Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, open the freezer. Then, pick up the passkey from the freezer. After taking the passkey, unlock the hatch. After that, doublecheck that the hatch is ajar. Then, head south. Okay, and then, venture east. Next, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a potato and a key.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the safe within the study. After that, open the safe inside the study. And then, pick up the Henderson's style keycard from the safe. And then, head east. Then, unlock the Henderson's style locker in the closet with the Henderson's style keycard. And then, open the Henderson's style locker. After that, pick up the passkey from the Henderson's style locker. If you have taken the passkey, make absolutely sure that the chest inside the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now. You start to take note of what's in the room.
You can make out a locked safe in the corner.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style keycard from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture south. Once you accomplish that, pick up the keycard from the counter. Then, make an effort to head north. After that, unlock the gateway in the steam room with the keycard. Then, ensure that the gateway within the steam room is open. After pulling open the gateway, take a trip east. Then, pick up the latchkey from the shelf in the laundromat. And then, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. Let's see what's in here.
You see a rack. The rack is normal. The rack appears to be empty.
There is a closed gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, take the passkey from the coffer. And then, unlock the box. Once you have unlocked the box, open the box. After that, recover the latchkey from the box. Then, unlock the chest with the latchkey. After that, open the chest. After that, retrieve the shadfly from the chest within the workshop. After that, insert the shadfly into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You see an opened safe. The safe is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chest. I mean, just wow! Isn't TextWorld just the best? You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened coffer. The coffer contains a passkey.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to unlock the type B safe. Then, open the type B safe. And then, take the TextWorld key from the type B safe. After stealing the TextWorld key, make it so that the TextWorld box is unlocked. Then, open the TextWorld box. After you have pulled open the TextWorld box, retrieve the key from the TextWorld box inside the cubicle. And then, check that the locker is unlocked with the key. After that, ensure that the locker in the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked usual looking locker close by. You can see a TextWorld box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a type B safe? Look over there, a type B safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type B passkey.

your action:

Response: unlock type B safe with type B passkey<|im_end|>open type B safe<|im_end|>take TextWorld key from type B safe<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take key from TextWorld box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to move north. After that, assure that the locker inside the kitchen is unlocked with the latchkey. And then, open the locker. And then, recover the Microsoft style passkey from the locker. With the Microsoft style passkey, make it so that the Microsoft style safe is unlocked. Once you have unlocked the Microsoft style safe, ensure that the Microsoft style safe is open. Then, pick up the Canadian style key from the Microsoft style safe. If you can get your hands on the Canadian style key, check that the Canadian style safe inside the kitchen is unlocked with the Canadian style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most standard of all possible spare rooms.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take Canadian style key from Microsoft style safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the vanilla scented keycard from the chair. Having picked up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented gateway within the studio's lock to unlock it. And then, open the vanilla scented gateway. Then, travel north. Next, make an effort to move west. After that, recover the scarf from the floor of the closet. And then, make an effort to head east. And then, sit the scarf on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chair. You see a vanilla scented keycard on the chair. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a cabbage.

your action:

Response: take vanilla scented keycard from chair<|im_end|>unlock vanilla scented gateway with vanilla scented keycard<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the American key from the bench. After picking up the American key, doublecheck that the American safe is unlocked with the American key. And then, ensure that the American safe is open. After that, recover the key from the American safe inside the recreation zone. Having got the key, look and see that the portal is unlocked. And then, look and see that the portal is open. And then, make an effort to take a trip east. With that accomplished, close the portal inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a American safe. Classic TextWorld. Oh wow! Is that what I think it is? It is! It's a bench. The bench is normal. On the bench you see an American key.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying: a shirt.

