Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, recover the non-euclidean keycard from the rack in the cookhouse. And then, take a trip east. Following that, unlock the non-euclidean chest inside the laundromat. After that, ensure that the non-euclidean chest is open. And then, recover the Henderson's key from the non-euclidean chest. If you can get your hands on the Henderson's key, go west. If you can get around to doing that, unlock the Henderson's door in the cookhouse with the Henderson's key. And then, ensure that the Henderson's door in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is ordinary. On the rack you see a non-euclidean keycard. Hmmm... what else, what else?
There is a closed Henderson's door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from rack<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Henderson's key from non-euclidean chest<|im_end|>go west<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean chest is wide open. Then, recover the Microsoft style key from the non-euclidean chest in the cellar. Then, unlock the Microsoft style portal. After you have unlocked the Microsoft style portal, make it so that the Microsoft style portal is ajar. Then, take a trip east. After that, retrieve the disk from the desk within the workshop. After that, place the disk on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here.
You can make out a locked non-euclidean chest in the corner.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>unlock Microsoft style portal with Microsoft style key<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take disk from desk<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture east. And then, take the keycard from the table inside the attic. And then, make an attempt to head west. And then, make sure that the chest within the scullery is unlocked with the keycard. And then, doublecheck that the chest in the scullery is open. And then, take the bug from the chest. And then, make an effort to go east. Then, drop the bug on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can see a locked chest.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the box in the washroom is open. After that, take the keycard from the box. With the keycard, unlock the safe. After unlocking the safe, look and see that the safe is ajar. Then, retrieve the key from the safe. Then, move north. Then, head east. Next, make it so that the locker inside the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can make out a locked safe in the room. As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go to the north. After that, make sure that the Canadian style chest within the study is wide open. And then, recover the keycard from the Canadian style chest. After picking up the keycard, travel south. If you can accomplish that, look and see that the portal is unlocked with the keycard. After that, ensure that the portal within the garage is open. And then, go to the east. And then, doublecheck that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a closed display right there by you.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel north. Then, take the key from the chest. After that, move south. Then, check that the box inside the study is unlocked with the key. After unlocking the box, look and see that the box is wide open. Then, take the type I keycard from the box in the study. And then, look and see that the type I box is unlocked. And then, make sure that the type I box inside the study is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a locked type I box. You can see a locked box. You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I keycard from box<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could go west. And then, look and see that the type 4 chest within the chamber is unlocked with the type 4 key. And then, make sure that the type 4 chest is ajar. And then, take the latchkey from the type 4 chest. After taking the latchkey, unlock the safe. After that, ensure that the safe within the chamber is open. And then, retrieve the fly larva from the safe within the chamber. If you can get your hands on the fly larva, put the fly larva on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take latchkey from type 4 chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the locker inside the attic is unlocked. Then, doublecheck that the locker in the attic is open. After that, retrieve the key from the locker. And then, unlock the portal in the attic with the key. And then, ensure that the portal is open. Then, venture east. After that, retrieve the burger from the table. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a locker. You see a counter. The counter appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the non-euclidean locker inside the cubicle. Then, make sure that the non-euclidean locker is opened. And then, retrieve the key from the non-euclidean locker. And then, attempt to travel east. And then, unlock the box inside the shower. After that, ensure that the box inside the shower is open. After that, recover the insect from the box within the shower. If you can get your hands on the insect, place the insect on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You smell a terrible smell, and follow it to a non-euclidean locker.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the suitcase within the bedroom. After that, take the non-euclidean keycard from the suitcase within the bedroom. After that, assure that the non-euclidean locker inside the bedroom is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker within the bedroom is open. And then, recover the key from the non-euclidean locker in the bedroom. And then, insert the key into the box within the bedroom's lock to unlock it. After that, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You begin to take stock of what's in the room.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to take a trip west. With that over with, make absolutely sure that the case inside the cookery is open. After that, pick up the latchkey from the case. And then, move east. If you can get through with that, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. After that, recover the tablet from the safe. And then, put the tablet on the couch within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
