Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, travel west. After that, open the box. And then, recover the key from the box. Then, venture east. With that accomplished, make absolutely sure that the chest is unlocked. And then, open the chest in the canteen. Then, take the bug from the chest in the canteen. Then, place the bug on the chair inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a chair. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move west. And then, lift the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, doublecheck that the non-euclidean locker is unlocked. Once you have unlocked the non-euclidean locker, ensure that the non-euclidean locker inside the recreation zone is open. Then, retrieve the fly larva from the non-euclidean locker. With the fly larva, make an attempt to go to the east. And then, open the freezer within the kitchenette. After that, put the fly larva inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>go east<|im_end|>open freezer<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. After that, retrieve the Canadian limited edition keycard from the case in the laundry place. If you have picked up the Canadian limited edition keycard, try to take a trip north. Then, insert the Canadian limited edition keycard into the Canadian limited edition box within the shower's lock to unlock it. After that, open the Canadian limited edition box. And then, retrieve the butterfly from the Canadian limited edition box. And then, try to move south. With that done, place the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a Canadian limited edition box.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from case<|im_end|>go north<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>open Canadian limited edition box<|im_end|>take butterfly from Canadian limited edition box<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, recover the Canadian style latchkey from the board within the washroom. And then, unlock the Canadian style safe. And then, ensure that the Canadian style safe in the washroom is open. And then, go west. And then, recover the butterfly from the counter. Then, try to move east. Once you accomplish that, you can place the butterfly into the Canadian style safe in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You scan the room for a counter, and you find a counter. On the counter you see a butterfly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take Canadian style latchkey from board<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>go west<|im_end|>take butterfly from counter<|im_end|>go east<|im_end|>insert butterfly into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. After that, make absolutely sure that the cuboid gateway in the cookery is unlocked. After that, ensure that the cuboid gateway is open. And then, head west. With that done, go west. And then, pick up the nest of earwigs from the floor of the salon. After taking the nest of earwigs, make an effort to travel east. Following that, throw the nest of earwigs on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in an usual kind of place. That is to say, you're in a basement.
There is an unguarded exit to the south.
You are carrying: a cuboid key.

your action:

Response: go south<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>go west<|im_end|>take nest of earwigs<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the gateway is unlocked. After unlocking the gateway, open the gateway. And then, head east. If you can finish that, recover the rectangular latchkey from the armchair. After that, assure that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. Then, take the Comic Strip Calendar from the rectangular locker. And then, place the Comic Strip Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take Comic Strip Calendar from rectangular locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Following that, pick up the key from the floor of the cookery. After taking the key, go to the west. That done, insert the key into the locker's lock to unlock it. After that, open the locker. After that, recover the sandwich from the locker within the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a locker.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the box is unlocked. And then, ensure that the box is open. And then, pick up the latchkey from the box. After that, make sure that the safe in the steam room is unlocked with the latchkey. After that, make it so that the safe is opened. After you have opened the safe, recover the loaf of bread from the safe in the steam room. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You check the price tag glued to the box. 95 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be good if you could unlock the locker with the key. And then, ensure that the locker is open. After that, recover the non-euclidean key from the locker within the bedroom. And then, attempt to head east. And then, unlock the non-euclidean locker inside the sauna. After that, open the non-euclidean locker within the sauna. After pulling open the non-euclidean locker, take the Henderson's style latchkey from the non-euclidean locker. And then, assure the Henderson's style gate within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style latchkey from non-euclidean locker<|im_end|>lock Henderson's style gate with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to recover the passkey from the chest in the cookhouse. After stealing the passkey, make it so that the box inside the cookhouse is unlocked. Then, ensure that the box inside the cookhouse is open. And then, recover the spherical passkey from the box. If you have got the spherical passkey, make it so that the spherical locker is unlocked. Then, open the spherical locker in the cookhouse. Then, pick up the latchkey from the spherical locker within the cookhouse. After that, Insert the latchkey into the locker within the cookhouse to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Oh, great. Here's a spherical locker. What's that over there? It looks like it's a box. You can make out an opened chest. The chest contains a passkey. Now why would someone leave that there?
