Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the fresh laundry scented key from the locker in the study. With the fresh laundry scented key, take a trip west. And then, make sure that the fresh laundry scented chest is unlocked. Then, open the fresh laundry scented chest within the shower. After opening the fresh laundry scented chest, retrieve the cuboid latchkey from the fresh laundry scented chest within the shower. After getting the cuboid latchkey, make an attempt to head east. Once you get around to doing that, close the cuboid locker. After that, lock the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a cuboid locker. Empty! What kind of nightmare TextWorld is this? You see a locker. The locker contains a fresh laundry scented key. You bend down to tie your shoe. When you stand up, you notice a coffer. Classic TextWorld.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from locker<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cuboid latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, assure that the Microsoft style safe is wide open. And then, take the fresh laundry scented keycard from the Microsoft style safe in the kitchenette. And then, travel south. Then, unlock the fresh laundry scented portal within the bedchamber. Then, ensure that the fresh laundry scented portal is open. And then, take a trip south. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Let's see what's in here.
There is a closed fresh laundry scented portal leading south. There is an unguarded exit to the north.
You are carrying: a Microsoft style key.

your action:

Response: go north<|im_end|>open Microsoft style safe<|im_end|>take fresh laundry scented keycard from Microsoft style safe<|im_end|>go south<|im_end|>unlock fresh laundry scented portal with fresh laundry scented keycard<|im_end|>open fresh laundry scented portal<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, retrieve the type 0 key from the case inside the cubicle. And then, attempt to move west. After that, look and see that the type 0 box is unlocked with the type 0 key. After unlocking the type 0 box, open the type 0 box in the chamber. After that, recover the bug from the type 0 box. Then, make an effort to venture east. With that done, sit the bug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
A locked type 0 box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 key from case<|im_end|>go west<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take bug from type 0 box<|im_end|>go east<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, head north. With that done, try to take a trip east. After that, lift the rectangular keycard from the floor of the bar. And then, head west. After that, make it so that the rectangular chest is unlocked with the rectangular keycard. After that, open the rectangular chest in the office. And then, take the type C passkey from the rectangular chest in the office. Then, assure that the type C safe within the office is unlocked with the type C passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a closed suitcase.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take type C passkey from rectangular chest<|im_end|>unlock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the latchkey from the floor of the restroom. And then, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe within the restroom is open. Then, take the type R key from the safe within the restroom. Then, doublecheck that the type R chest inside the restroom is unlocked. After that, ensure that the type R chest in the restroom is open. And then, recover the key from the type R chest. Once you have taken the key, make sure that the gateway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
A locked type R chest, which looks usual, is right there by you. You can see a safe. You can make out a locked box, which looks typical, right there by you.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type R key from safe<|im_end|>unlock type R chest with type R key<|im_end|>open type R chest<|im_end|>take key from type R chest<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. With that accomplished, pick up the latchkey from the rack inside the cookhouse. Then, make an effort to go north. And then, insert the latchkey into the gate inside the kitchen's lock to unlock it. And then, make sure that the gate within the kitchen is wide open. And then, move east. If you can succeed at that, make absolutely sure that the chest is wide open. And then, recover the nest of bats from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. With that over with, look and see that the cuboid chest is opened. And then, take the passkey from the cuboid chest within the recreation zone. Once you have taken the passkey, unlock the chest within the recreation zone. After that, open the chest inside the recreation zone. Then, pick up the tablet from the chest. Then, try to move west. Next, put the tablet on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just come into a dish-pit.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go west<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the formless latchkey from the coffer in the chamber. If you can get your hands on the formless latchkey, make an attempt to take a trip west. With that over with, assure that the formless box within the cellar is unlocked. Then, make it so that the formless box in the cellar is ajar. And then, take the cuboid passkey from the formless box inside the cellar. Then, move east. Then, close the cuboid box inside the chamber. Then, Put the cuboid passkey into the cuboid box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can make out an opened cuboid box, which looks usual, here. Empty! What kind of nightmare TextWorld is this? You can make out an opened coffer. The coffer contains a formless latchkey. Now why would someone leave that there?
