Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Then, make an effort to move east. Once you succeed at that, ensure that the freezer inside the scullery is open. After that, recover the keycard from the freezer. Then, look and see that the chest in the scullery is unlocked. And then, ensure that the chest is open. Then, take the key from the chest in the scullery. Then, assure that the box is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. After that, take a trip north. And then, recover the keycard from the plate within the dish-pit. With the keycard, insert the keycard into the chest within the dish-pit's lock to unlock it. If you have unlocked the chest, open the chest. Then, take the fondue from the chest inside the dish-pit. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, check that the rectangular box is unlocked with the rectangular keycard. After that, make it so that the rectangular box inside the workshop is wide open. After opening the rectangular box, retrieve the passkey from the rectangular box in the workshop. And then, make an effort to go north. Once you get through with that, assure that the box within the cellar is unlocked. After that, ensure that the box is open. And then, take the type Z latchkey from the box within the cellar. Once you have got the type Z latchkey, make it so the type Z locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
Look out! It's a- oh, never mind, it's just a rectangular box. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type Z latchkey from box<|im_end|>lock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an effort to go to the south. With that over with, attempt to move west. Then, pick up the key from the rack. After that, insert the key into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the vault is open. After that, recover the Henderson's key from the chest inside the vault. With the Henderson's key, make an attempt to travel east. With that done, make it so the Henderson's box within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's key from chest<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Following that, retrieve the latchkey from the floor of the kitchen. Then, unlock the chest with the latchkey. Then, make sure that the chest is ajar. After that, retrieve the type V passkey from the chest. If you have taken the type V passkey, try to go west. Then, unlock the type V portal inside the chamber with the type V passkey. And then, open the type V portal in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed type V portal leading west. There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type V passkey from chest<|im_end|>go west<|im_end|>unlock type V portal with type V passkey<|im_end|>open type V portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the key from the floor of the cookhouse. Then, assure that the chest is unlocked. Then, make it so that the chest in the cookhouse is opened. After that, pick up the keycard from the chest inside the cookhouse. And then, unlock the box in the cookhouse. Then, doublecheck that the box inside the cookhouse is open. And then, pick up the napkin from the box. And then, put the napkin on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can make out a locked box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the type 9 safe within the dish-pit is unlocked with the type 9 keycard. And then, make it so that the type 9 safe in the dish-pit is open. And then, recover the TextWorld style keycard from the type 9 safe. And then, unlock the TextWorld style locker inside the dish-pit with the TextWorld style keycard. And then, assure that the TextWorld style locker is wide open. After that, take the latchkey from the TextWorld style locker within the dish-pit. And then, travel north. That done, make sure that the safe inside the kitchen is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked TextWorld style locker. You can see a type 9 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take TextWorld style keycard from type 9 safe<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take latchkey from TextWorld style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the passageway within the cubicle is wide open. Having pulled open the passageway, go east. Then, open the trunk. After that, pick up the key from the trunk. After taking the key, insert the key into the locker's lock to unlock it. And then, open the locker. And then, retrieve the legume from the locker inside the workshop. After stealing the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
A locked toolbox, which looks normal, is in the corner.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can do that, attempt to go east. And then, make it so that the crate is open. Then, retrieve the latchkey from the crate inside the vault. Then, unlock the box. After that, open the box. After that, take the spherical keycard from the box. Then, assure that the spherical locker is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
There is an unguarded exit to the south.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move east. Next, recover the type 7 keycard from the floor of the studio. After taking the type 7 keycard, make it so that the type 7 chest is unlocked with the type 7 keycard. Having unlocked the type 7 chest, make absolutely sure that the type 7 chest is open. Then, retrieve the latchkey from the type 7 chest. After that, unlock the box inside the studio. After that, ensure that the box is open. After pulling open the box, retrieve the Cat Calendar from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make absolutely sure that the locker is unlocked. After that, assure that the locker within the workshop is open. Then, recover the passkey from the locker within the workshop. After that, check that the safe within the workshop is unlocked with the passkey. And then, make sure that the safe is opened. After opening the safe, retrieve the fondue from the safe inside the workshop. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. After that, make sure that the American style gate inside the salon is opened. Once you have opened the American style gate, travel east. And then, close the American style gate. And then, go north. Then, retrieve the American style latchkey from the platter inside the cookery. Then, make an effort to move south. And then, assure that the American style gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. I guess you better just go and list everything you see here.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a fork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American style gate<|im_end|>go east<|im_end|>close American style gate<|im_end|>go north<|im_end|>take American style latchkey from platter<|im_end|>go south<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type 0 latchkey from the stand. After that, go north. If you can do that, unlock the type 0 hatch inside the workshop. After that, ensure that the type 0 hatch is open. Then, attempt to take a trip north. Then, retrieve the latchkey from the trunk in the bedchamber. After that, attempt to venture east. With that accomplished, look and see the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. Okay, just remember what you're here to do, and everything will go great.