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to venture east. With that done, pick-up the latchkey from the floor of the study. If you can get your hands on the latchkey, doublecheck that the locker in the study is unlocked. After that, ensure that the locker is open. After that, move west. Okay, and then, recover the insect from the rack. And then, try to go east. With that accomplished, put the insect into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move south. Then, pick up the keycard from the floor of the shower. After stealing the keycard, try to go to the north. And then, make absolutely sure that the locker is unlocked with the keycard. And then, make sure that the locker is ajar. After that, recover the latchkey from the locker in the scullery. If you can get your hands on the latchkey, move south. Following that, doublecheck that the safe in the shower is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked normal looking locker nearby.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a nest of beetles.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, look and see that the Canadian limited edition locker is ajar. After that, take the lavender scented keycard from the Canadian limited edition locker. And then, travel east. Then, unlock the lavender scented safe within the kitchen. Then, ensure that the lavender scented safe inside the kitchen is open. And then, pick up the bowl from the lavender scented safe. And then, you can insert the bowl into the case. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a Canadian limited edition locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take lavender scented keycard from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take bowl from lavender scented safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go east. And then, pick up the Henderson's key from the floor of the lounge. And then, make it so that the Henderson's locker within the lounge is unlocked. After unlocking the Henderson's locker, ensure that the Henderson's locker within the lounge is open. And then, pick up the latchkey from the Henderson's locker within the lounge. Then, insert the latchkey into the safe's lock to unlock it. And then, open the safe. After opening the safe, take the worm from the safe within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. Let's see what's in here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's key<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take latchkey from Henderson's locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could doublecheck that the lavender scented chest in the scullery is unlocked. And then, doublecheck that the lavender scented chest within the scullery is wide open. If you have opened the lavender scented chest, take the key from the lavender scented chest. And then, attempt to go to the east. Then, unlock the safe. After that, make it so that the safe is open. After that, take the fork from the safe in the kitchenette. If you can get your hands on the fork, put the fork on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head west. If you can get through with that, pick up the type 7 key from the bookshelf in the cubicle. And then, insert the type 7 key into the type 7 passageway's lock to unlock it. And then, make sure that the type 7 passageway in the cubicle is wide open. And then, attempt to take a trip south. After that, go east. If you can get around to doing that, recover the type B latchkey from the floor of the shower. After that, check that the type B safe is unlocked with the type B latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room is well lit.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 key from bookshelf<|im_end|>unlock type 7 passageway with type 7 key<|im_end|>open type 7 passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type B latchkey<|im_end|>unlock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make an attempt to move south. Next, ensure that the formless gateway in the attic is open. Then, go to the east. Then, make sure that the formless gateway within the shower is closed. After that, travel east. After that, recover the formless key from the safe in the laundry place. And then, make an effort to move west. If you can do that, lock the formless gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>go east<|im_end|>take formless key from safe<|im_end|>go west<|im_end|>lock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, attempt to move south. Then, ensure that the dresser is open. Then, retrieve the keycard from the dresser. If you can get your hands on the keycard, head north. Following that, insert the keycard into the locker in the bedroom's lock to unlock it. After unlocking the locker, look and see that the locker in the bedroom is open. After that, pick up the salad from the locker within the bedroom. Then, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You can make out a locker, so there's that. You can make out a stand. However, the stand, like an empty stand, has nothing on it.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take keycard from dresser<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take salad from locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture west. After that, retrieve the latchkey from the shelf within the bedroom. After that, unlock the gate within the bedroom. After that, open the gate. Then, go south. And then, try to go to the east. With that accomplished, recover the nest of kittens from the drawer in the shower. After you have got the nest of kittens, put the nest of kittens inside the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. You swear loudly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take nest of kittens from drawer<|im_end|>insert nest of kittens into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the salon. Then, check that the locker is unlocked with the passkey. And then, make sure that the locker in the salon is open. And then, pick up the key from the locker within the salon. If you have taken the key, doublecheck that the box in the salon is unlocked. And then, open the box within the salon. And then, take the novel from the box within the salon. And then, throw the novel on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have moved into the most usual of all possible salons.
