Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, pick up the passkey from the stand. Then, travel south. Then, check that the gate in the washroom is unlocked with the passkey. If you have unlocked the gate, doublecheck that the gate within the washroom is open. Then, venture west. And then, lift the stapler from the floor of the study. And then, go to the east. That done, deposit the stapler on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an interesting smell, and follow it to a stand. On the stand you see a passkey and a pencil.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: take passkey from stand<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, try to go to the north. Following that, pick up the key from the bookshelf in the office. Then, make sure that the chest is unlocked. And then, make absolutely sure that the chest is ajar. And then, retrieve the salad from the chest inside the office. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. That done, pick up the latchkey from the floor of the bedchamber. After that, make sure that the safe in the bedchamber is unlocked. Then, ensure that the safe inside the bedchamber is open. After that, retrieve the Henderson's style passkey from the safe. Once you have taken the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style safe within the bedchamber's lock to unlock it. Then, ensure that the Henderson's style safe within the bedchamber is open. If you have opened the Henderson's style safe, recover the book from the Henderson's style safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take book from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture north. And then, pick up the TextWorld style latchkey from the floor of the kitchen. And then, unlock the TextWorld style safe within the kitchen. After that, make absolutely sure that the TextWorld style safe within the kitchen is ajar. And then, take the napkin from the TextWorld style safe. If you can get your hands on the napkin, venture south. Then, ensure that the refrigerator within the scullery is open. And then, you can place the napkin into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a refrigerator. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take napkin from TextWorld style safe<|im_end|>go south<|im_end|>open refrigerator<|im_end|>insert napkin into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture north. And then, retrieve the type C key from the floor of the washroom. And then, travel south. With that over with, insert the type C key into the type C safe's lock to unlock it. And then, open the type C safe. Once you have pulled open the type C safe, retrieve the Canadian style latchkey from the type C safe. With the Canadian style latchkey, go north. Then, unlock the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a type C safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type C key<|im_end|>go south<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take Canadian style latchkey from type C safe<|im_end|>go north<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to close the TextWorld limited edition chest. After that, make an effort to go to the west. Then, recover the Microsoft latchkey from the floor of the kitchenette. After that, unlock the Microsoft box inside the kitchenette with the Microsoft latchkey. After that, make sure that the Microsoft box is opened. Then, recover the TextWorld limited edition latchkey from the Microsoft box. Then, move east. And then, doublecheck the TextWorld limited edition chest inside the study is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
You see a TextWorld limited edition chest. Wow, isn't TextWorld just the best? The TextWorld limited edition chest is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close TextWorld limited edition chest<|im_end|>go west<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>take TextWorld limited edition latchkey from Microsoft box<|im_end|>go east<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the suitcase. After that, retrieve the key from the suitcase inside the salon. After that, venture south. And then, insert the key into the safe in the study's lock to unlock it. Having unlocked the safe, make sure that the safe within the study is open. Then, recover the type 2 keycard from the safe inside the study. After that, unlock the type 2 safe inside the study with the type 2 keycard. And then, make sure that the type 2 safe is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a closed usual looking suitcase here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 2 keycard from safe<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture east. If you can do that, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, make it so that the cake scented box is open. After that, retrieve the latchkey from the cake scented box inside the dish-pit. Then, unlock the locker in the dish-pit. Then, open the locker. And then, pick up the key from the locker in the dish-pit. With the key, insert the key into the door's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the TextWorld style keycard from the shelf inside the parlor. After that, attempt to travel west. With that done, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe within the workshop. Then, pick up the keycard from the TextWorld style safe within the workshop. Then, go east. Following that, doublecheck that the gateway is unlocked. Then, open the gateway. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere.
