from non-euclidean chest<|im_end|>unlock Microsoft gateway with Microsoft key<|im_end|>open Microsoft gateway<|im_end|>go south<|im_end|>take cane<|im_end|>", "game_size": "w8-o12-q16", "game_id": 14} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. After that, take a trip south. And then, try to go west. Following that, attempt to go to the north. Then, make an attempt to go to the north. And then, travel east. Once you succeed at that, try to take a trip east. After that, pick up the type 9 latchkey from the mantelpiece in the playroom. After that, attempt to venture west. After that, go to the west. Okay, and then, make an attempt to take a trip south. And then, unlock the type 9 chest in the workshop. Then, ensure that the type 9 chest is open. After that, retrieve the Comic Strip Calendar from the type 9 chest inside the workshop. Then, head east. And then, deposit the Comic Strip Calendar on the floor of the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've entered a pantry.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>take type 9 latchkey from mantelpiece<|im_end|>go west<|im_end|>go west<|im_end|>go south<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take Comic Strip Calendar from type 9 chest<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>", "game_size": "w8-o12-q16", "game_id": 15} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture east. Then, venture south. Following that, go south. Once you accomplish that, travel west. Then, try to travel north. With that over with, retrieve the passkey from the case in the studio. And then, head south. And then, make an effort to venture east. With that accomplished, go north. Following that, insert the passkey into the chest's lock to unlock it. And then, open the chest in the steam room. Then, recover the key from the chest. And then, unlock the box inside the steam room with the key. After that, open the box within the steam room. And then, retrieve the type Z key from the box in the steam room. Then, unlock the type Z locker in the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nLook around you. Take it all in. It's not every day someone gets to be in a dish-pit.\nYou need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an apple and a worm.\n\nyour action: ", "response": "go east<|im_end|>go south<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type Z key from box<|im_end|>unlock type Z locker with type Z key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 16} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. Then, make an effort to go to the west. Then, move north. And then, assure that the box inside the pantry is wide open. After that, pick up the spherical keycard from the box inside the pantry. After that, try to move south. Following that, assure that the spherical chest inside the cookery is unlocked. Then, make sure that the spherical chest within the cookery is ajar. And then, retrieve the keycard from the spherical chest. After taking the keycard, make an attempt to go east. Then, look and see that the safe in the bathroom is unlocked. And then, open the safe in the bathroom. And then, recover the latchkey from the safe within the bathroom. And then, attempt to venture north. If you can get through with that, unlock the gateway in the bar. Then, doublecheck that the gateway is ajar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. A typical kind of place.\nThere is a closed gateway leading east. There is a closed door leading west. There is an unguarded exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>go north<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>", "game_size": "w8-o12-q16", "game_id": 17} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the TextWorld chest is wide open. After that, retrieve the passkey from the TextWorld chest within the chamber. After that, look and see that the box within the chamber is unlocked with the passkey. Then, look and see that the box within the chamber is open. And then, take the key from the box. Then, insert the key into the chest inside the chamber's lock to unlock it. Then, assure that the chest is opened. After that, pick up the cuboid keycard from the chest. After that, venture west. Then, unlock the cuboid locker inside the studio with the cuboid keycard. Then, ensure that the cuboid locker in the studio is open. After you have pulled open the cuboid locker, pick up the formless latchkey from the cuboid locker inside the studio. After that, doublecheck that the formless chest within the studio is unlocked. After that, ensure that the formless chest within the studio is open. And then, pick up the cucumber from the formless chest within the studio. And then, eat the cucumber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A standard kind of place.\nYou see a gleam over in a corner, where you can see a chest. You can make out a box. You can make out a TextWorld chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a gleam over in a corner, where you can see a bookshelf. But oh no! there's nothing on this piece of trash.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>go west<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cucumber from formless chest<|im_end|>eat cucumber<|im_end|>", "game_size": "w8-o12-q16", "game_id": 18} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Then, lift the Henderson's style latchkey from the floor of the cubicle. With the Henderson's style latchkey, make sure that the Henderson's style box in the cubicle is unlocked. And then, make it so that the Henderson's style box within the cubicle is opened. After opening the Henderson's style box, retrieve the type 0 passkey from the Henderson's style box within the cubicle. With the type 0 passkey, make it so that the type 0 chest is unlocked with the type 0 passkey. And then, open the type 0 chest in the cubicle. Then, take the key from the type 0 chest inside the cubicle. If you can get your hands on the key, make an attempt to move east. With that accomplished, check that the locker is unlocked with the key. After that, ensure that the locker is open. And then, take the passkey from the locker. Once you have got the passkey, check that the chest inside the laundry place is unlocked with the passkey. Then, open the chest. After that, retrieve the keycard from the chest. Then, look and see that the safe within the laundry place is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just shown up in a laundry place.\nYou see a locked safe. You can make out a chest. You make out a locked locker.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a printer and a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take Henderson's style latchkey<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take type 0 passkey from Henderson's style box<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take key from type 0 chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 19} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. And then, retrieve the passkey from the box in the study. And then, move east. If you can get through with that, attempt to move south. After that, make an attempt to head north. Once you succeed at that, venture west. Then, try to venture south. Then, check that the locker is unlocked with the passkey. Then, open the locker. And then, take the Microsoft passkey from the locker inside the sauna. And then, unlock the Microsoft locker inside the sauna. After that, open the Microsoft locker in the sauna. And then, pick up the cuboid key from the Microsoft locker within the sauna. After that, make an attempt to go to the north. Then, make absolutely sure that the cuboid safe inside the study is unlocked with the cuboid key. After that, open the cuboid safe in the study. Then, pick up the pen from the cuboid safe. And then, head east. After that, make an attempt to take a trip south. And then, sit the pen on the rack. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. A normal one.\nYou can make out a locked Microsoft locker right there by you. You see a locker. Wow, isn't TextWorld just the best?\nThere is a closed portal leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take passkey from box<|im_end|>go east<|im_end|>go south<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft passkey from locker<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take cuboid key from Microsoft locker<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take pen from cuboid safe<|im_end|>go east<|im_end|>go south<|im_end|>put pen on rack<|im_end|>", "game_size": "w8-o12-q16", "game_id": 20} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Next, move south. Then, pick up the type 8 keycard from the floor of the kitchen. Then, make it so that the type 8 safe is unlocked. And then, open the type 8 safe in the kitchen. After you have opened the type 8 safe, recover the American latchkey from the type 8 safe. And then, head west. Next, make an effort to go north. After that, make an effort to head north. With that done, look and see that the American locker in the workshop is unlocked. After that, open the American locker. And then, retrieve the keycard from the American locker within the workshop. After that, try to move south. And then, try to take a trip south. And then, attempt to go to the east. That done, unlock the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've just sauntered into a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a banana and an iron.\n\nyour action: ", "response": "go east<|im_end|>go south<|im_end|>take type 8 keycard<|im_end|>unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take American latchkey from type 8 safe<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take keycard from American locker<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 21} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to take a trip east. Following that, head south. Once you finish that, retrieve the cuboid key from the fridge in the scullery. Then, check that the cuboid safe is unlocked with the cuboid key. Then, open the cuboid safe. After that, recover the TextWorld limited edition passkey from the cuboid safe within the scullery. After that, assure that the TextWorld limited edition locker in the scullery is unlocked with the TextWorld limited edition passkey. Then, open the TextWorld limited edition locker. Then, retrieve the TextWorld limited edition keycard from the TextWorld limited edition locker. And then, make an attempt to venture west. With that done, take a trip north. If you can accomplish that, doublecheck that the TextWorld limited edition safe is unlocked. After unlocking the TextWorld limited edition safe, ensure that the TextWorld limited edition safe inside the laundromat is open. Then, recover the key from the TextWorld limited edition safe. After that, try to move south. After that, make sure that the box is unlocked with the key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place. You start to take note of what's in the room.\nA locked TextWorld limited edition safe is right there by you.\nThere is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: an onion and a nest of bats.\n\nyour action: ", "response": "go east<|im_end|>go south<|im_end|>take cuboid key from fridge<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take TextWorld limited edition passkey from cuboid safe<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take TextWorld limited edition keycard from TextWorld limited edition locker<|im_end|>go west<|im_end|>go north<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock box with key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 22} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, ensure that the TextWorld style locker inside the bedroom is open. After that, retrieve the Microsoft passkey from the TextWorld style locker. Then, assure that the Microsoft safe is unlocked. After unlocking the Microsoft safe, ensure that the Microsoft safe within the bedroom is open. Then, take the Henderson's limited edition keycard from the Microsoft safe. After that, check that the Henderson's limited edition portal in the bedroom is unlocked with the Henderson's limited edition keycard. And then, ensure that the Henderson's limited edition portal is open. And then, head east. Then, travel east. With that accomplished, open the case. And then, take the keycard from the case in the steam room. After that, assure that the box inside the steam room is unlocked. After unlocking the box, ensure that the box is open. If you have pulled open the box, pick up the mop from the box in the steam room. And then, try to take a trip west. And then, place the mop on the floor of the cookery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've entered a bedroom.\nA locked Microsoft safe is close by. You can make out a TextWorld style locker. You wonder idly who left that here.\nThere is a closed Henderson's limited edition portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a telephone and a cd.\n\nyour action: ", "response": "open TextWorld style locker<|im_end|>take Microsoft passkey from TextWorld style locker<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take Henderson's limited edition keycard from Microsoft safe<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition portal<|im_end|>go east<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mop from box<|im_end|>go west<|im_end|>drop mop<|im_end|>", "game_size": "w8-o12-q16", "game_id": 23} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to head south. Then, move east. And then, try to go south. After that, travel west. And then, head west. And then, make an effort to move north. That done, try to venture north. That done, take the fudge scented passkey from the box. And then, unlock the fudge scented box within the laundromat. Then, make sure that the fudge scented box in the laundromat is wide open. After that, take the key from the fudge scented box. Then, make an effort to move south. Next, attempt to travel south. That done, make an attempt to head east. And then, close the chest. After that, lock the chest within the salon. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a vanilla scented latchkey, a nest of shrimp and a whisk.\n\nyour action: ", "response": "go south<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>take fudge scented passkey from box<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 24} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, retrieve the spherical keycard from the case inside the cookhouse. After that, assure that the spherical locker is unlocked. Then, ensure that the spherical locker is open. And then, pick up the key from the spherical locker. Having taken the key, try to take a trip north. Okay, and then, make sure that the locker is unlocked. And then, open the locker. And then, take the fresh laundry scented keycard from the locker. Then, unlock the fresh laundry scented chest within the study with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented chest inside the study is open. After that, recover the non-euclidean keycard from the fresh laundry scented chest within the study. Having picked up the non-euclidean keycard, venture south. With that accomplished, unlock the non-euclidean door within the cookhouse. After that, open the non-euclidean door. After that, make an effort to take a trip west. Next, ensure that the freezer is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked spherical locker. You can make out an opened case, which looks ordinary, in the room. The case contains a spherical keycard. You can see a cabinet. You shudder, but continue examining the room. The cabinet is empty, what a horrible day!