Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft style chest within the basement. And then, open the Microsoft style chest. Then, retrieve the keycard from the Microsoft style chest in the basement. After that, look and see that the locker is unlocked. Then, assure that the locker is wide open. And then, recover the butterfly from the locker within the basement. Then, go to the north. That done, place the butterfly on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. You can barely contain your excitement.
You make out a locker. You can see a Microsoft style chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go north<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to recover the Canadian limited edition passkey from the stand inside the office. And then, check that the Canadian limited edition locker inside the office is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition locker inside the office is opened. Then, take the key from the Canadian limited edition locker. And then, unlock the chest within the office. Then, open the chest within the office. Then, pick up the fly larva from the chest. And then, put the fly larva inside the Canadian limited edition locker inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office.
You see a locked Canadian limited edition locker in the corner. You can make out a chest. Wow, isn't TextWorld just the best? You can see a stand. The stand is typical. On the stand you can see a Canadian limited edition passkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from stand<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the key from the locker. And then, make an effort to travel east. Then, make an effort to take a trip south. And then, check that the chest in the office is unlocked with the key. And then, ensure that the chest is open. And then, recover the keycard from the chest inside the office. If you have taken the keycard, take a trip north. And then, look and see that the box inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You scan the room, seeing a locker. The locker contains a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the key from the safe in the shower. And then, go east. And then, unlock the box inside the bedchamber with the key. And then, open the box. After that, travel west. After that, take the mop from the safe within the shower. Then, venture east. Once you accomplish that, you can deposit the mop inside the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
Oh, great. Here's a safe. The safe contains a key and a mop.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take mop from safe<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the key from the trunk in the office. Then, assure that the box is unlocked with the key. And then, make absolutely sure that the box is opened. Then, take the Microsoft limited edition latchkey from the box within the office. And then, unlock the Microsoft limited edition locker. And then, ensure that the Microsoft limited edition locker inside the office is open. Then, recover the bug from the Microsoft limited edition locker. After stealing the bug, you can insert the bug inside the coffer within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a locked Microsoft limited edition locker nearby. You see a box. You make out a trunk. The trunk contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft limited edition latchkey from box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take bug from Microsoft limited edition locker<|im_end|>insert bug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel west. If you can get around to doing that, ensure that the rectangular safe inside the cookery is open. Then, take the passkey from the rectangular safe. And then, insert the passkey into the locker inside the cookery's lock to unlock it. Then, open the locker. After that, recover the sandwich from the locker. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You begin looking for stuff.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. If you can get around to doing that, recover the key from the floor of the bathroom. Then, make it so that the hatch within the bathroom is unlocked with the key. And then, make it so that the hatch is ajar. After that, go south. After that, take a trip east. After that, recover the latchkey from the stand within the bedchamber. And then, check that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to take a trip east. With that accomplished, take the passkey from the coffer. Then, make an effort to take a trip west. And then, make absolutely sure that the gate is unlocked. Then, ensure that the gate within the parlor is open. Then, go north. If you can finish that, close the gate in the canteen. After that, make absolutely sure the gate in the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Let's see what's in here.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from coffer<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, venture north. After that, recover the Canadian limited edition passkey from the workbench inside the cellar. Then, take a trip south. Next, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, pick up the latchkey from the Canadian limited edition locker inside the attic. With the latchkey, make an effort to move north. Okay, and then, make it so that the locker is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the attic. You start to take note of what's in the room.
You see a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a hat.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey from workbench<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the chest is unlocked. After that, ensure that the chest is open. After that, retrieve the latchkey from the chest inside the attic. Then, unlock the safe within the attic. And then, open the safe in the attic. After that, recover the lampshade from the safe. Then, try to venture east. Then, place the lampshade on the stand within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked safe. You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>go east<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the case within the canteen. Then, unlock the box. And then, open the box. Once you have opened the box, pick up the passkey from the box inside the canteen. After that, make it so that the gate inside the canteen is unlocked with the passkey. Then, open the gate inside the canteen. After pulling open the gate, go to the east. And then, close the gate inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. An open case is in the room. The case contains a latchkey.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loganberry.