You smell an awful smell, and follow it to a shelf. On the shelf you can see a sandwich and a TextWorld style keycard.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from shelf<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the north. Okay, and then, pick up the keycard from the couch. After that, look and see that the passageway is unlocked. Then, open the passageway inside the recreation zone. And then, move north. After that, recover the shadfly from the chest. Then, move east. And then, put the shadfly on the bookshelf in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from couch<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. After that, lift the passkey from the floor of the salon. After that, unlock the hatch. After unlocking the hatch, look and see that the hatch inside the salon is ajar. Then, attempt to go east. And then, pick up the broom from the locker. After that, make an effort to travel west. Following that, ditch the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from locker<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, move east. Following that, retrieve the latchkey from the rack inside the steam room. And then, insert the latchkey into the box's lock to unlock it. Then, look and see that the box in the steam room is open. And then, pick up the fondue from the box inside the steam room. If you can get your hands on the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the cookery. Once you have got the keycard, head north. Then, check that the locker is unlocked with the keycard. Then, assure that the locker in the study is opened. Then, recover the spherical keycard from the locker. If you can get your hands on the spherical keycard, take a trip south. With that over with, make absolutely sure that the spherical safe within the cookery is unlocked with the spherical keycard. After that, ensure that the spherical safe in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You begin to take stock of what's in the room.
You make out a locked spherical safe.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, insert the non-euclidean keycard into the non-euclidean chest in the parlor's lock to unlock it. Then, doublecheck that the non-euclidean chest is opened. And then, take the passkey from the non-euclidean chest inside the parlor. If you can get your hands on the passkey, make sure that the safe inside the parlor is unlocked with the passkey. If you have unlocked the safe, assure that the safe is opened. After that, take the latchkey from the safe in the parlor. And then, unlock the chest in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the south. And then, pick up the rectangular passkey from the shelf in the basement. After taking the rectangular passkey, travel north. Then, make sure that the rectangular hatch is unlocked. And then, ensure that the rectangular hatch is open. And then, head east. With that done, retrieve the glass from the bowl in the cookhouse. After that, place the glass on the counter within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is a closed rectangular hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an iron.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take glass from bowl<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, recover the cuboid passkey from the bookshelf. With the cuboid passkey, look and see that the cuboid safe within the cubicle is unlocked. After you have unlocked the cuboid safe, open the cuboid safe inside the cubicle. Once you have opened the cuboid safe, pick up the passkey from the cuboid safe. And then, insert the passkey into the portal's lock to unlock it. After that, look and see that the portal is opened. After that, make an attempt to venture east. If you can get through with that, pick-up the teapot from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You make out a locked cuboid safe. You can make out a safe. You see a bookshelf. You see a cuboid passkey on the bookshelf.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take cuboid passkey from bookshelf<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the cookery. Then, check that the passageway inside the cookery is unlocked with the keycard. Then, open the passageway inside the cookery. If you have pulled open the passageway, make an effort to travel south. Then, try to head west. Then, lift the passkey from the floor of the bedroom. Then, take a trip east. That done, make sure the box within the restroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a closed cabinet.