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from coffer<|im_end|>go west<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cuboid passkey from formless box<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the stand within the study. If you can get your hands on the passkey, check that the locker inside the study is unlocked with the passkey. After that, make absolutely sure that the locker in the study is ajar. Then, retrieve the keycard from the locker. And then, assure that the chest within the study is unlocked. After that, open the chest. And then, retrieve the book from the chest inside the study. And then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a chest. You make out a locked locker. You can see a stand. The stand is typical. On the stand you see a passkey.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the Henderson's style safe inside the cookery is unlocked. And then, make absolutely sure that the Henderson's style safe inside the cookery is opened. After that, recover the Canadian keycard from the Henderson's style safe. After that, take a trip east. After that, unlock the Canadian safe. After that, ensure that the Canadian safe is open. After that, pick up the key from the Canadian safe within the pantry. And then, check that the box inside the pantry is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out a locked Henderson's style safe, which looks standard, nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take Canadian keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go to the east. With that done, pick up the American limited edition latchkey from the board. Then, check that the American limited edition chest is unlocked with the American limited edition latchkey. And then, open the American limited edition chest. Then, recover the latchkey from the American limited edition chest. After that, attempt to go to the west. And then, close the chest inside the laundry place. And then, make sure the chest inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundry place. You can barely contain your excitement.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from board<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go north. And then, ensure that the box in the steam room is open. And then, retrieve the keycard from the box. Then, make an effort to move east. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. After that, take the stick of butter from the chest. If you can get your hands on the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the passkey from the shelf within the garage. If you can get your hands on the passkey, make absolutely sure that the box inside the garage is unlocked with the passkey. And then, assure that the box is open. Then, pick up the rectangular passkey from the box in the garage. After getting the rectangular passkey, unlock the rectangular box within the garage. Then, open the rectangular box inside the garage. After that, retrieve the shadfly from the rectangular box inside the garage. After stealing the shadfly, sit the shadfly on the shelf inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You start to take note of what's in the room.
You can see a rectangular box. You see a locked box, which looks ordinary, in the room. Hey, want to see a shelf? Look over there, a shelf. On the shelf you can make out a passkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take shadfly from rectangular box<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest is unlocked. And then, ensure that the chest in the cellar is open. And then, pick up the type L keycard from the chest within the cellar. And then, make an attempt to travel east. That done, make sure that the type L chest is unlocked. After you have unlocked the type L chest, assure that the type L chest is wide open. And then, recover the tv from the type L chest inside the salon. And then, put the tv on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type L keycard from chest<|im_end|>go east<|im_end|>unlock type L chest with type L keycard<|im_end|>open type L chest<|im_end|>take tv from type L chest<|im_end|>put tv on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could retrieve the passkey from the floor of the scullery. And then, make absolutely sure that the safe is unlocked with the passkey. After that, open the safe. Then, take the type I key from the safe within the scullery. And then, travel east. Then, unlock the type I safe inside the bedroom. After that, ensure that the type I safe in the bedroom is open. And then, pick up the monitor from the type I safe in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You can make out a safe. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I key from safe<|im_end|>go east<|im_end|>unlock type I safe with type I key<|im_end|>open type I safe<|im_end|>take monitor from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the type 7 passkey from the floor of the washroom. After taking the type 7 passkey, unlock the type 7 locker in the washroom. And then, make sure that the type 7 locker is open. After pulling open the type 7 locker, recover the soap scented keycard from the type 7 locker within the washroom. Then, unlock the soap scented locker in the washroom. And then, ensure that the soap scented locker is open. After that, retrieve the paper towel from the soap scented locker inside the washroom. Then, place the paper towel on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a soap scented locker. You see a gleam over in a corner, where you can see a type 7 locker. You see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 7 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 passkey<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take soap scented keycard from type 7 locker<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the type E keycard from the crate in the cellar. If you can get your hands on the type E keycard, assure that the type E locker in the cellar is unlocked with the type E keycard. And then, doublecheck that the type E locker is opened. And then, retrieve the latchkey from the type E locker. Then, unlock the safe. And then, make absolutely sure that the safe is wide open. And then, retrieve the broom from the safe. And then, you can place the broom inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can make out a cabinet. What a letdown! The cabinet is empty! You see a safe. You check the price tag that's still affixed to the safe. Ninety dollars?! That's ridiculous! You ever meet my good friend, they work for a company? I'm sure my friend could get you one of those for 45 bucks! Were you looking for a type E locker? Because look over there, it's a type E locker. An open ordinary looking crate is nearby. The crate contains a type E keycard!
