Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the locker in the scullery is unlocked with the passkey. And then, open the locker. After opening the locker, recover the Microsoft key from the locker within the scullery. And then, head east. After that, unlock the Microsoft locker. And then, ensure that the Microsoft locker is open. And then, take the spherical latchkey from the Microsoft locker. And then, check that the spherical box is unlocked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. Okay, just remember what you're here to do, and everything will go great.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take spherical latchkey from Microsoft locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Once you have unlocked the locker, look and see that the locker inside the workshop is ajar. After that, take the rectangular key from the locker. Then, head north. Then, make sure that the rectangular hatch inside the attic is unlocked. And then, ensure that the rectangular hatch within the attic is open. Then, take a trip north. Following that, pick up the ladle from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could pick up the Microsoft style keycard from the portmanteau inside the studio. And then, make it so that the Microsoft style safe is unlocked with the Microsoft style keycard. After that, ensure that the Microsoft style safe is open. And then, take the key from the Microsoft style safe. Then, attempt to venture east. Then, insert the key into the safe's lock to unlock it. Then, open the safe within the scullery. And then, pick up the insect from the safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a Microsoft style safe. You make out a portmanteau. The portmanteau contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from portmanteau<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. Then, open the coffer. And then, take the Canadian style key from the coffer. After that, insert the Canadian style key into the Canadian style gateway inside the cubicle's lock to unlock it. After that, ensure that the Canadian style gateway in the cubicle is open. Then, make an attempt to go south. Then, attempt to go east. With that accomplished, recover the bug from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take Canadian style key from coffer<|im_end|>unlock Canadian style gateway with Canadian style key<|im_end|>open Canadian style gateway<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to check that the spherical safe is unlocked with the spherical key. After that, ensure that the spherical safe in the basement is open. After that, pick up the passkey from the spherical safe inside the basement. After taking the passkey, look and see that the gateway within the basement is unlocked with the passkey. After that, make sure that the gateway within the basement is ajar. Then, head north. Next, attempt to move east. Then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical safe in the room. You can see a table! However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading north. You need an unguarded exit? You should try going south.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, check that the rectangular locker inside the playroom is unlocked with the rectangular keycard. And then, open the rectangular locker. And then, retrieve the keycard from the rectangular locker inside the playroom. And then, make it so that the safe is unlocked with the keycard. Then, doublecheck that the safe within the playroom is open. Then, take the rectangular latchkey from the safe. And then, doublecheck that the rectangular door is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular door within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
You can make out a locked safe. You can make out a locked rectangular locker.
There is a closed rectangular door leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the keycard from the floor of the office. And then, doublecheck that the chest is unlocked. Then, ensure that the chest within the office is open. After that, recover the vanilla scented key from the chest within the office. After that, unlock the vanilla scented chest. Then, doublecheck that the vanilla scented chest within the office is wide open. And then, retrieve the fudge scented keycard from the vanilla scented chest. And then, insert the fudge scented keycard into the fudge scented box inside the office's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked fudge scented box. You make out a locked vanilla scented chest right there by you. You see a chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take fudge scented keycard from vanilla scented chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the dresser is opened. Then, retrieve the passkey from the dresser in the salon. Then, unlock the portal in the salon with the passkey. Then, look and see that the portal is open. After that, make an attempt to move south. After that, recover the manuscript from the floor of the bedroom. And then, move north. After that, put the manuscript inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a dresser.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take manuscript<|im_end|>go north<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to move west. Then, ensure that the suitcase inside the bedroom is open. And then, pick up the key from the suitcase. And then, insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the cuboid latchkey from the safe inside the bedroom. Then, go east. After that, look and see that the cuboid box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked cuboid box, which looks normal, in the corner.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. That done, retrieve the American latchkey from the mantle. If you have got the American latchkey, attempt to travel west. And then, unlock the American box. And then, open the American box. After that, retrieve the monitor from the American box. And then, make an attempt to go east. And then, sit the monitor on the mantle inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You make out a American box.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take American latchkey from mantle<|im_end|>go west<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take monitor from American box<|im_end|>go east<|im_end|>put monitor on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. Then, make an attempt to move south. With that done, make an attempt to move west. Then, ensure that the chest within the office is open. After that, take the latchkey from the chest inside the office. Then, make an attempt to travel east. Next, close the hatch. Then, lock the hatch in the kitchenette with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to attempt to go east. Then, open the dresser. Then, retrieve the key from the dresser. And then, make absolutely sure that the chest within the bedroom is unlocked with the key. Then, open the chest. And then, recover the controller from the chest in the bedroom. With the controller, travel west. After that, rest the controller on the mantelpiece within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