You make out a locked box. You can make out a locker.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the Microsoft keycard from the drawer. After that, check that the Microsoft safe within the laundromat is unlocked with the Microsoft keycard. Then, ensure that the Microsoft safe is open. And then, recover the cake scented key from the Microsoft safe. And then, check that the cake scented portal within the laundromat is unlocked with the cake scented key. And then, open the cake scented portal. Then, attempt to take a trip west. With that accomplished, recover the spoon from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. Let's see what's in here.
You see a Microsoft safe. Is this it? Is this what you came to TextWorld to see? a Microsoft safe? As if things weren't amazing enough already, you can even see a drawer. The drawer contains a Microsoft keycard. You check the price tag glued to the drawer. A hundred dollars?! That's ridiculous! You know, I got a person, their brother works for the store, who could get you one of those for 25 bucks!
There is a closed cake scented portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft keycard from drawer<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take cake scented key from Microsoft safe<|im_end|>unlock cake scented portal with cake scented key<|im_end|>open cake scented portal<|im_end|>go west<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the non-euclidean keycard from the floor of the canteen. Then, make an effort to venture east. With that over with, unlock the non-euclidean box with the non-euclidean keycard. Then, look and see that the non-euclidean box is ajar. After you have opened the non-euclidean box, take the cuboid latchkey from the non-euclidean box within the kitchenette. After that, make sure that the cuboid locker is unlocked. Then, make absolutely sure that the cuboid locker within the kitchenette is wide open. After that, recover the spork from the cuboid locker inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
There is a closed gate leading south. There is an unguarded exit to the east.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take cuboid latchkey from non-euclidean box<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take spork from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. With that done, check that the spherical box is unlocked with the spherical keycard. Then, open the spherical box within the cookhouse. After you have opened the spherical box, retrieve the type 7 keycard from the spherical box inside the cookhouse. And then, check that the type 7 chest in the cookhouse is unlocked with the type 7 keycard. And then, look and see that the type 7 chest is wide open. Once you have pulled open the type 7 chest, recover the passkey from the type 7 chest in the cookhouse. Then, unlock the gateway inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 7 keycard from spherical box<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to travel east. After that, take the type Q passkey from the case inside the cellar. After stealing the type Q passkey, make absolutely sure that the type Q safe within the cellar is unlocked. And then, doublecheck that the type Q safe is wide open. And then, retrieve the pair of headphones from the type Q safe. After that, make an effort to travel west. After that, ensure that the safe is open. After opening the safe, you can put the pair of headphones into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed safe right there by you.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Q passkey from case<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take pair of headphones from type Q safe<|im_end|>go west<|im_end|>open safe<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the type 6 box inside the cubicle is unlocked with the type 6 passkey. After that, open the type 6 box. And then, retrieve the Henderson's passkey from the type 6 box in the cubicle. Then, check that the Henderson's gateway is unlocked with the Henderson's passkey. After you have unlocked the Henderson's gateway, ensure that the Henderson's gateway is open. After that, attempt to move south. And then, venture east. That done, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You make out a type 6 box.
There is a closed Henderson's gateway leading south. There is an unblocked exit to the east.
You are carrying: a chocolate bar, a type 6 passkey and a cd.

your action:

Response: unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take Henderson's passkey from type 6 box<|im_end|>unlock Henderson's gateway with Henderson's passkey<|im_end|>open Henderson's gateway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the case inside the cellar. If you can get your hands on the latchkey, make an attempt to move east. Following that, unlock the chest in the cookery. After that, ensure that the chest is open. After that, retrieve the key from the chest inside the cookery. After that, make sure that the locker in the cookery is unlocked. And then, open the locker. And then, retrieve the knife from the locker inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. The room is well lit.