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type E keycard from crate<|im_end|>unlock type E locker with type E keycard<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to venture east. With that accomplished, open the drawer inside the laundromat. And then, recover the American limited edition latchkey from the drawer. Then, unlock the American limited edition locker inside the laundromat with the American limited edition latchkey. And then, ensure that the American limited edition locker in the laundromat is open. And then, take the paper towel from the American limited edition locker. After that, move west. Next, throw the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You can barely contain your excitement.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take American limited edition latchkey from drawer<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take paper towel from American limited edition locker<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, ensure that the rectangular gate is open. Then, attempt to take a trip west. And then, try to travel north. Then, take the rectangular keycard from the chair. Then, try to move south. Then, try to go to the east. Then, look and see that the rectangular gate inside the lounge is closed. And then, assure the rectangular gate is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed rectangular gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a candy bar.

your action:

Response: open rectangular gate<|im_end|>go west<|im_end|>go north<|im_end|>take rectangular keycard from chair<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>lock rectangular gate with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld style keycard from the safe. Then, check that the TextWorld style box in the sauna is unlocked with the TextWorld style keycard. Having unlocked the TextWorld style box, ensure that the TextWorld style box inside the sauna is open. After that, recover the latchkey from the TextWorld style box in the sauna. After getting the latchkey, insert the latchkey into the hatch in the sauna's lock to unlock it. After that, look and see that the hatch inside the sauna is opened. After that, make an attempt to go east. Once you succeed at that, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You scan the room for a TextWorld style box, and you find a TextWorld style box. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. The safe contains a TextWorld style keycard.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from safe<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the portmanteau inside the cubicle. Then, check that the chest inside the cubicle is unlocked with the passkey. And then, ensure that the chest in the cubicle is open. Then, pick up the key from the chest within the cubicle. And then, insert the key into the box within the cubicle's lock to unlock it. After that, open the box inside the cubicle. And then, recover the latchkey from the box within the cubicle. Then, look and see the safe inside the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. The room is well lit.
You can make out a safe. Look over there! a box. You make out a locked chest. You can make out a portmanteau. The portmanteau contains a passkey.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to go to the east. And then, lift the passkey from the floor of the garage. Then, venture west. Okay, and then, insert the passkey into the chest inside the shower's lock to unlock it. And then, assure that the chest is open. And then, retrieve the mat from the chest. After that, go east. And then, drop the mat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a chest.
There is an unblocked exit to the east.
You are carrying: a bug and a fly larva.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. And then, unlock the American gateway inside the shower. Then, ensure that the American gateway inside the shower is open. And then, go south. After that, venture east. Once you accomplish that, ensure that the formless safe in the studio is open. After pulling open the formless safe, take the worm from the formless safe. If you have picked up the worm, drop the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am obligated to announce that you are now in the lounge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American keycard and a formless key.

your action:

Response: go west<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the chest inside the salon. And then, open the chest. After that, recover the non-euclidean keycard from the chest in the salon. And then, unlock the non-euclidean hatch. Then, open the non-euclidean hatch. And then, try to venture north. And then, attempt to go east. With that accomplished, close the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You begin looking for stuff.
You make out a locked chest.