your action:

Response: take latchkey from case<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the lavender scented key from the shelf. After getting the lavender scented key, make absolutely sure that the lavender scented locker inside the restroom is unlocked. After unlocking the lavender scented locker, ensure that the lavender scented locker is open. And then, recover the spherical latchkey from the lavender scented locker. And then, unlock the spherical chest in the restroom. And then, make absolutely sure that the spherical chest inside the restroom is opened. And then, recover the towel from the spherical chest in the restroom. Then, sit the towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can make out a locked spherical chest in the room. You hear a noise behind you and spin around, but you can't see anything other than a lavender scented locker! You see a shelf. The shelf is usual. On the shelf you make out a lavender scented key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from shelf<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take spherical latchkey from lavender scented locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take towel from spherical chest<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip west. That done, take the type 4 key from the refrigerator in the kitchen. After that, unlock the type 4 safe inside the kitchen with the type 4 key. After that, open the type 4 safe. And then, recover the passkey from the type 4 safe inside the kitchen. After that, make an attempt to move east. Next, doublecheck that the hatch within the spare room is unlocked with the passkey. And then, doublecheck that the hatch is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can see a locker. The locker is empty, what a horrible day!
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>go east<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to recover the keycard from the display within the attic. After that, venture east. Then, doublecheck that the safe inside the cellar is unlocked. And then, ensure that the safe is open. And then, move west. And then, pick up the butterfly from the shelf. Then, travel east. After that, you can insert the butterfly inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a display. The display contains a keycard. You scan the room, seeing a shelf. The shelf is ordinary. On the shelf you can see a butterfly.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, try to go south. Following that, assure that the locker inside the cookery is unlocked. And then, ensure that the locker in the cookery is open. If you have opened the locker, retrieve the key from the locker inside the cookery. Then, doublecheck that the hatch is unlocked with the key. And then, make sure that the hatch inside the cookery is wide open. Then, travel south. Following that, recover the nest of puppies from the suitcase within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take nest of puppies from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go east. After that, ensure that the TextWorld style box is open. After that, pick up the Henderson's passkey from the TextWorld style box. Then, unlock the Henderson's passageway. After you have unlocked the Henderson's passageway, make sure that the Henderson's passageway is ajar. And then, go to the south. After that, retrieve the napkin from the refrigerator in the scullery. Then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take Henderson's passkey from TextWorld style box<|im_end|>unlock Henderson's passageway with Henderson's passkey<|im_end|>open Henderson's passageway<|im_end|>go south<|im_end|>take napkin from refrigerator<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, recover the type S passkey from the floor of the dish-pit. Having picked up the type S passkey, assure that the type S safe inside the dish-pit is unlocked with the type S passkey. And then, doublecheck that the type S safe inside the dish-pit is open. Then, recover the whisk from the type S safe. Then, try to go to the north. And then, head east. With that accomplished, drop the whisk on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take type S passkey<|im_end|>unlock type S safe with type S passkey<|im_end|>open type S safe<|im_end|>take whisk from type S safe<|im_end|>go north<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, assure that the chest inside the office is unlocked. After that, open the chest inside the office. After that, go west. And then, ensure that the display within the cubicle is open. After opening the display, take the nest of earwigs from the display in the cubicle. Then, go to the east. Then, put the nest of earwigs inside the chest inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a display. Now why would someone leave that there?
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger, a latchkey and a sock.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>open display<|im_end|>take nest of earwigs from display<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could pick up the American limited edition latchkey from the floor of the bedchamber. After that, make an effort to go north. Next, make it so that the American limited edition box inside the workshop is unlocked. And then, ensure that the American limited edition box in the workshop is open. And then, recover the type 6 key from the American limited edition box. Then, attempt to move south. With that done, unlock the type 6 gateway. Then, ensure that the type 6 gateway inside the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You begin looking for stuff.