You see an opened case. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make sure that the case within the kitchenette is ajar. Then, take the Microsoft limited edition latchkey from the case. After that, attempt to head west. Then, check that the Microsoft limited edition gate is unlocked with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition gate is open. After that, make an attempt to move south. Okay, and then, head east. And then, retrieve the lamp from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a closed case close by.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Microsoft limited edition latchkey from case<|im_end|>go west<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. And then, pick up the keycard from the couch inside the bedroom. After that, look and see that the portal in the bedroom is unlocked. After that, open the portal within the bedroom. And then, make an effort to go to the south. After that, pick-up the latchkey from the floor of the lounge. After that, make it so that the box in the lounge is unlocked with the latchkey. Then, make sure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, retrieve the lavender scented passkey from the bench inside the steam room. And then, unlock the lavender scented gateway. After that, doublecheck that the lavender scented gateway in the steam room is opened. Once you have opened the lavender scented gateway, make an effort to go to the east. And then, pick up the key from the freezer in the cookhouse. After that, insert the key into the chest's lock to unlock it. After unlocking the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take lavender scented passkey from bench<|im_end|>unlock lavender scented gateway with lavender scented passkey<|im_end|>open lavender scented gateway<|im_end|>go east<|im_end|>take key from freezer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head south. And then, head west. That done, take the passkey from the board. If you can get your hands on the passkey, insert the passkey into the box's lock to unlock it. Having unlocked the box, ensure that the box is open. After that, pick up the worm from the box. After that, venture east. After that, place the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could unlock the type 5 chest with the type 5 keycard. After unlocking the type 5 chest, open the type 5 chest. And then, pick up the type 9 latchkey from the type 5 chest. And then, make it so that the type 9 gateway in the bedchamber is unlocked. And then, open the type 9 gateway. After that, head north. Okay, and then, try to travel east. Then, retrieve the butterfly from the bowl inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a locked type 5 chest right there by you.
There is a closed type 9 gateway leading north. There is an unblocked exit to the south.
You are carrying: a type 5 keycard.

your action:

Response: unlock type 5 chest with type 5 keycard<|im_end|>open type 5 chest<|im_end|>take type 9 latchkey from type 5 chest<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the safe is unlocked. After unlocking the safe, open the safe in the dish-pit. After opening the safe, recover the Microsoft keycard from the safe within the dish-pit. And then, unlock the Microsoft box. And then, ensure that the Microsoft box within the dish-pit is open. Then, take the teacup from the Microsoft box. And then, move east. Okay, and then, place the teacup on the counter within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Microsoft box. Oh wow! Is that what I think it is? It is! It's a safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft keycard from safe<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take teacup from Microsoft box<|im_end|>go east<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to make sure that the type B locker is unlocked. Then, open the type B locker. And then, recover the key from the type B locker inside the scullery. And then, check that the portal is unlocked with the key. And then, open the portal. Then, try to move east. And then, lift the licorice strip from the floor of the chamber. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a type B locker. You scan the room, seeing a chair. But the thing is empty.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type B latchkey.

your action:

Response: unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>take key from type B locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, recover the type M key from the stand in the garage. If you can get your hands on the type M key, insert the type M key into the type M locker's lock to unlock it. After that, ensure that the type M locker within the garage is open. And then, take the fudge scented keycard from the type M locker in the garage. After you have got the fudge scented keycard, unlock the fudge scented box within the garage. Then, ensure that the fudge scented box in the garage is open. Then, pick up the bug from the fudge scented box inside the garage. After taking the bug, deposit the bug on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have sauntered into, you had to walk into an usual one. You begin looking for stuff.
