Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type 2 key from the locker in the bar. Then, make an attempt to venture east. Then, look and see that the type 2 safe within the parlor is unlocked. And then, open the type 2 safe inside the parlor. And then, retrieve the type V keycard from the type 2 safe inside the parlor. Then, make an effort to travel west. If you can manage that, assure that the type V chest is unlocked with the type V keycard. Then, make sure that the type V chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type V chest. You can make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a type 2 key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take type V keycard from type 2 safe<|im_end|>go west<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go east. After that, recover the passkey from the rack inside the launderette. If you can get your hands on the passkey, unlock the chest in the launderette. Once you have unlocked the chest, open the chest inside the launderette. After that, recover the keycard from the chest. Then, make sure that the locker is unlocked. Then, open the locker. And then, retrieve the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the type 6 key from the floor of the chamber. And then, doublecheck that the type 6 box is unlocked. And then, ensure that the type 6 box is open. After that, retrieve the passkey from the type 6 box. If you can get your hands on the passkey, check that the passageway inside the chamber is unlocked with the passkey. After that, assure that the passageway is opened. And then, try to venture east. Next, make absolutely sure that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a type 6 box. Is this what you came to TextWorld for? This... type 6 box?
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a type 6 key on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, take a trip west. And then, recover the latchkey from the board within the cookery. After that, unlock the hatch inside the cookery. After that, open the hatch within the cookery. Once you have pulled open the hatch, take a trip north. Once you finish that, make an attempt to take a trip east. That done, recover the potato from the suitcase. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place.
Look over there! a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take potato from suitcase<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. And then, retrieve the American limited edition key from the floor of the workshop. And then, unlock the American limited edition safe inside the workshop. Then, make it so that the American limited edition safe within the workshop is ajar. Then, take the type 4 latchkey from the American limited edition safe. After that, attempt to go north. Okay, and then, close the type 4 locker. And then, lock the type 4 locker inside the studio with the type 4 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
An open type 4 locker is here. The type 4 locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take type 4 latchkey from American limited edition safe<|im_end|>go north<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, head south. And then, pick up the rectangular latchkey from the bureau. After picking up the rectangular latchkey, unlock the rectangular locker in the studio with the rectangular latchkey. After unlocking the rectangular locker, ensure that the rectangular locker within the studio is open. After that, retrieve the passkey from the rectangular locker. Then, venture north. After that, unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go south<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel north. And then, recover the type Y key from the stand inside the cubicle. And then, venture south. Next, make absolutely sure that the type Y passageway in the study is unlocked. And then, make absolutely sure that the type Y passageway is ajar. And then, travel south. And then, lift the iron from the floor of the washroom. Then, rest the iron on the counter within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
There is a closed type Y passageway leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y key from stand<|im_end|>go south<|im_end|>unlock type Y passageway with type Y key<|im_end|>open type Y passageway<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the washroom. If you can get your hands on the latchkey, unlock the box within the washroom. After that, open the box inside the washroom. And then, retrieve the keycard from the box. And then, unlock the chest. Then, make it so that the chest is opened. And then, take the candy bar from the chest. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You can make out a locked normal looking chest here. A locked box is nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to travel south. Following that, take the latchkey from the refrigerator. Then, go north. Then, attempt to go east. Then, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the scullery is open. Then, take the blender from the locker in the scullery. And then, deposit the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the portmanteau within the salon. If you can get your hands on the cuboid keycard, check that the cuboid portal is unlocked with the cuboid keycard. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the salon is wide open. After that, venture west. And then, make it so that the trunk is open. And then, retrieve the latchkey from the trunk in the attic. After taking the latchkey, make an attempt to head east. And then, insert the latchkey into the locker within the salon's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You start to take note of what's in the room.
You can make out a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau contains a cuboid keycard.
