Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the Microsoft style locker within the recreation zone is unlocked. And then, ensure that the Microsoft style locker in the recreation zone is open. After that, pick up the rectangular passkey from the Microsoft style locker within the recreation zone. And then, unlock the rectangular box. And then, ensure that the rectangular box in the recreation zone is open. And then, retrieve the fly larva from the rectangular box. And then, take a trip east. That done, deposit the fly larva on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular box. You can see a locked Microsoft style locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft style keycard.

your action:

Response: unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take rectangular passkey from Microsoft style locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the case inside the cookhouse is ajar. After that, pick up the spherical keycard from the case. Then, unlock the spherical chest with the spherical keycard. And then, ensure that the spherical chest inside the cookhouse is open. After that, recover the key from the spherical chest in the cookhouse. After that, attempt to go to the east. After that, close the chest. After closing the chest, lock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. You see a case.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the TextWorld limited edition latchkey from the locker in the pantry. And then, go south. Then, unlock the TextWorld limited edition gate within the bedroom. After you have unlocked the TextWorld limited edition gate, open the TextWorld limited edition gate inside the bedroom. And then, make an effort to take a trip south. Next, pick up the passkey from the floor of the laundromat. Then, check that the chest is unlocked with the passkey. And then, ensure that the chest in the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You make out an opened locker. The locker contains a TextWorld limited edition latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: take TextWorld limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the TextWorld style latchkey from the board in the laundry place. Having picked up the TextWorld style latchkey, doublecheck that the TextWorld style safe is unlocked. Having unlocked the TextWorld style safe, ensure that the TextWorld style safe within the laundry place is open. After that, pick up the passkey from the TextWorld style safe in the laundry place. Then, make sure that the chest inside the laundry place is unlocked. And then, ensure that the chest is open. And then, retrieve the type 6 passkey from the chest. After that, look and see that the type 6 locker inside the laundry place is unlocked with the type 6 passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place.
You can make out a locked type 6 locker, which looks standard, nearby. You can make out a chest, so there's that. You see a TextWorld style safe. Now that's what I call TextWorld! You see a board. On the board you can see a TextWorld style latchkey. Wow! Just like in the movies!
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from board<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, open the Canadian style locker inside the dish-pit. And then, retrieve the cuboid key from the Canadian style locker. Then, make an attempt to go north. Once you succeed at that, check that the cuboid hatch is unlocked with the cuboid key. And then, make sure that the cuboid hatch is ajar. After that, make an attempt to travel east. Then, pick up the vanilla scented passkey from the trunk. After that, lock the vanilla scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. I guess you better just go and list everything you see here.
You scan the room for a Canadian style locker, and you find a Canadian style locker.
You need an unguarded exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>take cuboid key from Canadian style locker<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take vanilla scented passkey from trunk<|im_end|>lock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the Canadian keycard from the suitcase inside the basement. And then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, make absolutely sure that the Canadian chest inside the basement is opened. Then, recover the key from the Canadian chest. After you have taken the key, make absolutely sure that the safe in the basement is unlocked with the key. And then, open the safe in the basement. Then, retrieve the hat from the safe inside the basement. Then, deposit the hat inside the trunk within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a trunk. Empty! What kind of nightmare TextWorld is this? You can see a safe. Wow, check out the price tag that hangs off the safe! Ninety dollars! You make out a locked Canadian chest. You can see a suitcase. The suitcase contains a Canadian keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from suitcase<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go to the east. With that over with, retrieve the passkey from the floor of the recreation zone. Then, check that the chest is unlocked with the passkey. Then, open the chest. After pulling open the chest, recover the pillow from the chest. And then, move west. After that, open the safe inside the spare room. Then, you can put the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You begin to take stock of what's in the room.
You can see a closed safe right there by you.