You can make out a closed box right there by you.
There is a closed type 6 gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>go north<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take type 6 key from American limited edition box<|im_end|>go south<|im_end|>unlock type 6 gateway with type 6 key<|im_end|>open type 6 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the formless keycard from the bookshelf in the workshop. Once you have taken the formless keycard, head east. And then, look and see that the formless portal inside the bedchamber is unlocked. And then, open the formless portal inside the bedchamber. Then, make an effort to go to the south. Then, pick up the tablet from the dresser. And then, make an effort to head north. After that, place the tablet on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a formless keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless keycard from bookshelf<|im_end|>go east<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go south<|im_end|>take tablet from dresser<|im_end|>go north<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, go west. And then, pick-up the cake scented latchkey from the floor of the attic. Then, make an attempt to head east. With that accomplished, unlock the cake scented chest in the office with the cake scented latchkey. Then, make absolutely sure that the cake scented chest is wide open. Then, take the type 6 passkey from the cake scented chest within the office. If you can get your hands on the type 6 passkey, make it so that the type 6 locker in the office is unlocked. Then, make absolutely sure that the type 6 locker within the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most normal of all possible offices.
Were you looking for a type 6 locker? Because look over there, it's a type 6 locker. As if things weren't amazing enough already, you can even see a cake scented chest. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a portmanteau.
You need an unguarded exit? You should try going west.
You are carrying: a scarf.

your action:

Response: go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the shower. Having pulled open the type 9 safe, recover the cuboid keycard from the type 9 safe. And then, travel east. Then, unlock the cuboid chest in the chamber. After that, open the cuboid chest. And then, retrieve the keycard from the cuboid chest within the chamber. With the keycard, make absolutely sure that the locker in the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a type 9 safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take cuboid keycard from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to head east. Then, recover the formless latchkey from the desk. And then, assure that the formless safe is unlocked. After that, ensure that the formless safe in the bedroom is open. And then, retrieve the rectangular key from the formless safe. If you can get your hands on the rectangular key, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. After that, retrieve the controller from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from desk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take rectangular key from formless safe<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Once you manage that, travel east. With that over with, take the type K passkey from the cabinet inside the studio. After that, unlock the type K chest. After that, make sure that the type K chest is open. Then, take the folder from the type K chest in the studio. And then, take a trip west. After that, place the folder on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type K passkey from cabinet<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take folder from type K chest<|im_end|>go west<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, insert the Microsoft style keycard into the Microsoft style safe's lock to unlock it. And then, ensure that the Microsoft style safe in the workshop is open. Having pulled open the Microsoft style safe, pick up the key from the Microsoft style safe. Then, look and see that the locker is unlocked. After that, doublecheck that the locker is open. And then, retrieve the cd from the locker. Then, venture east. Then, sit the cd on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. Let's see what's in here.
You make out a locker. Now that's what I call TextWorld! You see a locked Microsoft style safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>go east<|im_end|>put cd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean chest is wide open. Then, recover the Microsoft style key from the non-euclidean chest in the cellar. Then, unlock the Microsoft style portal. After you have unlocked the Microsoft style portal, make it so that the Microsoft style portal is ajar. Then, take a trip east. After that, retrieve the disk from the desk within the workshop. After that, place the disk on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here.
You can make out a locked non-euclidean chest in the corner.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>unlock Microsoft style portal with Microsoft style key<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take disk from desk<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Following that, open the case inside the garage. If you have pulled open the case, recover the formless latchkey from the case. After that, unlock the formless chest in the garage. After that, open the formless chest. After pulling open the formless chest, retrieve the latchkey from the formless chest. Then, unlock the safe with the latchkey. After that, ensure that the safe within the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, pick up the cuboid latchkey from the basket. After that, venture west. Following that, unlock the cuboid chest. After unlocking the cuboid chest, open the cuboid chest in the chamber. After that, retrieve the latchkey from the cuboid chest. With the latchkey, make an effort to venture east. If you can do that, Place the latchkey into the safe within the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
You see a locked cuboid chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from basket<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could head south. And then, make an effort to take a trip west. And then, pick up the spherical keycard from the table within the office. If you can get your hands on the spherical keycard, make an effort to travel east. With that accomplished, check that the spherical safe is unlocked with the spherical keycard. Once you have unlocked the spherical safe, ensure that the spherical safe within the cubicle is open. After pulling open the spherical safe, pick up the staple from the spherical safe. With the staple, drop the staple on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty usual here.