There is a closed cuboid portal leading west. There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from portmanteau<|im_end|>unlock cuboid portal with cuboid keycard<|im_end|>open cuboid portal<|im_end|>go west<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. After that, recover the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, make an effort to travel west. Then, unlock the locker in the bedchamber with the latchkey. And then, open the locker within the bedchamber. And then, take the monitor from the locker. And then, attempt to travel east. Then, put the monitor on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You can make out a locked locker here. As if things weren't amazing enough already, you can even see a box.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the north. Next, recover the rectangular passkey from the floor of the bathroom. And then, head south. With that done, doublecheck that the rectangular door inside the attic is unlocked. Then, open the rectangular door. After that, make an effort to travel east. And then, pick up the passkey from the workbench. If you can get your hands on the passkey, make absolutely sure that the safe within the basement is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed rectangular door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take passkey from workbench<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Then, look and see that the locker inside the studio is open. After that, take the cake scented key from the locker. After that, make an attempt to move north. After that, make absolutely sure that the cake scented gateway is unlocked with the cake scented key. And then, make it so that the cake scented gateway is wide open. Then, make an attempt to venture west. And then, pick up the frisbee from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
There is a closed cake scented gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>go north<|im_end|>unlock cake scented gateway with cake scented key<|im_end|>open cake scented gateway<|im_end|>go west<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, pick up the cuboid latchkey from the floor of the pantry. With the cuboid latchkey, unlock the cuboid box within the pantry. And then, ensure that the cuboid box is open. After that, recover the cake scented passkey from the cuboid box in the pantry. Once you have taken the cake scented passkey, make an attempt to go east. And then, make absolutely sure that the cake scented chest inside the kitchen is closed. And then, lock the cake scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. You start to take note of what's in the room.
You can make out a cake scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented chest is empty! What a waste of a day! You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. This always happens!
You need an unguarded exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cake scented passkey from cuboid box<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move east. Then, recover the passkey from the floor of the closet. After that, unlock the locker with the passkey. After that, ensure that the locker is open. Then, pick up the Henderson's style latchkey from the locker in the closet. After that, venture west. And then, make sure that the Henderson's style box within the garage is shut. After that, make it so that the Henderson's style box in the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out an opened Henderson's style box. The Henderson's style box is empty! What a waste of a day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style latchkey from locker<|im_end|>go west<|im_end|>close Henderson's style box<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the cabinet. After picking up the latchkey, make an effort to take a trip north. And then, look and see that the safe in the bedchamber is unlocked. Having unlocked the safe, ensure that the safe inside the bedchamber is open. Having opened the safe, recover the Canadian keycard from the safe. Then, insert the Canadian keycard into the Canadian chest in the bedchamber's lock to unlock it. And then, assure that the Canadian chest is ajar. After opening the Canadian chest, pick up the nest of beetles from the Canadian chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take nest of beetles from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could head south. And then, make an effort to take a trip west. And then, pick up the spherical keycard from the table within the office. If you can get your hands on the spherical keycard, make an effort to travel east. With that accomplished, check that the spherical safe is unlocked with the spherical keycard. Once you have unlocked the spherical safe, ensure that the spherical safe within the cubicle is open. After pulling open the spherical safe, pick up the staple from the spherical safe. With the staple, drop the staple on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty usual here.