There is a closed gateway leading west. There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the formless passkey from the trunk within the bathroom. After you have picked up the formless passkey, assure that the formless chest is unlocked with the formless passkey. And then, open the formless chest inside the bathroom. And then, pick up the non-euclidean passkey from the formless chest. Then, head east. If you can finish that, check that the non-euclidean safe inside the studio is unlocked with the non-euclidean passkey. And then, make it so that the non-euclidean safe is opened. After pulling open the non-euclidean safe, recover the binder from the non-euclidean safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Look over there! a formless chest. You see a gleam over in a corner, where you can see a trunk. Wow, isn't TextWorld just the best? The trunk contains a formless passkey. You wonder idly who left that here.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take non-euclidean passkey from formless chest<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take binder from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, pick-up the vanilla scented passkey from the floor of the shower. After that, venture west. Once you finish that, unlock the vanilla scented box with the vanilla scented passkey. Then, doublecheck that the vanilla scented box is open. After that, pick up the spork from the vanilla scented box inside the kitchenette. After that, move east. With that over with, ditch the spork on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You make out a locked vanilla scented box.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take spork from vanilla scented box<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. With that done, retrieve the type 2 keycard from the floor of the dish-pit. If you can get your hands on the type 2 keycard, head north. If you can manage that, travel east. Then, unlock the type 2 box in the laundromat with the type 2 keycard. And then, make sure that the type 2 box is open. Then, take the broom from the type 2 box inside the laundromat. And then, sit the broom on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 keycard<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take broom from type 2 box<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, go east. Following that, look and see that the safe is unlocked. And then, open the safe. After pulling open the safe, pick up the Henderson's passkey from the safe within the parlor. Then, unlock the Henderson's chest. After unlocking the Henderson's chest, open the Henderson's chest in the parlor. And then, pick up the non-euclidean latchkey from the Henderson's chest. And then, unlock the non-euclidean locker inside the parlor with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean latchkey from Henderson's chest<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the floor of the parlor. If you can get your hands on the key, unlock the chest within the parlor. Then, open the chest in the parlor. Then, retrieve the Henderson's keycard from the chest within the parlor. After that, assure that the Henderson's safe is unlocked. If you have unlocked the Henderson's safe, ensure that the Henderson's safe inside the parlor is open. If you have opened the Henderson's safe, recover the TextWorld limited edition latchkey from the Henderson's safe inside the parlor. After that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest inside the parlor's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can make out a locked TextWorld limited edition chest here. What's that over there? It looks like it's a Henderson's safe. You see a locked chest.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take TextWorld limited edition latchkey from Henderson's safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. After that, recover the passkey from the floor of the study. And then, unlock the safe with the passkey. After that, make sure that the safe in the study is open. And then, make an effort to go to the south. If you can manage that, pick up the golf club from the floor of the vault. Then, venture north. After that, insert the golf club into the safe within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a golf club on the floor.
You are carrying: a top hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go south<|im_end|>take golf club<|im_end|>go north<|im_end|>insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go east. After that, recover the passkey from the rack inside the launderette. If you can get your hands on the passkey, unlock the chest in the launderette. Once you have unlocked the chest, open the chest inside the launderette. After that, recover the keycard from the chest. Then, make sure that the locker is unlocked. Then, open the locker. And then, retrieve the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to recover the latchkey from the couch inside the bedchamber. Then, look and see that the hatch is unlocked. If you have unlocked the hatch, open the hatch. After that, go to the south. Next, make an effort to go to the west. With that accomplished, take the broccoli from the toolbox in the basement. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
Were you looking for a locker? Because look over there, it's a locker. You can't wait to tell the folks at home about this! The locker is empty! What a waste of a day! You see a couch. What a coincidence, weren't you just thinking about a couch? The couch is standard. On the couch you can see a latchkey.
There is a closed hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Then, ensure that the portal within the dish-pit is open. And then, venture north. With that done, attempt to go to the east. With that accomplished, pick up the formless key from the cabinet inside the scullery. And then, check that the formless safe is unlocked with the formless key. And then, make absolutely sure that the formless safe within the scullery is open. After that, retrieve the fork from the formless safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened basket in the corner. The basket is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take formless key from cabinet<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take fork from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the bookshelf. And then, make an attempt to head east. With that done, insert the non-euclidean latchkey into the non-euclidean chest inside the washroom's lock to unlock it. After that, open the non-euclidean chest. Then, take the spherical latchkey from the non-euclidean chest inside the washroom. Then, make sure that the spherical chest within the washroom is unlocked with the spherical latchkey. Then, open the spherical chest. After opening the spherical chest, retrieve the broom from the spherical chest in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a normal kind of place. That is to say, you're in a recreation zone. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean latchkey.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from bookshelf<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the key into the chest within the bedroom's lock to unlock it. After that, assure that the chest in the bedroom is wide open. After opening the chest, recover the latchkey from the chest in the bedroom. After that, venture east. Then, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe inside the parlor is ajar. And then, retrieve the fondue from the safe. If you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a lightbulb.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the locker is unlocked with the passkey. After unlocking the locker, open the locker inside the studio. After that, pick up the key from the locker. And then, try to go to the south. With that accomplished, doublecheck that the passageway in the salon is unlocked with the key. And then, ensure that the passageway in the salon is open. Then, take a trip west. If you can get around to doing that, pick-up the disk from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You start to take note of what's in the room.