There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut and a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the formless keycard from the drawer. After picking up the formless keycard, unlock the formless safe inside the shower with the formless keycard. And then, doublecheck that the formless safe within the shower is wide open. And then, recover the spherical latchkey from the formless safe. After that, unlock the spherical safe within the shower. Then, look and see that the spherical safe within the shower is wide open. After that, recover the type 6 latchkey from the spherical safe within the shower. After that, assure that the type 6 box within the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a type 6 box. You can make out a locked spherical safe here. You see a gleam over in a corner, where you can see a formless safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. Now that's what I call TextWorld! The drawer contains a formless keycard.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from drawer<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take spherical latchkey from formless safe<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take type 6 latchkey from spherical safe<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. And then, unlock the American gateway inside the shower. Then, ensure that the American gateway inside the shower is open. And then, go south. After that, venture east. Once you accomplish that, ensure that the formless safe in the studio is open. After pulling open the formless safe, take the worm from the formless safe. If you have picked up the worm, drop the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am obligated to announce that you are now in the lounge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American keycard and a formless key.

your action:

Response: go west<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the counter. After that, doublecheck that the passageway inside the garage is unlocked. After that, open the passageway. After that, try to move south. And then, travel east. And then, take the rectangular keycard from the bowl in the dish-pit. After that, unlock the rectangular chest with the rectangular keycard. And then, open the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to show up in a normal one.
You can see a counter. You see a latchkey on the counter.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular keycard from bowl<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an attempt to head south. And then, look and see that the cake scented box inside the workshop is open. And then, recover the Microsoft latchkey from the cake scented box. After taking the Microsoft latchkey, unlock the Microsoft portal within the workshop with the Microsoft latchkey. And then, ensure that the Microsoft portal is open. And then, make an effort to go to the east. If you can get through with that, pick up the insect from the stand. And then, deposit the insect inside the portmanteau in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take Microsoft latchkey from cake scented box<|im_end|>unlock Microsoft portal with Microsoft latchkey<|im_end|>open Microsoft portal<|im_end|>go east<|im_end|>take insect from stand<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. That done, doublecheck that the chest is unlocked. After that, ensure that the chest within the shower is open. Then, recover the TextWorld latchkey from the chest inside the shower. If you can get your hands on the TextWorld latchkey, unlock the TextWorld gate within the shower with the TextWorld latchkey. Then, ensure that the TextWorld gate is open. After that, go east. Next, assure that the American limited edition locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey and an American limited edition passkey.

your action:

Response: go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld gate with TextWorld latchkey<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the American style box in the cubicle with the American style latchkey. After unlocking the American style box, make sure that the American style box within the cubicle is open. After that, recover the TextWorld limited edition key from the American style box in the cubicle. Then, attempt to go to the west. And then, check that the TextWorld limited edition safe is unlocked with the TextWorld limited edition key. After that, ensure that the TextWorld limited edition safe in the salon is open. And then, take the latchkey from the TextWorld limited edition safe in the salon. Then, make sure that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a American style box.