An open toolbox is right there by you. What a letdown! The toolbox is empty! You see a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>go west<|im_end|>put controller on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the trunk within the cubicle is open. Then, recover the keycard from the trunk. After getting the keycard, unlock the safe in the cubicle. After that, ensure that the safe is open. After that, pick up the latchkey from the safe in the cubicle. And then, attempt to travel east. And then, unlock the box in the office with the latchkey. Then, ensure that the box within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
Oh, great. Here's a safe. You can make out a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head north. Then, make absolutely sure that the type 4 locker is unlocked with the type 4 key. After that, ensure that the type 4 locker is open. And then, pick up the spherical keycard from the type 4 locker. And then, look and see that the spherical gateway in the canteen is unlocked with the spherical keycard. Then, open the spherical gateway. After opening the spherical gateway, venture east. If you can get through with that, make it so that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a type 4 key and a latchkey.

your action:

Response: go north<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take spherical keycard from type 4 locker<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. Once you succeed at that, unlock the formless locker. And then, look and see that the formless locker is ajar. Once you have opened the formless locker, pick up the passkey from the formless locker. And then, unlock the safe with the passkey. And then, open the safe inside the cellar. And then, retrieve the TextWorld latchkey from the safe. After that, unlock the TextWorld gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld gateway with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. If you can manage that, ensure that the refrigerator within the dish-pit is open. And then, retrieve the latchkey from the refrigerator inside the dish-pit. With the latchkey, take a trip east. And then, insert the latchkey into the safe in the basement's lock to unlock it. Then, open the safe within the basement. And then, recover the pair of pants from the safe. Then, you can deposit the pair of pants into the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. Let's see what's in here.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, recover the passkey from the bowl within the canteen. After stealing the passkey, venture south. And then, make it so that the chest inside the dish-pit is unlocked. Having unlocked the chest, ensure that the chest is open. After opening the chest, pick up the spoon from the chest inside the dish-pit. After that, make an attempt to head north. That done, place the spoon on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bowl<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go north<|im_end|>put spoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the fridge within the canteen. Then, look and see that the safe inside the canteen is unlocked. Then, ensure that the safe is open. After opening the safe, recover the key from the safe in the canteen. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After you have unlocked the chest, open the chest in the canteen. After pulling open the chest, retrieve the rectangular key from the chest within the canteen. And then, look and see that the rectangular box within the canteen is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You can make out a rectangular box. You see a chest. You check the price tag on the chest. Two hundred dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 15 bucks! You make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You see a fridge. The fridge contains a keycard.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel south. And then, take the rectangular passkey from the armchair within the study. After stealing the rectangular passkey, insert the rectangular passkey into the rectangular gate's lock to unlock it. And then, make sure that the rectangular gate within the study is opened. And then, move east. After that, assure that the cabinet is wide open. After that, pick up the loaf of bread from the cabinet inside the canteen. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from armchair<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>open cabinet<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the TextWorld limited edition locker in the steam room. After that, make it so that the TextWorld limited edition locker is open. And then, recover the TextWorld style key from the TextWorld limited edition locker within the steam room. After that, insert the TextWorld style key into the TextWorld style safe in the steam room's lock to unlock it. And then, ensure that the TextWorld style safe inside the steam room is open. Then, retrieve the cuboid keycard from the TextWorld style safe within the steam room. After that, go south. Okay, and then, unlock the cuboid locker within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style safe. A locked usual looking TextWorld limited edition locker is nearby.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take TextWorld style key from TextWorld limited edition locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take cuboid keycard from TextWorld style safe<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, pick up the rectangular key from the table. Then, make an attempt to move east. With that over with, unlock the rectangular box in the recreation zone. Then, assure that the rectangular box inside the recreation zone is open. And then, retrieve the keycard from the rectangular box. Then, assure that the locker inside the recreation zone is unlocked. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You see a locked ordinary looking rectangular box in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take rectangular key from table<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. That done, open the cabinet inside the sauna. And then, pick up the keycard from the cabinet in the sauna. And then, make an effort to move south. After that, unlock the locker within the canteen with the keycard. And then, ensure that the locker is open. And then, recover the burger from the locker within the canteen. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. And then, head east. And then, ensure that the box is open. Then, take the spherical keycard from the box in the sauna. And then, make it so that the spherical box inside the sauna is unlocked with the spherical keycard. After unlocking the spherical box, open the spherical box within the sauna. Then, take the TextWorld style latchkey from the spherical box inside the sauna. If you can get your hands on the TextWorld style latchkey, doublecheck that the TextWorld style box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take TextWorld style latchkey from spherical box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the latchkey from the floor of the playroom. And then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker is opened. And then, take the keycard from the locker inside the playroom. And then, unlock the gateway in the playroom with the keycard. Then, open the gateway inside the playroom. And then, take a trip west. And then, recover the novel from the bed inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. The room is well lit.
You see a locked locker nearby.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a teaspoon.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take novel from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. Then, retrieve the latchkey from the cabinet. And then, go east. After that, make it so that the locker is unlocked. After that, ensure that the locker in the cubicle is open. After you have opened the locker, take the passkey from the locker. Then, go to the west. After that, unlock the chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am required to announce that you are now in the cubicle.
You can see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. Then, make an effort to move south. Okay, and then, pick up the cuboid latchkey from the bookshelf inside the study. And then, go north. With that over with, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, doublecheck that the cuboid safe is wide open. And then, pick up the latchkey from the cuboid safe. Having got the latchkey, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid latchkey from bookshelf<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the safe in the vault is wide open. And then, recover the Microsoft style key from the safe. After that, unlock the Microsoft style safe. And then, open the Microsoft style safe. And then, pick up the type O latchkey from the Microsoft style safe inside the vault. After that, make an attempt to travel south. With that over with, unlock the type O gate with the type O latchkey. Then, ensure that the type O gate inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty typical here.
You make out a locked Microsoft style safe here. You can see a closed typical looking safe nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type O latchkey from Microsoft style safe<|im_end|>go south<|im_end|>unlock type O gate with type O latchkey<|im_end|>open type O gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the non-euclidean locker inside the cubicle. Then, make sure that the non-euclidean locker is opened. And then, retrieve the key from the non-euclidean locker. And then, attempt to travel east. And then, unlock the box inside the shower. After that, ensure that the box inside the shower is open. After that, recover the insect from the box within the shower. If you can get your hands on the insect, place the insect on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You smell a terrible smell, and follow it to a non-euclidean locker.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. That done, pick up the latchkey from the plate. Then, insert the latchkey into the locker in the canteen's lock to unlock it. And then, assure that the locker within the canteen is opened. After that, recover the type Q latchkey from the locker in the canteen. If you can get your hands on the type Q latchkey, check that the type Q box is unlocked with the type Q latchkey. After that, ensure that the type Q box within the canteen is open. After that, pick up the coffee cup from the type Q box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Q latchkey from locker<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>take coffee cup from type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. Once you do that, make an attempt to venture north. With that done, pick up the TextWorld limited edition keycard from the chest within the kitchenette. And then, make absolutely sure that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box within the kitchenette. And then, pick up the Canadian keycard from the TextWorld limited edition box. Then, make an effort to go south. And then, check that the Canadian chest inside the bedroom is unlocked with the Canadian keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take Canadian keycard from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could close the formless box. Then, make an effort to travel south. Following that, pick up the passkey from the floor of the office. After that, look and see that the safe in the office is unlocked. Then, open the safe in the office. After you have opened the safe, take the formless key from the safe. After that, go north. After that, doublecheck that the formless box is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a formless box. The formless box is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: close formless box<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, open the locker in the office. Then, recover the non-euclidean keycard from the locker. And then, check that the non-euclidean safe within the office is unlocked with the non-euclidean keycard. And then, assure that the non-euclidean safe is wide open. After that, make an attempt to venture north. Then, retrieve the mop from the board. Then, make an attempt to venture south. Then, deposit the mop into the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You can barely contain your excitement.
