Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. That done, open the non-euclidean box. After that, retrieve the Henderson's latchkey from the non-euclidean box. Then, unlock the Henderson's chest with the Henderson's latchkey. And then, open the Henderson's chest in the office. Then, take the fondue from the Henderson's chest in the office. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to show up in an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take Henderson's latchkey from non-euclidean box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take fondue from Henderson's chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel east. Then, check that the Henderson's locker within the shower is unlocked with the Henderson's passkey. After that, ensure that the Henderson's locker is open. Having opened the Henderson's locker, retrieve the key from the Henderson's locker. Then, check that the locker in the shower is unlocked with the key. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. After stealing the fly larva, ditch the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to go north. If you can finish that, unlock the portal. And then, open the portal in the garage. After opening the portal, try to head east. Then, head south. If you can get around to doing that, take the paper towel from the counter. After you have got the paper towel, take a trip north. Next, place the paper towel on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You need an unblocked exit? You should try going north.
You are carrying: an onion and a latchkey.

your action:

Response: go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from counter<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go east. Next, make sure that the Henderson's limited edition chest is unlocked. Then, open the Henderson's limited edition chest in the closet. After that, retrieve the Canadian latchkey from the Henderson's limited edition chest. Then, unlock the Canadian box. After that, ensure that the Canadian box is open. And then, take the frisbee from the Canadian box. If you can get your hands on the frisbee, place the frisbee inside the Henderson's limited edition chest in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian latchkey from Henderson's limited edition chest<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take frisbee from Canadian box<|im_end|>insert frisbee into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an effort to go to the south. With that over with, attempt to move west. Then, pick up the key from the rack. After that, insert the key into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the vault is open. After that, recover the Henderson's key from the chest inside the vault. With the Henderson's key, make an attempt to travel east. With that done, make it so the Henderson's box within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's key from chest<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be fantastic if you could make an effort to take a trip east. After that, make absolutely sure that the Henderson's style box is unlocked. Then, open the Henderson's style box. Then, pick up the key from the Henderson's style box within the cubicle. And then, unlock the box inside the cubicle. Then, open the box. And then, retrieve the loaf of bread from the box in the cubicle. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Then, retrieve the keycard from the cake scented chest. If you can get your hands on the keycard, unlock the chest inside the bedroom. After unlocking the chest, doublecheck that the chest in the bedroom is ajar. Having opened the chest, take the novel from the chest in the bedroom. And then, make an attempt to move west. And then, ensure that the suitcase is open. Then, place the novel inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You bend down to tie your shoe. When you stand up, you notice a suitcase.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cake scented chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take novel from chest<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. After that, take a trip east. Following that, take the fudge scented latchkey from the chest inside the canteen. After taking the fudge scented latchkey, make sure that the fudge scented box in the canteen is unlocked. And then, ensure that the fudge scented box in the canteen is open. And then, retrieve the Microsoft style passkey from the fudge scented box inside the canteen. If you can get your hands on the Microsoft style passkey, make an effort to go to the west. Next, make absolutely sure that the Microsoft style chest inside the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented latchkey from chest<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft style passkey from fudge scented box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, retrieve the latchkey from the floor of the cellar. With the latchkey, doublecheck that the locker is unlocked. After that, ensure that the locker is open. After that, take the nest of insects from the locker. After that, attempt to go east. After that, ensure that the safe within the closet is open. After pulling open the safe, you can deposit the nest of insects inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Let's see what's in here.
