Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the kitchenette. And then, head west. Then, unlock the locker. And then, make sure that the locker inside the canteen is wide open. If you have opened the locker, take the fly larva from the locker inside the canteen. After stealing the fly larva, travel east. And then, open the chest inside the kitchenette. If you have pulled open the chest, place the fly larva into the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey and a key on the floor.
You are carrying: a napkin.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head north. Once you manage that, take the key from the cabinet within the shower. If you can get your hands on the key, look and see that the locker is unlocked. And then, make sure that the locker is wide open. After that, take the cuboid passkey from the locker in the shower. After taking the cuboid passkey, make an effort to go to the south. With that over with, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a locked cuboid chest nearby.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the launderette is open. If you have opened the locker, retrieve the keycard from the locker in the launderette. Then, take a trip east. If you can succeed at that, check that the safe is unlocked with the keycard. After that, doublecheck that the safe in the studio is wide open. After that, take the cookie from the safe. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a locker. Is this what you came to TextWorld for? This... locker?
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, recover the key from the bar in the bedroom. If you have taken the key, make an effort to go south. Then, unlock the gateway inside the cellar with the key. Then, doublecheck that the gateway is ajar. And then, take a trip east. After that, retrieve the gummy bear from the floor of the laundry place. After that, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can see a stand. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>take key from bar<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, doublecheck that the formless box is opened. And then, pick up the keycard from the formless box. After that, venture north. Then, unlock the chest within the chamber with the keycard. And then, ensure that the chest in the chamber is open. Then, retrieve the key from the chest within the chamber. After taking the key, make absolutely sure that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked safe. You make out a chest, so there's that.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to insert the type Z passkey into the type Z chest's lock to unlock it. And then, ensure that the type Z chest in the shower is open. If you have pulled open the type Z chest, pick up the American style latchkey from the type Z chest in the shower. With the American style latchkey, attempt to venture south. And then, make absolutely sure that the American style chest is unlocked. And then, ensure that the American style chest in the cubicle is open. Then, retrieve the mouse from the American style chest in the cubicle. And then, place the mouse on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type Z chest.
You need an unguarded exit? You should try going south.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take American style latchkey from type Z chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take mouse from American style chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the cuboid key from the floor of the attic. And then, unlock the cuboid box. And then, open the cuboid box. Then, recover the keycard from the cuboid box in the attic. With the keycard, unlock the safe. Then, assure that the safe is opened. Then, recover the Microsoft limited edition keycard from the safe. Once you have picked up the Microsoft limited edition keycard, make sure the Microsoft limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
You can make out a closed Microsoft limited edition chest. You see a locked safe in the room. You can see a cuboid box. Classic TextWorld.
There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the chest within the recreation zone. And then, ensure that the chest is open. And then, take the cuboid passkey from the chest inside the recreation zone. After that, make an attempt to take a trip east. If you can accomplish that, insert the cuboid passkey into the cuboid safe's lock to unlock it. If you have unlocked the cuboid safe, make sure that the cuboid safe in the study is opened. After opening the cuboid safe, pick up the insect from the cuboid safe in the study. And then, place the insect on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You smell an interesting smell, and follow it to a chest.
There is an unblocked exit to the east.
You are carrying: a banana and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. And then, ensure that the formless safe is open. After opening the formless safe, retrieve the Microsoft passkey from the formless safe within the studio. After that, venture north. And then, assure that the Microsoft hatch is unlocked with the Microsoft passkey. Then, look and see that the Microsoft hatch in the salon is opened. After pulling open the Microsoft hatch, go east. Then, recover the shirt from the cabinet inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket.
