Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the rectangular keycard from the display. After stealing the rectangular keycard, make sure that the rectangular door is unlocked with the rectangular keycard. After unlocking the rectangular door, open the rectangular door. And then, make an attempt to move south. With that done, take the keycard from the rack. Then, make sure that the box inside the pantry is unlocked with the keycard. And then, make sure that the box is ajar. After that, pick up the golf ball from the box in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a display. Huh, weird. The display contains a rectangular keycard.
There is a closed rectangular door leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular keycard from display<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Okay, and then, unlock the locker. Then, open the locker. After that, retrieve the formless keycard from the locker. If you can get your hands on the formless keycard, assure that the formless safe is unlocked with the formless keycard. Having unlocked the formless safe, ensure that the formless safe within the bathroom is open. And then, pick up the type 2 latchkey from the formless safe. Having taken the type 2 latchkey, unlock the type 2 locker with the type 2 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take type 2 latchkey from formless safe<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Once you get around to doing that, make an effort to move north. And then, retrieve the keycard from the floor of the garage. After that, go south. And then, unlock the chest inside the office. And then, ensure that the chest in the office is open. After that, take the American keycard from the chest in the office. If you have taken the American keycard, unlock the American box inside the office with the American keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a normal kind of place. That is to say, you're in a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go east. After that, ensure that the TextWorld style box is open. After that, pick up the Henderson's passkey from the TextWorld style box. Then, unlock the Henderson's passageway. After you have unlocked the Henderson's passageway, make sure that the Henderson's passageway is ajar. And then, go to the south. After that, retrieve the napkin from the refrigerator in the scullery. Then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take Henderson's passkey from TextWorld style box<|im_end|>unlock Henderson's passageway with Henderson's passkey<|im_end|>open Henderson's passageway<|im_end|>go south<|im_end|>take napkin from refrigerator<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Henderson's box is unlocked. After that, open the Henderson's box within the closet. After that, pick up the soap scented latchkey from the Henderson's box. With the soap scented latchkey, travel south. That done, look and see that the soap scented passageway is unlocked. After that, ensure that the soap scented passageway is open. After that, move east. Then, pick up the butterfly from the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. Let's see what's in here.
You can see a locked Henderson's box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take soap scented latchkey from Henderson's box<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. And then, open the Canadian box in the shower. Then, take the spherical key from the Canadian box. After that, assure that the spherical safe in the shower is unlocked with the spherical key. And then, ensure that the spherical safe within the shower is open. And then, retrieve the loaf of bread from the spherical safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian box<|im_end|>take spherical key from Canadian box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker is unlocked. After unlocking the locker, open the locker. And then, recover the latchkey from the locker. After picking up the latchkey, assure that the passageway is unlocked. And then, ensure that the passageway in the recreation zone is open. And then, attempt to venture south. After that, retrieve the insect from the floor of the closet. After that, you can put the insect inside the suitcase inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. With that done, make sure that the fridge is opened. After that, retrieve the non-euclidean keycard from the fridge. After that, try to go to the north. Once you manage that, insert the non-euclidean keycard into the non-euclidean chest in the dish-pit's lock to unlock it. Having unlocked the non-euclidean chest, make absolutely sure that the non-euclidean chest is open. If you have pulled open the non-euclidean chest, pick up the bug from the non-euclidean chest in the dish-pit. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
As if things weren't amazing enough already, you can even see a non-euclidean chest.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take non-euclidean keycard from fridge<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. If you can get through with that, unlock the formless box in the shower with the formless latchkey. Then, open the formless box. And then, retrieve the latchkey from the formless box in the shower. After that, unlock the safe within the shower. And then, look and see that the safe inside the shower is ajar. Then, take the broom from the safe. And then, toss the broom on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture south. After that, recover the key from the floor of the washroom. After stealing the key, insert the key into the chest within the washroom's lock to unlock it. And then, ensure that the chest inside the washroom is open. Then, take the fondue from the chest within the washroom. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the type X keycard into the type X chest's lock to unlock it. After that, open the type X chest. And then, pick up the keycard from the type X chest. After getting the keycard, unlock the passageway. And then, ensure that the passageway is open. After that, make an effort to go south. After that, pick-up the paper towel from the floor of the bathroom. After that, place the paper towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into a kitchen. Not the kitchen you'd expect. No, this is a kitchen. The room is well lit.
You can make out a type X chest. You scan the room, seeing a freezer.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type X keycard.

