Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the non-euclidean passkey from the suitcase in the studio. After that, assure that the non-euclidean chest within the studio is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean chest inside the studio is open. After opening the non-euclidean chest, recover the Henderson's limited edition keycard from the non-euclidean chest. After getting the Henderson's limited edition keycard, unlock the Henderson's limited edition gate. Then, ensure that the Henderson's limited edition gate is open. After that, make an effort to go east. After that, close the Henderson's limited edition gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty ordinary.
You see a non-euclidean chest. Does this look like anything mentioned in the instructions? You can see a suitcase. The suitcase contains a non-euclidean passkey, so there's that.
There is a closed Henderson's limited edition gate leading east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Henderson's limited edition keycard from non-euclidean chest<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>close Henderson's limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the spherical keycard from the floor of the workshop. And then, make sure that the spherical chest is unlocked. Then, ensure that the spherical chest is open. After that, pick up the latchkey from the spherical chest. And then, look and see that the box inside the workshop is unlocked with the latchkey. Then, open the box. After opening the box, pick up the telephone from the box within the workshop. After that, rest the telephone on the mantelpiece in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You can make out a box. Look out! It's a- oh, never mind, it's just a spherical chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take telephone from box<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the spherical key from the drawer. And then, make an attempt to venture north. Then, insert the spherical key into the spherical chest in the parlor's lock to unlock it. And then, assure that the spherical chest in the parlor is wide open. Then, take the keycard from the spherical chest inside the parlor. Having picked up the keycard, make it so that the chest inside the parlor is unlocked with the keycard. After unlocking the chest, make it so that the chest is open. And then, recover the tv from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just stumbled into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can see a drawer. The light flickers for a second, but nothing else happens. The drawer contains a spherical key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical key from drawer<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the chair inside the office. Then, venture north. With that over with, unlock the locker. After unlocking the locker, open the locker. And then, take a trip south. Next, take the pen from the chair. And then, head north. Then, put the pen inside the locker inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chair, and you find a chair. You see a latchkey and a pen on the chair.
There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: take latchkey from chair<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go south<|im_end|>take pen from chair<|im_end|>go north<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, ensure that the type M locker within the laundromat is open. If you have pulled open the type M locker, retrieve the spherical key from the type M locker inside the laundromat. Then, unlock the spherical safe. After you have unlocked the spherical safe, open the spherical safe. After that, recover the formless latchkey from the spherical safe within the laundromat. And then, check that the formless box within the laundromat is unlocked with the formless latchkey. After that, look and see that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type M locker<|im_end|>take spherical key from type M locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, make it so that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box inside the chamber is open. Then, pick up the American style passkey from the non-euclidean box inside the chamber. After that, make an attempt to head south. Then, make it so that the American style door is unlocked. After you have unlocked the American style door, open the American style door. After that, attempt to take a trip east. And then, pick up the laptop from the bar in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Let's see what's in here.
You make out a non-euclidean box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a non-euclidean keycard.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take American style passkey from non-euclidean box<|im_end|>go south<|im_end|>unlock American style door with American style passkey<|im_end|>open American style door<|im_end|>go east<|im_end|>take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to move south. And then, recover the keycard from the floor of the spare room. With the keycard, unlock the safe within the spare room. Once you have unlocked the safe, open the safe. After you have pulled open the safe, recover the cuboid passkey from the safe in the spare room. And then, attempt to go north. Following that, make absolutely sure that the cuboid chest is unlocked. If you have unlocked the cuboid chest, ensure that the cuboid chest within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cuboid chest. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a manuscript and a shadfly.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the keycard from the floor of the garage. If you have taken the keycard, take a trip south. And then, unlock the box. After that, open the box. And then, retrieve the formless passkey from the box. Then, attempt to venture north. With that accomplished, make an effort to go to the east. And then, unlock the formless safe within the attic with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a book.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular box in the chamber. After unlocking the rectangular box, ensure that the rectangular box in the chamber is open. After that, take the key from the rectangular box in the chamber. And then, make an attempt to move north. Then, unlock the chest within the spare room. And then, open the chest inside the spare room. Once you have pulled open the chest, pick up the keycard from the chest in the spare room. Then, Insert the keycard into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a rectangular box, and you find a rectangular box.