There is a closed non-euclidean hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey and a Canadian style passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the type 5 latchkey from the floor of the cellar. And then, unlock the type 5 chest. And then, ensure that the type 5 chest in the cellar is open. After that, take the fudge scented key from the type 5 chest in the cellar. If you can get your hands on the fudge scented key, insert the fudge scented key into the fudge scented safe's lock to unlock it. After that, open the fudge scented safe. After that, take the latchkey from the fudge scented safe. After that, lock the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a closed box close by. You can make out a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? You make out a type 5 chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 5 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 5 latchkey<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take fudge scented key from type 5 chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. Okay, and then, open the toolbox. And then, recover the rectangular keycard from the toolbox within the study. If you can get your hands on the rectangular keycard, check that the rectangular locker in the study is unlocked with the rectangular keycard. After that, look and see that the rectangular locker inside the study is open. And then, recover the spherical latchkey from the rectangular locker within the study. And then, check that the spherical safe in the study is unlocked with the spherical latchkey. And then, ensure that the spherical safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's here.
You see a portmanteau.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical latchkey from rectangular locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. After that, look and see that the chest is open. And then, recover the latchkey from the chest in the shower. Then, go north. And then, unlock the portal. And then, open the portal within the recreation zone. And then, go to the north. With that done, close the portal within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a dvd on the floor.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the fresh laundry scented locker within the playroom is unlocked with the fresh laundry scented key. Then, ensure that the fresh laundry scented locker is open. And then, pick up the passkey from the fresh laundry scented locker. Then, make an attempt to go east. Then, look and see that the locker is unlocked. After that, open the locker. After that, retrieve the stick of butter from the locker within the bar. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You see a locked fresh laundry scented locker.
There is an unguarded exit to the east.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the box is unlocked with the latchkey. After that, make sure that the box is opened. Having pulled open the box, pick up the passkey from the box in the kitchenette. After that, take a trip east. After that, insert the passkey into the safe's lock to unlock it. Then, make sure that the safe is ajar. Having opened the safe, recover the insect from the safe within the chamber. After getting the insect, place the insect inside the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a locked box nearby.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to head north. And then, pick up the type 5 keycard from the bar in the bedroom. If you can get your hands on the type 5 keycard, make an effort to go to the south. Then, make it so that the type 5 gate is unlocked. And then, ensure that the type 5 gate is open. Then, make an attempt to go to the east. Okay, and then, recover the fly larva from the armchair. Then, you can insert the fly larva into the locker within the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 5 keycard from bar<|im_end|>go south<|im_end|>unlock type 5 gate with type 5 keycard<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take fly larva from armchair<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. And then, ensure that the trunk inside the workshop is open. Then, recover the cake scented key from the trunk. After that, make an attempt to venture north. And then, make sure that the cake scented locker within the lounge is unlocked. After that, look and see that the cake scented locker is open. Then, recover the key from the cake scented locker. Then, make it so that the box within the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a cake scented locker.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cake scented key from trunk<|im_end|>go north<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, make an effort to move north. That done, take the non-euclidean key from the rack within the cookhouse. Then, try to venture south. If you can finish that, insert the non-euclidean key into the non-euclidean safe in the study's lock to unlock it. And then, ensure that the non-euclidean safe is open. Then, pick up the licorice strip from the non-euclidean safe. With the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take non-euclidean key from rack<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take licorice strip from non-euclidean safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the cake scented passkey from the cabinet in the spare room. And then, make an effort to take a trip south. And then, unlock the cake scented portal. Then, open the cake scented portal in the vault. And then, try to take a trip south. After that, make an effort to head east. Next, retrieve the burger from the bench inside the laundry place. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a cake scented passkey.