You scan the room, seeing a safe!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of insects from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert nest of insects into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to venture north. Next, ensure that the door is open. Then, travel west. Then, take a trip south. After that, retrieve the Canadian limited edition key from the bar in the bedchamber. With the Canadian limited edition key, make an attempt to travel north. Once you accomplish that, travel east. If you can accomplish that, doublecheck that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian limited edition key from bar<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the non-euclidean locker within the workshop is unlocked. Then, make absolutely sure that the non-euclidean locker is open. Once you have pulled open the non-euclidean locker, pick up the passkey from the non-euclidean locker. And then, move east. That done, unlock the safe within the closet. After that, make absolutely sure that the safe is opened. Then, pick up the lampshade from the safe inside the closet. Then, rest the lampshade on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a non-euclidean locker.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go east. And then, open the locker. And then, recover the key from the locker. If you can get your hands on the key, make an effort to travel west. Then, doublecheck that the box within the bathroom is unlocked. And then, ensure that the box is open. Then, take the sponge from the box within the bathroom. After that, put the sponge on the counter in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. Classic TextWorld. You make out a counter. The counter is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Once you accomplish that, assure that the safe inside the dish-pit is open. Having opened the safe, retrieve the Henderson's style key from the safe. After picking up the Henderson's style key, insert the Henderson's style key into the Henderson's style gate's lock to unlock it. After that, open the Henderson's style gate. And then, go to the east. If you can accomplish that, take the laptop from the stand. And then, place the laptop on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gate with Henderson's style key<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the non-euclidean locker. And then, ensure that the non-euclidean locker is open. Then, pick up the soap scented latchkey from the non-euclidean locker. And then, travel east. And then, unlock the soap scented locker within the laundry place. And then, make absolutely sure that the soap scented locker inside the laundry place is wide open. After that, retrieve the type 4 keycard from the soap scented locker in the laundry place. And then, insert the type 4 keycard into the type 4 portal in the laundry place's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room is well lit.
You see a locked non-euclidean locker.
There is an unblocked exit to the east.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take soap scented latchkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take type 4 keycard from soap scented locker<|im_end|>unlock type 4 portal with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. If you can do that, lift the latchkey from the floor of the pantry. After that, venture west. Once you get through with that, unlock the box. After that, make sure that the box is ajar. After that, retrieve the type P latchkey from the box. And then, try to travel east. Once you get around to doing that, unlock the type P box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a locked standard looking box right there by you.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type P latchkey from box<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to close the lavender scented locker. Then, make an effort to go to the west. Next, take the keycard from the shelf. If you can get your hands on the keycard, assure that the chest inside the pantry is unlocked. And then, look and see that the chest in the pantry is ajar. After that, take the lavender scented passkey from the chest within the pantry. If you have picked up the lavender scented passkey, move east. Okay, and then, make sure that the lavender scented locker within the studio is locked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out an opened lavender scented locker. The lavender scented locker is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close lavender scented locker<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented passkey from chest<|im_end|>go east<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could move south. After that, attempt to take a trip east. And then, ensure that the case within the cellar is open. Then, take the keycard from the case inside the cellar. After that, unlock the chest. Once you have unlocked the chest, assure that the chest is ajar. After opening the chest, retrieve the pair of headphones from the chest. After getting the pair of headphones, rest the pair of headphones on the table within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Following that, lift the spherical latchkey from the floor of the cookhouse. And then, unlock the spherical locker. After that, open the spherical locker. Then, retrieve the spherical key from the spherical locker. Then, try to go east. After that, make absolutely sure that the spherical box is unlocked. Then, ensure that the spherical box inside the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can make out a locked spherical box in the corner.
There is an unblocked exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take spherical key from spherical locker<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, lift the latchkey from the floor of the sauna. With the latchkey, look and see that the box inside the sauna is unlocked. And then, ensure that the box within the sauna is open. After you have pulled open the box, take the key from the box inside the sauna. And then, make it so that the locker is unlocked. And then, open the locker. After pulling open the locker, retrieve the stick of butter from the locker inside the sauna. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin looking for stuff.
You can see a locked locker in the corner. You make out a box.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the west. Once you finish that, ensure that the cabinet in the attic is open. Then, recover the cuboid key from the cabinet. With the cuboid key, assure that the cuboid locker within the attic is unlocked. And then, ensure that the cuboid locker within the attic is open. After that, take the formless latchkey from the cuboid locker within the attic. Then, make an attempt to go east. After that, check that the formless chest within the studio is unlocked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to show up in a typical one. Let's see what's in here.