There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut and a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could travel north. Okay, and then, recover the fudge scented passkey from the bench inside the bedroom. And then, head south. Next, unlock the fudge scented gate inside the studio. And then, assure that the fudge scented gate in the studio is ajar. After you have pulled open the fudge scented gate, go to the west. And then, retrieve the mug from the stand within the study. After that, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed fudge scented gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from bench<|im_end|>go south<|im_end|>unlock fudge scented gate with fudge scented passkey<|im_end|>open fudge scented gate<|im_end|>go west<|im_end|>take mug from stand<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. Next, recover the passkey from the bench within the bedchamber. Once you have picked up the passkey, unlock the chest within the bedchamber. After unlocking the chest, ensure that the chest within the bedchamber is open. Then, take the rectangular passkey from the chest in the bedchamber. After that, attempt to go to the east. If you can accomplish that, make absolutely sure that the rectangular safe is unlocked with the rectangular passkey. And then, assure that the rectangular safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular safe. The light flickers for a second, but nothing else happens.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bench<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, retrieve the key from the bookshelf within the playroom. After that, unlock the box within the playroom. After that, make sure that the box is wide open. After that, pick up the type V latchkey from the box within the playroom. After that, unlock the type V safe in the playroom. After that, open the type V safe inside the playroom. Then, pick up the latchkey from the type V safe within the playroom. Then, make absolutely sure that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You make out a locked type V safe close by. You can see a box. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. On the bookshelf you can make out a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type V latchkey from box<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take latchkey from type V safe<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the TextWorld limited edition passkey from the table. After that, go west. And then, unlock the TextWorld limited edition box with the TextWorld limited edition passkey. And then, ensure that the TextWorld limited edition box is open. And then, take the keycard from the TextWorld limited edition box in the washroom. And then, go east. After that, unlock the box with the keycard. And then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in a place we're calling a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. Look out! It's a- oh, never mind, it's just a table. You see a TextWorld limited edition passkey on the table. You shudder, but continue examining the room. Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take keycard from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the rectangular box within the cubicle is unlocked with the rectangular passkey. After that, open the rectangular box. After that, retrieve the non-euclidean keycard from the rectangular box inside the cubicle. After that, look and see that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe is open. And then, pick up the kiwi from the non-euclidean safe. Then, eat the kiwi. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can see a non-euclidean safe. As if things weren't amazing enough already, you can even see a rectangular box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take non-euclidean keycard from rectangular box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take kiwi from non-euclidean safe<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type K key from the table inside the closet. Then, go south. And then, unlock the type K locker with the type K key. And then, make absolutely sure that the type K locker within the sauna is wide open. Having pulled open the type K locker, take the Henderson's style passkey from the type K locker in the sauna. And then, try to go to the north. Then, travel east. And then, insert the Henderson's style passkey into the Henderson's style box within the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You see a table. The table is standard. On the table you see a type K key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type K key from table<|im_end|>go south<|im_end|>unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take Henderson's style passkey from type K locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, move north. Then, recover the key from the floor of the garage. Then, attempt to move south. Then, make sure that the gateway within the vault is unlocked. After that, assure that the gateway is opened. And then, go to the west. Then, retrieve the fudge scented keycard from the drawer inside the sauna. Once you have taken the fudge scented keycard, lock the fudge scented locker with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take fudge scented keycard from drawer<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. With that done, pick up the latchkey from the chest. Then, unlock the portal within the bedchamber with the latchkey. And then, look and see that the portal is wide open. After that, make an attempt to go to the south. After that, pick up the peanut from the crate. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
A laminated notice tells you that you are now in the study. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take latchkey from chest<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take peanut from crate<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. Next, insert the keycard into the locker in the workshop's lock to unlock it. After that, open the locker. After that, take the cuboid keycard from the locker inside the workshop. And then, make sure that the cuboid safe is unlocked with the cuboid keycard. Then, open the cuboid safe within the workshop. And then, recover the telephone from the cuboid safe within the workshop. After that, toss the telephone on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely usual.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take telephone from cuboid safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, travel east. With that done, unlock the non-euclidean box. Then, ensure that the non-euclidean box in the recreation zone is open. After that, pick up the latchkey from the non-euclidean box. And then, make it so that the chest is unlocked. And then, look and see that the chest inside the recreation zone is open. Then, pick up the plant from the chest. Then, sit the plant on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>put plant on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, open the TextWorld locker in the shower. And then, recover the latchkey from the TextWorld locker. After that, unlock the locker inside the shower. And then, ensure that the locker is open. And then, take the shadfly from the locker. And then, head north. After that, place the shadfly on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a chair. Unfortunately, there isn't a thing on it.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld locker<|im_end|>take latchkey from TextWorld locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest in the cookhouse. If you have unlocked the chest, ensure that the chest inside the cookhouse is open. After that, pick up the Canadian limited edition key from the chest inside the cookhouse. After that, make an effort to venture north. And then, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition locker is open. And then, take the keycard from the Canadian limited edition locker inside the recreation zone. After that, unlock the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the bedchamber. Then, take a trip west. And then, insert the keycard into the safe inside the basement's lock to unlock it. After that, look and see that the safe is ajar. Then, retrieve the broom from the safe in the basement. After you have taken the broom, try to move east. Okay, and then, ditch the broom on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here.