You can make out a locked safe here. You make out a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture east. If you can do that, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, make it so that the cake scented box is open. After that, retrieve the latchkey from the cake scented box inside the dish-pit. Then, unlock the locker in the dish-pit. Then, open the locker. And then, pick up the key from the locker in the dish-pit. With the key, insert the key into the door's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go north. Then, ensure that the type 0 safe is open. And then, take the key from the type 0 safe. Then, go south. With that over with, doublecheck that the passageway inside the steam room is unlocked. After that, make sure that the passageway within the steam room is ajar. Then, move east. Next, close the passageway within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go north<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the passageway within the cubicle is wide open. Having pulled open the passageway, go east. Then, open the trunk. After that, pick up the key from the trunk. After taking the key, insert the key into the locker's lock to unlock it. And then, open the locker. And then, retrieve the legume from the locker inside the workshop. After stealing the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
A locked toolbox, which looks normal, is in the corner.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head west. Next, make sure that the box is unlocked. After that, assure that the box is wide open. Having opened the box, recover the rectangular key from the box. And then, go east. And then, doublecheck that the rectangular chest in the garage is unlocked with the rectangular key. And then, make sure that the rectangular chest within the garage is wide open. And then, recover the pair of pants from the rectangular chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You make out a rectangular chest.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pair of pants from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, head east. That done, assure that the trunk inside the bedroom is wide open. And then, recover the keycard from the trunk. Then, unlock the locker inside the bedroom. Then, ensure that the locker inside the bedroom is open. After that, recover the passkey from the locker inside the bedroom. After that, make sure that the safe is unlocked. After that, doublecheck that the safe within the bedroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could head south. If you can get through with that, venture west. And then, take the passkey from the shelf in the bedroom. If you can get your hands on the passkey, attempt to head east. With that over with, assure that the box is unlocked. And then, look and see that the box is wide open. And then, pick up the keycard from the box within the office. Then, lock the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the TextWorld style keycard from the stand inside the studio. And then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. And then, pick up the latchkey from the TextWorld style box within the studio. And then, unlock the chest inside the studio with the latchkey. And then, ensure that the chest inside the studio is open. And then, pick up the keyboard from the chest. And then, ditch the keyboard on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most typical of all possible studios.
You can see a chest. You can make out a TextWorld style box. You can make out a stand. The stand is ordinary. On the stand you see a TextWorld style keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick-up the key from the floor of the bedchamber. Having picked up the key, insert the key into the portal's lock to unlock it. Then, look and see that the portal is open. Then, make an attempt to head north. With that over with, pick up the spherical key from the floor of the basement. And then, travel south. Okay, and then, check that the spherical chest is unlocked with the spherical key. After that, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
A rusty board tells you that you are now in the bedchamber. You begin to take stock of what's in the room.
You see a spherical chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a stick of butter and a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to travel south. That done, take the latchkey from the bench inside the laundry place. Then, travel north. After that, unlock the gate. After unlocking the gate, assure that the gate is wide open. Then, take a trip north. And then, go east. And then, take the lightbulb from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the west. After that, pick-up the type 1 keycard from the floor of the canteen. With the type 1 keycard, unlock the type 1 gate. After that, open the type 1 gate. After that, go to the south. And then, take a trip east. With that accomplished, pick up the bug from the type 6 locker in the kitchenette. Then, put the bug on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 6 locker<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. Once you succeed at that, ensure that the Canadian safe in the spare room is open. After that, retrieve the TextWorld passkey from the Canadian safe. After stealing the TextWorld passkey, unlock the TextWorld chest within the spare room. After that, look and see that the TextWorld chest in the spare room is ajar. After that, pick up the passkey from the TextWorld chest. Having got the passkey, unlock the chest. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian safe<|im_end|>take TextWorld passkey from Canadian safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick-up the cake scented passkey from the floor of the lounge. After that, check that the cake scented box within the lounge is unlocked with the cake scented passkey. And then, assure that the cake scented box in the lounge is open. And then, pick up the non-euclidean key from the cake scented box in the lounge. If you can get your hands on the non-euclidean key, make sure that the non-euclidean door is unlocked. Then, ensure that the non-euclidean door inside the lounge is open. After pulling open the non-euclidean door, attempt to venture east. Okay, and then, close the non-euclidean door within the vault. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You make out a locked cake scented box.
There is a closed non-euclidean door leading east. There is an unguarded exit to the south.
There is a cake scented passkey on the floor.
You are carrying: a cushion.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, pick up the keycard from the workbench in the cellar. Then, unlock the box in the cellar. After that, ensure that the box within the cellar is open. After pulling open the box, retrieve the key from the box. Then, make an effort to travel east. With that done, look and see that the locker is unlocked. And then, open the locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked suitcase.