You can see a locker.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the TextWorld style keycard from the stand inside the studio. And then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. And then, pick up the latchkey from the TextWorld style box within the studio. And then, unlock the chest inside the studio with the latchkey. And then, ensure that the chest inside the studio is open. And then, pick up the keyboard from the chest. And then, ditch the keyboard on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most typical of all possible studios.
You can see a chest. You can make out a TextWorld style box. You can make out a stand. The stand is ordinary. On the stand you see a TextWorld style keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, pick up the rectangular passkey from the floor of the dish-pit. After stealing the rectangular passkey, assure that the rectangular chest within the dish-pit is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest in the dish-pit is open. And then, retrieve the American style key from the rectangular chest in the dish-pit. And then, make it so that the American style gateway in the dish-pit is unlocked. And then, assure that the American style gateway in the dish-pit is wide open. After that, make an effort to go to the south. If you can finish that, make absolutely sure that the rectangular safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed American style gateway leading south. There is an unblocked exit to the west.
There is a rectangular passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take American style key from rectangular chest<|im_end|>unlock American style gateway with American style key<|im_end|>open American style gateway<|im_end|>go south<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. After that, take the type 6 key from the rack. After picking up the type 6 key, unlock the type 6 chest. After that, make sure that the type 6 chest inside the basement is ajar. Then, take the lampshade from the type 6 chest in the basement. And then, try to venture north. Okay, and then, attempt to venture east. Next, deposit the lampshade on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You see a closed toolbox.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 key from rack<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take lampshade from type 6 chest<|im_end|>go north<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the passkey from the safe. After getting the passkey, insert the passkey into the box's lock to unlock it. And then, make sure that the box in the office is ajar. After that, take the disk from the box in the office. And then, make an effort to go north. After that, make an attempt to venture east. If you can get around to doing that, make absolutely sure that the case inside the canteen is opened. After that, you can place the disk into the case inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can see a box. You can see a safe. The safe contains a passkey. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take disk from box<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>insert disk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Then, take the TextWorld key from the basket within the steam room. After that, unlock the TextWorld locker. Then, assure that the TextWorld locker inside the steam room is wide open. Then, recover the key from the TextWorld locker in the steam room. Then, check that the safe within the steam room is unlocked with the key. Then, open the safe in the steam room. And then, retrieve the worm from the safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from basket<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. Once you finish that, retrieve the rectangular passkey from the locker. After that, go east. With that over with, unlock the rectangular passageway with the rectangular passkey. Then, make absolutely sure that the rectangular passageway in the vault is open. After that, travel north. And then, recover the stapler from the portmanteau in the cubicle. If you have picked up the stapler, place the stapler on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed rectangular passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go north<|im_end|>take stapler from portmanteau<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the north. And then, look and see that the safe is wide open. After that, take the American key from the safe in the vault. If you can get your hands on the American key, make an effort to head south. And then, insert the American key into the American safe's lock to unlock it. After that, make sure that the American safe is opened. Once you have pulled open the American safe, recover the fondue from the American safe inside the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see a locked American safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take American key from safe<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take fondue from American safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. Following that, retrieve the Canadian limited edition keycard from the portmanteau within the bedroom. With the Canadian limited edition keycard, try to head west. And then, unlock the Canadian limited edition locker. Then, ensure that the Canadian limited edition locker is open. And then, take the latchkey from the Canadian limited edition locker in the bedchamber. And then, try to travel east. Okay, and then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian limited edition locker.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack. And then, make it so that the locker in the shower is unlocked with the passkey. After that, open the locker. Then, recover the lavender scented key from the locker. With the lavender scented key, unlock the lavender scented hatch. And then, assure that the lavender scented hatch is opened. After that, make an attempt to venture east. After that, open the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
A locked locker is here. You make out a rack. On the rack you can see a passkey, so there's that.