Look over there! a stand. The stand is typical. On the stand you can make out a type 0 latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey from stand<|im_end|>go north<|im_end|>unlock type 0 hatch with type 0 latchkey<|im_end|>open type 0 hatch<|im_end|>go north<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, retrieve the key from the bookshelf within the playroom. After that, unlock the box within the playroom. After that, make sure that the box is wide open. After that, pick up the type V latchkey from the box within the playroom. After that, unlock the type V safe in the playroom. After that, open the type V safe inside the playroom. Then, pick up the latchkey from the type V safe within the playroom. Then, make absolutely sure that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You make out a locked type V safe close by. You can see a box. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. On the bookshelf you can make out a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type V latchkey from box<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take latchkey from type V safe<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to recover the keycard from the display within the attic. After that, venture east. Then, doublecheck that the safe inside the cellar is unlocked. And then, ensure that the safe is open. And then, move west. And then, pick up the butterfly from the shelf. Then, travel east. After that, you can insert the butterfly inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a display. The display contains a keycard. You scan the room, seeing a shelf. The shelf is ordinary. On the shelf you can see a butterfly.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the blanket from the suitcase. And then, take a trip east. After that, recover the keycard from the Microsoft limited edition safe. After that, attempt to venture west. With that done, unlock the passageway in the lounge. After that, ensure that the passageway in the lounge is open. And then, attempt to go to the south. That done, put the blanket on the saucepan inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You can see an opened typical looking suitcase here. The suitcase contains a blanket.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>go east<|im_end|>take keycard from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the soap scented key into the soap scented chest inside the cookhouse's lock to unlock it. And then, assure that the soap scented chest inside the cookhouse is wide open. Then, retrieve the latchkey from the soap scented chest in the cookhouse. After that, try to go east. And then, unlock the gateway in the studio with the latchkey. Then, ensure that the gateway in the studio is open. And then, make an attempt to move south. And then, open the type 8 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You can see a soap scented chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a soap scented key and a type 8 key.

your action:

Response: unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>go east<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid latchkey from the display. With the cuboid latchkey, check that the cuboid chest inside the vault is unlocked with the cuboid latchkey. After that, open the cuboid chest within the vault. And then, retrieve the key from the cuboid chest in the vault. After that, unlock the hatch with the key. Then, assure that the hatch inside the vault is ajar. And then, venture south. And then, retrieve the butterfly from the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You make out a locked standard looking cuboid chest nearby. You make out an opened display, which looks ordinary, close by. The display contains a cuboid latchkey.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from display<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. And then, pick up the type 0 latchkey from the shelf in the bedroom. Then, insert the type 0 latchkey into the type 0 safe's lock to unlock it. After that, make sure that the type 0 safe inside the bedroom is opened. And then, attempt to head west. Once you accomplish that, retrieve the spoon from the table. And then, take a trip east. Then, put the spoon into the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a spoon on the table, so there's that.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>take type 0 latchkey from shelf<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>go west<|im_end|>take spoon from table<|im_end|>go east<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. That done, pick up the latchkey from the trunk within the bedchamber. After that, travel west. Okay, and then, insert the latchkey into the chest in the studio's lock to unlock it. And then, open the chest. After you have opened the chest, take the key from the chest within the studio. And then, move east. With that done, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a chest. Hmmm... what else, what else?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. After that, retrieve the vanilla scented latchkey from the floor of the bedroom. With the vanilla scented latchkey, go to the east. That done, insert the vanilla scented latchkey into the vanilla scented portal's lock to unlock it. And then, ensure that the vanilla scented portal is open. Having pulled open the vanilla scented portal, attempt to go south. And then, open the cabinet. Then, take the glass from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. I guess you better just go and list everything you see here.