There is a closed Microsoft hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take Microsoft passkey from formless safe<|im_end|>go north<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. After that, ensure that the cuboid safe within the canteen is open. After that, recover the keycard from the cuboid safe. And then, look and see that the locker in the canteen is unlocked. Then, ensure that the locker inside the canteen is open. After opening the locker, recover the butterfly from the locker inside the canteen. Then, head east. Once you succeed at that, place the butterfly on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a bed stand, and you find a bed stand. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 1 latchkey from the case in the canteen. If you can get your hands on the type 1 latchkey, try to go to the north. Following that, insert the type 1 latchkey into the type 1 gate's lock to unlock it. Then, assure that the type 1 gate within the studio is open. Then, make an effort to go to the north. Once you finish that, retrieve the shirt from the counter. With the shirt, attempt to take a trip east. And then, place the shirt on the rack inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened ordinary looking case right there by you. The case contains a type 1 latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 1 latchkey from case<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go north<|im_end|>take shirt from counter<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to close the box. Then, venture south. Then, retrieve the Henderson's latchkey from the chair inside the office. And then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. And then, ensure that the Henderson's chest inside the office is open. Having opened the Henderson's chest, recover the keycard from the Henderson's chest inside the office. After that, attempt to take a trip north. With that done, look and see the box in the restroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. What a letdown! The box is empty!
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: close box<|im_end|>go south<|im_end|>take Henderson's latchkey from chair<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to insert the type F keycard into the type F box in the bedroom's lock to unlock it. Then, make it so that the type F box inside the bedroom is ajar. After that, take the keycard from the type F box in the bedroom. After getting the keycard, take a trip east. And then, unlock the box. Then, ensure that the box is open. Then, pick up the fly larva from the box. If you can get your hands on the fly larva, throw the fly larva on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type F box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type F keycard.

your action:

Response: unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cellar. With the passkey, go east. After that, unlock the chest in the closet. After that, open the chest within the closet. After you have opened the chest, retrieve the broom from the chest. After that, make an effort to venture west. And then, ensure that the cabinet in the cellar is open. Then, you can deposit the broom inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to venture east. After that, take the TextWorld style passkey from the stand within the studio. If you have picked up the TextWorld style passkey, go west. That done, make sure that the TextWorld style locker within the kitchen is unlocked with the TextWorld style passkey. After that, open the TextWorld style locker within the kitchen. Then, recover the kettle from the TextWorld style locker within the kitchen. And then, make an effort to travel east. After that, sit the kettle on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
You make out a locked TextWorld style locker nearby.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style passkey from stand<|im_end|>go west<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take kettle from TextWorld style locker<|im_end|>go east<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the bedchamber. Then, take a trip west. And then, insert the keycard into the safe inside the basement's lock to unlock it. After that, look and see that the safe is ajar. Then, retrieve the broom from the safe in the basement. After you have taken the broom, try to move east. Okay, and then, ditch the broom on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here.
You make out a locked safe in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head south. After that, pick up the cake scented passkey from the stand. And then, unlock the cake scented chest. After that, ensure that the cake scented chest is open. And then, pick up the key from the cake scented chest. And then, make an effort to take a trip north. Once you get around to doing that, make it so that the safe is unlocked with the key. After that, make sure that the safe in the recreation zone is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from stand<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the spherical passkey from the toolbox. After picking up the spherical passkey, make an effort to move west. After that, make absolutely sure that the spherical hatch within the study is unlocked with the spherical passkey. Then, open the spherical hatch. Then, travel north. If you can accomplish that, try to travel east. And then, take the loaf of bread from the saucepan. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a toolbox. Huh, weird. The toolbox contains a spherical passkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a lampshade.

your action:

Response: take spherical passkey from toolbox<|im_end|>go west<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from saucepan<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. With that over with, open the refrigerator within the scullery. Then, pick up the latchkey from the refrigerator. After that, try to take a trip west. After that, insert the latchkey into the safe inside the bar's lock to unlock it. And then, look and see that the safe is opened. After that, take the American passkey from the safe in the bar. With the American passkey, unlock the American safe within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a American safe. You make out a locked safe here.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Next, look and see that the cabinet within the studio is wide open. Then, take the Henderson's passkey from the cabinet. And then, venture north. Then, insert the Henderson's passkey into the Henderson's portal in the dish-pit's lock to unlock it. After that, open the Henderson's portal. And then, make an attempt to take a trip east. And then, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can make out a safe.