\nThere is a closed non-euclidean door leading west. There is an exit to the north. Don't worry, it is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical keycard from case<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take non-euclidean keycard from fresh laundry scented chest<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go west<|im_end|>open freezer<|im_end|>", "game_size": "w8-o12-q16", "game_id": 25} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip south. And then, try to go to the west. Then, go to the north. Then, lift the passkey from the floor of the lounge. And then, unlock the chest. And then, make it so that the chest in the lounge is open. Once you have pulled open the chest, pick up the type E latchkey from the chest within the lounge. After getting the type E latchkey, make an attempt to venture south. And then, make an attempt to go east. Okay, and then, check that the type E chest in the vault is unlocked with the type E latchkey. And then, open the type E chest. Then, recover the key from the type E chest inside the vault. After picking up the key, make an attempt to venture west. And then, go north. With that over with, unlock the box in the lounge with the key. After that, open the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is a closed hatch leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\nYou are carrying: a legume, an onion and a rectangular passkey.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type E latchkey from chest<|im_end|>go south<|im_end|>go east<|im_end|>unlock type E chest with type E latchkey<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 26} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture north. If you can succeed at that, open the safe inside the cubicle. And then, take the spherical key from the safe. After that, move south. And then, unlock the spherical safe with the spherical key. And then, open the spherical safe inside the studio. And then, retrieve the passkey from the spherical safe. After that, unlock the door. Then, ensure that the door is open. After that, take a trip south. And then, take the latchkey from the table within the scullery. And then, make it so that the passageway in the scullery is unlocked. Having unlocked the passageway, open the passageway. And then, move east. After that, ensure that the toolbox in the office is open. After that, pick up the mouse from the toolbox. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An usual kind of place.\nYou can see a locked spherical safe right there by you.\nThere is a closed door leading south. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a knife, a fly larva and a laptop.\n\nyour action: ", "response": "go north<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>go south<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey from table<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open toolbox<|im_end|>take mouse from toolbox<|im_end|>", "game_size": "w8-o12-q16", "game_id": 27} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to travel west. Next, take the peanut from the bench. If you can get your hands on the peanut, eat the peanut. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal kind of place.\nYou don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.\nYou are carrying: a sandwich and a TextWorld keycard.\n\nyour action: ", "response": "go west<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>", "game_size": "w8-o12-q16", "game_id": 28} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. And then, venture south. Then, take a trip south. That done, go east. After that, pick up the passkey from the table. Then, make sure that the safe in the shower is unlocked. And then, doublecheck that the safe in the shower is opened. After that, retrieve the keycard from the safe. Then, insert the keycard into the box's lock to unlock it. And then, doublecheck that the box is open. After pulling open the box, take the latchkey from the box within the shower. And then, venture west. Once you finish that, take a trip north. If you can finish that, try to go to the north. That done, look and see that the chest in the scullery is unlocked with the latchkey. And then, make absolutely sure that the chest is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou're not going to believe this, but you've just entered a bathroom. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room for a shelf, and you find a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a shelf in a room.\nThere is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w8-o12-q16", "game_id": 29} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, take the spherical latchkey from the counter inside the closet. And then, try to move north. Then, go to the north. That done, unlock the spherical box with the spherical latchkey. Having unlocked the spherical box, make it so that the spherical box inside the cookery is ajar. After that, take the key from the spherical box. With the key, unlock the chest with the key. Then, open the chest inside the cookery. Then, take the keycard from the chest. Then, try to travel east. And then, unlock the passageway with the keycard. After that, open the passageway. After pulling open the passageway, try to go to the south. With that accomplished, pick up the TextWorld keycard from the mantelpiece. Then, insert the TextWorld keycard into the TextWorld passageway's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen.\nThere is a closed TextWorld passageway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "go south<|im_end|>take spherical latchkey from counter<|im_end|>go north<|im_end|>go north<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take TextWorld keycard from mantelpiece<|im_end|>unlock TextWorld passageway with TextWorld keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 30} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, travel south. With that done, move south. Okay, and then, attempt to move east. That done, take the spoon from the bowl. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou have entered a cellar. Not the cellar you'd expect. No, this is a cellar.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a candy bar, a carrot and a broom.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>go east<|im_end|>take spoon from bowl<|im_end|>", "game_size": "w8-o12-q16", "game_id": 31} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the soap scented safe inside the salon is unlocked with the soap scented passkey. Then, doublecheck that the soap scented safe within the salon is wide open. And then, take the American style key from the soap scented safe. Then, attempt to venture north. And then, insert the American style key into the American style box in the bedroom's lock to unlock it. After that, doublecheck that the American style box within the bedroom is ajar. After that, pick up the rectangular passkey from the American style box. And then, make an effort to head north. Then, head west. Once you do that, move south. After that, travel south. And then, look and see that the rectangular locker is unlocked with the rectangular passkey. After that, make absolutely sure that the rectangular locker inside the bathroom is opened. Then, take the sock from the rectangular locker inside the bathroom. Then, make an effort to move north. And then, ditch the sock on the floor of the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou are in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a soap scented safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is usual. But there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a soap scented passkey and a tv.\n\nyour action: ", "response": "unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take American style key from soap scented safe<|im_end|>go north<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take sock from rectangular locker<|im_end|>go north<|im_end|>drop sock<|im_end|>", "game_size": "w8-o12-q16", "game_id": 32} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the paper towel from the dresser in the washroom. And then, rest the paper towel on the board inside the washroom. Then, make an effort to move north. With that done, go to the south. With that done, pick up the paper towel from the board within the washroom. And then, try to travel north. And then, rest the paper towel on the stand within the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just sauntered into a washroom.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. Classic TextWorld. The dresser contains a paper towel. You can make out a locked safe in the corner. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. On the board you see a fondue.\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take paper towel from dresser<|im_end|>put paper towel on board<|im_end|>go north<|im_end|>go south<|im_end|>take paper towel from board<|im_end|>go north<|im_end|>put paper towel on stand<|im_end|>", "game_size": "w8-o12-q16", "game_id": 33} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is your task for today. First off, open the type Z box within the garage. After that, take the TextWorld key from the type Z box. After that, doublecheck that the TextWorld safe within the garage is unlocked with the TextWorld key. And then, make it so that the TextWorld safe is ajar. Then, take the Canadian style key from the TextWorld safe. And then, insert the Canadian style key into the Canadian style safe's lock to unlock it. After that, look and see that the Canadian style safe is ajar. And then, pick up the type Z latchkey from the Canadian style safe within the garage. Then, make sure that the type Z locker in the garage is unlocked. After that, make absolutely sure that the type Z locker inside the garage is ajar. Having opened the type Z locker, pick up the American keycard from the type Z locker. After taking the American keycard, unlock the American hatch within the garage. Then, make sure that the American hatch is opened. Then, try to head south. Okay, and then, make an effort to travel east. Once you finish that, recover the lampshade from the table inside the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've just shown up in a garage.\nYou see a locked type Z locker right there by you. You can see a locked Canadian style safe. You can see a TextWorld safe. Now why would someone leave that there? You scan the room, seeing a type Z box. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed gateway leading east. There is a closed American hatch leading south.\nThere is a scarf on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open type Z box<|im_end|>take TextWorld key from type Z box<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take Canadian style key from TextWorld safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take type Z latchkey from Canadian style safe<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take American keycard from type Z locker<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from table<|im_end|>", "game_size": "w8-o12-q16", "game_id": 34} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. With that over with, lift the Canadian limited edition key from the floor of the canteen. After that, venture south. Then, unlock the Canadian limited edition chest. Then, ensure that the Canadian limited edition chest is open. Then, recover the spherical keycard from the Canadian limited edition chest in the cellar. Then, go north. With that accomplished, make absolutely sure that the spherical locker in the canteen is unlocked. Then, open the spherical locker. After opening the spherical locker, take the type P passkey from the spherical locker inside the canteen. After that, head south. With that accomplished, make absolutely sure that the type P hatch in the cellar is unlocked with the type P passkey. After unlocking the type P hatch, open the type P hatch in the cellar. And then, make an attempt to go to the east. After that, retrieve the blackberry from the floor of the laundry place. And then, eat the blackberry. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nA locked Canadian limited edition chest is in the room.\nThere is a closed type P hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a printer and a sponge.\n\nyour action: ", "response": "go north<|im_end|>take Canadian limited edition key<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take spherical keycard from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take type P passkey from spherical locker<|im_end|>go south<|im_end|>unlock type P hatch with type P passkey<|im_end|>open type P hatch<|im_end|>go east<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>", "game_size": "w8-o12-q16", "game_id": 35} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to move east. And then, take a trip north. And then, take a trip west. And then, take the type 0 keycard from the stand inside the spare room. Then, go east. After that, unlock the type 0 chest inside the workshop with the type 0 keycard. And then, open the type 0 chest inside the workshop. After that, recover the type F key from the type 0 chest. And then, move south. And then, unlock the type F safe with the type F key. And then, make sure that the type F safe is wide open. And then, retrieve the keycard from the type F safe within the kitchen. Once you have taken the keycard, unlock the chest. And then, open the chest. And then, pick up the salad from the chest in the kitchen. And then, eat the salad. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. A normal one.\nThere is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>go west<|im_end|>take type 0 keycard from stand<|im_end|>go east<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take type F key from type 0 chest<|im_end|>go south<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take keycard from type F safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>", "game_size": "w8-o12-q16", "game_id": 36} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, take a trip north. And then, try to head east. With that done, recover the Microsoft keycard from the type S locker. If you can get your hands on the Microsoft keycard, attempt to take a trip south. That done, insert the Microsoft keycard into the Microsoft safe inside the canteen's lock to unlock it. Once you have unlocked the Microsoft safe, ensure that the Microsoft safe within the canteen is open. After that, retrieve the key from the Microsoft safe inside the canteen. Then, make an attempt to venture north. With that done, attempt to venture west. Then, look and see that the safe in the workshop is unlocked. Then, ensure that the safe is open. And then, pick up the cake scented latchkey from the safe inside the workshop. Then, make an effort to go east. With that over with, go to the south. And then, insert the cake scented latchkey into the cake scented box inside the canteen's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A typical one.\nWere you looking for a cake scented box? Because look over there, it's a cake scented box. You see a Microsoft safe.\nThere is a closed door leading east. There is a closed gate leading south. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.\nThere is a legume on the floor.\nYou are carrying: a type S passkey and a paper towel.