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go south. Following that, pick up the latchkey from the safe. After that, make absolutely sure that the chest is unlocked. After that, ensure that the chest within the playroom is open. And then, go to the north. Then, recover the Advent Calendar from the display inside the workshop. With the Advent Calendar, attempt to go to the south. And then, you can insert the Advent Calendar inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You can make out a display. The display contains an Advent Calendar. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take Advent Calendar from display<|im_end|>go south<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. And then, recover the type 2 key from the portmanteau. Then, travel east. Okay, and then, check that the type 2 box is unlocked with the type 2 key. After that, look and see that the type 2 box is wide open. After that, pick up the tablet from the type 2 box inside the salon. And then, make an effort to go west. And then, toss the tablet on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You see a locked type 2 box in the corner.
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take type 2 key from portmanteau<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>go west<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the toolbox within the cellar is opened. After that, take the latchkey from the toolbox inside the cellar. And then, check that the box in the cellar is unlocked with the latchkey. After unlocking the box, make it so that the box is ajar. And then, recover the non-euclidean keycard from the box. And then, assure that the non-euclidean locker within the cellar is unlocked. And then, make it so that the non-euclidean locker is opened. After opening the non-euclidean locker, retrieve the lampshade from the non-euclidean locker inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
You can make out a locked non-euclidean locker right there by you. You see a box. You make out a closed toolbox.
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, head west. Then, make an effort to take a trip north. And then, take the TextWorld keycard from the toolbox inside the pantry. After you have got the TextWorld keycard, unlock the TextWorld safe inside the pantry. After unlocking the TextWorld safe, doublecheck that the TextWorld safe is open. After that, recover the key from the TextWorld safe in the pantry. After that, move south. With that done, Put the key into the safe in the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld keycard from toolbox<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take key from TextWorld safe<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. That done, make an attempt to move south. And then, ensure that the freezer is open. And then, retrieve the fresh laundry scented keycard from the freezer in the dish-pit. And then, head north. Then, assure that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. Then, open the fresh laundry scented chest within the recreation zone. And then, retrieve the shadfly from the fresh laundry scented chest inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>open freezer<|im_end|>take fresh laundry scented keycard from freezer<|im_end|>go north<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take shadfly from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the bar. Then, make it so that the safe within the bar is unlocked. If you have unlocked the safe, ensure that the safe is open. Then, recover the Microsoft limited edition keycard from the safe within the bar. And then, make it so that the Microsoft limited edition box is unlocked. After that, make it so that the Microsoft limited edition box within the bar is ajar. And then, recover the legume from the Microsoft limited edition box. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
What's that over there? It looks like it's a Microsoft limited edition box, so there's that. You can make out a locked safe in the corner.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take legume from Microsoft limited edition box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, pick up the latchkey from the table. After taking the latchkey, attempt to go east. Once you get around to doing that, unlock the hatch inside the scullery with the latchkey. Then, open the hatch. After that, move south. Next, retrieve the coconut from the coffer inside the closet. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take coconut from coffer<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel north. With that over with, make it so that the dresser within the parlor is ajar. Having opened the dresser, pick up the lavender scented keycard from the dresser within the parlor. And then, unlock the lavender scented safe within the parlor with the lavender scented keycard. Then, ensure that the lavender scented safe is open. And then, retrieve the tv from the lavender scented safe in the parlor. After that, venture south. Okay, and then, ditch the tv on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a rack. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take lavender scented keycard from dresser<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take tv from lavender scented safe<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move south. And then, ensure that the basket in the salon is open. And then, retrieve the type 6 keycard from the basket in the salon. And then, make absolutely sure that the type 6 locker is unlocked with the type 6 keycard. And then, open the type 6 locker within the salon. And then, take the cuboid key from the type 6 locker in the salon. And then, insert the cuboid key into the cuboid locker's lock to unlock it. And then, open the cuboid locker inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open basket<|im_end|>take type 6 keycard from basket<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take cuboid key from type 6 locker<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the box is unlocked with the keycard. Then, open the box in the chamber. And then, recover the passkey from the box. If you can get your hands on the passkey, unlock the chest. After that, look and see that the chest is ajar. After pulling open the chest, retrieve the peanut from the chest in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. The room is well lit.