You make out a locked standard looking non-euclidean safe in the corner. You see a closed locker.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>go north<|im_end|>take mop from board<|im_end|>go south<|im_end|>insert mop into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to move east. With that over with, pick up the TextWorld limited edition key from the shelf. After that, make an attempt to take a trip west. Then, unlock the TextWorld limited edition box within the laundromat with the TextWorld limited edition key. Then, open the TextWorld limited edition box. And then, take the paper towel from the TextWorld limited edition box. Then, make an effort to move east. Next, sit the paper towel on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a TextWorld limited edition box.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take paper towel from TextWorld limited edition box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. And then, check that the safe is unlocked with the key. Then, ensure that the safe inside the spare room is open. After that, take the non-euclidean keycard from the safe. Then, insert the non-euclidean keycard into the non-euclidean box within the spare room's lock to unlock it. After that, open the non-euclidean box. After pulling open the non-euclidean box, take the loaf of bread from the non-euclidean box. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
There is an unblocked exit to the east.
You are carrying: a key and a golf tee.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take loaf of bread from non-euclidean box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go north. Then, ensure that the type 0 safe is open. And then, take the key from the type 0 safe. Then, go south. With that over with, doublecheck that the passageway inside the steam room is unlocked. After that, make sure that the passageway within the steam room is ajar. Then, move east. Next, close the passageway within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go north<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be good if you could insert the passkey into the box's lock to unlock it. After that, open the box inside the bedchamber. Then, recover the type 8 latchkey from the box. After picking up the type 8 latchkey, make sure that the type 8 locker is unlocked. And then, ensure that the type 8 locker is open. Then, pick up the American limited edition passkey from the type 8 locker. If you can get your hands on the American limited edition passkey, go to the south. Next, make sure that the American limited edition locker in the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a type 8 locker. You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take American limited edition passkey from type 8 locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could doublecheck that the gateway within the vault is unlocked with the latchkey. After that, make it so that the gateway is opened. After pulling open the gateway, make an attempt to take a trip east. And then, take the type 6 latchkey from the cabinet. After that, look and see that the type 6 box is unlocked. After that, make it so that the type 6 box inside the laundry place is open. If you have opened the type 6 box, recover the cuboid keycard from the type 6 box. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take type 6 latchkey from cabinet<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take cuboid keycard from type 6 box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go east. Okay, and then, retrieve the soap scented key from the floor of the dish-pit. And then, unlock the soap scented box. If you have unlocked the soap scented box, ensure that the soap scented box in the dish-pit is open. After opening the soap scented box, head west. That done, retrieve the ladle from the platter in the scullery. After that, try to move east. Next, insert the ladle inside the soap scented box inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh wow! Is that what I think it is? It is! It's a platter. The platter is ordinary. On the platter you see a ladle. Hmmm... what else, what else?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>go west<|im_end|>take ladle from platter<|im_end|>go east<|im_end|>insert ladle into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the rectangular passkey from the formless chest within the chamber. And then, try to travel west. And then, check that the rectangular box is unlocked with the rectangular passkey. After that, ensure that the rectangular box in the bedchamber is open. Then, retrieve the formless key from the rectangular box. Then, take a trip east. With that done, make sure that the formless chest is shut. After that, make it so the formless chest inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
Look out! It's a- oh, never mind, it's just a formless chest. Wow, isn't TextWorld just the best? The formless chest contains a rectangular passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from formless chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. And then, make sure that the safe is wide open. Then, take the type K keycard from the safe. After that, assure that the type K chest within the garage is unlocked. After you have unlocked the type K chest, ensure that the type K chest is open. Then, recover the broom from the type K chest inside the garage. If you can get your hands on the broom, venture east. With that over with, put the broom on the bench within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You begin looking for stuff.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type K keycard from safe<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take broom from type K chest<|im_end|>go east<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. Then, recover the type X key from the floor of the cellar. With the type X key, make absolutely sure that the type X chest within the cellar is unlocked. Then, ensure that the type X chest is open. After pulling open the type X chest, recover the latchkey from the type X chest within the cellar. Then, make an effort to travel west. That done, close the chest in the attic. And then, assure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You can make out an opened chest, which looks ordinary, right there by you. The chest is empty! What a waste of a day!