You make out an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed vanilla scented portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the fresh laundry scented locker within the playroom is unlocked with the fresh laundry scented key. Then, ensure that the fresh laundry scented locker is open. And then, pick up the passkey from the fresh laundry scented locker. Then, make an attempt to go east. Then, look and see that the locker is unlocked. After that, open the locker. After that, retrieve the stick of butter from the locker within the bar. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You see a locked fresh laundry scented locker.
There is an unguarded exit to the east.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. And then, pick up the Canadian style latchkey from the chest in the laundry place. And then, assure that the Canadian style safe is unlocked. After that, make absolutely sure that the Canadian style safe is opened. After pulling open the Canadian style safe, pick up the rectangular key from the Canadian style safe inside the laundry place. And then, attempt to go to the south. And then, doublecheck the rectangular chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You see a Canadian style safe. What a great pairing of adjectives and nouns! You see a chest.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take rectangular key from Canadian style safe<|im_end|>go south<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take the key from the stand. Once you have picked up the key, make an attempt to move east. If you can finish that, unlock the box with the key. And then, make absolutely sure that the box in the kitchenette is ajar. And then, recover the rectangular latchkey from the box. And then, unlock the rectangular box with the rectangular latchkey. Then, look and see that the rectangular box is open. Then, take the napkin from the rectangular box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. Now why would someone leave that there? The stand is normal. On the stand you make out a key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take napkin from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the formless key from the cabinet inside the steam room. After that, attempt to take a trip west. And then, check that the formless chest is unlocked with the formless key. And then, ensure that the formless chest within the chamber is open. Then, recover the keycard from the formless chest. After that, make an attempt to go to the east. And then, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a formless key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless key from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locked locker in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the lavender scented latchkey from the saucepan within the scullery. Then, unlock the lavender scented box. And then, assure that the lavender scented box inside the scullery is opened. After that, take the type 3 keycard from the lavender scented box. And then, make an attempt to travel east. Once you accomplish that, unlock the type 3 safe with the type 3 keycard. After that, open the type 3 safe. And then, take the scarf from the type 3 safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented box. You see a saucepan. On the saucepan you see a lavender scented latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from saucepan<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take type 3 keycard from lavender scented box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>take scarf from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the American style passkey from the pan. Then, look and see that the American style chest is unlocked. Then, ensure that the American style chest in the canteen is open. And then, pick up the keycard from the American style chest. And then, try to head east. Then, doublecheck that the chest within the chamber is unlocked. And then, ensure that the chest is open. And then, pick up the monitor from the chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
As if things weren't amazing enough already, you can even see a American style chest. You can see a pan. The pan is usual. On the pan you see an American style passkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American style passkey from pan<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take keycard from American style chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to lift the passkey from the floor of the studio. Then, check that the box is unlocked with the passkey. Then, ensure that the box is open. And then, pick up the type 4 latchkey from the box. After getting the type 4 latchkey, unlock the type 4 chest with the type 4 latchkey. And then, ensure that the type 4 chest in the studio is open. After that, recover the key from the type 4 chest. After taking the key, make absolutely sure that the chest within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can see a closed chest. You make out a type 4 chest. You can see a box!