You can make out a locked chest. You can make out a box. You make out a locker.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move west. And then, pick up the key from the workbench. After that, assure that the chest inside the spare room is unlocked with the key. After that, ensure that the chest is open. After that, pick up the keycard from the chest. After that, look and see that the locker in the spare room is unlocked. And then, ensure that the locker is open. Then, take the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go south. Following that, venture west. After that, pick up the cake scented latchkey from the floor of the cellar. Then, move east. With that accomplished, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, assure that the cake scented box is wide open. And then, recover the latchkey from the cake scented box. Once you have taken the latchkey, lock the safe in the garage with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You scan the room, seeing a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to go east. With that done, ensure that the chest within the scullery is open. Then, take the Canadian style latchkey from the chest. After that, unlock the Canadian style safe. After that, open the Canadian style safe inside the scullery. After that, recover the vanilla scented latchkey from the Canadian style safe. After picking up the vanilla scented latchkey, look and see that the vanilla scented portal is unlocked. Then, open the vanilla scented portal. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
You can make out an opened crate in the room. The crate is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take vanilla scented latchkey from Canadian style safe<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, travel south. And then, pick up the formless passkey from the chest. After that, unlock the formless safe. And then, ensure that the formless safe is open. After that, recover the type 5 key from the formless safe. Then, venture north. With that over with, unlock the type 5 hatch within the laundromat with the type 5 key. After you have unlocked the type 5 hatch, make it so that the type 5 hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed type 5 hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from chest<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take type 5 key from formless safe<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the stand within the study. If you can get your hands on the passkey, check that the locker inside the study is unlocked with the passkey. After that, make absolutely sure that the locker in the study is ajar. Then, retrieve the keycard from the locker. And then, assure that the chest within the study is unlocked. After that, open the chest. And then, retrieve the book from the chest inside the study. And then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a chest. You make out a locked locker. You can see a stand. The stand is typical. On the stand you see a passkey.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, ensure that the gate inside the laundromat is open. And then, venture east. After that, try to move north. If you can get around to doing that, take the key from the saucepan. Then, attempt to head south. And then, move west. After that, make it so that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened cabinet, which looks usual, in the corner. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going east.
There is a garlic clove and a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gate<|im_end|>go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be a great idea if you could move west. After that, lift the spherical key from the floor of the shower. And then, unlock the spherical chest within the shower with the spherical key. Having unlocked the spherical chest, open the spherical chest inside the shower. After opening the spherical chest, take the type D passkey from the spherical chest within the shower. After that, doublecheck that the type D box within the shower is unlocked. After that, ensure that the type D box is open. And then, take the sponge from the type D box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take type D passkey from spherical chest<|im_end|>unlock type D box with type D passkey<|im_end|>open type D box<|im_end|>take sponge from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type Y safe in the attic. Then, ensure that the type Y safe within the attic is open. And then, pick up the latchkey from the type Y safe in the attic. Then, assure that the passageway is unlocked. And then, ensure that the passageway is open. Having pulled open the passageway, attempt to take a trip north. Then, venture east. Then, look and see that the dresser is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. The room is well lit.