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type X key<|im_end|>unlock type X chest with type X key<|im_end|>open type X chest<|im_end|>take latchkey from type X chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take a trip north. Next, retrieve the rectangular key from the table. After that, try to venture south. Okay, and then, unlock the rectangular locker. After that, ensure that the rectangular locker is open. And then, take the Microsoft style key from the rectangular locker in the canteen. And then, assure that the Microsoft style hatch is unlocked. After that, make it so that the Microsoft style hatch within the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker.
There is a closed Microsoft style hatch leading west. There is an unblocked exit to the north.
There is an insect on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take Microsoft style key from rectangular locker<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, attempt to head east. Following that, take the passkey from the counter inside the restroom. Then, attempt to take a trip west. With that accomplished, look and see that the locker within the kitchenette is unlocked with the passkey. After unlocking the locker, make sure that the locker is opened. And then, take the spork from the locker. And then, head east. Following that, place the spork on the table inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place. You start to take note of what's in the room.
You can make out a locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>go east<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, recover the keycard from the floor of the dish-pit. And then, venture east. And then, unlock the locker. And then, doublecheck that the locker within the cellar is opened. Once you have opened the locker, pick up the type T keycard from the locker. After that, check that the type T locker is unlocked with the type T keycard. And then, doublecheck that the type T locker inside the cellar is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You can make out a type T locker. You can make out a locker. Huh, weird.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move west. And then, open the locker. Then, pick up the latchkey from the locker inside the spare room. And then, try to go east. With that accomplished, insert the latchkey into the safe in the cubicle's lock to unlock it. Then, ensure that the safe inside the cubicle is open. And then, retrieve the insect from the safe within the cubicle. Once you have picked up the insect, ditch the insect on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin looking for stuff.
A locked safe is in the room.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, assure that the portmanteau is ajar. And then, pick up the passkey from the portmanteau. And then, check that the portal is unlocked with the passkey. Then, open the portal in the playroom. And then, venture south. Then, take a trip east. And then, assure that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You scan the room, seeing a chair! The chair is typical. But oh no! there's nothing on this piece of junk. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to travel south. Okay, and then, pick up the type M keycard from the rack inside the canteen. After that, make an effort to move north. After that, make an effort to venture east. Then, insert the type M keycard into the type M chest's lock to unlock it. After that, open the type M chest in the shower. After that, retrieve the key from the type M chest within the shower. And then, doublecheck that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M keycard from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take key from type M chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the passageway is unlocked. Once you have unlocked the passageway, ensure that the passageway is open. And then, travel north. Once you accomplish that, go west. Then, pick-up the key from the floor of the vault. Then, make an attempt to take a trip east. Then, close the box. Having closed the box, Place the key into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You see a locker. The locker is empty! What a waste of a day!
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying: a keycard and a latchkey.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, pick up the latchkey from the suitcase inside the vault. With the latchkey, doublecheck that the locker is unlocked with the latchkey. And then, ensure that the locker is open. Then, take the type 7 passkey from the locker within the vault. And then, try to go east. And then, unlock the type 7 box. After unlocking the type 7 box, ensure that the type 7 box is open. And then, recover the laptop from the type 7 box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
You see a locker. An open suitcase is in the room. The suitcase contains a latchkey. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go east<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take laptop from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the keycard from the chest. Then, unlock the box. Then, open the box inside the garage. And then, retrieve the TextWorld limited edition latchkey from the box within the garage. After that, make sure that the TextWorld limited edition gateway is unlocked. After that, ensure that the TextWorld limited edition gateway inside the garage is open. Then, try to head east. And then, open the locker inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most typical of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a box. The light flickers for a second, but nothing else happens. You can see an opened chest close by. The chest contains a keycard.