You can see a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the key from the floor of the lounge. If you can get your hands on the key, attempt to head north. Following that, insert the key into the locker inside the bathroom's lock to unlock it. Then, make it so that the locker is opened. And then, take the latchkey from the locker. After that, look and see that the safe within the bathroom is unlocked. And then, open the safe. Then, recover the iron from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. That done, take the American passkey from the plate within the kitchen. After that, make an effort to go to the east. If you can succeed at that, insert the American passkey into the American locker inside the closet's lock to unlock it. And then, open the American locker in the closet. And then, pick up the passkey from the American locker. With the passkey, make absolutely sure that the box is unlocked. Then, assure that the box within the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a box. You can make out a locked American locker.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American passkey from plate<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take passkey from American locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the coffer inside the office is open. And then, pick up the keycard from the coffer within the office. Then, check that the safe within the office is unlocked with the keycard. And then, look and see that the safe in the office is opened. Then, take the key from the safe in the office. With the key, insert the key into the chest's lock to unlock it. Then, open the chest within the office. After that, pick up the bug from the chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. Let's see what's in here.
You can see a locked usual looking chest close by. You make out a locked standard looking safe in the corner. You can make out a closed coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, pick up the passkey from the case inside the bathroom. After taking the passkey, make an effort to go west. Following that, insert the passkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the rectangular passkey from the locker inside the shower. After that, assure that the rectangular box is unlocked. After that, ensure that the rectangular box is open. And then, pick up the mop from the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take mop from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locked locker in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Next, recover the passkey from the counter. After that, move south. That done, unlock the gateway within the vault. And then, open the gateway inside the vault. After that, attempt to go west. And then, retrieve the chocolate bar from the armchair inside the study. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You start to take note of what's in the room.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take chocolate bar from armchair<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the spherical key from the chair. After that, doublecheck that the spherical safe within the cubicle is unlocked. And then, make it so that the spherical safe within the cubicle is wide open. Then, recover the latchkey from the spherical safe. With the latchkey, make it so that the gate inside the cubicle is unlocked with the latchkey. Having unlocked the gate, ensure that the gate inside the cubicle is open. If you have pulled open the gate, make an effort to go east. Once you finish that, assure that the gate in the playroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a spherical safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a chair. On the chair you can make out a spherical key, so there's that.
There is a closed gate leading east. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: take spherical key from chair<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type K key from the table inside the closet. Then, go south. And then, unlock the type K locker with the type K key. And then, make absolutely sure that the type K locker within the sauna is wide open. Having pulled open the type K locker, take the Henderson's style passkey from the type K locker in the sauna. And then, try to go to the north. Then, travel east. And then, insert the Henderson's style passkey into the Henderson's style box within the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You see a table. The table is standard. On the table you see a type K key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type K key from table<|im_end|>go south<|im_end|>unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take Henderson's style passkey from type K locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the vanilla scented locker. Then, assure that the vanilla scented locker inside the chamber is open. After you have pulled open the vanilla scented locker, take the TextWorld keycard from the vanilla scented locker. And then, unlock the TextWorld hatch in the chamber. Then, make sure that the TextWorld hatch is ajar. And then, make an attempt to take a trip west. And then, pick up the fly larva from the mantelpiece inside the bedroom. Having got the fly larva, insert the fly larva into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room is well lit.
Look over there! a vanilla scented locker.