There is a closed gateway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could pick up the lavender scented passkey from the bench inside the bar. After that, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, look and see that the lavender scented chest in the bar is open. And then, pick up the latchkey from the lavender scented chest. After picking up the latchkey, attempt to go south. With that accomplished, unlock the locker in the laundromat. If you have unlocked the locker, look and see that the locker within the laundromat is open. And then, take the paper towel from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked standard looking lavender scented chest is here. You bend down to tie your shoe. When you stand up, you notice a bench. You see a lavender scented passkey on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented passkey from bench<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. If you can manage that, open the Henderson's style safe. After that, retrieve the passkey from the Henderson's style safe. After that, take a trip north. Then, unlock the hatch. Once you have unlocked the hatch, ensure that the hatch in the closet is open. Then, take a trip east. Then, look and see that the trunk inside the cellar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a standard kind of place. That is to say, you're in a closet. You begin to take stock of what's here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar and a Henderson's style key.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box in the dish-pit. After that, ensure that the box inside the dish-pit is open. And then, take the teaspoon from the box inside the dish-pit. And then, travel north. Following that, pick up the Microsoft style latchkey from the bench in the shower. After that, make sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe within the shower. Then, insert the teaspoon inside the Microsoft style safe within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin looking for stuff.
You can see a locked typical looking box right there by you.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>go north<|im_end|>take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert teaspoon into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the trunk inside the attic. Then, recover the passkey from the trunk inside the attic. After taking the passkey, make sure that the chest in the attic is unlocked. And then, open the chest within the attic. And then, pick up the keycard from the chest. Then, unlock the safe inside the attic. After that, make it so that the safe is ajar. Having opened the safe, recover the lightbulb from the safe inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked safe. You see a locked standard looking chest in the corner. You see a trunk.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head east. Then, make an effort to move south. Once you manage that, retrieve the formless keycard from the cabinet within the cookhouse. Once you have picked up the formless keycard, go to the north. Then, unlock the formless chest within the canteen with the formless keycard. After unlocking the formless chest, ensure that the formless chest is open. And then, recover the knife from the formless chest in the canteen. Then, rest the knife on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take formless keycard from cabinet<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take knife from formless chest<|im_end|>put knife on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to take a trip north. After that, make it so that the Microsoft box inside the bathroom is ajar. After that, pick up the keycard from the Microsoft box. And then, venture south. Then, look and see that the passageway is unlocked. Then, ensure that the passageway in the study is open. After that, try to travel east. Next, pick up the paper towel from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have sauntered into, you had to show up in a normal one.
You can see a stand. The stand is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to venture south. After that, ensure that the portmanteau within the chamber is open. After opening the portmanteau, retrieve the key from the portmanteau. After you have taken the key, make an effort to travel north. After that, insert the key into the door's lock to unlock it. After unlocking the door, open the door. After that, attempt to go to the east. That done, ensure that the vanilla scented box is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
There is a closed door leading east. You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture south. Once you accomplish that, pick up the keycard from the counter. Then, make an effort to head north. After that, unlock the gateway in the steam room with the keycard. Then, ensure that the gateway within the steam room is open. After pulling open the gateway, take a trip east. Then, pick up the latchkey from the shelf in the laundromat. And then, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. Let's see what's in here.
You see a rack. The rack is normal. The rack appears to be empty.
There is a closed gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, look and see that the safe in the parlor is open. Then, recover the Henderson's latchkey from the safe. After that, attempt to go to the south. After that, make sure that the Henderson's portal is unlocked with the Henderson's latchkey. After that, ensure that the Henderson's portal in the washroom is open. After that, move south. If you can get through with that, make absolutely sure that the Henderson's portal is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed Henderson's portal leading south. There is an unguarded exit to the north.
You are carrying: a chocolate bar and a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the rectangular keycard from the shelf in the basement. And then, look and see that the rectangular passageway in the basement is unlocked. And then, ensure that the rectangular passageway in the basement is open. And then, head south. Once you succeed at that, go to the east. After that, retrieve the keycard from the table. With the keycard, insert the keycard into the chest within the laundry place's lock to unlock it. After that, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a shelf. Why don't you take a picture of it, it'll last longer! You see a rectangular keycard on the shelf.