There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take TextWorld limited edition key from American style box<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, head north. After that, take the latchkey from the desk. Then, insert the latchkey into the portal's lock to unlock it. And then, make it so that the portal is ajar. After that, attempt to venture north. With that over with, move east. If you can manage that, recover the fresh laundry scented keycard from the locker within the bedchamber. And then, unlock the fresh laundry scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from desk<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, try to go to the south. After that, pick up the spherical keycard from the chest. Then, move north. Okay, and then, attempt to head east. After that, unlock the spherical box. Then, open the spherical box inside the chamber. After pulling open the spherical box, take the fondue from the spherical box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into the most normal of all possible saunas.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take spherical keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the non-euclidean keycard from the counter inside the cellar. After that, look and see that the non-euclidean chest within the cellar is unlocked. After that, make absolutely sure that the non-euclidean chest inside the cellar is open. After that, pick up the cake scented key from the non-euclidean chest in the cellar. And then, check that the cake scented passageway inside the cellar is unlocked with the cake scented key. After unlocking the cake scented passageway, ensure that the cake scented passageway within the cellar is open. After that, take a trip east. Then, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
You make out a locked non-euclidean chest. You see a counter. The counter is typical. On the counter you can make out a non-euclidean keycard.
There is a closed cake scented passageway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from counter<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take cake scented key from non-euclidean chest<|im_end|>unlock cake scented passageway with cake scented key<|im_end|>open cake scented passageway<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, retrieve the keycard from the shelf within the kitchen. And then, go to the west. And then, make sure that the box is unlocked. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box within the bedchamber. Then, look and see that the cuboid box is unlocked. Then, open the cuboid box. And then, retrieve the monitor from the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can see a shelf. You see a keycard on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You start to take note of what's in the room.
You can see a closed standard looking case in the corner.
There is a closed type H door leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the box is unlocked with the latchkey. After that, make sure that the box is opened. Having pulled open the box, pick up the passkey from the box in the kitchenette. After that, take a trip east. After that, insert the passkey into the safe's lock to unlock it. Then, make sure that the safe is ajar. Having opened the safe, recover the insect from the safe within the chamber. After getting the insect, place the insect inside the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a locked box nearby.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, unlock the locker inside the laundry place with the keycard. After that, make sure that the locker within the laundry place is wide open. And then, recover the passkey from the locker inside the laundry place. Then, check that the portal in the laundry place is unlocked with the passkey. After that, ensure that the portal inside the laundry place is open. After pulling open the portal, move south. After that, recover the frisbee from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going west.
There is a grape on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, recover the keycard from the floor of the workshop. And then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the workshop is open. And then, pick up the pen from the locker. With the pen, take a trip south. After that, open the gate inside the cookhouse. After that, try to venture south. And then, you can insert the pen inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>go south<|im_end|>open gate<|im_end|>go south<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the spherical latchkey from the desk in the office. Then, unlock the spherical chest. Then, ensure that the spherical chest inside the office is open. After that, take the keycard from the spherical chest. Once you have got the keycard, doublecheck that the portal inside the office is unlocked. After unlocking the portal, open the portal inside the office. After opening the portal, move east. Following that, retrieve the lightbulb from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a spherical chest. You see a desk. The desk is ordinary. On the desk you make out a spherical latchkey.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from desk<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, make an effort to venture south. That done, retrieve the keycard from the floor of the laundry place. Then, venture north. Once you get around to doing that, check that the chest inside the chamber is unlocked with the keycard. Then, make it so that the chest is ajar. After that, recover the plant from the chest inside the chamber. If you can get your hands on the plant, move south. With that over with, ditch the plant on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the chamber. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a recliner. The recliner is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, retrieve the TextWorld keycard from the counter. And then, make an attempt to move west. After that, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. Then, ensure that the TextWorld gate is open. And then, make an effort to go to the south. And then, move east. And then, make it so that the fridge inside the scullery is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed TextWorld gate leading south. You need an unblocked exit? You should try going east.