You see a type Y safe.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the suitcase within the bedroom. After that, take the non-euclidean keycard from the suitcase within the bedroom. After that, assure that the non-euclidean locker inside the bedroom is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker within the bedroom is open. And then, recover the key from the non-euclidean locker in the bedroom. And then, insert the key into the box within the bedroom's lock to unlock it. After that, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You begin to take stock of what's in the room.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. And then, make an attempt to go north. With that over with, pick-up the latchkey from the floor of the closet. After that, try to venture south. And then, unlock the chest. Then, open the chest within the kitchen. After that, take the rectangular latchkey from the chest in the kitchen. After that, lock the rectangular safe in the kitchen with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You can make out a bar. The bar is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bar. You make out a couch. The couch is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked with the key. Having unlocked the locker, open the locker. And then, pick up the cuboid latchkey from the locker in the cookhouse. After that, make an effort to venture south. Next, unlock the cuboid chest. After that, make absolutely sure that the cuboid chest is open. And then, recover the keycard from the cuboid chest inside the vault. After that, make absolutely sure the gateway is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
A locked locker is here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the bedchamber. And then, assure that the safe is unlocked. After that, open the safe in the bedchamber. Then, retrieve the passkey from the safe in the bedchamber. With the passkey, unlock the chest in the bedchamber. And then, make sure that the chest in the bedchamber is ajar. Then, take the textbook from the chest. If you can get your hands on the textbook, you can insert the textbook into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can see an opened dresser, which looks usual, in the corner. What a letdown! The dresser is empty! You make out a locked chest here. A locked usual looking safe is in the room.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the east. Then, look and see that the safe within the washroom is open. After that, retrieve the spherical keycard from the safe. After that, head west. Then, doublecheck that the spherical safe within the cookhouse is unlocked. After that, make it so that the spherical safe inside the cookhouse is ajar. After pulling open the spherical safe, take the bug from the spherical safe inside the cookhouse. After that, you can deposit the bug inside the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You make out an opened cuboid chest. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You see a spherical safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take bug from spherical safe<|im_end|>insert bug into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the rectangular keycard from the stand within the workshop. Then, make an attempt to venture west. With that accomplished, doublecheck that the rectangular safe is unlocked. After unlocking the rectangular safe, make it so that the rectangular safe within the vault is opened. Having pulled open the rectangular safe, recover the latchkey from the rectangular safe in the vault. After that, attempt to venture east. Following that, close the safe. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. Let's see what's in here.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. On the stand you can make out a rectangular keycard.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular box. And then, make it so that the rectangular box is open. After that, pick up the keycard from the rectangular box inside the shower. And then, go to the east. Then, unlock the portal inside the bedroom. And then, open the portal inside the bedroom. And then, move south. And then, pick-up the pair of headphones from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked rectangular box.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey and a nest of puppies.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to venture south. After that, ensure that the portmanteau within the chamber is open. After opening the portmanteau, retrieve the key from the portmanteau. After you have taken the key, make an effort to travel north. After that, insert the key into the door's lock to unlock it. After unlocking the door, open the door. After that, attempt to go to the east. That done, ensure that the vanilla scented box is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
There is a closed door leading east. You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head north. Okay, and then, try to head east. And then, close the type W locker inside the recreation zone. After that, attempt to travel west. Then, make sure that the cabinet in the bathroom is ajar. After that, take the type W latchkey from the cabinet within the bathroom. And then, go east. And then, lock the type W locker inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close type W locker<|im_end|>go west<|im_end|>open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>go east<|im_end|>lock type W locker with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, retrieve the key from the table. After that, attempt to go to the north. And then, make absolutely sure that the locker is unlocked with the key. Then, ensure that the locker inside the bedroom is open. And then, go to the south. Then, pick up the keyboard from the armchair inside the workshop. Once you have picked up the keyboard, make an attempt to travel north. Then, put the keyboard into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair is standard. On the armchair you can see a keyboard. Oh, great. Here's a table. The table is typical. On the table you can make out a key.
There is an unguarded exit to the north.
You are carrying: a sandwich.