There is a closed Henderson's portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Henderson's passkey from cabinet<|im_end|>go north<|im_end|>unlock Henderson's portal with Henderson's passkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the passkey from the bench. And then, check that the gate is unlocked with the passkey. After unlocking the gate, look and see that the gate is ajar. Then, attempt to go east. With that done, make it so that the portmanteau is wide open. Once you have pulled open the portmanteau, retrieve the folder from the portmanteau. After that, make an effort to move west. And then, rest the folder on the bench inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a bench. On the bench you see a passkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take passkey from bench<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>go west<|im_end|>put folder on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. After that, unlock the box. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the keycard from the box inside the closet. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, recover the non-euclidean latchkey from the safe inside the closet. After that, lock the non-euclidean gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean gate with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the type 0 passkey from the stand inside the spare room. After that, make it so that the type 0 box within the spare room is unlocked. After unlocking the type 0 box, ensure that the type 0 box is open. And then, pick up the latchkey from the type 0 box within the spare room. After that, head south. With that over with, unlock the safe inside the bedroom. After that, ensure that the safe within the bedroom is open. After that, recover the laptop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 0 box, which looks normal, is close by. You see a stand. You see a type 0 passkey on the stand. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 passkey from stand<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. And then, ensure that the type 8 passageway in the sauna is open. After that, attempt to go to the east. Then, close the type 8 passageway within the kitchenette. After shutting the type 8 passageway, make an attempt to go east. And then, recover the type 8 passkey from the table in the pantry. After that, make an attempt to take a trip west. And then, Insert the type 8 passkey into the type 8 passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type 8 passageway<|im_end|>go east<|im_end|>close type 8 passageway<|im_end|>go east<|im_end|>take type 8 passkey from table<|im_end|>go west<|im_end|>lock type 8 passageway with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the Microsoft limited edition locker within the kitchenette is ajar. Then, retrieve the type H keycard from the Microsoft limited edition locker in the kitchenette. After that, venture east. Next, unlock the type H locker within the cubicle. And then, make it so that the type H locker within the cubicle is ajar. Then, take the key from the type H locker. And then, unlock the passageway with the key. And then, assure that the passageway is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a Microsoft limited edition locker.
You need an unblocked exit? You should try going east.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>take type H keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>take key from type H locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could go west. And then, look and see that the type 4 chest within the chamber is unlocked with the type 4 key. And then, make sure that the type 4 chest is ajar. And then, take the latchkey from the type 4 chest. After taking the latchkey, unlock the safe. After that, ensure that the safe within the chamber is open. And then, retrieve the fly larva from the safe within the chamber. If you can get your hands on the fly larva, put the fly larva on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take latchkey from type 4 chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture east. And then, pick-up the type Q passkey from the floor of the canteen. And then, try to head west. And then, check that the type Q safe is unlocked with the type Q passkey. And then, open the type Q safe. After that, take the key from the type Q safe. Once you have picked up the key, go east. And then, doublecheck that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked type Q safe close by. You see a table. The table appears to be empty.
There is an unblocked exit to the east.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take type Q passkey<|im_end|>go west<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, recover the latchkey from the floor of the pantry. After that, take a trip west. And then, unlock the chest. Then, open the chest inside the study. Then, take the mug from the chest. After that, make an effort to head east. After that, ditch the mug on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a chest. Wow, isn't TextWorld just the best?