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to close the non-euclidean box inside the garage. And then, travel east. Then, pick up the keycard from the floor of the workshop. Then, check that the box is unlocked with the keycard. Then, ensure that the box in the workshop is open. After that, pick up the non-euclidean key from the box. If you can get your hands on the non-euclidean key, go west. Okay, and then, Deposit the non-euclidean key into the non-euclidean box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a non-euclidean box. You can't wait to tell the folks at home about this! The non-euclidean box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: close non-euclidean box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>go west<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, attempt to go to the west. That done, doublecheck that the gate within the sauna is wide open. After opening the gate, attempt to go to the north. With that done, try to go to the east. Following that, recover the key from the stand in the study. After that, unlock the locker in the study. And then, doublecheck that the locker within the study is ajar. And then, retrieve the mug from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the south. And then, pick up the rectangular passkey from the shelf in the basement. After taking the rectangular passkey, travel north. Then, make sure that the rectangular hatch is unlocked. And then, ensure that the rectangular hatch is open. And then, head east. With that done, retrieve the glass from the bowl in the cookhouse. After that, place the glass on the counter within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is a closed rectangular hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an iron.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take glass from bowl<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. With that accomplished, insert the latchkey into the gate inside the closet's lock to unlock it. After you have unlocked the gate, ensure that the gate is open. Then, travel south. That done, try to take a trip east. Then, open the drawer in the restroom. Then, recover the sponge from the drawer. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is usual. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take sponge from drawer<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, make an effort to venture east. After that, retrieve the Canadian style key from the floor of the canteen. After that, make it so that the Canadian style locker within the canteen is unlocked. Then, make sure that the Canadian style locker in the canteen is opened. After that, recover the stick of butter from the Canadian style locker within the canteen. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type J keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian style key<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular passkey from the shelf. After that, insert the rectangular passkey into the rectangular hatch within the cookhouse's lock to unlock it. After unlocking the rectangular hatch, open the rectangular hatch. After that, try to go to the south. After that, attempt to go east. Okay, and then, take the formless key from the counter. And then, unlock the formless safe within the canteen. Then, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You can see a shelf. You see a rectangular passkey on the shelf.
There is a closed rectangular hatch leading south. There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from counter<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go to the south. And then, open the dresser within the bedchamber. After that, recover the spherical keycard from the dresser in the bedchamber. After that, go north. Once you finish that, unlock the spherical gate in the salon. After that, ensure that the spherical gate within the salon is open. After that, go east. And then, make it so that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
Look over there! a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is ordinary. The mantle appears to be empty.
There is a closed spherical gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take spherical keycard from dresser<|im_end|>go north<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the non-euclidean keycard from the mantelpiece in the cubicle. After picking up the non-euclidean keycard, check that the non-euclidean locker inside the cubicle is unlocked with the non-euclidean keycard. Then, make it so that the non-euclidean locker inside the cubicle is open. And then, recover the latchkey from the non-euclidean locker within the cubicle. And then, doublecheck that the box in the cubicle is unlocked. After that, look and see that the box is open. Then, take the Henderson's latchkey from the box. And then, check that the Henderson's chest inside the cubicle is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You see a locked Henderson's chest. As if things weren't amazing enough already, you can even see a box. You can make out a non-euclidean locker. You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a non-euclidean keycard.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to travel south. Following that, take the latchkey from the refrigerator. Then, go north. Then, attempt to go east. Then, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the scullery is open. Then, take the blender from the locker in the scullery. And then, deposit the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the gate is wide open. Then, make an attempt to venture east. With that over with, go to the north. And then, recover the pillow from the mantle within the bedroom. And then, try to head south. Next, move west. Then, open the safe. After that, you can place the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a safe. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar and a shadfly.

your action:

Response: open gate<|im_end|>go east<|im_end|>go north<|im_end|>take pillow from mantle<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You start to take note of what's in the room.
You can see a closed standard looking case in the corner.
There is a closed type H door leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can see a type 7 box. You make out a closed locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. And then, pick up the latchkey from the table in the closet. And then, attempt to take a trip east. And then, unlock the locker in the steam room with the latchkey. And then, ensure that the locker in the steam room is open. After you have opened the locker, take the insect from the locker in the steam room. Having picked up the insect, try to venture west. And then, drop the insect on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locker!
You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the kitchenette. If you can get your hands on the keycard, make an effort to travel west. And then, insert the keycard into the chest in the scullery's lock to unlock it. And then, open the chest. And then, retrieve the legume from the chest. Once you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that signboard! What does it say? It says Welcome to the scullery? Well that's cool. You begin to take stock of what's here.