\n\nyour action: ", "response": "go west<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft keycard from type S locker<|im_end|>go south<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>go north<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cake scented latchkey from safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 37} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to go east. If you can do that, make an attempt to head north. And then, head east. And then, open the display within the vault. Then, take the formless key from the display. And then, insert the formless key into the formless chest inside the vault's lock to unlock it. And then, make sure that the formless chest in the vault is open. And then, retrieve the American style latchkey from the formless chest in the vault. And then, make an effort to move south. Then, assure that the American style chest is unlocked with the American style latchkey. After that, ensure that the American style chest is open. After that, take the worm from the American style chest inside the office. After that, make an attempt to move north. After that, make an effort to go west. Following that, try to move south. Following that, throw the worm on the floor of the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>go east<|im_end|>open display<|im_end|>take formless key from display<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take American style latchkey from formless chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take worm from American style chest<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>drop worm<|im_end|>", "game_size": "w8-o12-q16", "game_id": 38} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could recover the spherical latchkey from the refrigerator within the kitchenette. And then, check that the spherical box is unlocked with the spherical latchkey. If you have unlocked the spherical box, open the spherical box in the kitchenette. After that, recover the type I latchkey from the spherical box. If you can get your hands on the type I latchkey, try to go west. Then, look and see that the type I locker is unlocked. After that, assure that the type I locker is ajar. Then, pick up the keycard from the type I locker. And then, go to the east. That done, check that the chest is unlocked with the keycard. And then, ensure that the chest is open. And then, retrieve the Henderson's latchkey from the chest. And then, unlock the Henderson's safe in the kitchenette with the Henderson's latchkey. After that, open the Henderson's safe. After that, pick up the passkey from the Henderson's safe. After you have picked up the passkey, check that the safe is unlocked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nYou see a safe. The light flickers for a second, but nothing else happens. You can see a locked Henderson's safe. You can make out a chest. You scan the room for a spherical box, and you find a spherical box. Something scurries by right in the corner of your eye. Probably nothing. You can make out an opened refrigerator right there by you. The refrigerator contains a spherical latchkey!\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical latchkey from refrigerator<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type I latchkey from spherical box<|im_end|>go west<|im_end|>unlock type I locker with type I latchkey<|im_end|>open type I locker<|im_end|>take keycard from type I locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's latchkey from chest<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 39} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. Next, make an effort to venture south. And then, venture east. And then, head east. And then, pick up the American limited edition key from the bed within the chamber. After taking the American limited edition key, insert the American limited edition key into the American limited edition chest's lock to unlock it. Then, make it so that the American limited edition chest within the chamber is ajar. Then, retrieve the key from the American limited edition chest. After that, look and see that the chest is unlocked. And then, assure that the chest within the chamber is ajar. After that, pick up the Canadian limited edition key from the chest within the chamber. With the Canadian limited edition key, make an attempt to head west. Then, attempt to go to the north. Next, unlock the Canadian limited edition safe. And then, ensure that the Canadian limited edition safe inside the spare room is open. After you have pulled open the Canadian limited edition safe, recover the shirt from the Canadian limited edition safe within the spare room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nWell, here we are in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked Canadian limited edition safe.\nThere is an unguarded exit to the south. There is an unguarded exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go east<|im_end|>go east<|im_end|>take American limited edition key from bed<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go west<|im_end|>go north<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take shirt from Canadian limited edition safe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 40} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the formless key from the rack. If you can get your hands on the formless key, assure that the formless box within the spare room is unlocked with the formless key. And then, ensure that the formless box inside the spare room is open. After pulling open the formless box, take the key from the formless box. And then, check that the box is unlocked with the key. After that, make sure that the box is wide open. After that, take the latchkey from the box. If you can get your hands on the latchkey, unlock the safe. And then, ensure that the safe is open. After opening the safe, recover the non-euclidean latchkey from the safe inside the spare room. After stealing the non-euclidean latchkey, move north. Next, venture west. And then, make sure that the non-euclidean hatch inside the basement is unlocked. And then, make absolutely sure that the non-euclidean hatch within the basement is open. After you have opened the non-euclidean hatch, travel south. With that done, close the non-euclidean hatch in the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou make another one of your grand eccentric entrances into a spare room.\nYou can make out a locked safe. You see a box. Were you looking for a formless box? Because look over there, it's a formless box. As if things weren't amazing enough already, you can even see a rack. The rack is standard. On the rack you can see a formless key.\nThere is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a garlic clove on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take formless key from rack<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go north<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>close non-euclidean hatch<|im_end|>", "game_size": "w8-o12-q16", "game_id": 41} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go south. Then, take the TextWorld style passkey from the cabinet. Then, make absolutely sure that the TextWorld style chest inside the laundry place is unlocked. And then, ensure that the TextWorld style chest is open. And then, pick up the latchkey from the TextWorld style chest. And then, go north. And then, unlock the locker in the studio. If you have unlocked the locker, ensure that the locker inside the studio is open. After that, retrieve the rectangular passkey from the locker inside the studio. Then, head south. Then, assure that the rectangular portal within the laundry place is unlocked. And then, look and see that the rectangular portal is ajar. And then, make an attempt to venture south. Then, open the hatch. Then, travel west. Then, recover the sock from the floor of the restroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard one.\nYou smell a wretched smell, and follow it to a locker.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style chest with TextWorld style passkey<|im_end|>open TextWorld style chest<|im_end|>take latchkey from TextWorld style chest<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>go south<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>open hatch<|im_end|>go west<|im_end|>take sock<|im_end|>", "game_size": "w8-o12-q16", "game_id": 42} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to head west. If you can get through with that, travel west. And then, go to the north. After that, try to go to the north. Once you finish that, make an attempt to travel east. Then, head south. With that accomplished, go to the east. Then, recover the fudge scented latchkey from the rack. Then, insert the fudge scented latchkey into the fudge scented box within the restroom's lock to unlock it. And then, make sure that the fudge scented box in the restroom is ajar. If you have opened the fudge scented box, recover the cuboid latchkey from the fudge scented box in the restroom. After taking the cuboid latchkey, check that the cuboid chest inside the restroom is unlocked with the cuboid latchkey. And then, make sure that the cuboid chest is opened. After that, pick up the Henderson's style passkey from the cuboid chest. And then, go to the west. That done, Put the Henderson's style passkey into the Henderson's style passageway inside the study to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out an opened safe. What a letdown! The safe is empty!\nYou need an unguarded exit? You should try going west.\nThere is a sponge on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go west<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented latchkey from rack<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take Henderson's style passkey from cuboid chest<|im_end|>go west<|im_end|>lock Henderson's style passageway with Henderson's style passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 43} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head south. After that, try to move east. Once you finish that, close the box in the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nLook at you, bigshot, walking into a bedroom like it isn't some huge deal.\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.\nYou are carrying: a carrot and a chocolate bar.\n\nyour action: ", "response": "go south<|im_end|>go east<|im_end|>close box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 44} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First, it would be fantastic if you could take a trip west. Then, head west. Then, go south. And then, go east. Once you succeed at that, move east. That done, recover the passkey from the floor of the cookery. After that, check that the safe inside the cookery is unlocked with the passkey. After that, open the safe. After that, retrieve the cuboid latchkey from the safe. Then, take a trip west. And then, go to the south. And then, unlock the cuboid locker. And then, ensure that the cuboid locker inside the pantry is open. After that, recover the lightbulb from the cuboid locker in the pantry. And then, try to venture north. With that accomplished, put the lightbulb on the counter in the attic. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a loaf of bread and a mop.\n\nyour action: ", "response": "go west<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go west<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take lightbulb from cuboid locker<|im_end|>go north<|im_end|>put lightbulb on counter<|im_end|>", "game_size": "w8-o12-q16", "game_id": 45} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to venture east. That done, recover the formless keycard from the floor of the cookery. And then, look and see the formless chest inside the cookery is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nAh, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere.\nYou make out a lavender scented chest.\nThere is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.\nYou are carrying: a potato, a loaf of bread and a pizza.\n\nyour action: ", "response": "go east<|im_end|>take formless keycard<|im_end|>lock formless chest with formless keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 46} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, make an effort to head west. Then, make an attempt to move south. Then, make an attempt to travel north. Next, move east. Then, take the American passkey from the counter in the sauna. After that, make an attempt to head west. If you can accomplish that, move south. And then, check that the American door inside the study is unlocked with the American passkey. Then, ensure that the American door within the study is open. Then, head west. Then, pick up the cake scented keycard from the floor of the cubicle. After that, make an attempt to travel east. And then, insert the cake scented keycard into the cake scented hatch's lock to unlock it. Then, ensure that the cake scented hatch is open. After that, take a trip east. With that accomplished, try to travel north. With that accomplished, take the type 0 key from the drawer. If you can get your hands on the type 0 key, go south. And then, make an attempt to travel west. Then, Put the type 0 key into the type 0 box in the study to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nLook at you, bigshot, walking into a sauna like it isn't some huge deal.\nYou see a drawer. The drawer contains a type 0 key. You can see a closed normal looking rectangular box right there by you. You can see a counter. On the counter you can make out an American passkey. You can't wait to tell the folks at home about this!\nThere is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.\nThere is a rectangular keycard on the floor.\nYou are carrying: a pair of headphones and a tablet.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go north<|im_end|>go east<|im_end|>take American passkey from counter<|im_end|>go west<|im_end|>go south<|im_end|>unlock American door with American passkey<|im_end|>open American door<|im_end|>go west<|im_end|>take cake scented keycard<|im_end|>go east<|im_end|>unlock cake scented hatch with cake scented keycard<|im_end|>open cake scented hatch<|im_end|>go east<|im_end|>go north<|im_end|>take type 0 key from drawer<|im_end|>go south<|im_end|>go west<|im_end|>lock type 0 box with type 0 key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 47} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the Canadian keycard from the mantelpiece in the studio. Then, unlock the Canadian chest in the studio with the Canadian keycard. After that, open the Canadian chest. Then, take the passkey from the Canadian chest within the studio. With the passkey, move east. With that over with, make absolutely sure that the locker within the launderette is unlocked. And then, open the locker. Then, recover the cuboid key from the locker. If you can get your hands on the cuboid key, head south. Then, make an attempt to take a trip west. Once you succeed at that, make an effort to go north. If you can finish that, look and see that the cuboid chest is unlocked with the cuboid key. Then, open the cuboid chest in the studio. After that, take the keycard from the cuboid chest in the studio. After that, check that the passageway is unlocked with the keycard. Then, make it so that the passageway within the studio is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio.\nYou smell a sickening smell, and follow it to a cuboid chest. A locked Canadian chest is close by. You smell a great smell, and follow it to a mantelpiece. You see a Canadian keycard on the mantelpiece.\nThere is a closed passageway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take Canadian keycard from mantelpiece<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>", "game_size": "w8-o12-q16", "game_id": 48} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to move north. Okay, and then, go to the east. After that, attempt to head north. With that accomplished, try to venture west. Following that, look and see that the chest is open. And then, recover the key from the chest in the workshop. After that, unlock the safe in the workshop. And then, open the safe. Then, take the Henderson's style latchkey from the safe. And then, venture east. With that accomplished, venture south. Then, assure that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. Then, take the burger from the Henderson's style locker. Then, eat the burger. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou make a grand eccentric entrance into a kitchenette.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a sock.\n\nyour action: ", "response": "go north<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style latchkey from safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take burger from Henderson's style locker<|im_end|>eat burger<|im_end|>", "game_size": "w8-o12-q16", "game_id": 49} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First stop, venture east. Then, attempt to travel south. And then, open the basket within the launderette. And then, pick up the vanilla scented keycard from the basket. After that, make absolutely sure that the vanilla scented box within the launderette is unlocked with the vanilla scented keycard. After that, open the vanilla scented box. And then, retrieve the passkey from the vanilla scented box inside the launderette. After that, unlock the locker inside the launderette. After that, make absolutely sure that the locker within the launderette is open. And then, recover the key from the locker inside the launderette. Then, go north. And then, try to venture west. And then, unlock the hatch. Then, open the hatch. After that, travel north. And then, recover the fly larva from the floor of the basement. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou're now in a closet.\nWere you looking for a table? Because look over there, it's a table. But the thing is empty.\nThere is a closed hatch leading north. There is a closed gate leading south. You need an unguarded exit? You should try going east.\nYou are carrying: a vacuum and a worm.\n\nyour action: ", "response": "go east<|im_end|>go south<|im_end|>open basket<|im_end|>take vanilla scented keycard from basket<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take passkey from vanilla scented box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>take fly larva<|im_end|>", "game_size": "w8-o12-q16", "game_id": 50} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. Next, go to the north. If you can manage that, take a trip east. Following that, move south. And then, make an effort to go to the south. Next, lift the Canadian keycard from the floor of the study. And then, try to travel west. If you can accomplish that, make it so that the Canadian chest in the basement is unlocked. And then, look and see that the Canadian chest is ajar. And then, pick up the fresh laundry scented key from the Canadian chest. Then, take a trip east. And then, go to the north. With that accomplished, doublecheck that the fresh laundry scented box inside the playroom is unlocked with the fresh laundry scented key. And then, ensure that the fresh laundry scented box within the playroom is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nLook around you. Take it all in. It's not every day someone gets to be in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a locked Canadian chest.\nThere is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cabbage and a stick of butter.\n\nyour action: ", "response": "go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>take Canadian keycard<|im_end|>go west<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take fresh laundry scented key from Canadian chest<|im_end|>go east<|im_end|>go north<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 51} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. With that accomplished, go south. Okay, and then, attempt to move east. Then, make an attempt to take a trip north. That done, open the formless safe within the office. After that, pick up the type 7 passkey from the formless safe. Then, travel south. And then, unlock the type 7 locker with the type 7 passkey. Once you have unlocked the type 7 locker, assure that the type 7 locker is wide open. And then, take the latchkey from the type 7 locker. And then, try to venture west. After that, make an effort to go to the north. With that over with, look and see that the chest inside the cookhouse is unlocked. And then, make it so that the chest is open. And then, take the type 4 key from the chest. And then, lock the type 4 portal in the cookhouse with the type 4 key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A standard kind of place. You begin looking for stuff.\nThere is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.\nYou are carrying: a cashew, a formless passkey and a worm.\n\nyour action: ", "response": "go east<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open formless safe<|im_end|>take type 7 passkey from formless safe<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>go west<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 4 key from chest<|im_end|>lock type 4 portal with type 4 key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 52} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the rectangular box is unlocked. And then, assure that the rectangular box in the shower is wide open. After opening the rectangular box, retrieve the passkey from the rectangular box within the shower. If you have picked up the passkey, make sure that the locker is unlocked. After unlocking the locker, assure that the locker is ajar. Then, pick up the American style passkey from the locker. And then, look and see that the American style portal is unlocked. Then, open the American style portal. Then, go south. After that, go to the west. And then, try to go to the north. If you can do that, take the non-euclidean key from the safe within the pantry. Then, make an attempt to travel south. And then, make an effort to travel east. With that over with, doublecheck that the non-euclidean box is shut. After closing the non-euclidean box, lock the non-euclidean box within the laundromat with the non-euclidean key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An ordinary kind of place. The room is well lit.\nA locked locker is close by. You make out a rectangular box.\nThere is a closed gateway leading north. There is a closed American style portal leading south.\nYou are carrying: a potato, a rectangular latchkey and a Quote of the Day Calendar.\n\nyour action: ", "response": "unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>unlock American style portal with American style passkey<|im_end|>open American style portal<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take non-euclidean key from safe<|im_end|>go south<|im_end|>go east<|im_end|>close non-euclidean box<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 53} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the cuboid chest within the kitchen is open. After that, pick up the spherical passkey from the cuboid chest. Then, unlock the spherical chest. After that, look and see that the spherical chest in the kitchen is wide open. And then, pick up the keycard from the spherical chest. After that, go west. Next, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. After that, take the formless keycard from the safe. With the formless keycard, make absolutely sure that the formless gateway within the cookery is unlocked with the formless keycard. After you have unlocked the formless gateway, doublecheck that the formless gateway in the cookery is open. And then, try to travel south. With that done, attempt to go to the west. And then, retrieve the fondue from the plate. After that, eat the fondue. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nOh, great. Here's a spherical chest. You can see a closed cuboid chest.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cuboid key on the floor.\nYou are carrying: a mouse.\n\nyour action: ", "response": "open cuboid chest<|im_end|>take spherical passkey from cuboid chest<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless gateway with formless keycard<|im_end|>open formless gateway<|im_end|>go south<|im_end|>go west<|im_end|>take fondue from plate<|im_end|>eat fondue<|im_end|>", "game_size": "w8-o12-q16", "game_id": 54} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First off, take the Canadian keycard from the chair. And then, make sure that the Canadian safe within the kitchenette is unlocked with the Canadian keycard. And then, assure that the Canadian safe is ajar. After pulling open the Canadian safe, retrieve the non-euclidean latchkey from the Canadian safe within the kitchenette. Then, make an effort to head north. Then, unlock the non-euclidean box within the chamber. And then, ensure that the non-euclidean box within the chamber is open. After that, recover the formless latchkey from the non-euclidean box within the chamber. With the formless latchkey, unlock the formless locker. After that, open the formless locker. And then, recover the Microsoft keycard from the formless locker. And then, assure that the Microsoft gate within the chamber is unlocked with the Microsoft keycard. Then, assure that the Microsoft gate is opened. After opening the Microsoft gate, attempt to head west. With that done, retrieve the TextWorld key from the floor of the laundromat. Then, Deposit the TextWorld key into the TextWorld hatch within the laundromat to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWow! You're in a kitchenette.\nYou see a gleam over in a corner, where you can see a Canadian safe. You check the price tag on the Canadian safe. 40 bucks? What a deal! You'll have to ask where they got this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. You see a Canadian keycard on the chair. Something scurries by right in the corner of your eye. Probably nothing.\nYou need an unguarded exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "take Canadian keycard from chair<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take non-euclidean latchkey from Canadian safe<|im_end|>go north<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take formless latchkey from non-euclidean box<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Microsoft keycard from formless locker<|im_end|>unlock Microsoft gate with Microsoft keycard<|im_end|>open Microsoft gate<|im_end|>go west<|im_end|>take TextWorld key<|im_end|>lock TextWorld hatch with TextWorld key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 55} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move north. Okay, and then, make an effort to take a trip west. Once you succeed at that, make an effort to venture south. Then, retrieve the key from the floor of the sauna. Having got the key, travel north. With that done, insert the key into the chest inside the steam room's lock to unlock it. After unlocking the chest, assure that the chest inside the steam room is open. And then, take the Microsoft style key from the chest. After that, make an attempt to go east. And then, make an attempt to move south. With that accomplished, go to the south. After that, unlock the Microsoft style box inside the cubicle. After that, open the Microsoft style box. Then, take the latchkey from the Microsoft style box. If you can get your hands on the latchkey, head north. With that over with, look and see that the safe inside the attic is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just sauntered into an attic. You begin to take stock of what's here.\nAs if things weren't amazing enough already, you can even see a safe. Classic TextWorld. You make out a rack. However, the rack, like an empty rack, has nothing on it.\nThere is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.\nYou are carrying: a fondue, a controller and an insect.\n\nyour action: ", "response": "go north<|im_end|>go west<|im_end|>go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft style key from chest<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 56} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First, it would be good if you could recover the keycard from the locker within the playroom. Then, doublecheck that the safe is unlocked. After that, ensure that the safe is open. Then, retrieve the passkey from the safe within the playroom. And then, doublecheck that the hatch within the playroom is unlocked with the passkey. And then, ensure that the hatch inside the playroom is open. After that, head south. Once you succeed at that, retrieve the stapler from the shelf. After getting the stapler, insert the stapler inside the type P locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou've entered a playroom. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked safe. You can make out an opened locker. The locker contains a keycard.\nThere is a closed door leading east. There is a closed hatch leading south. There is a closed portal leading west.\nYou are carrying: a broom.\n\nyour action: ", "response": "take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take stapler from shelf<|im_end|>insert stapler into type P locker<|im_end|>", "game_size": "w8-o12-q16", "game_id": 57} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be fantastic if you could unlock the cuboid chest. After that, ensure that the cuboid chest within the salon is open. Then, recover the latchkey from the cuboid chest. And then, insert the latchkey into the chest in the salon's lock to unlock it. After that, open the chest. Then, recover the type 3 key from the chest inside the salon. Then, check that the type 3 box inside the salon is unlocked with the type 3 key. Then, ensure that the type 3 box is open. After pulling open the type 3 box, take the key from the type 3 box in the salon. With the key, make it so that the safe in the salon is unlocked with the key. After that, look and see that the safe inside the salon is open. After that, retrieve the passkey from the safe within the salon. After that, unlock the door in the salon. After unlocking the door, assure that the door is open. Having opened the door, make an effort to venture west. Then, retrieve the fly larva from the stand inside the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nThis is going to sound unbelievable, but you've just entered a salon. You begin to take stock of what's here.\nYou can make out a safe. You bend down to tie your shoe. When you stand up, you notice a type 3 box. You make out a locked chest. You can make out a locked cuboid chest in the room.\nThere is a closed hatch leading north. There is a closed door leading west.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take fly larva from stand<|im_end|>", "game_size": "w8-o12-q16", "game_id": 58} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, pick up the TextWorld keycard from the floor of the kitchenette. Then, unlock the TextWorld chest inside the kitchenette. After that, open the TextWorld chest. After that, recover the keycard from the TextWorld chest. After that, make an attempt to go to the north. And then, doublecheck that the box is unlocked. Then, open the box within the scullery. And then, recover the American style passkey from the box. And then, insert the American style passkey into the American style hatch in the scullery's lock to unlock it. After unlocking the American style hatch, open the American style hatch. After that, head east. After that, make an attempt to venture south. Once you manage that, recover the non-euclidean passkey from the floor of the chamber. Then, make an attempt to go to the north. And then, make it so the non-euclidean box is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. An usual one. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locked box.\nThere is a closed American style hatch leading east. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American style passkey from box<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>go south<|im_end|>take non-euclidean passkey<|im_end|>go north<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 59} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the Microsoft limited edition latchkey from the floor of the bedchamber. And then, insert the Microsoft limited edition latchkey into the Microsoft limited edition safe's lock to unlock it. After you have unlocked the Microsoft limited edition safe, make sure that the Microsoft limited edition safe is open. Then, take the Henderson's key from the Microsoft limited edition safe in the bedchamber. If you have got the Henderson's key, make an attempt to move west. Okay, and then, unlock the Henderson's chest in the launderette with the Henderson's key. After that, ensure that the Henderson's chest in the launderette is open. After that, take the latchkey from the Henderson's chest in the launderette. And then, try to head east. And then, assure that the door within the bedchamber is unlocked. And then, ensure that the door is open. Then, take a trip south. Once you accomplish that, travel south. Okay, and then, retrieve the formless passkey from the floor of the shower. After picking up the formless passkey, try to travel west. That done, insert the formless passkey into the formless safe within the cubicle's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber.\nYou see a locked Microsoft limited edition safe, which looks standard, here. You can make out a closed chest nearby.\nThere is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a Microsoft limited edition latchkey on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take Henderson's key from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>go east<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go south<|im_end|>take formless passkey<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 60} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First off, attempt to move north. Then, travel east. And then, take a trip south. Once you get through with that, travel east. If you can finish that, go north. Once you finish that, attempt to go to the north. After that, retrieve the non-euclidean keycard from the rack. Then, go to the south. After that, head west. Okay, and then, make absolutely sure that the non-euclidean safe is unlocked. Then, make sure that the non-euclidean safe in the restroom is ajar. And then, retrieve the sock from the non-euclidean safe within the restroom. And then, go to the east. Then, make an effort to go to the south. After that, attempt to travel west. And then, deposit the sock on the floor of the garage. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. You begin to take stock of what's here.\nOh, great. Here's a shelf. But the thing is empty, unfortunately.\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a sandwich on the floor.\nYou are carrying: a cashew, a cookie, a cauliflower and a mouse.\n\nyour action: ", "response": "go north<|im_end|>go east<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go north<|im_end|>take non-euclidean keycard from rack<|im_end|>go south<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take sock from non-euclidean safe<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>drop sock<|im_end|>", "game_size": "w8-o12-q16", "game_id": 61} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head west. If you can do that, recover the lavender scented passkey from the pan. Then, make an attempt to venture east. With that done, insert the lavender scented passkey into the lavender scented locker in the cubicle's lock to unlock it. After that, open the lavender scented locker inside the cubicle. And then, recover the Microsoft style latchkey from the lavender scented locker inside the cubicle. And then, close the Canadian limited edition box. After that, go west. Once you do that, unlock the Microsoft style chest. Then, ensure that the Microsoft style chest is open. Then, pick up the Henderson's key from the Microsoft style chest. And then, assure that the Henderson's chest in the cookery is unlocked. After unlocking the Henderson's chest, open the Henderson's chest. After opening the Henderson's chest, take the Canadian limited edition keycard from the Henderson's chest inside the cookery. After stealing the Canadian limited edition keycard, move east. Okay, and then, doublecheck that the Canadian limited edition box is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just shown up in a cubicle.\nYou make out a Canadian limited edition box. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You can see a locked lavender scented locker. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. But the thing is empty.\nThere is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go west<|im_end|>take lavender scented passkey from pan<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take Microsoft style latchkey from lavender scented locker<|im_end|>close Canadian limited edition box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take Henderson's key from Microsoft style chest<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take Canadian limited edition keycard from Henderson's chest<|im_end|>go east<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 62} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the TextWorld limited edition chest in the bedroom. Then, take the key from the TextWorld limited edition chest within the bedroom. And then, make an effort to travel east. And then, make an effort to move north. Then, take a trip west. And then, doublecheck that the safe is unlocked. After that, ensure that the safe in the kitchenette is open. After that, recover the type 7 latchkey from the safe inside the kitchenette. After taking the type 7 latchkey, check that the type 7 safe is unlocked with the type 7 latchkey. Then, open the type 7 safe. Then, take the passkey from the type 7 safe. And then, unlock the box inside the kitchenette with the passkey. After that, open the box. Then, pick up the whisk from the box within the kitchenette. Then, venture south. After that, insert the whisk into the TextWorld limited edition chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've entered a bedroom.\nYou make out a closed TextWorld limited edition chest. Look over there! a recliner. You shudder, but continue examining the recliner. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a TextWorld limited edition passkey on the floor.\nYou are carrying: a sponge.\n\nyour action: ", "response": "open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 7 latchkey from safe<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take passkey from type 7 safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take whisk from box<|im_end|>go south<|im_end|>insert whisk into TextWorld limited edition chest<|im_end|>", "game_size": "w8-o12-q16", "game_id": 63} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. With that done, try to move south. Once you get around to doing that, head west. Then, travel north. After that, retrieve the key from the plate. After that, head east. With that accomplished, assure that the box is unlocked. And then, ensure that the box is open. And then, recover the keycard from the box inside the dish-pit. After that, unlock the chest. After that, ensure that the chest is open. After that, pick up the latchkey from the chest. With the latchkey, attempt to head east. Okay, and then, attempt to take a trip south. With that over with, go to the west. And then, look and see that the safe is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study.\nThere is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a cd.\n\nyour action: ", "response": "go west<|im_end|>go south<|im_end|>go west<|im_end|>go north<|im_end|>take key from plate<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>go south<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 64} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. With that over with, make an attempt to head south. And then, make an attempt to venture east. That done, take a trip north. And then, attempt to move east. And then, go to the south. Next, ensure that the coffer within the chamber is open. Then, pick up the key from the coffer. After getting the key, unlock the chest within the chamber with the key. And then, ensure that the chest is open. After that, recover the manuscript from the chest. Then, go west. Then, make an attempt to travel west. Okay, and then, make an effort to go to the north. Following that, make an effort to go to the east. With that done, insert the manuscript inside the dresser. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio. You can barely contain your excitement.\nAn open suitcase is nearby. The suitcase is empty! What a waste of a day!\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a carrot and a lightbulb.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>open coffer<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go west<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>insert manuscript into dresser<|im_end|>", "game_size": "w8-o12-q16", "game_id": 65} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First, it would be great if you could venture east. After that, take the Henderson's style latchkey from the desk. After that, unlock the Henderson's style safe inside the chamber. Then, open the Henderson's style safe. And then, pick up the passkey from the Henderson's style safe. After that, move west. Then, insert the passkey into the chest within the studio's lock to unlock it. Then, look and see that the chest within the studio is open. Then, take the TextWorld latchkey from the chest in the studio. And then, unlock the TextWorld portal. Then, assure that the TextWorld portal within the studio is open. Then, take a trip north. After that, venture north. Then, head east. That done, recover the apple from the workbench inside the vault. And then, eat the apple. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou have come into the most standard of all possible studios. You begin looking for stuff.\nYou make out a locked chest.\nThere is a closed TextWorld portal leading north. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take Henderson's style latchkey from desk<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld portal with TextWorld latchkey<|im_end|>open TextWorld portal<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>take apple from workbench<|im_end|>eat apple<|im_end|>", "game_size": "w8-o12-q16", "game_id": 66} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, assure that the type 0 chest is unlocked. After unlocking the type 0 chest, ensure that the type 0 chest within the bedchamber is open. And then, retrieve the keycard from the type 0 chest in the bedchamber. Then, look and see that the safe inside the bedchamber is unlocked with the keycard. Once you have unlocked the safe, open the safe in the bedchamber. After pulling open the safe, recover the vanilla scented key from the safe inside the bedchamber. Then, unlock the vanilla scented locker. And then, ensure that the vanilla scented locker in the bedchamber is open. Then, retrieve the soap scented keycard from the vanilla scented locker inside the bedchamber. If you have taken the soap scented keycard, unlock the soap scented chest within the bedchamber. Then, open the soap scented chest. Then, take the passkey from the soap scented chest in the bedchamber. After you have taken the passkey, unlock the locker within the bedchamber. And then, ensure that the locker is open. And then, retrieve the cushion from the locker within the bedchamber. After that, throw the cushion on the floor of the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber. You start to take note of what's in the room.\nYou can make out a locker. You can make out a locked soap scented chest. You can make out a vanilla scented locker. You can see a locked safe right there by you. You make out a locked type 0 chest in the room.\nThere is a closed gate leading east. There is a closed gateway leading west.\nYou are carrying: a type 0 key.\n\nyour action: ", "response": "unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>take keycard from type 0 chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented key from safe<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take soap scented keycard from vanilla scented locker<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take passkey from soap scented chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>drop cushion<|im_end|>", "game_size": "w8-o12-q16", "game_id": 67} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the Canadian style passkey from the floor of the cookhouse. Then, make an attempt to travel west. And then, make sure that the Canadian style box in the washroom is unlocked. Then, ensure that the Canadian style box inside the washroom is open. Then, recover the type D passkey from the Canadian style box inside the washroom. Then, check that the type D safe within the washroom is unlocked with the type D passkey. And then, make absolutely sure that the type D safe is open. And then, retrieve the spherical latchkey from the type D safe. After that, travel east. And then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. Having unlocked the spherical safe, doublecheck that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. Then, make sure that the box is unlocked. And then, open the box within the cookhouse. Then, pick up the cashew from the box. With the cashew, eat the cashew. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just walked into a cookhouse.\nYou can see a locked box, which looks normal, in the corner. You can see a locked spherical safe here. You see a locked freezer.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a Canadian style passkey on the floor.\nYou are carrying: a cookie.\n\nyour action: ", "response": "take Canadian style passkey<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type D passkey from Canadian style box<|im_end|>unlock type D safe with type D passkey<|im_end|>open type D safe<|im_end|>take spherical latchkey from type D safe<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>", "game_size": "w8-o12-q16", "game_id": 68} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, pick up the lavender scented latchkey from the floor of the office. Then, go east. And then, insert the lavender scented latchkey into the lavender scented chest's lock to unlock it. And then, open the lavender scented chest. After that, pick up the rectangular passkey from the lavender scented chest inside the steam room. If you have got the rectangular passkey, unlock the rectangular box with the rectangular passkey. And then, open the rectangular box. And then, pick up the passkey from the rectangular box inside the steam room. And then, make sure that the chest in the steam room is unlocked. After unlocking the chest, ensure that the chest is open. And then, pick up the cuboid passkey from the chest in the steam room. With the cuboid passkey, make an effort to go west. That done, check that the cuboid safe inside the office is unlocked with the cuboid passkey. Then, open the cuboid safe inside the office. Then, pick up the printer from the cuboid safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A standard kind of place.\nYou make out a locked chest here. You can make out a rectangular box. You make out a locked lavender scented chest.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a worm.