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from counter<|im_end|>go west<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. Following that, ensure that the coffer within the garage is open. After that, pick up the Microsoft limited edition passkey from the coffer inside the garage. Then, go to the south. Then, check that the Microsoft limited edition passageway is unlocked with the Microsoft limited edition passkey. And then, ensure that the Microsoft limited edition passageway is open. After that, move south. If you can get through with that, recover the nest of caterpillars from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is a closed Microsoft limited edition passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take Microsoft limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>take nest of caterpillars from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the Henderson's limited edition latchkey from the cabinet in the bathroom. And then, make absolutely sure that the Henderson's limited edition portal is unlocked. Once you have unlocked the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal within the bathroom is wide open. If you have pulled open the Henderson's limited edition portal, move south. With that accomplished, make an effort to travel east. Then, take the cookie from the refrigerator inside the dish-pit. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a raspberry.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>take cookie from refrigerator<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. And then, pick up the key from the coffer. Once you have picked up the key, unlock the chest in the vault with the key. Then, ensure that the chest is open. Then, retrieve the frisbee from the chest in the vault. Then, attempt to head south. And then, move east. And then, sit the frisbee on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go south<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the fudge scented keycard from the rack. And then, check that the fudge scented box in the cookhouse is unlocked with the fudge scented keycard. After unlocking the fudge scented box, make sure that the fudge scented box within the cookhouse is open. After that, take the keycard from the fudge scented box. Then, doublecheck that the door inside the cookhouse is unlocked with the keycard. If you have unlocked the door, ensure that the door is open. Then, venture east. And then, pick up the monitor from the safe inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am honoured to announce that you are now in the cookhouse.
You see a locked fudge scented box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Now why would someone leave that there? You see a fudge scented keycard on the rack.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to head south. After that, recover the passkey from the floor of the kitchen. And then, make sure that the chest is unlocked. After that, ensure that the chest in the kitchen is open. And then, retrieve the latchkey from the chest. And then, check that the box within the kitchen is unlocked with the latchkey. Then, doublecheck that the box in the kitchen is wide open. And then, take the nest of ticks from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of ticks from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take the formless latchkey from the locker within the bedchamber. After that, check that the formless locker is unlocked with the formless latchkey. Then, open the formless locker. After that, pick up the key from the formless locker within the bedchamber. Then, make an effort to move west. If you can get around to doing that, unlock the box. Then, make it so that the box in the attic is opened. After that, retrieve the glove from the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked formless locker. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a formless latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the Henderson's locker. After that, attempt to move west. And then, make sure that the locker is unlocked. And then, ensure that the locker inside the office is open. Then, pick up the Henderson's latchkey from the locker within the office. Then, move east. Following that, close the Henderson's locker in the spare room. After that, lock the Henderson's locker inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You start to take note of what's in the room.
You make out a Henderson's locker. The Henderson's locker contains a latchkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: take latchkey from Henderson's locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the non-euclidean latchkey from the board. With the non-euclidean latchkey, unlock the non-euclidean gateway in the dish-pit. And then, look and see that the non-euclidean gateway is opened. After opening the non-euclidean gateway, make an effort to head east. And then, try to go north. And then, recover the candy bar from the floor of the pantry. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you make out a non-euclidean latchkey, so there's that.
There is a closed non-euclidean gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. And then, go to the east. Then, retrieve the keycard from the desk. Then, make sure that the safe within the cubicle is unlocked with the keycard. Then, ensure that the safe is open. Then, retrieve the disk from the safe within the cubicle. After that, travel west. Okay, and then, place the disk on the table within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go west<|im_end|>put disk on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the key from the freezer in the scullery. And then, check that the box inside the scullery is unlocked with the key. And then, open the box. And then, recover the cake scented latchkey from the box in the scullery. Then, unlock the cake scented locker inside the scullery. And then, ensure that the cake scented locker in the scullery is open. And then, pick up the teapot from the cake scented locker inside the scullery. Then, you can deposit the teapot inside the box within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You make out a box. You can make out a locked normal looking cake scented locker close by. You make out an opened freezer. The freezer contains a key. You check the price tag that the freezer's owner still hasn't taken off. 90 bucks? What a deal! You'll have to ask where they got this!