There is a closed passageway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the latchkey into the box's lock to unlock it. After unlocking the box, ensure that the box in the sauna is open. And then, recover the Microsoft style passkey from the box. If you can get your hands on the Microsoft style passkey, go north. If you can do that, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After opening the Microsoft style chest, retrieve the shirt from the Microsoft style chest. Then, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You scan the room for a box, and you find a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>go north<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take shirt from Microsoft style chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular locker. And then, recover the TextWorld limited edition keycard from the rectangular locker. After that, head west. With that done, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition chest. Then, pick up the key from the TextWorld limited edition chest in the vault. If you can get your hands on the key, attempt to take a trip east. Okay, and then, unlock the chest in the recreation zone with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locked chest. You can make out a rectangular locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take TextWorld limited edition keycard from rectangular locker<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. And then, check that the chest is unlocked with the latchkey. And then, make it so that the chest in the dish-pit is ajar. After that, recover the Canadian passkey from the chest. After that, check that the Canadian safe inside the dish-pit is unlocked with the Canadian passkey. Then, open the Canadian safe within the dish-pit. After that, recover the broccoli from the Canadian safe within the dish-pit. If you have got the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian passkey from chest<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take broccoli from Canadian safe<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Canadian style passkey from the chair inside the kitchen. And then, look and see that the Canadian style box is unlocked. And then, doublecheck that the Canadian style box inside the kitchen is opened. Then, recover the type Y key from the Canadian style box inside the kitchen. Once you have got the type Y key, check that the type Y locker is unlocked with the type Y key. And then, ensure that the type Y locker within the kitchen is open. After that, pick up the key from the type Y locker. With the key, unlock the box within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
You can make out a locked box here. You see a locked type Y locker. Were you looking for a Canadian style box? Because look over there, it's a Canadian style box, so there's that. You can make out a chair. The chair is standard. On the chair you make out a Canadian style passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chair<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type Y key from Canadian style box<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the drawer is open. After that, take the keycard from the drawer within the laundry place. Having got the keycard, unlock the locker in the laundry place. And then, open the locker inside the laundry place. And then, take the latchkey from the locker in the laundry place. After that, attempt to take a trip west. With that done, close the hatch. After closing the hatch, lock the hatch with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked usual looking locker right there by you. You see a drawer. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture east. Once you succeed at that, head south. Then, pick up the type 6 key from the table inside the attic. Then, insert the type 6 key into the type 6 locker's lock to unlock it. And then, open the type 6 locker within the attic. And then, recover the keycard from the type 6 locker in the attic. After getting the keycard, venture north. That done, unlock the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 6 key from table<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take keycard from type 6 locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. If you can manage that, open the safe. Then, take the latchkey from the safe. And then, take a trip south. After that, unlock the box with the latchkey. After that, ensure that the box within the pantry is open. And then, recover the passkey from the box within the pantry. After that, look and see the gateway in the pantry is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a box. Oh wow! Is that what I think it is? It is! It's a counter. The counter is usual. But the thing is empty. It would have been so cool if there was stuff on the counter.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to head west. Okay, and then, pick up the keycard from the floor of the garage. After that, make sure that the door is unlocked. After unlocking the door, make sure that the door within the garage is open. After opening the door, travel south. Then, make an effort to take a trip east. If you can get through with that, pick up the passkey from the floor of the office. After that, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a couch. The couch appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the refrigerator within the cookhouse is open. And then, take the vanilla scented key from the refrigerator within the cookhouse. And then, insert the vanilla scented key into the vanilla scented safe within the cookhouse's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe in the cookhouse is open. After that, take the type 2 key from the vanilla scented safe. After that, look and see that the type 2 chest within the cookhouse is unlocked. After unlocking the type 2 chest, ensure that the type 2 chest in the cookhouse is open. Then, recover the mug from the type 2 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked type 2 chest, which looks ordinary, right there by you. You can make out a locked vanilla scented safe close by. Look over there! a refrigerator.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take vanilla scented key from refrigerator<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take type 2 key from vanilla scented safe<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mug from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the west. With that accomplished, look and see that the locker is open. After that, recover the formless keycard from the locker inside the recreation zone. And then, head east. And then, unlock the formless passageway in the scullery with the formless keycard. After that, ensure that the formless passageway inside the scullery is open. After that, attempt to go to the south. Once you get around to doing that, lift the napkin from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is a closed formless passageway leading south. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the key from the display. After that, check that the gate inside the cubicle is unlocked with the key. And then, ensure that the gate within the cubicle is open. And then, travel south. Once you get around to doing that, head west. After that, retrieve the pair of headphones from the counter inside the garage. Then, attempt to go to the east. Following that, rest the pair of headphones on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
An open ordinary looking display is in the corner. The display contains a key.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>put pair of headphones on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. With that done, check that the Henderson's style safe is unlocked with the Henderson's style passkey. And then, ensure that the Henderson's style safe is open. And then, take the keycard from the Henderson's style safe. With the keycard, make absolutely sure that the box is unlocked. Then, ensure that the box in the workshop is open. After opening the box, retrieve the stick of butter from the box inside the workshop. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. And then, ensure that the door in the scullery is open. And then, head south. After that, attempt to go west. After that, pick up the key from the box in the laundromat. And then, make an effort to venture east. Then, make it so that the door is closed. And then, doublecheck that the door is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You smell an intriguing smell, and follow it to a shelf. The shelf is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take key from box<|im_end|>go east<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Then, retrieve the passkey from the floor of the shower. And then, make an attempt to move west. Then, look and see that the chest is unlocked. After that, open the chest. Then, pick up the cane from the chest within the cellar. Then, attempt to go east. After that, drop the cane on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to show up in a typical one. You start to take note of what's in the room.