There is a closed TextWorld limited edition gateway leading east. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld limited edition latchkey from box<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make an attempt to head east. Then, make absolutely sure that the chest in the bar is unlocked. And then, ensure that the chest within the bar is open. After that, take the cuboid key from the chest. After picking up the cuboid key, unlock the cuboid gateway. After that, open the cuboid gateway. After that, try to take a trip south. Next, recover the kettle from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You can see a stand. The stand is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
You are carrying: a carrot and a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick up the cake scented latchkey from the rack. Then, insert the cake scented latchkey into the cake scented chest's lock to unlock it. After that, open the cake scented chest. After pulling open the cake scented chest, retrieve the type 6 passkey from the cake scented chest in the attic. If you can get your hands on the type 6 passkey, go to the east. With that done, insert the type 6 passkey into the type 6 locker within the office's lock to unlock it. And then, open the type 6 locker. After that, you can put the lightbulb inside the type 6 locker within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You can make out a locked cake scented chest. You make out a rack. On the rack you can make out a cake scented latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lightbulb.

your action:

Response: take cake scented latchkey from rack<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>insert lightbulb into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could doublecheck that the type J safe in the cookery is unlocked with the type J keycard. And then, open the type J safe within the cookery. After that, retrieve the passkey from the type J safe. After that, venture east. Then, unlock the safe within the attic. And then, ensure that the safe is open. After opening the safe, take the type 7 passkey from the safe. After picking up the type 7 passkey, lock the type 7 locker inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a locked type J safe.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type J keycard.

your action:

Response: unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take passkey from type J safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to venture north. And then, retrieve the type H keycard from the workbench within the garage. And then, attempt to take a trip west. Once you get through with that, make sure that the type H chest within the scullery is unlocked. After you have unlocked the type H chest, open the type H chest. Then, retrieve the worm from the type H chest inside the scullery. And then, make an effort to head east. After that, rest the worm on the workbench within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type H keycard from workbench<|im_end|>go west<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take worm from type H chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the keycard from the floor of the cookhouse. After that, attempt to go to the south. After that, unlock the locker. Then, ensure that the locker within the sauna is open. Then, retrieve the rectangular latchkey from the locker. After picking up the rectangular latchkey, travel north. And then, unlock the rectangular door with the rectangular latchkey. Then, ensure that the rectangular door is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
There is a closed rectangular door leading west. There is an unblocked exit to the south.
There is a loaf of bread and a keycard on the floor.
You are carrying: a peanut.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go north<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, move north. After that, ensure that the chest in the kitchenette is open. After opening the chest, pick up the fly larva from the chest inside the kitchenette. If you can get your hands on the fly larva, make an attempt to move south. Once you accomplish that, retrieve the keycard from the type S box in the laundromat. After picking up the keycard, unlock the box inside the laundromat. And then, open the box. After that, insert the fly larva into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked box. Were you looking for a type S box? Because look over there, it's a type S box. The type S box contains a keycard and a type S keycard.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>take keycard from type S box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to take the latchkey from the cabinet. If you have got the latchkey, unlock the locker within the office. And then, ensure that the locker is open. Then, retrieve the passkey from the locker. And then, unlock the box. Then, open the box inside the office. And then, recover the Cat Calendar from the box. Then, insert the Cat Calendar inside the cabinet inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You can see a cabinet. The cabinet contains a latchkey. You make out a locked box. You see a locked locker.
There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an attempt to head south. And then, recover the key from the floor of the bedroom. After that, go to the north. After that, make an attempt to go east. And then, check that the box in the scullery is unlocked with the key. Then, open the box. After pulling open the box, take the legume from the box. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a chocolate bar on the floor.