your action:

Response: unlock type X chest with type X keycard<|im_end|>open type X chest<|im_end|>take keycard from type X chest<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take paper towel<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, assure that the chest inside the spare room is ajar. Then, take the glove from the chest inside the spare room. After that, venture east. And then, pick-up the latchkey from the floor of the shower. And then, check that the safe within the shower is unlocked with the latchkey. After that, open the safe. After pulling open the safe, put the glove inside the safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. The room is well lit.
You can make out a locked safe close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a pear.

your action:

Response: go west<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft latchkey from the drawer. Once you have picked up the Microsoft latchkey, make absolutely sure that the Microsoft door is unlocked. And then, ensure that the Microsoft door inside the launderette is open. After that, make an effort to go north. And then, try to take a trip east. And then, make sure that the box is wide open. After that, retrieve the gummy bear from the box within the restroom. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can make out an opened drawer in the corner. The drawer contains a Microsoft latchkey. Make a note of this, you might have to put stuff on or in it later on.
There is a closed Microsoft door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft latchkey from drawer<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could assure that the American limited edition chest inside the cookhouse is unlocked. And then, ensure that the American limited edition chest inside the cookhouse is open. Having opened the American limited edition chest, recover the key from the American limited edition chest. And then, attempt to head south. And then, unlock the gate with the key. And then, doublecheck that the gate is wide open. After pulling open the gate, make an attempt to go south. If you can do that, recover the butterfly from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a American limited edition chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to venture east. After that, make it so that the type U locker within the steam room is unlocked. Then, ensure that the type U locker is open. After opening the type U locker, take the latchkey from the type U locker in the steam room. And then, make absolutely sure that the safe in the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After you have opened the safe, recover the mop from the safe. After that, place the mop on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a type U latchkey.

your action:

Response: go east<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take latchkey from type U locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the steam room. With the American style key, make sure that the American style safe is unlocked. Then, open the American style safe within the steam room. Then, retrieve the type 7 key from the American style safe. Then, doublecheck that the type 7 locker in the steam room is unlocked with the type 7 key. And then, ensure that the type 7 locker is open. Then, recover the fly larva from the type 7 locker inside the steam room. Then, ditch the fly larva on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. I guess you better just go and list everything you see here.
You scan the room for a type 7 locker, and you find a type 7 locker. Make a note of this, you might have to put stuff on or in it later on. You make out a American style safe.
There is an unblocked exit to the west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take type 7 key from American style safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take fly larva from type 7 locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture south. After that, take the type W key from the bookshelf. And then, venture north. Then, look and see that the type W box inside the kitchenette is unlocked. After unlocking the type W box, ensure that the type W box within the kitchenette is open. And then, recover the latchkey from the type W box. After that, take a trip south. If you can get around to doing that, make absolutely sure that the safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a type W box. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W key from bookshelf<|im_end|>go north<|im_end|>unlock type W box with type W key<|im_end|>open type W box<|im_end|>take latchkey from type W box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the type 9 box within the salon is unlocked. After that, open the type 9 box in the salon. And then, pick up the latchkey from the type 9 box. And then, make an effort to take a trip south. Okay, and then, insert the latchkey into the portal's lock to unlock it. Then, open the portal. And then, attempt to go to the east. With that done, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You make out a type 9 box. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick-up the spherical latchkey from the floor of the closet. And then, take a trip west. With that over with, unlock the spherical box in the bathroom. Once you have unlocked the spherical box, ensure that the spherical box within the bathroom is open. And then, take the cuboid latchkey from the spherical box in the bathroom. And then, go to the east. With that done, check that the cuboid safe is unlocked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a locked spherical box, which looks usual, in the corner.
You need an unblocked exit? You should try going east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take cuboid latchkey from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. Then, recover the type X key from the floor of the cellar. With the type X key, make absolutely sure that the type X chest within the cellar is unlocked. Then, ensure that the type X chest is open. After pulling open the type X chest, recover the latchkey from the type X chest within the cellar. Then, make an effort to travel west. That done, close the chest in the attic. And then, assure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You can make out an opened chest, which looks ordinary, right there by you. The chest is empty! What a waste of a day!