There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: take cake scented passkey from cabinet<|im_end|>go south<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take burger from bench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the suitcase in the chamber is open. After that, retrieve the keycard from the suitcase inside the chamber. And then, unlock the chest. Then, look and see that the chest is wide open. After pulling open the chest, pick up the nest of insects from the chest in the chamber. After you have taken the nest of insects, head east. After that, ensure that the bureau within the cubicle is open. After that, you can place the nest of insects inside the bureau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You smell a great smell, and follow it to a suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>open bureau<|im_end|>insert nest of insects into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to travel north. Following that, go to the west. After that, take the latchkey from the shelf. With the latchkey, check that the locker inside the attic is unlocked with the latchkey. After that, open the locker. After you have opened the locker, take the shoe from the locker within the attic. With the shoe, venture east. That done, rest the shoe on the stand inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go east<|im_end|>put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the case inside the cellar. If you can get your hands on the latchkey, make an attempt to move east. Following that, unlock the chest in the cookery. After that, ensure that the chest is open. After that, retrieve the key from the chest inside the cookery. After that, make sure that the locker in the cookery is unlocked. And then, open the locker. And then, retrieve the knife from the locker inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. The room is well lit.
You see an opened case. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could assure that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. Then, take the cuboid passkey from the locker inside the studio. After that, insert the cuboid passkey into the cuboid chest's lock to unlock it. After unlocking the cuboid chest, open the cuboid chest. And then, retrieve the printer from the cuboid chest. With the printer, venture east. After that, deposit the printer on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can see a locked cuboid chest. You can see a locked locker here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. Then, retrieve the non-euclidean latchkey from the floor of the shower. Then, unlock the non-euclidean safe within the shower. After unlocking the non-euclidean safe, assure that the non-euclidean safe is opened. And then, retrieve the latchkey from the non-euclidean safe inside the shower. And then, attempt to move south. Then, make an attempt to head east. And then, assure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a broom and a shadfly.

your action:

Response: go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could go south. And then, ensure that the coffer within the basement is open. And then, retrieve the passkey from the coffer inside the basement. Then, unlock the safe in the basement. Then, ensure that the safe is open. And then, take the latchkey from the safe in the basement. Then, make absolutely sure that the chest inside the basement is unlocked. Once you have unlocked the chest, ensure that the chest inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the cellar's lock to unlock it. And then, open the box within the cellar. And then, pick up the key from the box. After that, make it so that the chest within the cellar is unlocked. And then, open the chest. And then, retrieve the keycard from the chest. Then, make an effort to travel east. If you can finish that, make it so that the locker within the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it standard? You better believe it is.
You see a locked chest, which looks typical, nearby. You can make out a box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. And then, pick up the type 0 latchkey from the shelf in the bedroom. Then, insert the type 0 latchkey into the type 0 safe's lock to unlock it. After that, make sure that the type 0 safe inside the bedroom is opened. And then, attempt to head west. Once you accomplish that, retrieve the spoon from the table. And then, take a trip east. Then, put the spoon into the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a spoon on the table, so there's that.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>take type 0 latchkey from shelf<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>go west<|im_end|>take spoon from table<|im_end|>go east<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. And then, pick up the rectangular keycard from the stand within the recreation zone. Then, try to travel west. With that accomplished, check that the rectangular locker within the cookery is unlocked with the rectangular keycard. After that, ensure that the rectangular locker is open. And then, take the teacup from the rectangular locker. If you can get your hands on the teacup, make an attempt to go east. With that done, sit the teacup on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. You begin to take stock of what's here.
You can see a locked rectangular locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take teacup from rectangular locker<|im_end|>go east<|im_end|>put teacup on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the type 0 passkey from the stand inside the spare room. After that, make it so that the type 0 box within the spare room is unlocked. After unlocking the type 0 box, ensure that the type 0 box is open. And then, pick up the latchkey from the type 0 box within the spare room. After that, head south. With that over with, unlock the safe inside the bedroom. After that, ensure that the safe within the bedroom is open. After that, recover the laptop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 0 box, which looks normal, is close by. You see a stand. You see a type 0 passkey on the stand. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 passkey from stand<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, ensure that the case is open. After that, pick up the passkey from the case within the dish-pit. And then, try to venture west. That done, unlock the box. After unlocking the box, open the box within the basement. After you have opened the box, recover the worm from the box. With the worm, toss the worm on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a gleam over in a corner, where you can see a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. With that over with, ensure that the type S chest in the cookhouse is open. After that, pick up the type W passkey from the type S chest. Then, make an attempt to go east. And then, make sure that the type W chest within the restroom is unlocked. And then, ensure that the type W chest is open. Then, pick up the American style passkey from the type W chest in the restroom. After that, doublecheck that the American style locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the restroom.