There is a closed lavender scented hatch leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented key from locker<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>open lavender scented hatch<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the formless safe. And then, make absolutely sure that the formless safe inside the recreation zone is ajar. After that, pick up the keycard from the formless safe inside the recreation zone. If you have picked up the keycard, make an attempt to travel north. And then, check that the gateway is unlocked with the keycard. And then, ensure that the gateway inside the workshop is open. After that, attempt to move north. After that, pick up the staple from the bookshelf inside the office. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a formless safe. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>take staple from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the passkey from the floor of the washroom. After stealing the passkey, make an attempt to take a trip south. Then, make sure that the door inside the cookhouse is unlocked. And then, open the door in the cookhouse. And then, take a trip east. That done, take the type B key from the rack. Then, unlock the type B box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take type B key from rack<|im_end|>unlock type B box with type B key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the box is unlocked. After that, make sure that the box inside the bar is wide open. And then, take the passkey from the box within the bar. After that, unlock the hatch. After that, open the hatch within the bar. If you have pulled open the hatch, try to travel east. After that, pick up the insect from the board. After that, sit the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
This bar you have just entered is definitely ordinary.
You can make out a box.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take insect from board<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, ensure that the cabinet is open. Then, recover the Canadian limited edition latchkey from the cabinet. After that, travel east. Then, make absolutely sure that the Canadian limited edition safe is unlocked. After that, make sure that the Canadian limited edition safe is open. Having pulled open the Canadian limited edition safe, take the cuboid key from the Canadian limited edition safe. Then, make sure that the cuboid box is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed ordinary looking cuboid box is right there by you. You can see a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take Canadian limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take cuboid key from Canadian limited edition safe<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to go east. After that, pick up the TextWorld style key from the chest. After that, make an effort to travel west. Okay, and then, make it so that the TextWorld style box within the attic is unlocked. After that, ensure that the TextWorld style box is open. And then, take the type K keycard from the TextWorld style box within the attic. After taking the type K keycard, go to the east. And then, doublecheck that the type K safe in the canteen is unlocked with the type K keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take TextWorld style key from chest<|im_end|>go west<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take type K keycard from TextWorld style box<|im_end|>go east<|im_end|>unlock type K safe with type K keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move north. With that over with, recover the type P keycard from the desk within the lounge. Then, take a trip south. Then, make sure that the type P safe is unlocked. After unlocking the type P safe, ensure that the type P safe is open. After that, recover the keycard from the type P safe. With the keycard, unlock the chest. Then, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a type P safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P keycard from desk<|im_end|>go south<|im_end|>unlock type P safe with type P keycard<|im_end|>open type P safe<|im_end|>take keycard from type P safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the spherical box. Then, ensure that the spherical box inside the studio is open. After that, pick up the keycard from the spherical box inside the studio. If you can get your hands on the keycard, insert the keycard into the locker within the studio's lock to unlock it. Then, make absolutely sure that the locker within the studio is open. And then, retrieve the passkey from the locker in the studio. After that, travel east. With that over with, make absolutely sure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You see a locker. You can't wait to tell the folks at home about this! You see a locked spherical box.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture south. And then, recover the key from the floor of the kitchen. Then, make an effort to move north. That done, insert the key into the safe's lock to unlock it. And then, open the safe in the cellar. And then, take the formless latchkey from the safe in the cellar. And then, make an attempt to move south. Then, look and see that the formless gateway inside the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go south<|im_end|>unlock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture west. With that accomplished, ensure that the vanilla scented hatch in the bathroom is open. Then, head north. Then, venture west. And then, take the vanilla scented key from the locker. And then, head east. And then, doublecheck that the vanilla scented hatch is closed. And then, lock the vanilla scented hatch inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a spork on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go west<|im_end|>take vanilla scented key from locker<|im_end|>go east<|im_end|>close vanilla scented hatch<|im_end|>lock vanilla scented hatch with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the type 1 box is ajar. After that, take the spherical key from the type 1 box. After that, make an effort to venture south. With that over with, unlock the spherical locker. And then, assure that the spherical locker is open. Once you have opened the spherical locker, pick up the keycard from the spherical locker. If you can get your hands on the keycard, make an effort to take a trip north. With that accomplished, unlock the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin to take stock of what's here.