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. And then, pick up the TextWorld keycard from the locker in the workshop. Then, unlock the TextWorld hatch with the TextWorld keycard. After that, open the TextWorld hatch in the workshop. Then, go to the south. And then, take the key from the bookshelf in the cubicle. And then, check that the chest is unlocked with the key. After that, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go south<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, look and see that the safe in the garage is opened. After that, pick up the passkey from the safe inside the garage. With the passkey, unlock the chest in the garage with the passkey. Then, look and see that the chest in the garage is ajar. And then, recover the keycard from the chest. After that, make it so that the door is unlocked. Then, open the door. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the floor of the cookhouse. And then, insert the latchkey into the chest inside the cookhouse's lock to unlock it. Then, open the chest inside the cookhouse. Then, take the key from the chest. If you can get your hands on the key, make an effort to venture south. Once you manage that, unlock the locker inside the sauna. After that, doublecheck that the locker inside the sauna is wide open. After that, recover the paper towel from the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a locked chest.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move west. With that accomplished, ensure that the locker is open. After that, recover the keycard from the locker. Then, try to venture east. And then, unlock the chest within the playroom. Then, make sure that the chest inside the playroom is opened. Then, retrieve the latchkey from the chest within the playroom. After that, make absolutely sure that the box inside the playroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room is well lit.
You make out a locked box in the room. You can see a locked usual looking chest in the corner. You scan the room, seeing a bench. You shudder, but continue examining the bench. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the mantelpiece within the bedroom. Once you have picked up the latchkey, make absolutely sure that the locker inside the bedroom is unlocked. Then, ensure that the locker is open. And then, retrieve the Microsoft limited edition latchkey from the locker inside the bedroom. After getting the Microsoft limited edition latchkey, travel east. With that accomplished, make sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. And then, take the teaspoon from the Microsoft limited edition safe within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
Oh, great. Here's a locker. You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft limited edition latchkey from locker<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take teaspoon from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the chest within the studio is open. After pulling open the chest, pick up the keycard from the chest. With the keycard, make absolutely sure that the gate is unlocked with the keycard. Then, make it so that the gate in the studio is ajar. After pulling open the gate, attempt to take a trip east. After that, make sure that the safe is opened. And then, take the bug from the safe. And then, you can place the bug inside the dresser in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
Look over there! a chest.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to try to venture west. Okay, and then, recover the latchkey from the bed stand inside the chamber. And then, go east. And then, insert the latchkey into the safe in the kitchen's lock to unlock it. And then, ensure that the safe inside the kitchen is open. And then, take the rectangular passkey from the safe in the kitchen. Then, insert the rectangular passkey into the rectangular box within the kitchen's lock to unlock it. After unlocking the rectangular box, open the rectangular box within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
A locked rectangular box is close by. You can see a locked safe, which looks normal, nearby.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bed stand<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the rectangular box inside the shower is unlocked. And then, ensure that the rectangular box is open. And then, take the Henderson's keycard from the rectangular box. Then, unlock the Henderson's locker. After that, ensure that the Henderson's locker within the shower is open. After that, retrieve the passkey from the Henderson's locker in the shower. Then, check that the chest is unlocked with the passkey. After that, open the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is. You can barely contain your excitement.
You can make out a chest. You can see a locked Henderson's locker. You can see a locked rectangular box.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take passkey from Henderson's locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the TextWorld style key from the floor of the kitchenette. After getting the TextWorld style key, unlock the TextWorld style chest. Then, make sure that the TextWorld style chest inside the kitchenette is open. After pulling open the TextWorld style chest, take the Microsoft limited edition key from the TextWorld style chest in the kitchenette. Then, make it so that the Microsoft limited edition safe is unlocked. Then, open the Microsoft limited edition safe. Having opened the Microsoft limited edition safe, retrieve the blender from the Microsoft limited edition safe. Then, drop the blender on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked Microsoft limited edition safe. You can see a locked TextWorld style chest. As if things weren't amazing enough already, you can even see a saucepan. But the thing is empty.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take Microsoft limited edition key from TextWorld style chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take blender from Microsoft limited edition safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the locker inside the restroom is unlocked. And then, ensure that the locker is open. And then, retrieve the keycard from the locker. After that, make an effort to take a trip east. Okay, and then, unlock the safe. Then, ensure that the safe inside the shower is open. Then, take the formless passkey from the safe within the shower. And then, lock the formless box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed sign tells you that you are now in the restroom.