There is a closed TextWorld hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take TextWorld keycard from vanilla scented locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go west<|im_end|>take fly larva from mantelpiece<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the Henderson's keycard from the locker inside the salon. After stealing the Henderson's keycard, go to the east. Then, unlock the Henderson's chest within the scullery. Then, open the Henderson's chest in the scullery. Then, venture west. With that done, retrieve the manuscript from the bookshelf. With the manuscript, make an effort to move east. Okay, and then, put the manuscript inside the Henderson's chest inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You can make out an opened locker. The locker contains a Henderson's keycard. You make out a bookshelf. On the bookshelf you can make out a manuscript.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Henderson's keycard from locker<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>go west<|im_end|>take manuscript from bookshelf<|im_end|>go east<|im_end|>insert manuscript into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, venture north. With that over with, retrieve the latchkey from the rack. Then, make an effort to venture south. With that accomplished, make it so that the safe is unlocked with the latchkey. Then, make it so that the safe inside the recreation zone is ajar. And then, take the tablet from the safe. Then, go north. After that, put the tablet on the shelf in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
Look over there! a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>go north<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move east. With that accomplished, doublecheck that the type U chest is open. Then, take the passkey from the type U chest. And then, make it so that the locker is unlocked. After that, open the locker. And then, take the shoe from the locker in the vault. After that, take a trip west. After that, throw the shoe on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take passkey from type U chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go west<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. After that, open the coffer. After pulling open the coffer, retrieve the American limited edition passkey from the coffer. After getting the American limited edition passkey, try to travel south. With that over with, make sure that the American limited edition gateway within the workshop is unlocked. After that, ensure that the American limited edition gateway is open. And then, attempt to go to the east. With that done, pick up the spoon from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed American limited edition gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a burger and a whisk.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take American limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go east<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the keycard from the bookshelf inside the bedchamber. After you have picked up the keycard, assure that the chest is unlocked. After that, open the chest within the bedchamber. After that, pick up the non-euclidean latchkey from the chest. After that, unlock the non-euclidean box with the non-euclidean latchkey. After that, make sure that the non-euclidean box inside the bedchamber is open. Then, retrieve the blueberry from the non-euclidean box. If you can get your hands on the blueberry, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a non-euclidean box. You can make out a locked chest. You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take blueberry from non-euclidean box<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to insert the key into the chest within the playroom's lock to unlock it. Then, make absolutely sure that the chest is ajar. Then, pick up the keycard from the chest. And then, unlock the locker inside the playroom. After that, ensure that the locker is open. After opening the locker, retrieve the non-euclidean passkey from the locker. And then, venture north. And then, make absolutely sure that the non-euclidean safe in the basement is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
You make out a locker. You see a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could assure that the locker is shut. Then, make an attempt to travel west. Next, recover the cuboid passkey from the shelf. And then, insert the cuboid passkey into the cuboid chest's lock to unlock it. And then, make sure that the cuboid chest is open. After you have opened the cuboid chest, retrieve the key from the cuboid chest. After that, try to go east. That done, lock the locker in the studio with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see an opened locker close by. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, head west. With that over with, recover the type R passkey from the floor of the sauna. After that, make an attempt to go to the east. Following that, check that the type R box within the kitchen is unlocked with the type R passkey. And then, open the type R box inside the kitchen. And then, retrieve the formless latchkey from the type R box. And then, unlock the formless door. Then, make sure that the formless door inside the kitchen is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
Look over there! a type R box! You can see a counter. Why don't you take a picture of it, it'll last longer! The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed formless door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type R passkey<|im_end|>go east<|im_end|>unlock type R box with type R passkey<|im_end|>open type R box<|im_end|>take formless latchkey from type R box<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the American limited edition box in the chamber with the American limited edition latchkey. After that, look and see that the American limited edition box inside the chamber is open. And then, retrieve the lavender scented keycard from the American limited edition box within the chamber. And then, insert the lavender scented keycard into the lavender scented locker in the chamber's lock to unlock it. And then, ensure that the lavender scented locker inside the chamber is open. And then, take the cake scented keycard from the lavender scented locker. If you can get your hands on the cake scented keycard, move south. That done, unlock the cake scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You smell an interesting smell, and follow it to a lavender scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a American limited edition box. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take lavender scented keycard from American limited edition box<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take cake scented keycard from lavender scented locker<|im_end|>go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, make an effort to take a trip south. And then, ensure that the coffer is open. Then, pick up the Henderson's limited edition key from the coffer within the closet. And then, make an attempt to take a trip north. After that, unlock the Henderson's limited edition box in the basement. And then, ensure that the Henderson's limited edition box inside the basement is open. Then, recover the shadfly from the Henderson's limited edition box within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe.