There is a closed rectangular passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from shelf<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. Okay, and then, take the key from the board. Then, assure that the safe inside the kitchen is unlocked with the key. After that, open the safe in the kitchen. After that, retrieve the napkin from the safe. Once you have picked up the napkin, make an effort to move north. If you can accomplish that, head east. With that accomplished, drop the napkin on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type 4 key from the cabinet. After picking up the type 4 key, unlock the type 4 door with the type 4 key. Then, assure that the type 4 door inside the steam room is opened. After that, make an attempt to head east. Once you do that, lift the type 6 keycard from the floor of the bedchamber. With the type 6 keycard, unlock the type 6 safe in the bedchamber. After that, open the type 6 safe inside the bedchamber. And then, take the book from the type 6 safe inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a type 4 key. Huh, weird.
There is a closed type 4 door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a staple.

your action:

Response: take type 4 key from cabinet<|im_end|>unlock type 4 door with type 4 key<|im_end|>open type 4 door<|im_end|>go east<|im_end|>take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take book from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the chest in the studio is unlocked. Then, ensure that the chest is open. Then, recover the TextWorld style key from the chest. After picking up the TextWorld style key, make an attempt to go east. Then, make it so that the TextWorld style chest inside the workshop is unlocked. After that, look and see that the TextWorld style chest is open. And then, retrieve the type E latchkey from the TextWorld style chest within the workshop. And then, doublecheck that the type E safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You see a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type E latchkey from TextWorld style chest<|im_end|>lock type E safe with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go south. That done, head east. Then, make it so that the dresser in the salon is open. And then, retrieve the rectangular keycard from the dresser within the salon. After that, check that the rectangular locker is unlocked with the rectangular keycard. And then, look and see that the rectangular locker is opened. After that, retrieve the manuscript from the rectangular locker. And then, you can insert the manuscript into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>insert manuscript into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to close the box. Then, venture south. Then, retrieve the Henderson's latchkey from the chair inside the office. And then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. And then, ensure that the Henderson's chest inside the office is open. Having opened the Henderson's chest, recover the keycard from the Henderson's chest inside the office. After that, attempt to take a trip north. With that done, look and see the box in the restroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. What a letdown! The box is empty!
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: close box<|im_end|>go south<|im_end|>take Henderson's latchkey from chair<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the chair inside the office. Then, venture north. With that over with, unlock the locker. After unlocking the locker, open the locker. And then, take a trip south. Next, take the pen from the chair. And then, head north. Then, put the pen inside the locker inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chair, and you find a chair. You see a latchkey and a pen on the chair.
There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: take latchkey from chair<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go south<|im_end|>take pen from chair<|im_end|>go north<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to insert the key into the safe inside the shower's lock to unlock it. Then, open the safe in the shower. After that, take the spherical passkey from the safe. And then, move east. With that done, unlock the spherical chest inside the office. Then, open the spherical chest. And then, take the chocolate bar from the spherical chest in the office. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked safe right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take chocolate bar from spherical chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to recover the lavender scented keycard from the portmanteau within the bedroom. After that, unlock the lavender scented safe within the bedroom with the lavender scented keycard. After unlocking the lavender scented safe, make it so that the lavender scented safe within the bedroom is ajar. Then, retrieve the soap scented key from the lavender scented safe in the bedroom. Then, make sure that the soap scented locker in the bedroom is unlocked. After that, open the soap scented locker in the bedroom. After opening the soap scented locker, take the cushion from the soap scented locker. And then, throw the cushion on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A locked soap scented locker is close by. You make out a locked lavender scented safe. You can see a portmanteau. The portmanteau contains a lavender scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take lavender scented keycard from portmanteau<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take soap scented key from lavender scented safe<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take cushion from soap scented locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, recover the key from the freezer within the canteen. And then, take a trip west. Then, unlock the gateway. Then, make it so that the gateway is wide open. Then, venture south. With that accomplished, attempt to move east. Next, retrieve the nest of beetles from the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem and a mop.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture west. Next, head north. Then, open the display within the study. Then, take the type 8 latchkey from the display. If you can get your hands on the type 8 latchkey, attempt to go to the south. After that, travel east. After that, check that the type 8 box within the scullery is unlocked with the type 8 latchkey. After that, ensure that the type 8 box within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
You make out a type 8 box. Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>open display<|im_end|>take type 8 latchkey from display<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 8 box with type 8 latchkey<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to take a trip west. With that over with, ensure that the case within the kitchen is open. Then, take the rectangular latchkey from the case in the kitchen. After that, make it so that the rectangular chest in the kitchen is unlocked with the rectangular latchkey. After that, assure that the rectangular chest within the kitchen is open. Then, pick up the cuboid keycard from the rectangular chest inside the kitchen. After that, make an attempt to head east. Then, unlock the cuboid locker in the scullery with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. Let's see what's in here.