You make out a locked safe in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take the key from the bench. After picking up the key, take a trip north. If you can do that, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. And then, take the keycard from the locker. With the keycard, check that the chest inside the lounge is unlocked with the keycard. If you have unlocked the chest, open the chest in the lounge. Then, retrieve the dvd from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. On the bench you make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from bench<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the latchkey from the counter in the canteen. And then, unlock the box in the canteen. And then, open the box inside the canteen. And then, recover the Microsoft key from the box. And then, insert the Microsoft key into the Microsoft locker's lock to unlock it. After that, look and see that the Microsoft locker inside the canteen is open. After that, take the type T passkey from the Microsoft locker within the canteen. After taking the type T passkey, Insert the type T passkey into the type T portal within the canteen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a locked Microsoft locker. You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed type T portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take type T passkey from Microsoft locker<|im_end|>lock type T portal with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head north. With that over with, pick up the non-euclidean keycard from the stand within the office. Then, unlock the non-euclidean locker with the non-euclidean keycard. Then, open the non-euclidean locker within the office. And then, take the latchkey from the non-euclidean locker. And then, attempt to move south. Following that, look and see that the chest within the bar is unlocked. If you have unlocked the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean keycard from stand<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. After that, pick up the keycard from the counter. After that, make an attempt to head south. After that, unlock the passageway in the scullery. Then, open the passageway. After that, move west. Okay, and then, pick-up the Henderson's style keycard from the floor of the laundry place. After getting the Henderson's style keycard, lock the Henderson's style chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the scullery.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take Henderson's style keycard<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go to the south. Then, make absolutely sure that the spherical chest is ajar. After that, take the type 1 latchkey from the spherical chest inside the chamber. And then, go north. If you can do that, unlock the type 1 gate. Then, make absolutely sure that the type 1 gate is open. And then, move east. And then, pick up the blender from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
There is a closed type 1 gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 1 latchkey from spherical chest<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the stand in the chamber. With the Microsoft style latchkey, check that the Microsoft style box in the chamber is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style box, ensure that the Microsoft style box inside the chamber is open. And then, recover the Canadian passkey from the Microsoft style box. Then, unlock the Canadian safe in the chamber with the Canadian passkey. Then, make it so that the Canadian safe is open. After that, recover the manuscript from the Canadian safe within the chamber. After taking the manuscript, put the manuscript on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a Canadian safe. You make out a Microsoft style box. Look over there! a stand. The stand is usual. On the stand you can see a Microsoft style latchkey.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from stand<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take Canadian passkey from Microsoft style box<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take manuscript from Canadian safe<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the chest is ajar. After opening the chest, pick up the Henderson's limited edition passkey from the chest in the cookhouse. Then, make an effort to take a trip west. After that, unlock the Henderson's limited edition box in the closet with the Henderson's limited edition passkey. Then, ensure that the Henderson's limited edition box is open. Then, retrieve the worm from the Henderson's limited edition box. After that, go to the east. Then, deposit the worm on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room, seeing a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take worm from Henderson's limited edition box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make absolutely sure that the locker is unlocked. After that, assure that the locker within the workshop is open. Then, recover the passkey from the locker within the workshop. After that, check that the safe within the workshop is unlocked with the passkey. And then, make sure that the safe is opened. After opening the safe, retrieve the fondue from the safe inside the workshop. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the chest in the kitchenette. And then, try to go west. And then, unlock the gate. And then, doublecheck that the gate is ajar. Then, make an effort to take a trip south. And then, go to the east. Following that, take the cashew from the bowl within the scullery. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest, which looks typical, close by. The chest contains a latchkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. Once you succeed at that, go east. Then, take the key from the desk in the cubicle. Then, make an attempt to go to the west. And then, insert the key into the safe in the studio's lock to unlock it. And then, open the safe in the studio. And then, take the bug from the safe inside the studio. Then, deposit the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from desk<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to take a trip north. That done, retrieve the passkey from the case inside the cubicle. And then, try to go to the south. After that, look and see that the chest in the study is unlocked with the passkey. After that, open the chest. And then, retrieve the latchkey from the chest. After that, make an effort to move north. Okay, and then, doublecheck that the door inside the cubicle is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
A locked chest is nearby.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Okay, and then, retrieve the type N keycard from the stand. And then, make an effort to travel west. With that over with, insert the type N keycard into the type N locker within the kitchenette's lock to unlock it. Having unlocked the type N locker, ensure that the type N locker is open. And then, retrieve the kettle from the type N locker within the kitchenette. After that, go to the east. And then, drop the kettle on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You can make out a type N locker. A closed cabinet is in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing is empty. Silly bowl, silly, empty, good for nothing bowl.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type N keycard from stand<|im_end|>go west<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take kettle from type N locker<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the key from the display. After that, check that the gate inside the cubicle is unlocked with the key. And then, ensure that the gate within the cubicle is open. And then, travel south. Once you get around to doing that, head west. After that, retrieve the pair of headphones from the counter inside the garage. Then, attempt to go to the east. Following that, rest the pair of headphones on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
An open ordinary looking display is in the corner. The display contains a key.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>put pair of headphones on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the fridge in the kitchen. And then, recover the keycard from the fridge in the kitchen. After picking up the keycard, insert the keycard into the safe in the kitchen's lock to unlock it. After that, open the safe within the kitchen. And then, retrieve the key from the safe in the kitchen. And then, venture west. And then, look and see that the chest in the office is unlocked. And then, look and see that the chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a closed fridge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to venture north. Once you manage that, retrieve the TextWorld style latchkey from the safe in the parlor. With the TextWorld style latchkey, unlock the TextWorld style passageway within the parlor. Then, open the TextWorld style passageway. After that, make an attempt to travel west. Then, make absolutely sure that the basket is ajar. After opening the basket, take the textbook from the basket. After getting the textbook, rest the textbook on the bench inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey from safe<|im_end|>unlock TextWorld style passageway with TextWorld style latchkey<|im_end|>open TextWorld style passageway<|im_end|>go west<|im_end|>open basket<|im_end|>take textbook from basket<|im_end|>put textbook on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. After that, unlock the portal in the kitchenette with the keycard. Then, ensure that the portal inside the kitchenette is open. Then, head south. Next, recover the key from the safe. With the key, travel east. Following that, unlock the box with the key. Then, look and see that the box within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. Let's see what's in here.
You make out a closed suitcase in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the Henderson's style keycard from the bench. If you can get your hands on the Henderson's style keycard, unlock the Henderson's style portal within the recreation zone. And then, open the Henderson's style portal within the recreation zone. And then, venture east. Then, go south. With that accomplished, pick up the passkey from the coffer. And then, make an effort to venture north. After that, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. Let's see what's in here.
Look over there! a bench. The bench is typical. On the bench you can see a Henderson's style keycard.
There is a closed Henderson's style portal leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from bench<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip west. With that accomplished, ensure that the refrigerator in the kitchen is open. After that, pick up the American style keycard from the refrigerator. After that, head east. If you can finish that, unlock the American style safe with the American style keycard. Then, open the American style safe in the bedchamber. Then, recover the key from the American style safe. Then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You start to take note of what's in the room.