\n\nyour action: ", "response": "go west<|im_end|>take lavender scented latchkey<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented latchkey<|im_end|>open lavender scented chest<|im_end|>take rectangular passkey from lavender scented chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take printer from cuboid safe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 69} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, attempt to go east. After that, doublecheck that the chest is closed. And then, make an attempt to move west. And then, move north. Once you get through with that, make an effort to move east. Next, attempt to move east. After that, make an effort to travel south. Next, retrieve the rectangular passkey from the floor of the canteen. If you have picked up the rectangular passkey, travel north. Then, make an effort to take a trip west. And then, doublecheck that the rectangular safe in the closet is unlocked. Having unlocked the rectangular safe, ensure that the rectangular safe within the closet is open. After that, recover the keycard from the rectangular safe. If you can get your hands on the keycard, try to move south. And then, look and see that the chest within the launderette is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the office. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: an insect, a shadfly and a worm.\n\nyour action: ", "response": "go south<|im_end|>go east<|im_end|>close chest<|im_end|>go west<|im_end|>go north<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 70} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the cake scented passkey from the coffer within the chamber. And then, insert the cake scented passkey into the cake scented chest's lock to unlock it. Then, open the cake scented chest within the chamber. After opening the cake scented chest, take the passkey from the cake scented chest. If you can get your hands on the passkey, take a trip west. And then, unlock the chest. And then, ensure that the chest is open. And then, take the key from the chest. After you have picked up the key, check that the locker in the salon is unlocked with the key. After that, open the locker in the salon. After pulling open the locker, pick up the spherical key from the locker. And then, insert the spherical key into the spherical safe within the salon's lock to unlock it. Then, open the spherical safe within the salon. And then, recover the cashew from the spherical safe inside the salon. Then, eat the cashew. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. An ordinary one.\nYou see a gleam over in a corner, where you can see a cake scented chest. You wonder idly who left that here. You make out an opened coffer. The coffer contains a cake scented passkey and a nest of insects.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "take cake scented passkey from coffer<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take cashew from spherical safe<|im_end|>eat cashew<|im_end|>", "game_size": "w8-o12-q16", "game_id": 71} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could doublecheck that the trunk is opened. Once you have pulled open the trunk, recover the latchkey from the trunk within the bedchamber. And then, go to the east. With that done, unlock the chest in the kitchen. Then, make sure that the chest in the kitchen is ajar. After that, take the TextWorld style key from the chest within the kitchen. Then, make absolutely sure that the TextWorld style locker is unlocked. Then, open the TextWorld style locker inside the kitchen. And then, retrieve the fresh laundry scented keycard from the TextWorld style locker inside the kitchen. After stealing the fresh laundry scented keycard, make an effort to venture north. That done, try to take a trip south. If you can finish that, make an attempt to travel west. With that done, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box in the bedchamber is open. After that, pick up the textbook from the fresh laundry scented box inside the bedchamber. And then, venture east. After that, go to the north. And then, sit the textbook on the desk within the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locked fresh laundry scented box right there by you. You make out a closed normal looking trunk in the corner.\nThere is an unblocked exit to the east. You need an unguarded exit? You should try going north.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take fresh laundry scented keycard from TextWorld style locker<|im_end|>go north<|im_end|>go south<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take textbook from fresh laundry scented box<|im_end|>go east<|im_end|>go north<|im_end|>put textbook on desk<|im_end|>", "game_size": "w8-o12-q16", "game_id": 72} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could try to venture east. After that, attempt to head north. That done, go to the east. After that, make an attempt to head south. Following that, lift the latchkey from the floor of the steam room. If you have picked up the latchkey, unlock the safe inside the steam room with the latchkey. After that, open the safe. And then, take the type G key from the safe. After that, insert the type G key into the type G chest within the steam room's lock to unlock it. Then, ensure that the type G chest within the steam room is open. After that, take the passkey from the type G chest in the steam room. Then, venture west. Then, unlock the locker in the cubicle with the passkey. And then, assure that the locker is wide open. And then, take the fly larva from the locker. And then, drop the fly larva on the floor of the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've just shown up in a scullery. The room is well lit.\nThere is an unguarded exit to the east. There is an unblocked exit to the north.\nThere is a sandwich on the floor.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type G key from safe<|im_end|>unlock type G chest with type G key<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>", "game_size": "w8-o12-q16", "game_id": 73} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First step, close the non-euclidean locker within the spare room. And then, make an attempt to venture north. Then, pick up the spherical passkey from the floor of the chamber. Then, unlock the spherical locker. And then, ensure that the spherical locker inside the chamber is open. Then, take the keycard from the spherical locker within the chamber. If you can get your hands on the keycard, try to go to the south. And then, insert the keycard into the chest's lock to unlock it. And then, open the chest within the spare room. And then, recover the passkey from the chest. And then, go to the north. If you can succeed at that, unlock the box inside the chamber. And then, open the box within the chamber. Then, take the non-euclidean passkey from the box. If you can get your hands on the non-euclidean passkey, take a trip south. If you can finish that, lock the non-euclidean locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou're now in a spare room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean locker. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Wow, isn't TextWorld just the best?\nThere is a closed gateway leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a sandwich, a burger and a cookie.\n\nyour action: ", "response": "close non-euclidean locker<|im_end|>go north<|im_end|>take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 74} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make sure that the Canadian limited edition locker within the cookery is unlocked. Then, make absolutely sure that the Canadian limited edition locker inside the cookery is opened. Then, pick up the type 3 latchkey from the Canadian limited edition locker. And then, make sure that the type 3 box is unlocked with the type 3 latchkey. After unlocking the type 3 box, ensure that the type 3 box within the cookery is open. Then, recover the key from the type 3 box. And then, unlock the locker in the cookery with the key. And then, ensure that the locker is open. After opening the locker, pick up the cuboid keycard from the locker. After taking the cuboid keycard, insert the cuboid keycard into the cuboid safe in the cookery's lock to unlock it. After unlocking the cuboid safe, open the cuboid safe inside the cookery. After that, recover the latchkey from the cuboid safe within the cookery. After that, unlock the box. Then, open the box. And then, retrieve the teacup from the box. Then, sit the teacup on the platter. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A normal one. Okay, just remember what you're here to do, and everything will go great.\nYou see a box. You rest your hand against a wall, but you miss the wall and fall onto a cuboid safe. If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a type 3 box. You shudder, but continue examining the room. You make out a locked standard looking Canadian limited edition locker right there by you. Oh, great. Here's a platter. The platter is typical. But the thing is empty. You swear loudly.\nThere is a closed portal leading south. There is a closed passageway leading west.\nYou are carrying: a Canadian limited edition passkey.\n\nyour action: ", "response": "unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take type 3 latchkey from Canadian limited edition locker<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on platter<|im_end|>", "game_size": "w8-o12-q16", "game_id": 75} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip north. Once you finish that, take the Canadian style passkey from the stand. Having got the Canadian style passkey, head south. After that, unlock the Canadian style chest. And then, doublecheck that the Canadian style chest in the studio is wide open. Then, take the non-euclidean latchkey from the Canadian style chest. And then, assure that the non-euclidean gate within the studio is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A normal kind of place.\nHey, want to see a Canadian style chest? Look over there, a Canadian style chest. Huh, weird. You see a bookshelf. You shudder, but continue examining the bookshelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is a closed portal leading south. There is a closed non-euclidean gate leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.\nYou are carrying: a legume and a ladle.\n\nyour action: ", "response": "go north<|im_end|>take Canadian style passkey from stand<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take non-euclidean latchkey from Canadian style chest<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 76} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an attempt to go south. After that, doublecheck that the cuboid box is open. And then, take the Microsoft style passkey from the cuboid box. After you have got the Microsoft style passkey, move north. Next, check that the Microsoft style safe inside the laundry place is unlocked with the Microsoft style passkey. And then, ensure that the Microsoft style safe is open. Then, pick up the keycard from the Microsoft style safe. Then, make absolutely sure that the safe is unlocked. After that, make sure that the safe within the laundry place is opened. And then, recover the Henderson's keycard from the safe inside the laundry place. After that, look and see that the Henderson's gateway in the laundry place is unlocked. Then, open the Henderson's gateway inside the laundry place. Then, make an effort to travel east. After that, make an effort to travel east. After that, try to venture south. And then, recover the golf club from the floor of the garage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in the laundry place.\nYou make out a safe. You can make out a locked ordinary looking Microsoft style safe here.\nThere is a closed Henderson's gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a legume, a stick of butter and a cuboid keycard.\n\nyour action: ", "response": "go south<|im_end|>open cuboid box<|im_end|>take Microsoft style passkey from cuboid box<|im_end|>go north<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take keycard from Microsoft style safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's keycard from safe<|im_end|>unlock Henderson's gateway with Henderson's keycard<|im_end|>open Henderson's gateway<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>take golf club<|im_end|>", "game_size": "w8-o12-q16", "game_id": 77} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, go south. And then, head south. And then, take the American key from the cabinet. If you can get your hands on the American key, attempt to head north. If you can finish that, take a trip north. And then, make absolutely sure that the American locker is unlocked. And then, look and see that the American locker in the kitchen is wide open. After pulling open the American locker, retrieve the non-euclidean key from the American locker. After that, unlock the non-euclidean box. And then, open the non-euclidean box within the kitchen. After pulling open the non-euclidean box, recover the cuboid key from the non-euclidean box inside the kitchen. If you have picked up the cuboid key, head south. Then, insert the cuboid key into the cuboid passageway's lock to unlock it. Then, ensure that the cuboid passageway is open. If you have pulled open the cuboid passageway, move east. After that, close the formless box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A typical kind of place. You begin to take stock of what's in the room.\nYou can make out a non-euclidean box. You make out a American locker.\nThere is an unguarded exit to the south.\nThere is a coffee cup on the floor.\nYou are carrying: a fondue and a formless passkey.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>take American key from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>unlock American locker with American key<|im_end|>open American locker<|im_end|>take non-euclidean key from American locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take cuboid key from non-euclidean box<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid key<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close formless box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 78} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take the TextWorld limited edition passkey from the display in the garage. And then, make absolutely sure that the TextWorld limited edition box is unlocked with the TextWorld limited edition passkey. After that, doublecheck that the TextWorld limited edition box is wide open. After that, recover the lavender scented key from the TextWorld limited edition box. After picking up the lavender scented key, attempt to go east. Okay, and then, make it so that the lavender scented locker within the shower is unlocked. Once you have unlocked the lavender scented locker, open the lavender scented locker. And then, retrieve the passkey from the lavender scented locker in the shower. And then, make an effort to head west. With that accomplished, insert the passkey into the safe in the garage's lock to unlock it. Then, ensure that the safe is open. Then, recover the key from the safe in the garage. And then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Then, take the hat from the box in the garage. After that, insert the hat into the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A standard one.\nYou make out a locked safe. You see a locked ordinary looking box here. You make out a locked TextWorld limited edition box. You can make out a display. The display contains a TextWorld limited edition passkey.