You see a locked locker.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless passkey from safe<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. And then, retrieve the Microsoft style key from the bowl in the cookery. After that, make an attempt to move north. Then, insert the Microsoft style key into the Microsoft style gate's lock to unlock it. Having unlocked the Microsoft style gate, ensure that the Microsoft style gate within the pantry is open. Then, make an effort to go east. Then, pick up the Canadian limited edition latchkey from the table in the steam room. After that, insert the Canadian limited edition latchkey into the Canadian limited edition safe inside the steam room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry.
There is a closed Microsoft style gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bowl<|im_end|>go north<|im_end|>unlock Microsoft style gate with Microsoft style key<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move north. After that, retrieve the rectangular latchkey from the floor of the chamber. Then, unlock the rectangular hatch in the chamber. Then, assure that the rectangular hatch is ajar. Once you have opened the rectangular hatch, go to the west. And then, pick up the Cat Calendar from the floor of the cubicle. Having picked up the Cat Calendar, try to go east. Then, sit the Cat Calendar on the recliner within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>put Cat Calendar on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. Following that, retrieve the fresh laundry scented key from the floor of the scullery. Then, check that the fresh laundry scented safe in the scullery is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented safe within the scullery. After pulling open the fresh laundry scented safe, take the American style keycard from the fresh laundry scented safe. After that, unlock the American style locker with the American style keycard. Then, open the American style locker. Then, retrieve the fly larva from the American style locker inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take American style keycard from fresh laundry scented safe<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take fly larva from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip west. That done, pick-up the Henderson's limited edition key from the floor of the chamber. After stealing the Henderson's limited edition key, head east. Okay, and then, insert the Henderson's limited edition key into the Henderson's limited edition safe's lock to unlock it. After that, make sure that the Henderson's limited edition safe in the workshop is ajar. And then, retrieve the American style key from the Henderson's limited edition safe. And then, insert the American style key into the American style box in the workshop's lock to unlock it. After that, doublecheck that the American style box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked normal looking American style box in the room. You make out a locked Henderson's limited edition safe, which looks ordinary, close by.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>open Henderson's limited edition safe<|im_end|>take American style key from Henderson's limited edition safe<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical key from the rack. Then, insert the spherical key into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Then, recover the Canadian keycard from the spherical locker. If you can get your hands on the Canadian keycard, check that the Canadian locker is unlocked with the Canadian keycard. Then, look and see that the Canadian locker is opened. After that, pick up the Canadian style keycard from the Canadian locker in the attic. After that, Insert the Canadian style keycard into the Canadian style safe in the attic to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
Oh, great. Here's a Canadian style safe. You see a locked Canadian locker. A locked spherical locker is nearby. You make out a rack. The rack is usual. On the rack you make out a spherical key, so there's that.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical key from rack<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Canadian keycard from spherical locker<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take Canadian style keycard from Canadian locker<|im_end|>lock Canadian style safe with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. With that accomplished, open the cabinet. Then, pick up the latchkey from the cabinet in the laundromat. And then, take a trip east. Then, unlock the chest within the office with the latchkey. After that, open the chest. After that, pick up the Microsoft style keycard from the chest in the office. After that, unlock the Microsoft style safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a Microsoft style safe. You make out a locked chest, which looks usual, in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft style keycard from chest<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, make absolutely sure that the type 6 box is unlocked with the type 6 keycard. Then, doublecheck that the type 6 box is open. Then, retrieve the passkey from the type 6 box in the bedroom. And then, check that the gate is unlocked with the passkey. After that, assure that the gate is open. And then, venture east. Once you get around to doing that, retrieve the sandwich from the floor of the office. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a type 6 box. You see a locked chest here.
There is a closed gate leading east. There is an unblocked exit to the south.
You are carrying: a type 6 keycard and a teaspoon.