There is an unguarded exit to the west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open coffer<|im_end|>take Henderson's limited edition key from coffer<|im_end|>go north<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. If you can succeed at that, pick up the passkey from the plate within the kitchen. After you have got the passkey, unlock the box with the passkey. And then, doublecheck that the box is ajar. After opening the box, take the American keycard from the box in the kitchen. After that, venture west. Following that, assure that the American passageway within the basement is unlocked. After that, look and see that the American passageway in the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement. Let's see what's in here.
There is a closed American passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a honeydew and a ladle.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>go west<|im_end|>unlock American passageway with American keycard<|im_end|>open American passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, ensure that the drawer is open. After you have pulled open the drawer, retrieve the key from the drawer inside the restroom. After that, make sure that the locker within the restroom is unlocked. After that, open the locker. And then, take the passkey from the locker within the restroom. And then, unlock the chest with the passkey. Then, make absolutely sure that the chest in the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the locker. And then, take the passkey from the locker. And then, make an attempt to venture north. Then, make absolutely sure that the gate within the attic is unlocked with the passkey. And then, open the gate inside the attic. And then, go east. If you can manage that, pick-up the nest of ticks from the floor of the scullery. And then, place the nest of ticks on the shelf inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a closed locker, which looks normal, nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take nest of ticks<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker in the cookhouse is opened. After that, take the vanilla scented latchkey from the locker. And then, travel west. With that over with, look and see that the vanilla scented locker inside the kitchen is unlocked. After you have unlocked the vanilla scented locker, make it so that the vanilla scented locker in the kitchen is open. Then, pick up the passkey from the vanilla scented locker inside the kitchen. And then, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's here.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented latchkey from locker<|im_end|>go west<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move west. Okay, and then, pick up the keycard from the case. And then, make it so that the safe inside the laundromat is unlocked. After unlocking the safe, ensure that the safe is open. Then, retrieve the Canadian style latchkey from the safe. And then, venture east. Once you get around to doing that, unlock the Canadian style chest within the vault with the Canadian style latchkey. After that, ensure that the Canadian style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You see a Canadian style chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the passkey from the recliner. And then, make absolutely sure that the locker in the bar is unlocked with the passkey. And then, open the locker within the bar. Then, pick up the poem from the locker. After that, make an effort to go to the north. And then, make it so that the gateway in the closet is wide open. Then, move east. With that over with, deposit the poem into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You can see a locker. You shudder, but continue examining the room. You can see a recliner. You see a passkey on the recliner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from recliner<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>insert poem into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. If you can get around to doing that, lift the Microsoft latchkey from the floor of the office. And then, unlock the Microsoft safe in the office with the Microsoft latchkey. Then, open the Microsoft safe within the office. After pulling open the Microsoft safe, retrieve the American style keycard from the Microsoft safe within the office. Then, unlock the American style box. And then, ensure that the American style box is open. And then, pick up the nest of toads from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take American style keycard from Microsoft safe<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take nest of toads from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture north. Then, recover the key from the safe in the office. After that, try to take a trip north. With that accomplished, check that the locker inside the basement is unlocked with the key. Once you have unlocked the locker, make absolutely sure that the locker inside the basement is ajar. And then, retrieve the worm from the locker within the basement. And then, venture south. After that, insert the worm inside the safe in the office. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go south<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel east. Then, retrieve the passkey from the floor of the studio. Then, move west. Next, check that the safe in the shower is unlocked with the passkey. Then, assure that the safe inside the shower is ajar. And then, recover the pear from the safe inside the shower. Having got the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You begin looking for stuff.
You make out a locked safe, which looks normal, right there by you.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pear from safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, try to head west. After that, make sure that the case in the studio is wide open. After that, recover the formless latchkey from the case in the studio. After that, attempt to go to the east. Then, make sure that the formless locker in the spare room is unlocked. After that, open the formless locker. And then, retrieve the shadfly from the formless locker. After that, place the shadfly on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. Let's see what's in here.