You can make out a chest. You make out an opened trunk. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly and an iron.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. After that, try to take a trip north. With that accomplished, recover the rectangular latchkey from the cabinet. And then, check that the rectangular safe inside the dish-pit is unlocked with the rectangular latchkey. After that, look and see that the rectangular safe is wide open. Then, pick up the passkey from the rectangular safe. After that, head south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the suitcase in the chamber is open. After that, retrieve the keycard from the suitcase inside the chamber. And then, unlock the chest. Then, look and see that the chest is wide open. After pulling open the chest, pick up the nest of insects from the chest in the chamber. After you have taken the nest of insects, head east. After that, ensure that the bureau within the cubicle is open. After that, you can place the nest of insects inside the bureau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You smell a great smell, and follow it to a suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>open bureau<|im_end|>insert nest of insects into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head west. Once you succeed at that, open the fridge inside the cookhouse. Having opened the fridge, take the Microsoft limited edition keycard from the fridge. Then, make an effort to move east. With that over with, unlock the Microsoft limited edition chest within the steam room. After that, open the Microsoft limited edition chest. After that, take the banana from the Microsoft limited edition chest in the steam room. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can see a locked Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take Microsoft limited edition keycard from fridge<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take banana from Microsoft limited edition chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. After that, pick up the type 1 passkey from the bed. Then, make an effort to venture west. After that, unlock the type 1 safe in the garage with the type 1 passkey. After unlocking the type 1 safe, ensure that the type 1 safe is open. After that, pick up the frisbee from the type 1 safe. If you have picked up the frisbee, go to the east. With that accomplished, toss the frisbee on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You smell an awful smell, and follow it to a type 1 safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go east<|im_end|>take type 1 passkey from bed<|im_end|>go west<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take frisbee from type 1 safe<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip south. Next, look and see that the bureau is wide open. After pulling open the bureau, recover the Canadian limited edition passkey from the bureau. Then, unlock the Canadian limited edition chest with the Canadian limited edition passkey. After that, ensure that the Canadian limited edition chest in the workshop is open. Then, retrieve the passkey from the Canadian limited edition chest inside the workshop. After you have taken the passkey, take a trip north. With that over with, look and see that the locker in the dish-pit is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking locker here.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take Canadian limited edition passkey from bureau<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to recover the type 3 key from the freezer inside the kitchenette. Having got the type 3 key, look and see that the type 3 box within the kitchenette is unlocked. Then, ensure that the type 3 box is open. And then, retrieve the Canadian style key from the type 3 box. Then, make it so that the Canadian style locker is unlocked with the Canadian style key. Then, ensure that the Canadian style locker within the kitchenette is open. Then, retrieve the keycard from the Canadian style locker within the kitchenette. Having taken the keycard, make sure that the safe is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You can make out a locked typical looking safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style locker. You can make out a type 3 box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look over there! a freezer. The freezer contains a type 3 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 3 key from freezer<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take Canadian style key from type 3 box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. Then, recover the passkey from the chest within the dish-pit. And then, make an attempt to go north. With that accomplished, take a trip east. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the closet. And then, take the pair of headphones from the box. And then, place the pair of headphones on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make absolutely sure that the locker is unlocked. After that, assure that the locker within the workshop is open. Then, recover the passkey from the locker within the workshop. After that, check that the safe within the workshop is unlocked with the passkey. And then, make sure that the safe is opened. After opening the safe, retrieve the fondue from the safe inside the workshop. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, lift the TextWorld passkey from the floor of the cookhouse. Then, unlock the TextWorld locker within the cookhouse. Once you have unlocked the TextWorld locker, ensure that the TextWorld locker is open. And then, retrieve the passkey from the TextWorld locker. And then, travel south. After that, make it so that the box is unlocked with the passkey. Then, ensure that the box within the office is open. Then, retrieve the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse.