\nThere is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take TextWorld limited edition passkey from display<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take lavender scented key from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take passkey from lavender scented locker<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take hat from box<|im_end|>insert hat into safe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 79} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. After that, attempt to move south. Then, move east. And then, attempt to go north. Okay, and then, ensure that the Microsoft locker is open. And then, recover the formless keycard from the Microsoft locker. If you can get your hands on the formless keycard, move west. And then, insert the formless keycard into the formless locker's lock to unlock it. And then, doublecheck that the formless locker in the cookery is ajar. After opening the formless locker, pick up the keycard from the formless locker inside the cookery. And then, head east. After that, try to take a trip south. Then, assure that the safe is unlocked. Then, ensure that the safe is open. After opening the safe, take the stick of butter from the safe. After stealing the stick of butter, eat the stick of butter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've just shown up in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a chest. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open Microsoft locker<|im_end|>take formless keycard from Microsoft locker<|im_end|>go west<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>", "game_size": "w8-o12-q16", "game_id": 80} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the bed. After that, unlock the cake scented chest. After that, look and see that the cake scented chest in the bar is ajar. After pulling open the cake scented chest, take the key from the cake scented chest inside the bar. And then, check that the chest within the bar is unlocked with the key. After that, ensure that the chest in the bar is open. And then, take the spherical passkey from the chest in the bar. And then, move south. And then, unlock the spherical safe within the bedroom. Then, open the spherical safe in the bedroom. Then, retrieve the passkey from the spherical safe. And then, try to travel north. With that over with, unlock the safe inside the bar with the passkey. And then, ensure that the safe within the bar is open. After that, recover the keycard from the safe. Then, Insert the keycard into the gateway within the bar to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. An ordinary kind of place. Let's see what's in here.\nYou see a safe. You make out a chest. You can't wait to tell the folks at home about this! You make out a locked cake scented chest nearby. You smell a fine smell, and follow it to a bed. The bed is usual. On the bed you make out a cake scented keycard.\nThere is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "take cake scented keycard from bed<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go south<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock gateway with keycard<|im_end|>", "game_size": "w8-o12-q16", "game_id": 81} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, venture north. Then, retrieve the formless key from the box within the washroom. Then, unlock the formless locker. And then, open the formless locker. After that, pick up the rectangular keycard from the formless locker within the washroom. After that, go south. That done, check that the rectangular locker is unlocked with the rectangular keycard. Then, open the rectangular locker. Then, recover the latchkey from the rectangular locker. Then, make sure that the chest is unlocked. After unlocking the chest, open the chest within the parlor. If you have pulled open the chest, pick up the keycard from the chest. After that, venture west. Then, unlock the hatch within the kitchenette. Then, open the hatch within the kitchenette. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in the kitchenette. You begin looking for stuff.\nYou make out a plate. The plate is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nThere is a closed gateway leading north. There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>take formless key from box<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take rectangular keycard from formless locker<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>", "game_size": "w8-o12-q16", "game_id": 82} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to open the toolbox in the garage. And then, pick up the Canadian style latchkey from the toolbox. After that, doublecheck that the Canadian style locker within the garage is unlocked. Then, ensure that the Canadian style locker is open. And then, pick up the type N keycard from the Canadian style locker. If you can get your hands on the type N keycard, unlock the type N safe. Then, doublecheck that the type N safe is wide open. Then, retrieve the type 4 key from the type N safe in the garage. And then, look and see that the type 4 box in the garage is unlocked. And then, open the type 4 box within the garage. Then, retrieve the latchkey from the type 4 box within the garage. Then, unlock the passageway within the garage. And then, open the passageway. And then, go to the south. After that, make an effort to venture east. And then, recover the pair of headphones from the floor of the spare room. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've entered a garage.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 4 box. Something scurries by right in the corner of your eye. Probably nothing. Were you looking for a type N safe? Because look over there, it's a type N safe. Huh, weird. You make out a locked Canadian style locker. A closed toolbox is close by.\nThere is a closed door leading east. There is a closed passageway leading south.\nYou are carrying nothing.\n\nyour action: ", "response": "open toolbox<|im_end|>take Canadian style latchkey from toolbox<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take type N keycard from Canadian style locker<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 4 key from type N safe<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take latchkey from type 4 box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>", "game_size": "w8-o12-q16", "game_id": 83} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, make an attempt to travel south. And then, pick-up the passkey from the floor of the restroom. After that, unlock the safe inside the restroom. After that, open the safe inside the restroom. Then, retrieve the type 7 keycard from the safe. And then, make absolutely sure that the type 7 chest inside the restroom is unlocked. After that, open the type 7 chest. Then, take the key from the type 7 chest in the restroom. With the key, make an effort to go north. Okay, and then, unlock the box with the key. And then, open the box inside the kitchenette. After that, take the keycard from the box inside the kitchenette. And then, make sure that the chest is unlocked with the keycard. After that, open the chest in the kitchenette. Then, pick up the type H passkey from the chest inside the kitchenette. And then, Place the type H passkey into the type H safe to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A typical one. You begin to take stock of what's here.\nOh, great. Here's a type H safe. You shudder, but continue examining the room. You make out a chest. You see a box.\nThere is a closed portal leading east. There is a closed hatch leading west. There is an unguarded exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 keycard from safe<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take key from type 7 chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type H passkey from chest<|im_end|>lock type H safe with type H passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 84} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! First, it would be good if you could make an attempt to go to the south. If you can succeed at that, pick up the latchkey from the counter inside the kitchen. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the kitchen. Then, make an attempt to move north. Then, unlock the locker. And then, doublecheck that the locker within the garage is opened. After that, pick up the passkey from the locker. If you have got the passkey, travel south. And then, unlock the chest in the kitchen with the passkey. Then, ensure that the chest inside the kitchen is open. And then, retrieve the type C latchkey from the chest. Then, make an attempt to go to the north. Okay, and then, check that the type C box in the garage is unlocked with the type C latchkey. And then, open the type C box within the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nThis is going to sound unbelievable, but you've just entered a garage.\nYou see a type C box. You smell an awful smell, and follow it to a locker. Were you looking for a safe? Because look over there, it's a safe. The safe is empty, what a horrible day!\nThere is a closed passageway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sock.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type C latchkey from chest<|im_end|>go north<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 85} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, look and see that the rectangular box is unlocked. Then, open the rectangular box within the shower. Then, pick up the Henderson's style key from the rectangular box within the shower. After that, check that the Henderson's style chest within the shower is unlocked with the Henderson's style key. After that, assure that the Henderson's style chest is wide open. Then, pick up the formless latchkey from the Henderson's style chest in the shower. After that, check that the formless locker within the shower is unlocked with the formless latchkey. And then, ensure that the formless locker within the shower is open. After that, take the key from the formless locker within the shower. After that, unlock the chest. Having unlocked the chest, make sure that the chest is open. After that, pick up the TextWorld style keycard from the chest within the shower. Then, unlock the TextWorld style door in the shower with the TextWorld style keycard. After that, open the TextWorld style door in the shower. If you have pulled open the TextWorld style door, attempt to go south. And then, look and see that the TextWorld style door within the dish-pit is closed. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. You begin looking for stuff.\nYou can make out a chest. Look out! It's a- oh, never mind, it's just a formless locker. You can see a Henderson's style chest. You make out a locked rectangular box in the corner.\nThere is a closed gate leading east. There is a closed TextWorld style door leading south. There is a closed hatch leading west.\nYou are carrying: a stick of butter and a rectangular key.\n\nyour action: ", "response": "unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Henderson's style key from rectangular box<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take formless latchkey from Henderson's style chest<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>close TextWorld style door<|im_end|>", "game_size": "w8-o12-q16", "game_id": 86} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the north. Once you do that, move east. And then, make an attempt to move south. That done, ensure that the safe within the steam room is open. After that, pick up the Canadian keycard from the safe. Once you have taken the Canadian keycard, close the safe within the steam room. And then, go north. And then, make an effort to head west. After that, attempt to take a trip south. Then, check that the Canadian chest is unlocked with the Canadian keycard. Having unlocked the Canadian chest, ensure that the Canadian chest is open. Then, take the key from the Canadian chest in the chamber. After that, go north. And then, make an attempt to go to the east. That done, attempt to take a trip south. And then, doublecheck that the safe is locked with the key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place.\nYou see a locked Canadian chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is typical. But there isn't a thing on it.\nThere is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: an onion and a cauliflower.\n\nyour action: ", "response": "go north<|im_end|>go east<|im_end|>go south<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>close safe<|im_end|>go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>lock safe with key<|im_end|>", "game_size": "w8-o12-q16", "game_id": 87} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, recover the passkey from the stand inside the bedroom. Then, unlock the chest. And then, doublecheck that the chest within the bedroom is wide open. After that, retrieve the key from the chest in the bedroom. Then, travel north. And then, make absolutely sure that the portal inside the cubicle is unlocked. Then, ensure that the portal is open. And then, make an attempt to go to the east. After that, try to venture south. After that, make an effort to travel south. And then, go to the east. Next, try to venture north. After that, ensure that the trunk is open. After pulling open the trunk, retrieve the paper towel from the trunk. After that, throw the paper towel on the floor of the launderette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. A standard kind of place.\nThere is a closed portal leading east. You need an unguarded exit? You should try going south.\nYou are carrying: an apple.\n\nyour action: ", "response": "go south<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>drop paper towel<|im_end|>", "game_size": "w8-o12-q16", "game_id": 88} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First stop, recover the non-euclidean latchkey from the floor of the studio. And then, go north. After that, doublecheck that the non-euclidean locker in the study is unlocked. And then, assure that the non-euclidean locker within the study is ajar. Then, pick up the spherical key from the non-euclidean locker. With the spherical key, go west. Once you accomplish that, move south. With that done, check that the spherical box is unlocked with the spherical key. After unlocking the spherical box, open the spherical box within the bedroom. After that, retrieve the type D keycard from the spherical box. After that, take a trip east. And then, unlock the type D box. Then, open the type D box within the studio. After that, retrieve the chocolate bar from the type D box in the studio. And then, eat the chocolate bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio. You start to take note of what's in the room.\nHey, want to see a type D box? Look over there, a type D box. Now why would someone leave that there? Look over there! a bookshelf. Now why would someone leave that there? The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.\nThere is a non-euclidean latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean latchkey<|im_end|>go north<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take spherical key from non-euclidean locker<|im_end|>go west<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take type D keycard from spherical box<|im_end|>go east<|im_end|>unlock type D box with type D keycard<|im_end|>open type D box<|im_end|>take chocolate bar from type D box<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w8-o12-q16", "game_id": 89} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture north. After that, travel north. And then, try to venture east. With that accomplished, make an attempt to travel south. And then, take the spherical passkey from the shelf. After picking up the spherical passkey, unlock the spherical box. If you have unlocked the spherical box, open the spherical box within the attic. After that, retrieve the Microsoft limited edition key from the spherical box in the attic. After that, head north. And then, look and see that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. Having opened the Microsoft limited edition chest, take the keycard from the Microsoft limited edition chest within the laundromat. And then, check that the locker is unlocked with the keycard. If you have unlocked the locker, open the locker. Then, recover the nest of beetles from the locker. After that, rest the nest of beetles on the rack in the laundromat. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nWell, here we are in a recreation zone.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>go north<|im_end|>go east<|im_end|>go south<|im_end|>take spherical passkey from shelf<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take Microsoft limited edition key from spherical box<|im_end|>go north<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>put nest of beetles on rack<|im_end|>", "game_size": "w8-o12-q16", "game_id": 90} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, pick up the keycard from the floor of the chamber. After that, try to venture west. If you can get around to doing that, look and see that the locker within the workshop is unlocked with the keycard. And then, make sure that the locker within the workshop is ajar. And then, pick up the formless keycard from the locker. After that, make an effort to travel west. Then, make it so that the formless box within the cookery is unlocked. After that, make it so that the formless box inside the cookery is ajar. And then, retrieve the non-euclidean key from the formless box within the cookery. And then, take a trip east. And then, attempt to move east. That done, unlock the non-euclidean box. After that, open the non-euclidean box. And then, pick up the type C passkey from the non-euclidean box. And then, venture west. That done, unlock the type C safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nI am sorry to announce that you are now in the chamber.\nYou can make out a locked non-euclidean box.\nThere is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a pair of headphones.\n\nyour action: ", "response": "take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go west<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take non-euclidean key from formless box<|im_end|>go east<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take type C passkey from non-euclidean box<|im_end|>go west<|im_end|>unlock type C safe with type C passkey<|im_end|>", "game_size": "w8-o12-q16", "game_id": 91} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to venture east. Following that, make an attempt to move east. After that, make an attempt to travel north. With that done, go to the west. And then, move west. Then, recover the passkey from the case. After getting the passkey, make an effort to take a trip east. Then, take a trip east. Next, make an attempt to go to the south. Once you manage that, unlock the safe. After unlocking the safe, ensure that the safe within the chamber is open. Then, take the keycard from the safe. After that, try to move west. Following that, make an effort to travel north. Following that, look and see that the box within the workshop is unlocked. And then, open the box in the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An usual one.\nThere is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>go east<|im_end|>go north<|im_end|>go west<|im_end|>go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 92} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. After that, try to go to the west. Okay, and then, venture north. If you can do that, travel north. If you can get around to doing that, retrieve the type 1 passkey from the floor of the cubicle. Then, try to move south. Then, take a trip south. If you can succeed at that, check that the type 1 chest within the dish-pit is unlocked with the type 1 passkey. And then, look and see that the type 1 chest is wide open. And then, take the American latchkey from the type 1 chest. Then, take a trip east. And then, unlock the American box. Then, open the American box inside the scullery. And then, recover the fly larva from the American box in the scullery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nLook at that sign! What does it say? It says Welcome to the office? Well that's cool. You can barely contain your excitement.\nYou see a closed rectangular safe.\nThere is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a pizza on the floor.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>go north<|im_end|>go north<|im_end|>take type 1 passkey<|im_end|>go south<|im_end|>go south<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take American latchkey from type 1 chest<|im_end|>go east<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take fly larva from American box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 93} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the east. Then, go north. Then, go west. Then, recover the key from the floor of the chamber. After picking up the key, insert the key into the safe's lock to unlock it. And then, make absolutely sure that the safe is ajar. Then, retrieve the passkey from the safe within the chamber. And then, move south. With that over with, move south. And then, make an effort to head north. If you can finish that, move north. And then, go to the east. And then, insert the passkey into the box's lock to unlock it. Having unlocked the box, ensure that the box inside the cubicle is open. After that, pick up the formless latchkey from the box. Then, try to go to the west. With that accomplished, take a trip south. Following that, attempt to take a trip south. And then, assure that the formless passageway inside the cookery is unlocked. Then, open the formless passageway. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nLook around you. Take it all in. It's not every day someone gets to be in a shower.\nYou need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a licorice strip, a cucumber and a Comic Strip Calendar.\n\nyour action: ", "response": "go east<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>go south<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go west<|im_end|>go south<|im_end|>go south<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>", "game_size": "w8-o12-q16", "game_id": 94} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the chest inside the cookery is unlocked with the keycard. And then, open the chest. And then, take the non-euclidean passkey from the chest inside the cookery. With the non-euclidean passkey, unlock the non-euclidean safe in the cookery. After that, ensure that the non-euclidean safe in the cookery is open. After that, recover the cuboid keycard from the non-euclidean safe. If you can get your hands on the cuboid keycard, unlock the cuboid box. After you have unlocked the cuboid box, open the cuboid box inside the cookery. After you have pulled open the cuboid box, retrieve the TextWorld style latchkey from the cuboid box. Then, look and see that the TextWorld style box inside the cookery is unlocked with the TextWorld style latchkey. And then, ensure that the TextWorld style box is open. After opening the TextWorld style box, pick up the Microsoft passkey from the TextWorld style box. And then, unlock the Microsoft door with the Microsoft passkey. And then, make sure that the Microsoft door inside the cookery is ajar. After that, head west. Then, pick up the disk from the stand inside the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nOkay, so you're in a cookery, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a TextWorld style box. You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. Now that's what I call TextWorld! If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean safe. You see a locked usual looking chest in the corner.\nThere is a closed hatch leading north. There is a closed Microsoft door leading west.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take cuboid keycard from non-euclidean safe<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take TextWorld style latchkey from cuboid box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take Microsoft passkey from TextWorld style box<|im_end|>unlock Microsoft door with Microsoft passkey<|im_end|>open Microsoft door<|im_end|>go west<|im_end|>take disk from stand<|im_end|>", "game_size": "w8-o12-q16", "game_id": 95} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. With that done, recover the Microsoft limited edition keycard from the shelf within the bathroom. And then, make absolutely sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. Then, retrieve the cuboid passkey from the Microsoft limited edition safe. Then, travel west. Then, insert the cuboid passkey into the cuboid safe in the chamber's lock to unlock it. Then, open the cuboid safe. After that, recover the type L latchkey from the cuboid safe. Then, make an attempt to move south. Then, go to the east. Then, move north. And then, unlock the type L locker within the bathroom. After unlocking the type L locker, open the type L locker. And then, retrieve the paper towel from the type L locker within the bathroom. And then, insert the paper towel into the Microsoft limited edition safe inside the bathroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. An ordinary kind of place.\nWhat's that over there? It looks like it's a cuboid safe. You make out a type M locker.\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go east<|im_end|>take Microsoft limited edition keycard from shelf<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take cuboid passkey from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take type L latchkey from cuboid safe<|im_end|>go south<|im_end|>go east<|im_end|>go north<|im_end|>unlock type L locker with type L latchkey<|im_end|>open type L locker<|im_end|>take paper towel from type L locker<|im_end|>insert paper towel into Microsoft limited edition safe<|im_end|>", "game_size": "w8-o12-q16", "game_id": 96} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head south. And then, attempt to travel west. After that, try to take a trip north. If you can accomplish that, pick up the keycard from the floor of the recreation zone. After that, make sure that the safe is unlocked with the keycard. Then, assure that the safe is open. After that, retrieve the loaf of bread from the safe in the recreation zone. After that, eat the loaf of bread. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A standard one.\nThere is a closed passageway leading north. There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a mouse and a kettle.\n\nyour action: ", "response": "go south<|im_end|>go west<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w8-o12-q16", "game_id": 97} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, unlock the non-euclidean box in the launderette with the non-euclidean latchkey. And then, open the non-euclidean box. And then, pick up the key from the non-euclidean box. After that, unlock the locker in the launderette with the key. Then, ensure that the locker within the launderette is open. After that, retrieve the rectangular passkey from the locker. If you can get your hands on the rectangular passkey, make absolutely sure that the rectangular chest is unlocked. Then, make sure that the rectangular chest in the launderette is opened. Then, pick up the passkey from the rectangular chest inside the launderette. With the passkey, unlock the chest. After that, assure that the chest inside the launderette is ajar. And then, pick up the type 0 latchkey from the chest within the launderette. After that, unlock the type 0 gateway within the launderette with the type 0 latchkey. And then, open the type 0 gateway. After opening the type 0 gateway, go to the south. That done, recover the manuscript from the floor of the salon. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just shown up in a launderette. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a gleam over in a corner, where you can see a chest. You scan the room, seeing a rectangular chest. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a non-euclidean box. Huh, weird.\nThere is a closed passageway leading east. There is a closed portal leading north. There is a closed type 0 gateway leading south.\nYou are carrying: a non-euclidean latchkey and a bowl.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 0 latchkey from chest<|im_end|>unlock type 0 gateway with type 0 latchkey<|im_end|>open type 0 gateway<|im_end|>go south<|im_end|>take manuscript<|im_end|>", "game_size": "w8-o12-q16", "game_id": 98} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! First of all, recover the spherical passkey from the fridge. Once you have got the spherical passkey, doublecheck that the spherical locker is unlocked with the spherical passkey. After that, open the spherical locker. And then, take the key from the spherical locker within the kitchen. After picking up the key, unlock the box. And then, open the box inside the kitchen. Then, pick up the latchkey from the box within the kitchen. After that, insert the latchkey into the locker within the kitchen's lock to unlock it. After that, open the locker inside the kitchen. After pulling open the locker, recover the type 4 key from the locker. Then, go to the east. After that, make absolutely sure that the type 4 safe within the bedchamber is unlocked. And then, make absolutely sure that the type 4 safe in the bedchamber is open. Then, recover the book from the type 4 safe in the bedchamber. After getting the book, head west. And then, sit the book on the rack. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A normal one.\nYou smell an interesting smell, and follow it to a locker. Classic TextWorld. You make out a box. You see a spherical locker. You make out a fridge. The fridge contains a spherical passkey. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is standard. But oh no! there's nothing on this piece of junk.\nThere is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical passkey from fridge<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 4 key from locker<|im_end|>go east<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take book from type 4 safe<|im_end|>go west<|im_end|>put book on rack<|im_end|>", "game_size": "w8-o12-q16", "game_id": 99} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! First thing I need you to do is to make an attempt to move west. If you can manage that, pick up the rectangular passkey from the shelf. If you can get your hands on the rectangular passkey, unlock the rectangular chest within the pantry. After that, open the rectangular chest within the pantry. Then, pick up the fresh laundry scented latchkey from the rectangular chest inside the pantry. And then, head east. After that, check that the fresh laundry scented locker is unlocked with the fresh laundry scented latchkey. And then, open the fresh laundry scented locker inside the cookhouse. Once you have pulled open the fresh laundry scented locker, recover the key from the fresh laundry scented locker in the cookhouse. And then, go to the west. With that over with, check that the safe is unlocked with the key. Then, open the safe within the pantry. And then, take the passkey from the safe within the pantry. Then, make an attempt to take a trip east. With that accomplished, check that the box within the cookhouse is unlocked with the passkey. If you have unlocked the box, ensure that the box in the cookhouse is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place. You can barely contain your excitement.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just a fresh laundry scented locker! Look over there! a counter. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nThere is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a glove.\n\nyour action: ", "response": "go west<|im_end|>take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take fresh laundry scented latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w8-o12-q16", "game_id": 100}