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take teapot from cake scented locker<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the soap scented keycard from the board inside the shower. Then, make it so that the soap scented safe is unlocked with the soap scented keycard. And then, ensure that the soap scented safe is open. Then, recover the keycard from the soap scented safe. And then, assure that the chest in the shower is unlocked with the keycard. And then, open the chest. Then, take the latchkey from the chest within the shower. Then, unlock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked typical looking safe in the corner. Hey, want to see a chest? Look over there, a chest. You make out a locked soap scented safe. You make out a board. The board is ordinary. On the board you can make out a soap scented keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap scented keycard from board<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, pick up the type B latchkey from the floor of the laundry place. With the type B latchkey, make an attempt to venture south. With that over with, unlock the type B hatch. And then, make sure that the type B hatch within the kitchenette is opened. After that, make an effort to go to the south. Next, try to head east. After that, recover the bug from the type 0 locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
There is a closed type B hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B latchkey<|im_end|>go south<|im_end|>unlock type B hatch with type B latchkey<|im_end|>open type B hatch<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, make sure that the drawer is ajar. Then, recover the non-euclidean passkey from the drawer. And then, check that the non-euclidean locker inside the restroom is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker inside the restroom. And then, recover the sponge from the non-euclidean locker within the restroom. Once you have taken the sponge, make an effort to go west. Then, drop the sponge on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a closed locker.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take non-euclidean passkey from drawer<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make an effort to go to the south. And then, ensure that the hatch inside the office is open. After you have opened the hatch, take a trip east. Then, close the hatch inside the kitchen. After that, venture north. With that accomplished, retrieve the passkey from the pan. If you have picked up the passkey, make an attempt to venture south. And then, lock the hatch within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>go north<|im_end|>take passkey from pan<|im_end|>go south<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could insert the TextWorld key into the TextWorld box inside the cookery's lock to unlock it. And then, make it so that the TextWorld box is wide open. After opening the TextWorld box, pick up the formless passkey from the TextWorld box. Then, try to go west. With that done, unlock the formless door inside the bedroom with the formless passkey. After that, ensure that the formless door is open. And then, go to the south. Following that, close the drawer inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a TextWorld box? Look over there, a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying: a cashew and a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>go west<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an attempt to head north. With that accomplished, look and see that the hatch is unlocked with the passkey. If you have unlocked the hatch, open the hatch inside the pantry. After opening the hatch, travel east. Once you get through with that, make an effort to venture north. And then, lift the pair of headphones from the floor of the garage. After that, make an effort to go to the south. And then, put the pair of headphones into the dresser within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most ordinary of all possible spare rooms.
You see a closed type 0 box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey and a type 0 keycard.

your action:

Response: go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. If you can accomplish that, try to take a trip south. Then, retrieve the key from the desk. If you can get your hands on the key, unlock the box within the workshop. Then, open the box inside the workshop. Once you have opened the box, recover the backup calendar from the box. Then, head north. Then, ditch the backup calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from desk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take backup calendar from box<|im_end|>go north<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could go north. Then, retrieve the Microsoft keycard from the coffer within the cellar. And then, go to the south. And then, unlock the Microsoft box inside the sauna. Then, open the Microsoft box in the sauna. Once you have opened the Microsoft box, recover the key from the Microsoft box. And then, try to travel north. Next, Place the key into the safe within the cellar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked Microsoft box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from coffer<|im_end|>go south<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to venture east. With that accomplished, recover the Canadian limited edition latchkey from the floor of the kitchenette. And then, make absolutely sure that the Canadian limited edition chest within the kitchenette is unlocked. And then, make absolutely sure that the Canadian limited edition chest is wide open. After that, pick up the American style keycard from the Canadian limited edition chest within the kitchenette. Then, unlock the American style chest in the kitchenette. After unlocking the American style chest, open the American style chest inside the kitchenette. Then, take the ladle from the American style chest in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take American style keycard from Canadian limited edition chest<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, take the passkey from the table. Then, make it so that the gateway is unlocked. And then, make it so that the gateway is wide open. And then, attempt to go to the north. And then, make an effort to go east. And then, recover the fly larva from the suitcase. And then, deposit the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>