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type X key<|im_end|>unlock type X chest with type X key<|im_end|>open type X chest<|im_end|>take latchkey from type X chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture north. Okay, and then, recover the key from the display. And then, unlock the box with the key. Once you have unlocked the box, assure that the box is wide open. And then, take the keycard from the box within the studio. Then, unlock the locker in the studio with the keycard. Having unlocked the locker, make absolutely sure that the locker inside the studio is open. Then, recover the printer from the locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from display<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an attempt to head south. And then, recover the Microsoft limited edition keycard from the floor of the cookhouse. After that, unlock the Microsoft limited edition safe in the cookhouse. After that, ensure that the Microsoft limited edition safe is open. If you have pulled open the Microsoft limited edition safe, retrieve the American limited edition passkey from the Microsoft limited edition safe. With the American limited edition passkey, move north. And then, make absolutely sure that the American limited edition chest inside the closet is shut. Then, make absolutely sure the American limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You see a American limited edition chest. The American limited edition chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take American limited edition passkey from Microsoft limited edition safe<|im_end|>go north<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. And then, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker within the attic is open. Then, recover the type E keycard from the non-euclidean locker. Once you have taken the type E keycard, check that the type E chest is unlocked with the type E keycard. After that, open the type E chest. After that, retrieve the cane from the type E chest in the attic. After you have got the cane, toss the cane on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type E keycard from non-euclidean locker<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take cane from type E chest<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to go to the west. Then, check that the Henderson's style safe is unlocked with the Henderson's style latchkey. After that, open the Henderson's style safe in the studio. Once you have opened the Henderson's style safe, pick up the key from the Henderson's style safe. After that, unlock the safe in the studio. Then, ensure that the safe is open. After that, take the fly larva from the safe. Then, deposit the fly larva into the Henderson's style safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take key from Henderson's style safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move west. And then, open the locker. Then, pick up the latchkey from the locker inside the spare room. And then, try to go east. With that accomplished, insert the latchkey into the safe in the cubicle's lock to unlock it. Then, ensure that the safe inside the cubicle is open. And then, retrieve the insect from the safe within the cubicle. Once you have picked up the insect, ditch the insect on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin looking for stuff.
A locked safe is in the room.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe in the kitchenette is wide open. Then, take the latchkey from the safe in the kitchenette. And then, move south. Then, look and see that the box is unlocked. Then, open the box. Then, recover the type T key from the box within the bathroom. Then, make absolutely sure that the type T portal inside the bathroom is unlocked with the type T key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a safe. Wow, check out the price tag that's still affixed to the safe! Forty dollars! A closed case is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type T key from box<|im_end|>unlock type T portal with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, make it so that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box inside the chamber is open. Then, pick up the American style passkey from the non-euclidean box inside the chamber. After that, make an attempt to head south. Then, make it so that the American style door is unlocked. After you have unlocked the American style door, open the American style door. After that, attempt to take a trip east. And then, pick up the laptop from the bar in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Let's see what's in here.
You make out a non-euclidean box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a non-euclidean keycard.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take American style passkey from non-euclidean box<|im_end|>go south<|im_end|>unlock American style door with American style passkey<|im_end|>open American style door<|im_end|>go east<|im_end|>take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the TextWorld style keycard from the shelf inside the parlor. After that, attempt to travel west. With that done, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe within the workshop. Then, pick up the keycard from the TextWorld style safe within the workshop. Then, go east. Following that, doublecheck that the gateway is unlocked. Then, open the gateway. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere.
You smell an awful smell, and follow it to a shelf. On the shelf you can see a sandwich and a TextWorld style keycard.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from shelf<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel north. That done, retrieve the Henderson's limited edition keycard from the floor of the playroom. And then, venture south. After that, unlock the Henderson's limited edition door with the Henderson's limited edition keycard. Having unlocked the Henderson's limited edition door, make absolutely sure that the Henderson's limited edition door is wide open. Then, make an attempt to head south. And then, travel east. If you can accomplish that, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed Henderson's limited edition door leading south. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. After that, make it so that the rectangular locker is opened. Then, take the Henderson's style passkey from the rectangular locker within the bedchamber. After you have got the Henderson's style passkey, unlock the Henderson's style gate within the bedchamber. Then, make it so that the Henderson's style gate in the bedchamber is wide open. Then, make an effort to take a trip west. And then, retrieve the monitor from the locker in the chamber. With the monitor, sit the monitor on the bed within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>take Henderson's style passkey from rectangular locker<|im_end|>unlock Henderson's style gate with Henderson's style passkey<|im_end|>open Henderson's style gate<|im_end|>go west<|im_end|>take monitor from locker<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the north. With that over with, retrieve the Henderson's latchkey from the stand in the studio. With the Henderson's latchkey, make it so that the Henderson's door inside the studio is unlocked with the Henderson's latchkey. And then, ensure that the Henderson's door in the studio is open. And then, make an attempt to move north. Then, make sure that the Canadian style box in the scullery is opened. Then, pick up the passkey from the Canadian style box in the scullery. And then, unlock the chest in the scullery with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from stand<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go north<|im_end|>open Canadian style box<|im_end|>take passkey from Canadian style box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. With that over with, ensure that the chest inside the parlor is open. Then, take the Canadian limited edition key from the chest. Having taken the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition hatch's lock to unlock it. And then, ensure that the Canadian limited edition hatch inside the parlor is open. And then, venture north. After that, go to the east. And then, lift the top hat from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a frisbee and a sock.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition key<|im_end|>open Canadian limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, take the type Y passkey from the chest inside the pantry. Then, check that the type Y safe is unlocked with the type Y passkey. After that, assure that the type Y safe is open. And then, pick up the type F key from the type Y safe inside the pantry. After you have taken the type F key, move east. That done, check that the type F safe inside the kitchen is unlocked with the type F key. After that, assure that the type F safe inside the kitchen is open. If you have opened the type F safe, recover the butterfly from the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You start to take note of what's in the room.