your action:

Response: take American key from bench<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take key from American safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel south. Once you finish that, ensure that the coffer is open. And then, pick up the passkey from the coffer inside the vault. Then, move north. And then, make it so that the hatch in the laundry place is unlocked with the passkey. Then, assure that the hatch inside the laundry place is open. Then, head east. After that, make absolutely sure that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to head east. Then, pick-up the TextWorld style keycard from the floor of the laundromat. After that, insert the TextWorld style keycard into the TextWorld style locker in the laundromat's lock to unlock it. After that, ensure that the TextWorld style locker inside the laundromat is open. After that, retrieve the passkey from the TextWorld style locker within the laundromat. And then, unlock the locker inside the laundromat with the passkey. And then, look and see that the locker within the laundromat is opened. After that, retrieve the worm from the locker inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker. Having pulled open the locker, pick up the cuboid passkey from the locker within the workshop. With the cuboid passkey, unlock the cuboid gate with the cuboid passkey. And then, open the cuboid gate. And then, go west. If you can succeed at that, pick up the insect from the stand in the spare room. After stealing the insect, travel east. Once you accomplish that, put the insect on the mantelpiece in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. But the thing hasn't got anything on it.
There is a closed cuboid gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to go south. If you can get through with that, make it so that the locker is ajar. After that, retrieve the keycard from the locker inside the cubicle. After that, check that the hatch within the cubicle is unlocked with the keycard. And then, ensure that the hatch inside the cubicle is open. After that, try to go to the east. After that, pick up the shadfly from the table inside the workshop. After that, place the shadfly on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to take a trip east. And then, pick up the keycard from the couch. And then, go to the west. Okay, and then, unlock the safe. Then, doublecheck that the safe is ajar. And then, pick up the latchkey from the safe. After you have got the latchkey, look and see that the hatch is unlocked. Then, ensure that the hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You make out a safe.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from couch<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. And then, recover the rectangular passkey from the table within the sauna. After that, unlock the rectangular box. And then, ensure that the rectangular box is open. Then, attempt to head west. Then, recover the lampshade from the floor of the attic. Then, make an attempt to head east. Then, deposit the lampshade inside the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. And then, recover the passkey from the floor of the sauna. After that, make absolutely sure that the box is unlocked. If you have unlocked the box, open the box. Then, retrieve the Henderson's passkey from the box. And then, take a trip north. With that done, unlock the Henderson's safe with the Henderson's passkey. After that, ensure that the Henderson's safe in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You begin to take stock of what's here.
You see a locked Henderson's safe.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's passkey from box<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the type 6 key from the floor of the chamber. And then, doublecheck that the type 6 box is unlocked. And then, ensure that the type 6 box is open. After that, retrieve the passkey from the type 6 box. If you can get your hands on the passkey, check that the passageway inside the chamber is unlocked with the passkey. After that, assure that the passageway is opened. And then, try to venture east. Next, make absolutely sure that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a type 6 box. Is this what you came to TextWorld for? This... type 6 box?
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a type 6 key on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the floor of the vault. And then, unlock the portal inside the vault. After that, make sure that the portal is ajar. And then, head east. Next, attempt to take a trip east. And then, pick-up the shoe from the floor of the basement. And then, make an effort to go west. Then, rest the shoe on the bar within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
You can make out a locker.
There is a closed portal leading east. There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take shoe<|im_end|>go west<|im_end|>put shoe on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the key from the workbench. Once you have taken the key, unlock the locker within the spare room. And then, ensure that the locker within the spare room is open. And then, retrieve the rectangular latchkey from the locker in the spare room. And then, unlock the rectangular chest. After that, open the rectangular chest in the spare room. After opening the rectangular chest, retrieve the top hat from the rectangular chest in the spare room. After that, rest the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You start to take note of what's in the room.
You see a locked rectangular chest. Were you looking for a locker? Because look over there, it's a locker. You scan the room for a workbench, and you find a workbench. The workbench is standard. On the workbench you see a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take top hat from rectangular chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the rectangular keycard from the rack inside the spare room. And then, make absolutely sure that the rectangular box inside the spare room is unlocked. Then, ensure that the rectangular box is open. After you have pulled open the rectangular box, take the passkey from the rectangular box within the spare room. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the spare room. Then, insert the key into the locker inside the spare room's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Huh, weird. You can see a locked rectangular box. Hey, want to see a rack? Look over there, a rack. You see a rectangular keycard on the rack. Huh, weird.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. With that accomplished, try to take a trip west. Following that, recover the latchkey from the floor of the parlor. After that, insert the latchkey into the safe's lock to unlock it. After you have unlocked the safe, open the safe. After that, recover the chocolate bar from the safe inside the parlor. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head south. Next, doublecheck that the gate inside the kitchen is open. And then, make an attempt to move east. And then, close the gate. Then, make an effort to take a trip north. With that accomplished, recover the latchkey from the case. After that, try to go to the south. Then, assure the gate is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You can barely contain your excitement.