You can see a chest. You see a type 1 box.
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>take spherical key from type 1 box<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the cabinet within the spare room is ajar. And then, retrieve the American style passkey from the cabinet in the spare room. Having picked up the American style passkey, check that the American style chest is unlocked with the American style passkey. Then, open the American style chest inside the spare room. Then, take a trip west. Then, lift the keyboard from the floor of the office. And then, try to move east. That done, deposit the keyboard into the American style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked American style chest in the corner. You see a closed cabinet nearby.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: open cabinet<|im_end|>take American style passkey from cabinet<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could take the Canadian style key from the case inside the shower. After that, insert the Canadian style key into the Canadian style hatch in the shower's lock to unlock it. And then, look and see that the Canadian style hatch is ajar. And then, travel east. After that, attempt to venture east. Then, lift the broom from the floor of the laundry place. If you can get your hands on the broom, make an attempt to head west. And then, drop the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see an opened case in the room. The case contains a Canadian style key. You see a cuboid chest. Is this what you came to TextWorld for? This... cuboid chest?
There is a closed Canadian style hatch leading east. There is an unblocked exit to the south.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key from case<|im_end|>unlock Canadian style hatch with Canadian style key<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. After that, make it so that the portmanteau is opened. And then, take the passkey from the portmanteau. And then, look and see that the safe within the study is unlocked with the passkey. Then, look and see that the safe is open. Then, retrieve the latchkey from the safe. Then, move east. With that over with, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can see a locked locker.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, go to the east. Once you get around to doing that, pick up the keycard from the floor of the workshop. And then, assure that the locker inside the workshop is unlocked with the keycard. Then, ensure that the locker is open. After that, travel west. Then, pick-up the worm from the floor of the cookhouse. After that, go east. After that, you can put the worm into the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make sure that the safe within the washroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the spherical latchkey from the safe. Then, make an effort to take a trip south. Then, unlock the spherical locker. After that, ensure that the spherical locker is open. After that, pick up the key from the spherical locker. And then, unlock the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the coffer in the lounge. And then, recover the keycard from the coffer. Then, go to the south. Then, make absolutely sure that the chest is unlocked with the keycard. After unlocking the chest, open the chest. And then, pick up the latchkey from the chest inside the shower. After that, make an effort to take a trip north. With that over with, make it so that the box in the lounge is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's awesome that you're in a lounge now. The room is well lit.
You make out a box. What's that over there? It looks like it's a coffer.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Once you get through with that, unlock the safe with the latchkey. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. With the passkey, try to venture north. Following that, venture east. After that, doublecheck that the chest is shut. Then, doublecheck that the chest is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: an onion and a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker is unlocked. After unlocking the locker, open the locker. And then, recover the latchkey from the locker. After picking up the latchkey, assure that the passageway is unlocked. And then, ensure that the passageway in the recreation zone is open. And then, attempt to venture south. After that, retrieve the insect from the floor of the closet. After that, you can put the insect inside the suitcase inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel west. And then, recover the type H key from the bench inside the shower. After stealing the type H key, assure that the type H chest is unlocked. And then, make sure that the type H chest within the shower is wide open. After pulling open the type H chest, take the passkey from the type H chest inside the shower. After taking the passkey, go to the east. With that accomplished, make sure that the safe within the parlor is unlocked. After that, look and see that the safe in the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe nearby.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H key from bench<|im_end|>unlock type H chest with type H key<|im_end|>open type H chest<|im_end|>take passkey from type H chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the box inside the kitchenette is unlocked. And then, open the box inside the kitchenette. After that, pick up the passkey from the box in the kitchenette. And then, unlock the locker within the kitchenette. After that, open the locker. After that, pick up the spherical passkey from the locker within the kitchenette. Then, insert the spherical passkey into the spherical box's lock to unlock it. After unlocking the spherical box, assure that the spherical box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical box. You make out a locker. You scan the room, seeing a box.