You make out a American style locker. Classic TextWorld. You see a type W chest.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type S keycard.

your action:

Response: go west<|im_end|>open type S chest<|im_end|>take type W passkey from type S chest<|im_end|>go east<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take American style passkey from type W chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, go to the west. Then, pick up the passkey from the armchair within the office. With the passkey, try to move east. Once you accomplish that, unlock the locker within the workshop. After that, ensure that the locker is open. After that, recover the sandwich from the locker. After picking up the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. Let's see what's in here.
There is an unguarded exit to the north.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from armchair<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the Microsoft keycard from the floor of the steam room. And then, unlock the Microsoft safe inside the steam room. Then, look and see that the Microsoft safe inside the steam room is open. Then, recover the Canadian limited edition key from the Microsoft safe in the steam room. After that, try to take a trip east. And then, check that the Canadian limited edition safe inside the bedroom is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition safe is open. If you have opened the Canadian limited edition safe, recover the nest of bugs from the Canadian limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to walk into an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a Microsoft safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: a bug.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition key from Microsoft safe<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take nest of bugs from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to head east. Then, recover the formless latchkey from the desk. And then, assure that the formless safe is unlocked. After that, ensure that the formless safe in the bedroom is open. And then, retrieve the rectangular key from the formless safe. If you can get your hands on the rectangular key, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. After that, retrieve the controller from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from desk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take rectangular key from formless safe<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular passkey from the shelf. After that, insert the rectangular passkey into the rectangular hatch within the cookhouse's lock to unlock it. After unlocking the rectangular hatch, open the rectangular hatch. After that, try to go to the south. After that, attempt to go east. Okay, and then, take the formless key from the counter. And then, unlock the formless safe within the canteen. Then, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You can see a shelf. You see a rectangular passkey on the shelf.
There is a closed rectangular hatch leading south. There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from counter<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the non-euclidean latchkey from the board. With the non-euclidean latchkey, unlock the non-euclidean gateway in the dish-pit. And then, look and see that the non-euclidean gateway is opened. After opening the non-euclidean gateway, make an effort to head east. And then, try to go north. And then, recover the candy bar from the floor of the pantry. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you make out a non-euclidean latchkey, so there's that.
There is a closed non-euclidean gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to close the non-euclidean box inside the garage. And then, travel east. Then, pick up the keycard from the floor of the workshop. Then, check that the box is unlocked with the keycard. Then, ensure that the box in the workshop is open. After that, pick up the non-euclidean key from the box. If you can get your hands on the non-euclidean key, go west. Okay, and then, Deposit the non-euclidean key into the non-euclidean box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a non-euclidean box. You can't wait to tell the folks at home about this! The non-euclidean box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: close non-euclidean box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>go west<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to take a trip north. Next, pick up the TextWorld style latchkey from the floor of the kitchen. Then, insert the TextWorld style latchkey into the TextWorld style locker in the kitchen's lock to unlock it. And then, look and see that the TextWorld style locker inside the kitchen is open. Then, retrieve the insect from the TextWorld style locker. If you can get your hands on the insect, go south. With that done, try to move east. After that, drop the insect on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cookie and a worm.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take insect from TextWorld style locker<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make it so that the cuboid safe in the shower is unlocked. Then, ensure that the cuboid safe inside the shower is open. Then, take the rectangular key from the cuboid safe. And then, attempt to venture south. And then, unlock the rectangular hatch inside the bedroom with the rectangular key. And then, assure that the rectangular hatch is ajar. And then, venture east. And then, make absolutely sure that the rectangular hatch in the dish-pit is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid safe. You can make out a locked trunk.
There is an unguarded exit to the south.