You make out a chest.
You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to close the Microsoft limited edition chest. Then, make an effort to head west. Once you get through with that, pick up the key from the floor of the vault. Then, check that the safe in the vault is unlocked with the key. And then, open the safe. Then, retrieve the Microsoft limited edition latchkey from the safe within the vault. After that, go east. Once you get around to doing that, assure that the Microsoft limited edition chest inside the dish-pit is locked with the Microsoft limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a Microsoft limited edition chest. The Microsoft limited edition chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close Microsoft limited edition chest<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the bookshelf. And then, make an attempt to head east. With that done, insert the non-euclidean latchkey into the non-euclidean chest inside the washroom's lock to unlock it. After that, open the non-euclidean chest. Then, take the spherical latchkey from the non-euclidean chest inside the washroom. Then, make sure that the spherical chest within the washroom is unlocked with the spherical latchkey. Then, open the spherical chest. After opening the spherical chest, retrieve the broom from the spherical chest in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a normal kind of place. That is to say, you're in a recreation zone. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean latchkey.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from bookshelf<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the floor of the shower. After that, insert the latchkey into the chest within the shower's lock to unlock it. And then, look and see that the chest is ajar. And then, take the TextWorld passkey from the chest. And then, insert the TextWorld passkey into the TextWorld locker in the shower's lock to unlock it. After that, make it so that the TextWorld locker within the shower is wide open. And then, recover the key from the TextWorld locker inside the shower. After you have picked up the key, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a safe. Hey, want to see a TextWorld locker? Look over there, a TextWorld locker. Wow, isn't TextWorld just the best? You can see a locked chest.
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld passkey from chest<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to make an effort to head west. Okay, and then, make an attempt to head south. That done, try to go east. Then, recover the Henderson's limited edition key from the dresser inside the laundry place. After that, check that the Henderson's limited edition chest inside the laundry place is unlocked with the Henderson's limited edition key. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest in the laundry place. After that, recover the keycard from the Henderson's limited edition chest. And then, unlock the locker inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Henderson's limited edition key from dresser<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head east. Then, make an effort to move south. Once you manage that, retrieve the formless keycard from the cabinet within the cookhouse. Once you have picked up the formless keycard, go to the north. Then, unlock the formless chest within the canteen with the formless keycard. After unlocking the formless chest, ensure that the formless chest is open. And then, recover the knife from the formless chest in the canteen. Then, rest the knife on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take formless keycard from cabinet<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take knife from formless chest<|im_end|>put knife on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the passkey from the table. With the passkey, attempt to venture south. Okay, and then, make an effort to venture west. After that, check that the chest inside the attic is unlocked with the passkey. Once you have unlocked the chest, ensure that the chest within the attic is open. Then, recover the broom from the chest inside the attic. Then, make an effort to venture east. Then, throw the broom on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's here.