your action:

Response: unlock type 6 box with type 6 keycard<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented keycard from the recliner. After picking up the vanilla scented keycard, doublecheck that the vanilla scented locker is unlocked. And then, look and see that the vanilla scented locker inside the recreation zone is ajar. And then, retrieve the type 0 passkey from the vanilla scented locker. Then, unlock the type 0 chest in the recreation zone with the type 0 passkey. Once you have unlocked the type 0 chest, look and see that the type 0 chest within the recreation zone is ajar. After pulling open the type 0 chest, take the poem from the type 0 chest in the recreation zone. And then, you can deposit the poem inside the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a vanilla scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 chest. You can't wait to tell the folks at home about this! You make out a recliner. The recliner is ordinary. On the recliner you can see a vanilla scented keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented keycard from recliner<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take type 0 passkey from vanilla scented locker<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take poem from type 0 chest<|im_end|>insert poem into vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, go to the north. Next, check that the type 2 chest in the studio is unlocked with the type 2 passkey. After that, make it so that the type 2 chest within the studio is wide open. And then, take the Henderson's style latchkey from the type 2 chest. After that, unlock the Henderson's style gateway. Then, ensure that the Henderson's style gateway within the studio is open. After that, go to the east. And then, open the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take Henderson's style latchkey from type 2 chest<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the Canadian keycard from the bureau. After getting the Canadian keycard, unlock the Canadian box. And then, ensure that the Canadian box inside the cubicle is open. And then, recover the Henderson's style latchkey from the Canadian box within the cubicle. Having got the Henderson's style latchkey, make an effort to take a trip north. Then, unlock the Henderson's style box. After unlocking the Henderson's style box, doublecheck that the Henderson's style box within the parlor is wide open. And then, recover the poem from the Henderson's style box in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a Canadian box. You make out a bureau. The bureau contains a Canadian keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from bureau<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take Henderson's style latchkey from Canadian box<|im_end|>go north<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take poem from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, take a trip south. If you can succeed at that, ensure that the type F chest is open. And then, pick up the butterfly from the type F chest in the cookery. After that, go north. Next, retrieve the type N passkey from the bench in the sauna. After getting the type N passkey, look and see that the type N box is unlocked. After unlocking the type N box, open the type N box within the sauna. Then, place the butterfly into the type N box inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna.
You see a locked type N box in the room. You can see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. On the bench you can see a type N passkey.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take butterfly from type F chest<|im_end|>go north<|im_end|>take type N passkey from bench<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>insert butterfly into type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, make an attempt to head east. With that over with, retrieve the fudge scented passkey from the armchair inside the cubicle. And then, unlock the fudge scented chest. After that, open the fudge scented chest. After that, recover the cuboid passkey from the fudge scented chest within the cubicle. And then, check that the cuboid locker in the cubicle is unlocked with the cuboid passkey. Then, open the cuboid locker. Then, retrieve the Comic Strip Calendar from the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey from armchair<|im_end|>unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take cuboid passkey from fudge scented chest<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Comic Strip Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Then, attempt to go to the west. Then, recover the key from the bed. Then, insert the key into the box's lock to unlock it. And then, ensure that the box is open. Then, retrieve the Henderson's latchkey from the box inside the bar. Then, venture east. With that done, lock the Henderson's safe with the Henderson's latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to head north. That done, ensure that the box is open. After pulling open the box, retrieve the Microsoft style passkey from the box in the parlor. With the Microsoft style passkey, look and see that the Microsoft style portal is unlocked. Having unlocked the Microsoft style portal, look and see that the Microsoft style portal is ajar. Once you have pulled open the Microsoft style portal, travel east. Then, take the fork from the freezer. If you can get your hands on the fork, sit the fork on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take fork from freezer<|im_end|>put fork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, insert the Canadian style passkey into the Canadian style safe's lock to unlock it. Then, doublecheck that the Canadian style safe is wide open. And then, take the latchkey from the Canadian style safe within the spare room. Then, make sure that the passageway inside the spare room is unlocked with the latchkey. And then, open the passageway. Then, head east. Following that, make absolutely sure that the TextWorld box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
There is an unguarded exit to the south.