You see a type Y safe. You can make out an opened chest. The chest contains a type Y passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type Y passkey from chest<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take type F key from type Y safe<|im_end|>go east<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take butterfly from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to pick-up the fresh laundry scented key from the floor of the cubicle. After stealing the fresh laundry scented key, check that the fresh laundry scented gateway is unlocked with the fresh laundry scented key. After unlocking the fresh laundry scented gateway, make it so that the fresh laundry scented gateway inside the cubicle is ajar. Then, make an effort to travel north. With that over with, ensure that the basket is open. And then, pick up the cuboid passkey from the basket. If you can get your hands on the cuboid passkey, make an effort to take a trip south. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just come into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cuboid safe.
There is a closed fresh laundry scented gateway leading north. There is an unblocked exit to the west.
There is a fresh laundry scented key on the floor.
You are carrying: a nest of puppies.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented key<|im_end|>open fresh laundry scented gateway<|im_end|>go north<|im_end|>open basket<|im_end|>take cuboid passkey from basket<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. And then, pick up the Henderson's limited edition latchkey from the floor of the scullery. And then, look and see that the Henderson's limited edition box is unlocked. After unlocking the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. After that, take the keycard from the Henderson's limited edition box. And then, venture north. And then, make absolutely sure that the passageway within the kitchenette is unlocked with the keycard. And then, open the passageway. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the blanket from the suitcase. And then, take a trip east. After that, recover the keycard from the Microsoft limited edition safe. After that, attempt to venture west. With that done, unlock the passageway in the lounge. After that, ensure that the passageway in the lounge is open. And then, attempt to go to the south. That done, put the blanket on the saucepan inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You can see an opened typical looking suitcase here. The suitcase contains a blanket.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>go east<|im_end|>take keycard from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel east. Then, check that the Henderson's locker within the shower is unlocked with the Henderson's passkey. After that, ensure that the Henderson's locker is open. Having opened the Henderson's locker, retrieve the key from the Henderson's locker. Then, check that the locker in the shower is unlocked with the key. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. After stealing the fly larva, ditch the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. After that, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe is open. Then, recover the passkey from the safe within the pantry. After that, unlock the hatch. After unlocking the hatch, open the hatch. And then, make an effort to travel east. And then, ensure that the Microsoft style chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a synthesizer on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to lift the passkey from the floor of the studio. Then, check that the box is unlocked with the passkey. Then, ensure that the box is open. And then, pick up the type 4 latchkey from the box. After getting the type 4 latchkey, unlock the type 4 chest with the type 4 latchkey. And then, ensure that the type 4 chest in the studio is open. After that, recover the key from the type 4 chest. After taking the key, make absolutely sure that the chest within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can see a closed chest. You make out a type 4 chest. You can see a box!