You can see a cuboid locker.
There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take rectangular latchkey from case<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take cuboid keycard from rectangular chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the east. And then, go to the south. Okay, and then, pick up the TextWorld limited edition latchkey from the trunk inside the vault. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition safe is open. After that, take the key from the TextWorld limited edition safe inside the vault. And then, attempt to head north. And then, lock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can make out a locked fridge.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go east. Then, pick up the TextWorld keycard from the floor of the workshop. Then, try to move west. That done, make it so that the TextWorld portal inside the sauna is unlocked. And then, ensure that the TextWorld portal is open. And then, make an effort to travel south. Then, make an effort to venture east. And then, make sure that the dresser is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal.
There is a closed TextWorld portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type S passkey and a shoe.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>go west<|im_end|>unlock TextWorld portal with TextWorld keycard<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head east. After that, recover the Canadian limited edition keycard from the floor of the workshop. Then, assure that the Canadian limited edition chest is unlocked. If you have unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest inside the workshop is open. And then, pick up the rectangular keycard from the Canadian limited edition chest in the workshop. And then, unlock the rectangular box in the workshop. If you have unlocked the rectangular box, ensure that the rectangular box is open. And then, retrieve the binder from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take rectangular keycard from Canadian limited edition chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take binder from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the formless keycard from the drawer. After picking up the formless keycard, unlock the formless safe inside the shower with the formless keycard. And then, doublecheck that the formless safe within the shower is wide open. And then, recover the spherical latchkey from the formless safe. After that, unlock the spherical safe within the shower. Then, look and see that the spherical safe within the shower is wide open. After that, recover the type 6 latchkey from the spherical safe within the shower. After that, assure that the type 6 box within the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a type 6 box. You can make out a locked spherical safe here. You see a gleam over in a corner, where you can see a formless safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. Now that's what I call TextWorld! The drawer contains a formless keycard.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from drawer<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take spherical latchkey from formless safe<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take type 6 latchkey from spherical safe<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the spherical locker. And then, ensure that the spherical locker is open. Then, take the cuboid passkey from the spherical locker. And then, look and see that the cuboid box is unlocked. After that, open the cuboid box within the cubicle. After that, pick up the key from the cuboid box in the cubicle. Then, unlock the gateway within the cubicle with the key. After that, look and see that the gateway within the cubicle is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. I guess you better just go and list everything you see here.
You can make out a locked cuboid box. You smell an interesting smell, and follow it to a spherical locker.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take cuboid passkey from spherical locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the fridge within the canteen. Then, look and see that the safe inside the canteen is unlocked. Then, ensure that the safe is open. After opening the safe, recover the key from the safe in the canteen. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After you have unlocked the chest, open the chest in the canteen. After pulling open the chest, retrieve the rectangular key from the chest within the canteen. And then, look and see that the rectangular box within the canteen is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You can make out a rectangular box. You see a chest. You check the price tag on the chest. Two hundred dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 15 bucks! You make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You see a fridge. The fridge contains a keycard.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Once you manage that, ensure that the portmanteau in the bedroom is open. After that, take the soap scented keycard from the portmanteau in the bedroom. After picking up the soap scented keycard, check that the soap scented safe inside the bedroom is unlocked with the soap scented keycard. After that, ensure that the soap scented safe is open. And then, recover the sandwich from the soap scented safe inside the bedroom. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Let's see what's in here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take soap scented keycard from portmanteau<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take sandwich from soap scented safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could try to venture east. After that, ensure that the coffer is open. Then, recover the type G passkey from the coffer within the cellar. And then, make an attempt to take a trip west. Okay, and then, unlock the type G safe in the basement with the type G passkey. And then, open the type G safe. Then, take the latchkey from the type G safe within the basement. And then, make absolutely sure that the gate inside the basement is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a locked type G safe in the room.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type G passkey from coffer<|im_end|>go west<|im_end|>unlock type G safe with type G passkey<|im_end|>open type G safe<|im_end|>take latchkey from type G safe<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture east. With that accomplished, open the dresser. And then, take the cuboid key from the dresser. After that, unlock the cuboid locker. And then, ensure that the cuboid locker inside the restroom is open. After you have pulled open the cuboid locker, take the latchkey from the cuboid locker inside the restroom. And then, go to the west. With that accomplished, unlock the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room is well lit.