You make out a TextWorld locker.
There is an unguarded exit to the south.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the west. After that, pick-up the type 1 keycard from the floor of the canteen. With the type 1 keycard, unlock the type 1 gate. After that, open the type 1 gate. After that, go to the south. And then, take a trip east. With that accomplished, pick up the bug from the type 6 locker in the kitchenette. Then, put the bug on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 6 locker<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip north. And then, retrieve the rectangular keycard from the pan inside the scullery. And then, make an effort to travel south. Then, make it so that the rectangular chest in the canteen is unlocked with the rectangular keycard. And then, make sure that the rectangular chest within the canteen is ajar. Then, retrieve the teacup from the rectangular chest within the canteen. And then, venture north. And then, drop the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a rectangular chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard from pan<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teacup from rectangular chest<|im_end|>go north<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First step, take the type T keycard from the case. After that, make an effort to move north. That done, unlock the type T locker. After unlocking the type T locker, doublecheck that the type T locker is wide open. And then, go to the south. Okay, and then, take the glass from the saucepan inside the canteen. Then, make an effort to take a trip north. That done, you can insert the glass inside the type T locker within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You see an opened case. The case contains a type T keycard. I mean, just wow! Isn't TextWorld just the best? You smell an interesting smell, and follow it to a saucepan. You see a glass on the saucepan.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type T keycard from case<|im_end|>go north<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>go south<|im_end|>take glass from saucepan<|im_end|>go north<|im_end|>insert glass into type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. Then, go east. And then, make absolutely sure that the crate is ajar. And then, recover the key from the crate. Then, assure that the locker is unlocked. And then, make it so that the locker is open. And then, take the golf ball from the locker. After that, put the golf ball on the counter within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>put golf ball on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to go east. Next, pick-up the type 3 latchkey from the floor of the scullery. And then, unlock the type 3 gateway inside the scullery with the type 3 latchkey. Then, open the type 3 gateway within the scullery. Then, try to venture north. And then, retrieve the spherical key from the floor of the cookery. And then, attempt to take a trip south. If you can get around to doing that, make absolutely sure that the spherical chest within the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take type 3 latchkey<|im_end|>unlock type 3 gateway with type 3 latchkey<|im_end|>open type 3 gateway<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to venture east. After that, make it so that the type U locker within the steam room is unlocked. Then, ensure that the type U locker is open. After opening the type U locker, take the latchkey from the type U locker in the steam room. And then, make absolutely sure that the safe in the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After you have opened the safe, recover the mop from the safe. After that, place the mop on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a type U latchkey.

your action:

Response: go east<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take latchkey from type U locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make sure that the Microsoft limited edition safe within the washroom is unlocked with the Microsoft limited edition key. After that, assure that the Microsoft limited edition safe is wide open. And then, retrieve the passkey from the Microsoft limited edition safe. After that, try to head east. Then, unlock the box with the passkey. Then, open the box inside the scullery. And then, take the fudge scented key from the box in the scullery. After that, lock the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. Let's see what's in here.