You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>go north<|im_end|>take latchkey from case<|im_end|>go south<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, assure that the Henderson's style safe is wide open. Then, pick up the keycard from the Henderson's style safe. And then, make it so that the gateway is unlocked with the keycard. After unlocking the gateway, ensure that the gateway is open. And then, move east. Then, open the trunk within the washroom. Then, recover the mop from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>take mop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture south. After that, take the type W key from the bookshelf. And then, venture north. Then, look and see that the type W box inside the kitchenette is unlocked. After unlocking the type W box, ensure that the type W box within the kitchenette is open. And then, recover the latchkey from the type W box. After that, take a trip south. If you can get around to doing that, make absolutely sure that the safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a type W box. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W key from bookshelf<|im_end|>go north<|im_end|>unlock type W box with type W key<|im_end|>open type W box<|im_end|>take latchkey from type W box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the soap scented passkey from the shelf. Then, check that the soap scented locker is unlocked with the soap scented passkey. After unlocking the soap scented locker, make sure that the soap scented locker is open. And then, pick up the mouse from the soap scented locker. After that, go south. And then, ensure that the gateway within the recreation zone is open. Then, go to the west. And then, you can deposit the mouse into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a soap scented locker. You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? You see a soap scented passkey on the shelf.
You need an unblocked exit? You should try going south.
You are carrying: a sponge.

your action:

Response: take soap scented passkey from shelf<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take mouse from soap scented locker<|im_end|>go south<|im_end|>open gateway<|im_end|>go west<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. Then, make it so that the American style safe inside the workshop is ajar. After pulling open the American style safe, pick up the latchkey from the American style safe. And then, insert the latchkey into the locker in the workshop's lock to unlock it. And then, doublecheck that the locker is wide open. After that, pick up the passkey from the locker. And then, make an effort to venture east. Then, unlock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You begin to take stock of what's here.
You make out a couch. But the thing is empty, unfortunately.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel west. Then, doublecheck that the refrigerator is wide open. After you have pulled open the refrigerator, recover the passkey from the refrigerator. If you have picked up the passkey, look and see that the box is unlocked. Having unlocked the box, doublecheck that the box inside the canteen is wide open. And then, recover the glass from the box. Having got the glass, move east. Following that, sit the glass on the shelf inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the scullery.
What's that over there? It looks like it's a shelf. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the dresser. Then, take the passkey from the dresser. And then, go north. And then, unlock the safe. Then, ensure that the safe in the parlor is open. Then, take the shadfly from the safe in the parlor. And then, head south. Then, place the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You start to take note of what's in the room.
You make out a dresser. You can see a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, check that the type Y locker within the bathroom is unlocked with the type Y passkey. After unlocking the type Y locker, assure that the type Y locker is wide open. After pulling open the type Y locker, pick up the spherical key from the type Y locker. If you can get your hands on the spherical key, try to go north. With that over with, unlock the spherical box inside the kitchenette. And then, open the spherical box inside the kitchenette. And then, recover the Canadian passkey from the spherical box. And then, lock the Canadian chest with the Canadian passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a type Y locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take spherical key from type Y locker<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian passkey from spherical box<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the cabinet. And then, pick up the American limited edition passkey from the cabinet. After that, doublecheck that the American limited edition gate in the dish-pit is unlocked. And then, doublecheck that the American limited edition gate is open. Then, make an attempt to take a trip west. Then, take the knife from the freezer inside the scullery. After that, take a trip east. Then, you can deposit the knife inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a gleam over in a corner, where you can see a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty! What a waste of a day! You scan the room, seeing a cabinet.