You smell a great smell, and follow it to a fudge scented box. Wow, isn't TextWorld just the best? You make out a locked type M locker. You see a stand. You see a type M key on the stand.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type M key from stand<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>take fudge scented keycard from type M locker<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take bug from fudge scented box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the non-euclidean passkey from the bookshelf. And then, make an attempt to take a trip west. If you can finish that, try to take a trip west. With that accomplished, insert the non-euclidean passkey into the non-euclidean safe within the chamber's lock to unlock it. After unlocking the non-euclidean safe, doublecheck that the non-euclidean safe within the chamber is open. And then, recover the tv from the non-euclidean safe within the chamber. Then, go to the east. After that, rest the tv on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a bookshelf. The bookshelf is usual. On the bookshelf you can see a non-euclidean passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bookshelf<|im_end|>go west<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the west. With that accomplished, open the dresser. Then, recover the key from the dresser. After taking the key, make an attempt to go east. And then, unlock the locker inside the launderette with the key. And then, ensure that the locker in the launderette is open. And then, take the passkey from the locker in the launderette. After getting the passkey, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked chest. You can make out a locker.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box in the cellar is wide open. After that, recover the keycard from the non-euclidean box. And then, unlock the chest inside the cellar. Then, open the chest. After that, take the cashew from the chest. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked non-euclidean box here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the latchkey from the case within the study. After that, insert the latchkey into the locker's lock to unlock it. Then, open the locker. After that, pick up the keycard from the locker inside the study. Then, make an effort to head west. Once you get through with that, check that the safe is unlocked with the keycard. Then, look and see that the safe inside the salon is open. After that, recover the blanket from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker. You can make out a case. The case contains a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the chair. After that, insert the key into the gateway's lock to unlock it. And then, open the gateway inside the kitchen. And then, attempt to move east. After that, make an effort to venture east. That done, take the Cat Calendar from the box. After that, venture west. And then, you can deposit the Cat Calendar inside the display in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You make out a chair. The chair is typical. On the chair you can make out a key.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>go west<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. With that done, recover the type 6 keycard from the fridge inside the cookhouse. And then, unlock the type 6 locker inside the cookhouse with the type 6 keycard. After unlocking the type 6 locker, make absolutely sure that the type 6 locker in the cookhouse is open. Then, retrieve the passkey from the type 6 locker. And then, unlock the locker with the passkey. And then, ensure that the locker is open. After you have opened the locker, pick up the fly larva from the locker within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 keycard from fridge<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, recover the non-euclidean keycard from the rack in the cookhouse. And then, take a trip east. Following that, unlock the non-euclidean chest inside the laundromat. After that, ensure that the non-euclidean chest is open. And then, recover the Henderson's key from the non-euclidean chest. If you can get your hands on the Henderson's key, go west. If you can get around to doing that, unlock the Henderson's door in the cookhouse with the Henderson's key. And then, ensure that the Henderson's door in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is ordinary. On the rack you see a non-euclidean keycard. Hmmm... what else, what else?
There is a closed Henderson's door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from rack<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Henderson's key from non-euclidean chest<|im_end|>go west<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 2 passkey from the floor of the attic. And then, unlock the type 2 chest. After that, ensure that the type 2 chest is open. Then, retrieve the type 1 latchkey from the type 2 chest inside the attic. And then, unlock the type 1 chest in the attic. Then, make absolutely sure that the type 1 chest is ajar. If you have opened the type 1 chest, retrieve the stick of butter from the type 1 chest. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
You can make out a locked usual looking type 1 chest nearby. You can make out a locked type 2 chest right there by you.
There is an unguarded exit to the west.
There is a type 2 passkey on the floor.
You are carrying: a berry.

your action:

Response: take type 2 passkey<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take type 1 latchkey from type 2 chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to pick up the passkey from the stand inside the chamber. Then, unlock the box inside the chamber. And then, doublecheck that the box is ajar. Then, pick up the American limited edition key from the box. And then, unlock the American limited edition hatch. After that, make absolutely sure that the American limited edition hatch in the chamber is opened. After opening the American limited edition hatch, try to go to the east. And then, close the American limited edition hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a stand. On the stand you see a passkey.
There is a closed American limited edition hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition hatch with American limited edition key<|im_end|>open American limited edition hatch<|im_end|>go east<|im_end|>close American limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that accomplished, lift the passkey from the floor of the studio. After you have got the passkey, try to move west. Once you manage that, make absolutely sure that the box is unlocked with the passkey. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box within the cubicle. After that, try to venture east. If you can get around to doing that, deposit the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box. You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a worm.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to travel south. Then, recover the TextWorld style latchkey from the table within the shower. If you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. After pulling open the TextWorld style chest, retrieve the passkey from the TextWorld style chest inside the cookhouse. Then, make an attempt to head south. And then, unlock the hatch with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. You can make out a chest.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from table<|im_end|>go north<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. After that, recover the latchkey from the mantle in the workshop. Then, assure that the hatch within the workshop is unlocked with the latchkey. And then, look and see that the hatch is open. After that, make an effort to head north. With that accomplished, take a trip east. Okay, and then, ensure that the toolbox in the study is open. After that, pick up the butterfly from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take butterfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture east. With that accomplished, open the dresser. And then, take the cuboid key from the dresser. After that, unlock the cuboid locker. And then, ensure that the cuboid locker inside the restroom is open. After you have pulled open the cuboid locker, take the latchkey from the cuboid locker inside the restroom. And then, go to the west. With that accomplished, unlock the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room is well lit.