You are carrying: a cuboid latchkey and a towel.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take rectangular key from cuboid safe<|im_end|>go south<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>close rectangular hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the chest is unlocked with the keycard. And then, ensure that the chest is open. After that, recover the type 9 keycard from the chest in the studio. Then, unlock the type 9 safe inside the studio with the type 9 keycard. Then, open the type 9 safe within the studio. Then, recover the cuboid key from the type 9 safe. After that, attempt to travel east. With that over with, doublecheck that the cuboid safe in the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 9 safe. You see a locked chest here.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 keycard from chest<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, move north. And then, retrieve the rectangular passkey from the saucepan in the scullery. And then, make an attempt to move south. Then, check that the rectangular safe within the workshop is unlocked with the rectangular passkey. And then, make sure that the rectangular safe within the workshop is opened. And then, take the printer from the rectangular safe. And then, try to take a trip east. After that, throw the printer on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a locked rectangular safe close by.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. That done, look and see that the formless chest in the steam room is unlocked with the formless latchkey. Then, make sure that the formless chest inside the steam room is opened. And then, retrieve the cuboid latchkey from the formless chest. And then, check that the cuboid chest is unlocked with the cuboid latchkey. Then, open the cuboid chest. And then, pick up the non-euclidean key from the cuboid chest. If you can get your hands on the non-euclidean key, lock the non-euclidean chest in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cuboid latchkey from formless chest<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go north. That done, check that the formless safe within the closet is unlocked with the formless keycard. Then, open the formless safe. Then, recover the keycard from the formless safe. Then, doublecheck that the safe in the closet is unlocked. And then, make sure that the safe inside the closet is wide open. After that, recover the latchkey from the safe within the closet. Then, make it so that the box in the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go north<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move west. Then, ensure that the fridge is open. And then, retrieve the fresh laundry scented keycard from the fridge within the kitchenette. Then, head east. After that, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box is open. Then, recover the teacup from the fresh laundry scented box. And then, place the teacup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Let's see what's in here.
Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. You see a pan! The pan appears to be empty.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take fresh laundry scented keycard from fridge<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take teacup from fresh laundry scented box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the bowl. And then, unlock the fudge scented chest. And then, assure that the fudge scented chest is opened. And then, take the type 5 key from the fudge scented chest. And then, doublecheck that the type 5 gate within the kitchenette is unlocked. After that, make sure that the type 5 gate in the kitchenette is open. After that, head north. And then, make it so that the basket inside the washroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a fudge scented chest. You shudder, but continue examining the room. You can see a closed fridge, which looks ordinary, nearby. You can make out a bowl. You see a fudge scented key on the bowl.
There is a closed type 5 gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented key from bowl<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take type 5 key from fudge scented chest<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the north. Then, attempt to travel east. After that, close the Henderson's safe in the laundry place. After that, make an attempt to take a trip west. And then, make it so that the box is opened. And then, retrieve the Henderson's keycard from the box. If you have got the Henderson's keycard, take a trip east. Following that, doublecheck the Henderson's safe inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just moved into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's safe<|im_end|>go west<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move east. With that over with, make an attempt to take a trip east. And then, lift the Henderson's limited edition latchkey from the floor of the pantry. And then, unlock the Henderson's limited edition box with the Henderson's limited edition latchkey. Having unlocked the Henderson's limited edition box, open the Henderson's limited edition box within the pantry. And then, retrieve the stick of butter from the Henderson's limited edition box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take stick of butter from Henderson's limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the formless key from the cabinet inside the steam room. After that, attempt to take a trip west. And then, check that the formless chest is unlocked with the formless key. And then, ensure that the formless chest within the chamber is open. Then, recover the keycard from the formless chest. After that, make an attempt to go to the east. And then, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a formless key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless key from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, retrieve the TextWorld keycard from the counter. And then, make an attempt to move west. After that, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. Then, ensure that the TextWorld gate is open. And then, make an effort to go to the south. And then, move east. And then, make it so that the fridge inside the scullery is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed TextWorld gate leading south. You need an unblocked exit? You should try going east.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from counter<|im_end|>go west<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>