You can see a locked formless locker. You see a stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the latchkey from the trunk within the shower. And then, insert the latchkey into the box within the shower's lock to unlock it. After that, ensure that the box is open. And then, pick up the vanilla scented latchkey from the box inside the shower. After picking up the vanilla scented latchkey, unlock the vanilla scented box with the vanilla scented latchkey. After you have unlocked the vanilla scented box, open the vanilla scented box. If you have opened the vanilla scented box, take the non-euclidean key from the vanilla scented box. After that, make it so that the non-euclidean gateway is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the shower.
You can see a locked vanilla scented box nearby. You make out a locked box. What's that over there? It looks like it's a trunk. The trunk contains a latchkey.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented latchkey from box<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take non-euclidean key from vanilla scented box<|im_end|>lock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the kitchen. If you can get your hands on the key, unlock the gate. After you have unlocked the gate, make sure that the gate inside the kitchen is ajar. And then, move east. Then, make an attempt to head south. And then, take the stick of butter from the portmanteau inside the recreation zone. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a berry and a key on the floor.
You are carrying: a banana.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take stick of butter from portmanteau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip east. Then, unlock the Henderson's style safe. And then, open the Henderson's style safe within the laundry place. And then, take the passkey from the Henderson's style safe. After you have got the passkey, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Then, retrieve the insect from the chest. Having picked up the insect, insert the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. With that over with, make sure that the cabinet within the sauna is wide open. Then, pick up the keycard from the cabinet inside the sauna. And then, try to travel south. Once you manage that, unlock the portal with the keycard. Once you have unlocked the portal, open the portal within the bedroom. After that, attempt to head south. And then, open the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is a closed portal leading south. You need an unblocked exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel south. With that accomplished, make an effort to take a trip east. If you can succeed at that, recover the type T latchkey from the chair in the study. Then, unlock the type T chest inside the study. And then, make sure that the type T chest in the study is opened. And then, take the key from the type T chest in the study. And then, try to take a trip west. Once you manage that, unlock the chest within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take type T latchkey from chair<|im_end|>unlock type T chest with type T latchkey<|im_end|>open type T chest<|im_end|>take key from type T chest<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the canteen. Once you have got the key, unlock the chest. Then, open the chest. After that, pick up the type M keycard from the chest within the canteen. After stealing the type M keycard, assure that the type M locker is unlocked. After that, look and see that the type M locker within the canteen is ajar. After that, retrieve the fork from the type M locker inside the canteen. After that, insert the fork inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You make out a locked chest in the room. Oh wow! Is that what I think it is? It is! It's a type M locker.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type M keycard from chest<|im_end|>unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take fork from type M locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go east. Then, try to go to the north. With that accomplished, pick-up the Henderson's limited edition passkey from the floor of the bar. After that, doublecheck that the Henderson's limited edition locker is unlocked. And then, doublecheck that the Henderson's limited edition locker is wide open. After that, recover the type 0 keycard from the Henderson's limited edition locker. And then, head south. That done, lock the type 0 safe with the type 0 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take type 0 keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel north. Then, take the key from the chest. After that, move south. Then, check that the box inside the study is unlocked with the key. After unlocking the box, look and see that the box is wide open. Then, take the type I keycard from the box in the study. And then, look and see that the type I box is unlocked. And then, make sure that the type I box inside the study is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a locked type I box. You can see a locked box. You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I keycard from box<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, venture east. And then, pick up the soap scented key from the floor of the bathroom. Then, head west. After that, check that the soap scented locker is unlocked with the soap scented key. And then, open the soap scented locker. After opening the soap scented locker, retrieve the synthesizer from the soap scented locker. Then, make an attempt to head east. And then, you can insert the synthesizer into the case within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin looking for stuff.