You make out a locked safe.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid key from dresser<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the south. Next, doublecheck that the locker is unlocked. And then, doublecheck that the locker in the shower is opened. After opening the locker, pick up the formless latchkey from the locker. And then, insert the formless latchkey into the formless door's lock to unlock it. Then, ensure that the formless door in the shower is open. After that, make an attempt to take a trip west. Next, doublecheck that the trunk inside the bar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft limited edition passkey from the table. Then, unlock the Microsoft limited edition locker in the workshop. If you have unlocked the Microsoft limited edition locker, make sure that the Microsoft limited edition locker in the workshop is open. Then, recover the latchkey from the Microsoft limited edition locker inside the workshop. After stealing the latchkey, make absolutely sure that the box within the workshop is unlocked with the latchkey. And then, open the box within the workshop. After that, pick up the carrot from the box inside the workshop. If you can get your hands on the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You can make out a locked box. You make out a locked Microsoft limited edition locker nearby. You make out a table. You see a Microsoft limited edition passkey on the table.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from table<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the key into the safe inside the workshop's lock to unlock it. After unlocking the safe, ensure that the safe is open. Then, retrieve the cuboid keycard from the safe within the workshop. Then, attempt to move south. And then, check that the cuboid passageway within the shower is unlocked with the cuboid keycard. Having unlocked the cuboid passageway, open the cuboid passageway. After that, head east. Then, make absolutely sure that the cuboid passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. I guess you better just go and list everything you see here.
You make out a safe.
You need an unblocked exit? You should try going south.
You are carrying: a cookie and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cuboid keycard from safe<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close cuboid passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the trunk within the bedchamber is ajar. After you have pulled open the trunk, pick up the Henderson's style passkey from the trunk inside the bedchamber. Then, insert the Henderson's style passkey into the Henderson's style hatch inside the bedchamber's lock to unlock it. Then, open the Henderson's style hatch. Then, go to the south. Okay, and then, make an attempt to take a trip east. After that, recover the teaspoon from the freezer within the canteen. After picking up the teaspoon, toss the teaspoon on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can see a closed typical looking trunk here.
There is a closed Henderson's style hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's style passkey from trunk<|im_end|>unlock Henderson's style hatch with Henderson's style passkey<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from freezer<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. That done, look and see that the formless chest in the steam room is unlocked with the formless latchkey. Then, make sure that the formless chest inside the steam room is opened. And then, retrieve the cuboid latchkey from the formless chest. And then, check that the cuboid chest is unlocked with the cuboid latchkey. Then, open the cuboid chest. And then, pick up the non-euclidean key from the cuboid chest. If you can get your hands on the non-euclidean key, lock the non-euclidean chest in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cuboid latchkey from formless chest<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could ensure that the gateway is open. After that, head east. And then, open the fridge. And then, take the soap scented keycard from the fridge. If you can get your hands on the soap scented keycard, look and see that the soap scented locker is unlocked. If you have unlocked the soap scented locker, open the soap scented locker within the dish-pit. After that, pick up the coffee cup from the soap scented locker. And then, place the coffee cup on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. You begin to take stock of what's here.