your action:

Response: take key from table<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go south<|im_end|>take keyboard from armchair<|im_end|>go north<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel south. If you can manage that, head west. If you can get around to doing that, pick up the passkey from the floor of the bathroom. With the passkey, head east. Following that, assure that the locker inside the lounge is unlocked. Then, ensure that the locker is open. After that, recover the butterfly from the locker. After that, ditch the butterfly on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to go east. Then, retrieve the type W passkey from the safe. Then, unlock the type W box. Having unlocked the type W box, ensure that the type W box within the spare room is open. And then, pick up the Henderson's style passkey from the type W box inside the spare room. And then, unlock the Henderson's style chest in the spare room with the Henderson's style passkey. After that, ensure that the Henderson's style chest in the spare room is open. And then, retrieve the worm from the Henderson's style chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W passkey from safe<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take Henderson's style passkey from type W box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go to the east. If you can get around to doing that, make an effort to take a trip south. Then, doublecheck that the American limited edition safe within the restroom is unlocked. After that, open the American limited edition safe. And then, recover the formless keycard from the American limited edition safe within the restroom. If you have picked up the formless keycard, make an effort to move north. After that, make absolutely sure that the formless safe in the pantry is shut. After that, doublecheck that the formless safe inside the pantry is locked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take formless keycard from American limited edition safe<|im_end|>go north<|im_end|>close formless safe<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip east. Following that, attempt to go south. Then, pick up the TextWorld style key from the floor of the bedchamber. And then, attempt to head north. Next, doublecheck that the TextWorld style locker inside the dish-pit is unlocked with the TextWorld style key. And then, make sure that the TextWorld style locker is wide open. And then, recover the worm from the TextWorld style locker. And then, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take worm from TextWorld style locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head north. After that, lift the fresh laundry scented latchkey from the floor of the cookery. With the fresh laundry scented latchkey, make an effort to travel south. And then, unlock the fresh laundry scented gate. And then, open the fresh laundry scented gate. After that, go east. Following that, pick up the type I keycard from the shelf inside the laundry place. After you have picked up the type I keycard, make sure the type I box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
There is a closed fresh laundry scented gate leading east. There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented latchkey<|im_end|>go south<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>go east<|im_end|>take type I keycard from shelf<|im_end|>lock type I box with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft passkey from the floor of the chamber. And then, make sure that the Microsoft hatch in the chamber is unlocked. And then, open the Microsoft hatch inside the chamber. And then, move south. With that done, make an effort to go to the west. Then, pick up the key from the floor of the basement. With the key, head east. Next, unlock the chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's here.
There is a closed Microsoft hatch leading south. There is an unguarded exit to the west.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go south<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the type 2 box inside the salon is opened. Then, take the passkey from the type 2 box. With the passkey, doublecheck that the chest is unlocked. Then, open the chest. Then, pick up the Henderson's style latchkey from the chest. And then, make an attempt to venture east. And then, make absolutely sure that the Henderson's style box within the kitchenette is unlocked with the Henderson's style latchkey. And then, look and see that the Henderson's style box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Wow, isn't TextWorld just the best? You make out a type 2 box. You wonder idly who left that here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a type 2 keycard.

your action:

Response: open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the type 9 safe within the workshop. And then, open the type 9 safe within the workshop. And then, pick up the Canadian passkey from the type 9 safe. Then, attempt to head south. After that, unlock the Canadian hatch in the bedchamber. After you have unlocked the Canadian hatch, make absolutely sure that the Canadian hatch is opened. After that, try to head south. After that, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 latchkey and an iron.

your action:

Response: unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take Canadian passkey from type 9 safe<|im_end|>go south<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid key from the coffer. After that, make sure that the cuboid chest is unlocked with the cuboid key. Then, ensure that the cuboid chest in the garage is open. After that, take the type R key from the cuboid chest. Then, insert the type R key into the type R safe's lock to unlock it. After unlocking the type R safe, make sure that the type R safe is opened. After that, retrieve the burger from the type R safe. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a type R safe. You see a locked cuboid chest. Look over there! a coffer, so there's that. The coffer contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from coffer<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take type R key from cuboid chest<|im_end|>unlock type R safe with type R key<|im_end|>open type R safe<|im_end|>take burger from type R safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, lift the Canadian key from the floor of the study. After getting the Canadian key, unlock the Canadian box. After unlocking the Canadian box, ensure that the Canadian box in the study is open. Once you have pulled open the Canadian box, pick up the passkey from the Canadian box inside the study. And then, insert the passkey into the safe inside the study's lock to unlock it. Once you have unlocked the safe, make it so that the safe inside the study is ajar. And then, pick up the printer from the safe. With the printer, rest the printer on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You can barely contain your excitement.