You make out a soap scented locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take synthesizer from soap scented locker<|im_end|>go east<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the dresser within the chamber. After you have picked up the latchkey, check that the box is unlocked with the latchkey. And then, ensure that the box inside the chamber is open. Then, recover the passkey from the box. If you can get your hands on the passkey, unlock the safe. And then, ensure that the safe in the chamber is open. Then, take the book from the safe in the chamber. And then, deposit the book on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe in the room. You make out a locked box. You make out a dresser. You shudder, but continue examining the room. The dresser contains a latchkey.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the spherical chest. Then, ensure that the spherical chest is open. And then, take the formless latchkey from the spherical chest within the washroom. Then, make an attempt to go to the north. After that, unlock the formless box. After that, ensure that the formless box within the lounge is open. After pulling open the formless box, pick up the peanut from the formless box within the lounge. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
Hey, want to see a spherical chest? Look over there, a spherical chest. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take formless latchkey from spherical chest<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take peanut from formless box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture east. Then, recover the teacup from the plate. If you can get your hands on the teacup, make an attempt to take a trip west. And then, recover the cuboid latchkey from the counter inside the sauna. Then, make an effort to take a trip east. Following that, unlock the cuboid safe. After unlocking the cuboid safe, open the cuboid safe within the cookhouse. After that, you can insert the teacup inside the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a counter. The counter is ordinary. On the counter you can see a cuboid latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take teacup from plate<|im_end|>go west<|im_end|>take cuboid latchkey from counter<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>insert teacup into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to move east. Next, recover the type 7 keycard from the trunk within the garage. After that, go west. That done, check that the type 7 box is unlocked with the type 7 keycard. After unlocking the type 7 box, make sure that the type 7 box within the canteen is opened. Then, retrieve the key from the type 7 box. After picking up the key, take a trip east. With that over with, unlock the hatch with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box. You can see a closed case.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard from trunk<|im_end|>go west<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make sure that the type E box within the pantry is unlocked. And then, ensure that the type E box inside the pantry is open. Once you have pulled open the type E box, take the non-euclidean key from the type E box within the pantry. After that, make an attempt to head south. Next, unlock the non-euclidean hatch with the non-euclidean key. After that, open the non-euclidean hatch inside the office. If you have pulled open the non-euclidean hatch, head east. Then, recover the lamp from the bed stand in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
You can see a type E box. You make out a locked safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>take non-euclidean key from type E box<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take lamp from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be a great idea if you could unlock the locker. Then, look and see that the locker is open. Then, take the key from the locker inside the scullery. With the key, travel north. With that over with, unlock the box with the key. After that, ensure that the box inside the spare room is open. After you have opened the box, pick up the cane from the box within the spare room. If you have picked up the cane, rest the cane on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the bed. Then, assure that the chest is unlocked. And then, open the chest inside the chamber. After that, take the latchkey from the chest inside the chamber. And then, make absolutely sure that the gateway within the chamber is unlocked with the latchkey. After unlocking the gateway, make sure that the gateway is ajar. After you have pulled open the gateway, go to the west. With that over with, open the cabinet within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
A locked chest is in the room. You make out a bed. Wow, isn't TextWorld just the best? On the bed you can see a passkey. You see a bar. The bar is typical. But the thing is empty, unfortunately.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. And then, unlock the safe. Then, assure that the safe inside the studio is opened. After that, take the cake scented key from the safe inside the studio. And then, unlock the cake scented safe. Then, ensure that the cake scented safe inside the studio is open. And then, take the pen from the cake scented safe in the studio. Then, deposit the pen into the locker inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take pen from cake scented safe<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, pick up the formless keycard from the floor of the cubicle. With the formless keycard, check that the formless portal is unlocked with the formless keycard. After that, assure that the formless portal is ajar. And then, move north. And then, recover the book from the floor of the chamber. And then, venture south. Then, place the book into the coffer in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go north<|im_end|>take book<|im_end|>go south<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. With that done, recover the formless latchkey from the counter. With the formless latchkey, move south. And then, unlock the formless box. Then, make absolutely sure that the formless box within the restroom is ajar. And then, recover the formless key from the formless box inside the restroom. After that, make absolutely sure that the formless door inside the restroom is unlocked. Then, make sure that the formless door is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You scan the room, seeing a formless box.
There is a closed formless door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from counter<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>