You make out a mantle. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>open fridge<|im_end|>take soap scented keycard from fridge<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take coffee cup from soap scented locker<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel south. Then, open the case. And then, pick up the soap scented latchkey from the case in the kitchenette. Then, make absolutely sure that the soap scented safe is unlocked. After that, doublecheck that the soap scented safe in the kitchenette is opened. After that, pick up the Henderson's latchkey from the soap scented safe. After that, look and see that the Henderson's chest in the kitchenette is unlocked. Having unlocked the Henderson's chest, open the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open case<|im_end|>take soap scented latchkey from case<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take Henderson's latchkey from soap scented safe<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, lift the passkey from the floor of the salon. And then, unlock the chest with the passkey. After that, assure that the chest within the salon is opened. Then, move west. Next, recover the pen from the table. And then, make an attempt to travel east. Next, deposit the pen inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a table. On the table you see a pen. Hey, want to see a chair? Look over there, a chair. The chair is ordinary. The chair appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take pen from table<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head south. And then, venture south. And then, pick-up the passkey from the floor of the closet. After that, travel north. Then, try to move north. Following that, try to go east. Then, close the safe in the vault. After that, Place the passkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You can see a bench. The bench is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move north. Then, take the Henderson's limited edition key from the stand. Having picked up the Henderson's limited edition key, attempt to travel south. After that, unlock the Henderson's limited edition door. If you have unlocked the Henderson's limited edition door, ensure that the Henderson's limited edition door is open. Then, travel south. Then, take a trip east. And then, pick up the kettle from the table within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
There is a closed Henderson's limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from stand<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the key from the suitcase. After that, move east. If you can do that, unlock the chest in the office. After unlocking the chest, ensure that the chest is open. Then, recover the American style latchkey from the chest. Then, unlock the American style chest within the office. And then, open the American style chest. And then, recover the Quote of the Day Calendar from the American style chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You see a suitcase. The suitcase contains a key.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take Quote of the Day Calendar from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head west. Then, venture north. After that, make it so that the box inside the kitchenette is unlocked. Then, make absolutely sure that the box inside the kitchenette is ajar. And then, recover the butterfly from the box in the kitchenette. Then, make an attempt to go south. With that done, try to venture east. If you can manage that, drop the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the north. Once you get through with that, make an effort to go to the west. And then, pick-up the latchkey from the floor of the salon. If you can get your hands on the latchkey, check that the locker inside the salon is unlocked with the latchkey. And then, open the locker. Once you have pulled open the locker, pick up the formless key from the locker. And then, make an effort to travel east. And then, lock the formless locker inside the steam room with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go east<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the portal within the basement is open. Then, try to move west. Once you succeed at that, pick up the rectangular latchkey from the bench inside the salon. Then, travel east. After that, unlock the rectangular box. After that, ensure that the rectangular box is open. After that, take the keycard from the rectangular box within the basement. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe. You see a rectangular box.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a printer.

your action:

Response: open portal<|im_end|>go west<|im_end|>take rectangular latchkey from bench<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. After that, open the safe within the canteen. And then, take the formless latchkey from the safe. Then, try to go west. Then, insert the formless latchkey into the formless safe in the basement's lock to unlock it. Then, open the formless safe in the basement. Then, recover the Microsoft limited edition passkey from the formless safe. After that, unlock the Microsoft limited edition safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. The room is well lit.
Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Microsoft limited edition passkey from formless safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. After that, make sure that the American style gate inside the salon is opened. Once you have opened the American style gate, travel east. And then, close the American style gate. And then, go north. Then, retrieve the American style latchkey from the platter inside the cookery. Then, make an effort to move south. And then, assure that the American style gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. I guess you better just go and list everything you see here.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a fork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American style gate<|im_end|>go east<|im_end|>close American style gate<|im_end|>go north<|im_end|>take American style latchkey from platter<|im_end|>go south<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. And then, lift the passkey from the floor of the cookery. After that, make sure that the safe is unlocked. Then, make it so that the safe is open. After you have opened the safe, retrieve the latchkey from the safe in the cookery. And then, make an attempt to go to the east. Okay, and then, assure that the portal is unlocked with the latchkey. If you have unlocked the portal, ensure that the portal within the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to move south. Once you manage that, ensure that the Canadian style chest is open. Then, take the latchkey from the Canadian style chest within the launderette. And then, assure that the door is unlocked. After unlocking the door, open the door. After opening the door, travel south. If you can get through with that, take a trip east. After that, close the coffer in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take latchkey from Canadian style chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. And then, ensure that the type A chest is open. Then, pick up the key from the type A chest. Then, unlock the safe with the key. After that, open the safe. Then, retrieve the TextWorld style keycard from the safe within the laundromat. After that, make absolutely sure that the TextWorld style safe within the laundromat is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take key from type A chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the hatch in the shower is unlocked with the keycard. After that, ensure that the hatch is open. After that, take a trip north. Okay, and then, recover the formless latchkey from the floor of the closet. After that, go to the south. And then, go to the east. And then, look and see that the formless locker within the studio is unlocked. And then, open the formless locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>