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, pick up the key from the floor of the steam room. If you can get your hands on the key, unlock the locker with the key. Then, open the locker. And then, take the type O keycard from the locker in the steam room. Then, make an effort to head south. With that over with, look and see that the type O chest is unlocked. And then, ensure that the type O chest is open. If you have opened the type O chest, take the worm from the type O chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can make out a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a counter in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type O keycard from locker<|im_end|>go south<|im_end|>unlock type O chest with type O keycard<|im_end|>open type O chest<|im_end|>take worm from type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the locker inside the garage with the passkey. Then, open the locker in the garage. After that, pick up the keycard from the locker in the garage. And then, make an attempt to move east. And then, doublecheck that the box is unlocked with the keycard. After that, open the box in the sauna. After that, recover the key from the box. Then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, go to the east. Okay, and then, recover the soap scented passkey from the floor of the basement. After that, go to the west. After that, insert the soap scented passkey into the soap scented box's lock to unlock it. And then, open the soap scented box within the steam room. Then, pick up the nest of spiders from the soap scented box. If you can get your hands on the nest of spiders, head east. And then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
You can make out a soap scented box.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take soap scented passkey<|im_end|>go west<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take nest of spiders from soap scented box<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, pick up the spherical passkey from the board. And then, attempt to move north. Then, unlock the spherical safe within the cubicle. Then, doublecheck that the spherical safe within the cubicle is ajar. Then, retrieve the keycard from the spherical safe. And then, head south. After that, insert the keycard into the safe within the restroom's lock to unlock it. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
A rusty placard tells you that you are now in the restroom.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a board. The board is usual. On the board you make out a spherical passkey. Wow! Just like in the movies!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: take spherical passkey from board<|im_end|>go north<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. After that, pick-up the latchkey from the floor of the bar. Then, make an attempt to travel west. Once you manage that, unlock the chest within the attic. And then, ensure that the chest within the attic is open. And then, take the passkey from the chest. After that, take a trip east. After that, lock the box in the bar with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You see a locked chest in the corner.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, lift the latchkey from the floor of the kitchenette. After that, check that the locker is unlocked with the latchkey. Then, make it so that the locker is ajar. Then, retrieve the passkey from the locker inside the kitchenette. After that, unlock the safe. Then, ensure that the safe in the kitchenette is open. And then, pick up the berry from the safe within the kitchenette. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the freezer inside the canteen. Then, pick up the non-euclidean key from the freezer. And then, go west. Once you succeed at that, make sure that the non-euclidean box within the cellar is unlocked with the non-euclidean key. After unlocking the non-euclidean box, make absolutely sure that the non-euclidean box is ajar. After that, retrieve the Microsoft limited edition passkey from the non-euclidean box in the cellar. If you have got the Microsoft limited edition passkey, take a trip east. With that accomplished, make sure that the Microsoft limited edition chest in the canteen is unlocked with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You see a locked Microsoft limited edition chest. You can see a freezer. You can't wait to tell the folks at home about this!
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take non-euclidean key from freezer<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Microsoft limited edition passkey from non-euclidean box<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the type N box is unlocked. And then, ensure that the type N box is open. And then, pick up the formless latchkey from the type N box within the kitchenette. And then, make an effort to take a trip west. Once you get around to doing that, unlock the formless chest in the dish-pit. And then, make absolutely sure that the formless chest inside the dish-pit is wide open. And then, recover the type F latchkey from the formless chest within the dish-pit. Then, make sure that the type F chest in the dish-pit is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a type N box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type N keycard.

your action:

Response: unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take formless latchkey from type N box<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take type F latchkey from formless chest<|im_end|>lock type F chest with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Then, unlock the American limited edition locker with the American limited edition key. And then, assure that the American limited edition locker inside the steam room is ajar. And then, take the Microsoft latchkey from the American limited edition locker inside the steam room. Then, make it so that the Microsoft safe is unlocked. After that, ensure that the Microsoft safe inside the steam room is open. And then, pick up the vacuum from the Microsoft safe. And then, throw the vacuum on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a bench. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition key.