There is a closed American limited edition gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition passkey from cabinet<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>take knife from freezer<|im_end|>go east<|im_end|>insert knife into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to take a trip east. And then, open the cabinet within the dish-pit. After that, take the key from the cabinet. After that, make sure that the locker in the dish-pit is unlocked. Then, ensure that the locker within the dish-pit is open. After that, retrieve the type G latchkey from the locker. And then, look and see that the type G box is unlocked. After that, open the type G box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type G latchkey from locker<|im_end|>unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the locker inside the office is shut. And then, go to the north. Following that, retrieve the American style passkey from the floor of the studio. With the American style passkey, insert the American style passkey into the American style chest within the studio's lock to unlock it. And then, ensure that the American style chest is open. And then, pick up the latchkey from the American style chest in the studio. And then, attempt to go to the south. Next, lock the locker with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locker. The locker is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go north<|im_end|>take American style passkey<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take latchkey from American style chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest in the scullery. After that, recover the type 0 latchkey from the chest inside the scullery. Then, go to the west. Then, insert the type 0 latchkey into the type 0 gate's lock to unlock it. Then, ensure that the type 0 gate in the bedchamber is open. Then, move north. Then, move east. With that done, ensure that the locker within the parlor is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take type 0 latchkey from chest<|im_end|>go west<|im_end|>unlock type 0 gate with type 0 latchkey<|im_end|>open type 0 gate<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to pick-up the keycard from the floor of the workshop. With the keycard, make an attempt to go east. After that, check that the portal in the pantry is unlocked with the keycard. And then, make it so that the portal inside the pantry is ajar. After that, attempt to venture north. Then, recover the bug from the chair inside the cookery. If you can get your hands on the bug, go south. With that accomplished, place the bug on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from chair<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture south. After that, recover the key from the floor of the washroom. After stealing the key, insert the key into the chest within the washroom's lock to unlock it. And then, ensure that the chest inside the washroom is open. Then, take the fondue from the chest within the washroom. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, retrieve the type 0 key from the case inside the cubicle. And then, attempt to move west. After that, look and see that the type 0 box is unlocked with the type 0 key. After unlocking the type 0 box, open the type 0 box in the chamber. After that, recover the bug from the type 0 box. Then, make an effort to venture east. With that done, sit the bug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
A locked type 0 box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 key from case<|im_end|>go west<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take bug from type 0 box<|im_end|>go east<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, unlock the non-euclidean safe. Then, ensure that the non-euclidean safe in the vault is open. After that, pick up the key from the non-euclidean safe within the vault. After that, insert the key into the locker's lock to unlock it. After unlocking the locker, ensure that the locker is open. And then, retrieve the cuboid latchkey from the locker. With the cuboid latchkey, make an attempt to head south. Okay, and then, make absolutely sure that the cuboid safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean safe.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the passkey from the shelf inside the closet. Then, make it so that the box is unlocked with the passkey. After unlocking the box, open the box. Then, pick up the key from the box. And then, unlock the locker with the key. Once you have unlocked the locker, ensure that the locker within the closet is open. Then, recover the broom from the locker in the closet. With the broom, put the broom on the counter in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a locked locker close by. You see a box. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. However, the counter, like an empty counter, has nothing on it. You can make out a shelf. You see a passkey on the shelf.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. With that done, make sure that the fridge is opened. After that, retrieve the non-euclidean keycard from the fridge. After that, try to go to the north. Once you manage that, insert the non-euclidean keycard into the non-euclidean chest in the dish-pit's lock to unlock it. Having unlocked the non-euclidean chest, make absolutely sure that the non-euclidean chest is open. If you have pulled open the non-euclidean chest, pick up the bug from the non-euclidean chest in the dish-pit. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
As if things weren't amazing enough already, you can even see a non-euclidean chest.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take non-euclidean keycard from fridge<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, close the Microsoft limited edition gateway in the closet. And then, venture east. And then, recover the formless latchkey from the floor of the steam room. With the formless latchkey, insert the formless latchkey into the formless box's lock to unlock it. Then, open the formless box. Then, take the Microsoft limited edition passkey from the formless box. After that, try to go to the west. After that, make sure the Microsoft limited edition gateway inside the closet is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You begin to take stock of what's in the room.