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Once you get through with that, pick up the American limited edition passkey from the shelf. Then, attempt to take a trip west. With that done, assure that the American limited edition chest in the cubicle is unlocked. Then, open the American limited edition chest. Then, pick up the bug from the American limited edition chest. And then, venture east. Once you get around to doing that, rest the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You see a locked typical looking American limited edition chest close by.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take bug from American limited edition chest<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, retrieve the keycard from the floor of the scullery. Then, go east. Following that, unlock the portal in the shower. After that, make it so that the portal inside the shower is ajar. After that, venture north. And then, take a trip east. Then, take the latchkey from the shelf. With the latchkey, check that the box inside the study is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying: a cashew and a licorice strip.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. Once you get through with that, pick up the key from the floor of the lounge. And then, unlock the gate in the lounge with the key. And then, ensure that the gate inside the lounge is open. And then, make an effort to travel north. And then, retrieve the binder from the shelf in the workshop. And then, move east. With that over with, place the binder on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the American style passkey from the pan. Then, look and see that the American style chest is unlocked. Then, ensure that the American style chest in the canteen is open. And then, pick up the keycard from the American style chest. And then, try to head east. Then, doublecheck that the chest within the chamber is unlocked. And then, ensure that the chest is open. And then, pick up the monitor from the chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
As if things weren't amazing enough already, you can even see a American style chest. You can see a pan. The pan is usual. On the pan you see an American style passkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American style passkey from pan<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take keycard from American style chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, try to venture west. With that done, pick up the latchkey from the workbench. With the latchkey, assure that the safe is unlocked. Then, look and see that the safe is wide open. Then, take the keycard from the safe. After that, make an attempt to head east. And then, unlock the locker in the bedroom with the keycard. After unlocking the locker, assure that the locker in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the lavender scented latchkey from the saucepan within the scullery. Then, unlock the lavender scented box. And then, assure that the lavender scented box inside the scullery is opened. After that, take the type 3 keycard from the lavender scented box. And then, make an attempt to travel east. Once you accomplish that, unlock the type 3 safe with the type 3 keycard. After that, open the type 3 safe. And then, take the scarf from the type 3 safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented box. You see a saucepan. On the saucepan you see a lavender scented latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from saucepan<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take type 3 keycard from lavender scented box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>take scarf from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. After that, try to take a trip north. With that accomplished, recover the rectangular latchkey from the cabinet. And then, check that the rectangular safe inside the dish-pit is unlocked with the rectangular latchkey. After that, look and see that the rectangular safe is wide open. Then, pick up the passkey from the rectangular safe. After that, head south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go west. Then, open the safe. After opening the safe, take the type 3 key from the safe. And then, travel east. Once you finish that, unlock the type 3 chest in the parlor. Then, ensure that the type 3 chest in the parlor is open. And then, take the formless key from the type 3 chest within the parlor. After that, make it so that the formless chest within the parlor is unlocked with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can see a locked formless chest. Look out! It's a- oh, never mind, it's just a type 3 chest.
You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take formless key from type 3 chest<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to head south. After that, recover the passkey from the floor of the kitchen. And then, make sure that the chest is unlocked. After that, ensure that the chest in the kitchen is open. And then, retrieve the latchkey from the chest. And then, check that the box within the kitchen is unlocked with the latchkey. Then, doublecheck that the box in the kitchen is wide open. And then, take the nest of ticks from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of ticks from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, lift the passkey from the floor of the salon. And then, unlock the chest with the passkey. After that, assure that the chest within the salon is opened. Then, move west. Next, recover the pen from the table. And then, make an attempt to travel east. Next, deposit the pen inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a table. On the table you see a pen. Hey, want to see a chair? Look over there, a chair. The chair is ordinary. The chair appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take pen from table<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the locker is open. After that, take the keycard from the locker within the bedroom. And then, make an attempt to take a trip north. Then, check that the hatch within the scullery is unlocked with the keycard. Having unlocked the hatch, make absolutely sure that the hatch inside the scullery is opened. Then, attempt to travel east. Then, take the key from the board. And then, lock the safe within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a closed locker nearby.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from board<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, venture east. With that over with, pick up the TextWorld limited edition passkey from the shelf within the cookery. After that, attempt to venture west. And then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. Then, open the TextWorld limited edition locker inside the sauna. Then, recover the keycard from the TextWorld limited edition locker in the sauna. Then, try to take a trip east. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
A locked TextWorld limited edition locker, which looks typical, is right there by you.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, venture north. With that over with, retrieve the latchkey from the rack. Then, make an effort to venture south. With that accomplished, make it so that the safe is unlocked with the latchkey. Then, make it so that the safe inside the recreation zone is ajar. And then, take the tablet from the safe. Then, go north. After that, put the tablet on the shelf in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