There is a worm on the floor.
You are carrying: a Canadian style passkey and a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, try to go east. Then, go north. And then, attempt to go west. Once you do that, take the passkey from the shelf in the study. After that, go east. After that, go south. Following that, close the locker. After that, look and see that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, doublecheck that the formless box in the canteen is wide open. And then, pick up the formless key from the formless box inside the canteen. Then, attempt to head north. Following that, assure that the formless passageway is unlocked with the formless key. And then, doublecheck that the formless passageway is opened. After that, take a trip north. Okay, and then, make absolutely sure that the formless passageway within the chamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed formless passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>go north<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go north<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, close the safe within the office. Then, attempt to move west. And then, retrieve the rectangular keycard from the bed stand in the bedchamber. And then, insert the rectangular keycard into the rectangular chest's lock to unlock it. And then, ensure that the rectangular chest within the bedchamber is open. After pulling open the rectangular chest, recover the key from the rectangular chest within the bedchamber. After that, go east. That done, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take rectangular keycard from bed stand<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the Canadian limited edition latchkey from the pan. And then, travel west. And then, make it so that the Canadian limited edition locker inside the office is unlocked. And then, open the Canadian limited edition locker. Then, pick up the passkey from the Canadian limited edition locker. After that, unlock the locker. Then, ensure that the locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a locked Canadian limited edition locker.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey from pan<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, recover the latchkey from the floor of the kitchenette. After that, venture north. Okay, and then, travel east. That done, unlock the safe in the bathroom. After that, assure that the safe is wide open. After that, take the broom from the safe in the bathroom. And then, place the broom on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You scan the room, seeing a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Once you accomplish that, retrieve the TextWorld limited edition keycard from the portmanteau. Then, travel west. Okay, and then, make sure that the TextWorld limited edition box is unlocked. And then, ensure that the TextWorld limited edition box is open. And then, recover the shadfly from the TextWorld limited edition box within the canteen. After taking the shadfly, venture east. And then, throw the shadfly on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a TextWorld limited edition box. Is this it? Is this what you came to TextWorld to see? a TextWorld limited edition box?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shadfly from TextWorld limited edition box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to go to the east. And then, lift the passkey from the floor of the garage. Then, venture west. Okay, and then, insert the passkey into the chest inside the shower's lock to unlock it. And then, assure that the chest is open. And then, retrieve the mat from the chest. After that, go east. And then, drop the mat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a chest.
There is an unblocked exit to the east.
You are carrying: a bug and a fly larva.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the Canadian key from the rack inside the washroom. After that, go south. Then, assure that the Canadian safe inside the vault is unlocked. If you have unlocked the Canadian safe, doublecheck that the Canadian safe within the vault is open. After that, recover the keycard from the Canadian safe. Then, doublecheck that the chest is unlocked with the keycard. Then, open the chest in the vault. And then, retrieve the cane from the chest within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. Let's see what's in here.
You can make out a rack. The rack is typical. On the rack you can make out a Canadian key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from rack<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, head west. Then, venture west. Once you do that, recover the fudge scented key from the floor of the shower. Once you have got the fudge scented key, unlock the fudge scented safe. And then, assure that the fudge scented safe in the shower is open. And then, retrieve the latchkey from the fudge scented safe. And then, make an effort to go east. And then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
There is an open gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, take the key from the board. With the key, unlock the portal. And then, ensure that the portal inside the laundromat is open. Then, attempt to move east. After that, take the type Z key from the fridge. After getting the type Z key, unlock the type Z box within the canteen with the type Z key. And then, ensure that the type Z box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take type Z key from fridge<|im_end|>unlock type Z box with type Z key<|im_end|>open type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the floor of the cubicle. After you have got the latchkey, make an effort to go to the west. Then, unlock the box. Then, make absolutely sure that the box inside the sauna is ajar. Then, retrieve the keycard from the box. And then, doublecheck that the chest is unlocked with the keycard. And then, ensure that the chest inside the sauna is open. Then, recover the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>