You can make out a table! But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an open Microsoft limited edition gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: close Microsoft limited edition gateway<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take Microsoft limited edition passkey from formless box<|im_end|>go west<|im_end|>lock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip west. With that accomplished, pick up the key from the floor of the studio. And then, make an effort to venture east. That done, unlock the safe. And then, open the safe. Then, retrieve the gummy bear from the safe. After picking up the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You see a safe. You see a toolbox. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the bowl within the dish-pit. After that, attempt to go east. And then, unlock the locker inside the parlor. And then, make it so that the locker within the parlor is opened. And then, take the latchkey from the locker. After getting the latchkey, doublecheck that the box is unlocked with the latchkey. And then, make absolutely sure that the box within the parlor is open. And then, recover the monitor from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You see a bowl. You see a keycard on the bowl.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bowl<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head west. Next, make sure that the box is unlocked. After that, assure that the box is wide open. Having opened the box, recover the rectangular key from the box. And then, go east. And then, doublecheck that the rectangular chest in the garage is unlocked with the rectangular key. And then, make sure that the rectangular chest within the garage is wide open. And then, recover the pair of pants from the rectangular chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You make out a rectangular chest.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pair of pants from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, move north. With that accomplished, doublecheck that the passageway is opened. And then, travel east. And then, attempt to travel north. Okay, and then, pick-up the key from the floor of the bar. After that, make an effort to move south. Then, doublecheck that the chest is shut. After that, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. Then, doublecheck that the non-euclidean box in the steam room is unlocked with the non-euclidean key. After that, open the non-euclidean box in the steam room. After that, retrieve the non-euclidean passkey from the non-euclidean box. And then, doublecheck that the non-euclidean chest in the steam room is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest in the steam room is open. And then, take the shadfly from the non-euclidean chest inside the steam room. And then, deposit the shadfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take non-euclidean passkey from non-euclidean box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the key from the cabinet within the canteen. After that, make absolutely sure that the door is unlocked with the key. After that, doublecheck that the door is opened. After that, make an attempt to head west. Then, go to the west. And then, recover the butterfly from the chair. After getting the butterfly, try to move east. Following that, rest the butterfly on the board in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a cabinet. The cabinet contains a key.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, go to the east. With that done, recover the non-euclidean latchkey from the armchair inside the office. After getting the non-euclidean latchkey, unlock the non-euclidean gate with the non-euclidean latchkey. And then, open the non-euclidean gate in the office. Then, make an attempt to go south. Then, ensure that the safe is open. And then, recover the Advent Calendar from the safe within the workshop. And then, you can put the Advent Calendar inside the case in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head north. Then, open the locker. Then, take the keycard from the locker. With the keycard, make an effort to go south. And then, make sure that the safe inside the shower is unlocked. After that, open the safe within the shower. After that, retrieve the shadfly from the safe inside the shower. After that, deposit the shadfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a locked safe here. You make out an opened dresser, which looks usual, close by. The dresser is empty! What a waste of a day!
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin to take stock of what's in the room.
You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, head west. Then, insert the fresh laundry scented key into the fresh laundry scented safe in the office's lock to unlock it. After unlocking the fresh laundry scented safe, make absolutely sure that the fresh laundry scented safe inside the office is ajar. After that, pick up the non-euclidean latchkey from the fresh laundry scented safe. After that, try to go to the east. Then, check that the non-euclidean locker within the workshop is unlocked with the non-euclidean latchkey. After that, open the non-euclidean locker within the workshop. After that, pick up the stapler from the non-euclidean locker in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am stoked to announce that you are now in the workshop.
A locked non-euclidean locker is close by. You rest your hand against a wall, but you miss the wall and fall onto an armchair! Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a fresh laundry scented key.