You see a locked Microsoft limited edition safe.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take passkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. Okay, and then, take the passkey from the bowl within the kitchenette. Once you have got the passkey, attempt to go to the east. And then, look and see that the box is unlocked with the passkey. After unlocking the box, open the box. Then, take the Microsoft key from the box. If you can get your hands on the Microsoft key, insert the Microsoft key into the Microsoft chest inside the cookhouse's lock to unlock it. And then, make it so that the Microsoft chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You see a locked Microsoft chest. You hear a noise behind you and spin around, but you can't see anything other than a box!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture west. With that done, ensure that the type S box within the study is open. After pulling open the type S box, recover the latchkey from the type S box within the study. After picking up the latchkey, make it so that the box is unlocked with the latchkey. After that, make it so that the box is open. Then, take the binder from the box. And then, go to the east. And then, deposit the binder on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a type S latchkey.

your action:

Response: go west<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could venture south. Okay, and then, make an attempt to move west. If you can succeed at that, open the Microsoft box in the dish-pit. After that, retrieve the keycard from the Microsoft box in the dish-pit. And then, make an effort to take a trip east. Then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe within the bedroom is ajar. Having pulled open the safe, retrieve the book from the safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. I guess you better just go and list everything you see here.
You can make out a cabinet. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What a letdown! The cabinet is empty!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type M keycard from the floor of the kitchenette. With the type M keycard, assure that the type M box inside the kitchenette is unlocked with the type M keycard. After that, open the type M box inside the kitchenette. And then, take the rectangular keycard from the type M box inside the kitchenette. After stealing the rectangular keycard, unlock the rectangular box within the kitchenette. If you have unlocked the rectangular box, open the rectangular box inside the kitchenette. And then, pick up the kettle from the rectangular box. If you can get your hands on the kettle, toss the kettle on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a rectangular box. You wonder idly who left that here. You make out a type M box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
There is a type M keycard on the floor.
You are carrying nothing.

your action:

Response: take type M keycard<|im_end|>unlock type M box with type M keycard<|im_end|>open type M box<|im_end|>take rectangular keycard from type M box<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take kettle from rectangular box<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, retrieve the type N keycard from the suitcase in the closet. After that, venture east. After that, make sure that the type N safe is unlocked with the type N keycard. After unlocking the type N safe, make absolutely sure that the type N safe inside the spare room is wide open. After that, take the type 7 passkey from the type N safe. After getting the type 7 passkey, unlock the type 7 locker in the spare room with the type 7 passkey. After that, open the type 7 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You see a type 7 locker. You can make out a locked type N safe here.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard from suitcase<|im_end|>go east<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 7 passkey from type N safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Then, assure that the safe is wide open. Then, pick up the key from the safe. After that, unlock the locker in the salon with the key. Then, ensure that the locker within the salon is open. After pulling open the locker, retrieve the keycard from the locker. With the keycard, go to the west. And then, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a cabinet.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, make sure that the TextWorld chest within the chamber is wide open. After that, retrieve the latchkey from the TextWorld chest. After that, unlock the box inside the chamber with the latchkey. And then, open the box in the chamber. And then, recover the insect from the box in the chamber. With the insect, go to the east. After that, toss the insect on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a locked box. You see a TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to head east. Next, pick up the TextWorld limited edition key from the floor of the lounge. After taking the TextWorld limited edition key, take a trip west. And then, insert the TextWorld limited edition key into the TextWorld limited edition box inside the cubicle's lock to unlock it. And then, ensure that the TextWorld limited edition box within the cubicle is open. After opening the TextWorld limited edition box, pick up the latchkey from the TextWorld limited edition box inside the cubicle. After that, move east. Then, assure that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You make out a TextWorld limited edition box. There's something strange about this being here, but you can't put your finger on it.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>take TextWorld limited edition key<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to travel east. With that over with, retrieve the cake scented latchkey from the chest. And then, take a trip west. Okay, and then, unlock the cake scented door within the shower. And then, open the cake scented door. After you have opened the cake scented door, make an effort to go north. Following that, make an effort to head east. With that done, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed cake scented door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take cake scented latchkey from chest<|im_end|>go west<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the board. After that, insert the passkey into the chest's lock to unlock it. Then, open the chest. And then, take the non-euclidean keycard from the chest within the scullery. With the non-euclidean keycard, go east. After that, unlock the non-euclidean chest. Then, open the non-euclidean chest inside the studio. Then, take the stapler from the non-euclidean chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a chest. You can see a board. On the board you make out a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take stapler from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest in the cookhouse. If you have unlocked the chest, ensure that the chest inside the cookhouse is open. After that, pick up the Canadian limited edition key from the chest inside the cookhouse. After that, make an effort to venture north. And then, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition locker is open. And then, take the keycard from the Canadian limited edition locker inside the recreation zone. After that, unlock the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the American style keycard from the floor of the bedchamber. If you can get your hands on the American style keycard, make an effort to travel north. And then, check that the American style hatch in the cubicle is unlocked with the American style keycard. After that, open the American style hatch in the cubicle. And then, make an effort to go to the north. After that, pick-up the loaf of bread from the floor of the laundromat. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American style keycard and a laptop on the floor.