A closed safe is in the room. You see a American style safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take American style keycard from refrigerator<|im_end|>go east<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, make sure that the TextWorld chest within the chamber is wide open. After that, retrieve the latchkey from the TextWorld chest. After that, unlock the box inside the chamber with the latchkey. And then, open the box in the chamber. And then, recover the insect from the box in the chamber. With the insect, go to the east. After that, toss the insect on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a locked box. You see a TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel west. With that accomplished, ensure that the locker within the pantry is open. After you have opened the locker, retrieve the bug from the locker. After getting the bug, make an effort to take a trip east. After that, retrieve the key from the shelf. With the key, make sure that the box is unlocked. After unlocking the box, make absolutely sure that the box is ajar. And then, you can place the bug into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You make out a locked box. You see a shelf. The shelf is ordinary. On the shelf you see a key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could look and see that the Henderson's locker within the shower is unlocked. After that, doublecheck that the Henderson's locker inside the shower is ajar. Once you have pulled open the Henderson's locker, recover the spherical keycard from the Henderson's locker inside the shower. Then, unlock the spherical chest inside the shower. And then, open the spherical chest in the shower. After pulling open the spherical chest, pick up the sock from the spherical chest inside the shower. After that, head south. Then, rest the sock on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a locked spherical chest. You see a locked Henderson's locker close by.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take spherical keycard from Henderson's locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sock from spherical chest<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make absolutely sure that the non-euclidean safe is closed. And then, make an attempt to venture south. And then, pick up the American limited edition passkey from the shelf in the office. If you have taken the American limited edition passkey, doublecheck that the American limited edition locker inside the office is unlocked. Then, look and see that the American limited edition locker is wide open. After pulling open the American limited edition locker, recover the non-euclidean latchkey from the American limited edition locker. And then, make an effort to head north. Next, make absolutely sure that the non-euclidean safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out an opened non-euclidean safe close by. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go south<|im_end|>take American limited edition passkey from shelf<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take non-euclidean latchkey from American limited edition locker<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American limited edition passkey from the floor of the kitchen. And then, check that the American limited edition box is unlocked with the American limited edition passkey. Then, ensure that the American limited edition box within the kitchen is open. After that, recover the type H passkey from the American limited edition box. After picking up the type H passkey, travel east. Following that, doublecheck that the type H box is unlocked. After unlocking the type H box, open the type H box in the chamber. Then, recover the lamp from the type H box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a locked American limited edition box.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take type H passkey from American limited edition box<|im_end|>go east<|im_end|>unlock type H box with type H passkey<|im_end|>open type H box<|im_end|>take lamp from type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go west. And then, take the key from the shelf within the sauna. Then, move east. That done, make it so that the locker is unlocked with the key. Then, open the locker within the restroom. And then, recover the cuboid keycard from the locker. After that, make an effort to go west. After that, doublecheck that the cuboid gateway inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room is well lit.
You make out a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>go west<|im_end|>lock cuboid gateway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical locker inside the scullery. Then, make sure that the spherical locker within the scullery is ajar. After that, recover the cuboid key from the spherical locker. After stealing the cuboid key, attempt to go to the south. And then, check that the cuboid safe is unlocked with the cuboid key. And then, open the cuboid safe within the spare room. After that, pick up the nest of earwigs from the cuboid safe. Then, put the nest of earwigs on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You begin to take stock of what's in the room.
You smell a pungent smell, and follow it to a spherical locker.
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take cuboid key from spherical locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take nest of earwigs from cuboid safe<|im_end|>put nest of earwigs on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to recover the Canadian limited edition keycard from the case in the sauna. Then, make sure that the Canadian limited edition safe within the sauna is unlocked. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the key from the Canadian limited edition safe. And then, take a trip east. That done, unlock the safe. And then, ensure that the safe within the bar is open. Then, retrieve the plant from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna.