your action:

Response: go west<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take non-euclidean latchkey from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take stapler from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the American style passkey from the drawer in the shower. And then, make an attempt to go to the west. Okay, and then, doublecheck that the American style box is unlocked. Having unlocked the American style box, open the American style box within the scullery. And then, retrieve the American passkey from the American style box within the scullery. If you can get your hands on the American passkey, attempt to go to the east. Then, make it so that the American locker is shut. Then, assure that the American locker within the shower is locked with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out an opened American locker. What a letdown! The American locker is empty! You see an opened drawer. The drawer contains an American style passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take American style passkey from drawer<|im_end|>go west<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take American passkey from American style box<|im_end|>go east<|im_end|>close American locker<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the Microsoft limited edition keycard from the floor of the steam room. After that, assure that the Microsoft limited edition box in the steam room is unlocked. After that, make absolutely sure that the Microsoft limited edition box is open. And then, pick up the keycard from the Microsoft limited edition box. And then, check that the safe is unlocked with the keycard. And then, open the safe inside the steam room. After opening the safe, pick up the latchkey from the safe within the steam room. With the latchkey, make it so that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
Look over there! a box. You rest your hand against a wall, but you miss the wall and fall onto a safe. You see a Microsoft limited edition box. You wonder idly who left that here.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head east. If you can succeed at that, recover the keycard from the dresser. Then, move west. And then, doublecheck that the locker inside the kitchenette is unlocked with the keycard. And then, open the locker in the kitchenette. Then, recover the knife from the locker in the kitchenette. Having taken the knife, travel east. If you can accomplish that, rest the knife on the counter inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
You can see a locker. You can make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>go east<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go north. Then, try to move east. If you can get through with that, open the coffer. And then, retrieve the Henderson's limited edition passkey from the coffer in the studio. And then, insert the Henderson's limited edition passkey into the Henderson's limited edition safe's lock to unlock it. And then, open the Henderson's limited edition safe within the studio. And then, take the mouse from the Henderson's limited edition safe inside the studio. After that, put the mouse on the stand. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open coffer<|im_end|>take Henderson's limited edition passkey from coffer<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take mouse from Henderson's limited edition safe<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. And then, pick up the Canadian style latchkey from the chest in the laundry place. And then, assure that the Canadian style safe is unlocked. After that, make absolutely sure that the Canadian style safe is opened. After pulling open the Canadian style safe, pick up the rectangular key from the Canadian style safe inside the laundry place. And then, attempt to go to the south. And then, doublecheck the rectangular chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You see a Canadian style safe. What a great pairing of adjectives and nouns! You see a chest.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take rectangular key from Canadian style safe<|im_end|>go south<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the west. And then, ensure that the type Q safe is open. And then, retrieve the keycard from the type Q safe within the canteen. After that, assure that the safe within the canteen is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the shadfly from the safe. If you can get your hands on the shadfly, travel east. Then, sit the shadfly on the saucepan inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a saucepan. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a type Q key.

your action:

Response: go west<|im_end|>open type Q safe<|im_end|>take keycard from type Q safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go east<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. And then, recover the rectangular passkey from the floor of the study. And then, insert the rectangular passkey into the rectangular door's lock to unlock it. And then, look and see that the rectangular door is opened. Then, make an attempt to go east. After that, recover the spherical keycard from the rack. If you can get your hands on the spherical keycard, unlock the spherical locker within the kitchenette. After that, look and see that the spherical locker inside the kitchenette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head south. That done, try to head west. Once you accomplish that, recover the formless passkey from the safe inside the salon. If you have got the formless passkey, unlock the formless locker with the formless passkey. Then, open the formless locker in the salon. After that, pick up the laptop from the formless locker within the salon. Then, make an attempt to move east. And then, toss the laptop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from safe<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take laptop from formless locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could travel north. Next, take the key from the bed stand. With the key, head south. And then, unlock the locker inside the scullery with the key. After that, ensure that the locker is open. And then, take the type 1 latchkey from the locker. After that, take a trip north. Next, check that the type 1 box is unlocked with the type 1 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked locker here.