You make out a table. Wow, isn't TextWorld just the best? The table is normal. On the table you make out a passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a legume.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the box in the bedchamber is unlocked. Once you have unlocked the box, ensure that the box in the bedchamber is open. And then, pick up the Canadian limited edition key from the box within the bedchamber. Then, make an effort to take a trip west. Okay, and then, insert the Canadian limited edition key into the Canadian limited edition locker in the parlor's lock to unlock it. Once you have unlocked the Canadian limited edition locker, ensure that the Canadian limited edition locker in the parlor is open. Then, pick up the cucumber from the Canadian limited edition locker in the parlor. Then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a box.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take cucumber from Canadian limited edition locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to head east. That done, ensure that the case is open. Then, retrieve the spherical keycard from the case in the cellar. And then, insert the spherical keycard into the spherical box within the cellar's lock to unlock it. Then, make absolutely sure that the spherical box inside the cellar is ajar. Then, recover the passkey from the spherical box. After getting the passkey, make sure that the safe is unlocked with the passkey. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel north. And then, recover the type Y key from the stand inside the cubicle. And then, venture south. Next, make absolutely sure that the type Y passageway in the study is unlocked. And then, make absolutely sure that the type Y passageway is ajar. And then, travel south. And then, lift the iron from the floor of the washroom. Then, rest the iron on the counter within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
There is a closed type Y passageway leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y key from stand<|im_end|>go south<|im_end|>unlock type Y passageway with type Y key<|im_end|>open type Y passageway<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Next, lift the latchkey from the floor of the cubicle. After that, unlock the locker within the cubicle. After that, open the locker. After that, retrieve the type E key from the locker inside the cubicle. And then, move west. Next, unlock the type E safe within the workshop. After unlocking the type E safe, ensure that the type E safe in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You can see a type E safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E key from locker<|im_end|>go west<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest inside the laundromat. After that, open the chest. Then, take the latchkey from the chest. Then, make an attempt to move east. After that, unlock the locker with the latchkey. And then, open the locker inside the pantry. After that, pick up the passkey from the locker in the pantry. After taking the passkey, unlock the gate inside the pantry with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You can see a locked chest close by. You see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip north. With that over with, take the Canadian limited edition key from the bar. After getting the Canadian limited edition key, make an attempt to go to the south. Okay, and then, make it so that the Canadian limited edition gate inside the cubicle is unlocked with the Canadian limited edition key. After that, look and see that the Canadian limited edition gate is opened. Then, travel east. With that done, recover the garlic clove from the floor of the salon. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see an armchair. The armchair is typical. But there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take Canadian limited edition key from bar<|im_end|>go south<|im_end|>unlock Canadian limited edition gate with Canadian limited edition key<|im_end|>open Canadian limited edition gate<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the counter. And then, look and see that the box is unlocked. Then, ensure that the box is open. And then, retrieve the keycard from the box. Then, travel east. Then, check that the safe is unlocked with the keycard. Then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
A locked safe is here. You smell an interesting smell, and follow it to a freezer. What a letdown! The freezer is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to venture east. Then, take the passkey from the refrigerator. And then, make absolutely sure that the safe in the kitchen is unlocked. Then, ensure that the safe within the kitchen is open. Then, make an effort to go west. Following that, retrieve the worm from the trunk in the garage. Then, make an attempt to take a trip east. And then, insert the worm inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a worm.
You need an unguarded exit? You should try going east.
You are carrying: a nest of kittens.

your action:

Response: go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take worm from trunk<|im_end|>go east<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Once you get through with that, check that the cake scented locker within the attic is unlocked with the cake scented key. And then, ensure that the cake scented locker in the attic is open. After that, take the latchkey from the cake scented locker in the attic. Having got the latchkey, go to the west. And then, unlock the safe with the latchkey. Then, ensure that the safe is open. And then, pick up the hat from the safe in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You make out a locked safe here.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key and a broom.

your action:

Response: go east<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. And then, take a trip south. Then, ensure that the cabinet in the washroom is open. And then, recover the keycard from the cabinet in the washroom. Then, make an attempt to head north. If you can manage that, unlock the safe inside the playroom. After that, open the safe inside the playroom. And then, retrieve the tv from the safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, ensure that the spherical locker inside the attic is open. And then, recover the type G passkey from the spherical locker. And then, try to go to the east. And then, assure that the type G chest in the steam room is unlocked. After that, make absolutely sure that the type G chest is opened. Then, take the nest of beetles from the type G chest inside the steam room. And then, place the nest of beetles on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You can make out a type G chest.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take type G passkey from spherical locker<|im_end|>go east<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take nest of beetles from type G chest<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. After that, pick up the type 1 passkey from the bed. Then, make an effort to venture west. After that, unlock the type 1 safe in the garage with the type 1 passkey. After unlocking the type 1 safe, ensure that the type 1 safe is open. After that, pick up the frisbee from the type 1 safe. If you have picked up the frisbee, go to the east. With that accomplished, toss the frisbee on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You smell an awful smell, and follow it to a type 1 safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go east<|im_end|>take type 1 passkey from bed<|im_end|>go west<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take frisbee from type 1 safe<|im_end|>go east<|im_end|>drop frisbee<|im_end|>