You make out a locked safe.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid key from dresser<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the latchkey from the floor of the lounge. And then, insert the latchkey into the locker's lock to unlock it. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the keycard from the locker inside the lounge. After that, unlock the box in the lounge. And then, ensure that the box in the lounge is open. After that, retrieve the passkey from the box. And then, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. A locked box is here. You make out a locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to take a trip north. With that done, take the passkey from the shelf. If you can get your hands on the passkey, doublecheck that the gateway within the cookery is unlocked. Then, make sure that the gateway is ajar. After that, attempt to go north. Then, try to travel east. After that, take the shirt from the stand. And then, throw the shirt on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make an attempt to move south. Next, ensure that the formless gateway in the attic is open. Then, go to the east. Then, make sure that the formless gateway within the shower is closed. After that, travel east. After that, recover the formless key from the safe in the laundry place. And then, make an effort to move west. If you can do that, lock the formless gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>go east<|im_end|>take formless key from safe<|im_end|>go west<|im_end|>lock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, make an attempt to move north. And then, pick-up the key from the floor of the workshop. Once you have picked up the key, make an attempt to go south. And then, assure that the gate inside the cubicle is unlocked with the key. After that, ensure that the gate is open. And then, make an attempt to venture south. Then, travel east. After that, pick up the lampshade from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
A crooked board tells you that you are now in the cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, pick-up the vanilla scented passkey from the floor of the shower. After that, venture west. Once you finish that, unlock the vanilla scented box with the vanilla scented passkey. Then, doublecheck that the vanilla scented box is open. After that, pick up the spork from the vanilla scented box inside the kitchenette. After that, move east. With that over with, ditch the spork on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You make out a locked vanilla scented box.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take spork from vanilla scented box<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to head south. Once you do that, open the Canadian style safe inside the study. Then, retrieve the passkey from the Canadian style safe. And then, unlock the locker inside the study. After that, open the locker. And then, recover the TextWorld key from the locker inside the study. Then, unlock the TextWorld chest. After you have unlocked the TextWorld chest, open the TextWorld chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented locker within the chamber. Then, ensure that the fresh laundry scented locker inside the chamber is open. And then, recover the keycard from the fresh laundry scented locker inside the chamber. After picking up the keycard, unlock the locker inside the chamber. And then, ensure that the locker inside the chamber is open. Then, retrieve the passkey from the locker within the chamber. And then, make absolutely sure that the hatch is unlocked with the passkey. And then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
A locked locker, which looks typical, is in the corner. You make out a fresh laundry scented locker. What's that over there? It looks like it's a box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, go to the south. Then, doublecheck that the American style gate is unlocked. Then, ensure that the American style gate is open. Then, move south. And then, open the cuboid safe. Then, take the laptop from the cuboid safe in the playroom. Then, head east. And then, put the laptop on the counter inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go south<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>put laptop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the TextWorld style key from the floor of the kitchenette. After getting the TextWorld style key, unlock the TextWorld style chest. Then, make sure that the TextWorld style chest inside the kitchenette is open. After pulling open the TextWorld style chest, take the Microsoft limited edition key from the TextWorld style chest in the kitchenette. Then, make it so that the Microsoft limited edition safe is unlocked. Then, open the Microsoft limited edition safe. Having opened the Microsoft limited edition safe, retrieve the blender from the Microsoft limited edition safe. Then, drop the blender on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked Microsoft limited edition safe. You can see a locked TextWorld style chest. As if things weren't amazing enough already, you can even see a saucepan. But the thing is empty.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take Microsoft limited edition key from TextWorld style chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take blender from Microsoft limited edition safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture west. Then, ensure that the dresser within the shower is open. And then, recover the Henderson's style key from the dresser. And then, make an attempt to take a trip east. With that done, check that the Henderson's style safe within the lounge is unlocked with the Henderson's style key. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. Then, recover the cd from the Henderson's style safe inside the lounge. Then, place the cd on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Henderson's style safe, and you find a Henderson's style safe. Huh, weird. You can make out a suitcase. You make out a bed. The bed is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cd from Henderson's style safe<|im_end|>put cd on bed<|im_end|>