your action:

Response: go south<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Microsoft latchkey from American limited edition locker<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take vacuum from Microsoft safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the TextWorld limited edition key from the box inside the cubicle. And then, attempt to venture west. Then, make sure that the TextWorld limited edition locker in the kitchen is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition locker in the kitchen is open. And then, retrieve the Henderson's key from the TextWorld limited edition locker in the kitchen. After that, move east. Okay, and then, unlock the Henderson's box inside the cubicle with the Henderson's key. And then, assure that the Henderson's box within the cubicle is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's in the room.
You can make out a locked Henderson's box. An open box, which looks standard, is right there by you. The box contains a TextWorld limited edition key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from box<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take Henderson's key from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel east. And then, insert the keycard into the locker's lock to unlock it. Then, look and see that the locker is wide open. Then, recover the passkey from the locker. After that, look and see that the safe is unlocked. After that, ensure that the safe is open. And then, recover the salad from the safe. With the salad, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the spherical passkey from the floor of the laundromat. And then, insert the spherical passkey into the spherical safe within the laundromat's lock to unlock it. And then, open the spherical safe. Then, pick up the American keycard from the spherical safe inside the laundromat. With the American keycard, check that the American locker is unlocked with the American keycard. And then, open the American locker in the laundromat. Having pulled open the American locker, pick up the sponge from the American locker. And then, place the sponge inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the laundromat. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a American locker. There's something strange about this being here, but you can't put your finger on it. You make out a spherical safe.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take American keycard from spherical safe<|im_end|>unlock American locker with American keycard<|im_end|>open American locker<|im_end|>take sponge from American locker<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make it so that the safe is unlocked. After that, doublecheck that the safe is ajar. And then, take the latchkey from the safe. With the latchkey, check that the box within the laundromat is unlocked with the latchkey. Then, make sure that the box within the laundromat is wide open. If you have pulled open the box, pick up the mop from the box. Having picked up the mop, go to the north. And then, throw the mop on the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You make out a locked box. You can make out a locked safe here.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. Then, pick-up the Henderson's style key from the floor of the bathroom. After that, move north. With that done, insert the Henderson's style key into the Henderson's style hatch's lock to unlock it. Having unlocked the Henderson's style hatch, open the Henderson's style hatch within the bedroom. Having pulled open the Henderson's style hatch, attempt to take a trip north. After that, ensure that the freezer is open. Having opened the freezer, retrieve the knife from the freezer in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
There is a closed Henderson's style hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly and a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>go north<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go north<|im_end|>open freezer<|im_end|>take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, make sure that the box in the basement is closed. After that, make an effort to go east. With that done, pick-up the type 0 keycard from the floor of the salon. With the type 0 keycard, unlock the type 0 locker with the type 0 keycard. Then, make absolutely sure that the type 0 locker in the salon is wide open. If you have opened the type 0 locker, pick up the keycard from the type 0 locker inside the salon. With the keycard, travel west. After that, Place the keycard into the box within the basement to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You can see an opened box in the room. The box is empty! What a waste of a day!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a burger and a poem.

your action:

Response: close box<|im_end|>go east<|im_end|>take type 0 keycard<|im_end|>unlock type 0 locker with type 0 keycard<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip east. Following that, recover the latchkey from the shelf. And then, make sure that the locker within the shower is unlocked. After that, make it so that the locker is ajar. And then, retrieve the cuboid passkey from the locker within the shower. If you have taken the cuboid passkey, insert the cuboid passkey into the cuboid safe inside the shower's lock to unlock it. And then, ensure that the cuboid safe is open. And then, recover the mop from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take mop from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, attempt to go west. Following that, recover the keycard from the shelf. Then, make an attempt to move east. After that, insert the keycard into the passageway in the steam room's lock to unlock it. And then, look and see that the passageway within the steam room is wide open. And then, make an effort to go south. Once you finish that, take the passkey from the Henderson's limited edition chest within the laundromat. And then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. And then, pick up the latchkey from the dresser. Then, try to go north. Then, make sure that the locker inside the study is unlocked with the latchkey. Having unlocked the locker, open the locker. Then, pick up the keycard from the locker. If you can get your hands on the keycard, attempt to take a trip south. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. I guess you better just go and list everything you see here.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>