You are carrying: a keycard.

your action:

Response: take American style keycard<|im_end|>go north<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the restroom. Then, head west. And then, make absolutely sure that the chest inside the study is unlocked. After that, open the chest inside the study. After that, pick up the rectangular keycard from the chest. Then, make an effort to venture east. That done, close the rectangular chest. After that, make sure the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a rectangular chest. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is typical. The counter appears to be empty. You move on, clearly upset by your TextWorld experience.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the shelf in the bedroom. After that, insert the latchkey into the passageway's lock to unlock it. Then, ensure that the passageway inside the bedroom is open. After that, try to move south. With that done, attempt to go west. Once you do that, lift the Canadian latchkey from the floor of the shower. And then, try to take a trip east. Then, lock the Canadian chest in the chamber with the Canadian latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can make out a latchkey. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to take a trip south. And then, take the latchkey from the bookshelf. And then, try to go to the north. After that, insert the latchkey into the gate in the attic's lock to unlock it. Then, doublecheck that the gate is open. And then, move east. Following that, pick-up the Henderson's style latchkey from the floor of the studio. With the Henderson's style latchkey, make sure the Henderson's style box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take Henderson's style latchkey<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. Then, make an attempt to move east. Then, ensure that the dresser is open. Then, pick up the passkey from the dresser. And then, check that the box is unlocked with the passkey. And then, ensure that the box is open. Then, retrieve the keycard from the box in the shower. After picking up the keycard, make it so that the chest in the shower is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could lift the key from the floor of the spare room. After getting the key, check that the safe within the spare room is unlocked with the key. After that, assure that the safe is opened. Then, recover the rectangular keycard from the safe. Having taken the rectangular keycard, doublecheck that the rectangular gate inside the spare room is unlocked with the rectangular keycard. Then, open the rectangular gate inside the spare room. After that, make an attempt to move south. Then, pick up the tablet from the bench within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe.
There is a closed rectangular gate leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a fly larva.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take tablet from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. Then, look and see that the chest in the workshop is unlocked. After you have unlocked the chest, ensure that the chest in the workshop is open. Then, recover the Canadian style passkey from the chest. And then, try to take a trip east. Then, make absolutely sure that the Canadian style chest within the shower is unlocked. After that, ensure that the Canadian style chest is open. After that, take the mop from the Canadian style chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked Canadian style chest nearby.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style passkey from chest<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take mop from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the spherical key from the freezer. After that, make an effort to travel south. And then, unlock the spherical box. Then, open the spherical box in the studio. Then, retrieve the keycard from the spherical box. Then, venture north. With that over with, close the safe within the cookery. Then, doublecheck the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery.
You see a safe. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a freezer. Now that's what I call TextWorld! The freezer contains a spherical key.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical key from freezer<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>