You make out a Canadian limited edition safe. You see an opened case. The case contains a Canadian limited edition keycard.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from case<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the safe in the vault is wide open. And then, recover the Microsoft style key from the safe. After that, unlock the Microsoft style safe. And then, open the Microsoft style safe. And then, pick up the type O latchkey from the Microsoft style safe inside the vault. After that, make an attempt to travel south. With that over with, unlock the type O gate with the type O latchkey. Then, ensure that the type O gate inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty typical here.
You make out a locked Microsoft style safe here. You can see a closed typical looking safe nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type O latchkey from Microsoft style safe<|im_end|>go south<|im_end|>unlock type O gate with type O latchkey<|im_end|>open type O gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin to take stock of what's in the room.
You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel east. Then, retrieve the latchkey from the bench within the steam room. And then, travel west. And then, make sure that the safe inside the vault is unlocked. And then, assure that the safe is ajar. And then, take the passkey from the safe. If you can get your hands on the passkey, unlock the locker in the vault with the passkey. Then, assure that the locker inside the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You see a locked locker in the corner. You see a locked safe here.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the safe within the lounge. If you can get your hands on the keycard, make an attempt to go east. And then, go east. Then, doublecheck that the chest in the garage is unlocked. And then, open the chest in the garage. And then, retrieve the shirt from the chest. After that, move west. And then, put the shirt on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to take a trip east. After that, take a trip east. And then, pick up the fly larva from the Henderson's chest. With the fly larva, make an attempt to travel west. And then, pick up the type B passkey from the bench within the restroom. Then, check that the type B box inside the restroom is unlocked with the type B passkey. After unlocking the type B box, ensure that the type B box in the restroom is open. After that, put the fly larva into the type B box within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unblocked exit to the east.
You are carrying: a Henderson's key.

your action:

Response: go east<|im_end|>go east<|im_end|>take fly larva from Henderson's chest<|im_end|>go west<|im_end|>take type B passkey from bench<|im_end|>unlock type B box with type B passkey<|im_end|>open type B box<|im_end|>insert fly larva into type B box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the formless box is open. Then, pick up the Henderson's limited edition passkey from the formless box inside the scullery. With the Henderson's limited edition passkey, unlock the Henderson's limited edition door in the scullery. After unlocking the Henderson's limited edition door, make it so that the Henderson's limited edition door is wide open. And then, go to the south. Then, go east. Okay, and then, retrieve the mouse from the floor of the studio. After that, insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You bend down to tie your shoe. When you stand up, you notice a formless box.
There is a closed Henderson's limited edition door leading south. You need an unguarded exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take Henderson's limited edition passkey from formless box<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the locker in the scullery is unlocked with the passkey. And then, open the locker. After opening the locker, recover the Microsoft key from the locker within the scullery. And then, head east. After that, unlock the Microsoft locker. And then, ensure that the Microsoft locker is open. And then, take the spherical latchkey from the Microsoft locker. And then, check that the spherical box is unlocked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. Okay, just remember what you're here to do, and everything will go great.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take spherical latchkey from Microsoft locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the locker within the salon. Then, open the locker. After that, recover the cuboid latchkey from the locker within the salon. Then, go to the east. After that, unlock the cuboid locker within the basement with the cuboid latchkey. Then, open the cuboid locker within the basement. And then, recover the passkey from the cuboid locker in the basement. After that, doublecheck that the box is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the west. With that accomplished, open the dresser. Then, recover the key from the dresser. After taking the key, make an attempt to go east. And then, unlock the locker inside the launderette with the key. And then, ensure that the locker in the launderette is open. And then, take the passkey from the locker in the launderette. After getting the passkey, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked chest. You can make out a locker.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. Next, pick up the key from the board. And then, try to go to the north. After that, unlock the locker inside the bedroom. Then, open the locker. Then, take the poem from the locker. And then, attempt to venture south. After that, ditch the poem on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a locked locker.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go south<|im_end|>drop poem<|im_end|>