You can make out a safe. You can see a Canadian box. You make out a chair. The chair is typical. But the thing is empty.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unguarded.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, take the key from the cabinet within the vault. And then, make sure that the locker inside the vault is unlocked. Then, ensure that the locker within the vault is open. After that, pick up the latchkey from the locker within the vault. And then, unlock the box inside the vault. Then, ensure that the box is open. After that, you can insert the blender inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert blender into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the latchkey from the saucepan within the scullery. And then, make an attempt to travel east. Then, make an effort to travel north. Then, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest inside the cookhouse is opened. And then, take the teacup from the chest inside the cookhouse. And then, attempt to go south. With that done, you can put the teacup inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room is well lit.
You can see a saucepan. You see a latchkey on the saucepan.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from saucepan<|im_end|>go east<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go south<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. Then, retrieve the latchkey from the rack. After that, unlock the safe in the canteen. After you have unlocked the safe, make sure that the safe in the canteen is opened. After you have pulled open the safe, take the type 0 passkey from the safe within the canteen. And then, make an attempt to go south. Then, move east. If you can succeed at that, insert the type 0 passkey into the type 0 locker in the restroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 0 passkey from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the type G safe is unlocked. After unlocking the type G safe, ensure that the type G safe in the lounge is open. After that, pick up the passkey from the type G safe. After that, make an effort to go to the north. And then, unlock the locker in the study. After that, ensure that the locker is open. Then, retrieve the Henderson's style keycard from the locker. With the Henderson's style keycard, unlock the Henderson's style portal in the study with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You can see a locked type G safe. You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>take passkey from type G safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head west. Then, make it so that the rectangular safe within the sauna is ajar. Then, recover the passkey from the rectangular safe. Then, try to go east. Then, unlock the box inside the chamber. Then, ensure that the box in the chamber is open. Then, pick up the laptop from the box within the chamber. After that, throw the laptop on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out a locked box here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. And then, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker within the attic is open. Then, recover the type E keycard from the non-euclidean locker. Once you have taken the type E keycard, check that the type E chest is unlocked with the type E keycard. After that, open the type E chest. After that, retrieve the cane from the type E chest in the attic. After you have got the cane, toss the cane on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type E keycard from non-euclidean locker<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take cane from type E chest<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the American style box is unlocked with the American style latchkey. And then, ensure that the American style box is open. And then, retrieve the latchkey from the American style box. Then, venture north. With that over with, insert the latchkey into the passageway's lock to unlock it. And then, doublecheck that the passageway within the laundry place is wide open. After that, make an effort to move east. With that accomplished, recover the fork from the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a gleam over in a corner, where you can see a American style box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape and an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, ensure that the box is open. Then, take the Henderson's latchkey from the box inside the office. And then, make an attempt to take a trip east. With that done, check that the Henderson's safe is unlocked with the Henderson's latchkey. And then, make absolutely sure that the Henderson's safe in the dish-pit is wide open. And then, retrieve the bowl from the Henderson's safe. And then, ditch the bowl on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You see a Henderson's safe.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pizza and a whisk.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take bowl from Henderson's safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. After that, retrieve the latchkey from the shelf in the cubicle. And then, make absolutely sure that the gateway is unlocked. And then, doublecheck that the gateway is ajar. Then, take a trip south. Then, recover the broom from the floor of the basement. With the broom, attempt to travel north. Then, you can deposit the broom inside the display within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! The chest contains a fondue.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. And then, recover the passkey from the floor of the washroom. If you can get your hands on the passkey, move east. And then, check that the safe is unlocked with the passkey. And then, assure that the safe within the playroom is ajar. And then, take the manuscript from the safe. Then, make an effort to go west. And then, drop the manuscript on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go west<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. And then, insert the rectangular passkey into the rectangular locker in the cellar's lock to unlock it. And then, ensure that the rectangular locker is open. After opening the rectangular locker, recover the formless key from the rectangular locker in the cellar. And then, unlock the formless safe within the cellar. After that, doublecheck that the formless safe inside the cellar is opened. Then, recover the hat from the formless safe. After picking up the hat, you can insert the hat into the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>insert hat into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. That done, recover the type 5 passkey from the freezer. And then, attempt to take a trip south. With that over with, check that the type 5 safe inside the bedchamber is unlocked with the type 5 passkey. And then, doublecheck that the type 5 safe is open. Then, recover the plant from the type 5 safe. And then, try to go north. If you can manage that, rest the plant on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You begin looking for stuff.