Look over there! a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>go north<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, head south. And then, recover the latchkey from the rack within the kitchen. And then, head north. And then, make an effort to take a trip north. After that, go east. Then, assure that the safe is shut. After that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, pick up the key from the bench. And then, unlock the locker. After you have unlocked the locker, open the locker inside the laundry place. If you have opened the locker, retrieve the non-euclidean latchkey from the locker in the laundry place. Once you have picked up the non-euclidean latchkey, make absolutely sure that the non-euclidean box within the laundry place is unlocked. Then, doublecheck that the non-euclidean box in the laundry place is wide open. Then, pick up the sock from the non-euclidean box in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sock from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, retrieve the vanilla scented key from the bench within the chamber. And then, attempt to go west. And then, make sure that the vanilla scented hatch is unlocked with the vanilla scented key. Then, make absolutely sure that the vanilla scented hatch inside the cubicle is wide open. If you have opened the vanilla scented hatch, make an effort to head north. Following that, attempt to take a trip east. And then, make it so that the safe inside the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
There is a closed vanilla scented hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key from bench<|im_end|>go west<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Next, pick up the keycard from the pan. After that, make absolutely sure that the safe inside the dish-pit is unlocked. And then, open the safe. And then, make an effort to go north. And then, retrieve the pair of headphones from the rack. With the pair of headphones, travel south. Next, put the pair of headphones inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a rack. You see a pair of headphones on the rack. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>take pair of headphones from rack<|im_end|>go south<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the spherical keycard from the suitcase within the vault. Then, insert the spherical keycard into the spherical locker within the vault's lock to unlock it. After that, ensure that the spherical locker within the vault is open. And then, retrieve the non-euclidean latchkey from the spherical locker inside the vault. After that, make it so that the non-euclidean locker is unlocked. After that, doublecheck that the non-euclidean locker in the vault is opened. After that, pick up the scarf from the non-euclidean locker within the vault. And then, rest the scarf on the rack in the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You can make out a non-euclidean locker. You make out a locked usual looking spherical locker in the room. You can see an opened suitcase, which looks normal, close by. The suitcase contains a spherical keycard. You make out a rack. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from suitcase<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take non-euclidean latchkey from spherical locker<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take scarf from non-euclidean locker<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to attempt to head north. Following that, open the locker. And then, take the TextWorld latchkey from the locker. And then, go south. Following that, unlock the TextWorld box inside the bathroom. After that, open the TextWorld box. After that, recover the kiwi from the TextWorld box. And then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a TextWorld box. You see an opened dresser here. The dresser is empty! What a waste of a day!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take kiwi from TextWorld box<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can do that, attempt to go east. And then, make it so that the crate is open. Then, retrieve the latchkey from the crate inside the vault. Then, unlock the box. After that, open the box. After that, take the spherical keycard from the box. Then, assure that the spherical locker is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
There is an unguarded exit to the south.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the west. With that accomplished, look and see that the locker is open. After that, recover the formless keycard from the locker inside the recreation zone. And then, head east. And then, unlock the formless passageway in the scullery with the formless keycard. After that, ensure that the formless passageway inside the scullery is open. After that, attempt to go to the south. Once you get around to doing that, lift the napkin from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is a closed formless passageway leading south. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to head west. Okay, and then, pick up the keycard from the floor of the garage. After that, make sure that the door is unlocked. After unlocking the door, make sure that the door within the garage is open. After opening the door, travel south. Then, make an effort to take a trip east. If you can get through with that, pick up the passkey from the floor of the office. After that, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a couch. The couch appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick up the binder from the table in the studio. And then, attempt to venture south. After that, attempt to take a trip east. Then, pick up the type 1 key from the bowl within the scullery. Then, make sure that the type 1 safe inside the scullery is unlocked. Then, ensure that the type 1 safe within the scullery is open. After you have opened the type 1 safe, insert the binder into the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder from table<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 key from bowl<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>insert binder into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Next, move north. Then, retrieve the cuboid keycard from the pan. If you can get your hands on the cuboid keycard, check that the cuboid chest is unlocked with the cuboid keycard. Then, ensure that the cuboid chest within the dish-pit is open. And then, take the fork from the cuboid chest. After that, make an effort to go south. Then, deposit the fork on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You make out a shelf. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid keycard from pan<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take fork from cuboid chest<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, ensure that the American limited edition chest is open. And then, pick up the book from the American limited edition chest in the studio. After that, go south. That done, make it so that the gate is ajar. If you have pulled open the gate, attempt to venture east. Then, open the spherical locker. And then, insert the book into the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. You begin to take stock of what's here.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American limited edition chest<|im_end|>take book from American limited edition chest<|im_end|>go south<|im_end|>open gate<|im_end|>go east<|im_end|>open spherical locker<|im_end|>insert book into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>