There is an unblocked exit to the north.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take key from bed stand<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 1 latchkey from locker<|im_end|>go north<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type F keycard from the toolbox. After stealing the type F keycard, unlock the type F box within the study. Then, doublecheck that the type F box is wide open. Then, pick up the type P key from the type F box inside the study. And then, look and see that the type P chest is unlocked with the type P key. And then, make it so that the type P chest is ajar. Then, retrieve the keyboard from the type P chest. And then, deposit the keyboard into the toolbox within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You make out an opened toolbox nearby. The toolbox contains a type F keycard. Now why would someone leave that there? You make out a type P chest. You see a locked type F box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type F keycard from toolbox<|im_end|>unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take type P key from type F box<|im_end|>unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take keyboard from type P chest<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to insert the formless passkey into the formless locker in the bar's lock to unlock it. And then, make it so that the formless locker in the bar is wide open. After that, retrieve the fudge scented passkey from the formless locker inside the bar. After that, head east. Next, insert the fudge scented passkey into the fudge scented safe in the closet's lock to unlock it. If you have unlocked the fudge scented safe, open the fudge scented safe within the closet. After you have opened the fudge scented safe, pick up the keycard from the fudge scented safe within the closet. And then, look and see that the box within the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty usual here. You begin to take stock of what's in the room.
You make out a locked formless locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take fudge scented passkey from formless locker<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the American keycard from the floor of the studio. Having picked up the American keycard, unlock the American hatch within the studio with the American keycard. Then, open the American hatch. After that, travel east. And then, go north. After that, pick up the cabbage from the floor of the bedroom. After that, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the studio.
There is a closed American hatch leading east. There is an unblocked exit to the south.
There is an American keycard on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take American keycard<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go east<|im_end|>go north<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the key. And then, open the locker in the studio. Then, pick up the latchkey from the locker. And then, unlock the gate. And then, ensure that the gate is open. After that, make an effort to head east. Following that, recover the pear from the counter within the shower. And then, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a locker.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be good if you could make an effort to take a trip west. And then, open the drawer. After that, retrieve the key from the drawer. After that, unlock the safe inside the restroom with the key. Then, ensure that the safe inside the restroom is open. And then, retrieve the passkey from the safe inside the restroom. After that, doublecheck that the box within the restroom is unlocked. After that, assure that the box within the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You need an unblocked exit? You should try going west.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to recover the Canadian limited edition keycard from the stand. Then, travel south. With that done, unlock the Canadian limited edition locker in the garage. After that, doublecheck that the Canadian limited edition locker is wide open. Then, try to move north. That done, retrieve the textbook from the stand in the chamber. After stealing the textbook, take a trip south. If you can get around to doing that, deposit the textbook inside the Canadian limited edition locker inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is.
You make out a stand. The stand is usual. On the stand you can make out a Canadian limited edition keycard and a textbook.
There is an unblocked exit to the south.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from stand<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>go north<|im_end|>take textbook from stand<|im_end|>go south<|im_end|>insert textbook into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, look and see that the safe in the parlor is open. Then, recover the Henderson's latchkey from the safe. After that, attempt to go to the south. After that, make sure that the Henderson's portal is unlocked with the Henderson's latchkey. After that, ensure that the Henderson's portal in the washroom is open. After that, move south. If you can get through with that, make absolutely sure that the Henderson's portal is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed Henderson's portal leading south. There is an unguarded exit to the north.
You are carrying: a chocolate bar and a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Then, open the portmanteau. And then, retrieve the keycard from the portmanteau inside the bedroom. With the keycard, make sure that the locker is unlocked. Then, open the locker. After opening the locker, take the butterfly from the locker. With the butterfly, try to head east. With that accomplished, deposit the butterfly on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger and a tv.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture north. With that over with, open the dresser within the sauna. Then, pick up the bug from the dresser. If you can get your hands on the bug, travel south. Next, take the type 6 keycard from the shelf. After that, unlock the type 6 chest in the attic. Then, open the type 6 chest in the attic. After pulling open the type 6 chest, you can deposit the bug inside the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You scan the room, seeing a type 6 chest. You make out a shelf. You see a type 6 keycard on the shelf, so there's that.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>go south<|im_end|>take type 6 keycard from shelf<|im_end|>unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>insert bug into type 6 chest<|im_end|>