You are carrying: a Canadian style latchkey.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, assure that the trunk in the washroom is opened. Then, pick up the Microsoft keycard from the trunk inside the washroom. After that, insert the Microsoft keycard into the Microsoft locker's lock to unlock it. And then, assure that the Microsoft locker inside the washroom is ajar. After that, retrieve the passkey from the Microsoft locker. After that, check that the locker inside the washroom is unlocked with the passkey. After unlocking the locker, make absolutely sure that the locker is open. Then, recover the vacuum from the locker inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker nearby. You make out a Microsoft locker. You see a closed trunk.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Microsoft keycard from trunk<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take passkey from Microsoft locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the safe within the scullery. After opening the safe, take a trip east. After that, pick up the spherical key from the floor of the washroom. With the spherical key, make sure that the spherical box is unlocked with the spherical key. After that, doublecheck that the spherical box inside the washroom is opened. Then, recover the vacuum from the spherical box. And then, go west. With that accomplished, deposit the vacuum inside the safe in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a ladle on the floor.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>go east<|im_end|>take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go west<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the chest within the steam room is unlocked with the key. After unlocking the chest, ensure that the chest is open. After that, pick up the type 0 key from the chest inside the steam room. After that, make an attempt to head north. With that accomplished, look and see that the type 0 passageway inside the study is unlocked with the type 0 key. And then, assure that the type 0 passageway inside the study is ajar. And then, attempt to travel east. And then, close the type 0 passageway. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a chest.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 0 key from chest<|im_end|>go north<|im_end|>unlock type 0 passageway with type 0 key<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>close type 0 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. With that accomplished, make sure that the dresser within the laundry place is ajar. After that, pick up the key from the dresser inside the laundry place. After that, go east. With that accomplished, check that the box is unlocked with the key. After that, open the box. Then, pick up the type 3 key from the box within the playroom. And then, assure that the type 3 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just come into a playroom. You begin to take stock of what's in the room.
Were you looking for a type 3 chest? Because look over there, it's a type 3 chest. Oh wow! Is that what I think it is? It is! It's a box. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>lock type 3 chest with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Next, pick up the non-euclidean keycard from the bench. With the non-euclidean keycard, make absolutely sure that the non-euclidean locker inside the restroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean locker inside the restroom. After that, take a trip west. And then, recover the cane from the floor of the pantry. And then, try to go east. If you can get through with that, insert the cane into the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You make out a toolbox. The toolbox is empty, what a horrible day!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from bench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to move west. Next, pick-up the passkey from the floor of the attic. After stealing the passkey, make sure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the key from the chest within the attic. With the key, go to the east. Then, close the locker. Then, look and see that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Wow, isn't TextWorld just the best? What a letdown! The locker is empty!
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the safe. And then, unlock the portal with the keycard. Then, open the portal. Then, travel south. Next, pick up the spherical latchkey from the counter. And then, unlock the spherical chest. And then, assure that the spherical chest inside the steam room is open. Having pulled open the spherical chest, retrieve the fly larva from the spherical chest inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the sauna.
You can see an opened safe close by. The safe contains a keycard.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take spherical latchkey from counter<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. Then, make sure that the Canadian style locker is ajar. After that, recover the non-euclidean keycard from the Canadian style locker within the shower. And then, make an effort to go to the north. And then, assure that the non-euclidean chest inside the scullery is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean chest inside the scullery is open. Then, pick up the loaf of bread from the non-euclidean chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in a place we're calling a scullery.
You can make out a locked non-euclidean chest here.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take non-euclidean keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take loaf of bread from non-euclidean chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the north. With that over with, retrieve the Henderson's latchkey from the stand in the studio. With the Henderson's latchkey, make it so that the Henderson's door inside the studio is unlocked with the Henderson's latchkey. And then, ensure that the Henderson's door in the studio is open. And then, make an attempt to move north. Then, make sure that the Canadian style box in the scullery is opened. Then, pick up the passkey from the Canadian style box in the scullery. And then, unlock the chest in the scullery with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from stand<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go north<|im_end|>open Canadian style box<|im_end|>take passkey from Canadian style box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, try to move west. Then, pick up the passkey from the bowl. And then, try to take a trip east. And then, unlock the box. After that, doublecheck that the box is opened. After that, retrieve the bug from the box within the washroom. Then, place the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
There is an unguarded exit to the west.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on shelf<|im_end|>