You see a type 5 safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take type 5 passkey from freezer<|im_end|>go south<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take plant from type 5 safe<|im_end|>go north<|im_end|>put plant on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, try to venture south. And then, go east. Next, retrieve the type A latchkey from the safe inside the garage. Then, unlock the type A chest. After that, ensure that the type A chest is open. And then, pick up the soap scented passkey from the type A chest. And then, move west. And then, check that the soap scented locker within the steam room is unlocked with the soap scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a typical kind of place. That is to say, you're in a salon.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type A latchkey from safe<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take soap scented passkey from type A chest<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go north. Following that, pick up the Microsoft limited edition latchkey from the safe. After that, unlock the Microsoft limited edition gateway with the Microsoft limited edition latchkey. After that, assure that the Microsoft limited edition gateway is ajar. Then, make an attempt to go to the north. Next, try to venture east. Once you get through with that, retrieve the laptop from the floor of the salon. If you can get your hands on the laptop, place the laptop inside the basket within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>insert laptop into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to move west. After that, open the formless box. And then, retrieve the napkin from the formless box. After that, attempt to go east. With that accomplished, pick up the keycard from the bowl. Then, unlock the safe. Then, doublecheck that the safe is wide open. And then, place the napkin inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You scan the room, seeing a safe. Huh, weird. You see a bowl. What a great pairing of adjectives and nouns! The bowl is standard. On the bowl you make out a keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>go east<|im_end|>take keycard from bowl<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type M keycard from the cabinet in the cubicle. After that, doublecheck that the type M safe is unlocked. After that, assure that the type M safe within the cubicle is ajar. And then, pick up the passkey from the type M safe within the cubicle. Then, unlock the box with the passkey. And then, ensure that the box is open. Then, take the sandwich from the box. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Okay, just remember what you're here to do, and everything will go great.
A locked box, which looks typical, is close by. You can see a locked type M safe in the room. You can see a cabinet. The cabinet contains a type M keycard.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type M keycard from cabinet<|im_end|>unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. After that, make an attempt to travel west. With that done, retrieve the passkey from the suitcase in the workshop. With the passkey, check that the box in the workshop is unlocked with the passkey. After unlocking the box, open the box within the workshop. After that, take the cashew from the box within the workshop. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom.
You need an unblocked exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from suitcase<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make it so that the locker is unlocked. After unlocking the locker, open the locker in the kitchenette. After that, pick up the key from the locker. And then, venture east. Then, check that the safe is unlocked with the key. After that, make absolutely sure that the safe within the pantry is ajar. Then, take the top hat from the safe. And then, toss the top hat on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You make out a locked locker nearby.
There is an unguarded exit to the east.
You are carrying: a cookie and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could move south. After that, recover the formless passkey from the portmanteau within the bedroom. If you can get your hands on the formless passkey, go to the north. Once you manage that, unlock the formless safe. After that, open the formless safe. And then, recover the latchkey from the formless safe. After that, make an effort to move south. With that accomplished, make sure that the safe within the bedroom is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You make out a locked formless safe, which looks usual, in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from portmanteau<|im_end|>go north<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>